Legacy of Blood by Steve Perrin and Katherine Kerr

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Legacy of Blood by Steve Perrin and Katherine Kerr Sample file MAP III im• • • • • •• •• • • •• • • • • m 2 2 2 4 •H 4 2 2 2 2 1 T 1 ••••• o •••mm* €3" MMHB — Q- JL ••••I •mmmmi a- •mmmmi •mmmmi a- o ^— — 1 I 1 II ••••mi 2 %] I •MB •BBBl f 2 1 •r 1 I 1 1 •••*• •mama 4 5 3 5 1| 2 2 2 | I r JL JL _ •••• Firs _L _L I ! I I I 1 I I [ 14 I I —o •CD- fr% c I ° •••••• T I D 6 6 v ,14 6 6 6 l I i 5^ T 12 U , 6 11 - ••••• — o LL D < 7 I U ••••ffrjll 13 10 L l I I I 0 D 26 Sample file 19 21 •i •••••1 •ammi ••••• 24 1^ 1 IL 127 I 17 6 4 21 -B- I U 25 4| I I I 20 18 1 L21 I i 18 li 2? 21 21 21 21 21 ^^^^e ••••• ••••• ••••• L r o 1 23|22 | T 21 21 21 21 21 21 21 |21 21 21 21 21 f •••••I •BBBBl ••••• •••••1 •••••1 •mBBBBI _ ••••• ••• _ \Third Floor1 X _ Main Gate Trt 5 >— Sample file i 1 = iFenhold Mar 2 = Fenhdid Towi1 East Riding" Barnaby-undeT-BrSmble lollydown-Y see adventure de^6riptior see adventure des s! Festival site Scale: 1 hex =\2 miTes °1987 TSR, Inc. All Rights I Players' Map of Fenhold Forest toj^lfheim "Barnaby-under-Bramble-^v i T l T t 1 ; , (; ; T MTp !MTT 'J ^' ' •< i '-< ,-^ '' ^i» ''il [^wjmlfJtfcujW^^ I r-esnvai sue Sample file { ( XI/ I'AV ^'I >' \ \ ' L tf i'':"''"*'•• Companion-Level Module Legacy of Blood by Steve Perrin and Katherine Kerr TABLE OF CONTENTS HOW TO RUN THIS ADVENTURE 2 DM BACKGROUND 2 Fenhold 2 DM Notes 3 On Darokin 3 THE NEW HEIR 4 Starting the Adventure 4 Traveling to the Capitol 4 In Darokin 4 Player Information 5 The Dominion Statistics 5 Credits: Staying in Darokin 6 On To Fenhold 7 Editing: Heike Kubasch Arriving in Fenhold 8 Cover Art: Clyde Caldwell The Manor House of Fenhold 9 Interior Art: Eric A. Gehlin FENHOLD 11 Typesetting: Betty Elmore Player Notes 11 Cartography: Stephanie Tabat, Sue Myers, DM Notes 11 Gloria Habriga, and Dave Sutherland The Dominion 11 Thanks to Playtesters: ADVENTURESampleS IN FENHOL fileD 17 Alan Cohn, Douglas Friedman, Dawn DM Notes 17 Friedman, Steve Henderson, Barbara The Annoyances 17 Huguley, Howard Kerr, Heather Mace, The Dragon 17 Devin McKinney The Kidnapping 18 Original Maps by Jon Jacobsen The Festival of the Fens 20 INTO THE GREAT SWAMP 21 e 1987 TSR Inc. All Rights Reserved. Printed in U.S.A. Finding Barzan 21 Traveling Through the Swamp 21 DUNGEONS & DRAGONS, D&D, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by Barzan's Lair 21 TSR, Inc. Barzan's Tactic's 24 Distributed to the book trade in the United States by Random ENDING THE ADVENTURE 25 House, Inc., and in Canada by Random House of Canada, Ltd. Totaling the Points 25 Distributed to the toy and hobby trade by regional distributors. Dis- tributed in the United Kingdom by TSR (UK) Ltd. Further Adventures 25 Uneasy Alfheim 25 This adventure is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of The Sunken City 26 the material or artwork contained herein is prohibited without the Clearing the Swamp 26 expresss written permission of TSR Inc. NEW MONSTERS 27 TSR, Inc. TSR UK Ltd. Giant Swamp Eel 27 POB 756 The Mill, Rathmore Road Giant Freshwater Slug 27 Lake Geneva Cambridge CB14AD Swamp Velya 27 WI 53147 United Kingdom Swamp Snapping Turtle 28 Nekrozon 28 NPC STATS 29 Pre-Generated Player Characters 29 Friendly NPCs 30 Barzan and his Allies 30 ISBN 0-88038-487-5 9210 HOW TO RUN THIS ADVENTURE Legacy of Blood is designed for a party of lawful Each chapter presents two kinds of materi- give him a touch of personality. He might talk on adventurers, 15th to 19th level, who do not al. On the one hand, there are key encounters and on about his ailments while the characters already rule dominions of their own. The and encounter areas, with scripted text at are trying to extract important information from party should have a combined experience important points in the action. (As always, him, or he might be a backbiting gossip. His ail- level of at least 90 and a good selection of read only the text in boxes to your players.) ments or gossip might be a vital clue to the mys- magical items. It is also important that the On the other hand, there are descriptions of tery that the characters must solve. party include a high level magic-user. The basic situations and NPCs. Do not dismiss Although Legacy of Blood is set in the on- DM can look at the ready-to-use characters this background as "local color" only. It can going D&D® campaign