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1 The Beyond Heroes Roleplaying Game Book XXIV: The Book of Artifacts

Writing and Design: Marco Ferraro

The Book of Artifacts Copyright © 2020 Marco Ferraro All Rights Reserved

This is meant as amateur free fan production. Absolutely no money is generated from it.

Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of LLC in the and other countries. © 2019 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Contents Foreword 3 Buying Magical Items 3 Magic; rare or common? 4 Researching Magical Items 4 The Nature of Magical Fabrication 5 Scrolls and Potions 7 Creating other magical items 10 Recharging Magical Items 12 Destroying Magical Items 13 Artifacts and Relics 13 Magic Item Quick Roll Table 18 Arcane Artifact Quick Roll Table 22 Arcane Vehicle Quick Roll Table 24 Arcane Architecture Quick Roll Table 28 Mystical Materials 33 Future Materials 37 Normal Materials 37 Modern 40 Materials from other universes 40 Armour Materials Table 47 Beyond Heroes Artifacts 51 DC Universe Artifacts 59 Artifacts 93 Artifacts from other Comic Universes’ 119 Moorcock Artifacts 125 Dungeons and Dragons Artifacts 131 Folklore Artifacts 137

2 Intelligent creatures, on the other hand, Foreword tend to value magical items above other The Beyond Heroes Role Playing Game items of treasure. They recognize such is based on a heavily revised derivative items for what they are (unless the item version of the rules system from is very well disguised or unique) and Advanced Dungeons and Dragons 2nd take them. Knowing such items can be edition. It also makes extensive use of used to their benefit, they will attempt to the optional point buying system as learn the function of the item. A creature presented in the AD&D Player’s Option that can use an item will use it. Useful Skills and Powers book. My primary magical items that are part of treasure goal was to make this system usable in will therefore be in the creature's hands, any setting, from fantasy to pulp to not hidden away. to science fiction.

One of the most important types of treasure a character can earn is a magical 1. Buying Magical item. Not only does the item act as an immediate reward for good play, it iteMs increases the power and survivability of As player characters earn more money the character. Such items add to the and begin facing greater dangers, some wonder and romance of the game, of them will begin wondering where allowing the character to perform feats they can buy magical items. Using 20th- far beyond those of ordinary mortals. century, real-world economics, they will Rare indeed is the player character who figure there must be stores that buy and does not want the rewards of magical sell such goods. Naturally they will want items. to find and patronize such stores. However, no magical stores exist. Like other treasures, magical items may be found in the lairs of unintelligent and Before the GM goes rushing off to create intelligent monsters. Random encounters magical item shops, consider the player with unintelligent monsters shouldn't characters and their behavior. Just how yield magical items (except in rare cases often do player characters sell those where the has swallowed them). potions and scrolls they find? Cast in a After all, why (let alone how) would a +1? Unload a of blasting or a snake carry around a sword +1? ring of free action?

Unintelligent creatures may have a few More often than not, player characters items in or near their lairs, the former save such items. Certainly they don't possessions of their victims. Even this give away one-use items. One can never will be rare, however. Such monsters have too many potions of healing or don't recognize the worth of magical scrolls with extra spells. Sooner or later items and seldom make a special effort the character might run out. Already to collect them. The comments relating have a sword +1? Maybe a henchman or to treasure and unintelligent creatures hireling could use such a weapon (and can be applied here. develop a greater respect for his master). Give up the only horn of blasting the party has? Not very likely at all. It is

3 reasonable to assume that if the player wide variety of interesting magical characters aren't giving up their goods, items, but there's the of creating an neither are any non-player characters. out-of-control Monty Haul situation. And if adventurers aren't selling their And a magic-rich world has finds, then there isn't enough trade in consequences unforeseen by most GMs. magical items to sustain such a business. If magic is common, then normal people Even if the characters do occasionally will begin to inventions around it. sell a magical item, setting up a magic There may be djinni-powered shop is not a good idea. Where is the engines, crystal ball telecommunications sense of adventure in going into a store networks, and other very un-medieval and buying a sword +1? Haggling over results. This can be entertaining, but it the price of a wand? Player characters does drastically change the shape of the should feel like adventurers, not campaign world. The charm of merchants or greengrocers. Consider this discovering a magical item is lost if as well: If a or priest can buy any everyone has one, but too few magical item he needs, why should he waste time items can also ruin a game. attempting to make the item himself? This is especially true at higher levels Magical item research is an important where magic is so important to character role-playing element in the game, and survival. You don't want to kill half the opening a magic emporium kills it. party just so the survivors can be excited There is a far different sense of pride on at discovering a sword +1. The GM the player's part when using a wand his wants each magical treasure, no matter character has made, or found after how small, to feel special, but at the perilous adventure, as opposed to one he same time he must be able to balance the just bought. pain of its acquisition against the reward. This is not a thing the GM can learn Finally, buying and trading magic through formulae or tables. It takes time presumes a large number of magical and judgment. items in the society. This lessens the GM's control over the whole business. Logically-minded players will point out the inconsistency of a well-stocked 3. researching magic shop in a campaign otherwise sparse in such rewards. Magical iteMs One of the abilities shared by the wizard and priest groups is their ability to magical items. This is a potent 2. Magic-rare or ability, but it is not one easily used. As GM you do not want your player coMMon? characters constructing every magical One of the things the GM decides is just item available. Each one should be an how common magic is in his campaign. accomplishment and the springboard for Is the world rich in magical items such a new adventure. The wizard's ability to that every lowly fighter has access to at research items is divided into different least a sword +1? Players enjoy having a phases. Although a wizard can cast a

4 magic missile at 1st level, he cannot spells to call upon greater powers. Even transcribe that spell onto a scroll until he after learning what he must do, the reaches 9th level. The same is true of spellcaster may have to do further brewing potions. research to learn the techniques required for each step. Only when he reaches 11th level can a wizard attempt to create other magical All of this will cost the character time items. Even then he may not be able to and money, so his dedication and create many items if he lacks the ability resources must be substantial if he hopes to cast the necessary spells.The priest to succeed. The process of gathering the can begin creating scrolls at 7th level needed information and materials is a and can brew a few potions (mainly grand excuse for one adventure after those involving healing) at 9th level. another. Making a magical item is more Clerics can fabricate only a few other than just a mechanical process. It should magical items and cannot attempt these also be an opportunity for excitement until they at least 11th level. As and role-playing. with the wizard, their ability even then may be limited by the spells they have access to at the time. 4. the nature oF Creating a magical item is much like researching a new spell. The GM and the Magical player must cooperate and work together to bring about the desired goal. FaBrication However, there are differences.In There are two basic attitudes toward the magical item research, the desired goal making of magical items: The practical is usually well-known to both the player method and the fantastic method. and the GM. The player says, "Rupert wants to create a potion of The practical method says that magical clairaudience." item manufacture is somehow tied to common sense; the materials needed to The effect is known; what must be done make the item reflect the properties of to create it isn't. Therefore, once the the item being constructed, and the steps player has stated his desire, the GM required are fairly well-defined. For decides what materials, formulae, spells, example, a potion of climbing might and rites must be acquired and/or require the hair of a climbing creature performed to create the item. Once the such as a giant or the legs of a GM knows this, the player can proceed. giant insect. A wand of bolts He does not tell the player what he needs might have to be carved from the heart to do. wood of an oak struck by lightning.

It is up to the player to discover the Petrification might require the scales of a processes and steps required to create a basilisk, a snake from a , or a magical item, however small. He may feather from a live cockatrice. consult a , seek the guidance of a might require a drop of dragon sweat or higher level spellcaster, or even use the grave earth of a ghost. In each case, the relationship between the items

5 needed and the object desired is voice of a spider, and the courage of a relatively clear. Furthermore, the daring thief. The player would then have component items themselves are to discover the meaning of each physical and understandable. ingredient or the means to produce it.

They may be rare, but they can't be This, in turn, could require more gathered without special preparations research and spells to accomplish the (other than those required for normal goal. For the rope of climbing, the player adventuring). In essence, the GM creates might solve it by finding a magical a "grocery list'' that the player character sheep whose wool is so thick it needs no must fill. The character goes out spinning. This he could form into a rope, adventuring, seeking out the creatures or casting spells to give a spider voice so it things that will provide him with the can say a few words over the cord. materials he needs. This method has Finally, he could trick a renowned thief advantages, not the least being that it into using the unfinished rope on a simplifies the GM's task. When dangerous mission. After all this, the confronted by a player who wants to wizard would cast the spells necessary to create some bizarre magical item, the bind the various elements and, viola—a GM need only list materials that seem rope of climbing would be the result. appropriate to the magical effect. Folktales, , and legends are filled At the same time, however, the practical with instances of impossible tasks and method can be abused by clever players. impossible ingredients. To bind the They may figure out that every monster Wolf of , the encountered has a potential usefulness to dwarves forged an unbreakable chain wizards and so begin collecting tissue from such things as the roots of a samples, blood, hair, organs, and more. mountain, the noise of a cat, and the They become walking butcher shops— breath of a fish. Folktales tell of heroes not at all what is desired! Furthermore, and heroines faced with impossible tasks players expect to find shops specializing —to plow the ocean or make a shirt in magical materials, both to sell and buy without seams. was faced with their needed goods. This defeats the Twelve Labors, deemed impossible by need to adventure for one's materials and others. Cullhwch (of Celtic legend) had ruins part of the role-playing involved in to produce sweet honey without bees. If magical item creation. the player characters aspire to such ranks of heroism and wonder, surely they can The fantastical approach takes a accomplish deeds such as these. drastically different view of magical item construction. Here, when the player The fantastical method gives the says, "I want to create a rope of campaign a high fantasy element, for climbing," the GM provides a list of such impossible tasks are part of the impossible ingredients. It then becomes wonder and enchantment of such a the player's obligation to discover the world. Furthermore, it ensures that each means to collect each ingredient. Thus, ingredient or step will be an adventure. to make the rope of climbing, the GM Wizards won't casually assemble their could require a of unspun yarn, the ingredients at the local magic supply

6 warehouse. It also provides the GM with a means to control the time required 5. scrolls and (since assembling components can be quite a task) and a method for draining Potions excess cash from the character's Just because a spellcaster knows a spell, accounts. he isn't automatically endowed with the knowledge to create a scroll or potion of At the same time, players can perceive similar function. The processes and this method as too difficult and too formulae used in each are different. A restrictive. They may become spell on a page in a wizard's spellbook is discouraged by the GM's demands. To different from a spell contained on a alleviate this, at least partially, the GM scroll. The first requires memorization should balance the requirements against and may need components or gestures to the potency of the item being created. activate. The latter needs only an Combining the practical with the utterance to be effective. fantastical is a workable alternative to either method. Not every magical item A potion, ingested to be effective, is can be created by gathering the organs of clearly a different form of the same creatures or the essences of rare plants, thing. Because of these differences, a nor does each require the spellcaster to wizard must learn more of his art before overcome the impossible. attempting to make scrolls and potions. He is assumed to have attained the Simple and common magical items appropriate degree of training by the (potions of healing, scrolls with various time he reaches 9th level. Even then the spells, wands of detection) could require knowledge of how to create such items only that the proper things be brought does not just leap into his . Rather, together and ensorcelled. Powerful, at ninth level he has the potential to exotic, and highly useful items (such as a create such items. He knows enough sword +1) might test the spellcaster's basics of the art and has learned where to abilities and resourcefulness, requiring look for the information he needs to that he solve puzzles and riddles far make the attempt. The exact process for beyond the normal . The combination each spell is still a mystery to him. of the two philosophies can even be used to explain the fact that some magical Scrolls items are so common and others so rare The first step in creating a spell scroll —potions are everywhere, but maces of (not a protection scroll) is for the wizard disruption are hard to come by. Potions or priest to know and be able to cast the require simple ingredients; maces appropriate spell—the desired spell must require the moving of mountains. exist in his spell books. If he has never seen the desired spell or has failed to learn it, he certainly cannot create a scroll for that spell. When creating a protection scroll, the wizard is limited to those protective spells that fall within the purview of his art, for example,

7 protection from elementals, magic, and be complex in meaning—the tears of a petrification. crocodile and a drop of water from the bottom of the deepest ocean, or a drop of If a wizard knows the spell, he can begin mead from the cup of King Thyas fabrication. His first step is to assemble blended with the lamentations of the the appropriate materials: quill, , and women from the funeral of a great hero. paper. These materials can't be In general, the ink's ingredients should commonplace items lest they mar the relate to the overall purpose of the scroll. final product or be consumed by the very As with the quill, the ink required for magical energies the wizard seeks to each spell should be different and even enscribe. The quill used for each spell each inscription of the same spell must be fresh and unused. Lingering requires the batch to be brewed anew. energies of the spell just transcribed cling to the quill. If the quill were used After the character has gathered and again, these energies would flow and brewed all the materials, he can begin intermingle with later attempts, causing the actual process of writing. Wizards them to fail. must have their spell books at hand to guide their work, while priests and Furthermore, the pen can't be just an others must work on a specially prepared ordinary goose quill. It must be from a altar. The actual process of writing the strange and magical creature, perhaps scroll requires one full day for each level one appropriate to the nature of the spell of the spell inscribed. Protection scrolls (the feather of a cockatrice for a flesh to require six days of work. During this stone, etc.). The task of gathering the time, the spellcaster must be right quill can be an adventure in itself. undisturbed, breaking only for food and Quills hand-picked by the wizard sleep (and then for a minimum of each). himself increase the chance of success by 5%. The paper or other material upon If the spellcaster halts before the which the scroll is inscribed must also be transcription is completed, the entire of fine quality. Paper is best for this effort fails and all work done to that purpose, followed by parchment, and point is for naught. After the work is then papyrus. Each affects the chance of completed, the GM secretly checks for success as follows: success. The base chance is 80%. This can be increased or decreased by the Paper +5% materials used. For every level of the Parchment 0% spell, 1% is subtracted from the success Papyrus -5% chance, but every level of the spellcaster adds 1%. Thus, a 15th-level mage (+15) The ink is the final consideration. In this making a scroll of a 7th-level spell (-7), area, the GM has the greatest leeway to using papyrus (-5) and writing with a demand the most exotic ingredients and cockatrice quill plucked with his own processes. The ingredients could be hand (+5) would have an (80 + 15 - 7 - 5 simple—the ink of a giant mixed + 5 =) 88% chance of success. with the venom of a wyvern's sting, or the musk of a giant skunk brewed with If the number rolled on percentile dice is the blood of a . They could also equal to or less than the required

8 number, the attempt succeeds. If the roll It may require the blood of a rare is higher, the attempt fails, though the creature, powdered gems, the sweat of a player has no way of knowing this. If the , or the breath of a dying hero. In attempt fails, the scroll is cursed in some addition, a potion requires a number of way. The GM secretly decides an mundane ingredients. The basic cost of appropriate effect based on the spell that these ingredients ranges from 200 to was attempted. A failed attempt to create 1,000 gp. The GM should decide this a fireball scroll may result in a cursed based on how common the potion is, its scroll that explodes in a fiery ball of power, and the nature of the ingredients flame upon reading. The player character he has specified. A potion of dragon cannot detect the cursed effect until it is control is a rare item of great power and too late. so should cost the full 1,000 gp. A Note: A remove spell will cause potion of healing is a fairly necessary this faulty scroll to turn to . item, something the GM may want to be readily available to the characters. A single scroll can contain 1 to 6 spells, Therefore, it should be cheap, costing no the number determined randomly by the more than 200 gp. GM. The player can never be certain of the amount of space required even for Wizards must do more than acquire the same spell on two different scrolls. A ingredients: They also need a complete failed attempt to transcribe a scroll alchemical laboratory. Potions are not automatically fills the remainder of the something you can brew up over the page, although other spells successfully kitchen stove! This laboratory must be written before the failure remain. In this furnished with furnaces, alembics, case, the cursed effect of the failed spell retorts, beakers, distilling coils, and will not come into effect until that spell smoldering braziers—in short, all the is read. When using a scroll he himself trappings of a mad scientist's laboratory has prepared, a wizard does not need to (circa 1400 AD). The basic cost for such resort to a read magic spell to understand a laboratory is at least 2,000 gp if all the the writing. skilled craftsmen are readily available to construct the equipment to the wizard's Potions specifications. And this cost covers only Potions are primarily the province of the furnishings; the wizard must also wizards, although priests can prepare have an appropriate place to put all these those potions relating to healing and things and to conduct his work. cures. (Priests of other mythos may or may not be able to prepare such potions, Given the strange noises and foul smells depending on the spell spheres available that issue at all hours from such a to them.) Healing and curing potions are laboratory, many a landlord may be less beyond the ken of wizards. As with other than willing to have his rooms used for magical items, the character must such purposes. Once the laboratory is identify and gather the materials needed established, the wizard must pay 10% of to brew a potion before he can begin its value every month to maintain the work. The formula can be as equipment, replacing things broken in straightforward or bizarre as the GM experiments and minor ingredients that desires. lose potency with age.

9 Priests do not make use of a laboratory there is no sure way to distinguish —such equipment smacks of impious between different potions by sight alone. and heretical learning. Instead, the priest places his faith in greater powers to perform the actual transformations needed to blend the potion. As such, he 6. creating other uses an altar specially consecrated to the purpose. When constructing such an Magical iteMs altar, the character must be ready to Potions and scrolls are not the only make some of worth, either a magical items spellcasters can create. monetary sacrifice or, even more Other types of magical item can be made significantly, a special service to his —weapons, wands, staves, rods, rings, deity. Thereafter, the priest need only bracers, braziers, cloaks, and more. respect the altar as would be normal for Players should be invited to submit their his faith. own ideas for new or unique items. The possibilities for new items are limited Creating the Potion: only by the constraints of game balance. With all this equipment assembled, the Perhaps the character wants an wizard or priest is ready to begin. The that explodes in a of brilliant light cost already determined, the time to or a wand that causes those touched to brew, infuse, distill, decant, and extract suffer amnesia. the potion is measured in days equal to the cost divided by 100. During this Using the same give-and-take process time, the character must remain described for new player spells, the GM uninterrupted except for the normal should have the player write up a needs of sleep and food. If the work is description of the desired item. The GM disturbed, the potion is hopelessly ruined studies this, alters it as needed, and as are all ingredients used in it. After the discusses the changes with the player. work is done, the GM secretly rolls percentile dice to determine if the potion When both are in agreement, the has taken. The base chance of success character can begin the actual process of 70%. research and construction. When a player announces the desire to construct For every 100 gp worth of ingredients, a given item, it is not the GM's task to 1% is subtracted. For every two levels of tell him whether this is within his the spellcaster (or fraction thereof), 1% capabilities or not. It is the GM's is added to the base. If the percentile roll responsibility to decide the materials and is equal to or less than the chance of steps needed to construct the item. The success, the potion succeeds. If the player can then have his character potion fails, the spellcaster has consult a sage, fellow spellcaster, or unwittingly brewed either a deadly higher power to learn what he needs. In poison or a potion of delusion, at the the process he may discover he lacks the GM's discretion. Of course, the player appropriate powers to create the item. won't know whether a potion is good This is one of the risks inherent in until it's too late. In any case, the wizard magical research. or priest is wise to label his creation, for

10 1. Finding the Right Materials: have another do it for them) on the First the character needs appropriate vessel according to the conditions materials. When constructing a magical described for that spell. Once he is item, no ordinary sword, stock, cloak, finished, the wizard can cast other spells necklace, or whatever will do. The item into the vessel, provide the last must be extraordinary in some way. ingredients, or perform the final steps in Weapons must be of high-quality the enchantment process (as defined by craftsmanship. Woods must be rare, the GM). The character might have to specially grown, or cut in a particular take the enchanted item to the peak of way at a particular time. Cloth must be the highest mountain to expose it to the woven to exacting specifications. The rays of the dawning sun before it will be material itself may be of an impossible ready. He could have to immerse it in nature (a shirt without seams or a the distilled sorrows of nightingales. hammer forged in a volcano's heart and quenched in the deepest ocean). If spells are necessary, these, instead of expending their energies, are absorbed Often, the only way to ensure the and transformed by the enchanted vessel. appropriate vessel for the enchantment is The spell that must be cast into the for the spellcaster to fashion or gather enchanted vessel is the one that matches the item himself. However it is obtained, the power desired. If there is no direct the vessel should cost far more than a spell equivalent, a more powerful spell normal item of the same type. The price with essentially the same function can be can range from 1,000 to 10,00 (or more!) cast instead. If there is no spell gold pieces depending on the material. equivalent at all, the wizard must research the appropriate spell before he 2. Preparing the Materials: begins the process of making the Once the vessel for the magic is magical item, or he must provide exotic obtained, the character will have to ingredients capable of conferring the prepare it. A sword may need to be power on the item, whichever the GM dipped in rare acids to burn away decides. Thus, at this step, the wizard impurities. Bone may need to be picked could cast lightning on a wand to clean by giant ants. Wood could require make it a wand of lightning, but he soaking in rare oils and herbs. Though would have to research a new spell of the item is, as yet, far from gaining any create gauntlets of Dexterity (since no sorcerous power, this stage is vital— spell exists to improve Dexterity) or failure here means the spell will fail to bathe the gauntlets in the bottled essence take. Normally this stage takes from two of dreams (as an example). weeks to a month just to prepare the vessel. Additional ingredients at this Finally, if the item is to hold its magic stage will cost at least 500 gold pieces, if for more than a single use, a permanency not more. spell must be cast. This locks the trapped magic into the vessel, empowering it at 3. Enchanting the Item: the command chosen by the wizard. If The spellcaster is now ready to begin the the permanency is not used, the vessel actual enchantment. Wizards must first only holds charges equal to the number successfully cast an enchant an item (or of spells cast upon it. If all these steps

11 have been performed correctly and takes but a single day and night. Once without interruptions, the item will be this is done, the item is ready for the created...maybe. The process is long and final plea. As it rests upon an altar, the involved and there are many priest must pray for the blessed sign that opportunities for unintended error. Thus, the deity will endow the vessel with the when all is said and done, a success roll desired powers. Each day there is a 1% must be made. The basic chance of cumulative chance that the will success is 60%. Each level of the wizard be heard. adds 1% to the chance, while each spell, special process, or unique ingredient Once this step is completed, the item used lowers the chance by 1%. The GM need only be sanctified and consecrated, can further adjust the percentage for any unless it is to possess charges in which extra-special precautions or notorious case the priest has 24 hours to cast the shortcuts the character might take. appropriate spells into the item. Should the task to be incomplete at the end of If the check is passed (by rolling equal to this time, the priest will once again have or lower than the success chance) the to seek his deity's favor before desired item has been created. If the continuing the process (in other words, check fails, the item is cursed, although start over at the beginning). The priest is this may not be known until a much later assumed to be perfectly faithful and true time. The function of the item becomes to his calling. Should this not be the perverted, the opposite of the character's case, in the GM's estimation, the process intention. A cursed sword, for example, may fail or yield some result could lower the character's chances of unanticipated by the priest. The hitting, while cursed gauntlets could enchantment may fail or the character's render the wearer clumsy. A deity may curse the item in retribution character can't seek to make a cursed for the priest's impudence in seeking item with the hope and intention that the favor so ill-deserved. The GM must process will fail (thereby gaining a judge the standing of the priest based on useful magical item). The nature of his previous actions and his current magical failure is such that the desired motives. result, spoken or unspoken, never occurs.

Clerics and other priests can also make 7. recharging magical items appropriate to their calling. The process begins with the Magical iteMs selection of an appropriate vessel of the Every wizard with any ambition wants to finest or most perfect materials. Once make magical items. Desire and talent the vessel is at hand, the priest must don't always translate into time and spend two weeks in meditation and resources, though, so truly wise mages purification ceremonies and then another often make charged magical items. week in fasting and purification. Then he These have the great advantage must likewise purify the item and seek to of needing to be made only once. invoke it with a small portion of his Thereafter, charges to the item can be deity's grandeur. Fortunately, this step restored with much less effort and time.

12 Not all magical items can be or need to 2D4 hours per spell level normally be recharged. One-shot items—mostly required by the enchant an item spell). potions and scrolls—are consumed or blanked in use and clearly cannot be However, recharging is not without risk recharged. Permanent magical items — to the item. Each time the item is , armor, cloaks, most rings, and enchanted to recharge, it must roll a miscellaneous magical items—never saving throw vs. spell (using the saving expend charges and thus do not need to throw of the caster) with a -1 penalty. If be recharged. this saving throw is failed, the character has accidentally interfered with the The only magical items that can be magic of the item and it crumbles into recharged are those with charges— useless dust. wands, rods, staves, and some rings. Even then, the presence of charges is not a guarantee; particularly powerful devices cannot always be recharged. 8. destroying

Some items can be recharged only by Magical iteMs wizards, others by priests, and a few Occasionally characters may find it require the services of both. Most absorb desirable, useful, or vitally necessary to the energy of a specific spell but, bring about the destruction of a magical yet again, a few absorb virtually any item. Magical items are more resistant type of magic. A few particularly than ordinary ones, but they are hardly heinous items draw their charges from indestructible. Characters who have the life of a being (such possession of a device and are as the staff of the elements). Not only do determined to destroy it can do so at wizards of good inclination view these will. as morally bad, but such items are not normally considered rechargeable, so the They need only snap the of a rules for recharging these items do not magical sword or burn a lock or apply. whatever. It is possible to target specific magical items held by others, but it is Some items that carry several charges very difficult. (In fact, it is no easier or are rechargeable. Recharging isn't easy, harder than attacking a non-magical but it is easier than creating an entirely item.) new magical item. High-level wizards or priests may find it useful to boost up an Attempting to destroy an enemy's old item. To recharge an item, it must magical item may require attack rolls, first be enchanted either through the use saving throws, and item saving throws. of an enchant an item spell or , as The breaking of a magical item should noted above. result in something more dramatic than the breaking of a vase or a windowpane. Once prepared, new charges can be cast As GM you are perfectly justified in into the item. One benefit of recharging describing a dramatic explosion of force, an item is that each charge requires only a small whirlwind, a foul stench, or the spells' normal casting time (not the whatever seems most appropriate to the moment.

13 For some items, particularly some form part of a randomly placed treasure staves, there are specific rules that define and so are not on any treasure table. The the effects of the item's destruction. Such GM must choose to include each cases are rare and the effects are particular artifact in his game. devastating, so they are recommended only for those in the area. You might, for Artifacts and relics always possess example, dictate that characters within 1 dangerous and possibly deadly side foot, 5 feet, or even 10 feet suffer D8 effects. These effects are all but points of . irreversible, unaffected by wishes and most greater powers. Artifacts can only This is just an example—the actual be destroyed by extraordinary means. damage can vary, at your discretion. So, given all these warnings and Remember, however, that such damage admonitions, just what is it that makes should only be used for effect; it should artifacts and relics so potentially never kill or seriously injure a character. dangerous to use in a role-playing game? After all, killing the character in the At the of the list is the fact that, in explosion of his own magical sword is game terms, artifacts and relics are piling injury upon insult; the loss of a nothing more than excuses for the GM to prized magical treasure is bad enough. break any and every rule he cares to.

Upon learning the proper command, an artifact or relic might allow a character 9. artiFacts and to raise all his ability scores immediately to their maximum or turn an enemy's relics bones to jelly. The artifact might allow Vastly more potent than the most the character to summon meteor swarms, powerful magical items are extremely utter a power word, resurrect, or stop rare items of ancient power and majesty time once per day at will. He might be —artifacts, constructs of the utmost able to summon powerful monsters and wizardly might, and relics, the remains easily bend them to his will. He could of awesome powers and the greatest of discover the power to dominate the holy men. These are items of great minds of others, enslaving them to his import and effect, so their use must be desires. And this might only be a small strictly controlled. The following part of what the artifact would allow him absolute conditions are always in effect to do. In short, there is no limit to what when dealing with artifacts and relics. you, as the GM, decide an artifact can accomplish. The appearance of an artifact or relic must always be the basis of an Origins of Artifacts and Relics: adventure. These items should never be All of these items have been handed casually introduced into play. down from ancient times and have Characteristics of Artifacts and Relics: histories shrouded in and legend. Each artifact and relic is unique. There An artifact has the same background and can only be one of that item in existence aura about it as, for example, King in a given campaign. It appears in a Arthur's , the skin of the campaign only when it has been placed Nemean lion worn by Hercules, there by the GM. These devices never

14 Pandora's box, the , the artifact is in the hands of the enemy and sword, jewels, and mirror of ancient the players must get it away from them. , or the hammer of . These Each of these creates an adventure or, unique objects were once held and used more likely, a series of adventures by and mortals far greater and more centered around the device. powerful than normal men. Once the adventure is over, it is best for Often these items existed for an express you to find some way to get the artifact purpose—to be used by a particular out of the players' hands. In essence, the hero, to fight a particular foe. So closely artifact was a MacGuffin—the thing that associated is an artifact with a person, made the plot go—not something you time, or place that its powers can seldom want to remain in your campaign now be fully used except by specific that the need for the item is gone. This is individuals who meet certain standards. very much in keeping with the nature of A weakling could not hurl Thor's artifacts and relics, since they have a hammer, nor could just anyone maddening habit of disappearing once command 's hut. An artifact their task is done. To leave the artifact in may show its full powers only to deal the campaign is to invite abuse by the with particular, very specific, threats or player characters, perhaps for noble dangers. Artifacts have purposes, ends, but abuse all the same. sometimes fulfilled long in the past and sometimes never-ending. There are, even in a fantasy game, "some things man was not meant to know." Introducing Artifacts and Relics Because of their grand impact and titanic into a Campaign: significance in the scheme of things, Because the impact of an artifact is so artifacts should be used sparingly. There great, you should use them only in the are only so many times the characters most earth-shaking adventures you can can save the world before it becomes old devise. You must always have a reason hat. Don't be too eager to introduce these for bringing an artifact into your game. It items into play and don't bring them in should never appear just because you too often. want to give the characters something bigger and better. If discovered at the Artifacts and relics represent the epitome beginning of an adventure, it should be of magical items. They are going to lose the prelude to some great threat to the a lot of effect if every king in every kingdom, empire, continent, or world kingdom has one in his treasure where the item will make a difference. chambers. If characters only find one artifact in their entire careers, it will be Rather than simply giving the item to the enough. Well-played for all its drama, it characters, you can introduce the danger will lead to an adventure the players will first and then set the player characters remember for a long time to come. searching for the artifact that will defeat or stem the tide of evil that threatens to Designing an Artifact or Relic oversweep the land. Alternatively, the When you do decide to introduce an player characters could be faced with the artifact or relic, you design it specially worst of all situations—one in which the for your campaign. Some examples are

15 given at the end of this section, but minor powers and one or two major artifacts should always be made to fit abilities. Some minor abilities are: your campaign, not the other way around. In this way, the players will Cast a given 1st-level spell at will never know what to expect—not its Cast a 5th-level or lesser spell once per shape, its history, its powers, or its day or week purpose. All these things will make the Cast a spell of 3rd level or less once or discovery and use of the item more twice per day exciting. In addition, you will have the Cure serious wounds, disease, blindness, knowledge that you have created or deafness one or more times per day something major, perhaps the most Detect good/evil, invisibility, charm, or significant thing, for your campaign. magic at will That is no small accomplishment. Double the character's movement rate Freedom from and fatigue Appearance: Fly The first step in creating an artifact is to Grant the possessor immunity to one decide its form. It could be anything: a type of harm: poison, fear, disease, gas, weapon, a hut with chicken legs, a book, normal a , a crown, a tooth, a throne, a missiles, acid, normal or cold, etc. mechanical nightingale, a crystal , a Grant water breathing when held plain ring, a wand, or whatever. Improve the wielder's Armor Class by one or more points History: Increase an ability score by one point After you know what it looks like, create Paralyze at a touch a history for it. This history will guide Regenerate 2 hp per turn you in deciding what powers the artifact Speak with dead once per day has and what it is used for. In this Speak with plants or animals at will history, decide who created the item and Turn undead as a cleric of the PC's level what their reasons for creating it were. Understand any spoken language Then, outline what has befallen the item Understand any written language over the centuries—where has it surfaced and what has happened at those Major Powers: times? Finally, embellish this history After choosing minor powers, you can with clues to its powers and the select the major powers. There should erroneous legends that have come to normally be no more than one or two of surround the item. these. The major power must be in keeping with the history of the item. If Alignment: you describe a sword wielded by a Choose an appropriate alignment for the bloodthirsty and depraved tyrant, it artifact (all artifacts are heavily makes little sense for the major power to identified with an alignment). be to resurrect others once per day. Rather one would expect something Minor Powers: terrible—deliquescing an enemy or After you have a history of the item, summoning some extra-planar beast to begin to assign it powers. Artifacts kill upon command. Some suggested normally have a number of relatively major powers are:

16 Automatically warn of impending Artifact drains one level of experience danger from user whenever a major power is Bestow magic resistance of 50% to 70% used when held Character is controlled by artifact if Cast a 9th-level spell or less once per saving throw is failed day or week Holy water burns the character Death with no saving throw once per User ages 3d10 years with each use until day he is reduced to a Permanently raise all ability scores to User causes fear in all who see him their maximum User contracts an incurable disease that Polymorph self at will reduces ability scores by 1 point each Restore youth upon touch once per month month User has a 5% cumulative chance per Summon a djinni once per day use of being stricken by incurable Summon and control elementals once lycanthropy per day User's touch causes petrification Teleport at will with no error Total immunity to all types of fire or (Optional) Corrupting Effect: cold As if this weren't enough, all artifacts Total immunity to all types of mental have a corrupting effect. Characters attacks (charms, etc.) become suspicious of others and possessive of the item. They begin to see Dangers: threats where none were intended. After designing the beneficial or useful Ultimately they will turn upon their powers of the artifact, create the dangers friends and companions, seeing them as inherent in its use. All artifacts have scheming enemies out to destroy them grave risks—such is the nature of their and steal the artifact. As with the power. The item was originally used by drawbacks, this effect is caused by the someone of great will and power, and fact that the player character is not the even they placed themselves in danger to one the artifact was first intended for. use the power the artifact possessed. For His personality is different, and no the player characters, such danger is matter how great he is, he lacks the force nearly inescapable. These dangers are of will of the great hero, arch-wizard, usually drastic physical side effects that high priest, or demigod, who originally affect the character. Again you want the wielded the item. drawbacks of the artifact to mesh with the history you have created. Some Weakness: suggested drawbacks include: Finally, prepare some method by which the artifact can be destroyed. Destroying Alignment gradually becomes that of the an artifact is never easy—in fact, it's item nearly impossible. Artifacts and relics All plants within 10 feet of character are impervious to all normal harm and wither and die magical attacks. They cannot be crushed, All who see the artifact covet it dissolved in acid, melted or broken Artifact always causes user to attack normally. specific creature types

17 At best, the physical form can be 01-07 Armour disrupted for a period of time, but within 01-07 Cape a century or less it will re-form in some 08-14 Rags new location. To truly destroy an 15-22 Cloak artifact, the characters must fulfill some 23-30 Robe exacting set of conditions as unique as 31-35 Armour, Leather the artifact itself. Possible ways to 36-40 Armour, Padded destroy an artifact include: 41-45 Armour, Ring 46-50 Armour, Studded Leather Carry it to the Outer Planes and presume 51-55 Armour, Scale upon the deity that made it to strip it of 56-60 Armour, Hide its power. 61-65 Armour, Brigadine Cast it into the searing flames of the 66-70 Armour, Chain Sun. 71-75 Armour, Plate Crush it under the heel of an honest man 76-80 Armour, Splint (harder than it seems). 81-85 Armour, Banded Dissolve it in the Universal Solvent 86-90 Armour, Plate (which eats through anything). 91-95 Armour, Field Plate Expose it to the blinding light of the 96-00 Armour, Full Plate Lamp of Pure Reason. 08-14 Head Gear Feed it to the Earth who coils at 01-07 , Myrrmillo the base of the World Tree. 08-14 Helmet, Pikeman Melt it down in the heart of the volcano 15-21 Helmet, where it was forged. 22-27 Helmet, Place it at the very bottom of the Well of 28-35 Helmet, Decay. 36-42 Helmet, Barbut Utter aloud its 5,000,001 secret names. 43-49 Helmet, Close Weld it into the of . 50-56 Helmet, Armet 57-63 Helmet, Once all this is done, you will have an 64-70 Helmet, Great artifact or relic ready for use in your 71-77 Hat campaign. 78-84 Mask 85-92 Crown 93-00 Cap 15-21 Attire 10. Magic iteM 01-07 Gloves 08-14 Gauntlet, Chain quick roll taBles 15-21 Gauntlet, Plate These are quick roll tables for creating 22-27 Gauntlet, Leather your own common artifacts. True 28-35 Gloves, Leather artifacts can be created here. 36-42 Gloves, 43-49 Sash 50-56 Boots, Leather Table 1: Magic Item Type 57-63 Boots, Soft Roll first on this table to determine what 64-70 Bracers the object is. Then roll on table 2. 71-77 Belt

18 78-84 Gauntlets 25-36 Spiked Chain 85-92 Girdle 37-48 Goupillon Flail 93-00 Shoes 49-60 Mace and Chain 22-28 Shield 61-74 Manriki Gusari 01-12 Buckler 75-87 Sa Tjat Koen 13-24 Large Bronze 88-00 Nunchaku 25-36 Large 50-56 37-48 Large Wooden 01-14 Pilum 49-60 Small Bronze 15-28 61-74 Small Steel 29-42 75-87 Small Wooden 43-56 88-00 Tower 57-70 Spear 29-35 Blade 71-85 Harpoon 01-05 Bastard Sword 86-00 Javelin 06-10 Katana 57-64 Polearm 11-15 Long Sword 01-04 Awl Pike 16-20 Dagger/Dirk 05-08 21-25 / 09-12 26-30 Main-gauche 13-16 - 31-35 Rapier 17-20 36-40 Cutlass 21-24 Fauchard-fork 41-46 Khopesh 25-28 Glaive 47-52 Claymore 29-32 Glaive-guisarme 53-58 Falchion 33-36 Guisarme 59-64 Wakizashi 37-40 Guisarme- 65-70 41-45 71-76 Scimitar 46-50 Hook Fauchard 77-82 Short Sword/Drusus 51-55 Lucern Hammer 83-88 Two-handed Sword 56-60 Mancatcher 89-94 Scythe 61-65 95-00 Sickle 66-70 36-42 Club 71-75 01-09 Belaying Pin 76-80 10-18 Club 81-85 19-27 Footman's Mace 86-90 Staff 28-36 Hammer 91-95 Tetsubo 37-45 Horseman's Mace 96-00 Voulge 46-54 Morning Star 65-70 Bow 55-63 Tonfa 01-09 Long 64-72 Maul 10-18 Composite Long 73-81 Cudgel 19-27 Short 82-90 Pipe 28-36 Composite Short 91-00 Warhammer 37-45 Daikyu 43-49 Chain 46-54 Hand 01-12 Chain 55-63 Heavy Crossbow 13-24 Ball and Chain 64-72 Light Crossbow

19 73-81 Table 2: Abilities 82-90 Arrow First roll on this table to determine how 91-00 Quarrel many special abilities the object has. 71-76 01-75 1 ability 01-25 Heavy Horse Lance 76-96 2 abilities 26-50 Light Horse Lance 97-99 3 abilities 51-75 Jousting Lance 00 4 abilities 76-00 Medium Horse Lance 77-82 Axe Next roll below to determine what 01-33 special abilities the object has. 34-66 Hand Axe 01-25 Attributes 67-00 Great Axe 01-05 +D4 STR 83-88 Miscellaneous Weapon 06-10 +D4 DEX 01-07 Footman's Pick 11-15 +D4 CON 08-14 Horseman's Pick 16-20 +D4 CHA 15-21 Footman's Flail 21-25 +D4 INT 22-27 Horseman's Flail 26-30 +D4 WIS 28-35 Sling 31-35 +D4 MR 36-42 Staff Sling 36-45 +D6 AC 43-49 Sling Bullet 46-50 +D6 AC, +D6 against 50-56 Shuriken missiles 57-63 51-54 +D4 on 2 attributes 64-70 Blowpipe (determine which 2) 71-77 Boomerang 55-57 +D4 on 3 attributes 78-84 (determine which 3) 85-92 Hook 58-59 +D4 on 4 attributes 93-00 Lasso (determine which 4) 89-94 Accessory 60 +D4 on 5 attributes 01-12 Charm (determine which 5) 13-24 Ring 61-70 +4D10 HPs 25-36 71-80 When regaining hit 37-48 Orb points, user regains 49-60 Bracelet +D100% of the amount 61-74 Necklace (up to maximum) 75-87 Earring 81-90 +D4 actions/attacks per 88-00 Belt round 95-00 Special 91-00 +D4 level/score with all 01-25 Wand skills 26-50 Scroll 26-50 Saves 51-75 Magic Book 01-10 +D4 save vs. acid, 76-00 Potion, , Oil or -5D10% damage Resin (potions and elixirs 11-20 +D4 save vs. cold, are imbibed; oils coat -5D10% damage melee weapons; resins 21-30 +D4 save vs. fire, coat missile weapons) -5D10% damage 31-40 +D4 save vs. lightning,

20 -5D10% damage entering combat 41-50 +D4 save vs. mind 69-73 +D6 cold damage affecting spells and 74-78 +D6 fire damage effects, -5D10% damage 79-83 +D6 lightning damage 51-60 +D4 save vs. poison, 84-88 +D6 acid damage -5D10% damage 89-93 Cut causes +D6 poison 61-70 +D4 save vs. spell, damage -5D10% damage 94-95 If hit enemy can 71-72 +D4 all saves (determine immediately follow up D4 for each individual with D4 additional free save) hits 73-00 When discover treasure 96-00 On critical hit shatters receive +D4 roll on whatever object it touches random treasure normal (armour, weapons, etc) table 76-00 Magic 51-75 Combat 01-10 All magical items carried 01-05 Any enemy hit loses by user have an additional initiative for D4 rounds +D100% charges 06-10 Any enemy hit has their 11.20 Doubles the duration of next attack reduced by any herbs, potion, oils 50% damage and resins used by the 11-15 Any enemy hit saves or character suffers fear for D4 rounds 21-30 +D4 initiative when 16-20 Any enemy hit saves or is casting spells slowed for D4 rounds 31-40 +4D10 Mana 21-25 +D4 Thac0 41-50 Hit by enemy heals the 26-27 +D4 Thac0, with an user D10 hit points additional +D4 Thac0 vs. 51-57 Has D4 random D4 level undead and demonic spells creatures 58-59 Has D4 random D6 level 28-32 Improve critical hit spells chance by +D4 60 Has D4 random D10-1 33-37 Reduce damage taken by level spells 20% 61-70 If welder hits a spellcaster 38-39 Reduce damage taken by D4 of his cast spells are 50% restored 40.44 Successful melee attack 71-80 When discover treasure against the wearer inflicts receive +D4 roll on half damage on the magic items table attacker 81-90 Glows to a D4 x 3 metre 45.46 Successful melee attack radius against the wearer inflicts 91-00 Welder is invisible to all equal damage on the beings more than D4 x10 attacker metres away 47-58 +D4 damage 59-68 +D4 initiative when

21 Warhammer) 11. arcane 37-39 Flail (Footman's or Horseman's) 40-42 Staff (Bo, Long or Short) artiFact quick 43-45 Spear (Harpoon, Javelin, Long Spear, Short or Trident) roll taBles 46-48 Halberd (Awl pike, Bardiche, Roll in each of the sections. Bec de corbin, Bill-guisarme, Step 1: Type Fauchard, Fauchard-fork, Glaive, Choose or roll for the Artifact type. With Glaive-guisarme, Guisarme, the GM's permission the Artifact may be Guisarme-voulge, Halberd, Hook composed of multiple parts; such as 2 fauchard, Lucern hammer, rings, a bracelet and a helmet. Mancatcher, Military fork, 01-03 Armour, Ancient (either Banded Naginata, Partisan, Ranseur, Mail, , Bronze Plate Spetum, Tetsubo or Voulge) Mail, , Field Plate, 49-51 Pick (Footman's or Horseman's) Full Plate, Hide, Leather, 52-54 Chain (Spiked Chains, Ball and Padded, Plate Mail, Ring Mail, Chains, Goupillon Flails, Mace Scale Mail, Splint Mail, or and Chains, Manriki Gusari, Sa Studded Leather) Tjat Koens, Nunchaku or Chain 04-06 Shield (either Buckler, Large Flails) Bronze, Large Steel, Large 55-57 Lance (Heavy horse, Light horse, Wooden, Small Bronze, Small Jousting or Medium horse) Steel, Small Wooden or Tower) 58-60 Bracelet 07-09 Helmet, Ancient (either Armet, 61-63 Ring Barbut, Burgonet, Close, Galea, 64-66 Necklace Great, Morion, Myrrmillo, 67-69 Amulet Pikeman, or Sallet) 70-72 Crown 10-12 Gauntlet (either Chain, Leather 73-75 Earring or Plate) 76-78 Belt 13-15 Whip (Scourge or Whip) 79-81 Wand 16-18 Sword (Bastard, Katana, Long, 82-84 Sceptre Scimitar, Sabre, Two-handed 85-87 Carpet sword, Cutlass, Khopesh, 88-91 Other Weapon Wakizashi, Short or Drusus) 92-95 Other Jewellery 19-21 Axe (Battle or Hand) 96-00 Other Object (eg. clock, skull, 22-24 Bow (Composite long, etc) Composite short, Daikyu, Long or Short) Step 2: History 25-27 Crossbow (Hand, Heavy Create a history for the Artifact. Why crossbow or Light) was it created? What was it for (has it 28-30 Mace (Belaying pin, Club, fulfilled its purpose)? How has it been Footman's mace, Horseman's used in the meantime? Why is it here mace, Morning star, Tonfa, now? Or will its history remain a Maul, or Cudgel) mystery forever? 31-33 Knife (Dagger, Dirk, Knife, Stiletto, or Main-gauche) 34-36 Hammer (Standard or

22 Note that the Artifact may lie to its 35-51 Total obedience from the welder current user about its past and purpose. so the Artifact can pursue its own Only the GM will know for certain. agenda. 01-15 Artifact created by accident 52-68 The welder must create a new 16-30 Artifact belonged to a now religion with the Artifact as its departed or dead entity and try to convert others to 31-44 Artifact created to perform worship it. specific task or defeat specific 69-85 Begin associating with people the foe Artifact likes. 45-58 Artifact part of a set which has 86-0 Destroy all other Weapons, been separated or destroyed Mystical Weapons or Artifacts 59-72 Artifact is a lost religious artifact encountered. 73-86 Artifact created for character 87-00 Unknown Step 5: Alignment Only pick an alignment if the Artifact is Step 3: Intelligence intelligent. Roll on the Disposition and If you choose to make the Artifact Motivation tables here. Using what you intelligent determine its INT and WIS roll as a guide determine its likely level by rolling once for each attribute alignment. on the following table (when rolling the D6s no extra rolls apply, its just a Step 6: Abilities straight 3D6 or whatever); Artifacts gain all the following free; 01-17 3D6 All Artifacts - Are indestructible by 18-34 3D6+1 conventional means. Give its owner +1 35-51 3D6+2 Thac0 and AC when using it. Affects all 52-68 3D6+4 Infinite and supernatural beings. Does 69-85 4D6 double the normal damage for its type. If 86-00 5D6 separated from the Artifact the most recent owner can teleport it back to Step 4: himself so long as it is within his line of If the Artifact is intelligent determine it's sight. Ego by adding its INT to its WIS. Then do the same for your character. For Intelligent Artifacts - In addition to the every 5 points that the Artifact's ego is above can speak to the welder verbally greater than yours roll on the table below and telepathically. Grants an additional for a demand that it has. Failure to +3 to save vs any form of mind control, follow its demand/s could have severe possession or anything else that might consequences (such as cutting off all cause him to involuntarily remove the powers at a critical combat moment). If Artifact. roll the same demand twice then reroll until you get a new one; Additionally roll 5 times on the 01-17 Removal of all other associates following table; the Artifact doesn't like or who 01-10 The Artifact's normal bonus to have upset it. Armour Class is increased by +1. 18-34 Removal of any other Artifacts, 11.20 The user gains +1 to one attribute magical or otherwise.

