8Th Annual Soka Education Conference 2012

Total Page:16

File Type:pdf, Size:1020Kb

8Th Annual Soka Education Conference 2012 This file has been cleaned of potential threats. If you confirm that the file is coming from a trusted source, you can send the following SHA-256 hash value to your admin for the original file. dfa307d574804aa45ce57abc2388db27fab31dbfb9d62f273a31ae5c0260c986 To view the reconstructed contents, please SCROLL DOWN to next page. 8TH ANNUAL SOKA EDUCATION CONFERENCE 2012 SOKA UNIVERSITY OF AMERICA ALISO VIEJO, CALIFORNIA FEBRUARY 18TH & 19TH, 2012 PAULING 216 Disclaimer: The contents of the papers included in this volume do not necessarily reflect the opinions of the Soka Education Student Research Project, the members of the Soka Education Conference Committee, or Soka University of America. The papers were selected by blind submission and based on a one page proposal. Copyrights: Unless otherwise indicated, the copyrights are equally shared between the author and the SESRP and articles may be distributed with consent of either part. The Soka Education Student Research Project (SESRP) holds the rights of the title ―Soka Education and Democracy.‖ For permission to copy a part of or the entire volume with the use of the title, SESRP must have given approval. The Soka Education Student Research Project is an autonomous organization at Soka University of America, Aliso Viejo, California. Soka University of America Soka Education Student Research Project 1 University Drive Aliso Viejo, CA 92656 Office: Student Affairs #316 www.sesrp.org [email protected] Soka Education Conference 2012 Program (Pauling 216) Saturday February 18th, 2012 Time Event Speaker 9:00-9:30 Please enjoy Coffee, Bagels, and Fruits Continental Breakfast outside 9:30 Dr. Danny Habuki Opening Words (President of SUA) 9:45 Introduction of Soka Education Student Research SESRP Members Project 9:50 Critical Play: A Tool for Communal Inquiry and Menelik Tafari Agency (c/o 2012) 10:20 Exploring the Validity of Videogames as a Source Aaron Freedman and Tool for Value Creation (c/o 2012) 10:50 Exploring the Creation of Soka and Steiner Kaz Iguchi Education: A Comparative Study of Tsunesaburo Guest Presenter from Soka University Makiguchi and Rudolph Steiner 11:20 Lunch Please enjoy lunch in the cafeteria 12:45 Kasia Grycuk Keynote Introduction SESRP Coordinator 12:50 Judith R. Accardi, Psy.D Keynote Speaker Executive Director of Play Mountain Place 1:50 Break Please enjoy refreshments outside 2:00 An Ecology of Human Life Yui Takishima & Nate Maynard (c/o 2012) 2:35 Ryan Hayashi, Ritsuko Rita, Takako Makiguchi Translation: Research into Community Masui, & Satomi Ueno Studies as the Integrating Focus of Instruction (c/o 2012) 3:05 Please enjoy refreshments outside Break 3:20 Dr. Dana Garuprasad (Farm School, Aliso Viejo) Panel: From Theory to Praxis Dr. Shivani Burrows-Goodwill (Waldorf School, San Diego) Cornelia Kull (Anneliese School, Laguna Beach) 4:50 Closing Words Dr. James Spady Sunday February 19th, 2012 Time Event Speaker TBA All Alumni, Students, Keynote, Alumni Breakfast Presenters 12:30 Dawn Minette Welcome Back (c/o 2006) 12:45 The Compatible and Complimentary Principles and Koichi Yoshikawa Functions of Positive Psychology and Soka (c/o 2005) Education: Empirical Measures of Happiness and Global Ethos 1:20 José Ramon Montero Dr. Tomas Crowder-Taraborelli Special Interest Workshops Simone Barclay (c/o 2012) Menelik Tafari (c/o 2012) 2:10 The Use of Education: Montaigne, Nietzsche, and Alessandra Aristimuño Makiguchi (c/o 2013) 2:45 Please enjoy refreshments outside Break 3:00 Simon Hoffding (c/o 2008 ) Soka Education in the Light of Virtue Ethics and (& Gonzalo Obelleiro c/o 2005) Phenomenology 3:50: Jihii Jolly From George Orwell to Media Literacy: Soka (c/o 2011) Education for Informed Media Consumers 4:25 Closing Words TBA Table of Contents Introductory Letter SESRP Conference 1 Committee Biographies Conference Personnel 2 Critical Play: A Tool for Communal Inquiry and Agency Menelik Tafari 7 Exploring the Validity of Videogames as a Source and Tool for Aaron Freedman 26 Value Creation By Ryan Hayashi, Makiguchi Translation: Research into Community Studies as Takako Masui, Ritsuko 37 the Integrating Focus of Instruction Rita, and Satomi Ueno An Ecology of Human