Banshee Gundam Review by Ziggy Downs-Bumgardner
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Mobile Suit Breakdown Season 1 Episode 1.2: No, She's Too Strong
Mobile Suit Breakdown Season 1 Episode 1.2: No, She’s Too Strong! Mobile Suit Gundam Episode 2: Destroy Gundam! Podcast Transcript Original Publication: September 8th, 2018 Intro music plays THOM: This is Mobile Suit Breakdown, a podcast about Japanese Sci-Fi mega-franchise Mobile Suit Gundam for new fans, old fans, and not-yet fans, where we watch, analyze, and review all forty years of the iconic anime in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world from 1979 to today. THOM: This is Mobile Suit Breakdown Episode 1.2: No, She’s Too Strong!, and we are your hosts. I’m Thom, giant robot enthusiast and real, honest human being, I swear! NINA: And I’m Nina, Gundam n00b and podcast enthusiast. THOM: We now return you to the destruction of the Side 7 space colony, already in progress. This episode sees our heroes shift from defense to escape, from the terror of the battle to the dread of knowing that the colony is bleeding oxygen and Zeon is coming back. There is no way out for them--except aboard the very same Federation warship that inadvertently led Zeon here in the first place, and brought the war to this neglected little island in space. THOM: This week we’re going to talk a bit about how the events on Side 7 reflect two related events during World War II. The first one was the bombing and firebombing of Japanese cities by American forces during the war, but the second was the Battle of Okinawa. -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
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Mobile Suit Breakdown Season 1 Episode 1.1: To Live and Die in Space Mobile Suit Gundam Episode 1: Gundam Rises Podcast Transcript Original Publication: September 1, 2018 Intro music plays THOM: This is Mobile Suit Breakdown, a podcast about Japanese Sci-Fi mega-franchise Mobile Suit Gundam for new fans, old fans, and not-yet fans, where we watch, analyze, and review all forty years of the iconic anime in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world from 1979 to today. Record scratch [March 6, 2019 update] NINA: Greetings listeners. I’m Nina, one of the two hosts of Mobile Suit Breakdown. You’re about to listen to the very first episode of MSB [Mobile Suit Breakdown], which also happens to be the very first podcast episode we ever made. We’re very proud of it, but we were learning to do this as we went along, and there are some issues with the audio during these earliest episodes. If you would prefer to skip ahead a bit, you should know that there’s a steady improvement in audio quality from Episode 1.3 on, and a huge improvement around Episode 1.13, when we invested in better recording equipment. Thanks for checking us out, and we hope you like what you hear. And now, back to talking about Gundam. Intro music fades back in THOM: This is Episode 1.1: To Live and Die in Space, and we are your hosts. -
Star Channels, April 22-28
APRIL 22 - 28, 2018 staradvertiser.com The seat of power has shifted, with “violent delights” now emanating from humanoid hands bent on a robotic revolution. Saddle up alongside Dolores Abernathy (Evan Rachel Wood), Maeve Millay (Thandie Newton) and Teddy Flood (James Marsden), just three of the many hosts staking their claim in the new season of Westworld. Premiering Sunday, April 22, on HBO. WEEKLY NEWS UPDATE LIVE @ THE LEGISLATURE Join Senate and House leadership as they discuss upcoming legislation and issues of importance to the community. TUESDAY, 8:30AM | CHANNEL 49 | olelo.org/49 olelo.org ON THE COVER | WESTWORLD Strange new frontiers Sentient hosts stake their ther experience a kinder, gentler version of the guiltless whims of humanity. Each of the main claim over ‘Westworld’ Wild West, or delve deeper into a gritty