20Th Annual DICE Awards Finalists

Total Page:16

File Type:pdf, Size:1020Kb

20Th Annual DICE Awards Finalists Academy of Interactive Arts and Sciences 20th Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Outstanding Achievement in Animation INSIDE Playdead Playdead The Last Guardian Sony Interactive Entertainment America JAPAN Studio Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Street Fighter V Capcom U.S.A., Inc. Capcom Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Art Direction Battlefield 1 Electronic Arts DICE Firewatch Campo Santo Campo Santo INSIDE Playdead Playdead The Last Guardian Sony Interactive Entertainment America JAPAN Studio Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Character Call of Duty: Infinite Warfare - Nick Reyes Activision Publishing, Inc. Infinity Ward Firewatch - Delilah Campo Santo Campo Santo Firewatch - Henry Campo Santo Campo Santo The Last Guardian - Trico Sony Interactive Entertainment America JAPAN Studio Uncharted 4: A Thief's End - Nathan Drake Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Original Music Composition ABZÛ 505 Games Giant Squid Battlefield 1 Electronic Arts DICE DOOM Bethesda Softworks iD Software The Last Guardian Sony Interactive Entertainment America JAPAN Studio Titanfall 2 Electronic Arts Respawn Entertainment Outstanding Achievement in Sound Design Battlefield 1 Electronic Arts DICE INSIDE Playdead Playdead The Last Guardian Sony Interactive Entertainment America JAPAN Studio Quantum Break Microsoft Studios Remedy Entertainment Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Story Firewatch Campo Santo Campo Santo INSIDE Playdead Playdead Oxenfree Night School Studio Night School Studio That Dragon, Cancer Numinous Games Numinous Games Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Outstanding Technical Achievement Battlefield 1 Electronic Arts DICE No Man's Sky Hello Games Hello Games Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Titanfall 2 Electronic Arts Respawn Entertainment Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Action Game of the Year Battlefield 1 Electronic Arts DICE DOOM Bethesda Softworks iD Software Gears of War 4 Microsoft Studios The Coalition Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Titanfall 2 Electronic Arts Respawn Entertainment Adventure Game of the Year Firewatch Campo Santo Campo Santo INSIDE Playdead Playdead King's Quest: The Complete Collection Activision Publishing, Inc. The Odd Gentlemen The Last Guardian Sony Interactive Entertainment America JAPAN Studio Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Family Game of the Year Dragon Quest Builders Square Enix Square Enix Co. Ltd. LEGO Star Wars: The Force Awakens Warner Bros. Interactive Entertainment TT Games Ratchet and Clank Sony Interactive Entertainment America Insomniac Games Rock Band Rivals Harmonix Music Systems, Inc. Harmonix Music Systems, Inc. Super Mario Maker for Nintendo 3DS Nintendo of America Inc. Nintendo Co., Ltd. Fighting Game of the Year EA Sports UFC 2 Electronic Arts EA Canada Guilty Gear Xrd -REVELATOR- Aksys Games Localization, Inc. Arc System Works Co., Ltd. Killer Instinct: Season 3 Microsoft Studios Iron Galaxy Pokkén Tournament Nintendo of America Inc. BANDAI NAMCO Studios Inc. Street Fighter V Capcom U.S.A., Inc. Capcom Racing Game of the Year DRIVECLUB VR Sony Interactive Entertainment America Evolution Studios Forza Horizon 3 Microsoft Studios Playground Games Role-Playing/Massively Multiplayer Game of the Year Dark Souls III BANDAI NAMCO Entertainment America Inc. FromSoftware, Inc. Deus Ex: Mankind Divided Square Enix Eidos Montreal Hyper Light Drifter Heart Machine Heart Machine Tom Clancy’s The Division Ubisoft Massive Entertainment, a Ubisoft Studio World of Warcraft: Legion Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Sports Game of the Year EA Sports FIFA 17 Electronic Arts EA Canada Madden NFL 17 Electronic Arts EA Tiburon MLB The Show 16 Sony Interactive Entertainment America Sony San Diego Studio NBA 2K17 2K Sports Visual Concepts Steep Ubisoft Ubisoft Annecy Strategy/Simulation Game of the Year The Banner Saga 2 Versus Evil Stoic Studio Deus Ex GO Square Enix Square Enix Montreal Fire Emblem™ Fates Nintendo of America Inc. Nintendo