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MIGS CO-PRESENTOR / CO-PRÉSENTATEUR DU MIGS EXHIBITORS / EXPOSANTS INDIES ALLEGORITHMIC BOOTH #505 MARTOV BOOTH #2 13AM GAMES POD #107 RATLOOP GAMES CANADA POD #100 SORTEZ DE VOTRE ZONE DE CONFORT ! ALLIANCE DIGITAL BOOTH #1 MERJ MEDIA BOOTH #7 ALICE&SMITH POD #146 REALITY STUDIO POD #104 AMAZON BOOTH #609,708 MESI-EXPORT QUÉBEC BOOTH #B16 ALWAYS MIND STUDIOS POD #91 SABOTAGE POD #144 APERIUM BOOTH #421,520 MICROSOFT BOOTH #521,523,620,622 AQUAREALM STUDIO POD #143 STRAWBERRY PUNCH POD #109 MAIN SPONSORS / PARTENAIRES PRINCIPAUX BOOTH #B3 MINORITY BOOTH #417,419,516,518 ARTIFACT 5 POD #98 STUDIO BAKAJO POD #102 BACKTRACE BOOTH #507 NAD BOOTH #416,418,420 BACK TO THE GAME POD #145 STUDIO LONELY BOY INC. POD #136 BDC BOOTH #B5,B5B, B6 NEWEB LABS BOOTH #509,608 BARNAQUE POD #140 SUNPOLIS (FINEALLDAY) POD #105 BEENOX BOOTH #506,508,510 NUTAKU BOOTH #B2 BROKEN BLAST BIT POD #111 SWEET BANDITS STUDIOS POD #138 BKOM BOOTH #408 NVIZZIO BOOTH #16 CREATIVE BYTES POD #130 TOPRUNNERS TEAM POD #112 BREAKING WALLS BOOTH #4 PIXEL AUDIO BOOTH #15 DESGRAFF POD #103 TRIPLE SCALE GAMES POD #148 MASTER CLASSES / INDIE ZONE / BUSINESS LOUNGE / INDIE PITCH CDRIN - VICON BOOTH PLANÈTE EMPLOI BOOTH #725 EPSILON GAMES POD #96 URUBU STUDIO POD #106 CLASSES DE MAÎTRE ZONE INDIE ESPACE AFFAIRES #621,623,625,720,722,724 PLAYCRAFTING BOOTH #6 GAIA DREAM CREATION POD #147 WAAWI STUDIO POD #141 COGECO PEER 1 BOOTH #B14,B15 PLAYMIND BOOTH #3 GRAVE DANGER GAMES POD #93 CUMULATIVE CLOUD ACCOUNTING PLAYTIKA BOOTH GREATNEST STUDIO POD #124 JAMNATION POD #135 ZONE SÉCURE BOOTH #B8ZONE SÉCURE#613,615,617,712,714,716 HYROGLYPHIK GAMES POD #99 AFFORDANCE POD #134 ZONE SÉCURE DOLBY BOOTH #B10 PRO CHILE BOOTH #10 KAME STUDIO POD #108 BARNAQUE POD #133 DIMENSION 4.925 X 4.425 ELECTRONIC ARTSDIMENSION BOOTH #605,704 PRODIGY 4.925 GAME X 4.425BOOTH #411 KYMERA GAMES POD DIMENSION#137 BOREALYS 4.925 POD X #132 4.425 Offrez-voDIMENSIONus des formati o4.925ns co nXt in4.425ues EXIT GAMES BOOTH #B12 REPRÉSENTATION DE L’ÉTAT DE LEYLINE GAMES POD #101 CARCAJOU POD #123 SPONSORS - EXHIBITORS / PARTENAIRES - EXPOSANTS FACEWARETECH BOOTH #406 BAVIÈRE AU QUÉBEC BOOTH #B9 MAELSTROM RABBIT POD #125 COSSETTE POD #122 adaptées aux besoins TI FIRMA BOOTH #B18,B19 RIPOSTE GAMES BOOTH #700 MOONRAY STUDIOS POD #118 EQUIPE ETOILE POD #121 FMC BOOTH #705,707 SENTIENTGAMING BOOTH #407 MUSE GAMES POD #95 ILLOGIKA POD #120 avec des formateurs chevronés FPV BOOTH #525 SQUEEZE BOOTH #404 NEONABLE POD #92 LAVWA GAMES POD #126 et sans vous ruiner! FRAMESTORE VR BOOTH #401,500 TAKEOFF BOOTH #405,504 OMINOUS GAMES POD #142 MOMENT FACTORY POD #127 GAMELOFT BOOTH #517,616 TRÉBUCHET BOOTH #8 OTOKIWA CREATIONS POD #139 OUTERMINDS ALPHA POD #128 GANG OF DEVS BOOTH #5 TRIPLE BORIS BOOTH #717,719 PARABOLE POD #97 OUTERMINDS OMEGA POD #129 GENVID TECHNOLOGIES, INC. BOOTH UBIQUE NETWORKS BOOTH #601 PHANTOM COMPASS POD #131 SAUROPOD STUDIO POD #114 technocompetences.qc.ca/sortezdevotrezone #409 UBISOFT BOOTH #513,515,612,614 PICKABOO POD #110 SPEARHEAD GAMES POD #115 GLOBAL AFFAIR CANADA BOOTH #B7 UNITY BOOTH #701 PIXEL RACERS POD #113 TREBUCHET POD #116 GLOBAL GAME SERVER BOOTH #B11 UNREAL ENGINE BOOTH #715 PIXELNET STUDIOS POD #94 UBISOFT POD #117 HATCH LIVE BOOTH #607 VANILLA FORUMS BOOTH #706 HAWEI BOOTH #B17 WB GAMES MTL BOOTH #415,514 INSERTECH BOOTH #B13 INVESTISSEMENT QUÉBEC BOOTH #B4 JINTRONIX BOOTH #624 MC SPONSORED PROGRAMMING BUSINESS & JOB FAIR REFER TO THE MAP SESSIONS & TECH MARKETING 513A KAMU BOOTH #B1 511A 511B 511C MC MC MC LASER GAME REFER TO THE MAP 512A 512E PUB DEMI PUB.com DEMI 513B LUDIA BOOTH #604,606 PROD. AND GAME INDUSTRY & PROJECT GRANDEUR GRANDEUR DESIGN ADVOCACY MANAGEMENT MC 511D 511E 511F MC MC 513C 512B 512F 2.36’’ X 4.41’’ 2.36’’ X 4.41’’ INDIE ZONE MC 513D

