Theme Exploration and Authorial Intent in Mobile Suit Gundam
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“Wonder Park Plus” Opens in Hong Kong Causeway Bay, April 19 (Saturday)
Dear all 9th April, 2008 "Gundam Senjyo No Kizuna" first appears in overseas! The new business store crowded with group Synergy appears in Hong Kong. “Wonder Park Plus” opens in Hong Kong Causeway Bay, April 19 (Saturday). Namco Bandai Holdings President: Takeo Takasu Headquarter: Tokyo Minato-ku Namco Limited President: Masahiro Tachibana Headquarter: Tokyo Ota-ku Namco Enterprises Asia Ltd, in charge of the management of amusement facilities in Hong Kong of Namco Bandai Group (Hong Kong President and Representative Director of the headquarter: Mr. Shuhei Ino) opens large-scale amusement facilities "Wonder Park Plus" on April 19 (Saturday), 2008. “Wonder Park Plus” is located on the 6/F in the World Trade Centre, Causeway Bay, the centre of Hong Kong. It expects one million of customers visit in the first year. Namco Wonder Park WTC (World Trade Centre) shop was Image of entrance ©SOTSU・SUNRISE redecorated, including a lot of popular contents of the Namco Bandai Group, and the first compound of amusement facilities in foreign countries. It aims at the base for the transmission of information of entertainment from Japan where group synergy was made an embodiment. It is not only a flagship store of Namco Enterprises Asia Ltd, it goes forward as the origin of sending information in Asian regions of the Namco Bandai Group. ・Lots of amusement machines first appear in overseas such as “Gundam Senjyo No Kizuna” Beginning as the first overseas product by Namco Bandai Games, we have 8 sets of “Gundam Senjyo No Kizuna” which is a dome screen type of strategy team fighting game famous in Japan, Asia version of “Taiko No Tatsujin 11” and Tamagotchi print game machines which enables us to take photo with the Tamagotchi we bring up. -
Hypersphere Anonymous
Hypersphere Anonymous This work is licensed under a Creative Commons Attribution 4.0 International License. ISBN 978-1-329-78152-8 First edition: December 2015 Fourth edition Part 1 Slice of Life Adventures in The Hypersphere 2 The Hypersphere is a big fucking place, kid. Imagine the biggest pile of dung you can take and then double-- no, triple that shit and you s t i l l h a v e n ’ t c o m e c l o s e t o o n e octingentillionth of a Hypersphere cornerstone. Hell, you probably don’t even know what the Hypersphere is, you goddamn fucking idiot kid. I bet you don’t know the first goddamn thing about the Hypersphere. If you were paying attention, you would have gathered that it’s a big fucking 3 place, but one thing I bet you didn’t know about the Hypersphere is that it is filled with fucked up freaks. There are normal people too, but they just aren’t as interesting as the freaks. Are you a freak, kid? Some sort of fucking Hypersphere psycho? What the fuck are you even doing here? Get the fuck out of my face you fucking deviant. So there I was, chilling out in the Hypersphere. I’d spent the vast majority of my life there, in fact. It did contain everything in my observable universe, so it was pretty hard to leave, honestly. At the time, I was stressing the fuck out about a fight I had gotten in earlier. I’d been shooting some hoops when some no-good shithouses had waltzed up to me and tried to make a scene. -
Mobile Suit Breakdown Season 1 Episode 1.2: No, She's Too Strong
Mobile Suit Breakdown Season 1 Episode 1.2: No, She’s Too Strong! Mobile Suit Gundam Episode 2: Destroy Gundam! Podcast Transcript Original Publication: September 8th, 2018 Intro music plays THOM: This is Mobile Suit Breakdown, a podcast about Japanese Sci-Fi mega-franchise Mobile Suit Gundam for new fans, old fans, and not-yet fans, where we watch, analyze, and review all forty years of the iconic anime in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world from 1979 to today. THOM: This is Mobile Suit Breakdown Episode 1.2: No, She’s Too Strong!, and we are your hosts. I’m Thom, giant robot enthusiast and real, honest human being, I swear! NINA: And I’m Nina, Gundam n00b and podcast enthusiast. THOM: We now return you to the destruction of the Side 7 space colony, already in progress. This episode sees our heroes shift from defense to escape, from the terror of the battle to the dread of knowing that the colony is bleeding oxygen and Zeon is coming back. There is no way out for them--except aboard the very same Federation warship that inadvertently led Zeon here in the first place, and brought the war to this neglected little island in space. THOM: This week we’re going to talk a bit about how the events on Side 7 reflect two related events during World War II. The first one was the bombing and firebombing of Japanese cities by American forces during the war, but the second was the Battle of Okinawa. -
