Anime Anime (アニメ) Refers to the Animation Style Originated in Japan

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Anime Anime (アニメ) Refers to the Animation Style Originated in Japan Anime Anime (アニメ) refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcast on television or sold on DVDs either after their broadcast run or directly as original video animation (OVA). Console and computer games sometimes also feature segments or scenes that can be considered anime. Manga (漫画) is Japanese for "comics" or "whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005. Anime and manga share many characteristics, including: exaggerating (in terms of scale) of physical features, to which the reader presumably should pay most attention (best known being "large eyes"), "dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography..." Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market. Popular anime franchises sometimes include full-length feature films, and some have been adapted into live-action films and television programs. Gundam The Gundam Series (ガンダムシリーズ Gandamu Shirzu) is a metaseries of anime created by Sunrise studios that features giant robots (or "mecha") called "Mobile Suits" (MS); usually the protagonist's MS will carry the name Gundam. The narrative itself revolves around the mobile suits and their pilots fighting in a war, in which destruction and dehumanization are inherent, through multiple sides; each faction having their own heroes and villains, all of which have their own unique motives, failings, and virtues. Gundam also features political battles and debates on various important philosophical issues and political ideals on the nature and meaning of war, the ideal of pacifism, and the continuing evolution - natural or engineered - of humanity and its consequences. These are often framed in the series as a debate between the protagonist and antagonist over the course of a duel, as they try to convince each other of the righteousness of their causes. Finally, most of the stories are basically structured as "coming-of-age" dramas, where the main protagonist (and sometimes the main antagonist) and most of the cast's personalities, points of view, allegiances, goals, and actions may or may not change dramatically as events unfold. This makes the plot seem more realistic than earlier super robot animated series where the hero and cast usually act in the same predictable manner, with little connection between the episodes. The best example of this is how the personalities of longtime rivals, Amuro Ray and Char Aznable, are influenced by their experiences in the Gundam saga. Amuro Ray Amuro is the hero of the anime series Mobile Suit Gundam. He is the son of Tem Ray, the project leader for the Earth Federation's Project V, which produces the prototype mobile suits Gundam, Guncannon, and Guntank to combat the Principality of Zeon's Zaku. At the beginning of the Mobile Suit Gundam TV series, Amuro is merely a 15-year-old civilian, along with his friends Fraw Bow and Hayato Kobayashi, living in Side 7, one of the few space colonies untouched by the One Year War at the time. Amuro is a talented amateur mechanic, who spends a lot of time in building different mechanical parts with little social interactions with other people, and would be called an Otaku nowadays, and as a hobby designed the basketball-sized talking robot Haro. Born on Earth in Prince Rupert, Canada, Amuro's early childhood was spent on the planet with his parents, Tem and Kamaria Ray, until Amuro's father was called up by the EFSF to do weapon research under the guise of colony construction. Though Amuro's father wanted his mother to come with them, she declined (it was implied that she was having an affair at the time). When Amuro reunites with his mother during the One Year War there is some animosity between them, as Kamaria could not tolerate her son taking part in the violence of a military life. Once Amuro and his father made it to space, Tem was often not home for long periods of time. Amuro became a social misfit and kept to himself, spending most of his time at home building and repairing gadgets. His neighbor Fraw Bow took it upon herself to take care of him. This trend continued into the One Year War period. Mecha A mech (plural: mecha or mechs), is a science fiction term for a large walking, usually bipedal, robot, including ones on treads and animal shapes. .
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