91 92 93 94 95 90 MC MC 512C 512G 100 99 98 97 96 89 ARTS & ANIMATION MIXED 510B SESSIONS MC MC 510AC ZONE SÉCURE 512D 512H 101 102 103 104 105 106 AUDIO DIMENSION 4.925 X 4.425 112 111 110 109 108 107 510D TH FLOOR 113 114 115 116 117 118 5 124 123 122 121 120 119

725 JOB FAIR 125 126 127 128 129 130 EXPO 136 135 134 133 132 131 HOME GROWN 210ABCFG TALENT STAGE TOURNAMENTS 525 624 625 724 INDIE PITCH 137 138 139 140 141 142 LIVE DEMOS KEYNOTE 523 622 623 722 148 147 146 145 144 143 ZONE SÉCURE ROOM 420 421 520 521 620 621 720 210H 418 719 419 518 416 DIMENSION 10.15 X 9.15717 417 516 517 616 617 716 PUB DEMI 9 8 7 6 5 4 3 2 1 715 415 514 515 614 615 714 INDIE ZONE GRANDEUR 713 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 513 612 613 712 406 4.9’’ X 2.15’’ ART GALLERY 411 510 UNREAL 408 ENGINE 10 BUSINESS BUFFET 404 409 508 509 608 609 708 707 B10 LOUNGE 407 506 507 606 607 706 B9 705 210D 405 504 505 604 605 704 B8 MEDIA PARTNERS 12 13 14 15 16 17 LASER GAME B7 BAR

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T:4.9”

