Character Law
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TM CHARACTER LAW 1 Iron Crown Enterprises 2006 CREDITS Cover Art: Jason Engle; ICE Staff: Interior Art: Torin “MacBin” Atkinson, President: Heike A. Kubasch; Peter Bergting, David Bezzina, Joel Biske, CEO: Bruce Neidlinger; John Dollar, Jesper Ejsing, Craig Henderson, Editing, Development, & Production Mike Jackson, Jeff Laubenstein, Pat Ann Staff: Heike A. Kubasch, Bruce Neidlinger, Lewis, Larry MacDougall, Jennifer Meyer, Tim Dugger: Cara Mitten, Christopher Swal, Colin Throm, Web Mistress: Monica L. Wilson; Kierston Vande Kraats, Kieran Yanner; Corporate Mascots: Gandalf T. Cat, Art Direction: Jeff Laubenstein; Rajah T. Cat, Phoebe T. Cat, Matsi T. Cat, Project Specific Contributions: Ember T. Cat; Editor: Tim Dugger, Heike Kubasch, ICE Cheering section & Moral Support: Marc Rosen; Karl & Helga Kubasch, John Seal, Claudia, Cover Graphics: Jeff Laubenstein; Alexandra, Annie & Emil Aulum, Elke Pagemaking: Sherry Robinson; Lübbert, Inge Bendfeldt, Peggy, Christoph, Proofreading: Monica Wilson, Helen & Rickmar Bendfeldt, Judy & Tim Dugger, Heike Kubasch, Sherry Hasmukh Shah, Dax Foster, Tim & Genii Robinson & the RMC Team; Williams, John Ross, Brad Williams, Brent Manuscript Enhancements: RMC Team; Knorr, Jonathan Dale, Mario Butter, Robert J Original New Material: Cormac Doyle, Defendi, Nicholas M. Caldwell, and the Andrew Ridgeway, Marc Rosen; Guild Companion Character Sheet: Andrew Ridgeway; (www.guildcompanion.com), Ken-ichi RMC Team: Marc Rosen (LordMiller - Futaba the RMC crew and all ICE fans Team Leader) ; Neil de Carteret (Ned); everywhere: Thanks for keeping the faith! Cormac Doyle (Cormac Doyle); Ryan Fuerst (Eiseg); Michael Garcia (Maikeru); Original Character & Campaign Law David Gor (The Shadow); J. Mance Haines Design: Coleman Charlton and Pete Fenlon (Melkor); Matt Hanson (Vroomfogle); Original Character & Campaign Law Brent Knorr (Ob1knorrb); Allen Maher Playtesting & Special Contributions: Mike (allenrmaher); Marian Münch (munchy); Allen, Terry K. Amthor Deane Begiebing, Andrew Ridgway (Ictus); James Blevins, Brian Bouton, Steven Bouton, Special Thanks to The ICE Forum Richard H. Britton, Chris “The Culpeper moderators;Nicholas H.M. Caldwell, Kid” Christensen Leonard “Swamp” Cook, Robert J. Defendi, Thom Jones, Jay Moran; Bill Covert, Bill Downs Kurt H. Fischer, Charles P. Goforth Jr., Joy Hatchette, Judy Hnat, Howard “Hotline” Huggins, , Sam “Manwe” Irvin, Roger Jarrett, Olivia H. Johnston, Heike Kubasch, Mike Lazar, Robert Lawson, Chuck “Is it live or is it Memorex?” Moran, Bruce R. Neidlinger, Jessica Ney, Ted Pfaltz, Carl Pitt, Sheldon Price, Terry Pryde, Kurt Rasmussen, John David Ruemmler, Bruce “Cool Guy” Shelley, Larry “Rogue” Simms, Ruth Sochard, Brenda G. Speilman, Gary Stipe, Mark &Polly Strovink, David Wagner Mitch Walker, James D. Walter, Tommy “Honest, I Won’t 2 Work Today” Williams, The Design Group, THE, and last but not least those two little “beasts” Tory and Swink. Copyright © 2006 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902. Stock #6501 ISBN 1-55806-619-5 TABLE OF CONTENTS 1.0 Introduction..................................... 6 4.0 Race and Culture ...................... 43 1.1 Something Old, 4.1 Races ............................................... 43 Something New ............................... 6 Humans • Dwarves • Elves • Half-Elves 1.2 A Word from the RMC Team ............ 7 • Halflings • Orcs • Trolls .............. 43-45 1.3 What Is Rolemaster? ....................... 8 4.2 Special Racial Capabilities ........... 46 1.4 Rolemaster Basics ............................ 8 4.3 Culture ............................................ 47 1.5 How to Use Rolemaster ................. 10 4.4 Languages ....................................... 48 1.6 Definitions and Conventions 4.5 Physical Appearance ...................... 49 Definitions • Die Rolling Conventions • Percentile (“1-100”) Rolls • Non-“1-100” Rolls • Unmodified Rolls ................... 11-14 5.0 Stats ........................................... 52 5.1 Generating Stats .............................53 5.2 Development Stats ........................ 55 2.0 Character Creation Overview ...15 5.3 Primary Stats.................................. 56 2.1 The Role of the Character ............... 15 5.4 Stat Bonuses................................... 57 2.2 The Character Record ..................... 17 Defensive Bonus • General Moving Maneuver 2.3 Choosing Profession, Bonus • Bonus to Total Concussion Hits • Realm & Race .................................. 19 Resistance Roll Bonus ........................ 57-59 Choosing Your Character’s Profession & Realm of Magic • Choosing Your Character’s Race & Culture ............. 