Yokohama Rulebook
Total Page:16
File Type:pdf, Size:1020Kb
●Trade Good components ・30 Copper tokens ・30 Raw Silk tokens ・40 Tea tokens ・40 Seafood tokens よこはま しんしょう でん ●23 Imported Goods tokens ●Money 2-4 players / 90 minutes / ages 12 and above ・52 1-Yen tokens 1 ・16 3-Yen tokens 3 Setting of the Game It is the beginning of the Meiji era. Once just a sleepy ●1 Station token 1 fishing village, the opening of foreign trade in Yokoha- ma and the decline of Edo led Yokohama to become the ●10 Foreign Mercenaries premier hub of trade in all of Japan. During this period, Japanese products such as copper and raw silk were Front Back established in Yokohama to be exported to foreign countries. In addition, foreign technology and culture 3 English were incorporated into Japan, and modernization slow- 2 American ly swept over the streets of the city. Behind all of these 2 French incredible developments were the capable merchants of 2 German Yokohama. 1 Dutch Overview of the Game ●20 5-Power tokens Each player is a merchant of Yokohama, vying to gain fame through successful business ventures. Front Back There are a number of ways to gain fame, such as dis- playing trade goods ordered by foreign traders, learning 18 Area Boards foreign technology, and developing the city by building ● shophouses and trading houses. In order to fulfill these Front goals, players will need to roam the streets of Yokoha- Area CategoryArea Rule ma, gaining its various benefits. In addition, it may be a Area Name 教会 Church Space for Location card good idea to seek the cooperation of foreign mercenar- 2 Common ies. 1 Area Effects N Space for Which player will become the most capable merchant 1 2 3 4 5 5-Power tokens of Yokohama? 1 2 3 4 5 Contents of the Game Power Effects ●Player components (Red, Blue, Yellow, Green) There are 2 area category types: Production and Commercial . ・4 President pawns (1 in each colour) ●6 Management Boards ・80 Assistant pawns ・2 Ports (A and B) (20 in each colour) Level Icons (Low Mid High) 港A-注文書ボード Port A - Order Form Board ・4 Victory point counters (1 in each colour) ・32 Shophouse tokens Area for Card Placement (8 in each colour) ・16 Trading House tokens (4 in each colour) 1 ・2 Laboratories (A and B) ●12 Achievement Card (4 cards each of A, B and C) Manufacturing Value Front 研究所A-技術カード置き場 Laboratory A - Technology Card Placement Area ++11 ++11 ++2 2 ++2 2 Achievement Card Type (A, B, C) Area for Card Placement Common player goal ×5 Reward for Reward for 8 6 second place and ・1 Church first place later Faith value 教会-管理ボード Church - Management Board Back 4 5 6 7 8 9 10 11 Rewards for Faith value 3 4 5 6 7 8 11 14 ・1 Customs Number of Imported Goods 税関-管理ボード Customs - Management Board ●24 Building Site cards 5 4 10 9 16 15 22 Front Rewards for Imported Goods 2 1 4 Building Sites for Shophouses, and corresponding rewards 3 8 ●36 Order cards Front Back 1 Country Icon (English, American, French, German, Building Site for Trading House, and corresponding reward Dutch) Back Trade Goods required for completion of order Rewards for 1 completion of order 1 ●30 Technology cards ●Start Player Card Front Back Country Icon ガス灯 (English, American, 3 gaslight