CATALOGUE 2018-2019 AIRBRUSHES, COMPRESSORS & COLORS "Mr
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How to Map a Spot Color to Specialty Dry Ink on the Top Layer
How to Map a Spot Color to Specialty Dry Ink GX Print Server for Iridesse Production Press Version 1.0 Overview This exercise will show the ability to output a spot color using specialty dry ink. This demonstration will use a function of the GX Print Server to map specified spot colors to specialty dry ink, positioning the ink on either the bottom/top layer of the paper. Objective By the end of this exercise users will be able to: • Find the location of the setting on the GX Print Server • Specify a spot color that will be mapped to specialty dry ink BEFORE AFTER Spot color “PANTONE 145 C” Map to Gold Map to Silver Map specified spot color Job including spot color to specialty dry ink 1 Configuration of the Job Properties Please note, this How To document is part of a set. If you cannot complete some of the following steps please refer to the other reference documents. i.e “Open the Job Properties” is further explained in the “How to import a job.pdf”. Go to: http://m1-onlinesupport.fujixerox.com/driver_downloads/OTS/OTS_gxprintserver_iridesse_EN.html 1. Open the Job Properties and select [Advanced Settings] > [Specialty Dry Ink]. Then, enable [Use Specialty Dry Ink] and click [OK]. 2. Select [Top Layer] from the side panel and enable [Map to Spot Color(s)]. Then, click [Edit]. 2 3. Click [Select] in the Edit Spot Color window. 4. Select [Pantone+ Solid Coated-V3] as [Select Categories], and select [PANTONE 145 C]. Then click [OK]. 5. Select [Add], the selected spot color is added into the list. -
Banshee Gundam Review by Ziggy Downs-Bumgardner
December 2018 AUSTIN SCALE MODELERS SOCIETY Banshee Gundam Review By Ziggy Downs-Bumgardner FJ-3 Fury Reviewed by Ron McCracken Milleniumcon! • On The Table Texas’ Biggest Historical • Old Rumors and New Kits Miniature Wargame Convention • The Cotton Report GREEN MONKEY ‘Thumbs-Up’ NewsNews •• ArticlesArticles •• FeaturesFeatures •• OpinionsOpinions •• AdviceAdvice •• HumbugHumbug sign of approval ASMS Sprue examiner December 2018 Our Sponsors Page 3 The President’s Notepad – By Aaron Smischney Page 4 Mobile Suit RX-O Unicorn Gundam 02 Banshee Review – By Ziggy Downs-Bumgardner www.austinarmorbuilders.com Page 9 Sword’s 1/72nd FJ-3 Fury - By Ron McCracken Page 12 The Cotton Report: Winter is coming… - By Rick Cotton Page 14 On The Table - by Flanged End Yoke www.kingshobbyshop.com Page 17 Old Rumors and New Kits: Page 17 Shipping News – by Rick Herrington Page 19 The Air Report – by Ron McCracken www.wmbros.com Page 21 It Figures – by Michael Lamm Page 26 Tracked Topics – by Rick Herrington Page 29 Sundries - Golzar Shahrzàd Page 33 Milleniumcon - by Rick Herrington www.ctsms.org Phil Brandt (in memorium) Austin Scale Modelers Society (ASMS) is a chartered chapter of International Plastic Modelers Society (IPMS/ Eric Choy Angela Forster USA). ASMS meets on the third Thursday of each month. Jeff Forster Russ Holm Anual dues for full membership are $25/individual or $30/ Rick Willaman Jack Johnston family. The views expressed in this newsletter are those of Mike Krizan Rick Herrington the authors. It is intended for educational purposes only. Aaron Smischney www.austinsms.org ASMS does not endorese the contents of any article. -
Accurately Reproducing Pantone Colors on Digital Presses
Accurately Reproducing Pantone Colors on Digital Presses By Anne Howard Graphic Communication Department College of Liberal Arts California Polytechnic State University June 2012 Abstract Anne Howard Graphic Communication Department, June 2012 Advisor: Dr. Xiaoying Rong The purpose of this study was to find out how accurately digital presses reproduce Pantone spot colors. The Pantone Matching System is a printing industry standard for spot colors. Because digital printing is becoming more popular, this study was intended to help designers decide on whether they should print Pantone colors on digital presses and expect to see similar colors on paper as they do on a computer monitor. This study investigated how a Xerox DocuColor 2060, Ricoh Pro C900s, and a Konica Minolta bizhub Press C8000 with default settings could print 45 Pantone colors from the Uncoated Solid color book with only the use of cyan, magenta, yellow and black toner. After creating a profile with a GRACoL target sheet, the 45 colors were printed again, measured and compared to the original Pantone Swatch book. Results from this study showed that the profile helped correct the DocuColor color output, however, the Konica Minolta and Ricoh color outputs generally produced the same as they did without the profile. The Konica Minolta and Ricoh have much newer versions of the EFI Fiery RIPs than the DocuColor so they are more likely to interpret Pantone colors the same way as when a profile is used. If printers are using newer presses, they should expect to see consistent color output of Pantone colors with or without profiles when using default settings. -
Light and Color