Mobile Suit Gundam: the Origin 5: Char & Sayla Free
FREE MOBILE SUIT GUNDAM: THE ORIGIN 5: CHAR & SAYLA PDF Yoshikazu Yasuhiko,Hajime Yatate,Yoshiyuki Tomin | 474 pages | 27 Mar 2014 | Vertical Inc. | 9781939130198 | English | New York, United States Mobile Suit Gundam: THE ORIGIN, Volume 5: Char & Sayla by Yoshikazu Yasuhiko Following the international success of Gundam: The Origin's manga, a 4-episode movie adaptation was announced into coincide with the Gundam franchise's 35th anniversary. The result is a detailed origin story focusing on the primary antagonist Mobile Suit Gundam: The Origin 5: Char & Sayla the original Mobile Suit Gundam, Char Aznable. Addressing the events leading up to the One Year War in from Char and his sister Sayla's perspectives, it takes a humanistic, character-driven approach to Gundam's mecha-heavy tale. This movie collection has been brought to life by a star-studded production team any Gundam fan will recognize. Yoshikazu Yasuhiko, the character designer and writer of the Origin manga—not to mention the original character designer of Mobile Suit Gundam: The Origin 5: Char & Sayla show—provides the screenplay adapted from his bestselling manga. Kunio Okawara, who produced the mechanical designs for nearly every Gundam show from the original to Zeta Gundam to Gundam Unicorn, reprises his role as the mechanical designer. While the combined staff has a lot of experience with mecha, it's Yasuhiko's character designs that steal the show. Yasuhiko has retained most elements of his designs for the original show, meaning the Origin's characters have a delightfully vintage feel while taking advantage of modern production values. It's delightful to recognize so many familiar faces: Char and Sayla as children, Ramba Ral as a much younger man, the Zabi family rendered with a full range of emotional expressions. -
From the Japanese Traditional Edo Culture to Anime and Manga Takuji
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kwansei Gakuin University Repository 1 Kwansei Gakuin University Social Sciences Review Vol.19, 2014 Nishinomiya, Japan Roots of Cool Japan: From the Japanese Traditional Edo Culture to Anime and Manga Takuji OKUNO Japan’s transition from making things to making tales Japanese popular culture, known as “Cool Japan,” includes animations, comics, video games, figures, and J-pops that are highly acclaimed in Europe and the United States as well as throughout Asia. From the 1970s to the 1980s, Japan gained confidence in its ability to “make things” because consumers around the world embraced its manufactured products such as electric home appliances and automobiles with open arms in preference to the products of other advanced countries. However, at the beginning of the Heisei era, the bubble in the Japanese economy suddenly burst and Japan’s gross national product (GNP) plummeted, resulting in what is termed “the burst of economic bubble of 1990.” Relatively cheaper manufactured products from other Asian countries gained precedence over Japanese products. In response, many Japanese manufacturers moved their production plants to other Asian countries, particularly settling in mainland China, where labor costs were lower than in Japan. The recession was protracted and the Japanese people suffered from a sense low confidence in their abilities to overcome the recession. By the late 1990s, Prime Ministers Mori and, subsequently, Koizumi responded to Japanese political leader Heizo Takenaka’s advocacy of an information technology (IT) revolution in Japan as a way to beat the recession. -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
Space Runaway Ideon
Space Runaway Ideon Written by Dan H Space Runaway Ideon, or Legendary Great God Ideon (Densetsu Kyojin Ideon/伝説巨 神イデオン) Director: Yoshiyuki Tomino Production: Sunrise Episodes: 39 Aired: May 1980-Jan 1981 Premise On a sparsely colonized planet in the Andromeda Galaxy, researchers have uncovered the mysterious remains of an ancient ship and three armored vehicles that combine to form a giant robot. They have barely been restored to working order when unusually human-like aliens calling themselves the Buff Clan arrive, believing the planet to be the resting place of a legendary source of infinite energy. When the Buff Clan destroy the human settlement, the survivors escape aboard the ship, using the robot, Ideon, to protect them from the alien pursuers who fear the ancient relics are harbingers of their own destruction. Why It's So Damn Important Mere months after finishing up Mobile Suit Gundam, Tomino Yoshiyuki and Sunrise Studios