Chapter 37, Games for Three
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White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Ancient Chess Turns Moving One Piece in Each Turn
About this Booklet How to Print: This booklet will print best on card stock (110 lb. paper), but can also be printed on regular (20 lb.) paper. Do not print Page 1 (these instructions). First, have your printer print Page 2. Then load that same page back into your printer to be printed on the other side and print Page 3. When you load the page back into your printer, be sure tha t the top and bottom of the pages are oriented correctly. Permissions: You may print this booklet as often as you like, for p ersonal purposes. You may also print this booklet to be included with a game which is sold to another party. You may distribute this booklet, in printed or electronic form freely, not for profit. If this booklet is distributed, it may not be changed in an y way. All copyright and contact information must be kept intact. This booklet may not be sold for profit, except as mentioned a bove, when included in the sale of a board game. To contact the creator of this booklet, please go to the “contact” page at www.AncientChess.com Playing the Game A coin may be tossed to decide who goes first, and the players take Ancient Chess turns moving one piece in each turn. If a player’s King is threatened with capture, “ check” (Persian: “Shah”) is declared, and the player must move so that his King is n o longer threatened. If there is no possible move to relieve the King of the threat, he is in “checkmate” (Persian: “shahmat,” meaning, “the king is at a loss”). -
1 Jess Rudolph Shogi
Jess Rudolph Shogi – the Chess of Japan Its History and Variants When chess was first invented in India by the end of the sixth century of the current era, probably no one knew just how popular or wide spread the game would become. Only a short time into the second millennium – if not earlier – chess was being played as far as the most distant lands of the known world – the Atlantic coast of Europe and Japan. All though virtually no contact existed for centuries to come between these lands, people from both cultures were playing a game that was very similar; in Europe it was to become the chess most westerners know today and in Japan it was shogi – the Generals Game. Though shogi has many things in common with many other chess variants, those elements are not always clear because of the many differences it also has. Sadly, how the changes came about is not well known since much of the early history of shogi has been lost. In some ways the game is more similar to the Indian chaturanga than its neighboring cousin in China – xiangqi. In other ways, it’s closer to xiangqi than to any other game. In even other ways it has similarities to the Thai chess of makruk. Most likely it has elements from all these lands. It is generally believed that chess came to Japan from China through the trade routs in Korea in more than one wave, the earliest being by the end of tenth century, possibly as early as the eighth. -
Citadel Chess Shatranj Al Husun
Citadel Chess Shatranj al husun Players 2 Equipment 10x10 game board Two sets of chess pieces Piece Number Moving of pieces King 1 One space per move any direction - just as in modern chess General 1 One diagonal space per move Rook (chariot) 2 Any number of spaces in a straight line - just as in modern chess Knight (horse) 2 3x2 L shape - just as in modern chess Elephant 2 Exactly 2 diagonal squares and can jump the intervening square War Machine 2 Any number of spaces on a diagonal line - just as in (dabbabah) modern chess Pawn (soldier) 10 One open space forward or take an opponent on a diagonal space - just as in modern chess. Pawns are promoted to generals when they reach the last row. Note: pawns can not open with a double move The Goal: The game is won by a player mating or stalemating his opponent. The game ends in a draw if either king makes it to the opposing citadel. The citadel is not actually part of the board, it is the four virtual squares off the board as shown in the above picture. Placement All pieces are placed on the board before game play begins: Rook Knight Elephant War King General War Elephant Knight Rook Machine Machine Pawn Pawn Pawn Pawn Pawn Pawn Pawn Pawn Pawn Pawn Yes, these are just the starter rules – There are literally hundreds of books about strategies and how best to win… There isn’t space to even start that here. Go forth and have fun playing a game –don’t fret about winning or losing, just play. -
