Kung Fu Hustle Jump by Sjchan V.1.0 1940, British Controlled
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Weaponry & Armor
Weaponry & Armor “Imagine walking five hundred miles over the course of two weeks, carrying an arquebus, a bardiche, a stone of grain, another stone of water, ten pounds of shot, your own armor, your tent, whatever amenities you want for yourself, and your lord’s favorite dog. In the rain. In winter. With dysentery. Alright, are you imagining that? Now imagine that as soon as you’re done with that, you need to actually fight the enemy. You have a horse, but a Senator’s nephew is riding it. You’re knee-deep in mud, and you’ve just been assigned a rookie to train. He speaks four languages, none of which are yours, and has something to prove. Now he’s drunk and arguing with your superiors, you haven’t slept in thirty hours, you’ve just discovered that the fop has broken your horse’s leg in a gopher hole, and your gun’s wheellock is broken, when just then out of the dark comes the beating of war-drums. Someone screams, and a cannonball lands in your cooking fire, where you were drying your boots. “Welcome to war. Enjoy your stay.” -Mago Straddock Dacian Volkodav You’re probably going to see a lot of combat in Song of Swords, and you’re going to want to be ready for it. This section includes everything you need to know about weapons, armor, and the cost of carrying them to battle. That includes fatigue and encumbrance. When you kit up, remember that you don’t have to wear all of your armor all of the time, nor do you need to carry everything physically on your person. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
Karatekas and Parents
Welcome Karatekas and Parents We now enter the last quarter of our karate year and things are going to get busy. Grading is around the corner as well as our very first club tournament. Please make a note of all the upcoming events as they are all very important. Grading Preparations Please take note that at least 14 classes need to be attended in order to qualify for grading. The finger print system is there for the purpose of clocking in Spring Day 2016 when karateka pitch up for training, just before grading takes place, the records are downloaded from the system in order to Spirits were high this year as our Karatekas came to class dressed in tally up the amount of classes attended, thus we can see who all colours. Cup cakes were given as a treat at the end of training as a attended the correct amount of classes. welcomed surprise. Everyone, Instructors and Students alike enjoyed the change of scene and vibe. So, please make sure karateka clock in every time before classes, Click here for more otherwise it will be assumed that you were absent. We would like everyone to take part in our club tournament, for one event or all. The white belts will be doing an obstacle course and can choose to do free fighting if they wish. We look forward to seeing everyone there. Creche to Dojo Visits If one looks carefully, once a month there are the pitter patter of new little feet running around with the Solis Ortus Minis. These are the the Karate Kids from the 5 creches we are currently teaching at. -
Slovak Wushu Championship 2018
Slovak Association of Chinese Wushu, Námestie SNP 11, Banská Bystrica, Slovakia [email protected] www.wushuslovakia.sk Slovak Association of Chinese Wushu and School of Chinese Wushu invite you to Slovak Wushu Championship 2018 /Open competition/ (Modern wushu, Traditional wushu, Taijiquan, Qingda) 21st of April 2018, Bratislava, Slovakia Organization committee chairman: Ľubomír France Head judge: Michal Adamowicz Propositions 1. Date and place 21st of April 2018 7:00 - 8:00 Weight check and registration 8:30 - 9:00 Technical meeting of organizers, judges and trainers 9:00 - 9:15 Opening ceremony 9:30 - 17:00 Competition 17:30 - 18:00 Announcement of results, giving prices Place: Gymnasium Športová hala Mladosť, Trnavská cesta 39, Bratislava, Slovakia 