and Intelligent Systems Sid Meier's Civilization VI 2K Firaxis Games XCOM 2 2K Firaxis Games Immersive Reality Technical Achievement Eagle Flight Ubisoft FunHouse I Expect You To Die Schell Games Schell Games Job Simulator Owlchemy Labs Owlchemy Labs SUPERHOT VR SUPERHOT Sp. z o.o. SUPERHOT Sp. z o.o. Tilt Brush Google Google Immersive Reality Game of the Year Eagle Flight Ubisoft FunHouse I Expect You To Die Schell Games Schell Games Job Simulator Owlchemy Labs Owlchemy Labs The Lab Valve Valve SUPERHOT VR SUPERHOT Sp. z o.o. SUPERHOT Sp. z o.o. D.I.C.E. Sprite Award 1979 Revolution: Black Friday iNK Stories iNK Stories Firewatch Campo Santo Campo Santo INSIDE Playdead Playdead SUPERHOT SUPERHOT Sp. z o.o. SUPERHOT Sp. z o.o. That Dragon, Cancer Numinous Games Numinous Games Handheld Game of the Year Dragon Quest Builders Square Enix Square Enix Co. Ltd. Fire Emblem™ Fates Nintendo of America Inc. Intelligent Systems and Nintendo Kirby: Planet Robobot Nintendo of America Inc. HAL Laboratory Inc and Nintendo Pokémon Sun and Moon Nintendo of America Inc. GAME FREAK INC Severed DrinkBox Studios DrinkBox Studios Mobile Game of the Year Clash Royale Supercell Supercell Crashlands Butterscotch Shenanigans, LLC. Butterscotch Shenanigans, LLC. Gardenscapes - New Acres Playrix Games Playrix Games Pokémon Go Niantic, Inc. Niantic, Inc. Reigns Devolver Digital Nerial Ltd. Outstanding Achievement in Online Gameplay Battlefield 1 Electronic Arts DICE Hearthstone: Heroes of Warcraft Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Titanfall 2 Electronic Arts Respawn Entertainment Tom Clancy’s The Division Ubisoft Massive Entertainment, a Ubisoft Studio Outstanding Achievement in Game Design I Expect You To Die Schell Games Schell Games INSIDE Playdead Playdead Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Owlboy D-Pad Studio D-Pad Studio Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Game Direction 1979 Revolution: Black Friday iNK Stories iNK Stories Battlefield 1 Electronic Arts DICE INSIDE Playdead Playdead The Last Guardian Sony Interactive Entertainment America JAPAN Studio Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC Game of the Year Battlefield 1 Electronic Arts DICE INSIDE Playdead Playdead Overwatch Blizzard Entertainment, Inc. Blizzard Entertainment, Inc. Pokémon Go Niantic, Inc. Niantic, Inc. Uncharted 4: A Thief's End Sony Interactive Entertainment America Naughty Dog LLC.
Recommended publications
  • DRIVECLUB VR Corse in Realtà Virtuale
    Page 1 of 2 CREA UN CLUB PER LE CORSE IN REALTÀ AFFRONTA E CREA VIRTUALE CON I TUOI AMICI ONLINE SFIDE DI GUIDA PLAYSTATION ® VR RICHIESTO DRIVECLUB ESPLORA LE NUOVE MODALITÀ E CARATTERISTICHE IN REALTÀ VIRTUALE Includedalla contenuti versione PS4™e DLC CORSE IN REALTÀ VIRTUALE Scopri l’emozione e la frenesia della corsa, seduto al volante di una delle vetture più potenti ed esclusive del mondo. ™ VR GIOCATORI IN RETE 2-8 1 GIOCATORE FUNZIONALITÀ DI RETE ISCRIZIONE A PlayStation®VR PLAYSTATION®PLUS RICHIESTA e PlayStation®Camera richiesti PlayStation®VR non deve essere utilizzato FUNZIONE DI VIBRAZIONE HDTV: VISORE PLAYSTATION®VR da bambini di età inferiore a 12 anni 20GB MINIMO + PLAYSTATION®CAMERA DUALSHOCK®4 720P • 1080i • 1080P RICHIESTI PlayStation®VR crea una sensazione di presenza ed immersione totale nell’universo virtuale. Se usate VR per la prima volta, vi raccomandiamo di accostarvi a questa esperienza in maniera graduale, facendo delle pause regolari. Alcuni utenti potrebbero sperimentare una sensazione di disagio durante la visualizzazione dei contenuti in realtà virtuale, sebbene le reazioni possano variare da caso a caso. A USO ESCLUSIVAMENTE DOMESTICO. Il presente software è concesso in licenza per l'utilizzo esclusivo con i sistemi PlayStation®4 autorizzati. Potrebbe essere necessario un aggiornamento software del sistema PlayStation®4. È proibito qualsivoglia accesso, utilizzo o trasferimento non autorizzato del prodotto, del suo copyright implicito o dei marchi registrati. I diritti di utilizzo completi sono consultabili all'indirizzo eu.playstation.com/legal. Librerie software ©2013 – 2016 Sony Interactive Entertainment Inc. concesse in licenza esclusiva a Sony Interactive Entertainment Europe (SIEE).