world of androids is forging his or her own path along vengeance and violence, allowing themselves the outskirts of the frontier, venturing into the to express all manner of taboo, morally ques- park’s other “worlds” in search of greater free- By K.A. Taylor tionable acts. dom and a deeper truth. TV Media This experience is only a success due to the As season 1 established, leaving the park plethora of android hosts that populate the entirely won’t be easy. It will, in fact, require the he concept of androids has permeated parks. The freshman season introduced us to help of humans. Dolores and the hosts must social consciousness since the 1800s, the saloon’s madam, Maeve Millay (Thandie therefore decide: stake their claim over the but it wasn’t until 1984’s sci-fi hit “The T Newton, “ER”), whose recurring dreams about park itself, or find a way to move beyond its Terminator” graced the screen that people a daughter from a past storyline (pre-madam) borders, to map out a life for all of their kind in a genuinely feared the prospect of “the singular- gradually led to her becoming self-aware. -
Haruhi in Usa: a Case Study of a Japanese Anime in the United States
HARUHI IN USA: A CASE STUDY OF A JAPANESE ANIME IN THE UNITED STATES A Thesis Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Master of Arts by Ryotaro Mihara August 2009 © 2009 Ryotaro Mihara ALL RIGHTS RESERVED ABSTRACT Although it has been more than a decade since Japanese anime became a popular topic of conversation when discussing Japan, both within the United States and in other countries as well, few studies have empirically investigated how, and by whom, anime has been treated and consumed outside of Japan. This research thus tries to provide one possible answer to the following set of questions: What is the empirical transnationality of anime? How and by whom is anime made transnational? How is anime transnationally localized/consumed? In order to answer the questions, I investigated the trans-pacific licensing, localizing, and consuming process of the anime The Melancholy of Haruhi Suzumiya (Haruhi) from Japan to the United States by conducting fieldwork in the United States’ agencies which localized Haruhi as well as U.S. anime and Haruhi fans. The central focus of this research is the ethnography of agencies surrounding Haruhi in the United States and Japan. I assume that these agencies form a community with a distinctive culture and principles of behaviors and practices in the handling of the Haruhi anime texts. The research findings to the above questions could be briefly summarized as follows. The worldview, characters, and settings of Haruhi (i.e. a fictious world of Haruhi which is embodied and described through its anime episodes and other related products) “reduces” and “diffuses” as it is transferred on the official business track from the producers in Japan to the localizers in the United States (i.e. -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life. -
Gundam: Universal Century
Gundam: Universal Century Well, here you are at the longest-running universe in the Gundam franchise. What a horrid place to live indeed- space Nazis, colony drops, human experimentation, treaty disputes, a return to the guillotine and more all await you here. This runs from 0079 (the events of Mobile Suit Gundam) all the way to 0153 (the events of Victory Gundam) roughly give or take a year or two. You think war never changes, Jumper? War changes all the time- it’s the men that fight the wars that never change. Anyways, enough faux-philosophical drabble- +1000 CP -you’re a Jumper; you know what to do here. Good luck. Part I- Time Period Of course, being the longest fiction universe written in Gundam there’s a lot of works here to choose from. Roll a d8, or pay 50 CP to pick your poison. Any of the series mentioned on the number may be chosen. 