2. Participants The competition is open; all wushu organizations are invited to participate. There is no limit for the number of competitors from one team/school. Teams need to bring: ▪ Final registration forms ▪ Waiver of liability (specifically for each participant) ▪ Medical certificate from a doctor (qingda only) 1 3. Registration Final registration needs to be finalized by April 13, 2018. Please, email the registration form to [email protected] and [email protected] Registration fee is 15 EUR for one category; for more categories the fee is 20 EUR. The registration fee is to be paid during the registration on 21st of April 2018 from 7:00 to 8:00. The organizer has the right to refuse registrations due to capacity reasons (this rule does not apply to Slovak clubs). Information and data in registration form cannot be changed after the official registration time is over. -
THE MYSTARAN ARMOURY V
THE MYSTARAN ARMOURY v. 1.6 A GUIDE TO ARMOUR, SHIELDS, WEAPONS, FIREARMS, & SIEGE ENGINES by MARCO DALMONTE SUMMARY INTRODUCTION 1 Studding for Shields 25 Sizes and Dimensions 1 Shield weapons 25 Encumbrance 2 COMPLETE BARDING 25 Effective Speed 2 Padded Barding 26 Technological Level 2 Leather Barding 26 CHAPTER 1: ARMOUR, SHIELDS, AND BARDING 4 Scale Barding 26 Usable Armour (Optional) 4 Mail Barding 26 Legend 4 Banded Barding 26 Note on the Armour of Subaquatic Races 5 Plate Barding 26 SUITS OF ARMOUR 6 Field Barding 27 Protective Skins 6 Joust Barding 27 Fur Armour 6 Table of Complete Barding 27 Paper Armour 6 PARTIAL BARDING 27 Padded Armour 7 Chamfron 28 Slat Armour 7 Crinet 28 Leather Armour 7 Cuello 28 Plated Armour 7 Flanchard 28 Studded Leather 8 Peytral 28 Hide Armour 8 Crupper 28 Breastplate 8 Table of Partial Barding 28 Scale Armour 9 TACK FOR MOUNTS 28 Brigantine Armour 9 Bridle 29 Banded Leather 9 Shoes 29 Lamellar Armour 10 Saddlebags 29 Chainmail 10 Saddle 29 Splint Armour 10 Spurs 29 Banded Mail 11 Stirrups 30 Plate-mail 11 Table of Tack 30 Full Plate 11 APPENDIX A: ANIMALS & MOUNTS 30 Helmets 12 Table 1.15 – Normal Horses 32 Studding for Suits of Armour 13 Table 1.16 – Mammals 32 Donning and Removing Armour 13 Table 1.17 – Great Cats 33 Table of Suits of Armour 13 Table 1.18 – Birds 33 Wearing different pieces of armour 13 Table 1.19 – Dinosaurs 34 PARTIAL ARMOUR 14 Table 1.20 – Reptiles, Amphibians, & Fish 34 Bracers 15 Table 1.21 – Bugs, Crustaceans, & Insects 35 Girdle 15 Table 1.22 – Magical Creatures 35 Metal -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
Competition Rules and Judging Guidelines
US Wushu Union Competition Rules and Judging Guidelines Collected and edited by Daphne Curtis. Published by the US Wushu Union National Competition Committee. 6520 Wilkins Avenue Pittsburgh, PA 15217 412-422-1388 http://www.usWushuUnion.com Copyright The contents of this book are copyright © 2002 Daphne Curtis and US Wushu Union. All rights reserved worldwide. No part of this book may be reproduced or transmitted in any form without express written permission. Competition Rules and Judging Guidelines Disclaimer The editor and publisher of this book have used their best efforts in preparing this book, and make no representation or warranties with respect to the accuracy or completeness on the contents of this book, and specifically disclaim any implied warranties for any particular purpose, and in no event shall be liable for any loss or damages. Acknowledgments The following individuals have contributed their efforts to this book: Jeff Bolt, Greg Watson, Vingrove Thomas, Tim Niiler, Arnaldo Nunez, Vince Curtis, Jason Rotunno. Parts of this book are based on the International Wushu Federation Handbook, Rules for International Wushu Taolu Competition, published1998 by the International Wushu Federation. Printed in the United States of America Latest Revision, June 2002 Distributed by US Wushu Union, Inc. ii Table of Contents 5. Deductions for Over/Under Time Limits ...............................7 III. Criteria and Methods of Scoring .......................................7 Section One—Forms Events ................................... 