TM CHARACTER LAW

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Iron Crown Enterprises 2006 CREDITS Cover Art: Jason Engle; ICE Staff: Interior Art: Torin “MacBin” Atkinson, President: Heike A. Kubasch; Peter Bergting, David Bezzina, Joel Biske, CEO: Bruce Neidlinger; John Dollar, Jesper Ejsing, Craig Henderson, Editing, Development, & Production Mike Jackson, Jeff Laubenstein, Pat Ann Staff: Heike A. Kubasch, Bruce Neidlinger, Lewis, Larry MacDougall, Jennifer Meyer, Tim Dugger: Cara Mitten, Christopher Swal, Colin Throm, Web Mistress: Monica L. Wilson; Kierston Vande Kraats, Kieran Yanner; Corporate Mascots: Gandalf T. Cat, Art Direction: Jeff Laubenstein; Rajah T. Cat, Phoebe T. Cat, Matsi T. Cat, Project Specific Contributions: Ember T. Cat; Editor: Tim Dugger, Heike Kubasch, ICE Cheering section & Moral Support: Marc Rosen; Karl & Helga Kubasch, John Seal, Claudia, Cover Graphics: Jeff Laubenstein; Alexandra, Annie & Emil Aulum, Elke Pagemaking: Sherry Robinson; Lübbert, Inge Bendfeldt, Peggy, Christoph, Proofreading: Monica Wilson, Helen & Rickmar Bendfeldt, Judy & Tim Dugger, Heike Kubasch, Sherry Hasmukh Shah, Dax Foster, Tim & Genii Robinson & the RMC Team; Williams, John Ross, Brad Williams, Brent Manuscript Enhancements: RMC Team; Knorr, Jonathan Dale, Mario Butter, Robert J Original New Material: Cormac Doyle, Defendi, Nicholas M. Caldwell, and the Andrew Ridgeway, Marc Rosen; Guild Companion Character Sheet: Andrew Ridgeway; (www.guildcompanion.com), Ken-ichi RMC Team: Marc Rosen (LordMiller - Futaba the RMC crew and all ICE fans Team Leader) ; Neil de Carteret (Ned); everywhere: Thanks for keeping the faith! Cormac Doyle (Cormac Doyle); Ryan Fuerst (Eiseg); Michael Garcia (Maikeru); Original Character & Campaign Law David Gor (The Shadow); J. Mance Haines Design: and (Melkor); Matt Hanson (Vroomfogle); Original Character & Campaign Law Brent Knorr (Ob1knorrb); Allen Maher Playtesting & Special Contributions: Mike (allenrmaher); Marian Münch (munchy); Allen, Terry K. Amthor Deane Begiebing, Andrew Ridgway (Ictus); James Blevins, Brian Bouton, Steven Bouton, Special Thanks to The ICE Forum Richard H. Britton, Chris “The Culpeper moderators;Nicholas H.M. Caldwell, Kid” Christensen Leonard “Swamp” Cook, Robert J. Defendi, Thom Jones, Jay Moran; Bill Covert, Bill Downs Kurt H. Fischer, Charles P. Goforth Jr., Joy Hatchette, Judy Hnat, Howard “Hotline” Huggins, , Sam “Manwe” Irvin, Roger Jarrett, Olivia H. Johnston, Heike Kubasch, Mike Lazar, Robert Lawson, Chuck “Is it live or is it Memorex?” Moran, Bruce R. Neidlinger, Jessica Ney, Ted Pfaltz, Carl Pitt, Sheldon Price, Terry Pryde, Kurt Rasmussen, John David Ruemmler, Bruce “Cool Guy” Shelley, Larry “Rogue” Simms, Ruth Sochard, Brenda G. Speilman, Gary Stipe, Mark &Polly Strovink, David Wagner Mitch Walker, James D. Walter, Tommy “Honest, I Won’t 2 Work Today” Williams, The Design Group, THE, and last but not least those two little “beasts” Tory and Swink.