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1490+ companies + Y O U T:4.4” 510+ buyers ZONEAVAILABLE SÉCURE AVAILABLE ZONEAVAILABLE SÉCURE = CANADIAN We fund. You engage. 220+ exhibitors The Canada Media Fund is dedicated to DIMENSION 4.925 X 4.425 DIMENSION 4.925 X 4.425 DIMENSION 4.925 X 4.425 S TO R I ES, funding exceptional content, providing BROUGHT industry research and promoting what is Directeur technique · Chef d’équipe, écrivain de jeux vidéo · uniquely ours, here and abroad. 60 countries represented TO LIFE Chef d’équipe de la programmation en ligne · Chef d’équipe, concepteur de jeux · Discover more at CMF-FMC.CA Chef d’équipe Artiste, concept · Chef d’équipe Artiste, personnage · Programmeur de systèmes senior · Animateur technique, facial · Artiste texture senior Up to 40 qualified meetings Brought to you by the Government of Canada and Canada’s cable, satellite and IPTV distributors.

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Encart MIGS18.indd 1 20/11/2017 14:56:48

CMF_17071_MIGS_FP_Ad_NOV9_FNL.indd 1 2017-11-09 11:53 AM

Job # CMF_17071 Filename CMF_17071_MIGS_FP_Ad_NOV9_FNL.indd Modified 11-9-2017 11:53 AM Created 11-9-2017 11:53 AM Station SOS Daniel iMac

Client Contact Patricia Publication(s) MIGS CMYK Helvetica Neue LT Std

Art Director Maureen Ad Number None

Production Brigitte PUBLICATION Insertion Date November 9, 2017

Copy Writer None Bleed None INKS INKS PERSONNEL Production Artist Daniel Trim 4.9” x 4.4” SETUP Comments None Safety 4.5” x 4” AVISO MIGS v4.pdf 1 17-11-17 10:12

C M There is a lot of talent yet Y to be disco vered in Chile! CM

MY

CY ZONE SÉCURE ZONEAVAILABLE SÉCURE ZONE SÉCURE CMY DIMENSION 4.925 X 4.425 DIMENSION 4.925 X 4.425 DIMENSION 4.925 X 4.425 DIMENSION 4.925 X 4.425

K Come visit us at the Expo Zone

Oscar Arriagada / ProChile Montreal 1010 Sherbrooke W, Suite 710 Montreal, Canada, H3A2R7 +1-514-499-9828 / @prochile_ca www.videogameschile.com