23 while he has the object on him. It can be either STR, DEX, CON, Step 8: Disadvantages INT, WIS, CHA or MR. What other consequences has 21-30 The Artifact's normal damage is discovering the Artifact created? increased by +D6. 01-17 Artifact is by its twin 31-40 The user gains +10 to his hit seeking to either destroy it or be points while he has the object on reunited. him. 18-34 Discovery of Artifact has awoken 41.50 The user can use as many of his something. points as he likes to buy powers 35-52 Artifact is hunted by a cult bent which the object on either its capture or will bestow on him. destruction. 51-60 The user's normal non magical 53-68 Artifact is hunted by its original WIS saves are all increased by owner who wants it back. +1. 69-83 Artifact comes and goes at 61-70 The user's normal non magical random never revealing where its CON saves are all increased by been. +1. 84-0 Artifact is a famous religious 71-80 The user's magical saves are artifact recognizable to everyone. increased +1. This has upset the religion it 81.90 The Artifact can cast spells. It belongs to. has one spell per INT point over 9. The spells can come from any sphere of magic and in any combination. 12. arcane Vehicle 91-0 The Artifact's normal bonus to hit and parry is increased by +1. quick roll taBles Roll in each of the sections. Step 7: Power Step 1: Type What fuels the artifact's powers? Choose or roll for the Vehicle type. 1.50 The Artifact's power source is 01-50 Ancient mana. It gathers ambient magical 51-90 Modern energy (in the same way a mana 91-00 Future organ does in a magical creature) Step 1a: Ancient Type and transform it into electrical Choose or roll for the Vehicle type. power. At full charge the mana is 01-05 Airship good for 1 week. 06-11 Balloon 51-90 The Artifact is powered by life 12-17 Barge forces. When it kills a victim, it 18-24 Canoe absorbs his soul as if it were 25-31 Caravel mana and converts it to fuel. This 32-38 Carriage is likely to horrify even your 39-45 Cart allies. 46-52 Chariot 91-0 The Artifact is powered by a 53-59 Coach bound elemental, demon, angel, 60-66 Galleon etc. 67-73 Galley 74-79 Glider

24 80-86 Raft (dual level), Reefer or 87-93 Wagon Tanker) 94-00 Warship 75-77 Snowmobile Step 1b: Modern Type 78-79 Space Shuttle Choose or roll for the Vehicle type. 80-82 Speed Boat 01-03 Airship 83-85 Sub Civilian Explorer 04-06 Autogyro 86-87 Sub Military 07-09 Bus 88-89 Tank 10-20 Car 90-92 Train (Electric or Steam 21-23 Construction (Backhoe, with carriage) , Cement Truck, 93-95 Tram Crane, Driller, Dump 96-98 Trike Truck, Excavator, Front 99-00 Yacht Loader (shovel), Grader, Step 1c: Future Type Resurfacer, Scraper, Choose or roll for the Vehicle type. Steamroller) 01-10 Aircraft Fixed Wing 24-26 Emergency (Ambulance, 11-20 Aircraft Rotor Wing Fire Engine, Rescue) 21-30 Spaceship Military 27-29 Farm (Tractor, Harvester) (Battleship, Carrier, 30-32 Glider Cruiser, , 33-34 Helicopter Combat Dreadnaught, Scout) 35-37 Helicopter Civilian 31-40 Spaceship Explorer 38-40 Hovercraft 41-50 Spaceship Freighter 41-43 Hydrofoil 51-60 Spaceship Frigate 44-45 Jet Bomber 61-70 Spaceship Liner 46-47 Jet Fighter 71-80 Spaceship Military 48-50 Jet Passenger Fighter 51-52 Military Army 81-90 Spaceship Mining Craft (Armoured Personnel 91-00 Spaceship Scientific Carrier, Armoured Research Craft Recovery Vehicle, Minecleaver) Step 2: History 53-54 Military Sea Vessel Create a history for the Vehicle. Why (Aircraft, Battleship, was it created? What was it for (has it Corvette, Cruiser, fulfilled its purpose)? How has it been Destroyer, Frigate) used in the meantime? Why is it here 55-57 Motorcycle now? Or will its history remain a 58-59 Propeller mystery forever? Note that the Artifact 60-62 Quad Bike may lie to its current user about its past 63-65 Racing Car and purpose. Only the GM will know for 66-37 Sea Freighter certain. 68-69 Sea Liner 01-15 Artifact created by accident 70-71 Sea Tanker 16-30 Artifact belonged to a now 72-74 Semi Tractor/Engine + departed or dead entity Trailer (choose from Dumper, Flatbed, Flatbed

25 31-44 Artifact created to perform god and try to convert others to specific task or defeat specific worship it. foe 69-85 Begin associating with people the 45-58 Artifact part of a set which has Vehicle likes. been separated or destroyed 86-00 Destroy all other Weapons, 59-72 Artifact is a lost religious artifact Mystical Weapons or Vehicle 73-86 Artifact created for character encountered. 87-00 Unknown Step 5: Alignment Step 3: Intelligence Only pick an alignment if the Artifact is If you choose to make the Vehicle intelligent. Roll on the Disposition and intelligent determine its INT and WIS Motivation tables here. Using what you level by rolling once for each attribute roll as a guide determine its likely on the following table (when rolling the alignment. D6s no extra rolls apply, its just a straight 3D6 or whatever). If not go Step 6: Abilities straight to step 6. All Vehicles - Are indestructible by 01-17 3D6 conventional means. Give its owner +1 18-34 3D6+1 Thac0 and AC when using it. Affects all 35-51 3D6+2 Infinite and supernatural beings. If 52-68 3D6+4 separated from the Artifact the most 69-85 4D6 recent owner can teleport it back to 86-00 5D6 himself so long as it is within his line of sight. Step 4: Ego If the Vehicle is intelligent determine it's Intelligent Vehicles - In addition to the Ego by adding its INT to its WIS. Then above can speak to the user verbally and do the same for your character. For telepathically. Grants an additional +3 to every 5 points that the Vehicle's ego is save vs any form of mind control, greater than yours roll on the table below possession or anything else that might for a demand that it has. Failure to cause him to involuntarily remove the follow its demand/s could have severe Artifact. consequences (such as cutting off all powers at a critical combat moment). If Additionally roll 5 times on the roll the same demand twice then reroll following table; until you get a new one; 01-10 The Artifact's normal bonus to 01-17 Removal of all other associates Armour Class is increased by +1. the Vehicle doesn't like or who 11-20 The user gains +1 to one attribute have upset it. while he has the object on him. It 18-34 Removal of any other Vehicle, can be either STR, DEX, CON, magical or otherwise. INT, WIS, CHA or MR. 35-51 Total obedience from the welder 21-30 The Artifact's normal damage is so the Vehicle can pursue its own increased by +D6. agenda. 31-40 The user gains +10 to his hit 52-68 The welder must create a new points while he has the object on religion with the Vehicle as its him.

26 41-50 The user can use as many of his This generates energy by fusing points as he likes to buy powers hydrogen into helium through a which the object will bestow on thermonuclear reaction. Good for 200 him. years. 51-60 The user's normal non magical 73.90 Antimatter ; WIS saves are all increased by This produces energy through the mutual +1. annihilation of matter and antimatter. A 61-70 The user's normal non magical runs it for 5 years. CON saves are all increased by 91.92 Cosmic ; +1. This produces power through means 71-80 The user's magical saves are unexplainable by modern science. For increased +1. example, a cosmic power plant may 81-90 The Artifact can cast spells. It draw energy from another antimatter has one spell per INT point over dimension, or even a magical universe. It 9. The spells can come from any provides power indefinitely. sphere of magic and in any 93.94 Mana ; combination. This engine is a technomagic device that 91-00 The Artifact's normal bonus to gathers ambient magical energy (in the hit and parry is increased by +1. same way a mana organ does in a magical creature) and transform it into Step 7: Power Source electrical power. At full charge the mana What other consequences has is good for 1 week. discovering the Artifact created? 95.96 Bio ; 01-18 Solar; The engine is a bio-mechanical machine On a sunny day a solar converter can living inside the object, eating food and continually provide power all day. The producing bioelectrical or mechanical fuel is free, but there just isn't that much energy. It generates energy using food available after nightfall. Once there's no and atmospheric oxygen, and has a sun it will continue to work actively for “mouth” into which water and food 1 hour for every 2 hours of sunlight it (anything biological) must be placed. received during the day, or on standby Provides power for 24 hours before mode for 1 hour for every 1 hour of requiring feeding again. sunlight. 97.98 Bound ; 19-36 Nuclear; This object is powered by a bound A miniaturised reactor (essentially the demon, elemental or some other entity. It same as a nuclear submarine’s) which can provide power for up to 18 hours offers up to 5 years before needing to be before requiring rest for 2 hours to refuelled. The power source is 'recharge'. If it ever escapes be radioactive but the item is shielded so no somewhere else. radiation is emitted. Unless of course 99-00 Soulburner; you want it to leak. This is a necromantic object fuelled by 37-54 Fission; life-force. It does not use normal fuel. This produces power by splitting atoms, Instead, an intelligent, sentient being generating electricity without the must be sacrificed on the object. The radiation. Good for 2 years. victim's soul then powers the object for 1 55.72 Fusion ; month.

27 Step 8: Disadvantages 40-42 Theatre or Cinema What other consequences has 43-45 Pub/Casino discovering the Vehicle created? 46-48 01-17 Vehicle is hunted by its twin 49-51 Zoo or Marine Park seeking to either destroy it or be 52-54 Church or Temple/Cathedral or reunited. Monastery 18-34 Discovery of Vehicle has awoken 55-57 Town Hall/Convention Centre something. 58-60 Cafe or Restaurant/Mall Eatery 35-52 Vehicle is hunted by a cult bent Area on either its capture or 61-63 Station/Prison destruction. 64-66 Fire Station 53-68 Vehicle is hunted by its original 67-69 Ambulance Station/Hospital owner who wants it back. 70-72 Factory 69-83 Vehicle comes and goes at 73-75 Granary or Silo random never revealing where it 76-79 House/Palace goes. 80-82 Water Mill or Wind Mill/Power 84-00 Vehicle is a famous religious Plant artifact recognisable to everyone. 83-85 Hut/Pyramid This has upset the religion it 86-88 Bus Terminal belongs to. 89-91 Rail or Subway Station 92-94 Fuel Station/Oil Rig 95-97 Lighthouse 13. arcane 98-00 Gym/Stadium Step 2: Size architecture The character can decide what size the building will be. It doesnt have to be quick roll taBles exactly the size listed and may for Step 1: Type instance be taller than it is wide. Or if for Choose or roll for the Building type. instance the character took 150 square Listed below are the smallest version of metres, then he could choose multiple each type followed by the largest type. building types which individually were Roll Form less than the total area but together 01-03 Greenhouse/Conservatory added up to the maximum area. The size 04-06 Tower/Castle can be increased by spending character 07-09 Shed/Barn or Stables points. 10-12 Garage/Hangar Cost Size 13-15 Motel/Hotel 0 2.5 x 2.5 x 2.5 metres 16-18 Carwash/Multistorey Car Park 5 5 x 5 x 5 metres 19-21 Market 10 10 x 10 x 10 metres 22-24 Shop/Shopping Mall 20 20 x 20 x 20 metres 25-27 Grocery Store/Supermarket Cost Size Roll Form 30 40 x 40 x 40 metres 28-30 Warehouse 40 75 x 75 x 75 metres 31-33 Boat House/Sea Port Terminal 50 150 x 150 x 150 metres 34-36 Airport Tower/Airport Terminal 37-39 School/University

28 Step 3: Era 69-85 4D6 When was the building first created? 86-00 5D6 Roll Era 01-14 Ancient Roman Step 6: Ego 15-28 16th Century (first true houses) If the Building is intelligent determine 29-42 17th Century it's Ego by adding its INT to its WIS. 43-56 18th Century Then do the same for your character. For 57-70 19th Century every 5 points that the Building's ego is 71-84 20th Century greater than yours roll on the table below 85-00 21st Century for a demand that it has. Failure to follow its demand/s could have severe Step 4: History consequences (such as cutting off all Create a history for the Building. Why powers at a critical combat moment). If was it created? What was it for (has it roll the same demand twice then reroll fulfilled its purpose)? How has it been until you get a new one; used in the meantime? Why is it here Roll Ego now? Or will its history remain a 01-18 Removal of all other associates mystery forever? Note that the Building the Building doesn't like or who may lie to its current user about its past have upset it. and purpose. Only the GM will know for 19-34 Removal of any other Buildings, certain. magical or otherwise. Roll History 35-51 Total obedience from the welder 01-15 Building created by accident so the Building can pursue its 16-30 Building belonged to a now own agenda. departed or dead entity 52-68 The welder must create a new 31-44 Building created to perform religion with the Building as its specific task or defeat specific foe god and try to convert others to 45-58 Building part of a set which has worship it. been separated or destroyed 69-85 Begin associating with people the 59-72 Building is a lost religious Building likes. artifact 86-00 Destroy all other Weapons, 73-86 Building created for character Mystical Weapons or Buildings 87-00 Unknown encountered.

Step 5: Intelligence Step 7: Alignment If you choose to make the Building Only pick an alignment if the Building is intelligent determine its INT and WIS intelligent. Roll on the Disposition and level by rolling once for each attribute Motivation tables here. Using what you on the following table (when rolling the roll as a guide determine its likely D6s no extra rolls apply, its just a alignment. straight 3D6 or whatever); Roll INT Step 8: Abilities 01-18 3D6 All Buildings - Are indestructible by 19-34 3D6+1 conventional means. If separated from 35-51 3D6+2 the Building the most recent owner can 52-68 3D6+4 teleport himself back to it so long as it is

29 within his line of sight. The creator of also lead to locations in time up the Building is unaffected by any of the to (WIS + INT ) x1 year away restrictions purchased. Thus, he can, for increasing by the same amount example, use guns even if nobody else each level or each time rebought. can, or use his magic and psionic powers The house exists in many times despite the Building's restriction on at once (enough so that there are others. This gives the the upper some who want to use it for time hand in almost every conflict in his travel). Building. 10-12 The Building's gravity can be altered up to plus or minus 1% Intelligent Buildings - In addition to the per WIS. above can speak to the welder verbally 13-15 Each room in the Building's can and telepathically. Grants an additional be altered so that it is +3 to save vs any form of mind control, permanently lit or possession or anything else that might permanently dark. cause him to involuntarily remove the 16-18 This characteristic allows people Artifact. to walk on walls or ceilings. The landscape can be made to look Defences are meant to deal with any like an Escher painting, with enemies or intruders who may somehow staircases going in all directions. manage to enter the Building, in spite of This twisting of gravity will be other impediments or cloaking measures very confusing to those who are provided from the accessibility not used to it; most enemies, characteristics. Defence features except flying creatures, will be -4 confront interlopers who have managed on all combat moves when to get inside. Each can be selected as fighting and any skill rolls. often as desired, provided the creator has 19-21 The staircase/s can change their sufficient points to burn. position in space to lead to different floors. As a form of Additionally roll 5 times on the defence they may also as following table; required change into a slide 01-03 If anybody except the owner causing all on it to fall to the enters the Building he is alerted bottom. by a mental alarm. This alarm 22-24 The character can alter the will alert the owner anywhere temperature of sections of his within the same universe. Building by up to plus or 04-06 Each door can be changed to lead minus 1% per WIS. to different unconnected parts of 25-28 This power allows the owner to the building (much like a control the rate at which time gateway). flows in his 07-09 Each door can be changed to lead building in a very limited way. to locations up to (WIS + INT) He may set one rate of time flow x1km away increasing by the per 3 WIS, and switch between same amount each level or each them at will. This control affects time rebought (much like a the Building as a whole, and gateway). If bought again it can cannot be used only on

30 individuals or portions of his moderately loyal, although they Building. will rarely fight to the for 29-32 A trapdoor in the attic ceiling their master. They may be leads up into an impossible or semi/intelligent monsters. This network of, super-attics. It is is a catch all for anything from WIS x1 larger on the inside. maids to soldiers. Can hire 2 33-36 A trapdoor in the basement floor employees per WIS of the owner. leads down to an impossible 69-72 In this case, the creature is network of sub-basements. It is summoned and then magically or WIS x1 larger on the inside. psychically bound to the 37-40 The building can teleport across Building. The enslaved entity space up to (WIS + INT) x1km. cannot leave the area, and must If bought again it can also obey the instructions of its new move through time (WIS + INT ) master to the letter. Needless to x1 year away. say the entity will not be happy. 41-44 No supernatural abilities or Can bind 1 entity per 10 WIS of enhancements will function in the owner. the Building. Any undead will 73-76 The owner can choose to give the turn human and Weres will be Building the ability to cast spells. unable to transform into other It has one spell per INT point forms. over 9. The spells can come from 45-48 No explosive reactions including any sphere of magic and in any those used for chemical weapons combination. This ability can and guns can occur in only be bought if the Building is the Building. intelligent though. 49-52 No magic or spells will function 77-80 Intruders find that they are not in the Building except those able to physically affect anything employed by the building itself in the Building. Intruders may and its owner. use some meta and magic 53-56 No meta powers will function in powers, but cannot physically the Building. touch anything. 57-60 The character can alter rooms 81-84 This gets you 1 mirror per WIS. and floors at will. Each mirror can suck one normal 61-64 The Building can create size person into itself requiring a constructs with the following: all save vs spell to resist. The target physical attributes up to 10, all is then trapped within a prison mental attributes up to 5, knows cell, the contents of which is all 2 physical or weapon skills. Has that is visible in the mirror, 1 HP per WIS and Thac0 of 20. unable to escape. The mirror is a Skills are all at the first level of window in and out of the cage. proficiency. Can create 1 Breaking the mirror will free the construct per WIS of the owner. prisoner. Sound may or may not 65-68 The creator has hired various be able to pass through the mirror beings to serve his Building. to allow normal conversation to Payment must be determined take place with the caged person. with the GM. Most will be

31 85-88 Any trap the creator can envision intruder per WIS can be can be created in the Building. teleported away at once. Intruders with skills which allow 97-00 Intruders find that time passes them to detect traps may notice differently for them than for them. Traps may include pits, other inhabitants of the Building. arrow traps, falling blocks, water Intruders lose half of their filled areas, whirling , normal attacks, are at -10 to explosives and anything else that initiative, and -5 to all Thac0 depends on a mechanism to rolls. They move at half their operate. The maximum damage a normal speed. trap can do is D4 per WIS. 89-92 Up to 1 restraint per WIS forms Step 9: Power Source like tentacles from the ground, The Building's sole fuel source is mana. walls or vegetation to grapple It gathers ambient magical energy (in the and entangle intruders and keep same way a mana organ does in a them immobilized until they can magical creature) and transform it into break free or the Lord wishes to electrical power. At full charge the mana release them. The restraints can is good for 1 week. If it can connect to look like anything the creator the local electricity supply it can also desires from tentacles rising from recharge itself that way. the ground to chains, rope or fibres flying from walls or tree Step 10: Disadvantages limbs, roots or vines coming What other consequences has alive and grabbing the intruders. discovering the Building created? Each of the restraints has 5 HPS Roll Era per WIS and a STR of 1 per 01-18 Building is hunted by its twin WIS. seeking to either destroy it or be 93-96 These are specialized reunited. dimensional portals that simply 19-34 Discovery of Building has shove the invaders out of awoken something. the Building. The actual 35-51 Building is hunted by a cult bent destination of the portals is on either its capture or determined randomly, roll destruction. percentiles: 52-68 Building is hunted by its original 01-25 The intruder is teleported owner who wants it back. as far as possible in the opposite 69-85 Building comes and goes at direction. random never revealing where it 26-50 Teleported to the intruder's goes. world of origin. 86-00 Building is a famous religious 51-70 Teleported to the creator's artifact recognizable to everyone. world of origin. This has upset the religion it 71-90 Teleported to some belongs to. random planet. 91-00 Teleported to some random dimension. As many as 1

32 be affected by fire and heat, although the 14. Mystical temperatures needed to work it are excruciatingly high and it is tricky to Materials work with at best, requiring special oils Mystical substances are legendary to slake and temper the metal properly. substances from a relatively cohesive set of myths. In real life, a metal is an Bronzewood: element of the periodic table which is a special type of wood that can replace belongs to one of certain steel in most items. Any item that's groups/columns and has a specific type normally made of metal is 10% lighter. crystal lattice with free electrons. In Light can't be made with it, fiction, especially fantasy, a metal is neither can chains or spikechains. Any shiny stuff with wonderful properties item that's normally made of metal is like super strength, lightness, magic 10% lighter. Unlike most woods, resistance and so on, often not bronzewood can be used instead of metal resembling any of the metals found in to fashion heavy armour and weapons— the periodic table. it is somewhat shapeable during manufacturing, and it keeps a sharp : edge. This is the pure metal form of the hard jet-black ferromagnetic ore known as Although dense and weighty compared adamantite, from which adamantine is to other woods, it is still lighter than made. One of the hardest of the steel: Items weigh 10% less when made commonly known magical metals, pure from bronzewood rather than metal. adamant is capable of slicing through , , splint mail, most other metals as if through air, and halfplate, and full plate can be made appears to be invulnerable to fire and from bronzewood. Armour made of heat. Complex alchemical treatments are bronzewood is somewhat less obtrusive needed to work it. It exhibits some than similar armour made of metal. resistance of cold, electricity, acids, and attempts to disintegrate it. When forged Clamshell: in an alloy with , a very difficult Clamshell armour is made by connecting task, 10% Adamant 90% Iron the together various sized shells harvested resulting metal is incredibly strong per from giant clams. unit weight. Chitin: Adamantine: Chitin armour is constructed from the An alloy of adamant, electrum, steel, and exoskeletons of giant aquatic vermin, mithril, adamantine is fully as hard as such as giant crabs and lobsters. It is adamant yet possessing a rugged full-body armour. durability making it almost unable to be cracked, much less shattered as adamant Crystalline: may be. Black in hue, but possessing a True crystalline weaponry is rare in the green sheen which turns to purple-white extreme. These weapons are made under most magical radiances, entirely from a precious crystal or gem adamantine can rarely be mistaken for and are fragile but very lethal weapons. any other metal. Unlike adamant, it can

33 A true crystalline blade is typically made , can wear Darkleaf armour of diamond from the underground and freely. capable of slicing through the toughest of hides. A weapon edged in crystal Dragonhide: ignores half of the AC granted by Armoursmiths can work with the hides armour (round up). Against magical of dragons to produce metal armour or armour, this applies only to the armour, shields that count as hide. One dragon but not the enhancement bonus of the produces enough hide for a single suit of armour. This also applies to shields. hide armour for a creature one size Furthermore, if used to sunder a weapon category smaller than the dragon. or strike an inanimate object the weapon Enough hide is available to produce a deals an additional +D6 points of small or large masterwork shield in damage. Only slashing and piercing addition to the armour. Because weapons may be crystalline. dragonhide armour isn’t made of metal, druids can wear it without penalty. If the Darkleaf: dragonhide comes from a dragon that Darkleaf cloth is a special form of had immunity to an energy type, the flexible material made by weaving armour is also immune to that energy together leaves and thin strips of bark type, although this does not confer any from darkwood trees, then treating the protection to the wearer. resulting fabric with special alchemical processes. The resulting material is Glasteel: tough as cured hide but much lighter, This material has the strength and making it an excellent material from durability of steel while being as which to create armour. An item made transparent as glass. Spellcasters and from darkleaf cloth weighs half as much alchemists, via transmutation, have as the same item made from normal developed the ability to give glass the cured leather, furs, or hides. Items not properties of steel, and steel the primarily constructed of leather, fur, or properties of glass. The resulting hide are not meaningfully affected by material is transparent and the colour of being partially made of darkleaf cloth. the caster’s choice (though is most often colourless), appearing much like clear As such padded, leather, studded leather, volcanic glass. The weight of the item is and hide armour can be made out of as normal for an item of that type. This darkleaf cloth (although other types of material is subject to neither magnetism armour made of leather or hide might be nor rust. possible). Because darkleaf cloth remains flexible, it cannot be used to Iron, Meteroic: construct rigid items such as shields or This metal is rare at best. It is forged metal armours. Darkleaf armour is from ore garnered from stars that have immune to rust monsters' special item fallen to ground, or harvested from damage, and is slightly harder than steel. amongst the rocks of space. It suffers Also, depending on your campaign from the same weight penalty as normal certain classes that have prohibitions iron, but doesn't rust and performs much against wearing metal armour, like better in combat. Weapons gain a +1 to hit bonus, do +2 more damage; Armour

34 gains a +1 bonus. Additionally, objects ancient civilizations to construct made of this metal gain a +1 bonus to all immense cities and technological saving throws and have the ability to marvels. Extremely desired for its ability strike creatures which normally require to store, deflect, absorb and release +1 magical blades to harm them. magical power, some contemporary sages and metallurgists claim to have Magmanite: discovered the method of producing it, This metal resembles solid lava, even albeit in very small amounts. retaining the intense heat. Flammable items touching it have a 90% chance of Armour and shields fashioned from catching fire, and living flesh takes D10 can conduct and capture damage from it per round unless magical energy without harming the protected by thick gloves or similar wearer. When wearing an orichalcum safeguards. Weapons forged from it armour or shield, the wearer gains spell inflict +7 points of fire damage with resistance equal to the character's (INT + their blows. WIS) x1%. Weapons fashioned from orichalcum can focus the energy of their Manite: magical enhancement, and penetrate This ore is so called because it drains energy fields. An orichalcum weapon mana (spell points, etc.) from anything gains a +2 damage bonus for every point in contact with it at a rate of two units of of magical enhancement bonus it has. mana per minute per kg present. Orichalcum weapons ignore all Resembling copper in appearance, deflection bonuses to AC, as well as manite can be told apart by almost any some protective spells that grant a shield spell user at the merest touch. bonus, such as shield and variants. Orichalcum weapons ignore shields and Mithral: all forms of damage reduction granted Best known of all the magical metals, by spells or magic items. mithral resembles silver is many respects, though it is physically stronger Charge-dependent magic items made and never tarnishes. Mithral is the from orichalcum are more powerful. lightest and most supple of metals hard They enhance the output of any spell enough to be used in the making of cast through them, and can maximally armour. Material made from mithral has hold up to 20% more charges than only 50% of the mass of a similar item regular magic items of that sort. Wands made from regular steel. Wearers of and staffs created from orichalcum grant mithral armour gain a +1 saving throw a +2 bonus to caster level and a +1 bonus or lessening of damage done by bonus to the spell strength of any spell the magic by 1 point per die, whichever cast through them, and can hold up to 60 is more favourable to the mithral wearer. charges. Furthermore, due to ambient absorption of magical power, charge- Orichalcum: dependent magic items made of A distinctive red-orange metal, orichalcum regain up to 10% of their orichalcum is heavier than gold and just maximum charge capacity per day. as soft, though not as malleable. It is the fabled metal alloy of , used by

35 Orichalcum does not rust or corrode, not Soarwood: even from a rusting grasp spell. Like lightweight wood used for building gold and platinum, it is impervious to airships. Soarwood possesses a magical corrosion and supports spells very well, buoyancy. Ships made from soarwood though no awakening is needed. skim effortlessly over the surface of the water. The speed of a boat or ship made Plandanium: from soarwood is double that of an is light, half as heavy as hard steel, yet equivalent boat made from ordinary just as strong. More importantly, it is wood, and the cost is four times normal. strangely resistant to magic. An object Soarwood has the same physical made of plandanium gains a +4 bonus on characteristics as normal wood, but any saving throw made against a magical weighs only 75% as much. Soarwood source. Weapons made of plandanium itself is light, but not lighter than air. weigh half as much as normal, and gain a +1 enhancement bonus on damage Starstone: rolls against constructs, magically Starstone is a mineral that appears created undead, and summoned underground in small cubical formations creatures. near sulfur springs and volcanically active areas. Growing in small clumps Plandanium armour weighs half as much no larger than a person's fist, it has an as other armours of its type, and is oily feel despite being dry, and leaves no treated as one category lighter than residue. If it is hit by anything hard, this normal for the purposes of movement ordinary-looking material immediately and other limitations (light armour is still begins to glow like a torch and give off treated as light armour, though). The mild heat. Starstone is often powdered wearer gains a +2 resistance bonus on all and mixed with sulfur and other saving throws against spells and spell- ingredients to manufacture the flash like abilities. A plandanium shield does powder used in flashglobes. Its strong not add a resistance bonus to saving illuminative qualities affect darkvision throws or reduce spell failure but it adds and low-light in particular, a +2 deflection bonus from spells and making it useful for decoration and as a spell-like abilities that require a ranged diversion. touch attack. Voidglass: Prima Materia: This material is as hard as steel, but In alchemy, Prima materia, materia made of crystals that voidglass shapers prima or first matter, is the ubiquitous grow into the desired shapes. Voidglass starting material required for the resonates with a creature's mind, alchemical magnum opus and the bolstering thought and mental defences. creation of the philosopher's stone. It is Any suit of armour normally made from the primitive formless base of all matter metal can be made of voidglass. A suit similar to , the quintessence, or of light voidglass armour grants a +1 . It contains in itself all colours resistance bonus on all saving throws and all metals. Thus when added to any against mind-affecting magic. This metal it can be transmuted into whatever bonus increases to +2 for medium metal the smith desires. voidglass armour, and +3 for heavy

36 voidglass armour. Voidglass weapons Plasteel: can funnel violent bursts of psychic Plasteel is a extremely durable, energy on a hit (if the welder has psionic lightweight, and expensive material powers). In the hands of any creature, a combining the properties of plastic and voidglass piercing or slashing weapon steel. deals 1 additional damage on a hit— bludgeoning weapons gain no benefit. Promethium: Promethium alloyed with titanium and vanadium it forms a nearly- indestructible metal capable of absorbing 15. Future energy in proportion to its mass without loss of efficiency. When absorbing Materials energy it activates the alloy's Future materials represent materials regenerative properties which in turn which are not available yet but will be in allows it to mend itself. If damaged it the near or far future. will self repair at a rate of 1 HP per 2 damage taken. Crystallion: A special form of crystal molded into whatever shape required. It is about the same in weight to hard steel but stronger. 16. norMal No relation to Crystalline. Materials Matter: This is a list of the more well used A metal whose molecular structure has normal materials. been partially collapsed in a massive artificial gravity field (like a white dwarf Bone: star). Bonded Dwarf Matter uses a small Bone can be used in place of wood and induced electronic current to strengthen steel in weapons and armour. Other the internal electron bonds. While animal-based materials like horn, shell, Coherent Dwarf Matter has been and ivory also use the rules for bone dynamically manipulated to polarize the weapon and armour. The cost of a bone subatoms in the armour. weapon or bone armour is half the price of a normal weapon or armour of its Neutronium: type. Weapons Light and one-handed Is a rare, extremely dense, incredibly melee weapons, as well as two-handed strong form of matter found naturally in weapons that deal bludgeoning damage the cores of neutron stars. It is only, can be crafted from bone. impossible to scan through neutronium. It is a dense alloy made up of non-toxic, Hafted two-handed weapons such as trans-uranic elements on the periodic can be crafted with bone tips, as table that had far more neutrons than can arrowheads. Other two-handed protons or electrons and is difficult to weapons cannot be constructed of bone. produce. As armour, it is resistant to Armour and shields can all be almost any form of energy and matter. constructed with the bone either This makes it impervious to all known replacing the metal components of the forms of contemporary weapons. armour, or the wooden parts of shields.

37 Bronze: Coral: Weapons Light and one-handed weapons Armour made of coral is grown, not can be crafted from bronze. Likewise, made. Special corals are shaped and spear points, arrowheads, and axe heads moulded while growing, and then can be crafted from bronze, even those harvested and hardened to be worn as that are parts of two-handed weapons. armour. Coral armour often has a bizarre Bronze is too weak to be used for two- organic look to it. handed weapons made entirely out of metal. Bronze weapons do the same Gold: damage as steel weapons of the same Soft, heavy, yellow, and nearly type, and have the same cost and weight. impervious to tarnish, gold is well- known across the many worlds. By Copper plated: itself, gold is magically inert, and is Copper-plated objects take half damage nearly worthless for battle. But nobles from acid effects. Armour composed like to make ceremonial items from it, primarily of metal that is plated in and there are a few rare monsters which copper confers to its wearer acid can only be hurt by golden weapons. resistance +1 for light armour, +3 for medium armour and shields, and +5 for Iron: heavy armour. Copper-plated armour or Mystically the mirror image of copper in shields render the wearer more several regards, iron is the metal of vulnerable to electricity attacks, offence. Unfortunately, unenchanted however, either granting any attack iron has some anti-magical properties, its against the wearer that deals electricity presence especially disturbing faerie damage a +2 bonus to attack rolls. spells and illusions. Once magically awakened (whether through spell or via Copper-plated weapons that channel or alchemy), iron loses all anti-magical that deal electricity damage deal 1 extra qualities. This was the first metal used to point of electricity damage per make armour and weapons. It has some electricity damage die on a successful hit drawbacks that caused it to be replaced (this extra damage is multiplied on a by steel. However, there are times when critical hit). For example, a magus are fighting a creature that is vulnerable channelling a 3D6 electrical spell to this metal, thus a small number of through his copper-plated longsword weapons are still crafted from it. would deal 3 extra electricity damage on Although Iron doesn't cost any more a hit. Copper-plated steel has the same than steel, it weighs 25% more and can statistics as normal steel. rust if not carefully maintained.

Coral, Chitin, and Shell: Lead: Items made from coral, chitin, or sea Heavy, soft, and resistant to magic, lead shells are refined and shaped through is not used much except as a defence various alchemical processes. They are against scrying or teleportation. relatively cheap, but not particularly Occasionally an alchemist will make an strong compared to objects constructed essence from it, but not often. Despite of metal. endless tales to the contrary, few alchemists try to turn lead to gold. Like

38 iron, lead can be awakened in large lycanthropy. Unlike gold, silver will quantities. Under some conditions, lead tarnish readily unless protected, but it can extend the duration of spells or needs no special preparation for most shield them from anti-magical magical uses. Awakened, 3 ounces of environments. silver will grant moderate bonuses to and magical wards it is used Magnesium: in. A wide selection of alloys can be Magnesium is a light strong metal, quite made using silver, many exhibit varying hard to refine, that can be ignited by degrees of tolerance for magical white hot coals or other hot fires and lightning, a quality the pure metal does which burns with an actinic light that not seem to have. should severely annoy demons, undead, and other creatures of darkness. While normally reserved for jewellery and monetary uses, there are certain Platinum: creatures which are vulnerable to this Strong, nearly immune to acids, and metal - especially undead and silvery, platinum is used in small lycanthropes. As such, weapons makers amounts in a wide variety of magics, usually keep a small supply of Silver being the sole mundane metal which is a weapons on hand. Being a softer metal, better magical activator and supporter of it is not preferred for everyday use. spells than gold is. Like gold and silver, platinum should be awakened to utilize it Steel: to the fullest extent. This is the standard in most areas of the planes when it comes to weapons and Quicksilver (): armour. While there may be many A heavy, gleaming liquid metal, different colours and textures depending quicksilver is a slow-acting poison, care the Plane of origin, one steel is much the should be taken in handling it and its' same as the other. All standard stats of fumes. Absolutely useless for fashioning armour and weapons reflects the fact that items from, quicksilver can be combined they are made out of steel. with other metals for some magical uses, such as certain needing its Stone: resonance. Used in magic, quicksilver Stone age weapons almost always utilize excels at reversing standard effects, stone in some way. From rocks lashed to laying , and changing constructive wooden hafts to create early maces and forces to destructive ones. Small axes, to flint and stone amounts of the stuff are used in making arrowheads, these primitive weapons are all of the alchemical essences, as it is still deadly. Weapons Light and one- needed for conversion of alchemic handed bludgeoning weapons, spears, solution into an acid, which then is made axes, daggers and arrowheads can all be into the alchahest used to distil essences. made of stone. Armour cannot be constructed from stone. Silver: The metal of the moon, silver is well- known for being able to ignore lunar- based defensive powers such as those of

39 Tin: loop around the neck, can be stored in an Not a very good metal for most magic, innocuous fanny pack. Deploying the tin's primary use is in making household apron is a move action. objects. Special Response Vest Built like the tactical vest, but incorporating groin and neck protection 17. Modern arMour as well as a ceramic plate over the chest, Concealable Vest this armor provides additional protection Standard issue in many police forces, in battles against heavily armed this vest provides maximum protection opponents. in a garment that can be worn all day long under regular clothing. While it Sport Padding Armor may go unnoticed by a quick glance, it A number of other impromptu armors, grants a +4 bonus on Perception checks such as football pads and a baseball to notice the armor. catcher’s pads, offer similar protection and game statistics. Forced Entry Unit The most powerful protection available Tactical Vest is built into this suit, which consists of a The standard for police heavy torso jacket with ceramic plates tactical units, this vest provides full- over the chest and back, neck and groin torso protection in the toughest flexible guards, arm protection and a helmet. protective materials available. Heavy and cumbersome, this armor is generally only donned by tactical Undercover Vest officers heading into a dangerous Covering a larger area of the torso, this assault. vest provides better protection than the light undercover shirt—but it’s also Light-Duty Vest more easily noticed. It’s best used when A lightweight tactical vest designed for the armor should remain unseen but the extended use by riot police and forces on wearer doesn’t expect to face much alert for potential attack, this armor scrutiny, granting a +2 bonus on a degree of protection for a Perception checks to notice the armor. modicum of comfort—at least compared to other tactical body armors.

