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>> REVIEWED MICROSOFT PROJECT 2007 AUGUST 2008 THE LEADING GAME INDUSTRY MAGAZINE >> AI! AI! AI! AI! >> ALL FIRED UP >> INTERVIEW ARTIFICIAL INTELLIGENCE THE SHOOTER AND HIROKAZU YASUHARA ON MIDDLEWARE ROUNDUP SHOOTEE DISCONNECT GAME DESIGN METHODS POSTMORTEM: PennyTHE Arcade Adventures: On the Rain-Slick LEADINGPrecipice of Darkness GAME INDUSTRY MAGAZINE DISPLAY UNTIL DECEMBER 15, 2003 0808gd_cover_vIjf.indd 1 7/17/08 12:43:51 PM ImageMetrics_Sig08Ad_HR1.pdf 7/11/08 12:58:17 PM I Am the Future of Facial Animation Meet Me at Siggraph 2008 C M Y CM Booth 1229 MY CY CMY K See How I Was Created: 8/13/08 1:00-2:30pm Room #2 Superior Facial Animation. Simplified. www.image-metrics.com US Office: +1 (310) 656 6565 UK Office: +44 (0) 161 242 1800 © 2008. Image Metrics, Inc. All rights reserved. []CONTENTS AUGUST 2008 VOLUME 15, NUMBER 7 FEATURES 7 GAME BRAINS Artificial Intelligence middleware is coming into its own as a crucial tool for modern game development. In this market overview we take a look at eight products that aim to make thinking machines a reality. By Jeffrey Fleming 15 READY, AIM, FIRE! In first person shooters, there is often a disconnect between the location of the gun on 7 the screen and the destination of an in-game bullet. Here, Adam Hunter scans different models that seek to rectify the problem, and draws a few conclusions of his own. By Adam Hunter 28 18 INTERVIEW: HIROKAZU YASUHARA 15 Hirokazu Yasuhara was the third person to join Sonic Team, even before it was so- named. He designed the levels in the original POSTMORTEM SONIC THE HEDGEHOG, and was a designer on that influential series for some years. He later joined Naughty Dog where he worked 28 PENNY ARCADE ADVENTURES: ON THE RAIN SLICK on character action games, culminating in PRECIPICE OF DARKNESS—EPISODE 0NE UNCHARTED: DRAKE'S FORTUNE. It turns out his 18 Hothead has brought downloadable episodic games to both PC and console successes are not flukes. Here, we discover with this Penny Arcade partnership, and along the way learned some his practical design methodologies, and how valuable lessons, from the difficulty of working with fresh licensors to he puts them into practice. the trouble with and benefits of outsourcing. A sidebar from Jerry "Tycho" By Brandon Sheffield Holkins and cover art from Mike "Gabe" Krahulik round out the piece. By Joel DeYoung DEPARTMENTS COLUMNS 2 GAME PLAN By Brandon Sheffield 40 PIXEL PUSHER By Steve Theodore [ART] The Graphics Plateau The Death of Rigging? 4 HEADS UP DISPLAY 44 THE INNER PRODUCT By Noel Llopis [PROGRAMMING] Developer first-persons from Paris GDC, top ten indie games of the The Heartbeat of the Project year so far, and more. 48 DESIGN OF THE TIMES By Damion Schubert [DESIGN] 37 TOOL BOX By Shekhar Dhupelia Humor Me Microsoft's Project 2007 50 AURAL FIXATION By Jesse Harlin [SOUND] Surviving the Overflow 64 ARRESTED DEVELOPMENT By Matthew Wasteland [HUMOR] Climbing the License Ladder COVER ART: MIKE KRAHULIK WWW.GDMAG.COM 1 0808gd_toc_vIjf.indd 1 7/17/08 12:45:51 PM []GAME PLAN www.gdmag.com CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 CMPThink Media, Services, 600 600 Harrison Harrison St., St.,6th 6thFl., Fl., SanSUBSCRIPTION Francisco, SERVICES CA 94107 t: 415.947.6000 f: 415.947.6090 t:FOR 415.947.6000 INFORMATION, f: