CREDITS Cover Art: Jason Engle; ICE Staff: Interior Art: Peter Bergting, David President: Heike A
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CREDITS Cover Art: Jason Engle; ICE Staff: Interior Art: Peter Bergting, David President: Heike A. Kubasch; Bezzina, Joel Biske, John Dollar, Jesper CEO: Bruce Neidlinger; Ejsing, Craig Henderson, Mike Jackson, Editing, Development, & Production Jeff Laubenstein, Pat Ann Lewis, Larry Staff: Heike A. Kubasch, Bruce Neidlinger, MacDougall, Kent McDaniel, Jennifer Tim Dugger: Meyer, Cara Mitten, Christophe Swal, Carisa Web Mistress: Monica L. Wilson; Swenson, Colin Throm, Keirston Vande Corporate Mascots: Gandalf T. Cat, Kraats, Peter Villumsen, Jonathan White, Rajah T. Cat, Phoebe T. Cat, Matsi T. Cat, Kieran Yanner; Ember T. Cat; Art Direction: Jeff Laubenstein; ICE Cheering section & Moral Support: Project Specific Contributions: Karl & Helga Kubasch, John Seal, Claudia, Editor: Tim Dugger, Heike Kubasch, Alexandra, Annie & Emil Aulum, Elke Marc Rosen; Lübbert, Inge Bendfeldt, Peggy, Christoph, Cover Graphics: Jeff Laubenstein; Helen & Rickmar Bendfeldt, Judy & Pagemaking: Sherry Robinson; Hasmukh Shah, Dax Foster, Tim & Genii Proofreading: Monica Wilson, Williams, Bob & Sally Kuntz, John Ross, Tim Dugger, Heike Kubasch, Sherry Brad Williams, Brent Knorr, Jonathan Dale, Robinson, Thom Jones & the RMC Team; Mario Butter, Robert J. Defendi, Nicholas Manuscript Enhancements: RMC Team; M. Caldwell, and the Guild Companion Original New Material: Cormac Doyle, (www.guildcompanion.com), Ken-ichi Tim Dugger, Matt Hanson, Allen Maher Futaba the RMC crew and all ICE fans Andrew Ridgeway, and Marc Rosen; everywhere: Thanks for keeping the faith! RMC Team: Marc Rosen (LordMiller - Team Leader) ; Neil de Carteret (Ned); Original Spell Law Design: S. Coleman Cormac Doyle (Cormac Doyle); Ryan Charlton, Peter C. Fenlon Jr., Terry K. Fuerst (Eiseg); Michael Garcia (Maikeru); Amthor; Matt Hanson (Vroomfogle); Brent Knorr Original Spell Law Playtesting & (Ob1knorrb); Allen Maher (allenrmaher); Special Contributions: Mike Allen, Terry K. Marian Münch (munchy); Andrew Amthor, Kevin Barret, Deane Begiebing, Ridgway (Ictus); James Blevins, Brian Bouton, Steven Bouton, Special Thanks To: The ICE Forum Richard H. Britton, Chris “The Culpeper moderators;Nicholas H.M. Caldwell, Kid” Christensen Leonard “Swamp” Cook, Robert J. Defendi, Thom Jones, Jay Moran; Bill Covert, Robert Lawson Davis, Bill Downs Kurt H. Fischer, Charles P. Goforth Jr., Joy Hatchette, Judy Hnat, Howard “Hotline” Huggins, , Sam “Manwe” Irvin, Roger Jarrett, Olivia H. Johnston, Heike Kubasch, Mike Lazar, Chuck “Is it live or is it Memorex?” Moran, Bruce R. Neidlinger, Jessica Ney, Ted Pfaltz, Carl Pitt, Sheldon Price, Terry Pryde, Kurt Rasmussen, John David Ruemmler, Bruce “Cool Guy” Shelley, Larry “Rogue” Simms, Ruth Sochard, Brenda G. Speilman, Gary Stipe, Mark &Polly Strovink, David Wagner Mitch Walker, 2 James D. Walter, Tommy “Honest, I Won’t Work Today” Williams, The Design Group. Copyright © 2007 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman St, Charlottesville, Virginia, 22902. Stock #6503 ISBN 1-55806-621-7 TABLE OF CONTENTS 1.0 Introduction ................ 5 4.0 Resolving Spell Effects ... 37 5.2 Item Creation ................ 54 Spell Lists ........................... 5 4.1 Non-Attack Spells (Base Creating The Base Item .... 54 General Guidelines ............ 6 Casting Roll: BCR) ...... 37 Base Items ......................... 54 Introduction from the Spell Failure ...................... 37 Enchanting An Item ........ 55 RMC Team .................... 6 4.2 Base Attack Spells ......... 37 Intelligence and Will ....... 55 1.2 Rolemaster ....................... 7 Base Attack Rolls (BAR) ... 38 Bonuses ............................ 57 1.3 Die Rolling Conventions .. 7 Unmodified Rolls ............ 38 Special Enchantment ....... 58 Percentile (”1-100“) Rolls ...... 8 Modifications To The Base Imbedding Spells ............ 58 Non-“1-100” Rolls .............. 8 Attack Roll.................. 38 Normal Imbedding ......... 58 Unmodified Rolls (UM).... 8 Effects Of The Base Charged Items: Wands, 1.4 Definitions ...................... 9 Attack Roll.................. 38 Rods, Staves ............... 58 2.0 Magical Basics ........... 11 Resistance Rolls ............... 39 Daily Items ....................... 59 2.1 History of Magic............. 11 Modifications To The Constant Items ................. 59 Proto-Magic ....................... 11 Resistance Roll ........... 39 Researching Imbed Spells . 59 Ritual Magic ...................... 11 The Resistance Roll Table 40 5.3 The Cost Of Making Arcane Magic ..................... 11 4.3 Elemental Attack Spells 40 Magic Items ............... 60 2.2 Realm Magic .................. 