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Hardware & at the Core of 1. The mobile gaming 4 opportunity

2. Immersion and competition are key 9 trends

3. Hardware facilitates 20 and drives mobile trends Fast-rising hardware capabilities facilitate new game formats

COMPETITIVE FREE-TO-PLAY Competitive mobile games and mobile esports MULTIPLAYER GAMES AS A SERVICE continue to rise in popularity, taking an increasing share of gamers’ time and money. With new cross- IMPROVED platform innovations, mobile gamers now have the HARDWARE possibility to play and compete directly with PC and IMMERSIVE console gamers. At the same time, mobile games SINGLE PLAYER SPECIFICATIONS have become more immersive, offering realistic and engrossing game environments and experiences. The convergence of these two trends, made possible by fast-rising hardware capabilities, has paved the way MAXIMUM for new game genres such as battle royale to emerge GAMING and thrive. EXPERIENCE In this report, we explore the mobile gaming opportunity and how the desire for increasingly core, competitive, and sophisticated experiences on mobile has led hardware brands such as Razer and Asus to release dedicated mobile gaming devices. PAY-TO-PLAY © 2018 NEWZOO GAMES AS A PRODUCT MAXIMUM VIEWING JELLE KOOISTRA EXPERIENCE Head of Market Analysts

© Newzoo 2018 3 1. THE MOBILE GAMING OPPORTUNITY Global games market revenue forecast | Per device and segment

MOBILE PC $70.3Bn $32.9Bn

+25.5% YoY +1.6% YoY

3% 24% TABLET GAMES 10% BROWSER PC GAMES $13.9Bn 21% $4.3Bn Mobile games will account for +13.1% YoY -13.9% YoY 2018 TOTAL

BOXED/ (SMART)PHONE 51% $137.9Bn DOWNLOADED GAMES PC GAMES +13.3% of the global $56.4Bn 41% YoY $28.6Bn games market this year. +29.0% YoY 25% +4.5% YoY 25%

CONSOLE $34.6Bn

+4.1% YoY

© Newzoo 2018 Source: 2018 Global Games Market Report newzoo.com/globalgamesreport 5 Global games market revenue forecast | Per segment toward 2021

TOTAL MARKET Boxed/Downloaded PC Browser PC Console Tablet Smartphone

CAGR 2017-2021 $180.1Bn $165.9Bn $151.9Bn 18% $137.9Bn 19% 1% Mobile games alone 20% $121.7Bn 2% will generate more than 22% 21% 2% 22% 23% 3% 24% 10% 4% MOBILE 25% 10% MOBILE $106.4 in revenues by 2021. 27% 10% MOBILE $94.2 Bn 10% MOBILE $82.3 Bn MOBILE $70.3 Bn 10% $56.0 Bn 49% 47% Bn 44% 41% 36%

2017 2018 2019 2020 2021

Source: 2018 Global Games Market Report © Newzoo 2018 newzoo.com/globalgamesreport 6 Number of mobile gamers per sub region | Global

NUMBER OF MOBILE GAMERS % OF THE TOTAL PER REGION | 2018 POPULATION

China 577.9M 41%

Middle East & Africa 346.4M 20%

Rest 303.6M 17% In 2018, 195.8M 30%

Western 166.0M 41%

North America 165.6M 46% of the total population in the West will play Southeast Asia 24% 158.8M mobile games. Eastern Europe 142.5M 40%

Japan 59.3M mobile gamers 47% globally 23.7M 46%

Oceania 11.2M 27%

0MM 100M 200M 300M 400M 500M 600M

Source: 2018 Global Games Market Report © Newzoo 2018 newzoo.com/globalgamesreport 7 Global mobile games market revenue | Per region with year-on-year growth rates

EUROPE, MIDDLE-EAST & AFRICA $10.3Bn CHINA TOTAL $23.0Bn +19.5% YoY 15%

In 2018, China and ASIA-PACIFIC combined will account for over $13.0Bn 2018 TOTAL $44.7Bn 19% +22.5% YoY $70.3Bn +27.7% YoY +25.5% YoY 64% of all consumer spend on mobile games. LATIN AMERICA 3% $2.2Bn JAPAN TOTAL +29.4% YoY $12.9Bn