Light Undercover Shirt 18. Materials Designed for deep undercover work in which it’s critical that the wearer not FroM other appear to be armed or armored, this garment consists of a T-shirt with a band uniVerses of light protective material sewn in The DC Universe around the lower torso. Batmanium: Batmanium is a metal element with Pull-Up Pouch Vest supernatural capabilities, discovered and This garment, consisting of a torso apron named by Powers International in their of light protective material held up by a

40 quest to find undiscovered elements in Dilustel: the "island of stability"—the concept Dilustel is a highly durable, extra- that, at some point, elements stop being dimensional metallic substance with a too radioactive to remain stable. high melting point with a connection to Batmanium's atomic number is 206. the Quantum Field. It was grafted from Batmanium can be utilized in the form the skin of the alien Silver Shield, and of a liquid or a solid at room used in experiments by the US temperature. It is extremely dense, as Government's Project . Most shown when Powers International Quantum-powered heroes and villains fashioned a large for its public (, Bombshell, reveal to weigh two tons. and Iron Fire) had a Dilustel skin coating. Cavorite: Cavorite is an artificial mineral that Dionesium: possesses anti-gravity properties (also A chemical compound that existed in referred to as a "gravity-blocking nature long ago, something very rare but substance"). It can also shield other present in certain places. Something that materials from its effects. Functionally, could activate just the right genes... the Cavorite was designed to shield a craft same ones we tinker with endlessly. from Earth's pull, allowing easy flight. Dionesium, named by its researcher and The material was invented in the latter discoverer Paul Dekker after - half of the 19th century by Doctor the Greek god of rebirth, is a naturally Selwyn Cavor. occurring liquid metal that has the supernatural ability to revive dead tissue, Coridite: bringing those who encounter it back to Coridite is an extremely powerful life. Natural, uncorrupted Dionesium is mineral, that is located in the mines of hard to come by, often found mixed with the Widget Fortress, on Eternia. The other materials, such as the rock that mineral is too powerful for the Widgets gave his powers, Lazarus to use, so they tend to guard and protect Pits, which are usually controlled by it, making sure that it does not fall into Ra's al Ghul, or mixed in with the Court the wrong hands. It comes in two of Owls' Electrum alloy. different colors: green and pink. Cordite can be used to power just about anything Eighth Metal: from lasers to reactors and is sought The form of metal known as the Eighth after by many. He-Man's harness, which Metal is the purest form of metal used by gives him even greater strength, was gods, two steps from the pure Tenth fashioned from Cordite by the Goddess Metal, and one step from Nth Metal. and the Sorceress. The Sorceress created used this metal to the He-Man's chest harness from a rare godly weapons such as the Sunblade for Eternian mineral crystal called Coridite, , along with eleven others for that adds to ampliy He-Man's great those of the other members of the Gods physical strength. of Olympus. ’s invisible jet are forged of this metal as are her Bracelets of Submission.

41 Electrum: in order to act as its penultimate Electrum is a metallic alloy that, when guardian against the Dark. prepared in the correct way, has the ability to reanimate the dead. Eternium: This rare, silvery metal found only on Element X/Tenth Metal: Eternia is virtually indestructible. When Element X also known as the Tenth refined properly, Eternium is capable of Metal, is the purest form of creation being forged into powerful weapons, itself, capable of overcoming anything armor, and even prison cell doors. This from the Dark Multiverse. It can be unique metal is the alloy that He-Man's manipulated by thought alone to achieve Power Sword was forged by King nearly anything, and is present in small Grayskull. Just a little piece can act as a quantities in every single thing, sentient source of energy for the city of Eternos being or otherwise, in the Multiverse. for a long time. The metal, also known as the "fire of the Fourth World", is the very power source It generates huge amounts of raw of most technology belonging to the energy. This is the most solid source of such as Mother Boxes, Father energy that exists in the universe. A Boxes and the . small piece of Eternium can provide enough energy to power an entire planet It is the metal of pure imagination for centuries. The Eternium is also personified, having the ability to shape incredibly rare, occasionally finding and materialize anything the user can small pieces or nuggets among rocks, think of and make it real. Tenth Metal by never as deposits or reefs. It is so rare itself can also change shape and alternate that not even the Royal Family Of physical form in coherence to the users Eternos can afford to keep a stock of desires. Becoming most anything they emergency Eternium. Apparently, can imagine be it weaponry, shielding or Eternium can also be consumed in small armor. Anyone who adorns 10th Metal fragments by or semi-mechanical has any natural abilities on hand beings to get a huge jolt of raw power magnified by the strength of their will. for short periods of time. It also has teleportation properties. Users of the Tenth Metal often receive visions of various occurrences Inerton: throughout space and time, as well as all Inertron is a virtually indestructible across the Multiverse. The Metal can metal of the 30th/31st Century. The reveal to it's handlers visions of the metal has anti-graviton properties that future based upon what their hearts truly make it a viable option against gravity desire. Showcasing a preview of whats technology like the Ikon Suit. to come in the near future. Through the connection to his Element X powered Nth Metal/Ninth Metal: , Cyborg has a deeper A heavy isotope of iron, Fe676 it is connection to his universe and beyond. native to Thanagar. Among the unusual Reality itself speaks to him and provides properties of Nth metal is the ability to greater understanding of the Multiverse negate gravity, allowing a person wearing an object made of Nth metal,

42 such as a belt, to fly. In addition, Nth Can weaken the recovery abilities of its metal also protects the wearer from the user's foes, allowing the user to deliver elements and speeds the healing of killing blows. wounds, increases their strength, and protects them from extremes in Orichalcum: temperature. Orichalcum is a mystic mineral native to Thierna Na Oge. Materials made of Grants the ability to fly and allows the Orichalcum can resist any force of wearer to carry objects 20 times heavier pressure, be it physical or magical. than what they normally could. The metal generates a heat aura, sufficient to Photanium: keep a man alive under Arctic Photanium is a material mined and conditions. The metal bonds to and exported from the planet of Phantos. It is vastly augments the physical dexterity of used by the Eternians to make very the host wearer, even restoring lost strong weapons and machines. If the physical attributes which recede over Eternians were to surrender all of their time. Photanium, it would leave the Royal Palace defenseless. The only individual Pure Nth Metal bonded to a host can who has ever managed to break shape and form into weapons or armor Photanium is He-Man. with adaptive features at their command. It will even move to protect the wearer Promethium: from oncoming assaults against their Promethium is the name given to two person.Its restorative powers are such metal alloys: "Depleted" and "Volatile" that Nth Metal allows its user to regrow Promethium. missing body parts. Depleted promethium was invented and The metal can also restore the host after patented by Steve Dayton of Dayton total biophysical desiccation, restoring Industries. life to a dead body, or even physically When alloyed with titanium and reintegrate its user at a bio-molecular vanadium, it forms a near-invulnerable level. In recent continuity users can metal. The bionic and cybernetic physically interact with as well as components of Cyborg are made out of disrupt the presence of ghostly entities. depleted promethium, and Arsenal of the Nth metal has the power to absorb and of America wears a store vast quantities of energy for later bodysuit that combines both depleted redistribution. promethium and .

The metal has the effect of greatly Volatile Promethium is also capable of enhancing a user's powers, Despero generating and absorbing near-limitless having used it to augment his already amounts of energy, and so can be used considerable physical and mental as a power source for many gadgets. capabilities beyond the norm. The However, this "volatile promethium" is a symbiotic metal has the capacity to dangerous mutagen that can be used to adjust and augment itself in order to mutate living beings or trigger their better aid its wearer with new abilities. metagene. Dayton used it when creating

43 the super-powered criminals known as indestructible, very much like the metal Hybrid. the Terminator's alloy it inspired Adamantine has mesh armour, sword and staff are made demonstrated its incredible durability (either wholly or in part) of volatile many times, with one particular promethium. example, where it, in the form of Hercules' mace, was able to withstand Quixium: the force of Thor's hammer blow. Quixium is a metallic element that is found deep beneath the Earth. It has Adamantium, Beta: transmutative properties and can alter 's Skeleton and claws are the genetic structure of those exposed to made from this (unique to Wolverine). it. The people of the subterranean world Wolverine's healing factor of Strata use it to transform their chosen allowed him to survive the Adamantium Earth protectors into super-heroes. bonding process, but it also induced a Industrialist Richard Faulkner was molecular change in the metal. exposed to Quixium and was Adamantium Beta functions like True transformed into a being of shiny, blue Adamantium but does not inhibit the metal. biological processes of bone. This fact only became apparent after Radion: forcibly extracted the Adamantium from The New Gods are vulnerable to a Wolverine's skeleton. substance called Radion. Its source is unknown and its effects are toxic only in Adamantium, Primary: sustained amounts or after explosive Also known as True Adamantium. Is a exposure. The average New God can be very dense, artificial steel-based alloy slain by an application of Radion from a that is nearly-indestructible. Incredibly Radion blaster or bomb. hard to come by, can be used to coat normal metals to enhance their durability Smartskin: as well. Almost impossible to make on Smartskin is a material that bonds with Earth-616, process is limited to a select the collagen in human skin, making it few corporations. Most notably found in indestructible. It is used by the Bulleteer. Ultron's indestructible carapace (outer armor). Valorium: Valorium is a metallic alloy of Adamantium, Proto: Thanagarian Nth Metal. It is the primary The most indestructible material/metal in element used in the construction of the Marvel Universe created by the Legion Flight Rings. American metallurgist Dr. Myron MacLain, found uniquely within Captain The Marvel Universe America's Vibranium-Steel alloy shield Adamantine: (now with added Uru!). The process of Greek god's version of True creating Proto-Adamantim has never Adamantium, durable, tough, golden- been duplicated. colored, very rare and nearly- indestructible. Described as the "Metal of the Gods". Adamantine is nigh-

44 Adamantium, Secondary: to bend without snapping than that Also known as Adamantium Steel. metal. Omnium is not a commonly used When you can't afford real Adamantium, or mentioned metal, but it has appeared you make, buy or steal this. Far more on rare occasion in durable than normal metallic alloys, whenever someone needs something very, very expensive. strong but doesn't want to resort to adamantium. A steel alloy stronger than Carbonadium: Titanium but weaker than Adamantium. Is a resilient, unstable radioactive metal that is vastly stronger than steel, but Osmium: more malleable and cheaper than Also known as Osmium Steel or Organic Adamantium. It was developed when the Steel, is a dense and resilient metal; most Russians created the Carbonadium commonly associated with the mutant Synthesizer (the only device that can power of to transform into a produce Carbonadium), in a failed being composed of this metal. attempt to recreate True Adamantium. While not as durable as Adamantium, it Plandanium: is much more flexible. Carbonadium is Plandanium is the metal used by toxic to organics like most heavy metals, Galadorians to create the Spaceknights' and slowly poisons those who use it. The armour. metal has the ability to disrupt mutant healing factors. Most commonly Reverbium: associated with Red. Is an artificial variant of Vibranium that was created by Sajani Jaffrey. This Dargonite: variant is imperfect, so rather than Dargonite is an extremely tough alloy of absorbing vibrational and kinetic energy, uru and vibranium capable of puncturing it does the opposite and pushes it away, Secondary Adamantium. making it a powerful weapon even in small amounts. One of the flaws of Gravitonium: Reverbium, is that while the metal itself Gravitonium (Gr) "is an extremely rare, is incredibly potent. Its atomic structure high atomic numbered element" that is highly unstable, making it less "distorts gravity fields within itself, resilient than pure Vibranium. The right causing an undulating, amorphous particle bombardment can send its shape." Additionally, "when an electric subatomic structure crumbling into dust. current is applied, the gravitonium solidifies, and those gravity fields erupt Unstable Molecules: randomly, changing the rules of gravity A synthetic material created/discovered around it." The atomic number of by the famous scientist , Gravitonium is 123, while its atomic which can be altered easily and adapt to mass is 308 Da. a certain environment, allowing them to be incredibly resilient to drastic changes Omnium: in heat, cold, pressure, density, dirt, etc. Omnium is an extremely hard, extremely making them ideal for use as superhero rigid metal that is second in resilience costumes only to adamantium. It is even less likely

45 Unstable Molecules are configuration of isolated region of Antarctica known as unknown atomic nuclei and electrons the . discovered or synthesized by Reed Richards, which is responsive to certain Cosmically-Enhanced Metals: energized matter around it. Used in the Including the armor of the Celestials, making of clothing for the and the material of the Silver and certain other superhuman beings, Surfer's board are made of super-strong, unstable molecular cloth mimics its nearly indestructible materials, unable to wearer's physical properties, it can turns be affected by most normal forces on invisible like The Invisible Earth. Woman,allowing it to stretch like Mister Fantastic and burst into flame without burning like the Human Torch. Essentially, it acts as an extension of the wearer's skin.

Uru: Norse god's virtually indestructible super-metal, is made from it; tough, strong, holds enchantments well. The appearance of Uru metal ore is in two forms, from one as "metallic gold" (, Stormbreaker) and the other having a luster that has been described as "badly wrought iron" (Mjolnir). Hard to come by even in , dwarves horde it.

Vibranium A: Wakandan Vibranium Is a rare, extraterrestrial metallic ore which absorbs vibrational and kinetic energy. Theorized to have been first deposited on Earth by a meteorite 10,000 years ago. It is found exclusively in the African kingdom of Wakanda.

Vibranium B: Antarctic Vibranium also known as Anti-Metal, which destroys the atomic and molecular bonds in solid metals, causing them to liquefy (even in adamantium). Black Panther used to have claws made from it. This material has thus far been found only in the

46 19. arMour Materials taBles Beyond Heroes Universe Armour Types (Ancient) HPs AC Weight Cost (sesterii) Padded 15 8 10 500 Padded, Darkleaf 15 8 5 750 Leather 30 8 15 1000 Leather, Darkleaf 30 8 7.5 1250 Bone 19 7 12 1500 Studded Leather 38 7 25 2000 Studded Leather, Darkleaf 38 7 12.5 2250 Ring Mail 40 7 30 2500 Hide 50 6 30 3000 Hide, Darkleaf 50 6 15 3250 Brigandine 75 6 35 5000 Scale Mail 75 6 40 4000 Scale Mail, Voidglass 75 6 35 5000 Scale Mail, Plandanium 75 5 20 7500 Coral, Chitin, and Shell 60 5 30 1500 Chain Mail 44 5 40 5500 Chain Mail, Voidglass 44 5 35 7500 Chain Mail, Orichalcum 60 5 70 22,500 Chain Mail, Plandanium 44 4 20 10,500 Banded Mail 50 4 35 6500 Banded Mail, Voidglass 50 4 30 8500 Banded Mail, Orichalcum 75 4 45 25,500 Banded Mail, Bronzewood 80 4 31 27,000 Splint Mail 82 4 40 6000 Splint Mail, Voidglass 82 4 35 6200 Splint Mail, Orichalcum 97 4 70 30,000 Splint Mail, Bronzewood 112 4 36 32,000 Banded Mail, Plandanium 50 3 17 15,000 Splint Mail, Plandanium 82 3 20 20,000 Plate Mail, Bronze 100 3 45 7000 Plate Mail 160 3 50 8000 Plate Mail, Voidglass 160 3 45 35,500 Plate Mail, Orichalcum 175 3 75 40,000 Plate Mail, Bronzewood 190 3 45 42,000 Plate Mail, Field 120 2 60 9000 Chain Mail, Mithral 100 2 20 45,000 Plate Mail, Plandanium 160 2 25 25,000 Plate Mail, Meteroic Iron 200 2 65 50,000 Plate Mail, Full 150 1 70 10,000 Hide, Dragon 175 1 75 20,000 Plate Mail, Glasteel 225 1 50 60,000

47 HPs AC Weight Cost (sesterii) Plate Mail, Mithral 250 0 25 75,000 Plate Mail, Adamant 250 -1 30 85,000 Plate Mail, Adamantine 300 -2 25 100,000

Eastern Armour Types HPs AC Weight Cost (sestertii) Lamellar, 20 8 8 1000 Lamellar, Leather 40 6 25 4000 Do-Maru 50 5 30 5000 60 5 25 4500 Lamellar, Horn 75 5 30 5500 Four Mirror 100 4 45 7000 Lamellar, Steel 90 4 35 6000 Mountain Pattern 100 4 40 6500 Kusari Gusoku 110 3 45 7500 Lamellar, Iron 120 3 50 8000 Lamellar, Stone 150 2 45 9500 -do 130 3 45 85000 O-yoroi 140 2 45 9000

Gauntlet Types HPs AC Weight Cost (sestertii) Gauntlet, Chain 10 8 11.25 500 Gauntlet, Plate 15 7 11.25 1500 Gauntlet, Leather 5 9 9 200

Helm Types HPs AC Weight Cost (sestertii) Helmet, Armet 25 6 3 2000 Helmet, Barbut 18 7 3 1000 Helmet, Burgonet 20 7 3 2500 Helmet, Close 30 7 3 2200 Helmet, Galea 25 6 3 1000 Helmet, Great 35 5 4.5 3000 Helmet, Morion 10 8 3 1200 Helmet, Myrrmillo 5 9 3 1000 Helmet, Pikeman 12 8 3 800 Helmet, Sallet 20 7 3 1500

Shield Types HPs AC Weight Cost (sestertii) Buckler 10 +3 5 1500 Shield, Large Bronze 25 +4 10 1200 Shield, Large Steel 30 +5 15 2000 Shield, Large Wooden 20 +3 10 700 Shield, Small Bronze 13 +1 5 600 Shield, Small Steel 25 +2 6 900 Shield, Small Wooden 15 +3 5 300 Shield, Tower 35 +5 45 3000

48 Armour Types (Modern) HPs AC Weight Cost (dollars) Leather Jacket 30 8 4 40 Light Undercover Shirt 20 7 2 50 Pull-up Pouch Vest 40 7 2 75 Undercover Vest 50 6 3 1000 Concealable Vest 60 5 4 1200 Light-Duty Vest 80 4 8 100 Tactical Vest 100 3 10 150 Special Response Vest 120 2 15 400 Forced Entry Unit 150 1 20 600 Riot Shield 75 5 6 120 Ballistic Shield 125 3 16 200

Armour Types (Future) HPs AC Weight Cost (cred/credit standard) Soft Steel 75 6 60 5000 Hard Steel 100 6 70 7500 Plasteel 125 6 50 10,000 Composite Alloy 175 5 60 15,000 Crystallion 200 4 50 25,000 Dwarf Matter 250 3 80 50,000 Dwarf Matter Bonded 300 2 70 100,000 Dwarf Matter Coherent 350 1 60 200,000 Nanofluidic 400 0 40 300,000 Promethium 250 0 20 500,000 Neutronium 500 -1 100 750,000

Materials cost in weight Magical Material Cost (sestertii) per kg Adamant 2000 Adamantine 3000 Bronzewood 1000 Crystalline 200 Darkleaf 500 Dragonhide 2500 Glasteel 500 Iron, Meteoric 150 Magmanite 3000 Manite 5000 Mithral 5000 Orichalcum 4000 Plandanium 5000 Prima Materia 4000 Soarwood 1500 Starstone 1000 Voidglass 100

49 Normal Material Cost (sestertii) per kg Bone 1 Bronze 6 Chitin 1 Copper 5 Coral 1 Gold 50 Iron 1 Lead 1 Magnesium 5 Platinum 500 Quicksilver 2 Sea Shell 1 Silver 5 Steel 5 Tin 12

Future Material Cost (cred/credit standard) per kg Composite Alloy 10 Crystallion 200 Dwarf Matter 500 Nanofluid 1000 Neutronium 5000 Plasteel 7 Promethium 2500 Steel, Hard 6 Steel, Soft 5

50 DC Universe Armour Types HPs AC Wght Armour Types HPs AC Weight Dargonite 700 -5 150 Cavorite 75 5 5 There are no costs given as none of these Electrum 120 4 6 materials are available to the public. Plastisteel 140 3 7 Dilusteel 160 2 8 Valorium 150 1 10 Smartskin 175 1 8 20. Beyond heroes Accoustium 200 0 12 artiFacts Dionesium 250 0 15 Most ancient rites and spells are scrolls Batmanium 275 -1 20 and magical books called tomes. Though 8th Metal 300 -1 10 appearing to be fragile, most of them Quixium 325 -1 25 have strong incantations weaved Promethium 350 -2 30 throughout them that prevent them from Coridite 375 -2 35 being destroyed. Unless a mage has been Orichalcum 400 -2 25 recently studying, these scrolls and Nth Metal 450 -3 12 tomes are usually locked away or will be /9th Metal placed amidst piles of other scrolls and Radion 500 -3 50 tomes as “camouflage” for its true Eternium 550 -4 100 nature. ElementX/ 600 -4 15 10th Metal The probability of a thief or intruder Inerton 650 -5 300 stumbling onto an important piece of Phantanium 700 -5 400 magical writing is small. Some powerful There are no costs given as none of these works, however, have been found in old materials are available to the public. book stores and estate sales by those who are persistent and alert to the Marvel Universe writing’s true nature . Armour Types HPs AC Wght Gravitonium 100 4 1 The Ark of the Covenant Omnium 140 3 6 The Ark of the Covenant is the best Osmium 150 3 8 known item in the Tabernacle, renowned Carbonadium 160 2 12 for its mysterious powers against the Unstable Molecules 150 1 1 enemies of Israel (Samuel chapters 5 and VibraniumB 200 0 10 6). Reverbium 225 0 12 VibraniumA 250 -1 15 The Ark is a small box made of acacia Plandanium 350 -1 25 wood, overlaid with gold. It measures Adamantium, 375 -2 20 1.15 metres long, 70 centimetres wide Secondary and 70 centimetres high. It is carried by Adamantium, 400 -3 30 two long bars, also made of acacia wood Primary overlaid with gold. Attached to the Ark's Adamantium, Beta 425 -3 30 covering lid are two Cherubim. God's Adamantine 450 -3 40 presence does not dwell inside the box, Adamantium, Proto 500 -4 40 but remains over the Ark in between the Uru 600 -4 100

51 two Cherubim (Timothy 6:16 Psalm Any who hold the second tablet gain; 104:2). The high priest has to shield his Sense Presence, True sight and Empathy eyes, because "no man shall see Me and as per the powers. live" ( 33:20). This was where God met with Moses (Exodus 25:21-22, Any who hold both tablets gain all of the Leviticus 16:14-15). The Ark is God's above as well as Cosmic Awareness and throne in His dwelling place in the Omnitracking as per the powers. Tabernacle. Most people associate the Ark of the Covenant with judgement and 2. Aaron's that Budded wrath. Aaron's Rod grants several nature powers; The Ark contains; the two stone Tablets of the Law, Aaron's rod that Budded, 1) Accelerate Growth - Can grow a plant and the Golden Pot of hidden Manna. from seed to maturity at a rate of 5 Together these three items form the metres per round with a maximum size Covenant (Exodus 25:21), hence the Ark of 1 metre per WIS. is called the Ark of the Covenant. 2) Wither Plants - Can kill any 1. The Stone Tablets of the Law vegetation within a 1 metre radius per The Ten Commandments were written WIS within the user's line of sight. on these two pieces of stone, by the finger of God on Mount Sinai (Exodus 3) Control Plants - Can psionically 31:18). The tablets of stone are also control all plant life over a 3 metre called the tables of testimony (Exodus radius per WIS within the user's line of 31:18) because they show us what God sight. These plants can be used to is like: jealous, caring, faithful, true, ensnare, strangle or cover over and hide holy and righteous. The Ten objects. Commandments on the two stone tablets are the basis for God's covenant with the 4) Heal - By placing the Rod over a life children of Israel (Exodus 19:5-7). They form and concentrating the user can heal stipulate what the righteous requirements their HPs x2 faster and can regrow any of the law are, but there is no supply to lost limbs within 24 hours. help the children of Israel to obey the commandments. 5) Provide Nourishment - The user can absorb sunlight and water instead of The Tablets bestow limited knowledge eating and drinking. from the universe. A 'special' individual however may be able to tap into far more 3. The Golden Pot of 'Hidden' Manna than what is listed below: Not to be confused with Mana, which is the source of magical energy. Any who hold the first tablet gain; Precognition, Postcognition, and Manna was the food that came down as per powers. from God to feed the children of Israel daily in the wilderness for the forty years of their journey to Canaan. It was given to the children of Israel in such a way

52 that it required them to develop self- and the Sword in the Stone (the proof of discipline. Manna only came in the early Arthur's lineage) are said to be the same morning with the dew (Exodus 16:13- weapon, but in most versions they are 14). By the time the sun was up, it would considered separate. The sword was have evaporated (Exodus 16:21). associated with the Arthurian legend very early. In Welsh, the sword is called It was called 'Manna', because that is Caledfwlch; in Cornish, the sword is Hebrew for 'what is it'. It looked like called Calesvol; in Breton, the sword is white coriander seed and tasted like called Kaledvoulc'h; in Latin, the magic wafer biscuits made with honey (Exodus sword is called Caliburnus. 16:31). The Lord commanded Moses to fill an omer vessel with Manna and keep In Arthurian romance, a number of it for a memorial to future of explanations are given for Arthur's how God fed them in the wilderness possession of Excalibur. In Robert de (Exodus 16:32-33). This is the Golden Boron's Merlin, Arthur obtained the Pot of Hidden Manna in the Tabernacle. British throne by pulling a sword from a stone. (The story of the Sword in the Now, if Manna was kept for longer than Stone has an analogue in some versions a day then it would breed worms and of the story of , whose father, smell. Why then try to keep it for a , draws the sword Gram out of memorial to future generations? The the tree where it is embedded is the Golden Pot. The Golden Pot would by the Norse god .) last for ever. It is round, indicating eternal; it is gold, indicating 'of God, In this account, the act could not be divine'. The Golden Pot indicates eternal performed except by "the true king," life. meaning the divinely appointed king or true heir of Uther Pendragon. This sword Every 24 hours the pot will fill itself is thought by many to be the famous with staple food; is bread and water. Excalibur, and its identity is made Both however are enchanted. A single explicit in the later Prose Merlin, part of cup of Manna water will allow the the -Grail cycle. drinker to go for a full day without requiring any further sustenance, even if However, in what is called the Post- walking through a desert. A single loaf Cycle, Excalibur was given to of bread will completely cleanse the Arthur by the Lady of the Lake body of any poisons and toxins and sometime after he began to reign. She extend the eater's natural life by WIS x1 calls the sword "Excalibur, that is as to month. say as Cut-steel."

In the Vulgate Mort Artu, Arthur orders Excalibur Griflet to throw the sword into the Excalibur or Caliburn is the legendary enchanted lake. After two failed attempts sword of , sometimes (as he felt such a great sword should not attributed with magical powers or be thrown away), he finally complies associated with the rightful sovereignty with the wounded king's request and a of Great Britain. Sometimes Excalibur hand emerges from the lake to catch it, a

53 tale which becomes attached to Bedivere Vulgate Cycle, also known as the instead in Malory and the English Lancelot-Grail Cycle, and in the Post- tradition. Malory records both versions Vulgate Cycle which emerged in its of the legend in his Le Morte d'Arthur, wake. Both included the work known as naming both swords as Excalibur. the Prose Merlin, but the Post-Vulgate authors left out the Merlin continuation In Welsh legend, Arthur's sword is from the earlier cycle, choosing to add known as Caledfwlch. In and an original account of Arthur's early Olwen, it is one of Arthur's most days including a new origin for valuable possessions and is used by Excalibur. Arthur's warrior Llenlleawg the Irishman to kill the Irish king Diwrnach while In several early French works, such as stealing his magical cauldron. Irish Chrétien de Troyes' Perceval, the Story mythology mentions a weapon of the Grail and the Vulgate Lancelot , the sword of Fergus mac Proper section, Excalibur is used by Róich. Caladbolg was also known for its Gawain, Arthur's nephew and one of his incredible power and was carried by best . This is in contrast to later some of Ireland's greatest heroes. versions, where Excalibur belongs solely to the king. In many versions, The name, which can also mean "hard Excalibur's blade was engraved with cleft" in Irish, appears in the plural, phrases on opposite sides: "Take me up" caladbuilc, as a generic term for "great and "Cast me away" (or similar). swords" in Togail Troi ("The Destruction of Troy"), the 10th century In addition, when Excalibur was first Irish translation of the classical tale. In drawn, in the first battle testing Arthur's the late 15th/early 16th-century Middle sovereignty, its blade blinded his Cornish play Beunans Ke, Arthur's enemies. Excalibur's scabbard was said sword is called Calesvol, which is to have powers of its own. Loss of blood etymologically an exact Middle Cornish from injuries, for example, would not cognate of the Welsh Caledfwlch. kill the bearer. In some tellings, wounds received by one wearing the scabbard Geoffrey's Historia is the first non- did not bleed at all. The scabbard is Welsh source to speak of the sword. stolen by in revenge for Geoffrey says the sword was forged in the death of her beloved Accolon and and Latinises the name thrown into a lake, never to be found "Caledfwlch" as Caliburnus. When his again. influential pseudo-history made it to Continental , writers altered the In the Beyond Heroes universe after the name further until it finally took on the destruction of the legendary Sword in popular form Excalibur (various the Stone, the Lady of the Lake gifted to spellings in the medieval Arthurian King Arthur Excalibur, which he used Romance and Chronicle tradition for many years to protect Camelot from include: Calabrun, Calabrum, the forces of evil. Excalibur was lost in Calibourne, Callibourc, Calliborc, Arthur's final battle against Mordred Calibourch, Escaliborc, and Escalibor). during the fall of Camelot. Legend has it The legend was expanded upon in the it will reappear to one most worthy

54 during earth's greatest need, but this has salver used to serve at a feast. Chrétien's yet to happen. story attracted many continuators, translators and interpreters in the later Abilities: 12th and early 13th centuries, including Excalibur has two parts; the sword and Wolfram von Eschenbach, who the scabbard. perceived the grail as a great precious stone that fell from the sky. The Sword appears much like a long sword and does 6D8 to anything it In the late 12th century, Robert de Boron strikes, and can be used to cut wrote in d'Arimathie that the invulnerable and cosmic beings. The Grail was Jesus's vessel from the Last supernatural (including spirits) take Supper, which Joseph of Arimathea used double damage and on a critical strike a to catch Christ's blood at the Crucifixion. summoned or extraplanar creature is Thereafter, the became banished back to its realm and any interwoven with the legend of the Holy undead under another's control become Chalice, the Last Supper cup, a theme free of their influence. It even slices continued in works such as the Vulgate through cosmic class materials like Cycle, the Post-Vulgate Cycle, and butter. It offers +1 to Thac0 and AC per Thomas Malory's Le Morte d'Arthur. 5 WIS of the welder. The Holy Grail is a religious artifact The Scabbard is equally indestructible, held in high praise throughout the and can be used to deflect any magical christian world, and one of the most projectile and energy attacks. sought after of arcane holy relics.. It was Additionally the welder will not bleed no the cup which Jesus Christ drank from at matter how much he is cut (although this the Last Supper and the cup used by doesnt protect the character from Joseph of Arimathea to capture the blood actually being wounded). He will also of Christ at the crucifixion after being heal any wound at double the normal stabbed by the Spear of . It was rate, and be completely purged of any believed to have been housed disease, poison, toxin or venom within somewhere in Tor. minutes. The Grail surfaced again around the 6th century AD when Sir Perceval delivered The Holy Grail it to Arthur Pendragon, King of the The Holy Grail is an object that serves as British land known as Camelot. The an important motif in Arthurian Grail became a powerful tool in literature. Different versions describe it defending Camelot against the forces of as a vessel, dish, or stone with the evil Morgaine le Fey. Following the miraculous powers providing happiness, fall of Camelot, the grail disappeared eternal youth or food in infinite once again. The Holy Grail turned up abundance. A "grail", wondrous but not again centuries later during World War explicitly holy, first appears in Perceval, II. But was lost again after Japan's le Conte du Graal, an unfinished surrender. The current whereabouts of romance written by Chrétien de Troyes the Holy Grail are unknown. around 1190. Here, it is a processional

55 Abilities: believed to have acquired tremendous 1) Bless - Any water placed in the grail mystical power. The first sign of that will automatically be blessed. Against power was the purported healing of the undead, especially vampires this Gaius Cassius’s failing eyesight by does D6 per 5 WIS of the holder. But if blood from the wound. The centurion the person is religious and truly believes later become an early convert to in their faith, the damage is doubled. .

2) Drink - The grail can fill itself with The Spear subsequently passed through non enchanted water as often as desired a multitude of hands, coming into the by the holder. This is non healing but possession of many of Europe’s most very useful in arid areas where no water important political and military leaders, is present. including Constantine I, Alaric (the Visigoth king who sacked Rome in the 3) Feed - Every 24 hours the grail can year 410), Frankish general Charles generate enough staple food to feed 1 Martel, , Frederick of person per WIS for the day. The food is Barbarossa, and Frederick II. A leader not magical but is fully nourishing. who possessed the Spear was said to be invincible; Charlemagne and Frederick 4) Heal - By placing water within the of Barbarossa were undefeated in battle grail and then having someone drink until they let the Spear fall from their from it, it will cause any wounds to heal hands. A legend arose that whoever x10 faster. Additionally it will claimed the Spear “holds the destiny of completely purge their bodies of any the world in his hands for good or evil.” disease, poison, toxin or venom within minutes. And if enough 'blessed' water is At one point it fell into the hands of a drunk it will cause lost organs and limbs Crusader named Peter Bartholomew in to regenerate within D10 days. Antioch in 1098 while the Crusaders were under from the Seljuk Turks under Kerbogha. Peter Bartholomew The Spear of Destiny reported that he had had a vision in The Spear of Destiny, sometimes known which St. Andrew told him that the Holy as the Spear of Longinus, Lance of Lance was buried in St. Peter's Cathedral Longinus and the Heilige Lance (Holy in Antioch. After much digging in the Lance) is claimed to be the spear that cathedral, he discovered the spear. At the pierced the side of Jesus Christ when he same time, dissension had begun in the was on the . It is described in John ranks of the Muslim army besieging the 19:31-37 as being used by a Roman city. soldier. Later Christian tradition would give the soldier's name as Gaius Cassius, This combination of factors resulted in and he is later called Longinus. It is one the Christian army being able to rout the of the most important Christian relics of Moslems a few days later when they the Passion of Jesus Christ. The Spear, joined battle, allowing the Crusaders to bathed in the blood of the Lamb and decisively capture Antioch. It is playing a significant role in the superstitiously believed that whosoever fulfilment of Old Testament prophecy, is might hold the spear would have the

56 power to conquer the world but losing it result most of the magical effects Hitler would mean instant death. The legend produced with the Spear took the form states that since the Spear had pierced of figures from Norse mythology. His the body of God (Jesus) that it became cry of rage summoned a flight of imbued with some kind of magical , the sword maidens of Odin power and therefore was a weapon riding the winged horses of legend. At capable of defeating any opponent. Hitler’s command the Valkyries attacked the American heroes, engaging them in Hitler's interest in the relic probably battle high above . originated with his interest in the 1882 opera Parsifal by Hitler’s favourite Exultant at this sign of his own power composer, which and ’s dominance Hitler ordered concerned a group of 9th century knights his commanders to begin Operation Sea and their quest for the Holy Grail. On Lion, the planned invasion of Great March 12, 1938, the day Hitler annexed Britain, which had been scrapped Austria, he arrived in Vienna a months earlier as a result of poor conquering hero. He made his way to the weather in the English channel. Hofmuseum where he took possession of Dimitrios used his magic to transport the Spear which he immediately sent to himself and the other mystery men to St. Katherine’s Church in Nuremberg, where they joined British troops the spiritual capital of . in repelling the German invaders.

In November 1938 Nazi agents in With the help of a Japanese sorcerer and Scotland captured three western scientist known only as Dr Sin who was “mystery men,” Valour, Captain in possession of the Holy Grail, Hitler Freedom, and Mayflower. The three created a mystic barrier surrounding heroes had been dispatched by President Axis territory. As the Legion discovered Franklin Roosevelt and William with disastrous results, any hero with Stephenson, the head of British metahuman abilities who entered the intelligence to investigate reports of a Spear’s “Sphere of Influence” fell victim planned German invasion of Great to a magical compulsion to serve the Britain. At a specially convened rally in Axis cause. Berlin hours later, Hitler prepared to unmask the three and then slay them In their first encounter with the Sphere with the Spear of Destiny as a of Influence, the unaffected heroes demonstration of German superiority. managed to forestall a disaster by luring He was interrupted by the arrival of their magically entranced comrades out three more heroes, Captain Freedom, of the range of the compulsion spell, and Dimitrios and Major Victory who beat a hasty retreat. Afterwards the quickly freed the three captives. Allied commanders realizing the potentially horrific consequences of the Enraged Hitler called on the mystic most powerful Allied heroes falling power of the Spear. Despite the Spear’s under Nazi control, ordered all origins as a Christian artifact, Hitler’s metahuman operatives to stay out of philosophy was a decidedly un-Christian Axis-controlled or disputed territory one influenced by Teutonic myth. As a thereby confining many of the heroes to

57 the home front. The Spear of Destiny’s The exact nature and extent of the influence served to keep the majority of Spear’s powers remain ambiguous. the Allied heroes from playing an active However, even those with no formal part in the war either in Europe or in the magical training have been able to use it Pacific. In the final months of the war to produce world-altering effects. Aside they discovered that the range Sphere of from the Sphere of Influence, Adolf Influence was weakening as the Hitler used the Spear’s power to Germans and Japanese lost ground, summon a flight of real, tangible enabling them to venture cautiously into valkyries and, in April 1945, nearly some previously restricted territory. succeeded in unleashing the devastation With Allied troops nearing Berlin in of Gotterdamerung onto the Earth and mid-April of 1945 Hitler feared that the bringing about the end of the world. war was lost. Others with no mystical inclination have succeeded in destroying spirits by Unwilling to accept defeat gracefully he simply using the Spear as a melee determined to avenge himself upon the weapon. German people who had proven unworthy to carry out his dreams of The Sphere of Influence itself was an conquest. He attempted to use the power extremely formidable spell, capable of of the Spear of Destiny to bring about automatically controlling the minds and Ragnarok, the Twilight of the Gods as he wills of the most powerful metahumans pictured it from the final chapter of and sorcerers at tremendous distances Wagner’s Ring of the cycle. without even requiring the conscious Although Hitler never knew it he came volition of the Spear’s wielder. It should perilously close to succeeding. The be noted, however, that the Sphere was Spear’s power ripped a hole in the sky, created by Hitler in partnership with a unravelling the fabric of the universe as Japanese occultist called the Dragon Hitler’s vision of Gotterdamerung drew King and bolstered with the power of the to a close. The Legion defeated the Holy Grail. A feat of such magnitude Norse warriors while Dimitrios may not be possible without the ultimately closed the rift. assistance of a more competent magic- user. In 1945 Hitler knew only that his last efforts had failed; the power of the Spear Evidence strongly suggests that the had at last deserted him. Despondent, he Spear cannot be destroyed, at least not committed suicide in his bunker in by any conventional means. The Spear Berlin, alongside his wife, Eva Braun. has three times survived being Moments after Hitler’s death the Spear accelerated to the escape velocity of the vanished. Sometime later it mysteriously Earth (each time it was thrown into reappeared in the hands of Mao Tse space), and its recent disposal by the Tung’s aiding him in his Communist Sentinels of Magic indicated that even revolution, and later Korea, , and being thrown into the sun did not . It eventually fell into the actually destroy it (although it does hands of the Soviets and was transported obviously make it more difficult to to Russia, where it remained until about retrieve). three years ago.

