Rolemaster Express
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ROLEMASTER EXPRESS IRON CROWN ENTERPRISES 2007 1 CREDITS Interior Art: Ilya Astrakhan, Toren “MacBin” Atkinson, ICE Staff: David Bezzina, Joel Biske, John Dollar, Jesper Ejsing, President: Heike A. Kubasch; Matt Foster, Craig Henderson, Mike Jackson, Jeff CEO: Bruce Neidlinger; Laubenstein, Pat Ann Lewis, Kent McDaniel, Editing, Development, & Production Staff: Heike A. Jennifer Meyer, Cara Mitten, Christophe Swal, Carisa Kubasch, Bruce Neidlinger, Tim Dugger: Swenson, Colin Throm, Keirston Vande Kraats; Web Master: Tim Dugger; Project Specific Contributions: Corporate Mascots: Gandalf T. Cat, Rajah T. Cat, Editor: Tim Dugger, Heike Kubasch, Marc Rosen; Phoebe T. Cat, Matsi T. Cat, Ember T. Cat; Pagemaking: Tim Dugger, Sherry Robinson; Proofreading: Tim Dugger, Heike Kubasch, Sherry ICE Cheering section & Moral Support: Karl & Helga Robinson & the RMC Team; Kubasch, John Seal, Claudia, Alexandra, Annie & Emil Manuscript Enhancements: RMC Team; Aulum, Elke Lübbert, Inge Bendfeldt, Peggy, Original New Material: Cormac Doyle, Tim Dugger, Christoph, Helen & Rickmar Bendfeldt, Judy & Allen Maher, Andrew Ridgway, Marc Rosen; Hasmukh Shah, Dax Foster, Tim & Genii Williams, Character Sheet: Andrew Ridgway; John Ross, Brad Williams, Brent Knorr, Jonathan Dale, Starter Adventure: Allen Maher (original adventure), Mario Butter, Robert J Defendi, Nicholas H. M. Tim Dugger (RME adaption); Caldwell, and the Guild Companion Starter Adventure Map: James Miller of GM Syndicate (www.guildcompanion.com), Ken-ichi Futaba the RMC Team: Marc Rosen (LordMiller - Team Leader) ; RMC crew and all ICE fans everywhere: Thanks for Neil de Carteret (Ned); Cormac Doyle (Cormac keeping the faith! Doyle); Ryan Fuerst (Eiseg); Michael Garcia (Maikeru); David (The Shadow) Gor; J. Mance Original Character & Campaign Law Design: Coleman Haines (Melkor); Matt Hanson (Vroomfogle); Charlton and Pete Fenlon Brent Knorr (Ob1knorrb); Allen Maher (allenrmaher); Marian Münch (munchy); Original Character & Campaign Law Playtesting & Andrew Ridgway (Ictus); Special Contributions: Mike Allen, Terry K. Amthor Special Thanks to The ICE Forum moderators: Deane Begiebing, James Blevins, Brian Bouton, Steven Nicholas H.M. Caldwell, Robert J. Defendi, Thom Bouton, Richard H. Britton, Chris “The Culpeper Kid” Jones, Jay Moran; Christensen Leonard “Swamp” Cook, Bill Covert, Bill Downs Kurt H. Fischer, Charles P. Goforth Jr., Joy Hatchette, Judy Hnat, Howard “Hotline” Huggins, , Sam “Manwe” Irvin, Roger Jarrett, Olivia H. Johnston, Heike Kubasch, Mike Lazar, Robert Lawson, Chuck “Is it live or is it Memorex?” Moran, Bruce R. Neidlinger, Jessica Ney, Ted Pfaltz, Carl Pitt, Sheldon Price, Terry Pryde, Kurt Rasmussen, John David Ruemmler, Bruce “Cool Guy” Shelley, Larry “Rogue” Simms, Ruth Sochard, Brenda G. Speilman, Gary Stipe, Mark &Polly Strovink, David Wagner Mitch Walker, James D. Walter, Tommy “Honest, I Won’t Work Today” Williams, The Design Group, THE, and last but not least those two little “beasts” Tory and Swink. Copyright © 2007 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902. Stock #6500 ISBN 1-55806-622-5 2 TABLE OF CONTENTS 1.0 Introduction............................................... 4 4.0 Combat ...................................................... 39 1.1 Die Rolling Conventions ........................................ 4 4.1 Defensive Capabilities .......................................... 39 2.0 Character Creation ..................................... 6 Armor Type ................................................................ 39 2.1 The Role of the Character ....................................... 6 Defensive Bonus ......................................................... 40 2.2 The Character Record ............................................. 7 4.2 Offensive Capabilities........................................... 40 2.3 Choosing Profession, Realm & Race ...................... 7 Offensive Bonus ......................................................... 40 Choosing Profession .................................................... 7 4.3 The Tactical Combat Sequence ............................ 41 Choosing Race (& Culture) ......................................... 8 Initiative ...................................................................... 41 2.4 Generating Stats ....................................................... 9 Combat Resolution.................................................... 42 Assigning Stat Values ................................................... 9 Special Situations ........................................................ 43 2.5 Choosing Skills ...................................................... 