1- Mobile Suit Gundam (Includes MS-IGLOO): The original series, following the actions of Amuro Ray- Newtype, MS builder and ‘White Devil’. The original one anyways, before a certain girl stole his title. His enemy is the Federation of Zeon, most especially its masked ace The Crimson Comet- Char Aznable. Their rivalry shall shape the UC in the coming years. This period also includes MS-IGLOO, which focuses on the actions people tried to take during important events of the One Year War. The series is mostly Zeon-focused, and features many of its pilots and prototype MS. (Earth Federation, Zeon) 2- Gundam Interquel Stories (08th MS Team, War in the Pocket, Stardust Memories): In-between the major installments of Gundam and Zeta, the events of these 3 series happened. -
CATALOGUE 2018-2019 AIRBRUSHES, COMPRESSORS & COLORS "Mr
HOBBY DEPT. CATALOGUE 2018-2019 AIRBRUSHES, COMPRESSORS & COLORS "Mr. Hobby"stands for high quality hobby colors and accessories. As a part of our company, "GSI Creos" (former "Gunze Sangyo) "Mr. Hobby" is market leader in Japan and one of the preferred brands chosen by professional model-makers around the world. Assure yourself of our quality and check out our products! P : PRIMARY GRUND G : GLOSS GLANZ 23 C : CAR AUTO SG : SEMI-GLOSS HALBMATT SG A : AIRCRAFT FLUGZEUG F : FLAT MATT T : TANK&etc. PANZER SOLVENT-BASED ACRYLIC PAINT M : METALLIC METALLISCH DARK GREEN(2)US・A S : SHIP SCHIFF PA : PEARL PERL DARK GREEN(2)UK・Ⅱ Ⅱ : WORLD WAR Ⅱ NET : 10㎖ TO THIN : Mr.COLOR THINNER 2 : With regard to those colors marked by‘ 2’ it is recommended after the colors got dry to Mr. COLOR is the highest quality acrylic paint in the world. US : USA USA UK : GREAT BRITAIN GROß BRITANNIEN paint a second layer by using Mr.Super Clear lts tone, balance, gloss and color richness are the best. J : JAPAN JAPAN S : RUSSIA RUßLAND Gloss(B-513)in order to achieve a deeper G : GERMAN DEUTSCHLAND I : ISRAEL ISRAEL and more sparkling effect. Paints for brushing and sprays are available to use as you desire. 1 2 3 4 5 6 7 8 9 10 G G G G G G G M M M WHITE P BLACK P RED P YELLOW P BLUE P GREEN P BROWN P SILVER P GOLD P COPPER P WEIβ SCHWARZ ROT GELB BLAU GRÜN BRAUN SILBER GOLD KUPFER 11 12 13 14 15 16 17 18 19 20 SG SG SG SG SG SG SG SG SG SG LIGHT GULL GRAY A OLIVE DRAB(1) A NEUTRAL GRAY A NAVY BLUE A IJN GREEN(NAKAJIMA) A IJA GREEN A RLM71 DARK GREEN A RLM70 BLACK -
Animation-Insiders-Ebook-Web.Pdf
ANIMATION INSIDERS W orkflow e dition ACKNOWLEDGEMENT/ 5 INTRODUCTION/ 7 MIKE NGUYEN 8 EMILE GHORAYEB 12 PABLO NAVARRO 16 JASON RYAN 40 JASON MORTINSEN 46 ANA MARIA ALVARADO 50 RENO ARMANET 54 JASON SCHLEIFER 70 PEDRO BLUMENBAUM 76 ANTHEA KEROU 88 GABRIELE PENNACCHIOLI 92 MATT STRANGIO 94 VICTOR NAVONE 102 CONCLUSION/ 107 LIST OF CONTENT SPECIAL THANKS/ 109 ACKNOWLEDGEMENT/ 5 INTRODUCTION/ 7 MIKE NGUYEN 8 EMILE GHORAYEB 12 PABLO NAVARRO 16 JASON RYAN 40 JASON MORTINSEN 46 ANA MARIA ALVARADO 50 RENO ARMANET 54 JASON SCHLEIFER 70 PEDRO BLUMENBAUM 76 ANTHEA KEROU 88 GABRIELE PENNACCHIOLI 92 MATT STRANGIO 94 VICTOR NAVONE 102 CONCLUSION/ 107 LIST OF CONTENT SPECIAL THANKS/ 109 I would like to extend our most sincere thanks to the extraordinary ani- mators who were involved with this book. You generously shared with us your knowledge and vision about animation. Your passion for what you do easily shows, and without you, Animation Insiders would never have seen the light of day. Thank you PATRICK BEAULIEU ACKNOWLEDGEMENTS ANIMATION INSIDERS / ANIMATION LEDGEMENTS ACKNOW- 4 5 I would like to extend our most sincere thanks to the extraordinary ani- mators who were involved with this book. You generously shared with us your knowledge and vision about animation. Your passion for what you do easily shows, and without you, Animation Insiders would never have seen the light of day. Thank you ACKNOWLEDGEMENTS PATRICK BEAULIEU ACKNOWLEDGEMENTS ANIMATION INSIDERS / ANIMATION LEDGEMENTS ACKNOW- LEDGEMENTS 4 5 When I was in school, it was very difficult to get valuable learning mate- It is still incumbent on you to formulate good ideas for your shots. -