Copyright © 2006 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba 112 Goodman St, Charlottesville, Virginia, 22902. Stock #6501 ISBN 1-55806-619-5 TABLE OF CONTENTS 1.0 Introduction...... 6 4.0 Race and Culture ...... 43 1.1 Something Old, 4.1 Races ...... 43 Something New ...... 6 Humans • Dwarves • Elves • Half-Elves 1.2 A Word from the RMC Team ...... 7 • • Trolls ...... 43-45 1.3 What Is ? ...... 8 4.2 Special Racial Capabilities ...... 46 1.4 Rolemaster Basics ...... 8 4.3 Culture ...... 47 1.5 How to Use Rolemaster ...... 10 4.4 Languages ...... 48 1.6 Definitions and Conventions 4.5 Physical Appearance ...... 49 Definitions • Die Rolling Conventions • Percentile (“1-100”) Rolls • Non-“1-100” Rolls • Unmodified Rolls ...... 11-14 5.0 Stats ...... 52 5.1 Generating Stats ...... 53 5.2 Development Stats ...... 55 2.0 Character Creation Overview ...15 5.3 Primary Stats...... 56 2.1 The Role of the Character ...... 15 5.4 Stat Bonuses...... 57 2.2 The Character Record ...... 17 Defensive Bonus • General Moving Maneuver 2.3 Choosing Profession, Bonus • Bonus to Total Concussion Hits • Realm & Race ...... 19 Resistance Roll Bonus ...... 57-59 Choosing Your Character’s Profession & Realm of Magic • Choosing Your Character’s Race & Culture ...... 20-21 6.0 Background ...... 60 2.4 Generating Your 6.1 Special Abilities and Equipment.... 61 Character’s Stats...... 22 6.2 Special Abilities Descriptions ...... 63 Generating Your Character’s Stat Values • Special Items • Special Wealth ...... 66 Assigning Your 6.3 Special Status ...... 67 Character’s Stats ...... 22-23 6.4 Starting Monetary Resources ...... 68 2.5 Determining Your Character’s Back- 6.5 Experiences and ground ...... 23 Family Background ...... 68 2.6 Choosing Your Character’s Skills ...... 25 Adolescence Skill Development • First Stat Gain • Apprenticeship 7.0 Skills and Ranks ...... 70 Skill Development ...... 25-26 7.1 Skill Rank Bonuses ...... 70 2.7 Final Character Preparation ...... 27 7.2 Skill Rank Development ...... 71 Outfitting • Encumbrance • Totaling Development Points • Skill Development the Bonuses...... 28 Cost • Normal Skill Development • Rapid 2.8 Bringing the Character to Life ...... 32 Skill Development ...... 73-75 7.3 Maneuvering In Armor Skills ...... 77 Notes on Armor Characteristics ...... 78 3.0 Professions ...... 36 7.4 Weapon Skills ...... 78 Weapon Skill Categories • Assigning 3.1 Professions of the Realm of Arms ....37 Costs to Weapon Categories • Skill for Fighter • Thief • Rogue • Warrior Monk .. 37 Weapons Within a Category ...... 78-79 3.2 Professions of The Realm 7.5 General Skills ...... 81 of Channeling ...... 38 Climbing • Swimming • Riding Animal • Cleric • Animist • Healer ...... 38 Disarming Traps • Picking Locks • 3.3 Professions of The Realm Of Essence ... 39 Stalking and Hiding • Perception ... 81-82 Magician (Mage) • Illusionist • Alchemist .... 39 7.6 Magic Skills ...... 82 3.4 Professions of The Realm Learning Spell Lists • Developing Skill Of Mentalism ...... 40 Ranks for Spell Lists • The Spell Gain Mentalist • Lay Healer • Seer ...... 40 Roll • Channeling • Transmitting Power 3.5 Professions That Combine Two Points • Transmitting Spells • Burnout Realms of Magic ...... 40 due to Channeling • Runes • Staves and 3 Sorcerer • Mystic • Astrologer ...... 40-41 Wands • Directed Spells ...... 83-88 3.6 Professions That Combine Arms 7.7 Special Skills ...... 88 And Magic ...... 41 Linguistics • Adrenal Moves • Monk • Ranger • Bard ...... 41 Ambush • Adrenal Defense • Martial Arts • Body Development ... 88-90 7.8 Skill Options ...... 91 7.9 Secondary Skill Descriptions ...... 91 8.0 Equipment and Commerce ..... 96 10.5 Movement, Encumbrance, 8.1 Coinage Standards ...... 96 And Exhaustion ...... 140 8.2 Computing Prices ...... 97 Movement • Base Movement Rate • Pace Calculating Costs ...... 97 • Movement Maneuvers • Encumbrance • 8.3 Equipment...... 98 Exhaustion • Summary • Movement Base Cost Multipliers • Set Cost for Process Summary ...... 140-144 Special/Magical Properties • Spell Bonus 10.6 Injuries, Healing And Death ...... 144 Items • Imbedded Spells • Enchanted Body and Soul ...... 145 Properties • Critical Modification • 10.7 Healing ...... 145 Failure and Fumble Modification • 10.8 Injuries ...... 