2001/5 Layout
Virginia Chess Newsletter 2001- #5 1 R OANOKE'S OWN John Russell Potter 2001 VIRGINIA CLOSED steamrollered the field at the 2001 Virginia Closed and thus becomes state STATE CHAMPIONSHIP champion. In so doing, Rusty set a record as the first person to capture the state champion title in three different decades. His previous wins came in 1992 and 1969(!) This year he scored 5° -° and was in the lead from start to finish. Two-time (1993 & 1999) titleholder Macon against one another. They also finished dead even Shibut finished clear 2nd with 4° -1° . This may on all the normal tie-break formulae. Only arcane also be a record of sorts; by his unofficial count statistical comparisons revealed Guill as the nar- Macon has been runner-up (or =1st but behind row winner. Moreover, Nikolova had availed her- on tie-break) at this tournament as many as ten self of the scholastic entry option, which made her times! This probably surpasses the mark of the late ineligible for a share of the cash prize. This is prob- Lev Blonarovych, who had the misfortune of play- ably the first time since scholastic entry offers be- ing in the same era as Charlie Powell. came common that the winner of a major event settled for a book prize. VCF President Mark Johnson scored 5-1 to take 2nd place. Manny Presicci’s 4° points was good for clear 3rd. Other prize- winners in the Amateur included Bill Simmons, Brian Roark & Sam Kennedy (=top class C); Haywood Boling (top D); Paul Harris (top under 1200); Joe Faries (top senior); Nathaniel Fitzgerald (top junior); Illina Nikolova (top woman - after sis- ter Ettie, of course!); and Zheng Cao (2nd scholastic). -
Art. I.—On the Persian Game of Chess
JOURNAL OF THE ROYAL ASIATIC SOCIETY. ART. I.— On the Persian Game of Chess. By K BLAND, ESQ., M.R.A.S. [Read June 19th, 1847.] WHATEVER difference of opinion may exist as to the introduction of Chess into Europe, its Asiatic origin is undoubted, although the question of its birth-place is still open to discussion, and will be adverted to in this essay. Its more immediate design, however, is to illustrate the principles and practice of the game itself from such Oriental sources as have hitherto escaped observation, and, especially, to introduce to particular notice a variety of Chess which may, on fair grounds, be considered more ancient than that which is now generally played, and lead to a theory which, if it should be esta- blished, would materially affect our present opinions on its history. In the life of Timur by Ibn Arabshah1, that conqueror, whose love of chess forms one of numerous examples among the great men of all nations, is stated to have played, in preference, at a more complicated game, on a larger board, and with several additional pieces. The learned Dr. Hyde, in his valuable Dissertation on Eastern Games2, has limited his researches, or, rather, been restricted in them by the nature of his materials, to the modern Chess, and has no further illustrated the peculiar game of Timur than by a philological Edited by Manger, "Ahmedis ArabsiadEe Vitae et Rernm Gestarum Timuri, qui vulgo Tamerlanes dicitur, Historia. Leov. 1772, 4to;" and also by Golius, 1736, * Syntagma Dissertationum, &c. Oxon, MDCCJ-XVII., containing "De Ludis Orientalibus, Libri duo." The first part is " Mandragorias, seu Historia Shahi. -
Unconventional Approaches in Modern Chess