were back on the air with another new take on the "Super Robot" genre. Like Gundam, Ideon wasn't terribly successful, being canceled before its planned episode run. Unlike Gundam though, Ideon never "took off" afterwards, remaining a "cult" show at best. But if relatively few people actually saw the show, many people in the anime industry saw it and took note, making Ideon paradoxically an influential show nobody remembers. Little "homage shots" to the Ideon and its signature attacks show up all over the place (Gurren-Lagann, for instance), and Anno Hideaki listed Ideon as one of his greatest influences in producing Evangelion. The influence this show had on Evangelion brings up an interesting parallel, since like Anno, Tomino was in the depths of depression while working on Ideon, and this is easily his darkest and most violent work to date. -
View a PDF Version
Mobile Suit Breakdown Season 1 Episode 1.1: To Live and Die in Space Mobile Suit Gundam Episode 1: Gundam Rises Podcast Transcript Original Publication: September 1, 2018 Intro music plays THOM: This is Mobile Suit Breakdown, a podcast about Japanese Sci-Fi mega-franchise Mobile Suit Gundam for new fans, old fans, and not-yet fans, where we watch, analyze, and review all forty years of the iconic anime in the order it was made. We research its influences, examine its themes, and discuss how each piece of the Gundam canon fits within the changing context in Japan and the world from 1979 to today. Record scratch [March 6, 2019 update] NINA: Greetings listeners. I’m Nina, one of the two hosts of Mobile Suit Breakdown. You’re about to listen to the very first episode of MSB [Mobile Suit Breakdown], which also happens to be the very first podcast episode we ever made. We’re very proud of it, but we were learning to do this as we went along, and there are some issues with the audio during these earliest episodes. If you would prefer to skip ahead a bit, you should know that there’s a steady improvement in audio quality from Episode 1.3 on, and a huge improvement around Episode 1.13, when we invested in better recording equipment. Thanks for checking us out, and we hope you like what you hear. And now, back to talking about Gundam. Intro music fades back in THOM: This is Episode 1.1: To Live and Die in Space, and we are your hosts. -
I'm Going to Be Posting Some Excerpts from the Hideki Anno/Yoshiyuki Tomino Interview from the Char' Counterattack Fan Club Book.Forrefer[...]"
Thread by @khodazat: "I'm going to be posting some excerpts from the Hideki Anno/Yoshiyuki Tomino interview from the Char' Counterattack Fan Club Book.Forrefer[...]" I'm going to be posting some excerpts from the Hideki Anno/Yoshiyuki Tomino interview from the Char's Counterattack Fan Club Book. For reference, the book (released in 1993) wasbasically a doujinshi put together by Hideaki Anno. Beyond the Tomino interview... SGUNDAMIc CHAR'S,COUNDBRS vi Pi +h Panis, BMAF ; th A / mill FR HB*QILUES Rees PROUPT ua FS ROS +EtP—BS Awi— AFI GHA wr TF Pill im LTRS cos8 DHS RMS ShyuyIah mAETIX Rw KA @ TPLPGS) eS PAI BHF2 MAHSEALS GHos500S3Ic\' LUDTIA SY LAU PSSEts ‘= nuun MEFS HA ...1t compiles statements on the film by industry members like Toshio Suzuki, Mamoru Oshii, Haruhiko Mikimoto, Masami Yuki and many more. It's rare and expensive (ranges from $200-500 for a copy) so I haven't read any of it beyond the Tomino interview that was posted online. Also the interview is REALLY LONGso I'm only going to post the excerpts that interest me, not the whole thing. Okay, so withall that out of the way, here's the first excerpt. Anno:So, you know,| really love Char’s Counterattack. Tomino: (bewildered) Oh, thank you. Anno:| waspart of the staff, but even though | looked overall the storyboards,thefirst time | saw it | didn’t really getit. It wasn't until | experienced working as a director in the industry that| felt like | understood. Oguro:It turns out a lot of industry people enjoyed Char’s Counterattack. -
An Analysis of Contemporary Manga Culture in Japan and Sweden