Source: 2018 Global Games Market Report © Newzoo 2018 newzoo.com/globalgamesreport 8 2. IMMERSION AND COMPETITION ARE KEY TRENDS With new hit core and immersive PC games being quickly adapted for mobile

downloads of PUBG Mobile and Mobile occurred on iOS since their release #1 globally, including PUBG: Exciting Battlefield in China. downloaded iOS game* in June PUBG Mobile and Fortnite Mobile were both launched in mid-March and were immediately the most downloaded games worldwide. The success of these mobile adaptations of the two largest PC battle royale titles has proven that today’s mobile gamers are increasingly looking for immersive and competitive gaming #2 experiences on their mobile devices. has revolutionized the gaming downloaded iOS industry by making cross-play with PC, game in June console, and mobile possible. We believe that this will be a growing trend in the industry in the coming years, with publishers and hardware manufacturers playing a key role in the development and evolution of the process.

* Downloads of PUBG Mobile include downloads of PUBG: Exciting Battlefield in China. Source: Mobile Metrics Tracker

© Newzoo 2018 newzoo.com/mobile-metrics-tracker 10 Publishers are seeing huge success with immersive mobile titles

in revenues have been generated by Arena of Valor ( in China) on iOS since its release at the end of 2015. It has been the top grossing in China since November 2016.

of PC gamers play mobile games at least once a week.*

There is a big opportunity to offer these PC gamers portable versions of the same core and immersive experiences that they are accustomed to on PC. Lineage Revolution, a mobile adaptation of PC MMO Lineage 2, grossed $924 million in its first 11 months of release.

* Source: Newzoo Games Consumer Insights from 28 countries/markets

© Newzoo 2018 www.newzoo.com/consumer-insights 11 Mobile esports remains small but it is growing, especially in Asia

TOTAL Total Revenues REVENUES (Media Rights, Advertising, Sponsorship, By 2021, the esports Merchandise & Tickets, Game Publisher Fees) +27.4% market will be worth CAGR Brand Investment Revenues 2016-2021 (Media Rights, Advertising, Sponsorship) $1650 globally with the majority MILLION of revenue coming from TOTAL brand investments. REVENUES $1385 TOTAL +38.2% MILLION REVENUES YoY +33.0% In 2018, there are YoY $906 MILLION $655 MILLION $694 MILLION Esports Enthusiasts* across the globe with 57% of them $468 in APAC. There will be 264M MILLION ©2018 Newzoo globally by 2021.

2017 2018 2021 *People who watch esports content more than once a month

Source: 2018 Global Esports Market Report

© Newzoo 2018 newzoo.com/esportsreport 12 China is the world’s largest mobile market for gaming

TOP MOBILE ESPORT LEAGUES/TOURNAMENTS IN ASIA MOBILE esports is more popular in the East than in the West, especially in China, accelerated by the mobile-first culture of the region. In Asia, mobile esports is expected to follow a similar structure to that of PC, with the top mobile games being played and large stadium events taking place with large viewership.

CASUAL mobile games hold a strong position in the esports scene in Asia, while competitive genres dominate the Western market. KING PRO BATTLE OF BALLS VAINGLORY WORLD TERMINTOR2 Giant Network’s Battle of Balls Professional League was the world’s LEAGUE PROFESSIONAL LEAGUE CHAMPIONSHIP SUPER LEAGUE Giant Network Super Evil Megacorp NetEase first casual mobile esports league and its 2017 Global Final will be the first mobile esports event held in Shanghai’s Mercedes-Benz Arena, the former exhibition hall of World Expo 2010. TOP FRANCHISES IN ASIA

SOCIAL functions are largely adopted in mobile games in Asia, creating strong bonds between gamers. In China, for example, all of Tencent’s mobile games can be connected to either QQ or WeChat where gamers can easily access the leaderboards and any updates of the games they are playing via the embedded game centers. Gamers can also play with/against their friends by using the social system. HONOR OF KINGS CROSSFIRE MOBILE BATTLE OF BALLS Tencent Tencent Giant Network Mixi

© Newzoo 2018 13 Tencent’s King Pro League is the world’s largest mobile esports league

KING PRO LEAGUE 2018 SPRING SPLIT FINALS people attended the King Pro League (KPL) 2018 Split Finals in Shanghai on July 8.

