Thornwatch Rulebook 2-19-18.Indd
Total Page:16
File Type:pdf, Size:1020Kb
Thornwatch Rulebook 2-19-18.indd 1 2/19/2018 1:29:49 PM Credits The Eyrewood created by: Jerry Holkins and Mike Krahulik Special thanks to: Teos Abadia, Arby’s, Christopher Story and game design by: Chad Brown, Jerry Holkins, Mike Badell, Alex Bamberger, Emily Beckley, Eric Benson, Krahulik, Mike Selinker, and Rodney Thompson Erick Blandin, Lauren Bond, David and Kristin Bousquet Development by: Jamie Dillion, Mike Fehlauer, Kenneth at RedGate Films, Meloney Buehl and Adam Clark Kuan, Paul Peterson, Keith Richmond, Liz Spain, Kiko at PledgeManager, Sara Caldwell, Nathaniel Caplan, Villasenor, and Gaby Weidling Kaitlyn Chantry, Sarah Como, Brian Coppola, Luke Additional development by: Thomas Ball, Linus Chan, Javier Crane at Kickstarter, Cryptozoic Entertainment, Beth Quintero, Aviva Schecterson, Sarah Shuler, and Lucy Tibbits Damis, Dapper Devil, Lane Daughtry, Double Exposure, Editing by: Tanis O’Connor and Aviva Schecterson the Doubleclicks, Becky Dreistadt, Zac Eubank and Ryan Art by: Mike Krahulik with map art by Nick Trujillo, knots by Schapals at Hyper RPG, Eric Fredrickson, Evon Fuerst, Aviv Or, and additional storyboard art by Ben Caldwell, Lar Geek and Sundry, GeekDad, Breeze Grigas, Derek Guder deSouza, Garrett Hanna, and Aviv Or at Gen Con, Aaron Hamburg, Emily Hancock, Dylan Graphic design by: Dabe Alan, Gavin Greco, Liz Spain, Kiko Hansen, Mark Harris, John Henke, Matt Hyra, Justin Villasenor, and Skylar Woodies Jacox, Mark Jessup, Cory Jones, Robert Khoo, David Rulebook design by: Alex Mayo and Aviva Schecterson Kiker, Kara Krahulik, Austin Lamb, Peony Lang, Jason Operations direction by: Marie Poole and M. Sean Molley Lioi, Loading Ready Run, Joe Louie, Alexandra Lucas, Operations by: Vandy Anderson, Lance Bohac, Mike Robles, Richard Malena, Derek Mantey, Tommy Maranges, Shane Steed, and Tara Theoharis The Mary Sue, Evan McLaughlin, Ben McCool, Robb Production by: Bob Adams, Bobby Cammilleri, Chris Mommaerts, Ali Moore, Mox Boarding House, Ninjanun, Desautels, Mike Egan, Patricia Gilly, Mike Kuntzman, Sandie Nathan Orth and the Penny Arcade warehouse staff, Miller, Mike Szul, and the team at Cartamundi USA Margaret Ovington, Lidija Piper, Emilio Pujadas, Creative direction by: Mike Selinker ReedPOP, Renfamous, Matthew Riley, Melitta Riley, Brand direction by: Mike Fehlauer Anne Richmond and the Sirens of Sterling, Chris Videos by: Van Alan with Dabe Alan, Mike Astle, Jason Ross, Jennifer Ross, Patrick Rothfuss, Chris Rowlands, Chinnock, Gabriel Gonda, Nacime Khemis, and Joshua Price William Schoonover, Gordon Sebring, Jesse Shepherd, Social media by: Jeff Guebert Craig Stockwell, Brian Sunter, Jason Swan, Eric Tam Playtest coordination by: Shane Steed at Twitch, Alexander Theoharis, Jeff Tidball, Uncle’s PAX convention support by: Andi Carrison, Dave Coffman, Games, Jake Vincent, Amy Vorpahl, Tom Wright, Ryan Hartman, Jeff Kalles, Kristin Lindsay, Melissa Rogerson, Phoebe Wild, Carol Yagi-Bacon, James Youngman, all Ian Schemp, Khahil White, Julie Wotzko, and all the Enforcers our backers, and our thousands of playtesters online August counsel by: Brian E. Lewis and Nathan T. Paine and at PAX conventions worldwide © 2018 Penny Arcade, Inc. and Lone Shark Games, Inc. For further updates, check out #playthornwatch on Twitter, penny-arcade.com, or lonesharkgames.com. 2 Thornwatch Rulebook 2-19-18.indd 2 2/19/2018 1:30:00 PM CRACK The earnest bramble knot has been tugged to completion; there is no moment between the summoning and the appearance. The child that made it seems surprised by this sudden arrival, though everything she had just done until now was bent toward making them appear. Making them real. There are three of them, this time. This is good, she thinks. Or hopes. “We are the Thornwatch,” says one, and his fellows nod in turn. He is a man with a beard like a bush and a sword like a tree. One is a woman flipping a knife, with the bored and thus terrifying look of a cat which kills for sport. One is a man who leans on a staff, but smiles and then stands taller with some effort. “I am frightened,” she says. “And I am alone.” “Frightened you may be, child,” said the Guard, or the one she believed to be the Guard; she had only heard stories. “Frightened you may be. But you are never alone.” 