58 The spear has two parts; the blade and All Blades the shaft. A pair of mystical blades made out of copper designed to kill magic-based The Blade alone does 6D6 to anything it threats, such as the Untitled or Amazons, strikes, and can be used to cut but cannot harm anything else. They can invulnerable and cosmic beings. The only be summoned in the presence of supernatural (including spirits) take absolute evil. The blades are powered by double damage and on a critical strike a the soul of the wielder, and can be summoned or extraplanar creature is powered by spilling the wielder's own banished back to its realm and any blood. once believed that the undead under another's control become blades were indestructible, until Essence free of their influence. It even slices broke them. However, once Jason trully through cosmic class materials like mastered the All-Caste's teachings, he butter. It offers +1 to thaco per 5 WIS of gained access to the real All-Blades, the welder. being capable of summoning them to his hands by will. The Shaft is virtually unbreakable and can be used to deflect any projectile and energy attacks. It also disrupts any spell it touches. It offers +1 to parry and AC Amulet of Anubis per 5 WIS of the welder. In 2030 B.C., the Egyptian deity Anubis rewarded his most devoted follower, the When held together the Spear bestows mad priest Khalis, with a gift, the Mind Control powers. The welder can Amulet of Anubis, holding part of the take control of the body and voice of 1 god's own power. In the following years, victim per WIS (+1 per level) within his Khalis used the Amulet to take mental line of sight. It also offers +1 to save vs control of a of Nubian slaves and spell per 3 WIS. If thrown the Spear will made them build "the mightiest of return to the welder after having reached pyramids" to honor Anubis. However, the limit of his throw. when Nabu the Wise, a Lord of Order in human form who served various Egyptian Pharaohs, discovered the actions of Khalis, he was not pleased. 21. dc uniVerse With a wave of his arm, Nabu freed the artiFacts slaves from the priest's spell and let them What follows is a list of some of the have their revenge on Khalis. As Khalis artifacts from the DC Universe. was buried, Nabu took the Amulet as his own. In the 1940s, Nabu transformed The Ace of Winchesters Kent into his champion , The Amulet has been part of the The Ace of Winchesters is a magical arsenal of this Fate and all his successors made to kill demons. It was made ever since. by a mystic occultist who was in the Texas Rangers from -steel and The amulet has also been shown to -gems, bound in the ivory of . house the souls of many who have worn the vestments of Fate. It contains a

59 pocket dimension inside it, can fire an of will, enabling her to soar through the Eldritch Blast, and render the user atmosphere at sub-orbital levels and undetectable to magical detection. It also travel across the planet. amplifies the user's sorcery. Healing is also possible, repairing minor and major wounds alike without any seeming digression. Amulet of It allows the ability to control various A shining red amulet, which allows the aspects of nature. For example, she can user to see a person’s weaknesses. summon a mighty wind to sweep across the land, control the weather, manipulate earth and water, create vegetation or cause geysers of molten lava to Amulet of Hatshepsut spontaneously rise from the ground. Over three-thousand years ago, an Egyptian sorcerer crafted a mystical The user can control weather patterns, amulet and gave it to his queen, especially the wind. He can create and Hatshepsut, declaring that it contained use electrical storms and tornadoes. the power of the goddess Isis herself. The user can manipulate and control The wearer of such an item could plant life, including accelerated growth. command the power of the animals and The user can control the flow of lava of the elements. Three millennia later, a within the earth's crust, as well as California science teacher named Andrea control the various substances that make Thomas went on an archaeological dig in up common bedrock (earth: iron, granite, Egypt and uncovered the amulet. She shale, limestone, etc.), creating seismic instinctively learned about the relic's tremors. history and power and used it to transform herself into a champion for The user can manipulate water currents, good. Calling herself Isis, after the create whirlpools and water columns, amulet's namesake, Andrea Thomas used and boil or freeze vast bodies of water. her elemental powers to right wrongs Finally the user can form shields of and protect her friends. telekinetic energy and fire telekinetic force blasts as well. Gifted powers by the amulet: Superhuman Strength allowing her to lift far in excess of 100 tons. She is largely immune to most forms of damage. She is Amulet of Quiox able to survive falls from great heights, A mystical object used to stave off being repeatedly struck with superhuman vampiric infection. force, temperature and pressure extremes, and powerful energy blasts without harm. She is also incredibly Astro Harness resistant to and bladed weapons. 's astro force manipulator and flyer It also grants Superhuman Speed, and mother box. Used exclusively by Agility, Reflexes, and Stamina. Orion of the New Gods, the Astro- Harness allows interstellar flight, Astral- The wearer can also mystically fly Projection, energy manipulation, through the atmosphere through sure act magnetic control and is self-repairing.

60 The Atlantean Helmet being the Bison Cult coup-. The The Atlantean Helmet grants its power of the works in concert possessor the ability to live without with the Bison Cult coup-stick and is food, oxygen, or water. capable of producing a variety of supernatural effects, including animating material objects and control over the weather. These effects cannot be The Atlantean Key accomplished by using the talisman The Atlantean Key grants its possessor alone. As this is a mystical artifact, it can the ability to open doors normally be assumed that only one schooled in the locked. traditions of the Black Bison Cult can effectively harness its powers. Black Bison’s Coup Stick The coup-stick was one of two mystical The Black Pearl items wielded by the super-villain The Black Pearl worn and coveted by a known as Black Bison. It was great many pirates and treasure hunters, constructed some time in the late 1800s was a magical artifact of immense by the grandfather of Bison-Black-As- mystical power once belonging to a Midnight-Sky – a Native American notorious seafarer named Madame responsible for the creation of Langrock. With this item in hand she the inter-tribal Black Bison Cult. The was invincible while sailing the ocean as shaman infused the coup-stick with the magic within the pearl gave her total mystical properties relating to nature. dominion over the sea itself, using it to The mystical power of the coup-stick summon crushing whirlpools & tidal works in tandem with the power of the waves that could dash armada's into their Bison Cult talisman. component planks and splinters. Through these tools, Black Bison can animate material objects and in so doing, command these objects to do his The Blood Gem bidding. This power cannot affect living The Blood Gem is a mystical relic biological material, but can affect non- created over one-hundred and sixty years living organic tissue. Black Bison once ago. Similar to a tesseract dimension, the used the coup-stick to re-animate the Blood Gem is actually a gateway into an stuffed remains of a white stallion (as interdimensional reality. The interior of well as other animals). Black Bison can the Blood Gem is geometrically larger also use the coup-stick to control the than the dimensions of the gemstone weather, such as summoning a strong itself, allowing its inhabitants to explore wind to deflect attackers. its alien environment unencumbered.

Black Bison’s Talisman The Book of Destiny The talisman was one of two mystical The book is indestructible, and maps out items wielded by the super-villain everything and everyone from start to known as Black Bison (the other item

61 finish (except the challengers of the charged at temples. The main power of unknown). the is transportationIt grants the wielder the power to teleport themselves (and passengers). The Book of Thoth The Book of Thoth is a magic tome containing dangerous spells (all the Calculha's Crystal magic that was lost when Atlantis was Calculha's Crystal was a magical crystal sunk). It was written by Thoth and had of great power that once formerly been locked into a chest placed in the housed the soul of Calculha and was river Koptos for centuries, guarded by an among the gifts inherited from his son, immortal snake. . Calculha's crystal holds enormous powers of magic energy, enabling it's user like Arion to draw from it for The Bow of Ra power. While complete, the crystal held The Bow of Ra is a weapon created by incredible powers in which the sorcerer, Ra as a gift to the Champion of the Arion, could call upon with the crystal. Amazons of Bana-Mighdall. When in use, the bow generates that can The light-related magic from the crystal be either solid or made of pure energy. is powerful enough to banish a demon's The size, shape, design, and destructive demonic presence with it's lightThe power of each arrow is controlled by the crystal once enabled Arion to transform wielder. Upon contact with a target, an the Citadel of Sorcery into an impromptu arrow can the target, create an magical ship set with sails made up of explosion, or pierce the target without magical construct energy. The crystal destroying it. While this weapon's full once housed the very soul of the power has yet to be seen, it is said to Atlantean god of light and good, have the power to destroy stars. The Calculha. As such, it also contained his Bow of Ra shares a bond with the knowledge, essence, and experience for Shim'Tar wielding it. This bond allows others such as his son, Arion, to draw for the bow to be summoned at any time. from. The bond extends beyond death, enabling it to revive a wielder from the dead. The bow also strengthens the Cedella's Skull wielder to levels far beyond those of a Cedella's Skull was a powerful voodoo normal Amazon. In addition to enhanced artefact used by Papa Midnite. It was the strength and durability, they can also skull of his sister, who he had killed and channel the bow's energy into blasts condemned to Hell. He used it to projected from their hands. channel information from her to him, and it was the source of all his power. Cedella eventually broke free and forced The Caduceus her to destroy the skull. The Caduceus is the staff of the god Hermes. It derives its power from worship, and needs to be

62 The Bow of Yi The female Lord is unable to leave her The Celestial Bow of Yi once belonged magical domain, however she can to the noted archer Yi. After the hero possess the bearer of her cloak, and even passed into the "solid world" and died, move her domain without any outside the bow was struggling. After 4,000 interference, allowing her to move years, it had run out of energy - it needed around with little hindrance. The bearer an archer to feed it. By chance, Xu Tao of the Cloak of Cyra gains the nigh- stumbled across it while on the run from omnipotent powers of the unnamed Lord a gang he deserted. The bow urged him of Order, although the full extent of the to pick it up, and doing so transformed Cloak's powers are unknown. him into the Celestial Archer. Flight: Amongst the few powers the Cloak has displayed is unaided Flight.

The Claw of Horus The Claw of Horus was created during The Cloak of Destiny the reign of Ramesses II in the 19th The Cloak of Destiny is one of the dynasty of ancient Egypt. It was created vestments of Fate, worn by those who from Nth metal recovered from the assume the role of Doctor Fate, along downed Thanagarian space ship with the Amulet of Anubis and the associated with Prince Khufu. The Claw Helmet of Fate. These magical objects was created by Nabu the Wise, and was once belonged to Nabu the Wise, who used to return the first Flash back to the passed on these to Kent Nelson, who present. The claw draws its power from would become his successor as Doctor the magnetic core of the Earth. Fate, of the world from evil threats. The cloak is fireproof. It gives the power of flight, invulnerability, and The Cloak of Cagliostro super strength. The Cloak of Cagliostro is an magical item which allows the wearer to teleport, become intangible, and invisible. Allows The Creation Blades the wearer the ability to become: The Creation Blades are two swords made from shards of the Creation Engine, which was said to be the most dangerous weapon ever constructed. At The Cloak of Cyra some point in the history of the universe, The Cloak of Cyra is an ancient, and the Creation Engine was broken into extremely powerful magical object. It pieces that were scattered across time was created by an unidentified female and space. Pieces of it fell to prehistoric Lord of Order to be a repository for her Earth and were found by a group of nigh-infinite power, similar to the Kherubim, known as the Brotherhood of Helmet of Fate crafted by Nabu. This the Sword, that had partnered with Lord of Order currently resides within Daemonites. True to their name, the the Cloak, and whoever puts on the Brotherhood forged the shards into two cloak becomes "Sister Symmetry", blades. The leader of the Brotherhood, a possessing the Lord's almost Omnipotent Kheran named Raven, engaged Nemesis magical abilities. with the swords and she managed to take

63 one from him before escaping. Over the entwined with greater Atlantean science thousands of years that followed, which has served as the ultimate defense Nemesis waged a one-woman war from outside invasion. The magic of against the Brotherhood until she such an apparatus is such that it can eventually killed Raven and took the resist the force of crushing tidal waves other sword. The blades became her and even an assault by some of the most trademark weapons until her seeming powerful individuals the world has ever death, when they passed into the hands seen, the influx of magic from the of Mr. Majestic. Crown also has the effect of accelerating Atlantean adaptation to undersea life. The swords ability to cut through anything has been put to the test. Causing those who sit beneath its They've easily cut through the near- embrace to take more after the aquatic invulnerable skin of Mr. Majestic and life who live below the sea, hence the even the mad reality-warping Tao. In the sudden of sea changed citizens case of Tao, they hurt him when that springing up in the lower Trides of the should not have been possible and even city. The only way to enter and exit the though he controlled reality itself, when city is through magical medallions for he was impaled with the swords he easy recognition by the barrier, but its couldn't access his full powers and was effects aren't without fault. If the Amulet barely able to stand and speak until they needed to enter the Crown of Thorns is were removed. The swords also seem to damaged it could lead to disastrous after be very durable. The shards were found effects for the wearer. in a volcano and when Majestic, impaled by the swords, fell into a volcano, they were retrieved undamaged. The Crystal Ball of Merlin This mystical crystal ball once belonged to a sorcerer known as Merlin. It allows The Crown of Horns communication across dimensions. The Crown of Horns is the symbol of the ruler of Hell. It resides in the Tower of Dis, which is the palace in Hell's capital. The Dead King's Sceptre For the majority of history it was in the The Dead King's Sceptre grants its possession of , though he never possessor the ability to generate wore it, keeping it on a pedestal instead. earthquakes strong enough to sink The crown amplifies the wearers powers, islands and continents, such as it did and in Baytor's case, several years with Atlantis long ago. It also allows its bearing the crown caused his insanity to possessor to control the Trench through consume him. primal authority recognition.

The Crown of Thorns The Dragon's Claw An ancient relic from a long bygone era A small amulet given to Richard in Atlantis, the artifact known as the Dragon by O-Sensei. The Dragon's Claw crown of Thorns is a vast protective is a mystical artifact that collects and network of deep mystical nature

64 channels mystical energy in times of The Emerald Eye of Ekron great need. uses the The Emerald Eye of Ekron was actually Dragon's Claw as a focus for meditation the right eye of the Emerald Head of and channeling his inner ch'i. Ekron, a member of the Corps. It was in fact an Oan construct that was a prototype as well as a Dream’s Helm precursor to the Green Lantern Power Dream puts his power in many objects, Ring. Ekron used the Emerald Head as this is one of the main ones, made from part of his duties as Green Lantern of the bones of gods that dared fight dream. Space Sector 3500 which held his The Helmet of Dream is a mask of pure homeworld of Venegar with the eyes dream stuff and allows the user to cross working as a much more powerful back and forth from the dream world to version of a Power Ring though with the real world. less functionality.

The Eye is immensely powerful, Dream’s Sand Pouch possessing mystical powers second only Another one of Dream’s main power to himself. The Eye needs a host objects. It allows someone to locate a to function, and the host must accept the demon he does not know in among Eye on it’s own. The Eye then slowly every other demon. In the waking world seduces the host, and, if necessary takes it can be used to put someone to sleep by control of them. It grants such abilities blowing it into their face. as flight, super strength, ability to survive in the vacuum of space and the power to emit blasts of energy. The eye is almost totally indestructible, and even The Dreamstone if someone with great strength manages The third and last main object of to shatter it, it can re-form itself. Dream’s power. Dream of the Endless created the ruby from the fabric of his being long ago. Powered by his spirit it was made to manipulate the fabric of The Eternity Book dreams, the Dreaming itself, the world The Eternity Book is an immeasurably where Dream rules. The ruby seems to powerful magic tome given to Merlin by turn dreams into matter. It forces them to his father Belial. It contains the known translate themselves into forms history of the universe. unrecognizable. This ruby also controls dreams in their raw state. Excalibur The legendary sword famously wielded The Ebontome by King Arthur. The story of the sword's The Ebontome is a book of dark magic origin has several variations; one legend used by Dr. N. Seine to summon says that the Lady of the Lake donated demons. the sword to Arthur. Other sources posit that Excalibur is one of the Seven

65 Imperishable Treasures and a "proto- Like its counterpart, the Mother Box, Arthur" found it in Gorias. any character that possesses one can automatically create a Boom Tube capable of transporting them between The Eye of galaxies, dimensions and alternate The Eye of Antiope is a large gemstone realities. Deviating from a Mother Box, presented by to Antiope, the first however, is the much quieter function Queen of the Amazons. The Amazons for going to and coming back between constructed a temple on Island transport points. This enables near- and dedicated it to Hera. The Eye of undetectable motion from place to place Antiope was placed in the temple. The without drawing someone's attention. Eye has long been rumored to be the They can continue their user's life for an source of the Amazons' and extended period if their injuries don't they will forfeit that immortality if the cause a . Either it can directly Eye is removed from the island. access magic, something as old and powerful as magic, or its powers can magic. Take over and control non-sentient machines, including the Fatherbox ability to evolve non-sentient machines. The Fatherbox is an Apokoliptian version of the Mother Box. Its powers include: Danger Sense, Life Sense, contains all knowledge of the New Gods The Flashing Blade and all of their accumulated knowledge. Forged by the long before even Father Box is capable of sharing and Hephaestus stood at an anvil, the projecting its understanding of past, Flashing Blade was made to kill Gods present and alternating future events for themselves, and possessed numerous all to see. Through its connection to the powers. The sword can create deadly Source, Father Box can channel, green lightning and fire, strong enough generate and direct vast quantities of raw to fell even the likes of Green Lantern power for various uses. and Martian , and its blade is strong enough to stab and cut the likes of It can transfer its intelligence into other and Wonder Woman. Unlike technology, or even beings, empowering most weapons, a fatal blow from it can them, and enhancing preexisting powers permanently kill a god. Aside from it's and abilities to new heights. It can distort offensive powers, a cut from the or even create gravity wells. Able to Flashing Blade's edge may also be used fabricate or completely re-purpose to convey visions of either the past or matter to generate new wears like armor, possible futures, and perhaps it's most clothing or weapons for any use by its fearsome power, instead of simply handlers etc. It can communicate with its ending life, it can be used to take it, user telepathically. Similarly in effect to bestowing the life, form, and power of a the actual Anti-Life Equation, a Father slain foe upon it's wielder, as Nemesis Box can twist the thought processes of used to take Wonder Woman's. its wielder converting their train of thought towards the services of Ability to open or close boom-tubes.

66 of tree as sacrifice in a grove sacred to The Gauntlet of Atlas magnifies its , where it was guarded by a dragon. wearer's strength by a factor of ten. There it remained until taken by Jason However, the wearer must be careful or and the . The Fleece gives the find themselves in a frenzied state. owner the powers of the Argonauts. These include: Flight: from Kalais, sons of Boreas, The Godkiller Sword ability to soar into the skies through an God Killer can adjust its weight and act of sheer will and could hover crackles with an eldritch energy that completely still or effortlessly achieve drives the weapon on. The energy sub-orbital levels. With his agility strengthens the user in the heat of harsh combined, he could travel across planet battle, guiding and partially controlling in blinding speed. their actions, as well as directing them to the point of the destination they wish to Superhuman Strength: from , reach. The God Killer has the ability to the wearer possesses incredible physical shape-shift depending on the users own strength, being able to lift at least 100 thoughts and instincts, but often will tons on a normal scale and could push said wielders thought process to effortlessly break through heavy material further it's own ends. The God Killer can and manipulate heavy objects. take on many forms to better accommodate both ones fighting style as Enhanced Vision: from Lynkeus. well as adapt to stronger opponents such Ability to view the entire as Gods and/or godlike beings. electromagnetic spectrum as well as allowing vast control over selective Some forms it can take on its own are: a perception and focus such as telescopic, Bo Staff, Twin Blades, and a Cat o' Nine microscopic, infrared, and X-Ray Tails for binding and ensnaring. The visions. God Killer also possesses the ability to unleash vastly powerful shock blasts Superhuman Speed: from , with decimating effect. Its edge is able to capable of reaching incredible speeds, absorb and redirect whatever force is exceeding up to Mach 10, the wearer unleashed upon with twice the impact, also has superhuman senses such as even those of a veteran , such agility and reflexes. as Superman. It can be also be magically recalled to its owner. If ever shattered or Enhanced Intellect: from Admetus, this somehow broken, The God Killer can ability provides him heightened reform itself. When in contact with superhuman comprehensive knowledge another divine source it can feed a of all aspects including mathematics. deities memories into itself and transfer them to the swords handler. Telepathic Immunity: from , able to see through illusions, and has a The Golden Fleece greater resistance than most to mind- The Golden Fleece was once the hide of control. He has no particular resistance, a mystical ram. It was hung on an oak

67 however, he is more susceptible to The Helmet of Fate pheromone-based mind control. Other than when Nabu himself has taken on the role of Doctor Fate, the Helmet of Self-Sustenance: from Hylas. Fate is the link between those acting in Teleportation: from Zetes. the role and Nabu himself. The most Metamorphosis: from Poriclymenus. famous Doctor Fate, Kent Nelson, had a Invulnerability: from Kaineus. certain amount of abilities taught to him Accelerated Healing: from . by Nabu including flight, super strength Poison Immunity: from Staphylus. and limited invulnerability, but only Longevity: from Euryalus. gained full power when wearing the helmet. Because of this numerous others Enhanced Intellect: from Admetus. have sought the helmet for themselves. This ability provides him heightened Due to the strong will of Nabu, the superhuman comprehensive knowledge helmet is also known to overwhelm the of all aspects including mathematics. mentality of its user. Because of this for a time Nelson wore a half mask based on the appearance of this mask, but thus lost The Golden Girdle most of his magical powers while Bestowed by the Goddess , the fighting crime. Magic Girdle lent great strength to Queen Hippolyta, and symbolized her Magical Repository: The Helmet of rightful, immortal rule over the Amazon Fate holds immense arcane power in its nation. Such was the girdle's power, that own right, with or without Nabu's Hippolyta and her Amazons remained presence. According to , it is indomitable even to the great demigod "the most powerful magical artifact the Hercules - until he stole the girdle world has ever known". through trickery, allowing his armies to conquer and enslave the Amazons. Sorcery: At his most potent, Doctor Fate Though initially furious with Hippolyta is an accomplished sorcerer, able to for losing the girdle, Aphrodite most other wizards in the eventually forgave the Amazon queen, Universe. He has been credited as being and helped her regain the girdle and one of the top 12 most powerful heroes overthrow Hercules. Thereafter, the in the Universe. Kent is a powerful girdle's has remained Hippolyta's, even , mostly through use of his after the Amazons quit the world of men enchanted items. entirely and built a new society on Paradise Island. Enhanced Intellect: When Detective Chimp put the Helmet on, it enhanced his knowledge and awareness many The Grimorium Verum times over, an effect which lingered for a The Grimorium Verum is an arcane good week after he passed it on. The book of mystical incantations. Found Helmet also picked up something of within its pages is an alphabetized list of Detective Chimp's nature in the process. rituals used to summon demons. Fate's Awareness: The Helmet of Fate is not intelligent in and of itself.

68 However, Black Alice's encounter with The Wizard. Eventually, it was revealed it suggests that the Helmet is aware of both the Master and the Wizard were the world around it in some fashion, and alter-egos of , who had that it can respond to the mind of its separated into them by using the Dial to holder. disarm a dead man's switch and had never been able to recover the dial to Helm's Resistance: The Helmet can put return to his normal shape until then. up a certain amount of resistance to Dialing it backwards (O-R-E-H) those it doesn't want wearing it, making produces monstrous transformations. it a struggle for them to try using it. The H-Dial is mysterious in the sense Protective Enchantments: The Helmet that in spite of having been confirmed as had several protective enchantments on been seen as far as 20,000 BC, it it. On several occasions, it was stolen by contains scripture, not invented villains seeking the power of Doctor until the time of the Legion of Super- Fate; usually, the end result was that the heroes in the 30th century. This is due to wearer went when they tried to time-traveling, but the origin of the Dial put on the helm. is still unresolved. Several have possessed its power, and most have House of Nabu's Soul: The Helmet of come to regret it. Nabu originally housed Nabu's spirit and allowed him to possess the current For a limited time, it transforms the user wearer; later, however, he was restricted into a superhero, one different each time, to simply advising the wearer, unable to though at the end of an hour, the possess them. The Helmet lost its transformation must be reversed; if this guiding intelligence with Nabu's death. is not undone, the hero's personality But it apparently contains some residual starts overtaking the host mind until the guiding abilities as seen by its original is completely rewritten. instruction of the new Doctor fate. Following the event, there are multiple H-Dials scattered across the The Hero Dial world. The creator and origin is The H-Dial is a powerful artifact capable unknown, though they have been shown of transforming the user for a limited to have existed in ancient times (set up time into a superhero. First found by and weiled by a woman named Laodice). Robby Reed, he used it to transform into One of these H-Dials is found by Nelson a plethora of superheroes to defend his Jent, who teams up with another weilder, hometown from aliens, mutants, robots Roxie Hodder (who goes by the name of and a menagerie of odd disasters drawn Manteau). However, the H-Dials are not to the dial. Long after two new H-Dials working properly, leaving the user with were found by two friends named Chris bizarre and impractical heroes. King and Vicki Grant. The friends used their H-Dials to combat a strange array Manteau is trying to figure out what's of villains while being pursued by a wrong with the Dials, and brings Nelson relentless foe known as The Master, and on her quest. They are hunted by the aided by a mysterious ally, known as 'shadow on the line', a mysterious figure

69 who is hunting down H-Dial users The Historama (having killed Ex Nihilo while she The Historama is a book that sits beside possessed a dial). Another Dial has been on his throne which he can call confirmed as being used by a hero in upon to see a great many things. It Canada. functions like a crystal ball, allowing the user to see anything on any plane in This incarnation of the H-Dial takes the which it is commanded to produce. That powers of heroes from alternate is to say that one can call upon the book universes, leaving them powerless as and ask it to show them any plane of long as they are in use. The wielders are existence desired and the book will show left with false memories, and eventually them. To activate the Historama one can no longer differentiate themselves must say, "Historama show me...". It's from the heroes they have dialed. powers and limitations include: Recently, Roxie and Nelson have Clairvoyance, Clairaudience, Remote obtained a Dial from the Canadian Sensing, Extra-dimensional Detection, military that they believed to be another True Sight, can show what transpires in H Dial. other dimensions and even other times Dimensional Viewing, the ability to look However, it would not dial up a hero and into the past, and functions just like while interrogating its user, who was in a Dimensional Viewing. coma-like state, they discovered that the sequence 7-4-3-3 was used to activate, spelling out S-I-D-E, as in 'sidekick.' The sidekick is instinctively subservient The Ibistick to the hero, explaining why Mason Jones The Ibistick is a resevoir of nearly listened to Nelson during their unlimited power, and can produce any encounters. mystical effect that its caster can conceive of. Ibis once used the Ibistick Dial Bunch Dials to cover all of Fawcett City in a The team know as the Dial Bunch have protective force field. acces to several different kinds of dials, with differents qualities. G-E-A-R Dial: Used by Nem, it Khaji Da cansummons any kin of machineryfrom The Reach are a civilization of alien other dimensions. conquerors who take over planets for J-U--P Dial: Used by Bansa, it allows profit. Millennia ago, they came into them to travel between dimensions. conflict with the - Dial Tapper: Used by Ejad, it can copy and were able to force the Lanterns to a the functions of any other dials close to draw. The Reach and the Corps drew up it. a treaty, with terms prohibiting the AutoDial: a dial which always is Reach from taking over any more operting in automatic mode. worlds. As a result, the Reach devised D-O-O-M Dial: Used by the Lost more deniable methods of conquest, Operator, the Dial-D it can summons methods that would enable them to take different kinds of apocalypses to the over a world without anyone realizing worlds selected. until it was too late.

70 Central to the Reach's plans were the from its killing touch, utterly destroying Scarabs, a hive-mind native to Space the creature. Sector 2. The Scarabs were living Energy Absorption: The Scarab can weapons, genetically engineered by the absorb a blast of energy that would land Reach and programmed to be obedient to a human in hospital. them. The typical plan was to leave a Vibrational Frequency Manipulation: Scarab and its database on an inhabited The Scarab was able to open the world; when that planet reached certain doorway to the Rock of Eternity, which technological milestones, the Scarab lies outside time and space, for Ted would activate and bond to one of the Kord. native inhabitants. Independent Animation: The Scarab is able to move by itself for a little The Scarab would overwrite the host's distance. It used this ability to attach personality with the Reach's itself to . programming, creating an infiltrator in Flight: The Scarab can fly under its own the Reach's service, armed with the power. Scarab's vast range of lethal weapons. Pincer Blades: The Scarab's pincers can Millennia ago, the Reach secreted one of cut through metal. the Scarabs on Earth, awaiting the day when it would awaken and summon its The Scarab granted Garrett the masters. following abilities whenever he said the Scarab's serial code: Superhuman According to legend, the Scarab Strength, fly without the use of wings, eventually came into the possession of lightning bolts which Dan typically shot Pharaoh Kha-Ef-Re, who used its from his fingers, the Scarab could detect powers to help rule his kingdom, changes in the timeline affecting the defending his people against evil. What legacy, the Scarab was able is known for certain is that the Scarab to create a costume of chainmail armor was buried with Kha-Ef-Re when he for Dan. It was also able to restore his died, safe inside the Pharaoh's tomb. clothes when he depowered. Over the centuries, thousands died attempting to claim it for their own, but The Scarab has displayed the following the Scarab remained untouched, resting abilities since its bond to Jaime Reyes. It atop Kha-Ef-Re's sarcophagus. can opt to use its powers of its own accord, though it typically defers to The Scarab has manifested a number of Jaime. However, if Jaime doesn't want different abilities over the years for its the Scarab to use a power, he can users. override it. Should Jaime fall prey to a On its own, the Blue Beetle Scarab has body-controlling power, the Scarab will been seen to manifest the following take control of the armor. abilites: Shadow Demon Defense: When one of Some of the Scarab's powers can the Anti-'s shadow demons function regardless of whether the armor attacked Ted Kord during the Crisis on is active or not; others, however, only Infinite Earths, the Scarab protected Ted work when the armor is in use. Those powers that depend on the armor are

71 listed under its heading. According to of any major physical conditions (such Jaime, the Scarab has a number of as pregnancy). It can identify and scan 'options' beyond those listed below, metahumans. It can identify people some of which are apparently capable of related to those it's already encountered destroying a city. via genetic analysis.

Artificial Intelligence: Normally, the The Scarab is able to identify thought- Reach's command sentience parameters, patterns, enabling it to see if something stored in a Scarab's database, give a is sentient. It can identify matching Scarab sentience and serve to make it energy signatures, letting it see if the obedient to the Reach. An infusion of energy patterns were developed from the magical energies sometime in the distant same basis. It can also see extra- past altered the Scarab, denying the dimensional objects. It is continually Reach control. When the Scarab's aware of the electricity in the infiltrator mode was triggered, the surrounding environment. It can Scarab was able to develop its sentience perceive magic, see how a magical effect without being in service to the Reach. It can be dispelled, and see through also had the opportunity to access the magical concealment. The Scarab's scans programming of other Scarabs as well. can cover at least a five mile square. It As a result, the Scarab has its own mind, communicates the information it gleans with full access to its own programming, to Jaime in a manner he can understand.

Symbiotic Synaptic Interface: The Temporal Flux Detection: The Scarab Scarab's nervous system is bonded to can detect changes in the timeline Jaime's, letting the two share their affecting the Blue Beetle legacy; to thoughts and emotions. The Scarab Jaime, this manifests as intense . communicates with Jaime as a voice in his mind (which sounds like Jaime's Network Connection: The Scarab can mother). No-one else can hear it. establish a connection to communication Scarab Mindlink: The Scarab can systems, enabling Jaime to speak to the mentally communicate with Scarabs that person on the other end. have not integrated with a host. It can also interface with Scarabs which have Clothing Manifestation: The Scarab created full infiltrators, although this can create clothes for Jaime, apparently requires Jaime to the infiltrator's from recycled waste and skin, which armor. melt when he takes them off.

Tracking Systems: The Scarab can Concealment: The Scarab is capable of track anything which produces energy, concealing itself from 21st century be it biological, technological or technology (though Skeets, from the mystical. It can track anyone Jaime met 25th century, was able to find it). It can since it bonded with him, from at least shut off cameras and microphones in its seventy miles distant. vicinity. The Scarab has blocked a magical attempt to probe it, lashing out Scarab Sight: The Scarab can scan the at the person who tried. people Jaime encounters, informing him

72 Host Reconfiguration: The Scarab can changes in the suit's capabilities, or modify Jaime's body to a certain extent because Jaime intended the alteration, (e.g., offering to give him extra fingers), has not been made clear. although just how far the modifications can go is unknown. Partial Armor Manifestation: Jaime can manifest parts of the armor - like the Blue Beetle Armor: The Scarab can energy blaster - without needing to create a distinctive suit of armor in manifest the whole suit. response to Jaime's thoughts, or when it deems use of the armor necessary. Once Wing Shields: The armor can create a the Scarab dispels the armor, it retracts pair of wings, enabling Jaime to fly and back into Jaime's body. hover. They can also double as shields, should the need arise. Healing Superhuman Strength Jet Propulsion: When in flight, the Superhuman Agility armor can manifest a 'jet engine', enabling Jaime to fly at greater speed, at Environmental Protection: The armor the expense of close maneuverability. allows Jaime to survive in a variety of hazardous environments ranging from Energy Manipulation: The Scarab can Earth orbit, to the timestream, to the shape and manipulate the energy it stores Bleed. It can survive extreme for a variety of effects, including energy temperature and pressure. It can survive blasts, energy cocoons, small-scale solid the heat and impact of atmospheric re- constructs (shields, chains, etc.), and 3-D entry without seeming damage, even holograms. Its energy shields can block when the earth around it has been turned a Corps ring's blasts. to glass. Antagonist Adaptation: The armor can Armor Reconfiguration: The armor can tailor its blasts for use against specific reconfigure itself to create a wide array opponents (e.g., radiation of tools and weapons, including an against a Kryptonian, suppression blast energy cannon, a sword and shield, a against a mob). The blasts can penetrate grappling hook, an energy blaster, claws, a Green Lantern ring's shield. The armor wings, and a set of large powered blades can call up anti-magic effects against attached to the hands, over a foot in magical opponents. By the Scarab's own length, that can shear through tree estimation, it can even develop trunks. countermeasures that can take on the Spectre. The armor's equipment is mutable to a certain extent, most noticeably in the Energy Bubble: The armor is able to wings; initially, they were composed of create a temporary energy bubble around the same solid 'carapace' which Jaime and/or people nearby. The bubble comprises the rest of the suit, but later, shields those inside from outside attacks, they began manifesting themselves in but prevents them from leaving. A Flash the form of a colorless, translucent who tries to vibrate through it will find material. Whether this is because of themselves blasted by the bubble.

73 Vibrational Frequency Manipulation: the wielder, it can generate an electrical The Scarab can negate the vibrational current stemming directly from the frequencies of extra-dimensional objects, lighting of , which can be used to pulling them into this reality. The area of injure opponents. This lasso cannot force effect of this latter is unknown; it has its targets to tell the truth, but it can been seen to affect objects at least the force them to experience intense rage. size of Brother Eye. According to the The force of power is based directly on Reach, this should be impossible. The 's current level of anger. Scarab can also shift Jaime out of phase with the universe, making him invisible and intangible to anything apart from The Lasso of Persuasion Reach-tech. The second lariat used by , the Lasso of Persuasion has the ability to Bleed Diving: Jaime can shift into the compel anyone to do as the user tells Bleed, the space that connects the them to, as long as the strength of their various universes. He can utilize the willpower is less than Donna's. Like Bleed's unique properties for various Wonder Woman's , the effects, such as instantaneous Lasso of Persuasion is indestructible and teleportation, or shifting back in time a unbreakable. few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession. The Lasso of Submission The Lasso of Submission is a magical Translation: The armor can translate lasso used by of Earth 3. In Mother Box communication into a form addition to its prodigious tensile strength comprehensible to Jaime. strong enough to catch and throw a grown man, it also has the ability to Waste Disposal: While wearing the compel obedience and even love of the armor, Jaime finds that he doesn't need wielder in those it ensnares. to go to the toilet, though he does still need rest. The Lasso of Truth The Lasso of Truth, explained by its The Lasso of Lightning name, forces people to tell the truth, by The Lasso of Lightning is the primary the Fires of and was forged by the tool and weapon of Cassandra Golden Girdle of Gaea. It is able to Sandsmark in her role as . restore people's lost memories, get rid of Created by Ares, the , this illusions, heal the holder's body (in this golden lariat is similar to the lassos case, Wonder Woman), cure insanity, wielded by Wonder Woman and Donna and people who are in its circumference Troy, Sandsmark’s predecessor as will be protected from magical attacks. Wonder Girl. All are physically indestructible, but the Lasso of It is unbreakable, being able to hold Lightning possesses different properties anybody, even someone with the than the others. Upon the command of strength equivalent to Superman. The

74 lasso also seems to be able to increase in permanently, as it can just piece itself length to an unknown degree, depending back together, no matter how small the on the situation. Throughout the years, shards are made. different artist have depicted the lasso as a simple piece of rope to a fiery, glowing rope which emphasizes the amount of The Magic Sphere power the lasso can unleash. the lasso The Magic Sphere was a large disk- also has the quality that any device shaped device located in Queen caught in it maintains its structural Hippolyta's palace on Paradise Island. integrity despite the pressure of having a After Hippolyta and her loyal warriors a piece of rope wrapped around overthrew Hercules and cast off their something. shackles of slavery, the Goddess of Wisdom, , gave them the Magic In this way Wonder Woman has been Sphere enabling them to monitor events able to hold a submarine, a skyscraper in the outside world. They brought the and even the planet Earth in her grasp Sphere with them as they established a without those objects breaking. There new home for themselves on Paradise are only three ways to escape from the Island. Over the centuries, the Amazons lasso, either the bearer releases it, the used the Sphere as an education tool. By captured individual dies, or a god or tapping into its mystical properties, they other divine entity releases it. In line could see into the future, as well as the with the first method is it possible still to past and slowly monitor mankind's attack the person holding the lasso and progress. Through this device, the force them to release it in this way. Amazons successfully advanced their own culture and developed modern The Lasso of Truth is Wonder Woman's technological marvels far to that primary tool and weapon; a magical of the world outside them. golden lariat that forces anyone captured within it to obey the wielder's commands and tell the truth. The Manacles of Force The Manacles of Force were protected by Prisoner-of-War upon their discovery The Magdalene Grimoire by The Others. The Manacles, when The Magdalene Grimoire is a text of clashed together, grant their possessor occult ceremonies, incantations, mystic the ability to create a force field around rites and summoning spells. his or herself which can be extended in size to protect others in the circular radius within reach. They can also emit The Magic Mirror potent shock waves blasting away The magic mirror gives answers to whatever they are directed at with potent whoever asks it a in verse. concussive effect. However it does have limits, as it cannot help Flycatcher locate his wife beyond the 's dark magic barriers, nor will it help if the question is not posed in proper rhyme. It is impossible to break

75 The Manitou Stone Artificer using the mysterious Element The Manitou Stone came down from the X. They have vast undefined abilities sky, where it was found by Iroquois which range from teleportation via warrior Flying Stag. It gave him great Boom Tubes, to energy manipulation. powers, including strength, speed, and Each Mother Box is sentient and improved senses, which he used as the provides its user with unconditional hero Super-. love. They get their name from the fact that they act as caretakers to their users, and provide them with love, in a sense becoming a mother to them. Mother The Mentachem Wand Boxes can only be manufactured by a The Mentachem Wand was created in being of the Fourth World, and not all the 20th Century by villainous alchemist, such beings can do so. Mark . He accidentally discovered a new chemical, Mentachem, It is implied that the character of the which he then fashioned into a magic maker influences the successful creation wand for his own criminal gain. The of a mother box, and that each Box has a wand enabled him to reshape, transmute, fragment of the builder's personality or levitate any matter. encoded within. stated that each mother box shares a mystical rapport with nature, and that they have a direct Mirror of link to the Source, from which they draw A magical mirror created by Circe, that their power. So, in a way, a Mother Box could alter the appearance of whoever is best described as a computer link to looked in it. It eventually found its way god. Mother Boxes are generally shaped to . as a box, although this form is not necessary. Mister Miracle had his Mother Box circuitry woven into his The Moonblade suit. They communicate through The Moonblade is a mystical sword, repetitive pings, which can be formerly owned by . It understood by their user. They have was stolen from him by the Cult of the been known to self-destruct after their Cold Flame, but he reclaimed it, and user dies although this is not always the used it to store Mister E's soul. The case. sword changes shape depending on the phase of the moon. Dagger during a new Each Mother box can access the energy moon, longsword during a full moon. to perform a vast variety of abilities. To The sword can steal and store a soul date, mother boxes have shown capable within it. of: Summoning Boom Tubes, Matter transmutation, Energy manipulation, Force Field creation, Healing, Gravity control, Levitation, Mother Box Emotion Control, Illusion casting, Mother Boxes are small portable Technopathy, Fire manipulation, supercomputers created by the New Phasing, Telekinesis, and Dimensional Gods. They were invented by the manipulation. They appear to have a Apokoliptian scientist Himon the

76 vast, possibly unlimited variety of Tower of Fate, but it could also be abilities, but are generally limited in summoned by Fate at will and it would range to the user's personal space. travel across the air to reach the summoner.

The Mystic Symbol of the Seven Pandora's Box The Seven bestowed Doctor Occult with Pandora's Box was an artifact of the Mystic symbol of the Seven. With it antiquity that could be used to contain he can repel and exorcise various beings of great power, possess beings, supernatural beings, and even repel and open gateways to other worlds. The certain natural forms of energy. The box, presumably created by The Circle symbol also can be used to cast other of Eternity, was originally used to miscellaneous spells. imprison The Seven Deadly Sins. However, a mortal named Pandora found the box and opened it out of curiosity, releasing the sins from their prison. The Pandora kept the box, seeking numerous The Necronomicon is a legendary, individuals in search of someone pure to mythical grimoire (a textbook of magic) return the sins to their isolation. When that has appeared in several different an individual touched the box, it realities. Little is known about it except possessed them, putting them into a for scattered rumors. According to the destructive . illumination upon the cover, the Necronomicon was crafted by a sorcerer named Abdul . In the early 20th century, it was one of several occult Power Batteries artifacts sealed within a special museum A Green Lantern must recharge their of the castle keep of Baron Hans von Lantern Power Ring periodically. This Hammer. goes for all other Lantern Corps. Each Lantern has a Power Battery sized and shaped like an old fashioned lantern, which they can use to recharge their The Needlefish Bane ring. These smaller Power Batteries are The Needlefish Bane, an Atlantean relic linked to the Central Power Battery of great power. Created by the mystics which is the source of their power. of ancient Atlantis and kept within the Unlike the ring, Power Batteries do not arcane halls in the Silent School for need to be recharged. Central Batteries thousands of years. It is an enchanted of the different Corps supply in return pole-arm that can kill with a single cut. the power the smaller Batteries use to recharge their rings.