Unconventional Approaches to Modern Chess Volume 1 First edition 2019 by Thinkers Publishing Copyright © 2019 Alexander Ipatov All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher. All sales or enquiries should be directed to Thinkers Publishing, 9850 Landegem, Belgium. Email: [email protected] Website: www.thinkerspublishing.com Managing Editor: Romain Edouard Assistant Editor: Daniël Vanheirzeele Software: Hub van de Laar Cover Design: Iwan Kerkhof Graphic Artist: Philippe Tonnard Back cover photo: Nigarhan Gurpinar Production: BESTinGraphics ISBN: 9789492510488 D/2019/13730/1 Unconventional Approaches to Modern Chess Volume 1 Alexander Ipatov Thinkers Publishing 2019 Key to Symbols ! a good move ⩲ White stands slightly better ? a weak move ⩱ Black stands slightly better !! an excellent move ± White has a serious advantage ?? a blunder ∓ Black has a serious advantage !? an interesting move +- White has a decisive advantage ?! a dubious move -+ Black has a decisive advantage □ only move → with an attack N novelty ↑ with an initiative ⟳ lead in development ⇆ with counterplay ⨀ zugzwang ∆ with the idea of = equality ⌓ better is ∞ unclear position ≤ worse is © with compensation for the + check sacrificed material # mate Table of Contents Key to Symbols .................................................................................................... -
Brazchess – Rules V1 3
OLIVEIRA'S BRAZILIAN CHESS OR SIMPLY BRAZCHESS By Rafael R. M. Oliveira (aka Rafael Ramus) - version 1.3 - 2017. Inspired by Chatranj, Modern Chatranj, Makruk, Shogi, Orthochess (FIDE Chess) and the book Encyclopedia of Chess Variants - by D. B. Pritchard. This variant aims to capture some of the elements I enjoy the most in Modern Chatranj, Makruk, Shogi and Modern Chess. I decided to create this chess variant after reading the amazing Encyclopedia of Chess Variants by D. B. Pritchard, even following some of its guidelines. Pieces are less strong than in Modern Chess, but stronger than in Modern Shatranj and Makruk. Some of the "parachuting" that occurs in Shogi is present (regarding the promotion of a pawn GD) and after some thought and playtesting I introduced two elements already present in other Chess variants: a different form of capturing and the concept of passing your turn. What you need to play it: In order to play this variant, you'll need: A) A Modern Chess board (8x8) and pieces (either paint the heads or bases of two pawns from each side, use some other pieces or something to mark 2 pawns from each side); B) 6 different pieces, tokens or even checkers pieces (for the promoted Pawns). C) 1 tokens to represent Passing - you may also want an auxiliary board (the Duchy). Setup: BrazChess is set similarly to regular Chess. Major change is the starting place of Rooks and HPs: Back line: Choose between (White first, then Black): - King (K) in E, Warlord (W) [Golden General/Queen] in D, Rooks (R) [Towers/Chariots] in C and F, Knights (K) in B and G and Hi-Priests (H) [Bishops/Elephants] in A and H; - Alternatively, King (K) in D, Warlord (W) in E. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
VARIANT CHESS 8 Page 97
July-December 1992 VARIANT CHESS 8 page 97 @ Copyright. 1992. rssN 0958-8248 Publisher and Editor G. P. Jelliss 99 Bohemia Road Variant Chess St Leonards on Sea TN37 6RJ (rJ.K.) In this issue: Hexagonal Chess, Modern Courier Chess, Escalation, Games Consultant Solutions, Semi-Pieces, Variants Duy, Indexes, New Editor/Publisher. Malcolm Horne Volume 1 complete (issues 1-8, II2 pages, A4 size, unbound): f10. 10B Windsor Square Exmouth EX8 1JU New Varieties of Hexagonal Chess find that we need 8 pawns on the second rank plus by G. P. Jelliss 5 on the third rank. I prefer to add 2 more so that there are 5 pawns on each colour, and the rooks are Various schemes have been proposed for playing more securely blocked in. There is then one pawn in chess on boards on which the cells are hexagons each file except the edge files. A nm being a line of instead of squares. A brief account can be found in cells perpendicular to the base-line. The Oxford Companion to Chess 1984 where games Now how should the pawns move? If they are to by Siegmund Wellisch I9L2, H.D.Baskerville L929, continue to block the files we must allow them only Wladyslaw Glinski L949 and Anthony Patton L975 to move directly forward. This is a fers move. For are mentioned. To these should be added the variety their capture moves we have choices: the other two by H. E. de Vasa described in Joseph Boyer's forward fers moves, or the two forward wazit NouveoLx, Jeux d'Ecltecs Non Orthodoxes 1954 moves, or both.