MASTER CLASSES HOMEHOME GROWN GROWN SESSION ROOMS / SALLES DE CONFÉRENCES CLASSES DE MAÎTRE TALENTTALENT STAGE 11 DEC / DÉC 12 DEC / DÉC 12 DEC / DÉC ND ND PUB9 AM- DEMI 5 PM LIVE DEMOS,PUB INDIE PITCHES DEMI AND TOURNAMENTS 9 - 9:30 AM OPENING CEREMONY with Vibe Avenue ROOM 210H - 2 FLOOR / CONTINENTAL BREAKFAST in the Business Lounge ROOM 210D - 2 FLOOR (for Business Pass holders only) Sponsored by COGECO PEER 1 5TH FLOOR 2TH FLOOR 9:30 - 10:30 AM OPENING KEYNOTE Fireside Chat: StudioMDHR and the Cuphead Craze by Chad Moldenhauer, Jared Moldenhauer and Maja Moldenhauer - StudioMDHR, Moderated by Jason Della Rocca, Programming Chair ROOM 210H - 2ND FLOOR ND GRANDEUR GRANDEUR 10:30 - 11 AM COFFEE BREAK (30 MINUTES) in the Expo Floor ROOM 210ABCDFG - 2 FLOOR Sponsored by WB GAMES Montreal ARTS AND ANIMATION AUDIO BUSINESS & MARKETING GAME DESIGN INDUSTRY & ADVOCACY PROD AND PROJECT PROGRAMMING & TECH. MIXED SESSIONS SPONSORED SESSIONS ROOM: 510B ROOM: 510D ROOM: 511C ROOM: 511D ROOM: 511E MANAGEMENT ROOM: 511B ROOM: 510AC ROOM: 511A 2.36’’ X 4.41’’ 2.36’’ X 4.41’’ 5TH FLOOR TH 5TH FLOOR 5TH FLOOR 5TH FLOOR ROOM: 511F 5TH FLOOR 5TH FLOOR TH 5TH FLOOR 11 AM - 12 PM Live Demo: How to manage the 5 FLOOR 5 FLOOR onslaught of crashes with 11 AM - 12 PM Inspired world building Music theory for sound To self-publish or not to Designing and evaluating Thrive games: design Production, the Indie way: Cache coherent data: Leveling up your eSports Backtrace Sponsored by Raphael Lacoste - Ubisoft design Vincent Gagnon - self-publish? An indie spectator experiences in recipes for empathy 3 methods for sanity and why you should care Tony broadcast: creating revolutionary Ubisoft survival guide to eSports Pejman games and beyond Heidi success Samantha Cook - Albrecht - Riot Games interactive streams for spectators self-publishing in the Mirza-Babaei - Execution McDonald - iThrive Games Artifact 5, Tanya Short - Jacob Navok - Genvid 12:00 - 12:15 PM Waawi Studio / Triple Scale ROOM: 512A Stability testing and play-testing: mobile F2P world David P. Labs and Samantha Kitfox Games and Tali Technologies Inc. Games ZONE SÉCURESponsored by a quantitative approach (2.0) Chiu - DC Games Stahlke - Ominous Games Goldstein - Casa Rara Martin Talbot - Square Enix Consulting Studio DIMENSION 4.925 X 4.425 GAME DESIGN 12:15 - 12:30 PM Pixelnest 12 - 1 PM 12:15 - 2 PM Montreal LUNCH (1 HOUR) in the Business Lounge ROOM 210D - 2ND FLOOR (for Business Pass holders only) Sponsored by FIRMA 12:30 - 12:45 PM Epsilon Games / Urubu Studio 12:45 PM Building indie games 1 -2 PM 2D animation pipelines: Video Game Symphony’s Branded and IP based Making Wellington Wells The 'Slims: a how-to guide It's all about the team Joe Streamlining development 30 years of inspiration ROOM: 512D Math for game programmers and VR experiences with Houdini the hard way and the easy Screening Benoit Groulx - games: the pros and cons memorable: narrative in for Muslim representation Khoury - Eidos Montreal of gameplay animation at Brian Schmidt - Bartlomiej Waszak - Ubisoft 12:45 - 1 PM Trebuchet VR / Fine All Day Ben Mears - SideFX Sponsored way (Speed Brawl & Mi Diese and Maxime Caglar Eger - Good Game, We Happy Few’s in video games Osama EA Sports JC Delannoy - GameSoundCon, Brian PROGRAMMING & TECH Studio by Ultimate Chicken Horse) Goulet Matthew Leopold - Yodo1, procedurally generated Dorias - WB Games Schmidt Studios 1 - 2PM Fireside chat by Leonard Teo - Eric Angelillo - Double Louis-René Auclair and sandbox Alex Epstein and Montréal 1:45 PM Houdini for VR – tips & ROOM: 513C ArtStation Stallion Games and Kyler Dean Takahashi - Lisa Hunter - Compulsion Game production, management tricks to maximize flexibility in a and leadership Kelly-Tan - Clever GamesBeat Games Houdini/unreal pipeline Scott Sergei Savchenko - Counsl Inc. Endeavour Games 2:15 - 3:15 PM Live demo: Digital and physical Keating - SideFX Sponsored by PROD. & PROJECT 2 -2:15 PM BREAK (15 MINUTES) MANAGEMENT worlds collide: selling merch in your game Daniel Asper, Shopify 2:15 - 3:15 PM Editing the