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- Challenge and Retention in Games
- Learning from a Deployed Role-Playing Game with Humans and Bots
- The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-Person Shooter Levels
- Prevalence of Exposure to Violent Video Games and Media Among Primary School Children in Baghdad City
- The Challenges of Rendering an Open World in Far Cry 5
- Volume 46 (3) Fall/Automne 2020 Teaching with Sandbox Games
- Video Game Creativity Learning Effects Jorge Alberto Blanco-Herrera Iowa State University
- Multimodal Goal Recognition in Open-World Digital Games
- MMORPG Evolution Analysis from Explorer and Achiever Perspectives: a Case Study Using the Final Fantasy Series
- A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
- Awaken Your Warrior Instinct and Survive the Darkness As the Dark Fantasy Open World Rpg A3: Still Alive Launches Worldwide on Mobile Devices
- Video Game Metadata Schema: Controlled Vocabulary for GAMEPLAY GENRE
- A Framework and Taxonomy of Videogame Playing Preferences
- Mud, Blood, & Glory Mud, Blood, & Glory
- Sandbox Games: a Way to Promote Deeper Learning in Cross-Curricular Teaching?
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish
- Basics of Platform Games
- Violent Video Games and Social Behaviour Morgan James Tear Bachelor of Psychological Science (Honors)
- Augmenting the Task of Exercise Gamification
- Kaspersky Game Security
- Bartle, Richard A.: the Line Between Play and Design. Proc
- Nonverbal Guidance Systems. Seamless Player- Leading in Open-World Games 2018
- The Formation of Projective Identity Through Meaningful Choices in Digital Games
- Caves of Qud, an Expansive, Open-World Roguelike That’S Been in Development for Over Ten Years
- Enter a World of Danger, Desperation and Extreme Combat with Netmarble’S All-New Dark Fantasy Open World Rpg – A3: Still Alive
- Successful Storytelling in Open-World Games
- Towards General RPG Playing
- The Open World Leadership Center the Open World Program 2020 Grant Guidelines
- Design Values of Digital Role-Playing Games
- Open World AI
- Gameplay Videos and Fair Use in the Age of Tricks, Glitches and Gamer Creativity
- Exploring Voice Interactions in an Open World Video Game Environment
- Olac Video Game Genre Vocabulary
- An Ecological Investigation to Contextualize Rewards in Games
- Procedural Content Generation in the Beginning, There Was Rogue
- The Logic of Videogame Genre Organization
- Building Game Minecraft Download Buildings in Minecraft
- Blockades in the Metroidvania Genre of Games
- A Brief History of Videogames
- Practices of Game Design & Indie Game Marketing
- The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
- Pivoting the Player
- Does Playing Violent Video Games Cause Aggression? a Longitudinal Intervention Study
- How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience
- Developing Games on the Raspberry Pi
- Architecture in Open World Video Games Date: 08, 04, 2020