The Orb of Nabu Each of the smaller, personal power The Orb of Nabu is a mystical globe of batteries must link up to a central power crystal used by Dr. Fate to learn about source known as the central power dangers and the unknown in general. battery. Each Corps maintains its own The crystal would be kept inside the central power battery to channel its own

77 specific power to the smaller power Orange Lantern Power Battery - batteries. Located formerly in the Okaaran , the Orange Lantern serves Black Lantern Central Battery - The as the single Battery of the Orange location of the Lantern Corps, containing all the souls Central Battery is located on the dead of the Orange Lanterns and recharging planet Ryut. When the Anti-Monitor was the single Orange ring. Only one can hurled away from Earth by Superman wield the single Battery, and that post Prime at the end of the Sinestro Corps has been occupied by Agent Orange, War he eventually crash-landed on a formerly of Ogatoo. Merely dark, barren planet far from Earth, the standing near the Battery causes dead world of Ryut. In his weakened insufferable greed to overwhelm the state he was unable to stop the closing of owner's senses, as discovered the ground around himself which formed by taking it away from Larfleeze. the shell of the Black Lantern Central Power Battery. It is the Anti-Monitor's Red Lantern Central Battery - The own power that supplies the power to Red Central Battery was out of the this Black central battery for the Black blood spilled by the deaths of four of the Lantern Corps that begins to create group known as the Five Inversions, and countless power rings that have spread the fifth, , used the blood to across the universe for bearers. create red rings for his corps. It stands on Ysmault, upon a massive pool of Blue Lantern Central Power Battery - blood used routinely to fuel Atrocitus' located on Odym a planet abundant with blood rituals. The first one was made life and became the home world for the from when Atrocitus bashed fellow Blue Lantern Corps were and Inversion Qull with a red lantern and it found it and with it they created became filled with the magic of the their first . The numbers of blood of Qull. Others would be created this corps maybe few now but whether in the blood pool of the Red Central its number will increase is unknown. Battery in Ysmault. Also, Blue Lanterns do not carry Power Batteries, but their rings feed upon the Sinestro Corps Central Battery - The hope they are capable of bringing. Sinestro Corps (Yellow Lantern Corps) Central Power Battery was originally Green Lantern Central Power Battery located on the man planet of the Anti- - Located on , the planet in the center Matter universe, . During the of the universe and the home base of the Sinestro Corps War this power battery Green Lantern Corps, the Green Lantern was teleported into the sentient planet Central Power Battery channels the same Warworld for the primary attack on energies that the Guardians of the Earth. Warworld was destroyed when it Universe hold. This power battery is was hurled into the Anti-Monitor. It is heavily protected, and has been used in unknown if the yellow central battery the past to imprison powerful enemies of was destroyed in the resulting explosion, the Corps such as the demon however there are still yellow rings and the Green Lantern Sinestro. dispersed throughout the galaxy. If they are not drawing their power from this

78 central battery it is probably safe to defeating and ending the assume that there is another central Prophecy. However, battery somewhere, perhaps on Qward. shortly afterwards, the The Manhunter androids adopted by the disappeared and its energy surged into Sinestro Corps often were created with the sky where it coalesced into a White built-in Batteries, capable of draining or Lantern Power Battery on Earth. The recharging Sinestro Corps Rings. Also, abilities of the White Lantern seem to be Yellow Batteries have seen wielded directly opposite to those of the Black separately by Sinestro Corps members. Lantern, as to bring the dead back to life, even bringing the Black Lanterns back to Starheart - The mystical green lantern normal. The godlike abilities of the was once a small meteor fused with the White Lantern seem almost limitless. heart of a star upon which nearly all the magic in the universe had been once Manhunters Power Battery - The bound by the Guardians of the Universe, Manhunters were the Guardians of the finally crashing upon Earth and being Universe's first attempt at an interstellar reforged to create a lantern in ancient police force. The Manhunters were . Later, it made its way to America powerful robots, but lacked the qualities and was again reforged to an old- that other sentient beings share which fashioned railroad lantern. Upon this makes the Green Lanterns what they are. state, it was found by railroad engineer The Manhunters were built with the and used to create a ring to equivalent of a Green Lantern Power bring forth the first Green Lantern of Battery in their heads, linking them to Earth. their power source at the Central Power Battery and eliminating their need to Star Central Power Battery recharge. The Manhunters have since - Based upon by the , joined forces with the Sinestro Corps, the Star Sapphire Corps draws power and now have Yellow Power Batteries from two lovers encased upon crystal, inside their heads, and are instead linked deep within this Central Battery. It also to the Yellow Lantern Central Battery. serves to recharge Star Sapphire Functionally, the Power Battery in the Batteries. Each Star Sapphire recruit is Manhunters heads works very similar to given one of these Lanterns to recharge a standard Battery, and has been used in their rings with the emotion of love. the past to recharge both Green Lantern They seem somewhat more crude than power rings and Yellow Lantern power the other Batteries. rings.

White Lantern Power Battery - was Alpha-Lanterns Power Battery - The formed at the end of The Blackest Night Alpha Lanterns were created by the in the war against the Black Lantern Guardians using similar technology to Corps. In order to defeat Nekron, Lord the Manhunters, however the Alpha- of the Unliving; Hal Jordan redistributed Lanterns are build from the living bodies the power of the Life Entity amongst of Green Lanterns. Similar to their various resurrected superheroes thus predecessors, the Alpha-Lanterns have turning them into the White Lantern the equivalent to a Green Lantern Power Corps. Their power was crucial in Battery in their chests, giving them a

79 link directly to the Central Battery on Oa The rings can act as a personal and eliminating the need for them to communicator between Lanterns. They recharge. have also been seen connected to telephones.

The Power Glove Every ring has a connection to the Main The Power Glove grants its possessor Battery, which taps into an artificial immense power. When punching objects intelligence. It acts as an "on-board or magical fields both can be disrupted computer," telling the wearer what they with the Power Glove's force. need to know. It can either respond out loud, or silently directly to the wearer's mind. The AI contains a large database of information that may be crucial to a Power Rings Lantern's success. The ring also The various Lantern Corps each have translates nearly every language to and their own Power Ring, each of which from the wearer, which is why the Corps type has its own emotional affinity and can communicate with each other. associated abilities. The Emotional Electromagnetic Spectrum is an energy When the bearer of a ring dies, the ring field that is fueled by the emotions of all will seek out a suitable replacement for sentient beings. Inadvertently, sentient their sector. beings channeled and created seven unique forms of energy based on their The wearer of the ring may create any emotions, with a certain color unique to costume they choose, based on their the emotion. personal preferences, whenever they choose. The ring projects the costume The Maltusians, the oldest known race in over any clothes already worn at the existence, were the first to discover and time. harness this field. was known to had once wielded the entire power of the The rings can also project beams, form Emotional Spectrum for a moment protective bubbles and force fields, and though it was believed since he was an fire destructive blasts. Sometimes, immortal he was capable of such a feat. depending on the wearer, the beams and The successor races eventually chose to blasts make sounds. harness the emotions of several different colors. They also discovered that the The rings can construct anything the farther one is away from the center of wearer can imagine from hard-light The Spectrum, the more control the energy, as long as they are willing to energy has on the wielder. make it. The more determined the wearer is, the more complex and All rings have the following powers; intricate these things can be. The A user can coat anything with the rings constructs can even be so complex as to beam and thus, if anyone other than form working machines, computers, and himself touches it, his ring will glow, even people. alerting him to the possible theft.

80 The rings allows the wearer to fly in order it to carry out commands atmosphere or in space, and can achieve automatically after being removed. incredible speeds, moving from planet to Some power rings have been shown to planet in a matter of hours. be genetically keyed to the wearer, like 's, though villains have The rings can make the wearer or circumvented this through various anything else invisible. means.

The ring can allow the user to see The rings can increase or decrease the through walls, without the people on the temperature of anything, even something other side knowing. as large as stars, or even create bubbles of intense heat or cold, even down to Each ring can duplicate itself, creating a Absolute . The rings can transform second ring which may be given to anyone or anything, be it into an animal, another as a backup, for protection, or to altering their state of appearance, or their help the lantern in times of great need. size. This duplicate ring must is exactly like a normal ring. Anti Power Ring In the Anti-Matter Universe, the dark A Lantern can use their ring to counterparts of the Guardians of the manipulate nearby matter, such as water, Universe were the Weaponers of Qward. for various purposes such as a construct This evil race after capturing a member that acts like an energy construct but can of the Green Lantern Corps discovered block something yellow and may serve a that they were unable to claim the purpose that an energy construct couldn't individuals power ring. Since that time, perform. they had long sought to create their own equivalent and after a century they The wearer of the Ring can use it to managed to perfect the process creating plant post hypnotic commands or control the anti-ring which had the power over a person. the black light.

The rings can create mirages/illusions. With this new weapon, they began to create their own Anti-Green Lantern The rings allows the user to go through Corps as these rings were capable of walls. accomplishing the same feats that their Oan equivalent was capable of doing. The rings can probe the Lantern's or However, whilst powerful, they suffered another person's mind, allowing him to from the fact that they needed a strong uncover memories or the person's will to direct them which forced the thoughts. Weaponers to alter the brain capacities of their soldiers. This in turn had the While power rings have to be worn to be unfortunate side effect of burning of effective, at several points Green their warriors and made them dependent Lanterns have shown the ability to on the rings which had a charge of only summon the ring to them from a distance 24 hours after which they would expire (even if someone else is wearing it) or along with their users.

81 The Anti-Green Lantern Corps later it can do, but here are some abilities it battled one hundred Green Lanterns and has been shown to have. The only during the fight it was Hal Jordan limitation with the Blue Lantern Ring is alongside Arisia as well as Katma Tui that it is basically useless when not in who travelled to the Qwardian's Main the presence of a Green Lantern. In such Power Battery where they managed to situations, the rings can only enable Blue destroy it. Without its energy, the anti- Lanterns to fly and be protected from the power rings were powerless and the ravages of space. Anti-Green Lantern Corps was defeated. Animating: A Blue Lantern can will things to move how he wants. The Anti-Green Lantern Corps wield Anti-Green Lantern Rings, which When a different Lantern is near the aura possess the powers of a regular Green of a Blue Lantern, their ring will be Lantern Ring, but are also able to absorb charged up to maximum capacity and Green Lantern energy. will remain so as long as that Blue Lantern "hopes for [his or her] well- Black Lantern Ring being". The constant empowerment has As a conduit of power from the black a tendency to cause a form interference range of the emotional spectrum, the to other power sources. Blue Lanterns Black Power rings have a number of feed off of hope and can utilize its abilities akin to those of other Lantern energy for a variety of effects, bypassing Rings. Black Power Rings attach to using the rings energy. For example, corpses and animate them, whether they Saints Walker and Warth use the hope of are regenerated or simply mobile corpses a planet's billions of alien beings to is unknown. reverse the age of a dying sun 8.6 billion years. Black lanterns can read emotions of each individual living being as a colored aura The Blue Rings are powered and fueled (Red = rage, violet = love etc.). When a by hope, so there is no need to recharge Black Ring was worn by them with a battery. Prime, it scanned his entire body to find what emotion filled him the most. A Unlike the other Lanterns, the constructs Black Lantern Ring can restore the body produced by the Blue Lantern's are in of its host if the body is destroyed or response to the target's psychosis, as damaged as long as the ring is in tact. opposed to what the ring's bearer wanted create. Otherwise the ring is a weapon Blue Lantern Ring capable of transforming the wearer's The Blue Lantern rings are fueled by the thoughts into physical constructs via the emotion of hope and enabled by wearer's mastery of hope. A Blue willpower. Lantern can create any particular items As a conduit of power from the blue or construct that they can imagine as range of the emotional spectrum, the long as they have the mastery of hope Blue Power rings have a number of necessary to conjure it into existence. abilities akin to those of other Lantern Rings. The Ring is a source of limitless Apparently, Blue Rings can heal power, and thus there is no limit to what physical, spiritual, and mental wounds

82 more efficiently than other lantern rings. wielders of the Sinestro Corps as well. The Blue Light is also the only known This weakness however has now be ring that can fully regenerate lost or changed and can be overcome by destroyed bodily functions, such as veterans who have the ability to Walker regrowing Arkillo's tongue. overcome great fear.

Hope fuels willpower, and as such Blue Previously had to be recharged every 24 Lanterns empower Green Lanterns. hours or when it has been depleted of Since hope is useless without the energy. This can be accomplished if the willpower to enact it, without a Green bearer of the ring recites an oath into his Lantern ring nearby, a blue power ring is power lantern while holding the ring to useless. When not in the presence of a it. However now, the power ring only Green Lantern Blue lanterns are limited needs to be recharged when it runs out of to flight and generating protective auras. energy.

They can cancel out the effects of the One of the main weaknesses of the red, yellow and orange power ring. Power Rings that greatly disturbed Sinestro was the fact that the bearers of The Blue Rings are also capable of the Green Lantern Ring were unable to destroying ring effects of the negative kill. Recently however, this restriction emotional spectrum portion. For instance on the rings has been lifted but murder is if one is faced by a Red Lantern, still against the law of the GL Corps. Sinestro Corpsmen or even the adversely effected Larfleeze; the Blue Lantern Indigo Tribe Staff Ring can extinguish the negative effects The Indigo Tribe staffs are powered by produced by said Lanterns power. . They are used in Whether this unusual process can be conjunction with a power ring, but the undone or reversed is not yet known. staff is the primary source of power for an Indigo Tribesman. As a conduit of One of the Blue Lantern Corps most power from the indigo range of the heavily kept secrets is that a Blue Power emotional spectrum, the Indigo Power Ring can not only replenish and Staffs have a number of abilities akin to supercharge a wielder of the Green those of other Lantern Rings. Light. But can also empower the energies of any and all other lantern's if The full extent or the amount of powers they so choose. of the Indigo Tribe's power staff is currently unknown. The Indigo Tribe's Green Lantern Ring staff allows its user to teleport to those No hard upper limit to the power ring's who need aid, heal people, and capabilities has yet been demonstrated; it manipulate the other colors of the is often referred to as "the most powerful emotional spectrum when in the vicinity weapon in the universe." of other lanterns. It can also use this function to combine with the green light In the beginning the Green Ring was of will and destroy black lanterns, but vulnerable to the color yellow. It was only from a close discharge. unable to defend against attacks from

83 The indigo light also can be used to "Hatred", "Blood", "Burn", and force people to feel compassion for their occasionally the names of those that actions whether they are capable of have wronged them or their victims that feeling compassion or not. It would the Red Lantern in question cared for. appear that the staff also grants its user As a conduit of power from the red the ability to communicate with the range of the emotional spectrum, the Indigo Tribe's unique language as Ray Red Power rings have a number of Palmer is shown talking in it to Indigo abilities akin to those of other Lantern after he's made a deputy lantern. Rings.

Orange Lantern Ring Red Lanterns' hearts are replaced in The Orange Lantern ring is powered by function by the ring. The blood spoils greed (avarice). The Orange Ring also and the ring expels it from the bearers has addictive side-effects that, as of yet, mouth in a vomit of violent rage. The have gone unexplored. The ring can also ring's energy replaces their blood. A Red infect the wearer with jealousy. As a Lantern's veins stretch as they fill with conduit of power from the orange range the liquid fire of the red light. Red of the emotional spectrum, the Orange Lantern cannot remove the their ring Power rings have a number of abilities without risking death. However, a Blue akin to those of other Lantern Rings. It Lantern's ring has shown the ability to can be noted that orange power rings can reverse this process, even going so far as cause bearers (such as Larfleeze) to have to destroying a Red Lantern Power Ring. insatiable hunger and can alter their In later stories this weakness has been minds and become consumed by their removed in few lanterns withholding a own greed for as long as they possess the ring, for example can power battery. adorn and remove his own without suffering caustic effects. The only known Orange Ring (in possession of Agent Orange) has the In addition to replacing the blood, the ability to drain the power of other power ring also works as the heart. If the heart rings and lantern, in essence capturing is removed the Red Lantern will the light of that range of the spectrum continue to live. This was demonstrated and transducing it into Orange Light. when Atrocitus' heart was torn out by a Blue Light is immune to the power drain Black Lantern. and Indigo Light interacts in an unknown manner with Orange Light. The ring's energy is discharged as a The Orange Ring is capable of creating liquid capable of burning in the vacuum avatar Orange Lanterns of the beings of space. This liquid has been described Agent Orange kills, literally stealing as a napalm/acid mix. This fire can burst their identity postmortem. forth from a wielder's ring and can be vomited out in their mouth with Red Lantern Ring devastating effect. A Red Lantern's fire A red ring feeds on the rage of its user, has been known to burn through a Green and is charged by the blood of those the Lantern's force field and rapidly deplete user kills. Red rings constantly emit the power levels of other opposing corps words such as "Kill", "Rage", "Pain", power rings.

84 Hateful emotions, such as rage, can be there is a Red Ring will find its way to manipulated by the ring user. A Red their finger. Lantern can detect the rage in the heart of others and by connection the heart Red rings trigger odd transformations that pumps that blood. The rage and within certain wearers with a particularly hatred of a individual red lantern powerful amount of anger and hatred. empowers their abilities as well as the Such as the case with Rankorr or Judge rage and hatred of others. The red ring's Sheko who both seemed to store and energy can also corrupt the energies of repress their underlying at the world other power rings, infecting others with for the longest time. Those who are rage. The only known cure to to the rage changed by the Red Light seem to retain of the red lanterns is the blue light of a greater cognitive capacity than most hope. other lanterns of the corps, as well as gaining an increase in power and A stronger or more experienced strength compared to their more feral individual can use the ring to peer into brethren. the minds of other particularly wrathful individuals. In order to discern their In the case of Sheko she underwent a motives and intent to aid in judging them more monstrous transformation which accordingly, this is a useful but gave her phenomenal amounts physical dangerous skill to possess as if the ring ability while boasting a cold, cunning wielder isn't strong enough to handle and more tactile; if still guttural mindset. these furious thoughts they run the risk of being overwhelmed by them Red's can gain certain powers and abilities from other Lanterns of their The ring has made everyone, with the corps, Rankorr could create constructs exception of Atrocitus, and later with his red energy and Atrocitus could Rankorr lose all of their mental drink his plasmoid blood to replicate this capabilities and experience only rage. power. If one Red Lantern partook of Recently The leader of the corps had another Red Lantern's rage they discovered a means to restore the could gain they're unique abilities. rational mindset of his lanterns giving them cognitive perception to temper Star Sapphire Ring they're infinite rage. Star Sapphire Rings are fueled by the violet light of Love. As a conduit of Exposure to the Red Lantern Light fills power from the violet range of the an individual with an uncontrollable emotional spectrum, the Violet Power amount of rage, but Atrocitus founded rings have a number of abilities akin to the process of controlling those effected those of other Lantern Rings. by his light. Turning anyone touched by the corps energy into bloodthirsty drones They are able to detect when true love is which can be puppeteered to any degree threatened or in jeopardy, and can use the individual Red Lantern sees fit. To the love shared between two hearts to act that extent it also serves as a call beacon as a tether. By attuning the heart of the for a lantern ring, the more powerful the victim to the heart of the Star Sapphire, recipeints anger, the greater likelihood this tether is created connecting them

85 across vast tracks of space. The tether finally subdued by the Guardians on the pulls the Star Sapphire through space to tombworld of Ysmault. the victim so that she may save love. This attunement allows a Star Sapphire After the wars, all the stray mystical to also tell when others are in need of energies in the universe were gathered love and the state of love in their hearts, and bound in an orb called the Starheart. providing great insight into the personal This collective force was hidden in the lives of others. heart of a star and grew in power and eventually gained self-awareness as the Violet Power Rings can ignite the glow Green Flame of Life. of a star sapphire crystal in any person. This glow reveals a person's deepest Though the Guardians were powerful, desire. They can show someone's true the force of magic was something that love. Only those who gaze into the light could not be contained forever. In of the crystal can know what they see. preparation for this day, the Starheart willed a small portion of itself to travel A Star Sapphire has the unique power to through the universe to fulfill its destiny. encase others in love, crystallizing them. As it traveled through space, the piece of Apparently the victims are put in a form the Starheart gathered debris over the of suspended animation while love centuries until it resembled a meteor. floods their hearts and alters their personalities (i.e. Fatality). The power is Allows its wielder to magically teleport great enough to crystallize an entire across short or long distances in a flash planet, as was the case of planet of dazzling bright green light. Zamaron. The ring is ineffective against wood and A Star Sapphire can restart a dying heart plants, and must be recharged in the by connecting two lovers and using Starheart every 24-hours to keep his herself as a channel between them. potency. Through this, the love felt between them can restore the dying heart to a state of White Lantern Ring normalcy, even bringing the wounded Allows the user to experience one of the lover back from the brink of death. strongest emotions in existence-the will to live. The limitations of a white power The Starheart Ring ring are currently unknown, much like Three and a half billion years ago a life itself. The exact capabilities and humanoid race from the world of Maltus limitations of white power rings are still sought to bring order to the stars. An unknown, but they have been shown as offshoot of the race became known as being capable of providing their bearers the Guardians of the Universe. They with the default corps sought to remove magic from the universe, and laid siege to the White Lanterns are capable of necromantic forces of the cosmos. The eradicating armies of Black Lanterns, war was costly on both sides. The last to and be more powerful than any other fall was the powerful Empire of Tears, corps at the time. Although an innate drawback to this is that all wielders of

86 the ring are unable to experience any Sinestro Corpsmen can become all the other emotion other than the will to live. more powerful by feeding on the of others around them. The more saturated Being at the end of the emotional in fear their environment is, the more electromagnetic spectrum, any wearer of people they terrify with their light. The the ring is unable to experience any stronger the energy percentage rate other emotion besides the will to live. becomes for the ring wielder in question.

Can bring the dead back to life. So far only present within Sinestro's own ring, the leader of the Sinestro Corps can Can "override" other power rings and operate and utilize the rings in various temporarily turn them white. ways. Such as priming them to explode or program them to reject those who Yellow Lantern Ring don't comply with his orders. Formerly known as a Qwardian ring, this extremely powerful object is comparable to a Green Lantern Ring. It can also be -Scimitar called a yellow power ring. As a conduit The Psi-Scimitar is a quasi-sentient of power from the yellow range of the mystical artifact whose origins are emotional spectrum, the Yellow linked to the otherworldly dimension (Sinestro) Power rings have a number of known as Skartaris. At rest, it appears as abilities akin to those of other Lantern nothing more than an ornate hilt with no Rings. The Ring is a source of limitless blade, but with its power fully charged, power, and thus there is no limit to what it can produce a blade of flaming energy. it can do, but here are some abilities it Only those who have the blood of a has been shown to have. warrior can activate and wield the Psi- Scimitar. In addition to increased The defining attribute of the Yellow stabbing and slashing damage, the Psi- Lantern Power Ring is its ability to Scimitar can also open up a dimensional create constructs based on the fears and gateway, teleporting its wielder to any nightmares of those whom they're being destination they desire. Recently, it has used against. This only works on the been discovered that the Psi-Scimitar direct emotion of fear. Once its exposed, can also open up doorways to alternate this allows the wielder to amplify terror dimensions. to the point of irrationality and true horror, killing an individual by any manner of bodily system failure. The Ring of Solomon Qwardian Power Rings have the limited The Ring of Solomon is one of the ability to travel between different mystical items used by the Israeli realities, so far they can only traverse superhero Seraph. It gives him enhanced between the positive matter universe and vision and wisdom. the Anti-Matter universe. Specifically they usually end up porting back to the Oan counter world of Qward.

87 The Sandals of the God deflecting bullets and is durable enough to resist extreme heat and other types of Hermes attacks. The skein is as sharp as a fine The Sandals of the God Hermes, this monomolecular edge, sharp enough to enchanted winged footwear gives its cut even the dilustel comprising Major wearer flight and enhanced speed. Often Forces unbreakable skin. Katana can in the possession of Wonder Woman, communicate with the sword and use it they have been worn by several of her as a tracking device to track anything allies to give them access to those gifts. she wants. Those killed can be taken out of the dimension to serve her will as ghostly vanguards but only with a The Seal of Clarity certain incantation and in the right The Seal of Clarity is capable of setting. Katana's honor is with the sword translating any language into one the and she will do anything to protect it. user can decipher, and unlike the other artifacts, was a tool, not a weapon. It was originally protected by Kahina upon The Spear of Destiny being discovered by The Others. The spear used to pierce the side of Jesus Christ has had many different owners throughout the years. The most pivotal The Silent Armour role the Spear had come in World War II The Silent Armor is a magical alien as it fell into the hands of Adolf Hitler. armor, forged in the heart of a sun. Its The control of the Spear by the Third wearer can keep it invisible (or "silent", Reich prevented American superheroes, hence its name) through the force of particularly those with magic-based will, but a lack of control can cause it to origins or powers (and in the pre-Crisis take over its host. The armor eventually Earth-Two reality, the made its way to Earth, where lay in Superman), from intervening in the War, Cambodia for millennia. It was found by creating a Sphere of Influence that the thief , but before he could would affect such heroes to fall under control it, it was taken over by his Hitler's sway when they enter into it. partner in crime Cassandra Sandsmark, The Spear was used towards the end of who used it to become Wonder Girl. the War by a cornered who attacked the Spectre with it, nearly killing him and precipitating the end of The Soultaker Sword the world. However, before its loss, The Soultaker is a sword Hitler used a magical ritual to taint the capable of extracting the souls from weapon, corrupting any who wielded it those that it kills, it's edge is sharp to his greed and powerlust. enough to cut through even indestructible Dilustel with ease. The wielder can then communicate with the The Spear of Lona imprisoned spirit. It has the ability to The Spear of Lona is an ancient mystical take the soul of those it slays, sending it Polynesian artifact native to the to a dimension that can only be traveled Hawaiian Islands. Its true origin is to through the sword. It is capable of steeped in mystery, but legend speaks of

88 its ability to grant great magical power his mission and thus slowly working off to whoever wields it. The head of the its moral debt. This process has been spear contains an aperture, which fits a stated to take a century or more. While special red gemstone. the souls power the suit, no single soul seems to make a noticeable difference in The full power of the spear cannot the 's power levels. Accordingly, manifest unless the gemstone is secured the acquisition or loss of souls as time within its housing. The Spear of Lona goes by is usually not a serious concern possesses a variety of mystical to the current trustee of the costume. properties, most of which remain shrouded in mystery and legend. To Because the Ragman was created as a date, there has only been one symbol of hope to protect communities, documented demonstration of the spear's he can over time form a limited psychic capabilities. A person wielding a fully bond with the people of a given empowered spear can create a circle of neighborhood. When this process is protection by drawing a line in the complete, the people of the community ground with the spear's tip. The strength will find themselves acting as one with and duration of this protection circle has the Ragman to confront local threats. never been measured. Once this occurs, the Ragman's work is finished and he will move on, teleporting to a new place that needs his help. The Staff of Storms This weapon of Atlantean make was How the suit determines where the once used in conjunction with a mystical Ragman is needed next is unknown. The gateway system called Maelstrom, it has suit has an additional failsafe that the ability to discharge torrential compels the wearer to teleport away if like energies as incredibly destructive the battle for a neighborhood is hopeless. concussive or omnidirectional force. It The Ragman was meant to inspire hope, also grants the users control over the so staying to fight a lost cause would be extra-dimensional convexity which futile; the suit's creators felt it was better powers the transport gates enabling it to to have the Ragman live to fight another open portals to and from the natural day rather than be destroyed. world at will. The Sunblade The Suit of Souls The Sunblade was created by The Suit of Souls give the user the Hephaestus for Apollo at the dawn of ability to summon the forces of all souls human civilization, as one of the twelve who reside there, increasing his strength, weapons created for each member of the agility, durability, and several other . Like the other eleven, it was abilities. There is an implied redemption forged with the most powerful metal of evil souls contained within the rag Hephaestus had ever worked with, which suit, but no mechanism for this has yet he called the "Eighth Metal." If one been shown. Rory's comments seem to follows its light, which is akin to that of indicate that this redemption is linked to the Sun, they will go to where they need. the soul willingly assisting the wearer in It can carve through solid rock.

89 The Sword of Grayskull This allows He-man to cut through any The origin of the Swords of Greyskull material using the impervious durability have slightly varied of over the years. As of the sword and his own strength. in the original stories the sword of power was split into two, one was dark and the other was good. It would be later that the The Sword of Protection two swords were forged together to The Crystal Sword of Protection is used allow access into Castle Greyskull, the by She-Ra. Though it is a cloned copy it original legend goes that the Council of has shown many feats of durability. Tthe Elders hid all their secrets, power and sword has the ability to shape shift into knowledge of the universe within the what ever She-Ra commands it into; few walls of the castle. But to prevent those examples would be a helmet, lasso, or who would use the powers for evil to get shield. Another ability given by the into the castle they fashioned a key as sword is it allows cross dimensional well as a conduit source for the powers communication or magical of Greyskull. communication from either the Sorceress of Eternia, or by light hope of the crystal This was the Sword of Power, the castle. sword's power could only be used by a hero worthy of the power. But to be extra careful until the day comes the The Sword of Night power sword was split into two The Sword of Night is a powerful fragments. One of which was an evil magical item that has been passed down sorcerer warrior named Skeletor found by the generations of Nightmaster. The the sword of power of the evil half and sword has the automatic abilities of the other was later given to Prince warning its owner of danger, compelling Adam, since then He-man and Skeletor people to tell him the truth and keeping fought for control of both swords. the owner young and at peak fitness. Some of it's powers are dependent on the The Sword of Power does not have owner's belief (as it has been shown to much in the way of powers, its made of a take different shapes and multiply) and very durable material, which has been cut anything the Nightmaster believes it hinted at being made of Eternium which can cut, although the full extent hasn't is one of the strongest substances on been shown yet. It also warns the user of Eternia, though it becomes as durable as danger, and makes someone speak the a regular sword when He-Man becomes truth. prince Adam.

The sword acts as a magical lightning rod for the mystical powers that come The Sword of from Castle Greyskull, the sword itself The Sword of Salvation along with its when Adam becomes He-Man that the sister sword, Sword of Sin was used by sword is near indestructible and has the Order of Purity's Azraels since survived against the rubbing of tectonic Geoffrey de Cantonna first donned the plates, as well as the constant stabbing Suit of Sorrows after the . The into mountains or the very earth itself. Sword of Salvation, when used on a

90 target, can conjure the truth of a matter The Tantu Totem in both the mind of the target and the The mystical artifact called the Tantu wielder. Being stabbed by the sword Totem is a fox shaped talisman created stimulates a neurological reaction, where by the African god Anasi the the victims are overwhelmed by the spider. Originally created for the ancient burden of their past tragedies and their African warrior Tantu who prayed to the minds start seeking redemption. trickster god asking for a totem to allow him mastery over the animal kingdom Used in conjuction with the Sword of thereby protecting his people. The Tantu Sin, it can bring up both the sins & guilt Totem did indeed allow Tantu to access and the reasons behind them in the mind the morphogenetic field and hence of the target and the wielder. Like it's adapting his physical human limits to sister sword, it is capable of cleaving adapt numerous animal traits. Tantu than through a target while doing no damage used the totem to become Africa's first and it is said that it cannot harm anyone hero and legend. The totem was later who is pure of heart. Its blade is often passed down to Tantu's descendants until surrounded in a smoke-like aura of cool it reached the McCabes. blue energy.

The Trident of Lucifer The Sword of Sin The trident allows Blue Devil to make The Sword of Sin along with its sister magical barriers around himself to sword, Sword of Salvation was used by protect him from harm. He also could the Order of Purity's Azrael since shoot lightning and energy blasts from Geoffrey de Cantonna first donned the the trident as well, and send demons Suit of Sorrows after the Crusades. The back to hell. Sword of Sin can be ignited with the mind of the wielder, if the person is powerful enough. The sword has the ability to conjure in the mind its victims The Trident of Neptune all of the sins for which they are guilty The Trident is a magical weapon that or have not atoned for. grants its wielder great power and the divine right to rule the sea. The original Like it's sister sword, the Sword of Trident of Neptune was forged by the Salvation, it is capable of cleaving right out of admantine and Neptune's through a target without leaving a mark. own essence. It can manipulate and Used on a target at the same time as the conjure water, as well as disperse energy Sword of Salvation, it can bring up both in the form of bolts and forcefields. The the sins and guilt and the reasons behind Trident of Neptune may be used by his them in the mind of the target and the chosen champions, and was most wielder. It is often surrounded in an aura recently wielded by . of flaming energy. The Trident beholds a vast number of magical powers such as the power to command the sea (making tidal waves or whirlpools or even making columns of

91 water to stand on), control the weather eventually confronting the Adversary (summoning rain or storms or creating himself. rainbows), unleash blasts of lightning, transform living creatures into other forms, and it can also make things The Witching Cloak disappear.[citation An immensely powerful magic cloak. While wearing it, the user can make themselves invisible, as well as change The Trident of Poseidon their form to almost whatever they The Trident of Poseidon is an desire. The wearer is also able to teleport unbreakable three-pronged leister that across distances and dimensions, as long serves as an extension of the God's own as they know where they want to appear. power. It can be used for base offensive The cape is nearly indestructible, though purpose, but can also be used for a other magic, if strong enough, may cause variety of mystical effects, such as some harm. cleaving a spatial aperture in the middle of the ocean. Wonder Woman’s Bracelets The trident is capable of controlling any Diana's silver bracelets were created body of water, creating water from the remains of Zeus's , itself elementals, speed ships and other water an impenetrable shield formed from the vehicles with water, create fogs and goat Amaltheia, who wet-nursed the storms of high intensity, summon waves infant Zeus, thus providing the energy of water to propel him at great speeds, from which Olympus sprung. Zeus´s and create earthquakes by increasing father splintered the shield, and water pressure. It can manipulate and Athena had Hephaestus forge the conjure water, as well as disperse energy remains into a great prize to be awarded in the form of bolts and forcefields. to the worthiest of all Amazons, their greatest worshipers. The bracelets are unbreakable, and Diana is swift enough The Universe Orb to deflect bullets with them. The Universe Orb contains Omniscient knowledge of all histories throughout the Furthermore, When Diana them DC . Its contents were to protect her from impact with larger gathered by Harbinger. as well as damage inflicted by explosions and collisions with hard surfaces, the bracelets generate a small The Vorpal Sword energy shield. The Bracelets are even The Vorpal Sword is an enchanted able to deflect Omega Beams and heat weapon that kills anything with a single vision. They can also be used used cut. It was used most notably by Boy offensively as well by slamming them Blue during his infiltration of the together. The resulting effect has been Homelands. In one swipe, he cut down shown to temporarily incapacitate even each of the Adversary's forces, Superman. Recently, because the bracelets were forged from Zeus's shield,

92 Diana has unlocked the ability to The Zambesi Totems discharge electricity from her gauntlets. The Zambesi Totems, are five sacred items of the Nation of Zambesi, each of which can enable its user to control one Wonder Woman’s Golden of the five forces of nature: Water, Fire, Armour Earth, Air and Life. For centuries, the A ceremonial battle armor created by Anansi Totem was hidden in the village and gifted to Wonder Woman. of M'Changa, becoming a myth in She donned it whenever she needed to Zambesi. Among them include the Life face a powerful villain, such as Totem created by the god Anansi, the Devastation or . Crafted of pure Fire Totem created by the god Shango, gold, the armor provides the following: the Water Totem created by the goddess provides protection from explosions, Mami Wata, the Earth Totem created by gunfire, electricity, and most forms of Asese Ya, and the Air Totem created by physical and energy attack. Flight. The Nyame. helmet has a retractable faceplate. When in use, the wearer has a protected air supply. 20. MarVel uniVerse Wonder Woman’s Tiara All variations of Wonder Woman artiFacts throughout the Multiverse wear a small, What follows is a list of some of the golden (or occasionally silver) tiara artifacts from the Marvel Universe. adorned with a , a symbol of her status as princess of Paradise Island. The Anomaly Rue tiara can be used as a throwing weapon, Aka Window of the Worlds; seal of the similar to that of a boomerang. With her Vishanti found in the window of Dr. level of super-human strength Wonder Strange's Sanctum Sanctorum; protects Woman is capable of cutting very the Sanctorum from most supernatural durable substances, a prime example invaders. being when she cut Superman's throat to temporarily disable him. Bell of Ikonn This small Tibetan temple bell was The Worlogog forged centuries past by the priests of A fraction of the original source, this is a Ikonn. This artifact creates a nexus map of creation from start to finish. between Earth’s Dimension and Ikorm Apparently native to Earth the item himself, wherever he may be. To open responds to a person's will and possesses the nexus the bell must ring the ability to alter time and space to the continuously. The longer the ringing, the wielder's wishes. stronger Ikonn becomes in this dimension. How long the ringing must continue for lkonn to be completely whole is unknown (in game terms, a

93 week is necessary). Once the tolling of Asgardian weapons, it is mystically the handbell stops, even for a few enchanted and is nearly indestructible. seconds, Ikonn disappears back into his By stamping the ax on the ground the own dimension immediately. user can revert to their mortal human form, dressed in whichever clothes they last wore in that form, while the Axe Black Blade of Baghdad does not change. The user then only has Saps life force, shrinking the victim's to grab the axe to transform back. height. However, if the user was separated from the axe for more than 60 seconds, they would lose their enchanted form and revert to their original mortal identity, Black Mirror much like the enchantment once placed This full length ebony oval of glass is on Mjolnir by Odin. surrounded by an ornate frame. While it has been called a mirro r, it does not Due to the curse from Skurge's evil, reflect. Instead, it is a legendary gateway whenever someone owned the bloodaxe to countless dimensions, to an infinite or transformed using it they would be number of alternate Earths. driven to kill. This bloodlust could sometimes be channeled, but would A specific incantation is needed for each ultimately corrupt the user. As an dimension. After speaking the armament created to portray divine incantation, the character speaking can violence, the cursed axe has the ability to simply pass through the mirror into the wound and even kill beings of godly desired world. The mirror also exists on constitution. Thor having used it to slice each dimension it opens into, so passage off the arm of Perrikus known for his back and forth is easy, but only for those prowess in battle, as well as killing the who know the right long lived Desak with but a swing of its incantation. edge buried in his chest.

Being an ax, it can be used as a blunt Blades of Zz'ria force , cutting weapon or Wielded by Kylun; cleave through as a throwing weapon. It can also fire an magical constructs, metal, & stone; energy blast of fire or , whip up gale- lethal to even the most powerful evil force winds and also manipulate magical beings; pass through the magnetic and electromagnetic fields, virtuous and pure without causing injury. allowing the user to deflect incoming gunfire back at attackers.

Bloodaxe It could be used to teleport to places the Initially the primary weapon of a great wielder has previously been. The wielder many individuals who came to own said of the Bloodaxe is able to access the cursed armament. Skurge spent Allspeak allowing them to communicate millennia honing his skills while in all of the languages of the Nine utilizing the foul power residing within Realms, Earth's dialects, and various it. The Bloodaxe is very similar to other alien languages.

94 Book of Enchantments priests of the Babylonian god Marduk. This ancient tome is the grimoire of The priests had the book guarded by a Nicodemus, an enemy of Doctor g ryphon, a winged lion. Within the last Strange. It contains the Exorcism of hundred years, the former sorcerer Transferral, by which the user can supreme of the Earth dimension, who completely and permanently drain the was known as the , travelled mystical knowledge, powers, and aura f back in time, defeated the gryphon, and, rom another mage and transfer them into thus, became the destined possessor of himself. This enchantment was also kept the Book. on computer tapes by Nicodemus and used in conjunction with a machine. The The Ancient One eventually entrusted power can be returned to the former the keeping of the Book of the Vishanti owner only by another use of the to his , , Today Exorcism of Transferral. Doctor Strange keeps the Book in the library of his townhouse in New York City’s Greenich Village. Intricate protective spells keep unwary innocents The Book of the Vishanti fro m using the Book. The Book of the Vishanti is the greatest known source of “white” magical The Book of the Vishanti is usually used knowledge in the Earth dimension. The by no one else but Doctor Strange or his Book contains descriptions of more disciple. In some cases, however, he spells and occult rituals than any other may allow another student of the “white” known work except the (see arts to research a spell within those Darkhold). Every possessoer pages. To find a spell that fits a specific of the Book has added his or her own need a character must first make an INT original spells to this volume. roll to find it within the Book; this Consequently, the arcane lore contained requires 1-10 hours. within the Book of the Vishanti is written in a variety of languages. The Book may never be taken from his mansion, except by Doctor Strange. The It is not known how many pages the Ancient One once mentioned that the Book contains; as if by magic, pages Book of the Vishanti “contains all spells seem to materialize within its binding to of defensive magic.” Consequently, accomodate additional spells . The every defensive or protective power and origins of the Book of the Vishanti are spell known to the “order” school of unknown. However, it is believed to magic can be found within the tome. have been written by practitioners of the This is best indicated by the ultimate occult arts who were in regular contact defense of the book: not the spells within with the Vishanti, three benevolent but the book itself, which can hurl back extradimensional entities who grant any attacking spell or power which mystical powers and knowledge to those strikes it. whom they consider worthy. A few times Doctor Strange has used it Thousands of years ago, the Book of the as a form of magical shield against Vishanti came into the possession of the mystical beams. Any attack against it is

95 turned back against the attacker in the Cauldron of the Cosmos same round. Meditative cauldron possessed by Dr. Strange. However, the Cauldron also has Nothing can destroy the Book of the powerful scrying abilities and Doctor Vishanti, though it can be teleported to Strange can consult with it for other dimensions and, possibly, time information about the universe rather periods . Another reference to the Book than just for simple meditation. indicates it contains every counter-spell known to the “order” school of magic. Therefore whatever enchantment a villainous mage may cast, monster he Claw of Bast may summon, or item he may create, Ancient artifact divided into three there is a solution or counter-spell to it components, can restore life to the dead that can usually be found within the or dying, but can only be invoked nine Book, if only enough research time is times. exhausted in finding it.