    [Show full text]
  • Arbeiten in Der Games- Branche
    Arbeiten in der Games- Branche Kreativität trifft Technologie 4 Liebe Schüler, Studierende, Eltern und kreative Köpfe, 14 folgende Frage höre und lese ich immer wieder: „Wie werde ich Spiele- Entwickler/in und was muss ich dafür mitbringen?“ Das ist auf die Schnelle gar nicht so leicht zu beantworten. Das Arbeiten in der Games-Branche ist unglaublich vielfältig und genauso zahl- reich sind auch die Wege, die dahinführen. Ich hoffe, dieser Guide wird Euch als Starter-Kit helfen, eine erfolgreiche Karriere in der deutschen Games-Branche zu beginnen. Die folgenden Seiten geben 40 eine Übersicht zu den Einstiegs- und Ausbildungsmöglichkeiten, den unterschiedlichen Berufsbildern und all den Dingen, die die Games- Branche so besonders (großartig) machen. Spiele-Entwicklung ist ein kreativer Prozess an der Schnittstelle von Kultur, Technologie und Unterhaltung. Deshalb sind viele unterschiedliche Talente gefragt und mit Sicherheit besitzt Ihr einige davon! Games werden von Auto- 46 ren und Game-Designern erdacht, ihre grundlegenden Systeme von Programmierern entwickelt und ihre Welten von Grafik-, Animations- und Sound-Designern zum Leben erweckt. Darüber hinaus werden · 4 Spielemarkt: Von Bits & Bytes · 14 Berufsbilder der Spielebranche neben dem klassischen Marketing- oder Sales-Manager Berufe wie zur Hochtechnologie 16 Game Design der Community-Manager immer wichtiger, denn er steht in direktem Kontakt mit den Spielern. Für einige Berufe gibt es bereits duale Aus- 12 Arbeitsmarkt 18 Grafikdesign bildungsangebote, für andere, besonders im kreativen Bereich, ist ein 40 Frauen in der Games-Branche 20 Level/Content Design · Studium mit Games-Bezug die beste Voraussetzung. Darüber hinaus 42 Nicht alle entwickeln ein Spiel: 22 Writer/Storyteller gilt: Kommt zu „jobs & karriere“ auf der gamescom und zu einem Andere Berufe der Games-Branche 24 Game Producer „Tag der offenen Tür“, wie ihn viele Hochschulen anbieten, und stellt 44 Ein Ziel, viele Wege – Tipps der 26 Programmierer dort Eure Fragen.