1 A. Skill Levels & Scoring Ranges ..........................................7 I. General Format .....................................................1 B. General Method of Scoring .............................................8 A. Ring Officials ........................................................ 1 C. Maximum Score Spreads ..............................................8 1. The Ring Coordinator ............................................1 D. Breaking Ties .......................................................8 2. -
2019 US Kung Fu Team Trials Regulations
2019 US Kung Fu Team Trials Regulations 1. Date and Venue The 2019 U.S. Kungfu Team Trials will be held on Sunday, March 10, 2019. The competition venue of the 2019 U.S. Kungfu Team Trials is at Omei Academy, 10070 Imperial Ave., Cupertino, CA 95014 2. Event Organizer Omei Academy Cupertino · Event website: www.omeiacademy.com · Event email address: [email protected] · Mailing address: 10070 Imperial Ave., Cupertino, CA 95014 · Event phone number: (408) 252-3988 3. Participants This event encourages participation from all Kung Fu/Wushu practitioners. There is no limit on the number of athletes who can be selected. All participants, at a minimum, must be U.S. citizens or permanent residents. The selected athletes will represent the United States to participate at the 8th World Kungfu Championships. The location and date of the 8th World Kungfu Championships is Emeishan, China, June 14-18, 2019. Participants of this event must meet the following criteria: · Current member in good standing of USAWKF · U.S. citizen or permanent resident If you’re a U.S. citizen, please bring a copy of evidence showing your citizenship to the Team Trials site: · U.S. passport or · U.S. birth certificate along with a government-issued photo identification document. If you’re a U.S. permanent resident, please bring a copy of evidence showing your status to the Team Trials site: • Permanent Resident Alien Card (I-551) • Foreign passport stamped by the U.S. Government indicating that the holder has been "Processed for I-551" • Permanent resident Re-entry Permit (I-327) • Arrival Departure Form I-94 with “Temporary I-551” stamp and holder’s photograph affixed • Travel Document issued to Permanent Residents (I-327) • Travel Document issued to Refugees (I-571) • Form I-94 stamped with one of the following statuses: Asylee, Parolee or Parole, Refugee, Asylum, HP-humanitarian parolee or PIP-public interest parolee 4. -
2019 San Diego Kungfu Team Trials Regulations
2019 SAN DIEGO KUNGFU TEAM TRIALS REGULATIONS 1. DATE AND VENUE The 2019 San Diego Kungfu Team Trials will be held on Sunday, February 10, 2019 at the San Diego Wushu Center (SDWC) located at 8898 Clairemont Mesa Blvd STE G, San Diego, CA 92123. 2. EVENT SANCTIONED BY United States of America Wushu-Kungfu Federation (USAWKF). 3. EVENT ORGANIZER San Diego Wushu Center • Event Website: http://sdwushu.com/2019_sd_kungfu_trials/ • Email Address: [email protected] • Mailing Address: 8898 Clairemont Mesa Blvd STE G, San Diego, CA 92123 • Phone Number: (858) 762-2082 4. PARTICIPANTS This event encourages participation from all Kung Fu/Wushu practitioners. There is no limit on the number of athletes who can be selected. All participants, at a minimum, must be U.S. citizens or permanent residents. The selected athletes will represent the United States to participate at the 8th World Kungfu Championships. The location and date of the 8th World Kungfu Championships in Emeishan, China in June 2019. Participants of this event must meet the following criteria: • Current member in good standing of USAWKF • U.S. citizen or permanent resident If you’re a U.S. citizen, please bring a copy of any evidence showing your citizenship to the team trials site: • U.S. passport • U.S. birth certificate along with a