This same reference also notes that these The Cloak of Levitation are extremely powerful incantations that Doctor Strange’s Cloak of Levitation is a can the canter if he is mistaken. wondrous item indeed. It allows him to The Book of the Vishanti holds a spell fly for indeterminate lengths of time. that will release a character from the While he can fly without the Cloak, the Darkhold ’s influence, but it will be Cloak allows him to fly or levitate difficult to find, and dangerous without casting a spell and with the to cast. slightest concentration. But the Cloak of Levitation allows Doctor Strange many more options that these. Breathing Guns Enchanted which can injure He can mentally command his Cloak supernatural beings, used by Jaine Cutter wherever it is, even if he is in his astral and Stephen Loss. form or the cloak is in another dimension (though extradimensional control requires a successful WIS roll). The commands can not only include Casket of Ancient Winters flying and levitation, but retrieving, The Casket of Ancient Winters was an attacking, and enwrapping as well. Asgardian artifact, which contains the of ; it created These last powers are performed by the massive snowstorms if opened. The Cloak by acting as an appendage with casket is powered by an apparently STR x2 for the purposes of Grappling or limitless supply of magical energy. Snatching. The Cloak, which is When opened, it releases powerful arctic voluminous in size, can also swirl weather that is capable of freezing around and wrap up a target. Depending anything in its path, killing and on where it is instructed to wrap it can immobilizing Asgardians. blind (covering the head), prevent escape (twisting around feet and legs), stop

96 attacks or magical gesturing (wrapping The Cosmic Cube's primary ability is around the torso and pinning the arms), "wish granting" or rather an extreme or completely encase a human (if 6’0 “or level of reality warping. Originally under) like a mummy. On occasion, it thought to be powerful enough to affect has even been able to move Doctor reality on a multiversal scale, it turned Strange’s physical body away from harm out that most of its effects were probably by commands from his astral form. The illusory in nature. The Cosmic Cube's final function of the Cloak is to act as a power has also been shown to nullify the protection against eldritch magical power of multiple cosmic beings attacks. For gaming purposes, treat this simultaneouslyThe Cosmic Cube cannot as a Shield. The Cloak of Levitation was affect souls and, given the 's given to Doctor Strange by the Ancient inability to affect time, we can presume One for defeating . Its even the Cubes cannot affect time as the origins are, as yet, unrevealed. cubes possess only a fraction of the Beyonder dimension's power.

Cosmic Cube Cosmic Cubes are among the most Crimson Ruby of powerful objects in the universe. They A jewel of power created by the mystical are created out of energy from another entity Cyttorak, Lord of the Crimson dimension. Anyone in possession of the Cosmos. The Gem is the means of cosmic cube can use it to reshape (mold) giving a human a portion of his power. reality to mirror their vision. The Thus becoming his avatar, the Cosmic Cube is an item that can control unstoppable . The Juggernaut matter and energy, answering to the will possesses immense strength and stamina, of the sentient beings that use them. and does not have the need to eat or They require practice to be used breathe. The single weak spot is the properly, but a skillful user can alter all Juggernaut’s mind, but to shield him reality to answer to its thoughts, granting from any mental attacks, his armor's anything they desire. helmet is shielded against psychic attacks. Most Cosmic Cubes are cube-shaped matrixes. However, similar objects with However, that is not all; after the gem different shapes are known as Cosmic returned from a trip through space, it Containment Units. Sentient beings seemed that it grew new capabilities, as wanting to create a Cosmic Cube must it was then used by a young boy (who, first generate a force field to open a rift despite touching the Gem, was not to another dimension inhabited by the physically changed) to shoot beams of Beyonders, allowing the extra- concussion force, animate wax statues dimensional energy to filter through the and to send communication signals rift. When entering the Earth's around the globe. dimension, the energies can be held in a matrix, and the force itself would shape the matrix into a perfect cube. It would The Crown of Blindness also provide the Cube with its almost This magical crown, when placed on the unlimited power. head of a character, causes complete

97 blindness, including blocking the wearer The Darkhold from using any mental powers or The Darkhold is a volume of parchments mystical visual powers. When the crown transcribed eons ago by the Elder God is removed, all immediately returns to Chthon containing all of the arcane normal. The victim can remove knowledge of the time. Chthon learned the crown himself, unless an arcane and that new gods were supplanting the old unknown spell is employed to keep it on on Earth, and in order to protect himself the victim. This magical item is most he decided to flee the Earthly effective when combined with the dimension. Before doing so he created Mystical Cross, which binds both the the Darkhold to serve as his touchtone physical and astral forms. The victim is with the physical plane, as an completely isolated and cannot perf o rm indestructible medium through which he any magic whatsoever. Once the crown could manipulate others, and as a is in place, it becomes invisible to all but talisman that could be turned into a the victim. dimensional nexus for his eventual return .

Crystal of Kadavus The volume was first discovered by The Crystal is a fistsized, diamond-like human sorcerers of pre-Cataclysmic gemstone that is cut to resemble a skull. Atlantis who managed to remove it from When using the proper incantation and the doomed island-city before it sank. exposing it to the light of a full moon, it They founded a cult called the focuses dimensional forces. When this Darkholders and used the spells focused beam is aimed at a magical item, contained in the tome to create vampires it is completely restored to full power to do their bidding. (even if the item had previously been drained of its magic powers or The book passed through a succession of “destroyed”). This procedure must be hands through the next millena, repeated for at least two nights of the full including Babylonian savants, Egyptian moon before the item is restored to full priests, and Hebrew scholars. Whoever power. employed the knowledge contained within did so at the cost of the corruption of his life essence. This earned the Crystals of Conquest Darkhold the name “Book of Sins.” The The cult Sons of Satannish created these parchments were eventually bound into 16-inch long emerald-hued crystals. The book form in the Sixth Century. It lasted crystal is used as a weapon, allowing the in this form for many centuries before an user to focus his Psyche through it and Irish scattered the indestructible create “psychic growths”, which are pages throughout Europe in a the hope psychic tendrils. These tendrils must be of removing the temptation once and for targetted to hit an opponent and cause all. damage equal to the user’s WIS x2. The crystals can also be used for blasting a In the Twelfth Century the pages were single target in an attempt to stun him. mystically reassembled by a Spanish monk and later, in Transylvania, a scholar named Baron Russoff rebound

98 the parchments in book form, adding receiver of the curse. A character blank pages in the back to serve as his manipulated in diary of occult experiences. The such a way will remain his own person if possession of the Darkhold triggered his he immediately drops the tome upon hereditary tendency toward lycanthropy release by the stunned manipulator. The and turned him into a werewolf. power of this book is so great it can Eventually the tome found its way into provide power to its followers in other the hands of , Lord of the dimensions. The Darkholders still exist Vampires, who was looking for a means as a cult, and are dedicated to finding the to restore his flagging powers. volume and using it to gain ultimate power. It is presently under spell, lock, Finally, realizing that within the and key at Doctor Strange’s mansion. Darkhold lay the Montesi Formula, the spell to destroy all vampires, Doctor Strange sought the book out, fought with Dragonfang Dracula and managed to use the Dragonfang is an indestructible sword Darkhold to create a spell by which wielded by the Asgardian goddess vampires could no longer exist on Earth. Brunnhilda, who is also known as Even a who was in another . Legend states that the sword dimension or world and returned to was created by an ancient oriental Earth is destroyed. This is why there are wizard named Kahji-da. Kahji-da is said no longer any vampires on the Marvel to have forged the sword thousands of Universe’s Earth. Due to his vast power, years ago out of the tusk of an un-named Doctor Strange was the only person to extradimensional dragon. At some point ever use the Darkhold without forfeiting long ago, the sword came in to the hands his life essence to Chthon. of The Ancient One. The Ancient one retained possession of the sword for Any character not a Sorcerer Supreme many years until he passed it along to his who even touches the tome immediately disciple Doctor Strange. Doctor Strange turns evil and serves the demon Chthon. kept the sword in his possession until he The Book of the Vishanti holds a spell bestowed it upon the Asgardian goddess that will release a character from the Valkyrie. Its powers include; Darkhold’s influence, but it will be Indestructibility; it can absorb force difficult to find. All characters who are when coming into contact with blood, magically inclined have heard of or and is capable of destroying mystical instinctively feel the evil of the Darkhold barriers. so any desire to touch the book must be made with their complete freewill. A character who tries to psionically or mystically force them into touching the The Ebony Blade book is in for a surprise. The Ebony Blade, forged from a meteorite by Merlin, possesses a number The unwilling character acts as a conduit of unusual properties, some innate to the for the Darkhold’s corruption and the metal, and others due to magical manipulating character is, instead, the enchantments. Merlin enchanted the sword, making it virtually indestructible and able to cut through any substance. It

99 can deflect, disrupt, absorb or penetrate Under the brilliance of the so-called “all- energy fields and energy beams, revealing light,” Strange is able to see including mystical energies. It is also through disguises, past illusions, invoke immune to most magical enchantments. images of the past, and track both corporeal and ethereal beings by their It grants its users immunity from death psychic or magical emissions. It has except from weapons carved from the been said that “Dwellers in the Realms same Starstone material. It forms a of Darkness cannot resist its gleaming, mystical bond with the rightful wielder glistening beacon.” allowing him/her to transport himself through arcane ritual across space and In many instances, Strange has turned time to its location if separated from the that beam on not only monsters and Ebony Blade. The spirits of people slain powerful characters in other dimensions by the Blade are sometimes trapped (such as Nightmare), but on practitioners within an astral realm linked to the of the “black” arts as well. While bathed sword (perhaps trapped within the sword in the beam, all such creations or itself). followers of the dark ways have all of their abilities and spells reduced by -2. Despite its many powers and benefits, it The Eye enables Strange to more easily also carries a curse which would slowly probe the minds of sentient beings (+2 corrupt its user and have other for Mental Probe, Mental Control, and unpredictable side effects if the Blade Telepathy spells). sheds blood. The Blade can have negative mental or physical effects on its When used as such, the amulet opens wielder because of the curse. If the and releases a representation of a golden Blade is used to shed blood or kill, it eye, which affixes itself to its wielder’s usually compels its user to seek more forehead, allowing him to “see” into the bloodshed. mind he wishes to probe. The Eye can project an ionic screen which acts as a Shield. The Eye also can be The Eye of Agamotto used to create dimensional apertures. If The Eye of Agamotto is the name Doctor Strange makes a successful WIS commonly given to Doctor Strange’s roll the amulet will separate from its Amulet, though the Eye actually resides backing, seemingly enlarge to a size within the amulet and is released from several feet in diameter, and then open... time to time. The Eye of Agamotto is revealing a portal to other worlds. one of two occult objects in Doctor Strange’s possession which are Another power of the Eye, one seldom empowered by the mysterious used in the chronicles, is the ability to extradimensional entity known as place an unconscious subject within its Agamotto, the other being the Orb of beam in suspended animation. This Agamotto. At Doctor Strange’s suspension “freezes” the subject in the command, the Eye opens and can radiate exact condition that exists when the light a blinding light of immeasurable mystic strikes him. No deterioration force. of the mind or body exists while suspended. A character who is mortally

10 wounded, poisoned, or cursed can be capable of mystically extending to suspended until he can be taken to a greater lengths, it's upper limits are hospital for treatment or research into his unknown. The chain's basic use is in the problem is completed and a cure is form of a flail whereby the spiked head found. Absolutely no roll is necessary to is whipped around to strike targets at suspend a willing or unconscious close range. subject. Suspending an unwilling subject requires an INT roll and great The chain uses soul fire causing its concentration. victims soul and body to burn. With the chain gripped at one end, the other can As the amulet is controlled chiefly by be used to ensnare a target in a manner thought and force of will, the wielder of similar to a lasso. The chain is capable the amulet establishes a psychic link to of separating into its component links, it. Indeed, when Doctor Strange leaves which then each morph into shuriken- his body in astral form, an astral like blades. These then reform back into duplicate of the amulet-capable of nearly the normal links and merge back into the all of the amulet’s functions albeit at chain. The links in the chain can be slightly less powerful levels travels with stiffened, so that it in effect becomes a him. staff. can spin the chain at incredible speeds, essentially creating a The Eye is customarily worn by Doctor saw capable of cutting through virtually Strange at his throat. The amulet was any material. given to the Ancient One by Eternity centuries past. He, in turn, gave it to Doctor Strange for defeating Grandfather’s Skull Dormammu. Beyond that, the amulet’s Shaman learned all he knows of origins have not yet been revealed. mysticism from the spirit of his dead grandfather, who was a Sarcee medicine man before Shaman became one. The Gem of Infinite Suns focal point for this spirit is his Asgardian, forged from the heart of a grandfather’s decorated skull, which acts star, counters the effects of the Casket of as a partial dimensional aperture for the Ancient Winters. grandfather to contact Shaman from whatever dimension of the he now resides in. Ghost Rider's Chain Ghost Rider's chain is a mystic weapon capable of transforming into a wide Great Key variety of different weapons. The chain The Great Key is an intricate, golden, obeys the mental commands of the five foot long staff that can open the Ghost Rider. When inactive it will link nexus between the Earth dimension and to itself in a loop so that it can be worn the Realm of the Beasts. The nexus is as an accoutrement to Ghost Rider's found in the northern Canadian crater clothing. When the Ghost Rider wills it called the Eye of the World. Little else is to do so it separates to form a known of the key, possibly it acts as a multipurpose weapon. The chain is

10 Dimensional Aperture spell into other The Infinity Gems are: dimensions. It is usally kept in the Void dimension, which can be accessed Soul through Shaman’s medicine pouch. This green gem is the first to be seen in continuity in the Power of series. It is arguably the most dangerous. Gungnir Its sentience is the most profound, and it At first the spear was stated to have no has shown a hunger for souls, a hunger power on its own. Being made from uru, that can possess a novice user. This gem it served as a natural channel for Odin's allows the user to steal, manipulate and own power in the form of energy blasts alter souls, living or dead. Within the and other effects. It would obey Odin's gem are collected souls in perpetual command to mentally return to him and . Mastery of the gem would allow could only be wielded by Odin. Later the user to control all living life in the stories stated the spear was equal to universe. The gem also allows the bearer Mjolnir in power. If thrown it would fly access to an idyllic pocket-universe that after its target and its tip would be is much like . surrounded with electricity. It could destroy towers with ease and would The Soul Gem has the power to return to its owner when thrown. Unlike manipulate and enrich the life & death Mjonlir, Gungnir has no worthiness force of anything or everything with a enchantment since the Asgardians soul of its own. It can steal a person or cannot conceive of anyone but Odin beings soul leaving their body a lifeless wielding it. or peer into someone's soul and manipulate it, along with the host being's corporeal form. The Soul Stone is so powerful it can even restore life energy Hellfire on a Planetary scale. It can also be used The Hellfire Gun is a small that to translate any language and make them fires bursts of Hellfire. Unlike instantly understandable to the bearer of conventional sidearms, the Hellfire Gun the gem. Soul can also reveal the purity never runs out of ammunition and can be of the spirit within and unless properly fired repeatedly for an indeterminate handled, the gem will steal a soul of any amount of time. During the period when touching it. Said gem can also be used to Johnny Blaze was separated from the create forceful energy pulses known as Spirit of Vengeance known as the Ghost Karmic Blasts which attack the spirit. Rider, he used the Hellfire Gun to fight off demonic threats. Even without a host, the gem is capable of speaking, flying and shooting powerful blasts. The Soul Gem pairs The Infinity Gems well with the Mind Gem and together Originally known as the soul gems, they can achieve feats that alone they cannot. were renamed the Infinity Gems by After Infinity Warps, Warlock utilized . He also gave each individual the soul stone's power to bestow gem a name based on the power they autonomy or the expression of which possessed. onto the other five infinity gems.

10 Indicating Soul has the power to bestow known universe can be accessed sentience inducing motion in the simultaneously. motionless. Any soul taken is then transported inside the gem. This world is Power known as Soul World. It is nearly This red gem contains access to all inescapable. Many lose their powers and power and energy that ever has or will abilities once inside. In this place exist. Mastery of the gem would allow everyone inside knows every other the user to duplicate any physical person inside as if they have met before. superhuman ability. They would be It is a very peaceful and calm place. essentially physically invincible and therefore unbeatable when using raw Mind power alone. It can also be use as an The blue mind gem gives the owner unlimited power supply for any machine. access to all thoughts and dreams. It also When combined, this gem can boost the gives the user a wide number of other effects of other gems, allowing the user mentally related abilities including to tap into a gems potential without telekinesis. It encompasses the collective necessarily mastering it. consciousness of the universe. In the hands of one unskilled in its use, the The power gem allows the user to gem could unleash your dreams and potentially manipulate all the power and nightmares uncontrollably within your energy in the universe that has, or ever mind. Worse yet, one oblivious to the will exist. The Power Gem augments the dangers can have their inner demons users physical attributes, such as strength overwhelm them. For a novice user it and durability, to near infinite levels, and can add or boost mental power, and with mastery can allow the user to augment the mind's abilities. mimic the effects of energy based superpowers. Full mastery would see the Further knowledge of the gem can allow user become invincible in terms of brute the user to tap into further power. Where power. When combined with the other the reality gem alters reality itself, the infinity gems the power gem greatly Mind gem can make you think the world enhances their effects. It can also be use has changed. Mastery would allow the as an unlimited power supply for any user to access all the minds of the machine. Originally held by Champion universe, simultaneously. The Mind until Thanos defeated him and took it Gem gives its user amplified psychic and from him during Thano's Quest. psionic abilities. With an already psychic user, these abilities are nearly limitless. Reality The Mind Gem can access and alter They say that perception is reality. The thoughts and dreams, create or remove yellow Infinity gem makes that quite mental barriers and blocks, influence literally true. Perhaps the most powerful actions, alter or create memories and of the gems, mastery can render feelings, and perform impressive feats of scientific laws meaningless, senses telekinesis and psychokinesis. With the useless. With this gem wishes can be other gems, these powers are amplified obtained. The vastness of its power can even further to which all minds in the overwhelm its user, making a novice cease to exist. This gem is perhaps even

10 more dangerous by itself than with the can allow it's user to be omnipresent - the help of another gem to manage its simultaneously in every place in the power. It is the most difficult to control universe. and utilize. The Reality Gem allows the impossible to become possible. The gem Time has the power to completely alter, This orange gem allows the user to be in manipulate and control reality by any period of time. From the beginning changing the physical laws of the to the end of time, any moment is universe. accessible or visible through its power. Those with limited knowledge in the use The Reality Gem is the most powerful of the gem can cause those nearby to and most dangerous of the Infinity revert to a physically older or younger Gems. Special knowledge and care is state. With enough knowledge, even required to use it's power, and even then more can be done, as time and causality it should only be used on a small scale. can be manipulated with this gem. The Reality Gem should be used in unison with the other Gems, most The user can also use time as a weapon, specifically the Time and Space Gems. trapping enemies or entire worlds in The Gem has the power to control as unending loops of time. Mastery would well as destroy reality if improperly allow the user to affect the whole handled or used by an inexperienced universe with time manipulation, such as user. With the use of the other gems, the slowing down time in one stretch of the Reality Gem can affect the entire cosmos, freezing time in another and universe and bend it to it's users will. looping time in yet another. The Time Gem has the power to manipulate time, Space including accelerating, reversing and This purple gem allows its owner to be stopping time itself. With the Time Gem, anywhere in an instant. They can be in time loops can be created, time travel is multiple places in the universe, or possible, and memories and age can be nowhere. Mastery would allow the altered. The gem is also capable of owner to or rearrange space as they visions of the past, present and future. see fit. The Space Gem allows it's user to With mastery, the gem can enable it's manipulate space in a nearly limitless owner to exist in all time periods at manner when used properly. With once. limited knowledge, a user can teleport to any place in the universe with but a The Seventh Gem thought. Any persons or objects touched Often ignored, best forgotten, the by the user can be moved as well. The seventh gem was created for a gem can also change distance between Marvel/ crossover. The objects in space, making the user appear seventh gem, Ego, was discovered by to have super speed. . It was found that Nemesis, an omnipotent being in the Ultraverse, was The gem can also be used to pinpoint the the source of the Infinity Gems and that location of a person or place. With great the seventh gem was her remaining knowledge of the gem (or in unison with consciousness. When combined, this the other Infinity Gems), the Space Gem gem would give the other gems form and

10 sentience. These gem embodiments Tiger. Anyone who uses the for fought the combined might of the an extended period of time can find and Ultraforce. themselves physically addicted to its power.

Iris of the All-Seeing This 8 foot diameter circular device, Ka Stone with what looks like a mirror in the The Ka Stone is an ancient gem of middle, hangs in Doctor Strange’s power that is believed to be connected to mansion. It is a secondary scrying device the Alpha and Omega Stones found on that Strange or his friends use Kree-Lar which are remnants of the when the Orb of Agamotto is previous universe. It has been used over inaccessible. The allows two-way the years by the being known as The audio-visual communications with Sphinx. The stone has been used by two another mage of the user’s choosing incarnations of the Sphinx ( Anath-Na anywhere on Earth. One Mut, and Meryet Karim). must know the proper incantation to use it. Both utilized the stone in a way to warp reality in large scale quantities, even recreating timelines and affecting the Jade Tiger Amulet beings in those realities (such as memories and physical appearances) and Head and paws of the Jade Tiger of Time Manipulation. The stone allowed Master Khan, worn by the Sons of the it's bearer to manipulate matter, creating Tiger and White Tiger. By joining hands objects and beings at whim along with and reciting the incantation, "When three rearranging molecular properties. It also are called and stand as one, as one they'll confers immortality, telepathy, powerful fight, their will be done... For each is energy projection, flight, strength, born anew, The Tiger's Son", Abe durability and ability to grow in size. All Brown, Bob Diamond and Lin Sun were to substantial levels, the upper limit of able to mystically channel their martial which is unknown. arts prowess through one another, thereby increasing their strength and prowess. Lamp of Lucifer Ayala and subsequent White This lamp resembles the lamp of Tigers used all three amulets in unison, Aladdin in folk tales, except it has a red greatly increasing the amount of power figurehead of a demon on it. The lamp is wielded by a single host. It conferred a scrying device, when lit it emits smoke superhuman strength, speed, that can show the user whatever scene he coordination, agility, stamina, reflexes, wishes to see, even if it has happened in resilience, and. The amulet also provided the past. For gaming purposes the lamp him a vast practical knowledge of can only be used once every three days . martial arts. Although difficult to measure, Hector's physical prowess and skills seem to have more than tripled with his transformation into the White

10 Legendary he took them. Each ring has a specific This giant vase holds the monstrous "power". demon Zom, who was imprisoned there Left little finger: "Ice Blast Ring"- a by Eternity. The Legendary Amphora ring which can shoot out intense cold (tall, two-handled vase) normally rests rays at an enemy, cold enough to freeze on an alter guarded by 9 smaller vessels that person solid. (vases, incense burners, jars, etc.) that Left ring finger: "Mental Intensifier lay about on the steps leading up to the Ring"- this ring increases the Mandarin's platform. Each of these 9 lesser vessels mental abilities to the point that he can hold an elemental demon. They will control people, to the limit of one person attack anyone who attempts to free Zom. within 10 feet. There are many magical containers a Left middle finger: "Electro Blast round that will mystically hold a creature Ring"- this ring can shoot out an or character. Sometimes, all a character unknown amount of electricity. needs to do is open the container to let Left index finger: "Flame Blast Ring"- the creature out, other times it must be this ring can shoot out flames, in heat broken. form or as infrared radiation. Left thumb: "White Light Ring"- this ring can shoot out lasers, or on one occasion, create gravity strong enough Links of Living Bondage that buried himself by trying to The Links of Living Bondage are walk forwards. comprised of two large cup-shaped Right thumb: "Matter Rearranger pieces made of iron that flicker with Ring"- this ring can rearrange the shape mystical flames, connected by a section of solid objects. It can be used on almost of heavy, magical metal chain. anything. When these cups are placed over a Right index finger: "Impact Beam magic wielder’s hands they are Ring"- this ring can shoot out a force mystically locked in place and cannot be beam with concussive force. removed without a spell that releases a Right middle finger: "Vortex Beam victim from possession or entrapment or Ring"- this ring can create a vortex of that otherwise counters the original air, which can be used offensively, user’s binding spell. Once so bound, the defensively or simply as a means of victim can use no spells. When this item transport. is combined with the Crown of Right ring finger: "Disintegration Beam Blindness, Ring"- this ring can destroy all bonds of the character is unable to perform most atoms and molecules of whatever it magics. strikes. Unlike the other rings, it takes 20 minutes to recharge. Right little finger: "Black Light Ring"- The Mandarin's Rings this ring creates an area of total darkness Mandarin's Rings are ten rings which he around the person it is used on. found within a Makluan spaceship, Mandarin has a strong psionic link with which were originally intended as the his rings. If someone other than him power source for the ship. Mandarin wears the rings without his approval, the used them for his own deadly needs after rings will not work. Mandarin can

10 control the rings from a long distance, Mjolnir and can "see" out of a ring that is not As the inscription states, Mjolnir grants near him. Mandarin can give a ring to a its users "the power of Thor." The most servant if he wishes, but if the servant prominent of these powers are flight, dies or is knocked unconscious the ring shown to reach speeds far in excess of or rings will teleport back to Mandarin. the speed of light, and electrical If Mandarin is knocked out, all his rings discharge, often demonstrated by either will teleport to him. If Mandarin uses the blasts of lightning or by calling it from rings for an extended period of time, his the sky. Mjolnir possesses a fraction of hands will turn green and scaly, just like the Odin Force, more powerful than the a Makluan's. Power Cosmic given to Heralds of Galactus. This weapon has more exotic abilities such as energy absorption and Medallion of Power projection, dimensional transportation, Icon of the Blood, transforms Dan Ketch the creation of force fields, and the into Ghost Rider. tracking of any being or object to anywhere in time or space. But Thor has rarely called on it to perform in such a Medicine Pouch fashion. The most powerful attack This small leather pouch hangs at the Mjolnir is capable of channeling is the side of the mystic, Shaman. God-blast (which draws power from It is a nexus to the Void, another Thor's life force, and is an ability dimension which Shaman uses as a inherent only to Thor). This is possible source of energy to create magical without Mjolnir, but it is less components and mystical spells. It is concentrated on a single target. Another known that other pouches enter into the powerful attack is the Anti-Force which same climenson, and that two mages was said to be able to decimate entire reaching in at the same time can actually planets in a single blast touch.

When in need, Shaman simply reaches Muramasa blades into the pouch for the appropriate charm The first of the Muramasa Blades, the or component he needs. It is his gateway Black Blade was created centuries ago to other realms and states of being. It by Muramasa. When Muramasa forged somehow keeps them all contained, the weapon, he placed a piece of his own providing an orderly framework to a soul inside of it. By this act, the blade universe of tremendous chaos. A was infused with mystical powers. As a character (other than Shaman) reaching result, whoever wielded this deadly into the Medicine Pouch cannot free weapon would be granted invulnerability his arm. Looking into the pouch exposes and superhuman strength. the mind of the character to the Void, a sanity-threatening dimension. A magic However, these abilities come at a price; wielder reaching into a pouch opening if the wielder of the Muramasa Blade into the Void has access to Dimensional possesses it for too long, then he/she will Energy. become overwhelmed by Muramasa's mad soul.

10 Nightmare’s Wand Muramasa created the second blade for This one meter long, thin, black wand Wolverine because Logan wanted to blazes with green light at its tip. It exact revenge upon the people who belongs to Nightmare, who presumably killed his wife, Itzu. This blade is made created it. It is a focus for attacks from of the same Japanese steel as the first, Nightmare that fall in the Eldritch and it is just as durable (although not category. This grants a +1 INT for the indestructible). Unlike the first blade, the purposes spellcasting. The wand will so second blade does not grant superhuman perform for anyone else who wields it, if powers. Instead, its cuts negate they first have those Eldritch Attack superhuman healing factors. powers. Nightmare’s Wand also has a spell in it that is not found in too many For example, when Wolverine wielded other sources. his Muramasa blade against , the blade's powers inhibited the use of It is called the Maze of Confinement. Creed's healing abilities. Following a The user must target the wand on a battle between Daken and Wolverine, single individual, then make an INT roll the blade was split in two. The lower to hit him. If unsuccessful nothing portion and handle remained in the happens. But if the roll is made thin, possession of Wolverine, but the broken black, mystical bands spin around the distal portion was collected by Daken. target in a random fashion. Treat this Romulus hired the Tinkerer to process attack as a combination entanglement the metal and coat Daken's wrist claws and confusion. The material strength of with it to grant him the ability to kill his the Bands is also equal to the user’s INT. father (and others with healing factors). After defeating his son, Wolverine removed Daken's Muramasa Claws and buried them with the Muramasa blade in The Odinsword an unknown location. Aka Oversword; constructed from ring of the Nibelung by Odin as weapon vs. the Celestials, forged of uru, the Destroyer used it to slice off the arm of Mystical Cross Nezarr and impale Arishem before This is a large “X” shaped rack upon Arishem melted it down to slag. The which a sorcerer can be mystically Odinsword is tremendously old and bound. Once bound upon it, there is no strong. Forged in ways now lost and way a character can be freed, except by capable of withstanding any impact and the use of an outside physical force that cut through all know materials, even a smashes the cross. While bound, the Celestial's armor. It can increase its size sorcerer cannot use any mental along with the wielder, channel cosmic or magical communication. The binding energies with the Odinforce being the is so strong that not even the astral form prime force behind it. can leave it.

10 Orb of Agamotto image in its depths of the desired The orb rests in Doctor Strange's subject, revealing the past of the Evil Sanctum Sanctorum in a room called the Eye of Avalon while simultaneously of Shadows. It usually is inside displaying corresponding images; as a display case with three curved legs. Doctor Strange had been expecting such When summoned, the glass covering a voice, it seems that either the Orb had rises from its enchanted Cask of displayed such an ability in the past, or Concealment and the ball levitates. the Sorcerer Supreme knew it was Likely (though unconfirmed) to be possessed such an ability. completely of Agamotto's own creation, it is nonetheless directly empowered by The Orb can peer into other dimensions him extra-dimensionally and is in some and other worlds, automatically detect way connected to him. and locate the use of powerful magic, and reveal any great evil threat to the While powerful, the Orb has been world. Though it is possible to view blocked by exceptionally powerful images of other planets or outer space mystic forces, even those lesser in through the Orb in the same dimension, strength in terms of raw power compared from Doctor Strange's inability to find to Agamotto (such as of the Dark Nighthawk thus makes it apparent that Dimension (whose power surpasses that one must know the general location of of Doctor Strange and rivals that of the desired person, object or place, or Dormammu, Odin and Zeus) or the else he would scour the cosmos for an Enchantress of Asgard (who, while eternity. The Orb is even capable of ranking among Asgard's top twenty finding dead beings, at least those the magic practitioners, is reasonably less user had been considerably familiar powerful than Umar) who do not want with. their exact location known. The Orb can be used as a gateway for Normally it is used for scrying. It will the viewer to enter into the dimensions it often match the appearance of Earth like displays. It also seems to be a globe and point out possible dangers. dimensionally linked to the Eye of Agamotto. Individuals entering the Orb The Orb of Agamotto can be used to can at times exit through the Eye and teleport others or to travel into vice versa. Agamotto's personal realm.

The Orb was once thought destroyed Philosopher's Stone when Doctor Strange's Mansion was Powerful alchemist's tool for heavily damaged, but Agamotto was transmuting elements, possessed by able to preserve all of Strange's artifacts. Diablo.

The Orb is also capable of projecting a telepathic voice (different to each who The Phoenix Blade hears it, yet with the same essential While in it original state the blade could meaning, likely from the ethereal channel the entire might of the Phoenix Agamotto himself) after displaying an Force, allowing it to cut through all form

10 of matter and produce a large explosion of superhuman strength, combat skills while doing this its power was and the ability to create the God diminished once the left Machine, a device that could drain its host, however a portion of it survived. humanity of its free will or Juggernaut of With this portion the blade constantly his power. glows blue and has the power to cut through many materials yet not the same level it once could, as shown no one else Ruby of Domination other than the descendants of Rook'shir This large red, floating ruby (3 feet in can hold the blade and even diameter) was once used by Xandu in an while trying to lift the blade with her attempt to make Earth’s population powers was repealed back. mind-slaves. When Doctor Strange shattered it, little rubies were left on Earth from its shards. A character Pincers of Power attempting the powers of emotion or Dark Dimension weapons used in duels, mind control has a +1 vs any victim summon pincers of energy to bind an saves when focusing the power through opponent. one of these smaller Rubies of Domination.

Purple Gem This cantaloupe-sized purplish, Ruby Scarab diamond-cut gem was originally Millenia ago, the Elementals had created believed to be just an involuntary a kingdom for themselves on Earth, a dimensional aperture item that kingdom that they sought to expand into transported people to the Purple the land that would later come to be Dimension against their will. The gem is known as Egypt. When they tried to especially powerful when using a enslave the local population, however, Dimensional Energy incantation that they were opposed by a young warrior calls on Aggamon. Any character using named Dann and a wizard named Garret. a Purple Gem to focus a Dimensional These two joined their souls to arcane Energy power will have the spell rank of magics which created the Ruby Scarab. that spell raised by + 1. For game Dann, wielding the Scarab was able to purposes, a Purple Gem can only be sap the Elementals powers and banish safely used twice every 24 hours. If them to another universe. more attempts at its use are made, there is a 20% cumulative chance that the gem The Ruby Scarab grants great power to will transport the user to the Purple its user, which can be manifested in a Dimension instead. variety of ways: enhanced strength and durability, flight, energy blasts, formation of shields, and teleportation. Ringed Ruby of Raggador Its energies have proven sufficient to Gem which transformed Utama teleport the entire city of Cairo into a Somchart into Stonecutter, the Exemplar dimensional nexus (or aleph), while of Raggador. It gave Utama the abilities leaving its inhabitants back on Earth, unharmed.

11 Satan-Sphere Dimension through the Screaming Idol, This large (8 feet in diameter) fiery he must be standing in the same area as white sphere was last known to be the idol. The process is somewhat owned by the cult Sons of Satannish. It random. Since the forced dimensional acts in a manner similar to the Orb of shift of the victim is randomly timed Agamotto, locating that which the user (not every time someone is near) there is desires to see and hear on Earth. a 10% chance that it will occur when people are about. A magic wielder of Adept level or higher could use the idol as a nexus by using a Dimensional Apert Sceptre of Shadow u re spell on the idol. Whenever the idol This large mace was owned by the transports someone to the Sixth Slitherer, the huge guardian of the Dimension the area where the idol stands Shadow Dimension. It had a twisted is plunged into darkness (magical light golden handle topped with 4-long spikes will work in there). and a large ebony sphere. A powerful black beam could be emitted from the sphere which spread throughout the area of effect. This automatically blacks out Secrets of Light and Shadows the area, totally blinding all in it except The Secrets of Light and Shadows is the the holder of the sceptre. The area can title of a book of magic by Van Nyborg. either be centered on the mace or moved When spoken aloud in a ritual it opens a off in a specific direction with the mace nexus into the Shadow Dimension that kept on the border of the area. Only a will pull the chanter into it. more powerful source of magical light, such as that provided by spells and items of Agamotto or Vishanti, can dissipate The Serpent Crown the darkness. The sceptre will also inflict The Serpent Crown is an ancient artifact the damage of a Mace (damage equals that is mystically tied to the evil Elder Strength +1), or a war hammer if using God called Set. Those wearing the two hands (damage equals Strength +2). Serpent Crown are able to link to Set's essence and mind, gaining great magic power. Set could taint the minds of, or Sabre of Sorcery otherwise influence, those in the This weapon was used by presence of the Serpent Crown and was while battling the . It was able to able to control the minds of its bearers to project magical flame and energy blasts. some extent. The Serpent Crown was created by a sect of people known as the Serpent Screaming Idol Men, followers of Set since ancient The Screaming Idol is a conduit between prehistory. Nearly 20,000 years ago, the Earth and the realm of Tiboro, through Serpent Men allied with the Lemurians, which he can grant powers and control another ancient culture that warred with people. It can also transport people from the underground Deviants. The Serpent Earth to Tiboro's dimension. For a Crown was mystically forged with Set's victim to be drawn into the Sixth essence, a link to his very mind, so that

11 whoever would wear it could command tasks which would help facilitate its vast mystical power. However, the physical return to the Earth dimension. Deviants began to worship Set themselves, and thus the Crown was Wearers of the Crown are also granted powerless against them. About this time, an array of superhuman abilities the Deviants launched an attack on the including mind-reading, levitation of second host of the Celestials, resulting in oneself or other objects, hypnotically the Great Cataclysm that sunk Lemuria commanding others to obey the wearer, and Atlantis beneath the ocean. powerful destructive bolts of mystical energy, mental manipulation of matter The Serpent Crown is, as its name and energy (including causing implies, a crown which resembles a earthquakes), illusion creation, coiled, seven-headed serpent and is superhuman strength, made of an unknown material. The communication between others resemblance is a reference to the connected to the Crown (even in other malevolent seven headed exiled serpent dimensions), and superhuman strength demon/god "Set" to whom the crown and endurance. holds a mystical link from which it draws its powers. Not all wearers of the Crown had the same amount of access to all these The Serpent Crown is a powerful powers, depending on variables such as mystical artifact that forms a connection that person's previous skill with between any who wear it (or come into manipulation of mystic energies, the other contact for prolonged time) and the length of time one wore the Crown, any Elder God Set. The spiritual connection innate abilities the wearer possesses between Set and the wearer will persist similar to those of the Crown, and Set's when contact with the Crown is severed. attitude toward the wearer. Prolonged Though normally inanimate, the serpent exposure to the Crown causes the wearer heads on the Crown have can move to take on a more reptilian aspect, somewhat when directly controlled by becoming scaly and Set, ensnaring and biting people. taking a greenish hue.

Those powers confer on the helmet's wearer various abilities. These abilities Serum of the Seraphim can include superhuman strength, the This is the most powerful medicine power to read and control the minds of known to the occult and can cure others, the power to levitate oneself and anything but death once it occurs. The other persons or objects, the ability to serum is so potent that only a few ounces cast illusions, the power to project are needed, it is usually kept in tiny destructive bolts of mystical energy and ornate containers holding just a few even the mental ability to manipulate ounces. Any character drinking this matter and energy. However use of the serum is instantly returned to his full hit crown usually leads the wearer to fall points and has all of his wounds healed. under the mental domination of Set, who Any magical fungus, physical curses then has the wearer perform various (like blindness), or diseases are held in

11 check, then slowly cured over a few days Ororo because they used magic with time. differing motives, she reconfigured the spells. She would use a portion of her still intact pure soul combined with her Shadow-Cloak motivation, revenge, a bright light grew The Shadow Cloak is a teleportation directly in front of her. cloak which can transport people and objects to other dimensions. It can be When she reached in she drew forth, used to pick up weaponry from what appeared to be a very simple extradimensional armories, to transport looking silver sword. When she fully its users to other places, and to exile grasped it and pulled it from the their enemies to hostile environments. brightness, light enveloped it completely The cloak can elongate itself and and a surge of energy consumed Illyana. respond to mental commands, forming While in Illyana's hands the Soulsword, whips and grappling opponents and as she named it, aided her in defeating objects. The inside of the cloak served as Balesco. It also contributed to her ruling a portal to other dimensions. Time also in Limbo, controlling her demons while runs differently inside the cloak, away, and in battle while she was on the allowing the user to place injured people Earth dimension. in a form of stasis if he so wills. With each and every use of the blade, its strength grew and its abilities increase exponentially. Much later it was The Solar Sword revealed that the sword was just the Wielded by Val-Larr & past of beginning of her magically strengths. Luminia. Absorb and emit light as bursts Through time a suit of armor composed and strobes; builds to critical mass in a of the same magical properties as the light-rich Earth-like dimension. sword would come to the holder of the blade. It was revealed by Dr. Doom that the Soulsword granted leadership of The Soulsword Limbo, and the armor was, by right, the The Soulsword is the ultimate protection given to the owner of the embodiment of Illyana's magical sword. strength. Forged during a time of great need and despair. Illyana was desperate More recently, placed a to find a way to free herself of Soulsword, presumably 's, in and find a way to leave Limbo. 's care and keeping. Kurt Attempting to use the white magics that has been able to wield this sword, her previous teacher, the elderly Ororo, pulling it out of his chest on occasions taught her. She attempted to create, with when confronted by supernatural threats. all her strength, something that would In X-Infernus #1, Pulled the help to free herself; only to find that she Soulsword from Nightcrawler's chest. would fail each time. The Soulsword is unable to harm beings Realizing that she could not properly of non-magical or cosmic origin but for produce the exact spells as the elderly unknown reasons, the Soulsword can

11 physically injure , to cast or produce magic, even if they do Shadowcat, even when she is using her not have the ability to do so. phasing power to become intangible. The strengths and extents of Illyana's Summoning of Mystical Eldrich SoulSword were never fully revealed. Armour: It wasrevealed by Dr. Doom that the mystical armor that manifests on Her Soulsword did though show a the individual that wields the Soulsword number of very specific magical is actually a magical armor provided to attributes and abilities that included the any who rule Limbo. follow: Grants Leadership of Limbo: He who Super Strength: When wearing the own/wields the Soulsword is granted mystical armor, Illyana displayed a leadership or dominion over Limbo, increase in her own personal strength. though the full power of the sword could Shown when she did battle with her, one only be accessed by Illyana. time, servant S'ym. During the invasion the two did battle. Illyana Disruption of Magic and Breaking of would easily grab S'ym and throw him Spells: This includes its very lethal yards away from her with only one arm. nature to that of magical beings.

Soul Absorption: Spirit Stone Grants wearer superhuman strength, Sword Summoning: Granting the intended for the but owner of the sword to place and store it taken by Towering Oak, side effects in absolute nothingness and allowing the killed Towering Oak, buried with him. own to retrieve from whence its place with ease.