Chapter 9 LIGHT AND COLOR What Is Color? Color is a human phenomenon. To the physicist, the only difference be- tween light with a wavelength of 400 nanometers and that of 700 nm is Different wavelengths wavelength and amount of energy. However a normal human eye will see cause the eye to see another very significant difference: The shorter wavelength light will different colors. cause the eye to see blue-violet and the longer, deep red. Thus color is the response of the normal eye to certain wavelengths of light. It is nec- essary to include the qualifier “normal” because some eyes have abnor- malities which makes it impossible for them to distinguish between certain colors, red and green, for example. Note that “color” is something that happens in the human seeing ap- Only light itself paratus—when the eye perceives certain wavelengths of light. There is causes sensations of no mention of paint, pigment, ink, colored cloth or anything except light color. itself. Clear understanding of this point is vital to the forthcoming discus- sion. Colorants by themselves cannot produce sensations of color. If the proper light waves are not present, colorants are helpless to produce a sensation of color. Thus color resides in the eye, actually in the retina- optic-nerve-brain combination which teams up to provide our color sen- Color vision is sations. How this system works has been a matter of study for many years complex and not and recent investigations, many of them based on the availability of new completely brain scanning machines, have made important discoveries. -
Mobile Suit Breakdown Season 1 Episode 1.2: No, She's Too Strong
Mobile Suit Breakdown Season 1 Episode 1.2: No, She’s Too Strong! Mobile Suit Gundam Episode 2: Destroy Gundam! Podcast Transcript Original Publication: September 8th, 2018 Intro music plays THOM: This is Mobile Suit Breakdown, a podcast about Japanese Sci-Fi mega-franchise Mobile Suit Gundam for new fans, old fans, and not-yet fans, where we watch, analyze, and review all forty years of the iconic anime in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world from 1979 to today. THOM: This is Mobile Suit Breakdown Episode 1.2: No, She’s Too Strong!, and we are your hosts. I’m Thom, giant robot enthusiast and real, honest human being, I swear! NINA: And I’m Nina, Gundam n00b and podcast enthusiast. THOM: We now return you to the destruction of the Side 7 space colony, already in progress. This episode sees our heroes shift from defense to escape, from the terror of the battle to the dread of knowing that the colony is bleeding oxygen and Zeon is coming back. There is no way out for them--except aboard the very same Federation warship that inadvertently led Zeon here in the first place, and brought the war to this neglected little island in space. THOM: This week we’re going to talk a bit about how the events on Side 7 reflect two related events during World War II. The first one was the bombing and firebombing of Japanese cities by American forces during the war, but the second was the Battle of Okinawa. -
Goethe's Theory of Colors Between the Ancient Philosophy, Middle Ages
CULTURE, MEDIA & FILM | RESEARCH ARTICLE Goethe’s theory of colors between the ancient philosophy, middle ages occultism and modern science Victor Barsan and Andrei Merticariu Cogent Arts & Humanities (2016), 3: 1145569 Page 1 of 29 Barsan & Merticariu, Cogent Arts & Humanities (2016), 3: 1145569 http://dx.doi.org/10.1080/23311983.2016.1145569 CULTURE, MEDIA & FILM | RESEARCH ARTICLE Goethe’s theory of colors between the ancient philosophy, middle ages occultism and modern science 1 2 Received: 18 February 2015 Victor Barsan * and Andrei Merticariu Accepted: 20 January 2016 Published: 18 February 2016 Abstract: Goethe’s rejection of Newton’s theory of colors is an interesting example *Corresponding author: Victor Barsan, of the vulnerability of the human mind—however brilliant it might be—to fanati- Department of Theoretical Physics, cism. After an analysis of Goethe’s persistent fascination with magic and occultism, Horia Hulubei Institute of Physics and Nuclear Engineering, Aleea Reactorului of his education, existential experiences, influences, and idiosyncrasies, the authors nr. 30, Magurele, Bucharest, Romania E-mail: [email protected] propose an original interpretation of his anti-Newtonian position. The relevance of Goethe’s Farbenlehre to physics and physiology, from the perspective of modern sci- Reviewing editor: Peter Stanley Fosl, Transylvania ence, is discussed in detail. University, USA Subjects: Aristotle; Biophysics; Experimental Physics; Fine Art; Medical Physics; Ophthal- Additional information is available at the end of the article mology; Philosophy of Art; Philosophy of Science; Presocratics Keywords: ancient philosophy; Greek–Roman classicism; middle ages science; Newtonian science; occultism; pantheism; optics; theory of colors; primordial phenomenon (urphaeno men) 1. Introduction Light is one of the most interesting components of the physical universe. -
Prepress Terms
Prepress Terms Blueline Continuous-tone art and line art A diazo (UV-exposed and self-processed) Continuous-tone art is art, such as photo- photo print made to proof pagination, image graphs, that consists of shades of gray and position, and type. Bluelines have been made color gradations. It’s distinguished from line mostly obsolete by the digital revolution. art, such as a line drawing, which has no tonal variation. If you look closely at continuous- tone art, you can see that shades of gray or color blend smoothly without breaking into Camera-ready dots or other patterns. When the art is print- ed, the corresponding regions are reproduced Said of text or artwork ready to be photo- as arrays of different-sized dots printed in the graphed by a process camera. colors used on the press. DPI Dot gain An abbreviation for dots per inch. Refers Many variables—from ink to paper surface to the resolution at which a device, such and press used—affect the size of halftone as a monitor or printer, can display text dots. A certain amount of dot gain, or increase and graphics. in halftone dot size, occurs naturally when wet ink spreads as it’s absorbed by the paper. If too much dot gain occurs, images and colors print darker than specified. Dot gain is one of the characteristics taken into account when color-management sys- tems are applied. (See page 110 for more information on dot gain.) Line art Continuous-tone art Dot gain Halftone dots in Halftone dots a color proof after printing Halftone screens Ink is an all-or-nothing medium in the sense really looking at small printed black dots on that any spot on the paper is either inked a field of white paper. -