Life Nathaniel Maynard and 55 Yui Takishima Exploring the Creation of Soka and Steiner Education: 65 A Comparative Study of Tsunesaburo Makiguchi and Rudolf Kazuhiro Iguchi Steiner The Compatible and Complimentary Principles and Functions 74 of Positive Psychology and Soka Education: Empirical Koichi Yoshikawa Measures of Happiness and a Global Ethos The Purpose of Education: Montaigne, Makiguchi, Nietzche Alessandra Aristimuno 88 Analyzing the Development of Makiguchi‘s Value-Creating Nozomi Inukai Education: It‘s Relation to Nichiren Buddhism 95 From George Orwell to Media Literacy: Jihii Jolly 104 Soka Education for Informed Media Consumers Dear Guests, Faculty, Staff, and Students of Soka University of America (SUA), Our eighth annual Soka Education Conference will take place on February 18th and 19th, 2012. For a second year running the Soka Education Student Research Project (SESRP) has decided to hold this year‘s conference without a theme to allow students the creative freedom to explore many different facets of value-creation education. From this plethora of various ideas, we were able to draw on several important themes related to Soka Education. The conference will present the work of students and scholars both within and outside of the SUA community. Mr. Menelik Tafari and Mr. Aaron Freedman look at the subject of experiential education focusing on how tools such as video games and community play can create valuable learning. Mr. Ryan Hayashi, Ms. Ritsuko Rita, Ms. Takako Masui, and Ms. Satomi Ueno present us with their own analysis and translation of a chapter of Makiguchi‘s ―Community Studies.‖ Ms. Yui Takishima and Mr. Nathaniel Maynard will explore the relationship between Soka Education and environmental education. Mr. Kaz Iguchi will present us with a comparative pedagogical study of Tsunesburo Makiguchi and Rudolf Steiner, both of whom championed the cause of humanistic education in their respective societies during WWII. Mr.Koichi Yoshikawa has looked at the complimentary principles and functions of positive psychology and Soka Education, focusing on the ideas of happiness and Global Ethos. Ms. Alessandra Aristimuno writes about the works of Montaigne, Nietzsche, and Makiguchi and the purpose of education from the view point of these three great thinkers. Mr. Gonzalo Obelleiro and Mr. Simon Hoffding explore Soka Education in the light of Virtue Ethics and Phenomenology and Ms. Jihii Jolly has chosen to focus on Media Literacy and the role of Soka Education in encouraging informed media consumerism. This year we will also hold a panel with three leading educators: Dana Garuprasad from the farm school in Aliso Viejo, Dr.Shivangi Burrows-Goodwill from the Waldorf School in San Diego, and Cornelia Kull, an SUA alumni currently working at the Anneliese School in Laguna Beach. These local educators will form a panel to discuss the various practices of humanistic education within their institutions. Our workshops and special interests groups will also be facilitated by various SUA students, faculty, and outside educators, with the goal of providing smaller groups to discuss more specific aspects of Soka education. This year we are honored to welcome keynote speaker Judith R. Accardi, who for over 25 years has been a mentor, teacher, Assistant Director, Co-Director, and the Program Director in both the preschool and elementary school programs of Play Mountain Place in Los Angeles. Since 1999, Mrs. Accardi has been the Executive Director and overall School Director of the school. In all of these roles, she has led many workshops and seminars in Humanistic Education, Peaceful Parenting Support and Education, Communication Skills, and Non-Authoritarian Conflict Resolution. She is also a Licensed Clinical Psychologist in private practice. We feel Mrs. Accardi‘s in-depth experience in the educational arena will be a great source of learning for students and faculty alike and further our discussion and understanding of Soka Education within the broader context of humanistic education. We sincerely hope that this conference will inspire SUA to seek connections between Makiguchi‘s pedagogy and the ideas emanating from local educators to form a greater network of like- minded pedagogists. We also hope that while furthering our research into the ever evolving