UNIVERSITY of CALIFORNIA Los Angeles Aporia of Omotenashi
UNIVERSITY OF CALIFORNIA Los Angeles Aporia of Omotenashi: Hospitality in Post-Oriental and Post-Imperial Japan A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Anthropology by Ryoko Nishijima 2017 © Copyright by Ryoko Nishijima 2017 ABSTRACT OF THE DISSERTATION Aporia of Omotenashi: Hospitality in Post-Oriental and Post-Imperial Japan by Ryoko Nishijima Doctor of Philosophy in Anthropology University of California, Los Angeles, 2017 Professor Mariko Tamanoi, Chair The Japanese tourism industry, from its formation in the early 20th century to today, bears in many ways the postcolonial contradictions of Japan as a nation that has been at once the colonizer and the Orient. Engaging with the complex power dynamics inherent in the seemingly friendly gestures of “hospitality,” my dissertation analyzes the inconsistent ways in which the Japanese tourism industry has defined and dealt with foreign visitors, comparatively looking at tourists from the “West” and “Asia.” I divide the dissertation into four chapters: “Hospitality Infrastructure: Pursuing the Civilized,” which uncovers the mixed sentiment of national pride and shame behind the ardent discourse of hospitality in Japan, “Tourist Gaze: Searching for the Oriental,” in which I illustrate how Orientalist imaginings of Japan have continued to transform and endure in the tourist gazes today, “Roles of a Host: Performing the Hospitable,” which takes an ethnographic look at social relations between hosts and guests, and “Guests from Greater China: Welcoming the Ex-Colonized,” where I identify the legacy of Japan’s colonial history in the increasing number of visitors from the Greater China Region. KEYWORDS: Tourism, Japan, Postcolonialism, Techno-Orientalism, Hospitality ii The dissertation of Ryoko Nishijima is approved. -
Primary & Secondary Sources
Primary & Secondary Sources Brands & Products Agencies & Clients Media & Content Influencers & Licensees Organizations & Associations Government & Education Research & Data Multicultural Media Forecast 2019: Primary & Secondary Sources COPYRIGHT U.S. Multicultural Media Forecast 2019 Exclusive market research & strategic intelligence from PQ Media – Intelligent data for smarter business decisions In partnership with the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers Co-authored at PQM by: Patrick Quinn – President & CEO Leo Kivijarv, PhD – EVP & Research Director Editorial Support at AIMM by: Bill Duggan – Group Executive Vice President, ANA Claudine Waite – Director, Content Marketing, Committees & Conferences, ANA Carlos Santiago – President & Chief Strategist, Santiago Solutions Group Except by express prior written permission from PQ Media LLC or the Association of National Advertisers, no part of this work may be copied or publicly distributed, displayed or disseminated by any means of publication or communication now known or developed hereafter, including in or by any: (i) directory or compilation or other printed publication; (ii) information storage or retrieval system; (iii) electronic device, including any analog or digital visual or audiovisual device or product. PQ Media and the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers will protect and defend their copyright and all their other rights in this publication, including under the laws of copyright, misappropriation, trade secrets and unfair competition. All information and data contained in this report is obtained by PQ Media from sources that PQ Media believes to be accurate and reliable. However, errors and omissions in this report may result from human error and malfunctions in electronic conversion and transmission of textual and numeric data.