world, it can be in the NPC section and use them as a guide to easily be developed in greater detail to pro- adapted for use in any other universe. Place the proper party strength. vide you with many dramatic opportunities. the swamp in a logical relationship to the rest This module is an example of how a small For example, the module only sketches in the of your world's terrain, but remember that, area may be developed in detail to provide capital city of Darokin. The DM could easily since its origin is magical, it should be larger many opportunities for role playing. Legacy of map the city and add political intrigue, than normal geography would allow. Second, Blood contains a detailed description of a encounters with thieves, and other dangers. note that the ruling government in the mod- dominion, complete with important NPCs, There are notes and background material for ule is a republic. If you wish the dominion to location descriptions, and internal politics. In the DM at the beginning of each chapter. be part of a feudal government, change the addition, the module includes a mystery for Always read these before beginning play in that tides of the various officials and important the players to solve. chapter. Make notes of the ways to expand the persons. In this case, the peasants would be It is especially important that the DM read material and bring it to life by adding details or much more timid than the free farmers and through the entire module before beginning play. small problems for the characters to solve. fishers of the module. Finally, some of the vil- °Vbu must be thoroughly familiar with the villains Feel free to add color to the bare bones of the lains are fugitives from justice. Change their in order to run their evil schemes properly. tables. If you roll a farmer on an encounter table, countries of origin to places in your world. DM BACKGROUND Over the years, the Republic of Darokin has In his will, Rolph left Fenhold to a dis- rary stewardship passed to Lord Geraint, a been expanding into the empty lands on its tant cousin. If the players are running die loyal but incompetent man whose poor borders. Many of these new dominions are ready-to-use characters in die module, die judgement has demoralized everybody. in a circle around the nation and forest of heir is Lord Hugh of Redkmds. If die players Almost all of Rolph's retainers and offi- Alfheim. By treaty with the reclusive elves, are using dieir own characters, die DM cials have left in disgust, and his subjects Darokin may colonize these dominions and should give die dominion to die highest constantly grumble about his misrule. act as a buffer between Alfheim and the oth- level fighter who has no lands of his own. Worst of all, an insane chaotic magic- er nations of the continent. The modulSamplee dius provide files one character user covets die dominion. Barzan of the One of these buffer dominions, widi a dominion, but die DM can rest Black Hand was briefly employed by Rolph Fenhold, came under the rule of Lord assured that this inheritance is not an easy to cast spells for die swamp project (mostly Rolph, who in his day was a famous gift. Keeping Fenhold will take all of die lower water and wall of stone). As he explored adventurer. A good ruler despite his odd- character's resources and a great deal of die fringes of die Great Swamp, he discov- ities, Lord Rolph was obsessed with help from his friends. ered a vast Elemental gate to die Plane of making improvements in his dominion. The players of die odier party mem- Water made permanent by die wish of Fenhold takes its name from the swamp bers might wonder why dieir characters some long-forgotten wizard, whose strong- occupying its southern half. The origins of should risk life and limb to help the new hold lay in die ruins of an ancient city, now the Fen are shrouded in mystery, unlike heir. Thanks to its ongoing expansion, drowned in die swamp. those of the Malpheggi swamp, which occu- die republic needs friendly and powerful Barzan is convinced that possessing pies much of southern Darokin. Lord characters on its borders. If the odier diis gate is his first step on the padi to Rolph was fascinated with the notion of party members perform well, diey may Immortality, and is determined to keep it draining part of the swamp and/or building be rewarded widi dieir own lands.
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