meanings of Soka Education, we will also be able to explore its applicability in a variety of different fields. It is our intention that the conference will open SUA to the local community and allow the participants to engage in dialogue with the representatives from the alternative schools in our most immediate environment. In doing so, the conference will serve as an important opportunity to understand and renew SUA‘s mission among students and faculty for the purpose of fostering capable people committed to living contributive lives. Thank you for all of your contributions! Sincerely, Soka Education Student Research Project 1 Menelik Tafari, a current senior at Soka University of America, has spent the last eight years working with various community action programs, organizations, and networks to facilitate intercultural encounters and the civic participation of youth. His research stands at the point where experiential, civic, interpersonal and intercultural education intersect with play theory and game studies. He characterizes his work
Recommended publications
  • Dowload PAX 2010 Photo Book
    PAX year book 2010 by Nickeledge Photography, Pixel Art, Layout, Introduction by: Tom Dougherty (NickelEdge) Introduction Edited by: Chris Caruso thanks for the help DantePendragon PAX year book 2010 SECOND EDITION FIRST PRINTING on Demand printing pax.nickeledge.com Photography & Pixel Art: © Thomas Dougherty 2011 Speciacl thanks: all of Metroid Metal Grant Henry Kirbby Danimal Cannon Dan Talylor Kevin Lawrence Paul & Storm Shota Nakama Video Game Orchestra Jonathan Coulton Mc Frontalot Minibosses Protomen Anamanaguchi Mike, Jerry, Kiko & Khoo the ENFORCERS you guys rock AND everyone I got to meet while at PAX PAX Changes Everything I have games to play & thousands of friends to talk with. -NickelEdge For a few days we come together free of judgment and undaunted by what those outside think. A shared passion for video games makes the long lines bearable and we bond over ques- tions like “what DS game is that?” or “Did you play this?” PAX is like a sand box game, there is no one right way to enjoy it. You can bring your rig and enjoy a massive LAN party, or hit up the free play area. Be a rock god up on stage with Rock Band. Or maybe your just taking a nap on a Sumo Bag. We the loyal fans can catch trailers and demos scattered around the exhibit halls in search of the one game we must play, only to discover ten more that enthrall us. Spread throughout, like so many random encounters are the opportunities to pick up the gathering swag and the merch that will weigh our suitcases down on the journey home.
    [Show full text]
  • Penny Arcade: Volume 8: Magical Kids in Danger PDF Book
    PENNY ARCADE: VOLUME 8: MAGICAL KIDS IN DANGER PDF, EPUB, EBOOK Mike Krahulik,Jerry Holkins | 112 pages | 11 Sep 2012 | Oni Press,US | 9781620100066 | English | Portland, United States Penny Arcade: Volume 8: Magical Kids in Danger PDF Book The wares of the poor little match girl illuminate her cold world, bringing some beauty to her brief, tragic life. He has a fascination with unicorns , a secret love of Barbies , is a dedicated fan of Spider-Man and Star Wars , and has proclaimed " Jessie's Girl " to be the greatest song of all time. Thompson proceeded to phone Krahulik, as related by Holkins in the corresponding news post. The transformation of humanity through nano… More. PC Gamer. Jul 09, Kevin Gentilcore rated it really liked it. Anyway, people probably already know whether or not they like Penny Arcade. Retrieved March 23, Retrieved May 10, Unless you are a major geek like me, you have no idea what Penny Arcade is. Entertainment Weekly. Retrieved July 26, Retrieved May 9, The comics are from , the commentary from , and both are reflecting an industry that moves rapidly, so both are often unintentionally humorous just in regards to how things have fallen out since. To see what your friends thought of this book, please sign up. He has just enough fuel to reach the planet—then he finds that he has a sto… More. Some of these works have been included with the distribution of the game, and others have appeared on pre-launch official websites. Good collection, quick read. Published September 11th by Oni Press first published August 29th Want to Read Currently Reading Read.