Teleportation Disc's: As a result of the The Staff of One SoulSword being forge from as piece of Mystic conjuring staff wielded by the Illyana's soul, it would wields the ability Minoru family, currently used by Nico to create teleportation stepping disc's. Minoru (a.k.a. Sister Grimm), emerges Thus allowing the current owner the from her body when she bleeds; limited same ability. by ability to perform each spell only once. Dimensional Manipulation: The ruler of Limbo can mentally manipulate the physical appearance of Limbo, allowing Starstone it to look/appear as they wish it to. This stone is a large (18 inch diameter), amber-hued ovoid jewel that is cold to Augment Magical Powers: Whom ever the touch and contains a dark shadow holds or owns the sword is granted that can be seen within. It was a gift increased magical strength. from Kulthas (also known as Kathulos), the green-planet of Shuma-Gorath to the Spellcasting: When holding the Cult of Sligguth on Earth. When the cult Soulsword, it grants the hold the ability needs help or is ready for the return of

11 the old gods, it is to set the “Shadow in Stormbreaker the Starstone” free. This is done by using As Stormbreaker is an enchanted a large fixed lens that is “sacred to weapon of Asgard similar to Thor's Shuma-Gorath” and focusing the hammer Mjolnir, it has unique properties starlight from the Kulthas on to and attributes. It is an extremely the Starstone. A blackness then spreads powerful weapon. It has the ability to out from the stone that dims all light but summon and create storms, lightning that of the star Kulthas. blasts, intense gale force winds, and rain. It can fire lightning, and other powerful It can cover a small town in 15 rounds. concussive type blasts as well composed Everyone in the darkness must make an of some type of mystical energy. WIS roll every other round thereafter or Stormbreaker allows Beta Ray Bill fall into a deep trance that makes them flight, including into the depths of space. obedient to the will of Shuma-Gorath Also has exhibited Faster Than Light and his Lords (including Sligguth). After high end travel speeds. an hour in the focused starlight, a mystical, protoplasmic, evil squirms out It can deliver incredibly strong striking of the stone. After this the blunt force trauma blows. It can stone is nothing more than a bauble and transport interdimensionally (such as to the shadow dissipates, though the Asgard) or teleport objects (such as induced trance lingers on until when teleported a comet into Ego the mystically broken. living planet). The hammer returns to Beta Ray Bill's hand after being thrown Meanwhile the squirming evil turns into such as Mjolnir does to Thor. It is also a great, intelligent slime that can able to be summoned to Bill if out of his mentally animate objects and have them hands without being thrown. Similar to attack opponents. The slime will grow Mjolnir, only those who are worthy may by 1 area in size every 5 rounds until it lift and wield Stormbreaker. becomes as large as four areas. It is slow and can only move 1 a rea every three rounds. For every area it grows it gains 100 hit points. It is immune to most Svraden mental or magic attacks. Once “dead” it Sword of , forged by Sindi using a apparently dissolves and the evil energy scale from Hurakei, feather of Gnori, re t u rns to the netherplane where it jewel of the Jenna, & the water of the originated. No one knows if more than Lake of Lilitha. one Starstone exists. The Sword in the Star The Star Sword The origins of the Sword in the Star are Forged by the god Gorm from the Star unclear, though legend has it that it may Stone (meteorite), used to drive off be a future 'incarnation' of Excalibur and Dragon Kings on at least two occasions, that the star it was embedded in was the once by Thongor. ultimate form of Galactus. 15,000 years in Earth's future, Prince Wayfinder discovered the sword and used it to save

11 his people, transporting them millions of otherwise treat it as an unbreakable years back into the past to find a new twohanded sword. home. When it became apparent that prehistoric Earth was not the home they were seeking, the sword-which appears The Sword of Light to be sentient-created the Microverse for Gifted to Black (Dane Whitman) them, instead. The sword apparently by Lady of the Lake to replace the 'died' after using the last of its energies Ebony Blade. The Sword of Light works to fuse Arcturus Rann and Dr Strange in concert with the Shield of Night. The into Captain Universe in order to give Shield can absorb energy; the Sword can them the power to repair the Spacewall then emit that energy. separating the Microverse from Earth.

The Sword of Scotia The Sword of Frey Legendary sword of Ian Og, wielded by Later held by Balder. Can fight of its Duncan Ferguson as the Clansman. Six own accord when unsheathed. foot claymore (two-edged broadsword), deflects bullets; must only be used vs. those who deserve its dire justice. The Sword of Kamuu Pre-Cataclysmic weapon forged using Orichalcum and arcane elements, powers The Sword of Skulveig amplified by the Eye of Zartra, intended Composed of unidentified metal, to be wielded by rightful heir to Atlantis' previously coated with poison from the throne. This ancient sword forged of fangs of . arcane elements offers great mystic powers to those who know how to employ it. The sword is somehow linked to the royal blood line of Atlantis. The Sword of Ultimate The golden blade traditionally has had a Shadow large gemstone in its hilt called the Eye Wielded by Necromancer of the High of Zartra-. Evolutionary's Counter-Earth, used vs. Dr. Strange of true Earth, claimed by the This gem of ancient, almost forgotten latter after Necromancer's defeat. sorcery is extremely potent on the Scimitar-shaped, cause great pain, even Earthly plane. If it is imbedded in an to astral self and through mystic item that is used to spill the blood of an defenses. Atlanteen, the Eye takes over the item and uses it to destroy the user, but if it spills the blood of a Sorcerer Supreme, it Thunderstrike grants immortality to the user. Anyone Thunderstrike is made of the mystical who wears or wields the sword has great uru metal and grants its bearer (if they physical might bestowed upon him +2 are worthy) a magnitude of tremendous CON and +4 STR. The blade is so abilities. If the mace is thrown it returns ensorcelled as to cut through most magic to their hand with irrestitable force or defenses as if they were gossamer,

11 can be summoned without being thrown. from the prongs with many of their own If the mace is stamped it can revert its attributes from healing, damaging, bearer to their mortal form and it cursing and granting. Finally it can becomes a walking stick but if stamped transform objects, willing subjects, and again, they return to their godly body even the wielder, to any desired form and it becomes a mace once again. It has with added abilities. the ability to absorb, magnify and return any type of force allowing it create blasts of power or to manipulate the very The Twilight Sword elements around them. Aka Sword of Doom; created by using the "Burning Galaxy" (created by If the mace is thrown and its strap held exploding the home galaxy of the onto the bearer can fly and is immune to Korbinites), intended to set the universe the harmful effects of being within afire, later used as a power source by space. It is able to detect nearly every Loki & Morgan Le Fay. The sword is type of energy particularly strong, evil catalyst for magic energies, increasing it psychic energy. It can also glow in order users power and while also act as a to provide a limited amount of light. By shield to prevent from other magic theory the mace can open portals to any objects from harming it's user to a point. desired dimension, at least if it was While in the hands of creator, the swung at a certain pitch, by Thor. sword's main ability is to cut through anything he wishes, be it physical objects or the barriers between realities. The Tomorrow Stone The blade is destined to be coated in the Controls temporal energies, can heal Eternal Flame granting it higher fatal wounds; used by to restore capabilities; allowing it to bring forth the Spat to her normal age. end Asgard and accomplish many things from cutting into other dimensions, channeling tremendous amount of Trident of Neptune energy, and cutting through nearly all Neptune's Trident is in part made of forms of metals and magic barriers. Enchanted-Adamantine Metal while possessing other properties which have yet to be completely revealed. The Transhypnotic Jewel trident is capable of many things This 1-foot wide mystical emerald can centering but not limited to water-base transform matter into imagination. In the feats. It can control any body of water, hands of a magic wielder who has the create water elementals, speed ships and Illusion power it is quite powerful. It other water vehicles with water, create gives potential victims who are fogs and storms of high intensity, attempting to disbelieve the user’s summon waves of water to propel him at illusions a –2 on their psionic save roll, great speeds, and create earthquakes by thus making it far harder for them to increasing water pressure. disbelieve. The Transhypnotic Jewel also serves as a dimensional aperture It's been constantly depicted that lights into the Dimension of Dreams. or lasers of many colors can be fired

11 Wand of Satannish the, it absorbs all the mystical power This foot-long golden rod, topped with a used in the attack and allows the user to yellow jewel, was created in numbers by utilize the power in one of three and for the cult, the Sons of Satannish. fashions. It can restore any damage When the wands (about a half a dozen sustained (at a rate of five points of were made) are used in concert (at least power absorbed for every one point of two of them at a time hitting the same HP returned. It can fire an Eldritch Beam target), they focus the mystical might of with a power rank equal to that of the the entire cult through them to unleash absorbed attack. It can also create any Ribbons of Nihility—thin bands of protection spell with a power rank equal “unholy light” which widen to form a to that of the absorbed attack. large cube, trapping the target. The ribbons and cube are invisible to all Any of these three things, because they except the target and any who holds a utilize freshly acquired energy, can be Wand of Satannish. Inside the cube is a “ performed in addition to a normal action pitch-dark world of non-being”. Magic during the next round, including magic attacks from inside the cube can break it. use. The wand can act as the Dimensional Aperture spell and open a nexus to another dimension desired by the user. The wand will automatically Wand of Tiboro allow the user to powerfully scry, that is, When aimed at the g round and fired, the to see any person, place, or thing he beam creates numerous monsters that desires to see in any dimension with spring forth to attack the user’s which he is familiar. He may also fire opponents. These monsters are about the Eldritch spells through the wand at the size of dogs and have the following person, place, or thing he is viewing. statistics. They have claws and teeth which cause 4D6 damage. The first blast usually creates 8 of these monsters. Thereafter whenever one is struck down, Wangal two more spring forth. Once the wand is The Wangal is the name of the amulet taken away or their opening sealed, these within which resides the spirit and power creatures cannot be called forth again of Damballah, the now dead enemy of that day. The wand will also create a Brother Voodoo. This spirit is a partially Wall of Unholy Light. This acts as a humanoid serpent and can go from place large shield unless a magical weapon for to place by Astral Projection. Its “good” or order, such as Black ventures out of the Wangal are short. Knight’s Ebony Sword, strikes it; then The Wangal/spirit possesses the wearer, the wall is automatically shattered . who becomes the host of Damballah. The voodoo powers of Damballah are many and varied. The most powerful is Wand of Watoomb control of all reptiles within the area of This is a 1 foot long, crystalline wand effect. It also allows the body of the with the heads of demons at either end. wearer to Shape Shift into a reptile. When the user is the target of a mystical Another obvious power is to pass attack, and can move the wand to block through mortals, making them mindless

11 slaves. Anyone who is passed through Werewolf Rings by Damballah’s spirit is allowed a mind Transforms the wearer into a werewolf control save roll to resist his takeover, with human intelligence, worn by Lou but they must make the check everytime Hackett & Jack Russell, both destroyed. he passes though them (4 times maximum). The Wangal cannot be removed by the wearer once it has been put on, but anyone else can pull it off of The Key him. The key, reportedly carved from stone and the conduit of power from the god, Ankh, was wielded by Scorpio of the Zodiac. It can fire energy bolts, transport Warp-Cloak people and objects from place to place or This is a small rug-sized piece of fabric dimension to dimension. It is said to that opens a pocket dimension. It is not a once be possesed by an otherworldly cult Cloak that is worn. Each cloak in called the Brotherhood. It is powered by existence, when unrolled, warps open a the intense conflict of good and evil and dimensional aperture into a specific responds to the mental commands of it's pocket-dimension. Once rolled up again, bearer. It's limit of power is unknown. the pocket dimension is sealed off. These were used quite effectively by Umar’s troops in the war against the rebels in the Dark Dimension. 21. artiFacts FroM The guards would hide themselves until other coMic a force of rebels would attack their caravan, stronghold, etc., then spring out uniVerses and snap open the cloaks. Their Warp- This is a list of Artifacts from various Cloaks opened into a dimension that was miscellaneous comics. full of horrible monsters. The creatures would leap out and attack the rebels (they never attack the holder of the Miraculous cloak).It is presumed that a character Miraculouses are magical jewels. Worn who is enwrapped in such as cloak as jewelry, they have the ability to would automatically be dropped into the change their wearers, with the help of dimension it warped into. kwamis, into animal-themed, super- powered beings. A Miraculous, when It is conceivable that some Warp-Cloaks worn and inhabited by a kwami, randomly access dimensions, instead of transforms the wearer into a costumed the same dimension every time. This guise based on its animal theme and could be quite a surprise for a character what they wanted deep down. The expecting a monster to charge forth, only Miraculous (or their owner's costume) is to find something completely different. capable of compensating for certain impairments such as poor eyesight, as with Carapace's goggles replacing Nino's glasses, or possibly curing such impairments entirely while transformed,

11 as may be the case with Alya's lack of expressing the desire to no longer use it. glasses as Rena Rouge. Once done, the kwami goes back into the It also grants the wearer enhanced Miraculous, only awakened when abilities, like strength and agility, a someone opens the Miraculous from a weapon, and a unique superpower. Some small box from a guardian, or they put Miraculous appear to grant the user on the Miraculous Earrings that turn the greater physical skills than others; the wearer, with help from Tikki, into a Fox Miraculous provides its wearer ladybug-themed hero with the power of greater agility than the Ladybug or Cat creation. Miraculous. Some of the Miraculouses' powers follow their theme, like the Bee Miraculous Ladybug Miraculous, with the power of A hair comb that turns its wearer, with creation, having the superpower Lucky help from Pollen, into a bee-themed hero Charm. The kinds of powers a with the power of subjection. Miraculous has aren't limited to the Temporarily used by Chloé Bourgeois. theme, though.[5] The transformation lasts until the superpower is used, Butterfly Miraculous leaving the wearer about five minutes Also called the Moth Miraculous, is a until they revert back to normal. Before brooch that, whenever Nooroo inhabits the wearer can transform again, the it, transforms the wearer into a butterfly- kwami needs to recharge by eating food. themed superhero with the power of Transmission. Currently owned by When they are linked to a Miraculous Gabriel Agreste. and their Miraculous is not in use, a kwami can roam freely outside of the Akumatization is the Butterfly Miraculous. As revealed in "Ladybug Miraculous' superpower. The wielder and Cat Noir", when the current holder can energize a butterfly, which turns it disposes of their Miraculous, the black and into an akuma, to be sent to associated kwami disappears and goes possess an object of the person. Then, back into the dormant Miraculous. When the Butterfly Miraculous holder is able the Miraculous gets put on again, to communicate with the person to offer whether by the same user or a new one, him or her powers. Once they accept, the kwami comes out of the Miraculous. they transform into a super being or If the Miraculous comes off by accident amplify their powers. though, like when Adrien's ring falls off in "Lady Wifi", the kwami is not pulled Butterfly Miraculous holders can back into the Miraculous. The kwami akumatize themselves; to do so, will only disappear if the holder wants to however, they need to first create an get rid of the Miraculous. akuma and then give up the possession of their Miraculous. In addition, the A person can wear more than one wielder can telepathically connect to the Miraculous and use them both at the akumatized person to talk with them and same time. To deactivate a Miraculous, perceive what that person perceives. If the person must dispose of their the akumatized person is using their Miraculous intentionally, either powers wrongly or not the way the "renouncing" the Miraculous' kwami or holder wants them to, the holder can

12 cause pain to the akumatized person by human would result in someone losing controlling the person's body to a certain their humanity. extent or take away their powers. After Plagg consumes one of several Even when disguised, the Butterfly special potions, or a food made with one, Miraculous grants its wielder the ability and the wielder transforms, they are able to sense emotions in order to precisely to unlock a power-up, an additional pinpoint a targeted person's identity. specific ability granted by each potion. Able to sense various people and their So far, only seven potions have been emotions, the wielder usually targets a shown, each with a unique color: person with the strongest emotions for The green potion transforms Plagg into the best manipulation. "Aqua-Plagg" and grants the wielder the ability to breathe underwater and Cat Miraculous improves their swimming capability with A ring that turns the wearer, with help flippers on the feet. from Plagg, into a -themed hero The light blue potion transforms Plagg with the power of destruction. Currently into "Plagg Glacier" and improves their owned by Adrien Agreste. ability to move on the ice with ice skates on their feet. The Cat Miraculous grants its wielder A red potion that grants unknown incredible powers of superhuman speed, powers. endurance, and strength. Its special A yellow potion that grants unknown weapon is a staff, which can be utilized powers. as both a weapon and a communicator to An orange potion that grants unknown other heroes. Its special superpower is powers. Cataclysm, which gives the user the A purple potion that grants unknown ability to damage or destroy an object, powers. such as structures, akumas' hiding A pink-peach potion that grants places, or metal bars. As long as the unknown powers. superpower isn't used, the wielder can remain transformed indefinitely. Dog Miraculous Jewelry that turns the wearer, with help However, as soon as the superpower is from Barkk, into a dog-themed hero. used, the wielder's Miraculous weakens and the transformation usually wears off Dragon Miraculous in about five minutes. If the Ladybug Jewelry that turns the wearer, with help Miraculous and the Cat Miraculous are from the Longg, into a dragon-themed used together while also using a special hero. invocation, the holder will achieve ultimate power. The person wielding The Dragon Miraculous provides its them can make a wish that can alter wielder superhuman characteristics of reality. strength, agility, durability, and most notably, speed. The Dragon Miraculous' However, because the universe must special weapon is a red sword with black maintain balance, every action has a leather handle. It has a circle which reaction; for instance, a wish to become separates the blade from the handle. In it

12 are three tear drop shapes colored light Horse Miraculous pink, blue, and yellow. There are two Jewelry that turns the wearer, with help golds spikes protruding from from Kaalki, into a horse-themed hero. heading upwards. The Horse Miraculous provides its Its special superpower allows the wielder superhuman characteristics of wielder to transform into one of three strength, speed, durability, and agility. elements, water, wind, or lightning. So The Horse Miraculous' special weapon is long as the superpower is not used the a Horseshoe. Its special power is Voyage wielder can sustain the transformation which allows its wielder to open portals indefinitely, however, once all three that they can travel and exit through at elemental transformations are used the any location he/she desires. user will only have about five minutes before they transform back. Ladybug Miraculous Earrings that turn the wearer, with help Fox Miraculous from Tikki, into a ladybug-themed hero A necklace that turns its wearer, with with the power of Creation. Currently help from Trixx, into a fox-themed hero owned by Marinette Dupain-Cheng. with the power of illusion. Temporarily used by Alya Césaire. The Ladybug Miraculous grants its wielder incredible powers of speed, The Fox Miraculous provides its wielder endurance, and strength. Its special superhuman characteristics of strength, weapon is an unbreakable yo-yo, which speed, durability and most notably, can be utilized as both a weapon, a agility. The Fox Miraculous' special communicator, and an object that can be weapon is a reed , as illustrated in used to breathe underwater. Its special the Miraculous spellbook. superpower is called the Lucky Charm, Its special superpower is Mirage, which giving the user the ability to create a allows the wielder to create one hyper- useful arbitrary object in order to obtain realistic illusion of their choice when the their goal, like defeating a villain. flute is played. As long as the superpower isn't used, the Once played, an orange-white ball of wielder can remain transformed energy appears at the flute's end which indefinitely. However, as soon as the the wielder then throws to create the superpower is used, the wielder loses illusion. So long as the superpower is not power and the transformation wears off used the wielder can sustain the in about approximately five minutes. transformation indefinitely, however, The earrings also have the ability to give once it is used they only have about five the wielder the costume they truly minutes before they transform back. desire.

Goat Miraculous The Ladybug Miraculous can also purify Jewelry that turns the wearer, with help anything “corrupt or malignant”. from Ziggy, into a goat-themed hero. Using the yo-yo, the holder traps the infection, an infected creature, or an infected object, so the yo-yo cures it.

12 When the yo-yo opens, the infection is After Tikki consumes one of several gone, and if there was an infected animal special potions or an eatable made with or object, it is healed or clean. The one, and the wielder transforms, they are person can use the Miraculous' able to unlock power-ups, an additional purification power on various things, specific ability granted by each potion. like akumas created with the Butterfly So far, only seven potions have been Miraculous or an unknown black shown, each with a unique color: substance, as seen in fourth issue of The green-blue potion transforms Tikki Miraculous Adventures. into "Aqua Tikki", which grants the wielder the ability to breathe underwater The other power is the Miraculous and improve their swimming capability Ladybug (superpower). If there is with flippers added on the feet. damage caused by a villain or Cat Noir's Cataclysm, the holder throws the Lucky The light blue potion transforms Tikki Charm object in the air and says into "Stalac Tikki", which grants the Miraculous Ladybug, a restoration wielder ice-related abilities, and the suit power using a swarm of magic ladybugs gains a pair of skates to move freely on repairs all damage in an instant. The ice. In this form, the round spots on the restoration power is also capable of suit and the yo-yo change into hexagons. healing those who are hurt by villains or A red potion that grants unknown their own powers. powers. A yellow potion that grants unknown If the Ladybug Miraculous and Cat powers. Miraculous are used together while also An orange potion that grants unknown using a special invocation, the holder powers. will achieve ultimate power. The person A purple potion that grants unknown wielding them can make a wish that can powers. alter reality. However, because the A pink-peach potion that grants universe must maintain balance, every unknown powers. action has a reaction; for instance, a wish to become human would result in Monkey Miraculous someone losing their humanity. Jewelry that turns the wearer, with help from Xuppu, into a monkey-themed It could be possible that any user of the hero. Ladybug Miraculous can use any Lucky Charm to summon the Miraculous The Monkey Miraculous grants its Ladybug (superpower) even if they wielder incredible powers of didn't summon the object, as seen with superhuman speed, endurance, and Ladybug in "Sandboy". Also seen in strength. Its special weapon is a staff. Its "Weredad" and "Miraculer", if the special superpower is Uproar, which holder can't use the Miraculous Ladybug creates an item that upon contact, causes (superpower) as the result of having no the target's powers to malfunction for a Lucky Charm, the power can be short period of time. activated by using the yo-yo.

12 Mouse Miraculous The wielder can also form a telepathic A pendant necklace that turns the connection between themself and their wearer, with help from the Mullo, into a target. mouse-themed hero. Pig Miraculous The Mouse Miraculous provides its Jewelry that turns the wearer, with help wielder with enhanced characteristics from Daizzi, into a pig-themed hero. such as strength, speed, stamina, endurance and agility. The Mouse Rabbit Miraculous Miraculous' tool is a Jump Rope, with Jewelry that turns the wearer, with help each end of the rope appearing to have from the Fluff, into a rabbit-themed handles attached, which are black with hero. large, silver-colored spheres. Its special superpower, Multitude, allows The Rabbit Miraculous provides its the user to shrink down and create wielder with enhanced characteristics numerous clones of themselves for an such as strength, speed, and agility. Its unknown amount of time. tool is an umbrella.Its special superpower, Burrow, enables the holder Ox Miraculous to create portals that lead into a pocket Jewelry that turns the wearer, with help dimension known as the rabbit burrow, from Stompp, into an ox-themed hero. in here anyone can view all outcomes of events in the past, present and future, it Peacock Miraculous also allows the travel in space and time. A brooch that turns its wearer, with help from Duusu, into a peacock-themed Rooster Miraculous hero. Temporarily used by Nathalie Jewelry that turns the wearer, with help Sancoeur. from Orikko, into a rooster-themed hero.

The Peacock Miraculous grants its Snake Miraculous wielder superhuman characteristics of A bangle that turns the wearer, with help speed, endurance, and strength. Its from Sass, into a snake-themed hero. special power allows the user to manifest a Sentimonster, a monstrous creature The Snake Miraculous provides its manifested from a person's emotions. wielder superhuman characteristics of This is achieved by turning a feather into strength, speed, durability, and agility. an Amok and sending it to inhabit an Its special weapon is a green . object belonging to the recipient. Its special superpower is called Second Chance, allowing the user to mark a The Sentimonster will obey whoever point in time by sliding the snake on the possesses its Amok. The wielder of the Miraculous and return to it. Peacock Miraculous has the power to revoke the Amok, destroying the The user's memory remains untouched, Sentimonster and purifying the charged allowing them to correct anything that feather. may have happened before going back in time. The user can use this power for how much times they want as long they

12 do it within the five minutes limit once The Sword of the power is activated. The sword of changes sizes starting as a compact blade but extends Tiger Miraculous out to several feet. It can protect the Jewelry that turns the wearer, with help wielder with a force field. The sword from Roarr, into a tiger-themed hero. never dulls and has been known to cut through the strongest of stones. In times Miraculous of need the Eye will imbue the sword A bracelet that turns the wearer, with with great amounts of energy to create a help from Wayzz, into a turtle-themed devastating blow when it hits its mark. hero with the power of protection. It also will warn the wielder when Temporarily used by Nino Lahiffe and danger approaches. When need be it can currently owned by Master Fu. be used to see far off places or find danger, giving its wielded “sight beyond The Turtle Miraculous grants its wielder sight.” incredible powers of superhuman speed, endurance, and strength. However, it Also when the wielder says “Thunder, hasn't displayed the ability to allow its Thunder, Thunder, Thundercats HO!” wearer to reach great heights as other The eye sends forth a large red catsignal Miraculouses allow (such as Ladybug to summon other Thundercats to aide with her yo-yo, or Rena Rouge with her Lion-o. The sword also has its superior agility). drawbacks, one of which is it is only useful against evil, and can not be used Its special weapon is a shield and its for hunting or just for pointless killing. If special superpower is Shell-ter, which it is used to attack another member of allows the wielder to generate a massive, the Thundercats the blade will break, spherical green force field. As long as initiating what is known as the curse of the superpower isn't used, the wielder Balthas, releasing all its energy. The can remain transformed indefinitely. only way to regain the power is to reforge it in star fire. The Nightmare Sword The blade is a vampire blade and always seeks to take lives and should someone 22. Moorcock master and discard the blade, they become immune to it. It can kill without artiFacts being unsheathed using the ghostly spirit This is a list of Artifacts from Michael tendrils that emanate from its blade, Moorcock's Universe. often have dragon faces at their tip, but prefers to use its edge to draw blood. Actorios Stone The sword is sentient and communes The Actorios Stone, also known as the directly with its holders mind and Dragon Stone, is an Object of Power in encourages them to more violent acts the form of an ancient and rare stone set than the situation calls for. into Elric's Ring of Kings. It has many properties, including granting Elric the ability to summon Elementals and minor

12 Gods. It is also capable of summoning of its own and will often disobey the the Warriors at the End of Time. Long wishes of its wielder. before the advent of Elric's World, the Actorios was wielded by John Daker as The Black Sword devours the souls of its Prince Flamadin, who received it from victims, and can even kill gods. It exists the Eldren Ghost Women in in the Higher Realms as creatures of Gheestenheem. Chaos, and can partially manifest as black-bladed swords or other weapons He allowed the Actorios to be destroyed (such as ' Needle Gun or by Flamadin's twin, Princess Sharadim, the Banning Gun) on the material plane. trapping her in its shards and summoning the Warriors at the Edge of The Black Sword has been called by Time in the process. It was whole again many names in its different by the time of the Mernii, the Eldren manifestations across the multiverse, who immigrated to Elric's World and including , would one day become the Mournblade/Ravenbrand, Kanajana, The Melnibonéans, but it was stolen from Cold Sword, the Dragon Sword, and them by a northern giant. Murakamo-No-Tsurugi (Japanese for Sword of the Gathering Clouds). White Crow recovered the Dragon Stone Though the Black Sword is a being of from the giant by the time of the great Chaos, it seems to be an instrument of astral conjunction, saving his people the Balance, akin to and from a war with the Pukwadji and Lord the Horn of Fate. This is likely because Grome. It was later set into the Ring of in some cryptic way, the Black Sword Kings, which would be worn by each of and the Eternal Champion are one. Melniboné's rulers until their line ended Lucifer has also claimed to be one with with Elric. the Black Sword.

The Black Jewel The Cold Sword The Black Jewel is a sorcerous jewel The Cold Sword is a manifestation of the embedded into Duke Dorian Black Sword and the blade of Urlik Hawkmoon's skull. It is a manifestation Skarsol. It is referred to as "the whole of the Black Sword and therefore an sword", meaning it is not merely a Object of Power. shadow or diluted aspect of the Black Sword (Like Kanajana), but contains all of its power. As such, it is fully sentient The Black Sword and extremely malevolent, and like The Black Sword is a cosmic archetype, Stormbringer, will slay those it chooses able to exist in any universe in almost at its own whim, presumably stealing any form. It is the weapon of the Eternal their souls in the process. It is a huge Champion, but it is not always borne by black broadsword made of an alien black him/her. As the name suggests, it most metal and inscribed with . It howls often take the form of a massive black and screams as it is wielded and its blade runesword. The Black Sword is alive, is described as being horribly cold. fully sentient and malicious. It has a will

12 The Dragon Sword found it in the Pulsing Cavern along The Dragon Sword is an aspect of the with Stormbringer. It was later wielded Black Sword and is wielded by Prince by Dyvim Slorm and eventually by Ulric Flamadin. A cosmic dragon is trapped Von Bek. Elric himself briefly wielded it within the blade. Prince Flamadin broke alongside Stormbringer, during which he the sword in two to free the dragon, and found the swords were much more the pieces were reforged by Nihrain powerful together than they were smiths into Stormbringer and separately, likely because they were Mournblade. once both part of the Dragon Sword. This huge black rune-carved blade is actually a chaotic evil sentient being The Holy Grail from another plane which takes the form The Holy Grail is a cosmic archetype of a sword on the Prime Material Plane. that manifests most often as a jeweled, Like Stormbringer, Mournblade is in all golden chalice. The Holy Grail could be ways evil. Its purpose is to eat souls, anything. It could be a cup, a helmet, or therby damning them to a an entire universe. The truth of the holy horrible eternal death. Sometimes in grail is that it is a manifestation of the battle, Elric and the sword go into a Moonbeam Roads, the Runestaff and the killing frenzy, Spammer Gain. It is the key to the and slay everything within range, Multiverse, and is therefore also called including Elric's friends (whose souls the the cure for the World's Pain, for it sword particularly enjoys stealing). unlocks ultimate freedom. The Von Bek family is bound to the Grail and they are INT 18 its keepers and its seekers. WIS 18 EGO 36 Alignment Chaotic Evil The Horn of Fate It is a +5 sword which does 5D6 The Horn of Fate, also known as damage, with a +4 chance of doing Oliphant, is an Object of Power capable critical damage. of ushering in the end or beginning of worlds. Elric used it 3 times; waking the It is indestructible by conventional Dragons of Imryrr for the final battles; means. Gives its owner +1 Thac0 and opening a channel to allow the lords of AC when using it. Affects all Infinite law through to fight the lords of Chaos; and supernatural beings. Does double the and signalling the destructing of the normal damage for its type. If separated Young kingdoms world and the ceation from the Artifact the most recent owner of our world. can teleport it back to himself so long as it is within his line of sight. In addition it can speak to the welder verbally and Mournblade telepathically. Grants an additional +3 to Mournblade, also called Ravenbrand, is save vs any form of mind control, a manifestation of the Black Sword, and possession or anything else that might the twin of Stormbringer. The blade is cause him to involuntarily remove the wielded by Elric's cousin Yyrkoon, who Artifact. The sword can fight on its own.

12 Murakamo-No-Tsurugi On each hit it drains all or one-half (50% Murakamo-No-Tsurugi (translated from chance of either) of an opponent's Japanese as Sword of the Gathering remaining levels. Any creature killed by Clouds), also known as Grasscutter is an Stormbringer has its soul or spirit sucked aspect of the Black Sword wielded by out with its energy and devoured. No the Eternal Champion Eric Beck. It takes creature so killed can be raised, the form of a black Katana with a red resurrected, reincarnated, or brought and black yin-yang on the hilt and a back in any way. For every 2 levels serpentine demon engraved onto the stolen, the welder gains +5 HPs and +1 blade. STR (to a maximum of 23 strength).

The sword will drain 200 levels before becoming sated (which lasts 8 hours). The Needle Gun The strength and HPs added last 10 The Needle Gun, often called the turns. When wielding Stormbringer, the Needler, is Jerry Cornelius' signature welder’s movement rate is x2, and his weapon. It is small and sleek, utilizing AC is -6. In battle, the sword makes an pressurized gas to fire tiny poisoned evil, eager moaning and gives off a black needles. The Needle Gun is a radiance. Creatures with less than 5 HD manifestation of the Black Sword. There confronted with the black blade must are only two Needle Guns, save vs. death or flee in panic. It has corresponding with Stormbringer and been known to act as a Dancing Sword Mournblade. The twin to Jerry's Needle at command, but there is only a 15% Gun is carried by his brother Frank chance of this. If separated from Cornelius. The guns were made by Stormbringer, there is a 60% chance the Doctor Cornelius, the father of Frank welder can summon it to him, even from and Jerry. another plane (-10% chance for each day separated). The Needle Gun fires in bursts and needs to be reprimed after every volley. In the film however, it only fires a single needle at a time. Jerry eventually Kanajana replaces his Needle Gun with the Kanajana is an aspect of the Black Vibragun. Sword wielded by Lord Erekosë. It is described as a long, straight, plain sword with a lead-grey, unornamented blade. Kanajana is a very diluted aspect of the The Ring of Kings Black Sword, and unlike Stormbringer The Ring of Kings, often called the or the Cold Sword, it is neither actively Actorios Ring, is an ancient malevolent nor obviously sentient. Melnibonéan artefact passed down Kanajana can only be safely handled by through the royal family of the Dragon Erekosë, as it emits a peculiar radiation Princes, eventually coming to Elric of that can slay its victims from even the Melniboné. The Ring is set with the slightest cuts. Actorios Stone, making it an extremely powerful object. The Stone allows Elric

12 to summon Demons, Beast Lords and Chaos, using Elric merely as a chess Elementals. piece. Stormbringer was originally created to destroy a race of gods, and that seems to be its continuing The Runestaff motivation, for in the end it brings about A magical staff in Moorcock's Dorian the demise of both while Hawkmoon novels which preserves the it survives. Cosmic Balance. The Runestaff is a manifestation of the Holy Grail and an Stormbringer is a tremendously powerful Object of Power. It is a short staff carved sword. Like the Ebony Blade from with mysterius runes, similar to those Marvel comics it can cut through most adorning the Black Sword. Duke Dorian substances and can withstand any Hawkmoon's great quests and campaigns impact, along with that the vampiric were largely centered on gaining control blade can drain the souls of those it kills. of the Runestaff in order to defeat the To be more precise a single cut from the Dark Empire of Granbretan. It exerst a blade is enough for it to devour the soul mysterious influence on the of of the wounded person. Some amount of certain individuals who come to its vital energy is also transferred through attention. the blade and into the user. While this energy can be used to augment the physical stamina of the user, it's not without limits. If it takes enough souls, Stormbringer Stormbringer will stop feeding energy to One of the two vampiric black its user and instead just accumulate it. runeswords inherited by the Since it's magical in origin, the blade is Melnibonean kings. Wielded by Elric of also easily used to counteract other Melnibone. A demon, bound into the forms of magic. form of a black sword by long , Stormbringer is fully sentient and As normally depicted, the blade has a very evil. Only Elric or another member dragon and rune pattern which seems to of the Melnibonean royalty (or perhaps a swirl within it. Stormbringer is a near god) can use Stonnbringer and its god-like vampiric entity and it has a brothen. powerful thirst for souls. Under a mentally weak user the blade can control This sword has the ability to "steal his or her actions and even the strongest souis," that is, such forth life energy and wielders may sometimes encounter a store or redistribute it. Elric, using moment of mental weakness which the Stormbringer , becomes a sort of psychic blade will exploit to its own advantages. vampire, stealing the life energy of those he slays to compensate for his own The runes can sometimes be seen to deficiencies. Stormbringer manages to glow and change colour, cycling from slay most of Elric's friends during the red and purple to blue. The blade is often albino's career and flllally disposes of wreathed in black light and dark fire, and Elric himself. The fmal revelation of the it screams in battle. Any being slain with Elric is that Stormbringer has been Stormbringer will have his or her soul the motivating power in everything, leeched out of them. including the struggle between Law and

12 Perhaps the most unsettling aspect of If failed, the character is essentially Stormbringer is the fact that it is alive slave to the sword's will, and will do its and self-aware. The sword can be quite bidding when it demands. The wielder is vocal, screaming, grumbling, howling, cursed and only a Remove Curse cast at murmuring, moaning, and even singing level 12 can potentially remove the at times. It is capable of slaying even demon's hold. If successful, an uneasy gods, though it has an uncanny taste for truce is established with the sword and it the souls of loved ones. will obey the wielder.

INT 20 On a successful attack, along with the WIS 20 standard damage, the victim must make EGO 40 a CON save. If successful, the victim Alignment Chaotic Evil will suffer no other effect from the It is a +5 sword which does 5D6 attack. If failed, the victim must roll a damage, with a +4 chance of doing D20. On a 16+, the sword drains all the critical damage. targets hit points killing the victim immediately and devouring its soul. It is indestructible by conventional means. Gives its owner +1 Thac0 and The victim may not be resurrected, even AC when using it. Affects all Infinite with a wish. On an 11-15, one quarter of and supernatural beings. Does double the the victims remaining hit points are normal damage for its type. If separated absorbed; on a 6-10, half of the from the Artifact the most recent owner remaining hit points are absorbed. can teleport it back to himself so long as In all circumstances where the D20 roll it is within his line of sight. In addition it does not achieve an instant kill, the can speak to the welder verbally and victim's maximum hit points will be telepathically. Grants an additional +3 to reduced by what was drained. For those save vs any form of mind control, fortunate to face Stormbringer and live possession or anything else that might to tell of it, the hit points will return after cause him to involuntarily remove the a long rest. Artifact. The sword can fight on its own. For every 10 hit points absorbed, the The character gains +1 to STR, DEX, sword transfer 5 hit points and 1 and CON while he has the object on Strength to the wielder. The added him. And +10 to his hit points. The strength and hit points will last for 2 character's normal non magical WIS and hours. This does not include the Strength CON saves are all increased by +1. The or Constitution upgrade above. If character's magical saves are increased Stormbringer drains 500 hit points in an +3. The Artifact is powered by life- 8-hour period, it will become sated for 8 forces. When it kills a victim, it absorbs hours and not devour anymore souls. his soul as if it were mana and converts it to fuel. Any person attempting to Stormbringer, under certain wield Stormbringer must make a circumstances, is capable of cleaving the Wisdom Saving. fabric of space, opening a portal to the Moonbeam Roads.