French, German, Dutch) Required Industry value ళฮΛݐઃ࣌ɿ 2 Effect 8IFOZPVCVJMEBTUPSF 2 2 ●4 Warehouse tiles 4. Shuffle all the Building Site cards face-down and place 1 Building Site card face-up on each Area Board on the space stipulated. The remaining Building Site cards will not be used in the game and should be re- turned back to the box. 3 8 1 ●4 100-point counters 3 2 4 7 4 9 8 ●1 Victory Point track 1 1 ●4 Player Summaries 1 4 2 7 3 4 9 8 ●1 Rulebook 1 1 1 Building Site cards Game Setup 4 2 3 8 4 7 9 1 1 1 1. Depending on銅鉱山 the number of players, the following Copper mine Area Boards components will not銅鉱山 be used. Return these components to the box. Copper mine Management 5. Shuffle all the 5-Power tokens face-down and place 1 Players Area Boards Boards face-up on each Area Board on the 5-space on each Laboratory B, Port B, China- Area Board. The remaining 5-Power tokens will not be town, Canal, Laboratory B, used in the game and should be returned back to the 2 players Copper Mine × 1, Silk Mill × Port B box. 1, Tea Plantation × 1, Fishing port × 1 Laboratory B, Copper Mine 3 players × 1, Silk Mill1 × 1, 2 Laboratory3 B 4 5 Tea Plantation × 1 3 4 players none1 2 none 3 4 5 2. Shuffle the Area Boards face down, and turn them face up one by one in the following configuration: 2 Players: 3 Players:: 6. Place the Victory Point track in the playing area. 7. Place the following components near the Area Boards: 1-Yen tokens 3-Yen tokens 4 Players: Copper tokens Raw Silk tokens Tea tokens Seafood tokens Imported Goods tokens Foreign Mercenary tokens (place all of them face-up) Station token 100-Point tokens Each Area Board is also known as an‘Area’. 8. The player who most recently visited Yokohama re- 3. Place each Management Board (long) next to the cor- ceives the Start Player Card and becomes the starting responding Area Board. Example: The Port A Order Form Board is placed next player. If this method does not work in determining a to the Port A Area Board starting player, use any preferred method in choosing a starting player. ※ The Start Player Card does not switch possession Port A - Order Form Board during the duration of the game. 港A-注文書ボード 港A Port A 1 Port A 2 Port2 A Order Form Board Area1 2 3Board4 5 3 9. Each player chooses a colour and receives the follow- ing components in their colour: 1 Warehouse tile 1 President pawn (in the player’s hand) 3 銅鉱山 Copper mine 1 2 3 4 5 20 Assistant pawns From this deck, draw and place Technology cards face (Place 8 in the player’s hand and place the remaining up in each space of Laboratory A (and B) Technology 12 on top of the Warehouse tile). Card Placement Area until all spaces on both Laborato- 1 scoring disc ries A (and B) Technology Card Placement Area are (to be placed on the 0 space of the Victory Point track) filled. 