    [Show full text]
  • The History of Web Comics Pdf Free Download
    THE HISTORY OF WEB COMICS PDF, EPUB, EBOOK T. Campbell | 192 pages | 06 Jun 2006 | Antarctic Press Inc | 9780976804390 | English | San Antonio, Texas, United States The History of Web Comics PDF Book When Alexa goes to put out the fire, her clothes get burnt away, and she threatens Sam and Fuzzy with the fire extinguisher. Columbus: Ohio State U P. Stanton , Eneg and Willie in his book 'The Adventures of Sweet Gwendoline' have brought this genre to artistic heights. I would drive back and forth between Massachusetts and Connecticut in my little Acura, with roof racks so I could put boxes of shirts on top of the car. I'll split these up where I think best using a variety of industry information. Kaestle et. The Creators Issue. To learn more or opt-out, read our Cookie Policy. Authors are more accessible to their readers than before, and often provide access to works in progress or to process videos based on requests about how they create their comics. Thanks to everyone who's followed our work over the years and lent a hand in one way or another. It was very meta. First appeared in July as shown. As digital technology continues to evolve, it is difficult to predict in what direction webcomics will develop. The History of EC Comics. Based on this analysis, I argue that webcomics present a valuable archive of digital media from the early s that shows how relationships in the attention economy of the digital realm differ from those in the economy of material goods.
    [Show full text]
  • Introduction: Research Question, Literature Review and Methodology
    Daisaku Ikeda's philosophy of peace: Human revolution, dialogue and global civilization. Item Type Thesis Authors Urbain, Olivier Rights <a rel="license" href="http://creativecommons.org/licenses/ by-nc-nd/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by- nc-nd/3.0/88x31.png" /></a><br />The University of Bradford theses are licenced under a <a rel="license" href="http:// creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Licence</a>. Download date 28/09/2021 12:02:44 Link to Item http://hdl.handle.net/10454/3354 1 Introduction: Research Question, Literature Review and Methodology Point of Departure and Overview of the Research This work can be placed in the general context of a study of the contributions of religions, in particular Buddhism, to peace theory, with a focus on the writings of Daisaku Ikeda, the leader of the Japanese Buddhist movement Soka Gakkai (SG) and its worldwide extension, the Soka Gakkai International (SGI). “Soka” in Japanese means “Value Creation,” the capacity of human beings to create something positive out of any circumstance, and this research seeks to clarify the underlying theoretical principles and values at the basis of the SGI movement and the activities of its leader, through a textual analysis of his writings. Coming from a different tradition, and apparently without awareness of Ikeda’s Buddhist concepts, the Austrian psychiatrist and holocaust survivor Victor Frankl expressed the essence of his own philosophy in a 1984 postscript to his work Man’s Search for Meaning. The following passage provides an excellent formulation of the essence of Soka, or Value Creation, in secular terms: (...) “Saying yes to life in spite of everything,” (...) presupposes that life is potentially meaningful under any conditions, even those which are most miserable.