ORDER415.947.6090 QUESTIONS, AND ADDRESS CHANGES t: 800.250.2429 f: 847.763.9606 e: [email protected] SUBSCRIPTION SERVICESSERVICES SUBSCRIPTION SERVICES FOREDITO INFORMATION,RIAL ORDERORDER QUESTIONS, QUESTIONS, AND AND ADDRESS ADDRESS CHANGES CHANGES FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES EDt:ITOR-IN-CHIEF 800.250.2429 f:f: 847.763.9606847.763.9606 e: e: [email protected] [email protected] t:Simon 800.250.2429 Carless [email protected] f: 847.763.9606 e: [email protected] EDITORIAL THE GRAPHICS EDITOMANAGINGRIAL EDITOR PUBLISHERJill Duffy [email protected] PUBLISHERSimon Carlessss [email protected]@gdmag.com FEATURESSimon Carl EDITORess [email protected] MANAGINGBrandon Sheffield EDITOR [email protected] EDITOR-IN-CHIEFJill Duffy [email protected]@gdmag.com PLATEAU ARTBrandon DIRECTOR Sheffield [email protected] SENIORCliff Scorso EDITOR [email protected] SENIORBrandon CONTRIBUTING Sheffield [email protected]@gdmag.com EDITOR CONTRIBUTINGJill Duffy [email protected] EDITORS ART DIRECTOR ARTARTJesse DIRECTORDIRECTOR Harlin [email protected] DEVELOPERS AND JOURNALISTS ALIKE HAVE WHAT OF BLU-RAY? Cliff Scorso [email protected]@gdmag.com GinNoah Gravette Falstein [email protected] [email protected] talked about the inevitable point past which graphics Blu-Ray won the high-definition media wars—but CONTRIBUTINGSteve Theodore EDITORSEDITORS [email protected] PRODUCTION EDITOR JesseMick West Harlin [email protected] [email protected]@gdmag.com do not matter, and the focus turns to gameplay. what does that really mean? A recent comment JeffreyNoah Falstein Fleming [email protected] [email protected] ADVISORYNoah Falstein BOARD [email protected] The question I pose to you is—has that already posted on Gamasutra noted that traditional media CONTRIBUTINGSteve Theodore COPY [email protected]@gdmag.com EDITOR MickHal Barwood West [email protected] Designer-at-Large happened? Were we just not listening? formats, from music to movies, are all quickly DellaEllenMick GuonWyserWest Beeman [email protected] Microsoft ADVISORY BOARD I was considering this when confronted with a shuffling online. Sony has effectively won a war that CONTRIBUTINGADVISORYBrad Bulkley BOARD NeversoftEDITORS JesseHalClinton Barwood Harlin Keith [email protected] Designer-at-LargeDesigner-at-Large Moon Studios few facts from Japan. The most popular “modern” is no longer being fought. It’s been demonstrated SteveRyanEllen LesserGuonTheodore Beeman Harmonix [email protected] MicrosoftMicrosoft BradRyan BulkleyLesser Harmonix Neversoft consoles out there are the DS, the Wii, and the PSP. time and again that the mainstream user is willing NoelMarkBrad Llopis DeLouraBulkley [email protected] NeversoftUbisoft SorenClinton Johnson Keith HighHigh [email protected] MoonMoon Studios Studios None of these consoles have the graphics push of to watch streamed videos of movies on YouTube, or DamionRyan Lesser Schubert HarmonixHarmonix [email protected] ADVERMarkTISING DeLoura SALE UbisoftS the big boys, as we know. Further, Koei recently torrent them on The Pirate Bay, or even download ADVISORYDIRECTORMark DeLoura OFBOARD SALES Ubisoft HalStev Barwoode McGill e: Designer-at-Large [email protected] t: 415.947.6217 released DYNASTY WARRIORS 6, “exclusively” for PS3, them at only slightly lower quality from legitimate ADVERTISING SALES