    [Show full text]
  • Playstation®4 Launches Across the United States
    FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Printmgr File
    UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
    [Show full text]
  • Nintendo Switch
    Nintendo Switch Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments サムライフォース斬!Natsume Atari Inc. NA Publi... 1-2-Switch Nintendo Aleste Collection M2 Arcade Love: Plus Pengo! Mebius Armed Blue Gunvolt: Striker Pack Inti Creates ARMS Nintendo Astral Chain Nintendo Atsumare Dōbutsu no Mori Nintendo Bare Knuckle IV 3goo Battle Princess Madelyn 3goo Biohazard: Revelations - Unveiled Edition Capcom Blaster Master Zero Trilogy: MetaFight Chronicle: English Version Inti Creates Bloodstained: Ritual of the Night 505 Games Boku no Kanojo wa Ningyo Hime!? Sekai Games Capcom Belt Action Collection Capcom Celeste Flyhigh Works Chocobo no Fushigi na Dungeon: Every Buddy! Square Enix Clannad Prototype CLANNAD: Hikari Mimamoru Sakamichi de Prototype Code of Princess EX Pikii Coffee Talk Coma, The: Double Cut Chorus Worldwide Cotton Reboot!: Limited Edition BEEP Cotton Reboot! BEEP Daedalus: The Awakening of Golden Jazz: Limited Edition Arc System Works Dairantō Smash Bros. Special Nintendo Darius Cozmic Collection Taito Darius Cozmic Collection Special Edition Taito Darius Cozmic Revelation Taito Dead or School Studio Nanafushi Devil May Cry Triple Pack Capcom Donkey Kong: Tropical Freeze Nintendo Dragon Marked For Death: Limited Edition Inti Creates Dragon Marked For Death Inti Creates Dragon Quest Heroes I-II Square Enix Enter the Gungeon Kakehashi Games ESP RA.DE. ψ M2 Fate/Extella: Limited Box XSEED Games Fate/Extella Link XSEED Games Fight Crab
    [Show full text]
  • Terrain Rendering in Frostbite Using Procedural Shader Splatting
    Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson 7 5.1 Introduction Many modern games take place in outdoor environments. While there has been much research into geometrical LOD solutions, the texturing and shading solutions used in real-time applications is usually quite basic and non-flexible, which often result in lack of detail either up close, in a distance, or at high angles. One of the more common approaches for terrain texturing is to combine low-resolution unique color maps (Figure 1) for low-frequency details with multiple tiled detail maps for high-frequency details that are blended in at certain distance to the camera. This gives artists good control over the lower frequencies as they can paint or generate the color maps however they want. For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m2 patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map. Figure 1. Terrain color map from Battlefield 2 7 email: [email protected] 38 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH 2007 Figure 2. Overhead view of Battlefield: Bad Company landscape Figure 3. Close up view of Battlefield: Bad Company landscape 39 Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting There are a couple of potential problems with all these traditional terrain texturing and rendering methods going forward, that we wanted to try to solve or improve on when developing our Frostbite engine.
    [Show full text]
  • KIRBY MASS ATTACK Shows the Percentage of the Game Completed
    MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ......................................................................................
    [Show full text]
  • Fighting Games, Performativity, and Social Game Play a Dissertation
    The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]
  • Best Wishes to All of Dewey's Fifth Graders!
    tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen.
    [Show full text]
  • The Italian Digital Classroom: Italian Culture and Literature Through Digital Tools and Social Media
    The Italian Digital Classroom: Italian Culture and Literature through Digital Tools and Social Media 1. Using Video Games to Teach Italian Language and Culture: Useful, Effective, Feasible? Video games are a highly relevant part of life for our student population. According to the Pew Research Center (PRC, 2015), half of American adults play videogames, and 70% of college students play video games “at least once in a while” (Weaver).1 Some of the current commercial console and PC video games (some of which are also available on Mac, Android, and iOS) are digital, multi-media realia that can be used to enhance language acquisition both in and outside the classroom. The advantages of realia as a whole have already been extensively explored from a theoretical standpoint (Spurr; Dlaska). The advantages include development of specific personal interests in exploring, and therefore acquiring the foreign or second (F/L2) language and culture within a context. The ultimate goal of using realia is to turn students into life-long learners of the target language and culture. According to CALL research, digital realia, given their nature as multimedia, easily-accessible, persistent cultural artifacts, are particularly advantageous in reaching that goal (Smith). Compared to other digital realia, some specific video games add additional opportunities for language exploration. All such games, while similar in nature to movies (providing exposure to listening comprehension in the spoken dialogues and reading comprehension in the subtitles) also involve important additional features such as: writing and even speaking with other online users in the target language; direct interaction and agency, which improve learning skills (Deters et al.; Mitchell and Savill- Smith; Gee, What Video Games and “Good Video Games”); and critical thinking and problem-solving, which can be applied to physical group interaction in the classroom.
    [Show full text]