The State of Mobile 2019 Executive Summary
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Appannie.Com
A P P A N N I E S T A T E O F M O B I L E 2 0 2 1 E X E C U T I V E S U M M A R Y 2020 Mobile Landscape at a Glance New App App Store Daily Time Spent Mobile Venture Capital Downloads Spend Per User Ad Spend to Mobile Tech S T A T E O F 218B $143B 4.2 Hrs $240B $73B M O B I L E 2 0 2 1 +7% +20% +20% +26% +27% YoY Growth YoY Growth YoY Growth YoY Growth YoY Growth Source: Crunchbase iOS, Google Play, Third-Party iOS, Google Play, Third-Party Android Phones; Among Markets Android in China Android in China Analyzed 2 What's Inside Macro Mobile Trends Gaming Finance Social Networking Video Streaming S T A Retail T E O Food & Drink F M O Marketing & Advertising B I L E Other Industries Embracing Mobile Innovation 2 0 2 Top Apps and Games of 2020 1 3 The Mobile Performance Standard S T A T E O F M O B I L E 2 0 2 1 4 Macro Mobile After a year that welcomed more downloads than ever before, apps should focus on Trends influencing user discovery. 37% of app users we surveyed reported they found a new app through a friend or family member. 67% of users agree when discovering and purchasing new S T apps they trust what they learn from online A T E research, and 50% only consider well-known O F apps. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Downloaded Mp4 Video Playback Time Restrictions Videohunter
downloaded mp4 video playback time restrictions VideoHunter. VideoHunter is an all-featured HD video downloader, providing user-friendly features and speedy performance to download online videos/audios from over 1,000 sites to MP3, MP4 formats, including YouTube, Facebook, Twitter, Instagram, SoundCloud, Vlive, Pornhub, Niconico, Bilibili, TED, CNN, and so forth. VideoHunter's provided qualities can reach 1080p, 4K, and even 8K, bringing fantastic offline playback experience. Grab Online Videos in High-Definition (HD) Quality. VideoHunter makes it incredibly convenient to download HD videos from popular media sites. All videos will be preserved in their original quality without re-encoding. Once you provide the video link to this amazing online video downloader, it will give you a list of video quality options for output. The available quality largely depends on what you’re downloading. Normally, video quality can be achieved to 1080p, 2K, 4K, or even 8K at maximum. What You Should Know about DVR Format and DVR Player. Have you ever meet some DVR format files? I would assume most of you are coming here for the reason involving with DVR format and DVR players. We will introduce the explanation of this type of format and some DVR player software in this post. For your consequent questions, there are two detailed solutions to play DVR/H.264 being illustrated. Moreover, in the below part, we have listed the best DVR players for you. So if this is exactly what you are looking for, just read the below passage and get the right one as needed and wanted. Part 1: bout DVR and H.264A. -
Casual Resistance: a Longitudinal Case Study of Video Gaming's Gendered
Running Head: CASUAL RESISTANCE Casual resistance: A longitudinal case study of video gaming’s gendered construction and related audience perceptions Amanda C. Cote This is an Accepted Manuscript of an article published by Oxford Academic in Journal of Communication on August 4, 2020, available online: https://doi.org/10.1093/joc/jqaa028 . Abstract: Many media are associated with masculinity or femininity and male or female audiences, which links them to broader power structures around gender. Media scholars thus must understand how gendered constructions develop and change, and what they mean for audiences. This article addresses these questions through longitudinal, in-depth interviews with female video gamers (2012-2018), conducted as the rise of casual video games potentially started redefining gaming’s historical