20-21 6.0 Background .............................. 60 2.4 Generating Your 6.1 Special Abilities and Equipment.... 61 Character’s Stats............................. 22 6.2 Special Abilities Descriptions ...... 63 Generating Your Character’s Stat Values • Special Items • Special Wealth ............. 66 Assigning Your 6.3 Special Status ................................. 67 Character’s Stats .............................. 22-23 6.4 Starting Monetary Resources ....... 68 2.5 Determining Your Character’s Back- 6.5 Experiences and ground ............................................ 23 Family Background ....................... 68 2.6 Choosing Your Character’s Skills ............................ 25 Adolescence Skill Development • First Stat Gain • Apprenticeship 7.0 Skills and Ranks .......................70 Skill Development .......................... 25-26 7.1 Skill Rank Bonuses ........................ 70 2.7 Final Character Preparation ......... 27 7.2 Skill Rank Development ................ 71 Outfitting • Encumbrance • Totaling Development Points • Skill Development the Bonuses............................................ 28 Cost • Normal Skill Development • Rapid 2.8 Bringing the Character to Life ...... 32 Skill Development ........................... 73-75 7.3 Maneuvering In Armor Skills ....... 77 Notes on Armor Characteristics .......... 78 3.0 Professions ................................ 36 7.4 Weapon Skills ................................ 78 Weapon Skill Categories • Assigning 3.1 Professions of the Realm of Arms ....37 Costs to Weapon Categories • Skill for Fighter • Thief • Rogue • Warrior Monk .. 37 Weapons Within a Category .......... 78-79 3.2 Professions of The Realm 7.5 General Skills .................................. 81 of Channeling ................................ 38 Climbing • Swimming • Riding Animal • Cleric • Animist • Healer ...................... 38 Disarming Traps • Picking Locks • 3.3 Professions of The Realm Of Essence ... 39 Stalking and Hiding • Perception ... 81-82 Magician (Mage) • Illusionist • Alchemist .... 39 7.6 Magic Skills ................................... 82 3.4 Professions of The Realm Learning Spell Lists • Developing Skill Of Mentalism ................................. 40 Ranks for Spell Lists • The Spell Gain Mentalist • Lay Healer • Seer ............... 40 Roll • Channeling • Transmitting Power 3.5 Professions That Combine Two Points • Transmitting Spells • Burnout Realms of Magic ............................ 40 due to Channeling • Runes • Staves and 3 Sorcerer • Mystic • Astrologer ........ 40-41 Wands • Directed Spells ................. 83-88 3.6 Professions That Combine Arms 7.7 Special Skills .................................. 88 And Magic ....................................... 41 Linguistics • Adrenal Moves • Monk • Ranger • Bard ........................... 41 Ambush • Adrenal Defense • Martial Arts • Body Development ... 88-90 7.8 Skill Options ................................... 91 7.9 Secondary Skill Descriptions ........ 91 8.0 Equipment and Commerce ..... 96 10.5 Movement, Encumbrance, 8.1 Coinage Standards ........................ 96 And Exhaustion ........................... 140 8.2 Computing Prices .......................... 97 Movement • Base Movement Rate • Pace Calculating Costs .................................. 97 • Movement Maneuvers • Encumbrance • 8.3 Equipment...................................... 98 Exhaustion • Summary • Movement Base Cost Multipliers • Set Cost for Process Summary ......................... 140-144 Special/Magical Properties • Spell Bonus 10.6 Injuries, Healing And Death ...... 144 Items • Imbedded Spells • Enchanted Body and Soul .................................... 145 Properties • Critical Modification • 10.7 Healing .......................................... 145 Failure and Fumble Modification • 10.8 Injuries ......................................... 146 Range Modification • Returning Ability • General Degrees of Injury • Treatment • Slaying and Holy Abilities • First Aid • Recovery from Wounds • Miscellaneous Properties ............. 98-102 Permanent Damage ...................... 146-147 8.4 Purchase And Sale Of Goods ...... 102 10.9.Death .............................................148 Using the Purchase and Resale Death due to Concussion Hits • Death due Price Table ........................................... 103 to Critical Strikes • Death due to Soul 8.5 Price Tables .................................... 103 Destruction • The Effects of Death • 8.6 Combat Use Breakage .................. 105 The Deterioration of Stats due to Death • The Breakage Roll • The Departure of the Soul ........... 148-149 Accessory Breakage ............................. 105 10.10 Disease .......................................