Fuzzy Set Theoretical Approach to the Tone Triangular System
JOURNAL OF COMPUTERS, VOL. 6, NO. 11, NOVEMBER 2011 2345 Fuzzy Set Theoretical Approach to the Tone Triangular System Naotoshi Sugano Tamagawa University, Tokyo, Japan [email protected] Abstract—The present study considers a fuzzy color system gravity of the attribute information of vague colors. This in which three input fuzzy sets are constructed on the tone fuzzy set theoretical approach is useful for vague color triangle. This system can process a fuzzy input to a tone information processing, color identification, and similar triangular system and output to a color on the RGB applications. triangular system. Three input fuzzy sets (not black, white, and light) are applied to the tone triangle relationship. By treating three attributes of chromaticness, whiteness, and II. METHODS blackness on the tone triangle, a target color can be easily A. Color Triangle and Additive Color Mixture obtained as the center of gravity of the output fuzzy set. In Additive color mixing occurs when two or three beams the present paper, the differences between fuzzy inputs and inference outputs are described, and the relationship of differently colored light combine. It has been found between inference outputs for crisp inputs and for fuzzy that mixing just three additive primary colors, red, green, inputs on the RGB triangular system are shown by the and blue, can produce the majority of colors. In general, a input-output characteristics between chromaticness, color vector can be described by certain quantities as a whiteness, and blackness as the inputs and redness (as one scalar and a direction. These quantities are referred to as of the outputs). -
A Correlated Color Temperature for Illuminants
. (R P 365) A CORRELATED COLOR TEMPERATURE FOR ILLUMINANTS By Raymond Davis ABSTRACT As has long been known, most of the artificial and natural illuminants do not match exactly any one of the Planckian colors. Therefore, strictly speaking, they can not be assigned a color temperature. A color of this type may, however, be correlated with a representative Planckian color. The method of determining correlated color temperature described in this paper consists in comparing the relative luminosities of each of the three primary red, green, and blue components of the source with similar values for the Planckian series. With such a comparison three component temperatures are obtained; that is, the red component of the source corresponds with that of the Planckian radiator at one temperature, its green component with that of the Planckian radiator at a second temperature, and its blue component with that of the Planckian radiator at a third temperature. The average of these three component temperatures is designated as the correlated color temperature of the source. The mean devia- tion of the component temperatures from the average temperature is used as a basis for specifying the color (chromaticity) departure of the source from that of the Planckian radiator at the correlated color temperature. The conjunctive wave length indicates the kind of color departure. CONTENTS Page I. Introduction 659 II. The proposed method 662 III. Procedure 665 1. The Planckian radiator evaluated in terms of relative lumi- nosity of the primary components 665 2. Computation of the correlated color temperature 670 3. Calculation of color departure in terms of sensation steps 672 4. -
Raphics & Visualization
Graphics & Visualization Chapter 11 COLOR IN GRAPHICS & VISUALIZATION Graphics & Visualization: Principles & Algorithms Chapter 11 Introduction • The study of color, and the way humans perceive it, a branch of: Physics Physiology Psychology Computer Graphics Visualization • The result of graphics or visualization algorithms is a color or grayscale image to be viewed on an output device (monitor, printer) Graphics programmer should be aware of the fundamental principles behind color and its digital representation Graphics & Visualization: Principles & Algorithms Chapter 11 2 Grayscale • Intensity: achromatic light; color characteristics removed • Intensity can be represented by a real number between 0 (black) and 1 (white) Values between these two extremes are called grayscales • Assume use of d bits to represent the intensity of each pixel n=2d different intensity values per pixel • Question: which intensity values shall we represent ? • Answer: Linear scale of intensities between the minimum & maximum value, is not a good idea: Human eye perceives intensity ratios rather than absolute intensity values. Light bulb example: 20-40-60W Therefore, we opt for a logarithmic distribution of intensity values Graphics & Visualization: Principles & Algorithms Chapter 11 3 Grayscale (2) • Let Φ0 be the minimum intensity value For typical monitors: Φ0 = (1/300) * maximum value 1 (white) Such monitors have a dynamic range of 300:1 • Let λ be the ratio between successive intensity values • Then we take: Φ1 = λ* Φ0 2 Φ1 = λ* Φ1=λ *Φ0 … -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business