masculinization. Analysis shows that participants have negotiated relationships with casualness. While many celebrate casual games’ potential for welcoming new audiences, others resist casual’s influence to safeguard their self-identification as gamers. These results highlight how a medium’s gendered construction may not be salient to consumers, who carefully navigate divides between their own and industrially-designed identities, but can simultaneously reaffirm existing power structures. Further, how participants’ views change over time emphasizes communication’s ongoing need for longitudinal audience studies that address questions of media, identity, and inclusion. Keywords: Video games, gender, game studies, feminist media studies, hegemony, casual games, in-depth interviews, longitudinal audience studies CASUAL RESISTANCE 2 Casual resistance: A longitudinal case study of video gaming’s gendered construction and related audience perceptions From comic books to soap operas, many media are gendered, associated with masculinity or femininity and with male or female audiences. -
Reuters Institute Digital News Report 2020
Reuters Institute Digital News Report 2020 Reuters Institute Digital News Report 2020 Nic Newman with Richard Fletcher, Anne Schulz, Simge Andı, and Rasmus Kleis Nielsen Supported by Surveyed by © Reuters Institute for the Study of Journalism Reuters Institute for the Study of Journalism / Digital News Report 2020 4 Contents Foreword by Rasmus Kleis Nielsen 5 3.15 Netherlands 76 Methodology 6 3.16 Norway 77 Authorship and Research Acknowledgements 7 3.17 Poland 78 3.18 Portugal 79 SECTION 1 3.19 Romania 80 Executive Summary and Key Findings by Nic Newman 9 3.20 Slovakia 81 3.21 Spain 82 SECTION 2 3.22 Sweden 83 Further Analysis and International Comparison 33 3.23 Switzerland 84 2.1 How and Why People are Paying for Online News 34 3.24 Turkey 85 2.2 The Resurgence and Importance of Email Newsletters 38 AMERICAS 2.3 How Do People Want the Media to Cover Politics? 42 3.25 United States 88 2.4 Global Turmoil in the Neighbourhood: 3.26 Argentina 89 Problems Mount for Regional and Local News 47 3.27 Brazil 90 2.5 How People Access News about Climate Change 52 3.28 Canada 91 3.29 Chile 92 SECTION 3 3.30 Mexico 93 Country and Market Data 59 ASIA PACIFIC EUROPE 3.31 Australia 96 3.01 United Kingdom 62 3.32 Hong Kong 97 3.02 Austria 63 3.33 Japan 98 3.03 Belgium 64 3.34 Malaysia 99 3.04 Bulgaria 65 3.35 Philippines 100 3.05 Croatia 66 3.36 Singapore 101 3.06 Czech Republic 67 3.37 South Korea 102 3.07 Denmark 68 3.38 Taiwan 103 3.08 Finland 69 AFRICA 3.09 France 70 3.39 Kenya 106 3.10 Germany 71 3.40 South Africa 107 3.11 Greece 72 3.12 Hungary 73 SECTION 4 3.13 Ireland 74 References and Selected Publications 109 3.14 Italy 75 4 / 5 Foreword Professor Rasmus Kleis Nielsen Director, Reuters Institute for the Study of Journalism (RISJ) The coronavirus crisis is having a profound impact not just on Our main survey this year covered respondents in 40 markets, our health and our communities, but also on the news media. -
16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President
Visitor Guide E6 16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President Dear participants, On behalf of China Toy & Juvenile Products Association (CTJPA), the organizer of China Toy Expo (CTE), China Kids Expo (CKE), China Preschool Expo (CPE) and China Licensing Expo (CLE), I would like to extend our warmest welcome to all of you and express our sincere thanks for all your support. Launched in 2002, the grand event has been the preferred platform for leading brands from around the world to present their newest products and innovations, connect with customers and acquire new sales leads. In 2019, the show will feature 2,508 global exhibitors, 4,859 worldwide brands, 100,000 professional visitors from 134 countries and regions, showcasing the latest products and