Honor of Kings is by far Tencent’s most successful mobile MOBA game. Launched in November 2015, the game now has more than 200 million users in China. King Pro League, the largest Honor of Kings league in China, was first introduced in September 2016 and has grown into the largest mobile esports league in China and the world. The 2018 KPL Spring Split Final attracted a live audience of more than 18,000 with a total prize pool of $1 million.

#1 Tencent is promoting the game and its mobile esports competitive space in the West by league launching the Western adaptation Arena worldwide of Valor and jointly organizing esports events with large organizers such as Dreamhack and ESL.

© Newzoo 2018 14 Esports will be included in the Asian Games for the first time, as a demonstration sport

The Asian Games, held every four years, is one of the largest multi-sport events in the world. The 2018 edition, to be held in from August 18th to September 2nd, will include esports for the first time. The official titles being showcased at the games are , Hearthstone, Starcraft, Pro Evolution Soccer and two mobile titles – ’s Clash Royale and Arena of Valor from Tencent.

While esports is still a demonstration sport at the 2018 Asian Games, it has been confirmed by the Olympic Council of Asia that 2022 will be an official medal event.

ESPORTS AT THE OLYMPICS?

In July 2018, the International Olympic Committee (IOC) and Global Association of International Sports Federations (GAISF) met in Lausanne to discuss the topic of esports at the Olympics. While no firm plans were made to officially integrate esports into the Olympics, the bodies announced that they will form an Esports Liaison Group to keep the conversation going.

To date, the most significant recognition of esports by the International Olympic Committee has been the Intel Extreme Masters Pyeongchang, a StarCraft II tournament that was held prior to the 2018 Winter Olympics.

© Newzoo 2018 15 The mobile esports scene lags behind that of PC and console

PC is still the dominant form of gaming entertainment in the West TWITCH VIEWERSHIP HOURS and is expected to remain so for the coming years. While mobile has PC VS. MOBILE | NAM & EU | 2017 quickly grown into the biggest gaming screen worldwide, its esports scene still lags behind that of PC and console.

Total Twitch viewership hours Total Twitch viewership hours COMPETITIVE games are the core of mobile esports in the of all PC esports events in NAM of all mobile esports events in West. Top mobile esports franchises in the West include Clash and EU combined, 2017 NAM and EU combined, 2017 Royale, Vainglory, and Summoners War, which fall into the genres of multiplayer strategy, mobile MOBA, and MMO, respectively.

TOP WATCHED MOBILE FRACHISES ON TWITCH MULTI-GAME events are catching the eye of big organizers and NAM & EU | 2017 investors in the West. In the East, a typical multi-game event involves top mobile games of a single publisher. In the West, however, events with games from different publishers are common. Amazon began organizing Mobile Masters tournaments in 2017 in which various Total Twitch viewership hours Total Twitch viewership hours mobile games were played. of Clash Royale events in NAM of Vainglory events in NAM and and EU combined, 2017 EU combined, 2017

© Newzoo 2018 16 Supercell is building up Clash Royale’s esports scene

CROWN CHAMPIONSHIP 2017 WORLD FINALS hours were watched in total on Twitch for the Clash Royale Crown Championship 2017 World Finals on December 3, 2017 in .

Clash Royale is one of the most played mobile games in the West. Supercell has started developing the game’s esports scene with several initiatives including the Crown Championship, Clash Royale’s top- level esports event. The game is now the #1 mobile esports title in the West by viewership hours on Twitch and YouTube Gaming. In 2017, all Clash Royale esports content generated a total of 1.3 million #1 viewership hours. Although the game is popular to play and mobile esports title in the West watch in the West, its esports scene has not been able to compete with top PC games. It will be interesting to see if Clash Royale can attract the same number of esports viewers as it does players.