146 Range Modification • Returning Ability • General Degrees of Injury • Treatment • Slaying and Holy Abilities • First Aid • Recovery from Wounds • Miscellaneous Properties ...... 98-102 Permanent Damage ...... 146-147 8.4 Purchase And Sale Of Goods ...... 102 10.9.Death ...... 148 Using the Purchase and Resale Death due to Concussion Hits • Death due Price Table ...... 103 to Critical Strikes • Death due to Soul 8.5 Price Tables ...... 103 Destruction • The Effects of Death • 8.6 Combat Use Breakage ...... 105 The Deterioration of Stats due to Death • The Breakage Roll • The Departure of the Soul ...... 148-149 Accessory Breakage ...... 105 10.10 Disease ...... 149 Disease Descriptions • Effect Descriptions • Bubonic • Chemical • Genetic • Pneumonic • Psychiatric .... 150-152 9.0 Experience and Advancing Levels 10.11 Poisons 9.1 Experience Guidelines ...... 119 Poison Descriptions • Effect Descriptions Basic Experience Point Values • Circulatory Poisons • Conversion Poisons • Experience Point Multipliers • Muscle Poisons • Nerve Poisons • Reduction Negative Experience Points • Poisons • Respiratory Poisons ...... 152-152 Miscellaneous Experience Points ... 120-121 10.12 Non-Player Characters ...... 154 9.2 Advancing A Level ...... 124 10.13 The Player Characters ...... 156 Stat Gain Rolls • 10.14 The Starting Scenario ...... 158 Skill Development ...... 125-126 9.3 Level Bonuses ...... 126 Combat Bonuses • Level Spell Bonuses • Level Advancement Appendix...... 159 Summary...... 126-130 11-01 Character Record Sheet ...... 160 11-02 Experience Point Sheet ...... 162 11-03 Gamemaster Summary Sheet ..... 163 10.0Running Rolemaster ...... 131 10.1 Start the Players With A Rich Background ...... 131 Index ...... 164 10.2 Start the Game With A Manageable Yet Challenging Adventure ...... 132 10.3 Employ A Framework For Creating Adventure Options During The Course Of The Game ...... 132 10.4 Resolving Actions Affected By Skills ...... 133 Maneuvers • Moving Maneuvers • Assigning a Degree of Difficulty • Maneuver Roll • Maneuver Bonuses and Penalties • Maneuver Results • Moving Maneuver Procedure Summary • Static Maneuvers • Offensive Bonuses • Special Purpose Bonuses • Canceling an Action ...134-138 4 INDEX OF OPTIONAL RULES Option 1: Power Points Based On Stat Bonus ...... 31 Option 2: Professions Versus Realms Of Power ...... 36 Option 3: Animists As Herb Specialists ...... 38 Option 4: Dwarven Alchemists As Channeling Users...... 39 Option 5: Mentalism Monks & Essence Bards. The “Monk / Bard” Controversy ...... 41 Option 6: The “No Profession” Profession ...... 42 Option 7: Random Height, Weight, And Size...... 50 Option 7.1: Alternative Stat Generation Method 1 (Random-Fixed) ...... 53 Option 7.2: Alternative Stat Generation Method 2 (Three Column Method) ...... 54 Option 8: Background Options ...... 61 Option 9: Hobbies ...... 71 Option 10.1: Additional Requirements For Skill Acquisition ...... 71 Option 10.2: Partial Skill Acquisition At Half-Level ...... 72 Option 10.3: Practice For One Skill Rank Each Half-Level ...... 72 Option 11.1: Development Points Based On Stat Bonus ...... 74 Option 11.2: Flat Development Points ...... 74 Option 11.3: Additional Development Points For Secondary Skills ...... 74 Option 12.1: Weapon Skills For Similar Weapons 1 (Half Bonus) ...... 79 Option 12.2: Weapon Skills For Similar Weapons 2 (Half Rank) ...... 79 Option 13: Riding Skills For Similar Animals...... 81 Option 14: Stat Bonuses For Spell Gain Rolls ...... 84 Option 15: Channeling Burnout When Using Spell Law ...... 86 Option 16: Power Point Development (Sp) ...... 88 Option 17: Adding New Skills...... 91 Option 18: Secondary Skills ...... 91 Option 19: Equipment Size ...... 104 Option 20: Additional Experience Point Suggestions ...... 121 Option 21: Extra Stat Gain Rolls ...... 126 Option 22: Stat Reduction Due To Old Age ...... 126 Option 23.1: Expanded Level Bonuses For Professions (RM2) ...... 129 Option 23.2: Expanded Level Bonuses For Professions (RMSS Conversion Friendly) . 129 Option 23.3: Stepped Level Bonuses For Professions ...... 130 Option 23.4: Static Level Bonuses For Professions ...... 130 Option 24: An Alternative Static Maneuver Table...... 138 Option 25: Hiding And Stalking Versus Perception (Opposed Skills) ...... 138 Option 26: Quickness & Agility For Base Movement Rate ...... 140

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