most creative designs in 230,000 m² exhibition space. It is not only a platform to boost trade between thousands of Chinese suppliers and international buyers, but also an efficient gateway for international brands to tap into the Chinese market and benefit from the huge market potential. CTJPA has designed the fair as a stage to show how upgraded made-in-China will influence the global market and present worldwide innovative designs and advanced technologies in products. Moreover, above 1800 most influential domestic and international IPs will converge at this grand event to empower the licensing industry. IP owners are offered opportunities to meet with consumer goods manufacturers, agents and licensees from multi-industries to promote brands and expand licensing business in China and even Asia. Whether you are looking to spot trends, build partnerships, or secure brand rights for your products, we have the answer. -
The Definitive Guide to the Most Influential People in the Online Dating Industry
WWW.GLOBaldatinginsights.COM POWER BOOK 2017 THE DEFINITIVE GUIDE TO THE MOST INFLUENTIAL PEOPLE IN THE ONLINE DATING INDUSTRY 2017 Sponsor 1 INTRODUCTION Welcome to the GDI Power Book 2017, the This year’s Power Book recognises the third time Global Dating Insights has named biggest players in the market who are truly the most influential and powerful people in driving, shaping and defining our industry. the online dating industry. For this report, we will be placing a The past 12 months have been a real special focus on the events of the past 12 rollercoaster for the online dating industry. months, looking at the leaders and A tough industry that is getting more companies who have influenced the industry competitive, incumbents continue to feel the during this period. pressure of a new landscape as startups It is the work and dedication of these struggle to monetise and stay afloat, while the talented people that continues to shape the gap at the top grows. world of online dating for millions of singles There has been some big market across the globe. consolidation with MeetMe buying Skout for In association with Dating Factory, $55m, and DateTix, Paktor and if(we) all we are proud to present the GDI Power making acquisitions in the past 12 months. Book 2017. We’ve also seen the market move into new areas - Tinder stepping into group dating and onto Apple TV, Bumble and Hinge following Snapchat’s lead with story- SIMON CORBETT based profiles, as Momo and Paktor search FOUNDER, for growth beyond the dating space. -
A Casual Game Benjamin Peake Worcester Polytechnic Institute
Worcester Polytechnic Institute Digital WPI Major Qualifying Projects (All Years) Major Qualifying Projects April 2016 Storybook - A Casual Game Benjamin Peake Worcester Polytechnic Institute Connor Geoffrey Porell Worcester Polytechnic Institute Nathaniel Michael Bryant Worcester Polytechnic Institute William Emory Blackstone Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/mqp-all Repository Citation Peake, B., Porell, C. G., Bryant, N. M., & Blackstone, W. E. (2016). Storybook - A Casual Game. Retrieved from https://digitalcommons.wpi.edu/mqp-all/2848 This Unrestricted is brought to you for free and open access by the Major Qualifying Projects at Digital WPI. It has been accepted for inclusion in Major Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. Storybook - A Casual Game Emory Blackstone, Nathan Bryant, Benny Peake, Connor Porell April 27, 2016 A Major Qualifying Project Report: submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by Emory Blackstone Nathan Bryant Benny Peake Connor Porell Date: April 2016 Approved: Professor David Finkel, Advisor Professor Britton Snyder, Co-Advisor This report represents the work of one or more WPI undergraduate students. Submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its web site without editorial -
What Is Casual Gaming?