10 4.4 Attack Resolution .................................................. 45 Development Points (“DP”) ...................................... 10 The Attack Roll ........................................................... 45 Adolescence Skill Development .................................. 11 4.5 Critical Interpretations ......................................... 46 Apprenticeship Skill Development ............................. 11 Overall Guidelines ...................................................... 46 Skill Descriptions ........................................................ 12 Critical & Fumble Results .......................................... 47 2.6 Outfitting ............................................................... 15 4.6 Combat Example ................................................... 49 2.7 Final Character Preparation ................................. 17 Combat Tables ............................................................ 52 Totaling the Bonuses .................................................. 17 5.0 Running Rolemaster Express ................... 62 2.8 Bringing the Character to Life .............................. 19 5.1 Movement .............................................................. 62 3.0 Spell Casting ............................................. 21 5.2 Moving Maneuvers ................................................ 63 3.1 Casting Basics ........................................................ 21 5.3 Static Maneuvers .................................................... 64 Magical Realms • Casting Level • Power Points ......... 21 5.4 Special Purpose Bonuses ...................................... 64 Casting Time .............................................................. 22 5.5 Resistance Rolls ..................................................... 64 3.2 Casting Requirements ........................................... 22 5.6 Injuries, Healing and Death ................................. 65 3.3 Resolving Spell Effects .......................................... 22 Poisons ........................................................................... 65 Base Cost Modifier (BCM) • Resolution Types........ 22 Healing ........................................................................... 67 Base Attack Spells • Elemental Attack Spells .............. 23 Death .............................................................................. 68 Non-Attack Spells • Spell Failure ............................... 24 6.0 Experience and Levels .............................. 71 3.4 Spell Types ............................................................. 24 6.1 Goal Based Experience Points (Streamlined)...... 71 Definitions Of Terms .................................................. 25 Types of Experience Points ......................................... 71 3.5 Spell Table Key ...................................................... 25 Goal Difficulty ............................................................ 71 Spell Lists................................................................ 27-38 6.2 Advancing A Level ................................................. 72 Of Channeling ......................................................... 27 Skill Development ....................................................... 72 Open Channeling Lists ........................................... 27 Level Combat Bonuses .............................................. 72 Closed Channeling Lists ......................................... 29 Level Spell Bonuses..................................................... 72 Animist Base Lists................................................... 30 7.0 NPCs & Creatures ..................................... 73 Of Essence ................................................................ 33 7.1 Non-Player Characters .......................................... 73 Open Essence Lists .................................................. 33 7.2 Monsters ................................................................. 73 Closed Essence Lists ............................................... 34 7.3 Special Abilities ..................................................... 78 Magician Base Lists ................................................ 36 8.0 Treasure ..................................................... 79 General Notes ................................................................ 79 Monetary Treasure ........................................................ 79 Magical Treasure ........................................................... 80 In Search of Valen – Starter Adventure .......... 82 Appendix: RMC Compatibility ..................... 86 Index ............................................................... 87 Character Sheet ............................................... 88 3.