GLOBALADVERTISINGEllen Guon SALE BeemanS SMANAGER,ALES Microsoft RECRUITMENT & EDUCATION but (rumor has it) due to fan reaction, subsequently portals like the Xbox 360 or Netflix. The high end isn’t DIRECTORBradAaron Bulkley Murawski OF SALES SALES Neversoft e: [email protected] t: 415.947.6227 SR.ClintonStev EVENTSe M KeithcGill ACCOUNT e:e: High [email protected]@cmp.com MoonMANAGER, Studios SOUTHWE t: t: 415.94 415.94ST 7.62177.6217 ported it to PS2. Atlus is still releasing its largest going to be supplanted by the low—there are people SR.RyanStev EVENTSe Lesser McGill ACCOUNT e:Harmonix [email protected] MANAGER, SOUTHWE t: 415.94ST 7.6217 GLOBALJasmin SALEDavé S e: MANAGER, [email protected] RECRUITMENT t: 415.947.6226 & EDUCATION product, PERSONA 4, on the PS2. who want the highest definition everything. But there GLOBALMarkAaron DeLoura Murawski SALES MANAGER, Ubisoft e: [email protected] RECRUITMENT & t:EDUCATION 415.947.6227 SR.Aaron ACCOUNT Murawski MANAGER, e: [email protected] EAST COAST, EUROPE & t: EASTERN 415.947.6227 CANADA In the U.S., the DS is doing famously, the Wii has are a lot of people for whom it’s just not the largest SR.Cecily EVENTS Herbst ACCOUNT e: [email protected] MANAGER, SOUTHWE t: 415.94ST7.6215 ADVERTISINGSR.Jasmin EVENTS Davé ACCOUNT S e:ALE [email protected] MANAGER, SOUTHWE t: 415.947.6226ST sold like gangbusters, and PSP hardware (though concern anymore, especially as the market broadens. MEDIAJasmin ACCOUNT Davé e: MANAGER [email protected] t: 415.947.6226 MEDIASR.Jo hnACCOUNT WatsonACCOUNT MANAGER, e: [email protected] EAST COAST, t:EUROPE 415.947.224 & EASTERN CANADA perhaps not official software) is doing quite well. The SR.JohnCecily ACCOUNT Malik Herbst W MANAGER,a tsone: [email protected] e: [email protected] EAST COAST, t: EUROPE 415.947.6215 & EASTERN t: CANADA Cecily Herbst e: [email protected] t: 415.947.6215 PS2 still has the largest installed base in the country. AND THEN THE PC? ACCOUNTADVERTISING415.947.6224 MANAGER, PRODUCTION WESTERN CANADA, INDIA, AUSTRALIA, & ASIA GLOBALADVERTISINGMEDIAAmanda ACCOUNT SALES Mae PRODUCTION MillerMANAGER, MANAGER e: [email protected] MANAGERRECRUITMENT Kevin & Ch EDUCATION t:an 785.8el 38.7523 Now does that mean the Xbox 360 and PS3 are I’ve made much ado about the potential of the PC to AaronJohn WatsonMurawski e: [email protected]: [email protected] t: 415.947.224 REPRINTSSALES REPRESENTATIVE, EDUCATION & RECRUITMENT doomed? Certainly not. But I propose the possibility retake the mainstream market, and I will reiterate t:Gina 415.9 Gross47.6227 e: [email protected] t: 415.947.6241 REPRINTSADVERTISING ACCOUNT PRODUCTION MANAGER ACCOUNTREPRINTS MANAGER,ACCOUNT MANAGER EDUCATI ON AND RECRUITMENT that PS2 and Wii-level graphics were and are enough the fact that the casual PC market is booming, while MEDIAADVERTISINGCindy ACCOUNTZauss t:PRODUCTION 951.698.1780 MANAGER MANAGER e: [email protected] Kevin Chanel GinaJohn Gross Watson e: [email protected] e: [email protected] t: 415.947.224 t: 415.947.6241 for the average gamer. developers like Crytek feel they can no longer play SR.MARKETINREPRINTS EVENTSG ACCOUNT MANAGER, SOUTHWEST ADVERTISING PRODUCTION to the high-end PC consumers, as the market simply MARKEPARSJasmin INTERNATIONALTING Davé MANAGER WHITHER ART THOU, EXCLUSIVES? isn’t there (or when it is, it’s through piracy).