    [Show full text]
  • Soka Education Conference
    7th Annual Soka Education Conference February 19-21, 2011 7TH ANNUAL SOKA EDUCATION CONFERENCE 2011 SOKA UNIVERSITY OF AMERICA ALISO VIEJO, CALIFORNIA FEBRUARY 19TH, 20TH & 21ST, 2011 PAULING 216 Disclaimer: The content of the papers included in this volume do not necessarily reflect the opinions of the Soka Education Student Research Project, the members of the Soka Education Conference Committee, or Soka University of America. The papers were selected by blind submission and based on a one page proposal. Copyrights: Unless otherwise indicated, the copyrights are equally shared between the author and the SESRP and articles may be distributed with consent of either party. The Soka Education Student Research Project (SESRP) holds the rights of the title “7th Annual Soka Education Conference.” For permission to copy a part of or the entire volume with the use of the title, SESRP must have given approval. The Soka Education Student Research Project is an autonomous organization at Soka University of America, Aliso Viejo, California. Soka Education Student Research Project Soka University of America 1 University Drive Aliso Viejo, CA 92656 Office: Student Affairs #316 www.sesrp.org [email protected] Soka Education Conference 2011 Program Pauling 216 Day 1: Saturday, February 19th Time Event Personnel 10:00 – 10:15 Opening Words SUA President Danny Habuki 10:15 – 10:30 Opening Words SESRP 10:30 – 11:00 Study Committee Update SESRP Study Committee Presentation: Can Active Citizenship be 11:00 – 11:30 Dr. Namrata Sharma Learned? 11:30 – 12:30 Break Simon HØffding (c/o 2008) Nozomi Inukai (c/o 2011) 12:30 – 2:00 Symposium: Soka Education in Translation Gonzalo Obelleiro (c/o 2005) Respondents: Professor James Spady and Dr.
    [Show full text]
  • How Ed Reformers Push the Wrong Theory of Learning
    http://www.truth-out.org/marion-brady-how-ed-reformers-push-wrong-theory-learning63596 Truthout Share495 Marion Brady: How Ed Reformers Push the Wrong Theory of Learning Tuesday 24 August 2010 by: Marion Brady | Washington Post | Report In alphabetical order: Mike Bloomberg, mayor of New York City. Eli Broad, financier and philanthropist. Jeb Bush, ex-Florida governor and possible 2012 presidential contender. Arne Duncan, U.S. Secretary of Education. Bill Gates, business magnate and philanthropist. Joel Klein, chancellor of New York City schools. In education issues, mainstream media sometimes call these gentlemen, “The New Progressives.” They’re major movers and shakers in the current reform effort. None is, or has ever been, a teacher. Many think that’s a very good, even a necessary thing. It’s widely believed that American education is a mess, that teachers deserve most of the blame, and that they either can’t or won’t clean the mess up. What’s needed, it’s thought, are no-nonsense leaders – CEOs from business, lawyers, politicians, ex-military officers. The New Progressives are on a roll. Their views are sought after and respected by congressional committees. They have money, and cash-starved school districts will do whatever it takes to get some of it. Their press conferences are well-attended. Most newspaper editorial boards share their perspective, so their op-eds get published. The Common Core State Standards Initiative they strongly supported -- if not helped engineer -- has already been adopted by more than half the states. Leading Democrats and Republicans are on board. Those who question their top- down approach to reform have been neutralized by labeling them “obstacles to progress,” “reactionaries,” “union shills.” A recent press release provides an example of the New Progressives’ long reach: “NBC Universal presents ‘Education Nation, ’ an unprecedented week-long event examining and redefining education in America.” The event will be held in Rockefeller Center in September, 2010.