moments in Understanding music From game jam to glory: Balancing economies in State of the industry in From executive to Destroying things in Unity Real world scrum: 2:45 PM Unleashing Houdini for Gaming Eli Cymet, Snowman video games Sébastien rights in video games the Ultimate Chicken free-to-play games Tiago Canada Address Jayson declarative: an A.I. Ben Throop - Frame Strategies for four stages mobile AAA productions ROOM: 512E United we stand: building Sponsored by Dussault - Digital Mathieu Lavoie - Vibe Horse story Richard Atlas - Tex Pine - Bethesda Game Hilchie - ESAC Sponsored transition story in Interactive of development Zoe Bell - Alejandro Martinez-Chacin, e”ective squad AI Dimension Avenue andZONE Université du Clever Endeavour SÉCURE Games Studios by Assassin's Creed Gabriel Big Huge Games Alexandre Strouko¯ and Pascal Eric Martel - Ubisoft Québec à Montréal Robert - Ubisoft Beeckmans - Gameloft PROGRAMMING & TECH 3:30 - 4:30 PM Live Demo: New Collaboration Opportunities with Chilean Video 3:15 - 3:45 PM BREAK (30 MINUTES) Sponsored by Game Developers Maureen Berho 3:45 - 4:45 PM Stardoll the journey Scoring to Picture: Games An inside look on the For Non-human behavior AI How advocacy and When five became three: Fast-paced multiplayer Exploring Beyond the Scaling dedicated game servers ROOM: 513B UX and cognitive science applied - Niebla Games / Video Games Karolina Mazur and vs. Film Guy Whitmore - Honor brand creation Luc MJ Johns - Astire Games accessibility changed our losing episodes without combat: latency is your Moon Ryan Schneider - with open source Mark Mandel - to game development Chile Sponsored by DIMENSION 10.15 X 9.15 Google Cloud Platform Celia Hodent - Epic Games Katarina Lindström - TricksterSong Productions Duchaine - Ubisoft studio Hugh Monahan - losing the plot Mika worst enemy Daniel Insomniac Games GAME DESIGN Glorious Games Group Stellar Jockeys Sorvari - Rival Games Ltd Menard - Double Stallion 4:45 - 5 PM BREAK (15 MINUTES) 4:30 - 8:30 PM Tournament The Darwin Project 5 - 6 PM Procedural worlds for VR Composing world music Jouer dur: a documentary Overcooked: co-operation Playtesting narrative in Procedural generation in How to grow your local Nutaku presents the rise of adult ROOM: 512F Data-oriented design in C++ Johannes Saam - for video games Inon Zur series revealing the inside by design Phil Duncan - open-world and Dwarf Fortress Tarn game community Jillian gaming and $10M investment Mike Acton - Insomniac Framestore story of the game For Ghost Town Games procedurally-generated Adams - Bay 12 Games Mood - JM&P and CGX, opportunity Mark Antoon - PROGRAMMING & TECH 5:30 PM - Honor Stephane Cardin - games Morgan Kennedy - and Liv Lunde - GamePlay Nutaku BOOTH CRAWL Sponsored by 13 DEC / DÉC Ubisoft, Jean-Simon Player Research Space ROOM: 512G Mastering marvelous designer: LIVE DEMOS, INDIE PITCHES AND TOURNAMENTS Chartier- MC2 and Luc clothing for game characters 2TH FLOOR Duchaine - Ubisoft (in Wojciech Michalski - Cd Projekt French) Live Demo: creating a procedural ARTS & ANIMATION 9:30 - 10:30 AM forest ground material in 6:00 - 9 PM NOCTURNE (6 - 9 PM) networking, drinks, and fun - BOOTH CRAWL (5:30 PM) Sponsored by AMAZON Maple Ta¯y on snow graciously served by Les plaisirs de l'érable EXPO FLOOR ROOM 210ABCDFG - 2ND FLOOR Substance Designer Sponsored ROOM: 512H Game project management for by 13 DEC / DÉC devs 9 - 9:30 AM CONTINENTAL BREAKFAST in the Business Lounge ROOM 210D - 2ND FLOOR (for Business Pass holders only) Sponsored by COGECO PEER 1 Keith Fuller - Fuller Game 10:30 - 10:45 AM Aquarealm Studio / Hyroglyphik Production Games ARTS AND ANIMATION AUDIO BUSINESS & MARKETING GAME DESIGN INDUSTRY & ADVOCACY PROD AND PROJECT PROGRAMMING & TECH. MIXED SESSIONS SPONSORED SESSIONS PROD. & PROJECT ROOM: 510B ROOM: 510D ROOM: 511C ROOM: 511D ROOM: 511E MANAGEMENT ROOM: 511B ROOM: 510AC ROOM: 511A 10:45 - 11:00 AM Phantom Compass / Desgra TH TH TH TH TH TH TH TH MANAGEMENT 5TH FLOOR 5 FLOOR 5 FLOOR 5 FLOOR 5 FLOOR ROOM: 511F 5 FLOOR 5 FLOOR 5 FLOOR 5 FLOOR