Source: Newzoo’s Game Streaming Tracker

© Newzoo 2018 www.newzoo.com/game-streaming-tracker 17 Esports is at the pinnacle of competitive gaming but there a lot of layers beneath it

PROFESSIONAL AMATEUR

Esports: Competitive gaming at a professional Consumers and small organizations set up level and in an organized format (a tournament or events at physical locations, such as fun league) with a specific goal (i.e., winning a community competitions. For mobile champion title or prize money) and a clear games, these events can be anywhere and distinction between players and teams that are any time, as there is a low entry barrier and competing against each other. MOBILE ESPORTS ECOSYSTEM no additional equipment required.

There are also many amateur online mobile PRO ESPORTS EVENTS EXAMPLES: gaming leagues and competitions between

ONLINE PRO ESPORTS gamers and friends.

AMATEUR ESPORTS EVENTS

ONLINE AMATEUR ESPORTS

VAINGLORY WORLD BATTLE OF BALLS VIEWING CHAMPIONSHIP PROFESSIONAL LEAGUE Super Evil Megacorp Giant Network SHARING

COMPETITIVE

GAME EXPERIENCE

© Newzoo 2018 18 New innovations allow for amateur cross-platform competition between gamers

Amazon GameOn was launched by Amazon in March 2018. The suite of services make it easy for developers to add several features to their games, including competitions to which players can invite friends, leaderboards, leagues, and tournaments. It enables user-generated tournaments and allows developers to award both digital and physical prizes. Built on Amazon's massive AWS cloud infrastructure, GameOn lets developers integrate competitions natively into PC, mobile, and console games, allowing for cross-platform competition.

Fortnite cross-platform play (or crossplay) allows mobile (iOS), PlayStation 4, Xbox One, Switch, Mac, and Windows PC gamers to play together and compete with gamers on different devices than their own.

© Newzoo 2018 19 3. HARDWARE FACILITATES AND DRIVES MOBILE TRENDS 31.1% of all active smartphones in June can be classified as high-end*

HIGH-END DEVICE DISTRIBUTION | JUNE 2018

As of June 2018, there were

high-end active smartphones globally, up 76% YoY.

HIGH-END MARKET SHARE

10% 60%

* High-end smartphones are defined as devices within the flagship and high performance tier of Newzoo's Device Performance Segmentation. This segmentation is based on geekbench4 multi-core scores of smartphones.

Source: Global Smartphone and Tablet Tracker © Newzoo 2018 newzoo.com/smartphone-and-tablet-tracker 21 44% of all active smartphones in June had big screens

SHARE OF SMARTPHONE SCREENS THAT ARE 5.5” OR LARGER SCREEN SIZE JULY 2016 VS. JUNE 2018 5.5”+

As of June 2018,

active devices have large screens (5.5’’+), or 44% of all active devices in the world.

Source: Global Smartphone and Tablet Tracker © Newzoo 2018 newzoo.com/smartphone-and-tablet-tracker 22 This includes the first smartphones with a super high refresh display

RAZER - GAMING PHONE ASUS - ROG PHONE

5.7-inch LCD with 120Hz refresh rate 6-inch FHD+ AMOLED panel with 90Hz (the average is 60Hz) refresh rate and 1ms pixel response time

Qualcomm Snapdragon 835 Qualcomm Snapdragon 845 processor with 8GB RAM processor with 8GB RAM

4,000mAh battery 4,000mAh battery

2x Ultrasonic AirTriggers Copyright gsmarena.com Copyright gsmarena.com

XIAOMI BLACK SHARK HONOR – THE HONOR PLAY

6-inch LCD with a 1080p resolution 6.3-inch FHD+ IPS LCD capacitive touchscreen Qualcomm Snapdragon 845 Copyright:GPU The vergeTurbo Technology allowing for a processor with 8GB RAM 4D Gaming Experience 4000mAh battery. Kirin 970 chipset (Mali-G72 MP12)

Dedicated game pad 3750mAh battery

Copyright gsmarena.com Copyright gsmarena.com

© Newzoo 2018 23 © Newzoo 2018 Hardware & Esports at the Core of