    [Show full text]
  • The SGI Within the Historical Context of Buddhism —And Its Philosophical Basis—
    The SGI within the Historical Context of Buddhism —and its Philosophical Basis— Yoichi Kawada I. Introduction HERE are several angles from which research about the Soka TGakkai and Soka Gakkai International (SGI) can be conducted—for example, from the perspectives of international politics, organizational theory, a grass-roots movement, or a sociological one. However, the Soka Gakkai and SGI define themselves as a movement for contributing to peace, culture and education based on Buddhist philosophy. They have sprung forth as Buddhist organizations in the twentieth-century from the wellspring of the long history of Buddhist tradition in the East. At their core, they are both organizations that aim for the worldwide promotion of and place as its central focus, the principles in the Lotus Sutra. This teaching is one of the most important texts of Mahayana Buddhism, and after its introduction through religious channels in China and Japan, it became a significant source of inspiration for culture, the arts, and architecture across many Eastern ethnic groups. As a matter of course, the interpretation and practical application of the ideas in the Lotus Sutra have changed according with the times, and have taken on a highly unique character in the present century, but still remains the main sutra of the Soka Gakkai and SGI. The Soka Gakkai and SGI’s interpretation of the Lotus Sutra is based on that of T’ien T’ai of China and Nichiren of Japan, who both deep- ened its philosophy and made it more practical. In addition, through the actions of Tsunesaburo Makiguchi, the first president of the Soka Gakkai during World War II, and through the religious experience of Josei Toda, the second president of the Soka Gakkai while in prison, an even more modern interpretation was conceived.
    [Show full text]
  • A Rundown of What's Going on with Penny Arcade
    12/27/2014 A Rundown of What’s Going on with Penny Arcade Now | A Rundown of What’s Going on with Penny Arcade Now Posted on June 20, 2013 by Tami Baribeau It hasn’t been that long since the last time Penny Arcade did something that cast the company in a negative light, but here we are again with another fiasco that’s been making its way around Twitter today. I thought it would be helpful to do a quick rundown of the events from today to make everyone aware of the situation and help answer some questions about why you might want to rethink supporting Penny Arcade, PAX, or anything affiliated with that organization. It all started today when this panel was posted from PAX Australia, titled “Why So Serious? Has the Industry Forgotten That Games Are Supposed to Be Fun?”. The original screencap of the description is below. “Why does the game industry garner such scrutiny from outside sources and within? Every point aberration gets called into question, reviewers are constantly criticised and developers and publishers professionally and personally attacked. Any titillation gets called out as sexist or misogynistic and involve any antagonist race other than Anglo-Saxons and you’re a racist. It’s gone too far and when will it all end? How can we get off the soapbox and work together to bring a new constructive age into fruition?” There is so much wrong with this panel description that I don’t even know where to begin. The idea that games as a medium are exempt from criticism because they’re “supposed to be fun” is ridiculous and immature.
    [Show full text]
  • Dowthwaite, Liz (2018) Crowdfunding Webcomics
    CROWDFUNDING WEBCOMICS: THE ROLE OF INCENTIVES AND RECIPROCITY IN MONETISING FREE CONTENT Liz Dowthwaite Thesis submitted to the University of Nottingham for the degree of Doctor of Philosophy September 2017 Liz Dowthwaite Crowdfunding Webcomics: The Role of Incentives and Reciprocity in Monetising Free Content Thesis submitted to the School of Engineering, University of Nottingham, in partial fulfilment of the requirements for the degree of Doctor of Philosophy. © September 2017 Supervisors: Robert J Houghton Alexa Spence Richard Mortier i To my parents, and James. ii Doug Savage, 2007 http://www.savagechickens.com/2007/05/morgan-freeman.html “They’re not paying for the content. They’re paying for the people.” Jack Conte, founder of Patreon “We ascribe to the idealistic notion that audiences don’t pay for things because they’re forced to, but because they care about the stuff that they love and want it to continue to grow.” Hank Green, founder of Subbable iii CROWDFUNDING WEBCOMICS – LIZ DOWTHWAITE – AUGUST 2017 ABSTRACT The recent phenomenon of internet-based crowdfunding has enabled the creators of new products and media to share and finance their work via networks of fans and similarly-minded people instead of having to rely on established corporate intermediaries and traditional business models. This thesis examines how the creators of free content, specifically webcomics, are able to monetise their work and find financial success through crowdfunding and what factors, social and psychological, support this process. Consistent with crowdfunding being both a large-scale social process yet based on the interactions of individuals (albeit en mass), this topic was explored at both micro- and macro-level combining methods from individual interviews through to mass scraping of data and large-scale questionnaires.