An analysis of Contemporary Manga Culture in Japan and Sweden with a study of the works of Naoki Urasawa A Master’s Thesis for the Degree “ Master of Arts (Two Years) in Visual Culture By Erika Fujiwara Master thesis: May, 2010 Grader: Anders Michelsen Author: Erika Fujiwara Supervisor: Måns Holst-Ekström Page: 50 Illustrations: 7 This thesis is an analysis of contemporary Manga Culture in Japan and Sweden. The objective of the study was to identify the potential and problems for Manga culture and its future in the international market. Also I try to examine the potential of Manga to establish its academic status. This research will be based on the analysis of the transition and features of Manga related with Japanese culture, and a case study of Urasawa Naoki’s works from a feminist and postmodernist points of view. The research method is basically the analysis of literatures, interviews with Manga artists and my own observation. The first chapter starts with the analysis of comic book features from visual cultural point of view, a historical overview of Manga and Japanese cultural introduction in a relation to Manga. The second chapter will analyze Naoki Urasawa who is said to be one of the best contemporary Manga artists in Japan, or the reincarnation of Osamu Tezuka, well-known as the father of Manga. The third chapter focuses on the comparative study of Manga in Japan and Sweden in order to evaluate Manga’s potential and to identify the problems using the interviews of those who work in Manga industry, and finally the last chapter contains the feminist perspectives on Manga. -
Mobile Suit Gundam: the Origin 5: Char & Sayla
MOBILE SUIT GUNDAM: THE ORIGIN 5: CHAR & SAYLA FREE DOWNLOAD Yoshikazu Yasuhiko,Hajime Yatate,Yoshiyuki Tomin | 474 pages | 27 Mar 2014 | Vertical Inc. | 9781939130198 | English | New York, United States Mobile Suit Gundam: THE ORIGIN, Volume 5: Char & Sayla Surprisingly lacking as well is the mecha side of the story. More information about this seller Contact this seller 8. Makoto gets her first official job request from a Society Witch, and while the job seems mundane at first, a bit of immature magic makes for an unexpected situation. The text has no notes or markings. Archived from the original on 6 July After the Rain, 5. I think this is 3. A episode anime television recompilation of the OVA series aired from April 29 to August 12, Dylan rated it it was amazing Oct 11, Former Library Mobile Suit Gundam: The Origin 5: Char & Sayla. This causes mass riots in the colony against the Federation while Degwin Sodo ZabiDeikun's deputy, rises to power. Thanks for telling us about the problem. The result is a detailed origin story focusing on the primary antagonist of the original Mobile Suit Gundam, Char Aznable. Following the success of the Dawn Rebellion, Degwin negotiates with Vice Admiral Revil for the complete withdrawal of Federation forces from Side 3 to prevent similar incidents from happening again. To ask other readers questions about Mobile Suit Gundamplease sign up. Is there any other metric to measure a game by, really? Tragedy strikes the children when they receive word that their mother Astraia has died. Mobile Suit Gundam: The Origin 5: Char & Sayla really fleshes out all the characters involved, and I think if I were to introduce this to someone new to Gundam, I might have them The best volume so far. -
MG (00) Catalogo
CATALOGO GUNPLA MG BANDAI GUNDAM MODEL KIT MASTER GRADE RX-78-2 GUNDAM € GUNPLA MG (01) - Master Grade - Scale 1/100 - Plastic Model Kit Data presentazione: luglio 1995 Nome sulla scatola: GUNDAM RX-78-2 U.N.T. Spacy prototype close-combat mobile suit Numero di pannelli: 10 Numero di pezzi: 214 Dimensioni modello: altezza 180 mm Note: Questo primo kit della serie Master Grade ai normali pezzi in polistirene affianca varie soluzioni che migliorano la qualità del modello, come parti in poliestere, giunture in acrilobutil-stirene e decals trasferibili (a secco). È anche il primo kit di Gundam con emblemi prestampati direttamente sulle parti plastiche (tecnologia “Tampo”), tra le quali il simbolo del pilota, ben visibile sulla spalla sinistra. Sulla testa e sulle gambe sono presenti pannelli apribili per mostrare i dettagli meccanici sottostanti. Tali pannelli possono anche essere rimossi del tutto per rivelare ancor meglio i particolari del funzionamento. Il kit intende essere una rappresentazione del Gundam come appariva dopo l’applicazione del magnetic coating, avvenuta il 27 dicembre UC 0079. Le prestazioni così migliorate rendono il già famoso mobile suit quasi una leggenda nell’era dell’Universal Century [fonte: Gundam Plastic Model Master Grade Ultimate Catalog 2005]. È incluso un FF-X7 Core Fighter trasformabile e separabile; tutte le principali giunture sono articolabili e, come accessori, vengono fornite varie armi (beam rifle, bazooka e scudo, oltre alle due beam saber integrate nel backpack). Il design più “spigoloso” deriva dell’idea progettuale della linea MG: modellazione in 3D tramite CAD, era il 1995… MS-06F/J ZALU II € GUNPLA MG (02) - Master Grade - Scale 1/100 - Plastic Model Kit Data presentazione: ottobre 1995 Nome sulla scatola: MS-06F/J ZAKU II Zeon Dukedom mass productive mobile suit Numero di pannelli: 10 Numero di pezzi: 299 Dimensioni modello: altezza 175 mm Note: Analogamente al Gundam, questa seconda uscita della serie MG introduce una varietà di nuove soluzioni tecniche.