12 Elemental Attack Rolls Time Cost .......................... 60 Channeling ........................ 12 (EAR) ........................... 40 Required Spell Essence ............................... 12 Caster Modifications To Casting Costs ............. 62 Mentalism ......................... 13 The EAR ....................... 41 Material And Money ....... 62 Hybrid Magic ................... 13 Target Modifications To Making “Artifacts” ........... 62 Future Magic ..................... 14 The EAR ....................... 41 5.4 Lord Research ............... 62 Arms ................................... 14 Area Spells ........................ 42 5.5 Special Item Creation ... 63 2.3 Spell List Classifications ... 14 Result Determination ...... 42 6.0 Gamemaster Notes ... 64 Classifications ................... 14 4.4 Critical Strikes .............. 42 6.1 Spells and Personal Aura . 64 Base Spell Lists .................. 14 4.5 Critical Strike Results .. 43 6.2 Magic and Skills .......... 64 Closed Spell Lists .............. 14 Overall Guidelines........... 43 Channeling ....................... 64 Open Spell Lists ................ 14 Large And Super-Large Transmitting Power Points . 65 Evil Spell Lists ................... 14 Creatures .................... 43 Transmitting Spells.......... 65 2.4 Spell User Large Creature Critical Burnout Due to Channeling . 66 Classifications ............ 15 Strikes ......................... 44 Directed Spells ................. 66 Pure Spell Casters ............. 15 Super-Large Creature Lore, Magical .................... 67 Hybrid Spell Casters ........ 16 Critical Strikes ............. 44 Meditation ....................... 67 Semi-Spell Users............... 16 Slaying Criticals ............... 44 Runes (SM) ....................... 67 Evil Spell Casters .............. 17 Immune Creatures ........... 44 Spell List (Spell List Non Spell Casters ............. 18 4.6 Critical & Fumble Acquisition Skill) ......... 68 3.0 Spell Basics ................ 19 Result Key ................... 44 Spell Mastery ................... 68 3.1 Developing Skill Ranks For 4.7 Spell Types .................... 45 Staves and Wands Spell Lists .................... 19 Defensive Spells ............... 45 (Attunement) .............. 68 The Spell Gain Roll (SGR) ...... 20 Force Spells ...................... 45 6.3 Adding Flavor to Magic69 3.2 Learning A “Portion Of Healing Spells .................. 45 Casting.............................. 70 A List”........................... 21 Informational Spells........ 46 Form.................................. 70 The Learnable Portions ....... 21 Phantasm & Illusions ...... 47 Sound ............................... 70 Restrictions .......................... 21 Utility Spells .................... 48 Feel .................................... 70 Extra Base Lists ................... 22 Directed Spells ................. 49 6.4 Criticals For 3.3 Spell Casting ................. 25 Ball Spells ......................... 49 Non-Attack Situations . 70 Casting Requirements ........ 25 Mind/Mental 6.5 Healing ......................... 70 Casting Level .................... 25 Attack Spells............... 49 7.0 Expanded Spell Notes72 3.4 Power Points ................. 27 Subconscious Spells ........ 49 7.1 Elemental Spells ............ 72 Hybrid Power Points ....... 28 4.9 Definitions Of Spell Criticals ............................ 72 Miscellaneous .................. 29 Terms .......................... 49 Specific Elements ............. 74 3.5 Time Required To The Spell Description Key .. 50 7.2 Attacks against Items and Cast A Spell ................ 29 Abbreviations................... 50 Material Integrity ...... 76 3.6 Casting Styles ............... 30 Spell Classes ..................... 50 Breaching ......................... 77 Channeling ....................... 30 Special Spell Codes.......... 50 Special Spell Effects......... 78 Essence .............................. 30 Duration (D:) .................... 50 Cracks Call ....................... 78 3 Mentalism ......................... 31 Range (R:)........................... 51 Weapon Breakage ............ 78 Hybrids.............................. 31 5.0 Magical Research & Heating and Spell Visibility .................. 32 Item Creation ............... 52 Cooling Items ............ 78 3.7 Magic Items .................. 32 5.1 Spell Research ............. 52 7.3 Invisibility ..................... 80 Bonus Items ...................... 32 Limitations ....................... 52 7.4 Dreams: Symbols, Imbedded Spell Items ..... 34 Requirements For Sources and Locales.... 81 3.8 Extraordinary Spell Research ............. 53 Realm Source and Dreams . 81 Spell Casting .............. 34 Successful Research .......... 53 Location and Dreams ...... 82 7.5 Entities (Demons, Permanent Spells ............