    [Show full text]
  • Play Chapter: Video Games and Transmedia Storytelling 1
    LONG / PLAY CHAPTER: VIDEO GAMES AND TRANSMEDIA STORYTELLING 1 PLAY CHAPTER: VIDEO GAMES AND TRANSMEDIA STORYTELLING Geoffrey Long April 25, 2009 Media in Transition 6 Cambridge, MA Revision 1.1 ABSTRACT Although multi‐media franchises have long been common in the entertainment industry, the past two years have seen a renaissance of transmedia storytelling as authors such as Joss Whedon and J.J. Abrams have learned the advantages of linking storylines across television, feature films, video games and comic books. Recent video game chapters of transmedia franchises have included Star Wars: The Force Unleashed, Lost: Via Domus and, of course, Enter the Matrix ‐ but compared to comic books and webisodes, video games still remain a largely underutilized component in this emerging art form. This paper will use case studies from the transmedia franchises of Star Wars, Lost, The Matrix, Hellboy, Buffy the Vampire Slayer and others to examine some of the reasons why this might be the case (including cost, market size, time to market, and the impacts of interactivity and duration) and provide some suggestions as to how game makers and storytellers alike might use new trends and technologies to close this gap. INTRODUCTION First of all, thank you for coming. My name is Geoffrey Long, and I am the Communications Director and a Researcher for the Singapore‐MIT GAMBIT Game Lab, where I've been continuing the research into transmedia storytelling that I began as a Master's student here under Henry Jenkins. If you're interested, the resulting Master's thesis, Transmedia Storytelling: Business Aesthetics and Production at the Jim Henson Company is available for downloading from http://www.geoffreylong.com/thesis.
    [Show full text]
  • The 2016 PAX Booth for WPI
    The 2016 PAX Booth for WPI An Interactive Qualifying Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Bachelor of Science By Alexander Dyer KiJana Haney Matthew McCarthy Date: 4/28/2016 Report Submitted to: Professors Dean O’Donnell and Britt Snyder Worcester Polytechnic Institute This report represents work of WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. For more information about the projects program at WPI, see http://www.wpi.edu/Academics/Projects. Page 1 of 60 Abstract The purpose of this project is to plan, design and build a booth to represent the WPI IMGD program at the Penny Arcade Expo East. We researched the past two IQP project group experiences planning the booth; designed and coordinated advertisements, banners T-shirts, buttons, and the booth layout; selected undergraduate and graduate students to present their projects at the booth. The booth was a huge success; many different students, alumni, professors, parents, and high school faculty members came to the booth to see what the WPI IMGD program had to offer. Page 2 of 60 Table of Contents Abstract.............................................................................................................................. 2 List of Figures.................................................................................................................... 6 1. Introduction..................................................................................................................
    [Show full text]
  • Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News Debacle
    Digital pitchforks and virtual torches: Fan responses to the Mass Effect news debacle The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Dutton, N., M. Consalvo, and T. Harper. “Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News Debacle.” Convergence: The International Journal of Research into New Media Technologies 17, no. 3 (August 1, 2011): 287–305. As Published http://dx.doi.org/10.1177/1354856511407802 Publisher Sage Publications Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/100240 Terms of Use Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. Digital Pitchforks 1 Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News Debacle Abstract: In early 2008, what started as a small report in an online conservative outlet on the Xbox 360 video game Mass Effect was picked up by a number of news outlets and blogs. In particular, Fox News‘ ―Live Desk with Martha MacCallum‖ produced a segment on the game, claiming it was fully interactive digital pornography. One of the show‘s guests, pop psychologist Cooper Lawrence, argued that the game‘s sexual content was harmful, but did so with no firsthand knowledge of the game, incensing fans of the game. Those fans proceeded to respond in various ways, particularly on the Internet. The present research examined three distinct areas of these fan responses – forum discussions, YouTube videos, and the ―review bombing‖ of Cooper Lawrence‘s books on Amazon.com.
    [Show full text]