ROOM: 513A Live operations – the bedrock of 12 - 12:15 PM Neonable / GreatNest Studio 9:30 - 10:30 AM The Darwin Project: break Tech deep dive Brian VR and AR will change Pre-production Guerilla How To Write Gender-In- Fake internet money: Producing "Machines" Challenges and opportunities of a an online game the traditions to create top Schmidt - GameSoundCon everything in the next 50 Style Stéphanie clusive Games Alex integrating Ethereum for Horizon Zero Dawn competitive game Michael Jeremy Masker - Riot 12:15 - 12:30 PM Ominous Games / Barnaque quality Jonathan Simard Brian Schmidt Studios years. How can you take your Bouchard - WB Games Zandra Van Chestein payments in Unity Sarah Dave Gomes - Guerilla Daudignon - Toornament by GAME DESIGN and Charles Philip Simard - place in it? Vander Caballero - Montréal Friend - Consensys Games Webedia Sponsored by 12:30 - 12:45 PM Ratloop Games Canada Squeeze Minority Media Inc.

ND ROOM: 512B Mastering ZBrush 4R8 12:45 - 1 PM Always Mind Studios / Gaia 10:30 - 11 AM COFFEE BREAK (30 MINUTES) in the Expo Floor ROOM 210ABCDFG - 2 FLOOR Sponsored by WB GAMES Montreal Dream Creations Madeleine Scott Spencer 11 AM - 12 PM Empowering your Sound Mobile user acquisition for Architecture and game Up close and personal: A prototyping tale of Optimizing for Speed: Two Taking game audio to new ARTS & ANIMATION 1 - 5 PM Tournament Aftercharge Designer Ramy Daghstani small and medium-sized development: the give and successfully managing a confusion and success PS VR Case Studies heights Andy Vaughan - Dolby and Beatrix Moersh - game studios Paula Neves take Maia Levinshtein - small but inclusive Jason Kim and Sam Daher Wessam BahnassiZONE and Jay SÉCURESponsored by ROOM: 513D Stories we tell ourselves – non Artifact 5 - Gazeus Games University of Ontario community on Twitch - Cardboard Utopia Koottarappallil - INFramez intrusive narration techniques Institute of Technology Geneviève Leblanc Technology Corp. and dynamic story telling 12 - 1 PM LUNCH (1 HOUR) in the Business Lounge ROOM 210D - 2ND FLOOR (for Business Pass holders only) Sponsored by FIRMA Raphael Colantonio 1 - 2 PM Raising the artistic bar - The future of AI speech Funding immersive art & Branching o¯ branching: “At first I thought I was The Bushido guide to Developing real time DIMENSIONFacebook instant games 4.925 & Real X Time 9.15 Cinematic Production GAME DESIGN pose and action analysis, Rene Hidalgo - Ubisoft entertainment René new avenues in game sick”: designing eSports: what we learned multiplayer with Unity & the future of social in in Unity Dan Miller - Unity 11 DEC / DÉC body mechanics, aesthetics, Entertainment Pinnell - Kaleidoscope dialogue Jonathan Lessard emotionally charged making Japan's top microservices Kevin gaming Mike Johnston - Sponsored by performance and Sponsored by - Concordia University games and mental illness eSports title Dewi Tanner - Setiono Facebook storytelling Samantha advocacy Kaitlin Tremblay Cygames THE VIP COCKTAIL Youssef - Studio Technique 11 - 12 DEC / DÉC 2 - 2:15 PM (BY INVITATION ONLY) BREAK (15 MINUTES) 