研究所A-技術カード置き場 研究所B-技術カード置き場 8 Shophouse tokens Laboratory A - Technology Card Placement Area ++1 1 ++1 1 ++2 2 ++2 2 Laboratory B - Technology Card Placement Area ++1 1 ++1 1 ++2 2 ++2 2 博覧会 舞踏会 ガス灯 特許制度 煉瓦工場 路面電車 ガス灯 駅 採掘技術 紡績工場 乗合馬車 5 exposition 3 ball 3 gaslight 3 patent system 3 brickyard 5 tram 3 gaslight 4 station 3 mining technology 4 spinning mill 3 stagecoach (Place 2 in the player’s hand and place the remaining 6 Ҡಈεςοϓɿ औಘ࣌ɿӺνοϓΛஔ͘ɻ Ҡಈεςοϓɿ ళฮΛݐઃ࣌ɿ ಔΛ֫ಘ࣌ɿ ख൪ʹ ճ จॻୡ࣌ɿ ళฮΛݐઃ࣌ɿ ٕज़Χʔυ֫ಘ࣌ɿ ੫ؔ༻࣌ ଞͷࣾίϚ͕͍ͳ͍ΤϦΞͰ ҠಈεςοϓɿӺνοϓͷ͋Δ ଞਓͷࣾίϚͷ͍ΔΤϦ ΤϦΞʹҠಈͰ͖Δɻ 2 2 2 4 ͋ΕɺͲ͜ͰҠಈͰ͖Δɻ 2 ˞Ӻνοϓ ύϫʔͱͳΔɻ ʴ ˠ 2 ΞΛ௨ա͢Δ߹ʹແྉ .PWFNFOU4UFQɿ 8IFOZPVHFUUIJT1MBDFUIF4UBUJPODIJQ 10 .PWFNFOU4UFQ$BONPWFZPVS1SFTJEFOUUPBO .PWFNFOU4UFQɿ $BONPWFZPVS1SFTJEFOU 0ODFJOZPVSUVSOɿ 8IFOZPVBDIJFWFUIFPSEFS 2 8IFOZPVHFUB5FDIOPMPHZDBSE 8IFOZPVVTF$VTUPNT 2 BSFBXJUIB4UBUJPODIJQ 8IFOZPVHFUBDPQQFS T ɿ $BONPWFZPVS1SFTJEFOUPWFS 8IFOZPVCVJMEBTUPSF 電話 BOZXIFSFFYDFQUGPSBSFBT 8IFOZPVCVJMEBTUPSF 2 4 6 telephone "EEJUJPOBM1PXFSGPSBODUJPOJOBOBSFBXJUI ˠ 2 BSFBTPDDVQJFECZPUIFS 2 on top of the Warehouse tile). PDDVQJFECZBOPUIFS1SFTJEFOU B4UBUJPODIJQ 1SFTJEFOUNBSLFSTGPSGSFF ճऩεςοϓɿ Trading House tokens ݸ෦ԼίϚΛͤΔ 4 $PMMFDUJPO4UFQ :PVDBOMFBWF8PSLFS JOBOBSFB (Place all 4 on top of the Warehouse tile). Technology cards deck 1 Copper token 1 Raw Silk token 1 Tea token 12. Shuffle all of the Order cards face down and place 1 Seafood token them in a deck in the playing area. According to the Money number of players, return the following numbers of (The starting player begins with 3 Yen, and the other cards back to the box: players begin with 4 Yen). Players numbers of cards back to the box Note: In this game, there is a distinction between the 2 players 16 player’s ‘hand’ and their ‘warehouse’. Place items 3 players 5 meant to be in the‘warehouse’ on top of the Ware- 4 players 0 house tile and keep items meant to be in the player’s ‘hand’ separate from the Warehouse tile. From this deck, draw and place Order cards face up in each space Port A (and B) Order Form Board until all 10. Divide the Achievement cards into A, B, and C spaces on both Port A (and B) Order Form Board are decks and shuffle them face down. filled. Draw 1 card from each deck and place them face up next to the Victory Point track. The remaining Achieve- Each player now draws two Order cards from the re- ment cards will not be used in the game and should be maining deck. In secret, each player must choose 1 Or- returned back to the box. der card to keep and return the other card to the box. 11. Shuffle all the Technology cards face down and The setup of the game is now complete! place them in a deck in the playing area. ●Example of setup (4 players) 港A-注文書ボード Port A - Order Form Board 港B-注文書ボードPort B - Order Form Board Yellow player Green player Order cards Order cards 2 5 1 1 3 1 4 36 2 7 9 11 2 2 4 5 1 2 3 1 2 3 35 34 33 31 30 6 7 茶畑 港A 茶畑 Tea plantation Port A Tea plantation 2 3 8 4 7 4 9 1 Order cards 1 2 2 1 1 deck 1 2 3 4 5 1 2 3 4 5 1 2 3 4 35 3 銅鉱山 2 銀行 港 B 2 製糸場 Copper mine Bank Port B Silk mill 3 1 5 9 4 1 5 5 Technology cards 1 1 1 2 2 1 1 deck 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 3 研究所A-技術カード置き場 税関-管理ボード Laboratory A - Technology Card Placement Area ++11 ++11 ++22 ++22 研究所A 1 斡旋所 1 1 研究所B 税関 運河 Customs - Management Board Laboratory A Employment agency Laboratory B Customs Canal 2 2 8 2 1 9 9 7 路面電車 ガス灯 駅 採掘技術 紡績工場 乗合馬車 2 1 : 2 1 5 tram 3 gaslight 4 station 3 mining technology 4 spinning mill 3 stagecoach N N 1 2 1 1 1 4; -2 - 4 5 6 7 4; -2 - 1 5 4 10 9 16 15 22 Ҡಈεςοϓɿ औ ಘ ࣌ɿӺνοϓΛஔ͘ɻ Ҡಈεςοϓɿ 3 ళฮΛݐઃ࣌ɿ ಔΛ֫ಘ࣌ɿ ख൪ʹ ճ ଞͷࣾίϚ͕͍ͳ͍ΤϦΞͰ Ҡ