government-issued photo identification document. If you’re a U.S. permanent resident, please bring a copy of any evidence showing your status to the team trials site: • Permanent Resident Alien Card (I-551) • Foreign passport stamped by the U.S. Government indicating that the holder has been "Processed for I- 551" 1 2019 SAN DIEGO KUNGFU TEAM TRIALS REGULATIONS • Permanent resident Re-entry Permit (I-327) • Arrival Departure Form I-94 with “Temporary I-551” stamp and holder’s photograph affixed • Travel Document issued to Permanent Residents (I-327) • Travel Document issued to Refugees (I-571) • Form I-94 stamped with one of the following statuses: Asylee, Parolee or Parole, Refugee, Asylum, HP- humanitarian parolee or PIP-public interest parolee 5. -
ACCESSORIES Gear Bags Embroidered Gear Bags Our Embroidered Gear Bags Provide You with Ample Storage and Sturdy Construction
ACCESSORIES Gear Bags Embroidered Gear Bags Our Embroidered Gear Bags provide you with ample storage and sturdy construction. Each bag 26"(L) × 12"(W) × 12½"(H) has a spacious main compartment with an easy access double-zipper opening, two convenient side compartments and a handy inner pocket to store your small items. 99-29E SPARMASTER Sling Bag 99-31E TIGER CLAW Great sturdy nylon bag with adjustable single strap. Features generous cell-phone pouch on strap pad (pictured in insert), mesh bottle NEW! Tiger Claw Elite Pack holder, quick-release latch, double-zippered main The Tiger Claw Elite Pack carries everything you compartment, additional zippered inner and outer need for martial arts class. This pack is loaded Black Leather Sai Case pouches, and smooth nylon lining. Reinforced with secure stashes for everything from laptop Leatherette hard-shell case. Cushioned lining. Metal stitching throughout. Available blank or customized to mouthpieces, and offers enough space to lug clasps. Sai not included. Cutomizable. 18-12 with embroidery or screenprinting. Black. approximately 60 juice boxes. 99-36NB 99-44B 99-32E TC-2000 Tiger Claw Extreme Pack A spacious gear bag that converts into a useful backpack. Excellent for Black Vinyl Sai Case practitioners on the road. Strong vinyl case. Red felt lining. Padded flap Sturdy nylon construction between sai. Wrap-around zipper closures. Sai not with three handy zipper included. Cutomizable. 18-11 pockets. 99-34S Small 24"(L)x12"(W)x12"(H) 99-34L Large 30"(L)x13"(W)x14"(H) Tiger Claw Daypack Put your school logo on these stylish new backpacks! Great for your training gear or school supplies. -
Player's Handbook
Doorknobs & Derring-do Player's Handbook - Rules & Playing The Game Adventuring Items & Weapons Magic Spells (d1 & ! Traditions" Prayers & Po#ers $limbing - &oor'no%s & &erring-do (codename Sourdough Tea) is a %oo' o) rules )or role-playing a science )antasy medieval picares*ue+ ,re#ed #ith lots o) sunlight in a glass -ar #ith %its o) sourdough. old pieces o) paper copied )rom the %est. //0 1verything )rom 2ayra3s GR4G. !/0 o) ta%les )rom ,en Milton3s Knave. 660 Phlo73s 8uests. Prayers. etc+. 190 o) Animal Races )rom G:4G; Many Rats on A Stic'< ==0 $lasses )rom :air o) The :am%. 9>0 $lasses )rom &eus e7 Para%ola. Squig%oss. and 4SR &iscorrd community at large. 10 o) the Edition-That(Must(?ot(,e(?amed. and copies o) and various Goblin Laws of Gaming 11.13.20 Edition gathered %y $astle :ibrarian Skills B Languages# 8ou ha&e one skill, plus one for each Rules & Playing The Game point of INT (if positive)" Skills are just a word that describes something a 6+ knows how to do. 5here are no specific rules for using them. If a roll is re uired as a test of How to Roll your skills, add highest ,bility 1core you can justify plus If you attempt something where the outcome is risky or your le&el" difficult to describe, you make a “roll”, which means rolling a d20 e ual to or greater than a number, known as Difficulty" In this game, there are three difficulty classes# 12 E6 & Ce&els (a&erage), 18 %difficult), and 24 (heroic).