9 AM- 5 PM AT CASINO DE MONTRÉAL IS GRACIOUSLY 2:15 - 3:15 PM The Dark Arts of Directing Game audio gamification 20 years in the AAA game I've got to see a man In the Long Run Fredrik Share your games - Assassin’s Creed Origins: Smart production management 5TH FLOOR SPONSORED BY LOTO-QUÉBEC Richard Arroyo - Gameloft Bjørn Jacobsen - Cujo and counting: where next about a unicorn: the myth Liljergen - Nvidia, Henrik Sharing your game monitoring and validation for distributed teams and agile Sound for Remedy Entertain- of narrative Jonsson - Ghost Games, incredibly early in of world design data development Jon Jones - ment? Thomas Puha - Jesse Scoble and Tina Merry, Tanya Short development can Nicholas Routhier and Autodesk and Julien Charlebois - Advanced techniquesTOURNAMENTS for material Remedy Entertainment Russell Lees - Ubisoft and Marie Mejerwall - lead to amazing things Kevin Coughlan - Ubisoft Framestore VR Sponsored by ROOM:512C creation in substance designer Kitfox Games Colm Larkin - Gambrinous Montreal Nicolas Wirrmann12 DEC / -DÉC Allegorithmic 3:30 - 7:30 PM The Darwin Project 3:15 - 3:45 PM BREAK (30 MINUTES) - BOOTH CRAWL (Starts at 4 PM) Expo Floor ROOM 210ABCDFG - 2ND FLOOR Sponsored by WB GAMES ARTS & ANIMATION13 DEC / DÉC 1:30 - 5 PM Aftercharge 3:45 - 4:45 PM Unlocking storytelling Music as a subconscious Building an indie studio Games as cultural identity Operation live: learnings AI in video games: what Game Jam the Movie 4 PM - potential through nuanced narrator in Outlast from scratch: a postpartum CJ Kershner - Polyhedron- from RainbowSix Siege you're doing wrong Cineforge Media design Gabriela franchise Samuel examination Andrée ZONE ProductionsSÉCUREYear 2 Noemi Rouleau - Nathan Pringle - BOOTH CRAWL DIMENSIONAveiro-Ojeda 4.925Laflamme X 4.425 Boutin - Cardboard Utopia DIMENSION 4.925 X 4.425Ubisoft Somniplex Interactive LIVE VIDEO GAME MUSIC 4:45 - 5 PM BREAK (15 MINUTES) PERFORMANCES BY 5 - 6 PM CLOSING KEYNOTE MIGS Brain Dump 2017: No Easy Answers by Heidi McDonald - iThrive Games, Henry Smith - Sleeping Beast Games, Osama Dorias - WB Games Montréal , Rayna Anderson - Eidos-Montréal, Rebecca Cohen-Palacios - Pixelles, Simon Darveau - Scavengers Studio, Teddy Dief - Square Enix Montreal and Tony Albrecht - Riot Games, Moderated by Richard Rouse III - Paranoid Productions ROOM 210H - 2ND FLOOR

MIGS17 is produced by Connection Events www.connection-events.com Pierre Carde CEO and Founder, Connection Events Pierre Mirlit Managing Director Serge Landry Event Director Catherine Emond Executive Director, Alliance Numérique Jason Della Rocca Programming Comittee Chair Sophie Romano Master Classes Content Consultant Marie Franville Sales Manager Europe + USA Marie Gislais Sales Manager Canada Quan Wen Project Manager Marben Acosta Graphic Designer / Web Integrator Eric Larouche Volunteers Coordinator / Georges Garin Logistics Director Ayana Schoch Customer Care Manager Arnaud Pradel Comunication Manager Alexandra Dovis Logistics Assistant Communications Assistant Erica Seng Project Manager CRM Sara Bonelli Buyers Manager