3 Thornwatch Rulebook 2-19-18.indd 3 2/19/2018 1:30:11 PM OVERVIEW Thornwatch is a graphic novel adventure game for three to six players set against the backdrop of the Eyrewood forest. One player assumes the role of the Judge and manages the game’s challenges and enemies, while the other players are members of the Thornwatch, a legendary group of spirit guardians who aid the forest’s denizens. Within each adventure, the Thornwatch are summoned when a denizen ties a mystical knot around a tree. They use their actions and skills to attempt to resolve the conflict over multiple branching scenes. The Judge opposes the heroes’ efforts with their own actions that manipulate monsters and terrain, all fueled by the Ebb—a malevolent, corrupting force lurking in the dark places of the forest. It is up to the Watchers of Thorns to vanquish the infection throughout the forest. If they fail, their spirits return to an incorporeal form, and the power of the Ebb grows in the Eyrewood... Contents • 28 momentum cards • 1 root card and 1 edge card • 150 hero deck cards in 5 hero decks • 15 denizen and monster rules cards • 50 wound cards • 5 turn summary cards • 26 terrain cards • 25 trait cards • 5 scar cards • 5 hero trackers • 1 Judge tracker • 15 storyboards • 1 storyboard stand • 75 pawns • 30 ebb • 16 markers • 24 map tiles • 6 basic dice • 2 focus dice • 8 dividers • 1 rulebook 4 Thornwatch Rulebook 2-19-18.indd 4 2/19/2018 1:30:20 PM Hero decks Components Each hero deck has 15 skill cards ^ CREATE AN # / from two of the five skills @( Agility, @ OPENINGINNER WELL Momentum cards # Brawn, % Mind, $ Spirit, or ^ Woodwise) and 15 Another hero here Momentum cards show a denizen, action cards may take an action.Draw 5 cards, then return all \ from your hand. hero, or monster. These cards are which can be powered by skills. Each Take another action. deck comes with a player reference How do you enable your compatriot to act? arranged on an ever-changing Where do you find this new vigor? momentum track which tracks card that shows a turn order guide ^ ^ ^ and a symbol guide. @ #Warden # 061 turn order and damage. There are Sage 044 SAGE Guard 033 two versions of each hero. WARDEN Warden 059 VILLAGER Pack Denizen and Effects Panic DRIVEN < Wound cards When defeated, shiftUndead its momentum Pack card <. monster rules cards Attacks Effects Rusted Sword Death Lunge Wound cards show && When defeated, a Driven uses Rusted Denizens’ and monsters’ Sword against an enemy here. how hurt a hero is. Rotting Bow { They Just Keep Coming (~~~) rules cards describe the way Once per round after momentum is resolved, add 1 Driven pawn to any tile containing a monster. 148 in which they move, attack, 100 and take actions. This monster starts this side up. 076 Scar cards Scars are special trait cards SCAR OF REGRET Trait cards MACABRE given out when the heroes one thatThere might was have another reaped path, success. Traits describe a hero’s INSPIRINGThere was something in the dance, fail key scenes in the personality. Each hero the dance of ending, Keep this card until the completion of your next adventure. that drew you like a fl ame. adventure. “My Brothers, Flipmy this Sisters, card when my you friends!” and the Judge agree that you have receives two of these at the you cried.done And something oh, they that heard. exemplifi es the nature of this trait. 131 start of the game. Flip this card when you and the Judge agree that you have 145 done something that exemplifi es the nature of this trait. 134 Pawns Pawns represent Trackers GREENHEART OAKEN STAFF where denizens, Trackers describe a $ && TRAIT ACTIVATE ONCE PER OTHER HERO’S TURN. heroes, and monsters RENEW hero or Judge’s inherent ^ That hero draws 1 card, then returns \ from their hand and \ from their discard pile. TRAIT are on the map. PLAN actions and give them $ / ^ When on the edge, you may remove your momentum card to go fi rst next round. slots for their cards. ACTION SLOT ACTION SLOT ACTION SLOT ACTION SLOT Map tiles Map tiles are assembled Storyboards to show what part of the Storyboards describe the Eyrewood that a scene challenges the heroes will takes place in. face. A stand for these storyboards is provided. GORED VILLAGER Terrain cards When heroes end their turn here, Markers they draw 1 fewer card Terrain cards are placed Markers have one of four than normal. on map tiles and add numbers on one side and one of 106 effects to the scene and Spend ~ four colors on the other. They the map. represent various objects and objectives in different scenes. Dividers Ebb Dice Dividers keep Ebb represents the Dice come in two cards separate dark power of the types: white basic from each other. Eyrewood. dice and red focus dice. 5 Thornwatch Rulebook 2-19-18.indd 5 2/19/2018 1:30:29 PM “I am here,” she said. She had no others with her, SETUP and the village thought this good, in case they had to kill her. —Excerpt from “The First Greenheart” Before Each Adventure At the start of each adventure, the Judge and the members of the Thornwatch prepare for what lies ahead. 1. Choose your role: Will you enact the Will of the Judging Wood as the Judge (the Judge Below or the Judge of Stars), or quell that Will as a member of the Thornwatch (the Blade, the Greenheart, the Guard, the Sage, or the Warden)? If you are playing the Judge, you will take one of the Judge trackers and your ~ ebb.