CHAPTER ONE What Is Casual Gaming? Over the past several years, the term “ casual game ” has been bandied about quite a bit. It gets used to describe so many different types of games that the definition has become rather blurred. But if we look at all of the ways that “ casual ” gets used, we can begin to tease out common elements that inform the design of these games: ● Rules and goals must be clear. ● Players need to be able to quickly reach proficiency. ● Casual game play adapts to a player’s life and schedule. ● Game concepts borrow familiar content and themes from life. While all game design should take these issues into account, these elements are of particular importance if you want to reach a broad audience beyond traditional gamers. This book will look at elements that a wide array of casual games share and draw out common lessons for approaching game design. Hopefully it will be of use not just to casual game designers, but to all game designers and even general experience designers as well. Everywhere you look these days, you see impact of casual games. More than 200 million people play casual games on the Internet, according to the Casual Games Association. This audience generated revenues in excess of $2.25 billion in 2007. 1 This may seem meager compared to the $41 billion posted by the entire game indus- try worldwide,2 but casual games currently rank as one of the fastest growing sec- tors of the game industry. As growth in the rest of the industry stagnated, the casual downloadable market barreled ahead. -
Competitiveness in Music Streaming
Competitiveness in Music Streaming Investigating how the entry of big technology companies influence competitive advantages in music streaming Master’s Thesis in the Masters’ Programme Management and Economics of Innovation Linus Adolfsson Eric Bonfré DEPARTMENT OF TECHNOLOGY MANAGEMENT AND ECONOMICS Division of Entrepreneurship and Strategy CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2020 www.chalmers.se Report No. E2020:021 REPORT NO. E2020:021 Competitiveness in Music Streaming: Investigating how the entry of big technology companies influence the sources of competitive advantages in the music streaming industry LINUS ADOLFSSON ERIC BONFRÉ Supervisor, Chalmers: Adrian Bumann Department of Technology Management and Economics Division of Entrepreneurship and Strategy CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden 2020 Investigation of how the entry of big technology companies influence the sources of competitive advantage in the music streaming industry LINUS ADOLFSSON ERIC BONFRÉ © LINUS ADOLFSSON © ERIC BONFRÉ Master’s Thesis E2020:021 Department of Technology Management and Economics Division of Entrepreneurship and Strategy Chalmers University of Technology SE-412 96 Gothenburg, Sweden Telephone + 46 (0)31-772 1000 Gothenburg, Sweden 2020 Acknowledgement The authors of this report would like to send their gratitude towards our supervisor at Chalmers University of Technology, Adrian Bumann, who has supported and guided us through the procedure of conducting the study as well as providing continuous feedback. 1 Abstract Big technology companies are present in a range of different industries, and they keep expanding into even more - music streaming being one of them. They create large ecosystems where digital products and services are added to provide both economies of scale and economies of scope. -
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Download the Book
WWW.gloBaldatinginsights.COM POWER BOOK 2016 THE DEFINITIVE GUIDE TO THE MOST INFLUENTIAL PEOPLE IN THE ONLINE DATING INDUSTRY 1 CONTENTS 3. INTRODUCTION Simon Corbett Founder, Global Dating Insights 4. sPONSOR Message Ross Williams Co-founder & CEO, Venntro 6. innovators Greg Blatt CEO, The Match Group Sam Yagan Co-founder & CEO, Okcupid Sean Radd Co-founder & CEO, Tinder Markus Frind CEO, Plenty of Fish Joel Simkhai Co-founder & CEO, Grindr 11. INFLUENCERS Neil Clark Warren Founder & CEO, eHarmony Alex Harrington CEO, SNAP Interactive Jackie Elton Co-founder & CEO, Christian Connection Kelly Steckelberg CEO, Zoosk Ross Williams Co-founder & CEO, Venntro Brett Harding & Laurence Holloway Co-founders, Lovestruck 18. StartuPS Didier Rappaport CEO, Happn Robyn Exton Founder & CEO, Her Justin McLeod Founder & CEO, Hinge Whitney Wolfe Founder & CEO, Bumble Arum Kang, Dawoon Kang & Soo Kang Co-founders, Coffee Meets Bagel Amanda Bradford Founder & CEO, The League 24. ONES to WatCH Cliff Lerner President, The Grade Michael S. Egan CEO, Spark Networks Loren Gould, Ben Greenock & Gary MacDonough Co-founders, Double Joseph Phua Founder & CEO, Paktor George Christoforakis Co-founder & CEO, Rendeevoo INTRODUCTION Welcome to our second annual GDI Power Book, the defining list of the most influential and powerful people in the online dating industry. Over the next 23 pages we recognise and celebrate the people driving, shaping and developing this exciting industry. Our inaugural Power Book in 2015 launched at the start of the year. While this date is significant in the holiday calendar and during an important season for the dating industry, we’ve moved this year’s Power Book to launch for Valentine’s Day, the biggest day of the year for online dating.