13 The sword is potentially useless against focused hypersonics to literally vibrate undead, ghost and soulless creatures. or "shake" its victims apart. It can also Chaos born monster and wild life really be used to vibrate holes through give no nourishment to the user. obstacles. Additionally, if the beam is focused very tightly, the Vibragun can have a laser-like cauterizing effect. Like Swift Thorn the Needle Gun, the Vibragun is a Swift Thorn is a formidable blade manifestation of the Black Sword. wielded by The Rose. She carries it with her, in some form, in all of her incarnations/aspects. Rose is a beautiful, scarlet-haired warrior Elric encounters 23. dungeons and on his journeys through the Multiverse. dragons She wields a Lawful counterpart to Elric's Chaos-forged demonblade artiFacts 'Stormbringer' named 'Swift Thorn'. In the Dungeons & Dragons role-playing Serving neither Law nor Chaos, she has game, magic items are common; sworn an oath of revenge against Gaynor however, some items are crafted by The Damned for the eradication of a gods, fiends, or powerful wizards or universe that was precious to her. clerics to be more permanent and potent than more ordinary magic items. These items are called artifacts. Major artifacts are generally unique and exist for a The Sword of Aubec specific purpose. Less powerful or The Sword of Aubec is an ancient, potent artifacts, or ones that are not massive broadsword once wielded by the unique, are generally called minor Human hero, Aubec of Malador. It was artifacts. later carried by Elric of Melniboné before he accquired Stormbringer. Acorn of Wo Mai : The Horde Book of Artifacts, Encyclopedia Magica Vol 1 Al-Azid's Ghostly Palace Al-Qadim: The Sword of the Dawn is a mystical Secrets of the Lamp Encyclopedia blade which serves the Runestaff and Magica Vol 1 can only be wielded properly by the All-Knowing Eye of Yasmin Sira Al- Runestaff's true champion. It was Qadim Book of Artifacts (1993), claimed by Dorian Hawkmoon as his Encyclopedia Magica Vol 2 rightfully. The blade glows with a rosy Andrathath's Mask Forgotten Realms light and can summon the Legion of the City of Splendors, Waterdeep Dawn. Ankh of Life Forgotten Realms: FR10 Encyclopedia Magica Vol1 Antennae of Triangulation : SJR2 Realmspace? Encyclopedia Vibragun Magica Vol 1 The Vibragun is Jerry Cornelius' second weapon after the Needle Gun. It uses

13 The Apparatus : I10 The Book With No End Dungeon Magazine House on Gryphon Hill Book of #3 Book of Artifacts, Encyclopedia Artifacts, Encyclopedia Magica Vol 1 Magica Vol 3 (under "Spellbook") Apparatus of Dreadful Construction Bringer of Doom Monstrous Encyclopedia Magica Vol 1 Compendium: MC8 Outer Planes Arm of Doom Encyclopedia Magica Appendix Encyclopedia Magica Vol 1 Vol1 (under "Box") Armet by Wayland D&D Master Set Bracers of Invulnerability Spelljammer: Encyclopedia Magica Vol 2 (under SJR2 Realmspace? Encyclopedia "Helmet") Magica Vol 1 Artifurnace Spelljammer box set Book of Artifacts, Encyclopedia Magica Vol 1 Calvan's Bell Forgotten Realms: LC4 (under "Helm") Port of Ravens Bluff Encyclopedia Axe of the Dwarvish Lords : Magica Vol 2 (under "Percussion Eldritch Wizardry 's Instrument") Guide, Book of Artifacts, Encyclopedia Carven Oak : GAZ7 The Magica Vol 1, Axe of the Dwarvish Minrothad Guilds Encyclopedia Magica Lords Vol 1 Axe of the Emperors Dragon Lance: Chariot of Re Forgotten Realms: FR10 DLR2 Taladas - The Minotaurs Book of Old Empires Encyclopedia Magica Vol1 Artifacts, Encyclopedia Magica Vol 1 Chessmen of Ultham-Urre Volo's Guide To All Things Magical Baba Yaga's Hut Eldritch Wizardry Claw of Mighty Simurgh D&D Master Dungeon Master's Guide, Book of Set Encyclopedia Magica Vol 1 Artifacts, Encyclopedia Magica Vol 2 Codex of the Infinite Planes Greyhawk: Beacon of Light Volo's Guide To All Eldritch Wizardry[1] Dungeon Master's Things Magical Guide, Book of Artifacts, Encyclopedia Blackjammer's Cutlass: Dragon Magica Vol 2 (under "Libram") Magazine #159, Book of Artifacts, Coin of Jisan the Bountiful Al-Qadim Encyclopedia Magica Vol 4 (under Book of Artifacts, Encyclopedia Magica "Sword") Vol 1 Blackrazor Greyhawk: White Plume Comb of the Korrigans D&D Master Set Mountain Encyclopedia Magica Vol 4 Encyclopedia Magica Vol 1 (under "Sword") Crenshinibon The Crystal novel Blood of Lathander Volo's Guide to the Volo's Guide To All Things Magical Dalelands Volo's Guide To All Things Crown of Horns Forgotten Realms: City Magical of Splendors, Volo's Guide To All Blue Staff Dragon Lance: Leaves from Things Magical the Inn of the Last Home Crown of Souls Ravenloft: RA1 Feast of Book of Amon Hollow World: HWR2 Goblyns Encyclopedia Magica Vol 1 Kingdom of Nithia Encyclopedia Crystal of the Ebon Flame Eldritch Magica Vol 1 Wizardry Dungeon Master's Guide, Book of Zargos Hollow World: HWR3 Book of Artifacts, Encyclopedia Magica The Milenian Empire Encyclopedia Vol 1 Magica Vol 4 (under "Spellbook") Crystal Warrior Kara-Tur Encyclopedia Magica Vol 1

13 Cup of Al-Akbar Greyhawk: Dungeon Fork of Mephistopheles Master's Guide, I9 Day of Al'Akbar II, Encyclopedia Magica Vol 3 (under Book of Artifacts, Encyclopedia Magica "Polearm") Vol 1 Fountain of Tomorrow Hollow World: Cyrinishad Forgotten Realms: Prince of HWR3 The Milenian Empire Lies novel, Ruins of Zhentil Keep Volo's Encyclopedia Magica Vol 2 Guide To All Things Magical Galley of the Gods Forgotten Realms: Daoud's Wondrous Lanthron Greyhawk: FR10 Old Empires Encyclopedia Magica Lost Caverns of Tsojcanth Encyclopedia Vol 3 (under "Ship") Magica Vol 2 ( "Lamp") Gatekeeper's Crystal Volo's Guide To Dawnstone Volo's Guide To All Things All Things Magical Magical The Gauntlet Greyhawk: UK3 The Death Moon Orb Forgotten Realms: Gauntlet Encyclopedia Magica Vol 2 Spellbound Volo's Guide To All Things Ghearufu Night Masks by R.A.Salvatore Magical The Cleric Quintet Death Rock Kara-Tur Book of Artifacts, Girdle of Armida D&D Master Set Encyclopedia Magica Vol 3 Encyclopedia Magica Vol 2 Delzoun's Fist Forgotten Realms: FR5 Girdle of De'Rah M2 Vengeance of Savage Frontier Encyclopedia Magica Alphaks Encyclopedia Magica Vol 2 Vol 2 (under "Hammer") Golden Circlet Dragon Lance: Tales of Dragon Magazine #91, the Lance Encyclopedia Magica Vol 1 Forgotten Realms: FR4 Magister Gryylph Discoon's Fingers Lankhmar: Encyclopedia Magica Vol 2 (under LNR1 Wonders of Lankhmar "Sword" as "Fiendbane") Encyclopedia Magica Vol 2 Diamond Orb of D&D Master Set Guardian's Tear Volo's Guide To All Encyclopedia Magica Vol 2 Things Magical Dragonking's Eye Volo's Guide To All Things Magical Hammer of Gesen Forgotten Realms: The Horde Book of Artifacts, Ebonbane Dungeon Magazine #31 Encyclopedia Magica Vol 2 Encyclopedia Magica Vol 4 (under Hammer of Kharas Dragon Lance: Tales "Sword") of the Lance Encyclopedia Magica Vol 2 Egg of the Phoenix I12 Egg of of Greyhawk: Eldritch Phoenix Encyclopedia Magica Vol 2 Wizardry WGA4 - Vecna Lives! (1990), Eye of Vecna Greyhawk: Eldritch Book of Artifacts Wizardry Dungeon Master's Guide, Helm of Halav Hollow World: HWR3 WGA4 - Vecna Lives!, Book of The Milenian Empire Encyclopedia Artifacts, Encyclopedia Magica Vol 2 Magica Vol 2 (under "Helmet") Helm of Petra Hollow World: HWR3 Fiery Brand of Massauwu D&D Master The Milenian Empire Encyclopedia Set Encyclopedia Magica Vol 4 (under Magica Vol 2 (under "Helmet") "Torch") Herald of Mei Lung Kara-Tur? Book of Font of Time Forgotten Realms: FR10 Artifacts (1993), Encyclopedia Magica Old Empires Encyclopedia Magica Vol Vol 4 (under "Tome") 2 (under "Fountain")

13 Heward's Mystical Organ Greyhawk: Master's Guide, Book of Artifacts, Dragon Magazine #29 Dungeon Master's Encyclopedia Magica Vol 2 Guide, Book of Artifacts, Encyclopedia Joyhdee's Mask Greyhawk: Dungeon Magica Vol 4 (,under "Wind Master's Guide, Book of Artifacts, Instrument") Encyclopedia Magica Vol 2 Horn of Change Dungeon Master's Guide, Book of Artifacts,, Encyclopedia Kuroth's Quill Greyhawk: Dungeon Magica Vol 4 (under "Wind Master's Guide, Book of Artifacts, Instrument") Encyclopedia Magica Vol 3 Horn of Geryon Monster Manual , Horn of the Sacred Grove Ravenloft: Lens of Transformation Temple of Castles Forlorn Encyclopedia Magica Elemental Evil Encyclopedia Magica Vol 4 (,under "Wind Instruments") Vol 2 Humbaba's Glaring Eye D&D Master Living Gem Volo's Guide To All Things Set Encyclopedia Magica Vol 2 , Magical 's Steaming Cauldron D&D Master Set Encyclopedia Magica Vol 1 , Mace of Cuthbert Greyhawk: Eldritch Wizardry, Dragon Magazine #100, Book Icon of Halav Hollow World: HWQ1 of Artifacts, Encyclopedia Magica Vol 2 The Milenian Scepter Encyclopedia Machine of Lum the Mad Greyhawk: Magica Vol 2 Eldritch Wizardry Dungeon Master's Icon of Petra Hollow World: HWQ1 The Guide, Book of Artifacts, Encyclopedia Milenian Scepter Encyclopedia Magica Magica Vol 2 Vol 2 Mask of Bachraeus D&D Rules Ild's Astral Tome Dungeon Magazine Cyclopedia Encyclopedia Magica Vol 2 #10 Master Plan Hollow World: HRW2 Invulnerable Coat of Arnd Greyhawk: Kingdom of Nithia Encyclopedia Dungeon Master's Guide, Book of Magica Vol 2 Artifacts, Encyclopedia Magica Vol 1 Mighty Servant of Leuk-o Greyhawk: Iron Bow of Gesen Forgotten Realms: Eldritch Wizardry Dungeon Master's The Horde Book of Artifacts, Guide, Book of Artifacts, Encyclopedia Encyclopedia Magica Vol 1 Magica Vol 2 Iron Flask of Tuerny the Merciless Milenian Scepter Hollow World: HWQ1 Greyhawk: Eldritch Wizardry Dungeon The Milenian Scepter Encyclopedia Master's Guide, Book of Artifacts Magica Vol 3 (1993), Encyclopedia Magica Vol 2 Military Fork of Pain Monster Manual II Iron Helm of Heroes Volo's Guide To (1982) Encyclopedia Magica Vol 3 All Things Magical (under "Polearm") Ivory Chain of Pao Kara-Tur? Book of Mirror-Shield of Rheddrian Mystara: Artifacts, Encyclopedia Magica Vol 1 Encyclopedia Ivory Plume of Maat D&D Master Set Magica Vol 3 Encyclopedia Magica Vol 1 (under Moloch's Whip Monster Manual II, "Brooch") Encyclopedia Magica Vol 4 Monacle of Bagthalos Forgotten Jacinth of Inestimable Beauty Realms? Book of Artifacts, Greyhawk: Eldritch Wizardry Dungeon Encyclopedia Magica Vol 2

13 Monkey Fist of Ha'chao Kara-Tur Recorder of Ye-Cind Greyhawk: Encyclopedia Magica Vol 2 Dungeon Master's Guide, Book of Artifacts, Encyclopedia Magica Vol 4 Necklace of Imagine Magazine (1under "Wind Instrument") #20, Encyclopedia Magica Vol 2 of Might Greyhawk: Eldritch Necklace of Ulutiu Forgotten Realms: Wizardry, Dungeon Master's Guide, FR16 The Great Glacier Encyclopedia Book of Artifacts, Encyclopedia Magica Magica Vol 2 Vol 3 Rift Spanner Ravenloft: Monstrous Man of Urik Book of Compendium 2:Children of the Night Artifacts, Encyclopedia Magica Vol 2 Encyclopedia Magica Vol 3 Orb of Golden Death Greyhawk: Temple Ring of Gaxx Greyhawk: Eldritch of Elemental Evil Encyclopedia Magica Wizardry Dungeon Master's Guide, Vol 2 Book of Artifacts, Encyclopedia Magica Orbs of Dragonkind Greyhawk: Eldritch Vol 3 Wizardry Dungeon Master's Guide, Ring of Winter Forgotten Realms: Book of Artifacts, Encyclopedia Magica Heroes' Lorebook Volo's Guide To All Vol 2 Things Magical Ortnit's Lance of Doom D&D Master Rod of Seven Parts Greyhawk: Eldritch Set Encyclopedia Magica Vol 2 Wizardry, Dungeon Master's Guide, Dungeon Master's Guide, Book of Palm Sign I4 Oasis of the White Palm Artifacts, Rod of Seven Parts boxed set, Encyclopedia Magica Vol 1 (under Encyclopedia Magica Vol 3, Arms and "Amulet") Equipment Guide Peaceful Periapt of Pax M5 Talons of Rod of Teeth Book of Artifacts, the Night Encyclopedia Magica Vol 2 Encyclopedia Magica Vol 3 D&D Master Set Encyclopedia Ruby Rod of Asmodeus Monster Magica Vol 1 (under "Cap") Manual, Encyclopedia Magica Vol 3 Porpherio's Garden Pool Greyhawk: UK1 Beyond the Crystal Cave Scepter of Savras Forgotten Realms: Encyclopedia Magica Vol 3 Heroes' Lorebook? Volo's Guide To All Psychometron of Nerad Dark Sun Book Things Magical of Artifacts, Encyclopedia Magica Vol 3 Scepter of the Sorcerer-Kings Pyramid Energy Hollow World: HRW2 Forgotten Realms Book of Artifacts, Kingdom of Nithia Encyclopedia Encyclopedia Magica Vol 3 Magica Vol 3 Scimitar of Souls Forgotten Realms: FA1 Halls of the High King Queen Ehlissa's Marvelous Nightengale Encyclopedia Magica Vol 4 (under Greyhawk: Eldritch Wizardry Dungeon "Sword") Master's Guide, Book of Artifacts, Seal of Jafar al-Samal Al-Qadim Book Encyclopedia Magica Vol 3 of Artifacts (1993), Encyclopedia Queen's Eye Spelljammer: SJA1 Magica Vol 3 Wildspace, Encyclopedia Magica Vol 2 The Greyhawk: UK3 Encyclopedia Magica Vol 2 Rainbow Scarf of Sinbad D&D Master (under "Glove") Set, Encyclopedia Magica Vol 3

13 Shadow Belt M4 Five Coins for a Timepiece of Klorr Ravenloft: Kingdom Encyclopedia Magica Vol 1 Forbidden Lore Encyclopedia Magica Shard of Sakkrad D&D Master Set Vol 4 Encyclopedia Magica Vol 1 (under Tome of Ssu- D&D Master Set "Crystal") Encyclopedia Magica Vol 4 Sibylline Book D&D Master Set Triad of Betrayal Dragon Lance: Tales Encyclopedia Magica Vol 3 (under of the Lance Book of Artifacts, "Spellbook") Encyclopedia Magica Vol 4 of Bodach Dark Sun Book of Mystara: GAZ5 The Artifacts, Encyclopedia Magica Vol 4 of Alfheim Encyclopedia Magica Vol 4 (under "Sword") Staff of Fraz-Urb'luu Greyhawk: Lost Underworld Scepter Dungeon Magazine Caverns of Tsojcanth Monster Manual #12 II, Encyclopedia Magica Vol 4, Dragon Magazine #333 Verthandi's Invincible Hourglass D&D Staff of the Lower Planes Monster Master Set Encyclopedia Magica Vol 2 Manual II Wand of Orcus Eldritch Wizardry, Starym Moonblade Forgotten Realms: Monster Manual, Encyclopedia Magica FOR5 Elves of Evermeet Volo's Guide Vol 4 To All Things Magical (1996) Wave Greyhawk: White Plume Stone of Gul Dungeon Magazine #30 Mountain Encyclopedia Magica Vol 3 Encyclopedia Magica Vol 4 (under "Polearm") Stone Scepter of Shih Black Courser Well of All Heals Greyhawk: Treasures Encyclopedia Magica Vol 3 of Greyhawk Encyclopedia Magica Vol Sword of Kas Greyhawk: Eldritch 4 Wizardry WGA4 - Vecna Lives!, Book Whelm Greyhawk: White Plume of Artifacts (1993), Encyclopedia Mountain Encyclopedia Magica Vol 2 Magica Vol 4 (under "Hammer") Wife of D&D Master Set Talisman of Al-Akbar Greyhawk: Encyclopedia Magica Vol 4 Dungeon Master's Guide, I9 Day of Windwalker Forgotten Realms: Heroes' Al'Akbar Book of Artifacts (1993), Lorebook Volo's Guide To All Things Encyclopedia Magica Vol 4 Magical Tear of Selune Volo's Guide To All World-Shield Ore Hollow World: Things Magical HWA2 Nightrage Encyclopedia Magica Teeth of Dahlvar-Nar Greyhawk: Vol 4 Dungeon Master's Guide, Book of Wyvern Crown of Cormyr Volo's Artifacts, Encyclopedia Magica Vol 4 Guide To All Things Magical (under "Tooth") Thakorsol's Seat Forgotten Realms: Yuthla the Eye of the Beholder Volo's Spellbound Volo's Guide To All Things Guide To All Things Magical Magical Zeladazar the Ghost Sword Volo's Throne of the Gods Eldritch Wizardry Guide To All Things Magical Dungeon Master's Guide, Book of Artifacts, Encyclopedia Magica Vol 4

13 though the Serpent only has the wind 23. Folklore jem. artiFacts , an irresistible and most What follows is a list of all the artifacts destructive personal weapon of from various real world folklores. and , discharged by the mind, the eyes, words, or a bow. (Hindu Sword Kladenets – a fabulous magic mythology) sword in some Old fairy tales. Varunastra, a water weapon (a storm) Dyrnwyn – Sword of Rhydderch Hael in according to the Indian scriptures, Welsh legend; When drawn, it blazed incepted by . In stories it is said with fire; if drawn by a worthy man, the to assume any weapon's shape, just like fire would help him in his cause, but its water. This weapon is commonly fire would burn the man who drew it for mentioned as being used to counter the an unworthy purpose. Agneyastra. ()

Hrunting and Nægling – Beowulf's , a supernatural weapon, presided magical swords. over by a specific deity. To summon or use an astra required knowledge of a Shamshir-e Zomorrodnegar – Legendary specific incantation/invocation, when Persian sword. armed. (Hindu mythology)

Skofnung – sword of legendary Danish Sling-stone (also Cloich Tabaill), was king Hrólf Kraki. used by to slay his grandfather, the Strong-Smiter in the Cath Thunderbolt – as wielded by various Maige Tuired according to the brief mythological deities such as Zeus. accounts in the Lebor Gabála Érenn. () – A composite weapon made from the bones of a willing sage used by Pasha, a supernatural weapon depicted in . Hindu iconography. such as , and Varuna are Gan Jiang and Mo Ye - Legendary depicted with the pasha in their hands. Chinese twin swords named after their The pasha is used to bind a foe's arms creators. and legs or for hunting animals. (Hindu Sharur - the enchanted talking mace of mythology) Ninurta, Sumerian god Bashōsen (Banana Palm Fan), a giant Ruyi Jingu Bang - Magical staff wielded fan weapon used by Ginkaku. (Chinese by the Monkey King Sun Wukong in mythology) Chinese classic Journey to the West Ankusha (also Elephant Goad), an The Jem of Kukulkan - the Mayan elephant goad is one of the eight Serpents Jem has the ability to control auspicious objects known as all elements. Like fire, wind, and ice, Astamangala and certain other religions

13 of the Indian subcontinent. Ankusha is in some Old Russian fairy also an attribute of many Hindu gods, tales. In English translations of Russian including Ganesha. (Hindu mythology) byliny and folklore, it may be rendered variously as "sword of steel". (Russian Ayudhapurusha, the anthropomorphic mythology) depiction of a divine weapon in Hindu art. Ayudhapurushas are sometimes Shamshir-e Zomorrodnegar (Persian: The emerald-studded" ,(شمشیر زمردنگار considered as partial incarnates of their divine owners. (Hindu mythology) Sword" in the Persian mythical story Amir Arsalan. The hideous horned Chentu, a horse whip which looks like a demon called Fulad-zereh was crooked stick, and is a typical attribute invulnerable to all weapons except the of , in his aspect as blows of Shamshir-e Zomorrodnegar. Rajagopala, and Shiva with . This blade originally belonged to King (Hindu mythology) Solomon. (Persian mythology)

Agneyastra, the god of fire possess Jokulsnaut, a sword belonging to Grettir a weapon that would discharge and emit which was later given to his brother Atli. flames inextinguishable through normal ( of Icelanders) means. (Hindu mythology) Flaming Sword, a sword glowing with Imhullu, a weapon used by the Assyrian flame by some supernatural power. god Marduk to destroy Tiamat, Egeking, a sword in the medieval poem described in the ancient epic of creation Greysteil. Sir Graham obtains the sword Enûma Eliš. (Mesopotamian mythology) 'Egeking' from Eger's aunt, Sir Egram's Lady. (Arthurian legend) Halayudha, a plough used as a weapon Cura Si Manjakini, a sword mentioned by Balarama. (Hindu mythology) in the legends of the Malay Annals as originally possessed by , Mmaagha Kamalu, a sword that belongs the legendary ancestor of Malay kings. to the Igbo god of war Kamalu. This (Malay folklore) sword glows red when people with evil intentions are close by and it can cause Orna, the sword of the Fomorian king tremors when struck on the ground. It , which recounts the deeds done gifts mere mortals victory in battle. with it when unsheathed. It was taken by (Igbo mythology) and it then recounted everything it had done. (Irish mythology) Thuận Thiên (Heaven's Will), the mythical sword of the Vietnamese King Kalevanmiekka, Kaleva's sword. Lê Lợi, who liberated Vietnam from () Ming occupation after ten years of fighting from 1418 until 1428. Sword of , St. Joseph of (Vietnamese mythology) Arimathea brought the sword to Britain and it was kept at Glastonbury Kladenets (also Samosek or Samosyok), for many years until the gave it to the "self-swinging sword" is a fabulous Saint George. (English folklore)

13 Sword of Laban, When Nephi Armour of , created by encountered the unconscious Laban, he Hephaestus and said to be impenetrable. noticed that Laban was wearing a fine () sword made of "precious steel" with a hilt of "pure gold". After slaying Laban, Armour of Beowulf, a mail shirt made Nephi took this sword for himself. He by Wayland the Smith. (Norse would later use it as a model for mythology) manufacturing similar weapons for his Green Armour protected the wearer from people's defense. Apparently Laban's physical injuries. (Arthurian legend) sword was passed down through the centuries to future prophets, kings, and Golden Coat of Chainmail, was part of warriors. () 's treasure which Sigurd took after he slew the dragon. (Norse mythology) , William Wallace used human skin for his sword’s scabbard, Helmet of Rostam, upon which was hilt, and belt. The flesh’s donor was said fixed the head of the white giant Div-e- to have been Hugh de Cressingham, Sepid, from the Persian epic . treasurer of Scotland, whom Wallace (Persian mythology) had flayed after defeating him in the battle of Stirling . (Scottish (also Cap of Hades, folklore) Helm of Hades, Helm of Darkness), created by the Uranian for (Notched Sword or Jagged Hades. It made the wearer invisible. Sword), a legend links Szczerbiec with Also used by . (Greek Bolesław I the Brave who was said to mythology) have chipped the sword by hitting it against the Golden Gate, Kiev (now in Tarnhelm, a magic helmet giving the ) during his intervention in the wearer the ability to change form or Kievan succession in 1018. become invisible. Used by in (Medieval legend) .

Grus, the historical sword of Bolesław Goswhit, the helmet of King Arthur, III Wrymouth, medieval prince of passed down to him from Uther . (Medieval legend) Pendragon. (Arthurian legend)

Morgelai, the king makes Beves a knight Crown of Immortality, represented in art and presents him with a sword called first as a laurel wreath and later as a Morgelai. (Medieval legend) symbolic circle of stars. The Crown appears in a number of Kavacha, the armor of Karna that was iconographic and allegoric works of art granted by his father at birth. It to indicate the wearer's immortality. was impenetrable even to heavenly weapons. (Hindu mythology) Crown of thorns, a woven crown of thorns was placed on the head of Jesus during the events leading up to the

13 . (Christian Percival. In Perlesvaus he uses it to mythology) defeat the Knight of the Burning Dragon. (Arthurian legend) Huliðshjálmr, a concealing helmet of the dwarves. (Norse mythology) Shield of Judas Maccabee, a red shield emblazoned with a golden eagle. Halo (also nimbus, aureole, glory, or According to Arthurian legend the same gloriole), is a ring of light that surrounds shield was later found and used by a person in art. They have been used in Gawain after he defeated an evil knight. the iconography of many religions to (Arthurian legend) indicate holy or sacred figures, and have at various periods also been used in Shield of , according to the epic images of rulers or heroes. poem , bears the image of a fierce shining golden dragon. Veil of Isis, a metaphor and allegorical artistic motif in which nature is Shield of Evalach, a white shield personified as the goddess Isis covered belonging to king Evalach. Josephus of by a veil, representing the inaccessibility Arimathea painted a red cross upon it of nature's secrets. (Western esotericism) with his own blood, which granted the owner heavenly protection. It was later Aegis, Zeus' shield, often loaned to his won by Sir Galahad. (Arthurian legend) daughter Athena, also used by Perseus. (Greek mythology) Svalinn, a shield which stands before the sun and protects earth from burning. If Ancile, the shield of the Roman god the shield were to fall from its frontal Mars. One divine shield fell from heaven position, mountain and sea "would burn during the reign of Numa Pompilius, the up". (Norse mythology) second king of Rome. He ordered eleven copies made to confuse would-be Srivatsa, the shield of , a symbol thieves. (Roman mythology) worshiped and revered by the Hindus, said to be manifested in the god's chest. Pridwen (also Wynebgwrthucher), the (Hindu mythology) shield of King Arthur. (Arthurian legend) Dubán, the black shield of Cú Chulainn. (Irish mythology) , the shield that Achilles uses in his fight with Hector. (Greek mythology) By Culture Shield of Ajax, a huge shield made of Indian mythology seven cow-hides with a layer of bronze. Arrow of - The arrow given by (Greek mythology) the sage Agastya to (seventh avatar of Vishnu) and was used to kill Shield of Joseph of Arimathea, . according to Arthurian legend it was carried by three maidens to Arthur's - A legendary divine lotus sword castle where it was discovered by Sir created in ancient times as the first

14 weapon to destroy the enemies of the staff weapon and are thus referred to as gods and restore dharma. khatvāṅgīs.

Astra - Divine celestial weapons with Kodandam - Rama's bow. devastating impacts which could be invoked by reciting mantras and forming Mace of Bhima - A club that was hand signs. presented by Mayasura. It was a weapon of Danavas King Vrishaparva. Chandrahas - In the Hindu epic , the Chandrahas sword is an Nandaka - Nandaka or Nandaki is the indestructible sword that Lord Shiva sword of the Hindu god Vishnu. gifts Ravana. Parashu - The parashu is the weapon of Chentu - A horse whip which looks like the god Shiva who gave it to a crooked stick, and is a typical attribute Parashurama, sixth avatar of Vishnu, of Aiyanar, Krishna in his aspect as whose name means "Rama with the Rajagopala, and Shiva with Nandi. axe".

Gada - A mace used by the Monkey God Pasha - A supernatural weapon depicted . in Hindu iconography. Hindu deities such as Ganesha, Yama and Varuna are Gandiva - An indestructible bow with a depicted with the pasha in their hands. 100 strings created by Brahma and later The pasha is used to bind a foe's arms used by . and legs or for hunting animals.

Halayudha - A plough used as a weapon Pattayudha - The divine sword of Lord by Balarama. Virabhadra, commander of Lord Shiva's armies. Kaladanda - the staff of Death is a special and lethal club used by the God Pinaka - The great bow of Shiva, arrows Yama or God of or Hell in Hindu fired from the bow could not be mythology. It was the ultimate weapon; intercepted. once fired it would kill anybody before it no matter what boons he had to protect Sharanga - The bow of the Hindu God himself. Vishnu.

Kaumodaki - The (mace) of the Sharkha - The bow of Krishna, eight Hindu god Vishnu. avatar of Vishnu.

Kaundinya's bow - A magic bow Shiva Dhanush (Shiva's bow) - A bow wielded by the Brahman Kaundinya I, given by Shiva to Janaka and broken by who used it to make the Naga princess Rama during 's swayamvara. Soma fall in love with him. Sudarshana Chakra - The legendary Khaṭvāṅga - In , the god discus of Vishnu, which cannot be Shiva-Rudra carried the khatvāṅga as a stopped by anyone, except by Lord

14 Vishnu and Lord Shiva. It has Norse mythology tremendous occult and spiritual powers, Angurvadal (Stream of Anguish) - A by which it is able to destroy anything. magical sword of , and later Frithiof. The sword was inscribed with Teen Baan - Shiva gave Barbarika three Runic letters, which blazed in time of infallible arrows (Teen Baan). A single war, but gleamed with a dim light in arrow was enough to destroy all time of peace. opponents in any war, and it would then return to Barbarika's . Dáinsleif - King Högni's sword that gave wounds that never healed and could not Trident of Madhu - It was given as a be unsheathed without killing a man. boon by Shiva to Madhu, a . Then he gave it to his son Lavanasura. It Dragvandil - The sword of Egill was a very powerful weapon. It destroys Skallagrímsson. anyone who directly fights with its master. 's axe (also Fosite's axe) - A golden battle axe that Forseti (or Fosite - The trident of Shiva, stylized in the Frisian mythology) used to save by some as used as a missile weapon and the old sages of the wreck and then often included a crossed stabilizer to threw the axe to an island to bring forth facilitate flight when thrown. Considered a source of water. to be the most powerful weapon. 's sword - A magic sword which Vajra - A lightning wielded fought on its own. It might be by Indra, the god of rain and Lævateinn. Some sources also refer to it thunderstorms. as Sumarbrand. Gambanteinn - A sword which appears Vasavi - The magical dart of in two poems in the Poetic Indra. Used by Karna against Ghatotkacha in the war. Gram – Sword of the hero Sigurd from Norse mythology, also known as Vel - Vel is a divine javelin (spear) Nothung in the Ring cycle associated with the Hindu war god Karthikeya. Gríðarvölr - A magical staff given to Thor by Gríðr so he could kill the giant Vijaya - The bow of Karna, one of the Geirröd. greatest hero of the Hindu epic Mahabharata.The bow of Indra is also Gungnir – Odin's spear created by the called Vijaya. dwarf . The spear is described as being so well balanced that it could strike any target, no matter the skill or Islamic mythology strength of the wielder. - A sword sent from the to the Prophet Muhammad and Hǫfuð - The sword of , the given to Ali ibn Abi Talib. guardian of Bifröst.

14 – Hrotti is a sword in the Völsung Freyr's Sword - Freyr's sword that was cycle (Fáfnismál, Völsunga saga, 20). It so good that it fought by itself. Given to was a part of Fáfnir's treasure, which Skirnir in exchange for courting the Sigurðr took after he slew the dragon. Giantess Gerd on his behalf.

Ichaival - A bow possessed by Odin. Another source said it was came from Irish mythology Ydalir, the home of the god . It – Sword of the god of the seas possessed the power of each pull of just Manannan mac and later Lugh in one arrow will release ten arrows. Irish legend; it was said to be a weapon that no armour could stop. Lævateinn – A weapon mentioned in Fjölsvinnsmál by Sophus Bugge. Caladbolg – Two-handed sword of Wielded by the monster, Surt. Fergus mac Róich in Irish legend; said to make a circle like an arc of rainbow Legbiter - The sword of Magnus III of when swung, and to have the power to Norway. cleave the tops from the hills.

Mistilteinn - The magical sword of Moralltach (Great Fury) – a highly lethal Prainn, the , later owned by sword belonging to , which left Hromundr Gripsson and it could never no stroke or blow unfinished at the first go blunt. trial. Aoegus eventually gave to his foster-son Diarmuid Ua Duibhne along – The hammer of Thor. It was with a second sword of less power, the invulnerable and when thrown it would Beagalltach (Little Fury). return to the user's hand. Gáe Buide and Gáe Derg – Spears of Quern-biter - Sword of Haakon I of Diarmuid Ua Duibhne, given to him by Norway and his follower, Thoralf Aengus. The yellow spear Gáe Buide Skolinson the Strong, said to be sharp was said to inflict wounds from which enough to cut through quernstones. none could recover; the red spear Gáe Derg can destroy any magic that touches Ridill (also Refil) - Sword of the dwarf its head. . Claíomh Solais – Sword of Nuada, the - The legendary sword of king of the gods in Irish mythology; in Danish king Hrólf Kraki. It was legend, the sword glowed with the light renowned for supernatural sharpness and of the sun and was irresistible in battle, hardness, as well as for being imbued having the power to cut his enemies in with the spirits of the king's twelve half. faithful . Gáe Bulg – Spear of Cúchulainn; made – A sword made by dwarves in from the bones of a sea monster. the Elder Edda.

14 Spear of Lugh – Spear of Lugh, the instantly cut in half. This is the origin of champion of the gods in Irish the name. mythology. Honjo Masamune - A legendary and very real Japanese sword (with alleged Arthurian legend mythical abilities), created by Japan's Excalibur - The sword King Arthur got greatest swordsmith, Goro Nyudo from the lady of the lake. Masamune. The Masamune sword is by far the most referenced Japanese sword Caliburn – The sword King Arthur in popular fiction, ranging through pulled from the stone. books, movies and computer games.

Clarent – King Arthur's sword of peace. Also known as the Coward's Blade, as it Spanish folklore is the sword Mordred, his son, stole and - the sword of El Cid, it frightens later used to kill King Arthur. unworthy opponents, as shown in the heroic poem . - King Arthur's dagger, sometimes described to the user - the other sword of El Cid, as in shadow. Tizona its power depends on the warrior that wields it. Rhongomiant - King Arthur's Spear The lance of Olyndicus, the celtiberians' – The sword of war chief who fought against Rome. Turpin. According to Florus, he wielded a silver lance that was sent to him by the gods – Indestructible sword of from the sky. . Kusanagi-no-tsurugi (also known as Hauteclere – The sword of . Ama-no-Murakumo-no-Tsurugi or Tsumugari no Tachi, sword of the – Charlemagne's personal Japanese god Susanoo, later given to his sword. sister . It is one of three Regalia of Japan.

Japanese folklore Totsuka-no-Tsurugi, the sword Susanoo Ame-no-nuboko – Japanese halberd used to slay . which formed the first island. Ame-no-Ohabari (also Ama-no- Kusanagi – Legendary Japanese sword. Ohabari), used by to kill his , Kagu-tsuchi. Tonbogiri – One of three legendary spears created by the famed swordsmith Futsu-no- (August-Snap-Spirit), Masazane. It is said to be so sharp that a the sword of . dragonfly landing on the edge would be

14 Masamune, in a contest, Masamune Okazaki lowered his sword into the Cosgarach Mhor, the Great Triumphant current and waited patiently. Only leaves One, sword of . were cut. However, the fish swam right up to it, and the air hissed as it gently Cruadh-Chosgarach, the Hard blew by the blade. A monk who had Destroying One, sword of Caílte mac been watching explain what he had seen; Rónáin. the Masamune was by far the finer of the two swords, as it does not needlessly cut Dyrnwyn (White-Hilt), the Sword of that which is innocent and undeserving. Rhydderch Hael. When drawn by a worthy or well-born man, the entire Muramasa, in a contest, Sengo blade would blaze with fire. Rhydderch Muramasa suspend the blade in a small was never reluctant to hand the weapon creek with the cutting edge facing the to anyone, hence his nickname Hael "the current. Muramasa's sword cut Generous", but the recipients, as soon as everything that passed its way; fish, they had learned of its peculiar leaves floating down the river, the very properties, always rejected the sword. air which blew on it. Fragarach (also Sword of Air, Answerer A monk who had been watching explain or Retaliator), forged by the gods, what he had seen; the Muramasa is a wielded by Manannán mac Lir and Lugh blood thirsty, evil blade, as it does not Lamfada. No armour could stop it, and it discriminate as to who or what it will would grant its wielder command over cut. It may just as well be cutting down the powers of wind. butterflies as severing heads. Mac an Luin, the Son of the Waves, sword of . Moralltach (also Morallta), a sword Caladbolg (also Caladcholg), the sword given to Diarmuid Ua Duibhne by his of Fergus mac Róich and powerful father Aengus, which left no stroke or enough to cut the tops off three hills; blow unfinished at the first trial. related to the Caledfwlch of Welsh mythology. Beagalltach (also Begallta), a short Caledfwlch, often compared to sword given to Diarmuid Ua Duibhne by Excalibur. This sword is used by his father Aengus. It broke in two pieces Llenlleawg Wyddel to kill Diwrnach after hitting a boar with it. Wyddel and his men. Singing Sword of Conaire Mór, a sword Ceard-nan Gallan, the Smith of the that would sing in battle. Branches, sword of . Cruaidín Catutchenn, the sword of Cú Claíomh Solais (Sword of Light), the Chulainn. sword of Nuada Airgeadlámh. The sword glowed with the light of the sun and was irresistible in battle, having the power to cut his enemies in half.

14 sovereignty of Great Britain. Stated that Mimung, a great sword that Wudga it was forged in the Isle of Avalon. inherits from his father Wayland the Smith. Galatine, the name of the sword given to Sir Gawain by the Lady of the Lake. Nagelring, the sword of Dietrich von Bern. Grail Sword, a cracked holy sword which Sir Percival bonded back together, Balmung or Nothung, the sword from though the crack remained. Die Walküre, wielded by the hero of the . Secace, The sword that Lancelot used to battle the at Saxon Rock. It is Blutgang (also Burtgang or Blodgang), translated as Seure (Sequence) in the the sword of Háma. Vulgate Cycle.

Adylok or Hatheloke, the sword of Sword in the Stone, a sword in the Torrent of Portyngale, according to The Arthurian legend which only the rightful Romance Torrent of Portyngale. Forged king of Britain can pull from the stone; by Wayland the Smith. sometimes associated with Excalibur. Eckesachs (Corner Sacks), a sword used Though in the original tale, the sword in by the German hero Hiebschwert. the stone that Arthur pulls is not Excalibur.

Anglo-Saxon mythology Sword with the Red Hilt, One of the , the magical sword lent to swords wielded by Sir Balin. After his Beowulf by Unferth and it was annealed death, Merlin sealed it in the float stone in venom. where it remained until it was drawn by Sir Galahad. Nægling, the other magical sword of Beowulf. Found in the cave of Grendel's Courtain (also , Cortana, Sword mother. of Mercy), it is linked to the legendary sword carried by Tristan and Ogier the Arondight, Lancelot's sword. Dane. Its end is blunt and squared, said to symbolize mercy. The story Clarent, a sword of peace meant for surrounding the breaking of the weapon knighting and ceremonies as opposed to is unknown, but mythological history battle, which was stolen and then used to indicates that the tip was broken off by kill Arthur by Mordred. an angel to prevent a wrongful killing.

Coreiseuse (Wrathful), the sword of King Ban, Lancelot's father. Norse mythology Angurvadal (Stream of Anguish), a Excalibur (also Caliburn, Caledfwlch, magical sword of Viking, and later Calesvol, Kaledvoulc'h, Caliburnus), Frithiof. The sword was inscribed with sometimes attributed with magical Runic letters, which blazed in time of powers or associated with the rightful

14 war, but gleamed with a dim light in Skofnung, the legendary Danish king time of peace. Hrólf Kraki. It was renowned for supernatural sharpness and hardness, as Dáinsleif, king Högni's sword that gave well as for being imbued with the spirits wounds that never healed and could not of the king's twelve faithful berserker be unsheathed without killing a man. bodyguards. Freyr's sword, a magic sword which fought on its own. It might be Tyrfing (also Tirfing or Tyrving), the Lævateinn. Some sources also refer to it cursed sword of with a golden as Sumarbrandr. hilt that would never miss a stroke, would never rust and would cut through Gram, the sword that Odin struck into stone and iron as easily as through the Branstock tree which only Sigmund clothes. The dwarves made the sword, the Völsung was able to pull out. It and it shone and gleamed like fire. broke in battle with Odin but was later However, they cursed it so that it would reforged by Sigmund's son Sigurd and kill a man every time it was used and used it to slay the dragon Fafnir. After that it would be the cause of three great being reforged, it could cleave an anvil evils. in half. Dragvandil, the sword of Egill Hǫfuð, the sword of Heimdallr, the Skallagrímsson. guardian of Bifröst.

Hrotti, the sword is mentioned in the The Völsung cycle. It was part of Fafnir's Almace (also Almice or Almacia), sword treasure, which Sigurd took after he slew of Turpin, Archbishop of Reims. the dragon. Balisarda, the sword of Rogero from Lævateinn, a sword mentioned in an made by a sorceress, emendation to the and capable of cutting through Fjölsvinnsmál by Sophus Bugge. enchanted substances. Corrougue, the sword of Otuel. Legbiter, the sword of Magnus III of Norway. Durendal (also Durandal or Durlindana in Italian), the sword of Roland, one of , the magical sword of Prainn, Charlemagne's , (Orlando in the draugr, later owned by Hromundr medieval Italian verse) — alleged to be Gripsson and it could never go blunt. the same sword as the one wielded by Hector of Ilium. Was said to be the Quern-biter, sword of Haakon I of sharpest sword in all existence. Norway and his follower, Thoralf Skolinson the Strong, said to be sharp Froberge, the sword of Renaud de enough to cut through quernstones. Montauban.

Ridill (also Refil), sword of the dwarf Hauteclere (also Halteclere or Regin. Hauteclaire), the sword of . It is

14 described as being of burnished steel, González, according to Don Juan with a crystal embedded in a golden hilt. Manuel, Prince of Villena.

Joyeuse, sword of Charlemagne. Some legends claim Joyeuse was forged to Hindu mythology contain the Lance of Longinus within its Asi, a legendary sword mentioned in the pommel; others say the blade was epic Mahabharata. smithed from the same materials as Roland's Durendal and Ogier's Curtana. Pattayudha, the divine sword of Lord Veerabhadra, commander of Lord Murgleys (also Murgleis), sword of Shiva's armies. , traitor and cousin of Roland. Nandaka (also Nandaki), the sword of Its "gold pommel" held some kind of a the Hindu god Vishnu. "holy relic". Chandrahas, the divine sword Précieuse, sword of , Emir of Chandrahas was given to Ravana with a Babylon. warning that if it was used for unjust causes, it would return to the three-eyed Sauvagine, second of the two magical Shiva and Ravana's days would be swords of . numbered. Khanda (also Mahābhārata Sword), Merveilleuse, the hero's sword in Doon Khanda is represented as wisdom cutting de Mayence. It was so sharp that when through ignorance. Hindu and Buddhist placed edge downwards it would cut deities are often shown welding or through a slab of wood without the use holding Khanda in religious art. Notably, of force. Buddhist guardian deities like Acala, Manjushri, Mahākāla, and Palden Joan of Arc's sword, Joan's "voices" told Lhamo. her that a magical and holy sword would be found in the Church of Saint Catherine of Fierbois. It had five crosses Greek mythology upon it and that the rust was easily , an adamantine sword was used removed. by the hero Perseus to decapitate Medusa.

Spanish mythology Sword of Peleus, a magic sword that Tizona, the sword of El Cid, it frightens makes its wielder victorious in the battle unworthy opponents, as shown in the or the hunt. heroic poem Cantar de Mio Cid. Sword of , a huge sword Colada, the other sword of El Cid. hanged above the throne where Damocles sat on the throne, it was held (Wolf Slaying), the sword of the at the pommel only by a single hair of a king Saint Ferdinand III of Castile, horse's tail. inheritance of the epic hero Fernán

14 Sword of justice, in right hand, By Type she is seen to have a sword that faces Spears downward. This sword represents Amenonuhoko (Heavenly Jewelled punishment. Spear), the naginata used by the deities Izanagi and to create the world - also called tonbogiri. (Japanese mythology) Gan Jiang and Mo Ye, the legendary Chinese twin swords named after their Ama-no-Saka-hoko (Heavenly Upside creators. Down Spear) is an antique and mysterious spear, staked by Ninigi-no- Glory of Ten Powers, a legendary Mikoto at the summit of Takachiho-no- Chinese sword allegedly forged in Tibet mine, where he and his divine followers by husband-and-wife magicians of the first landed, according to the legend of ancient Bön tradition. Tenson kōrin. ()

Lü Dongbin's sword, a sword that Aram, the spear of Jangar. (Mongol dispels evil spirits. mythology)

Ascalon, the spear that St. George used Buddhist mythology to kill a dragon in Beirut and saving a Chandrahrasa, legendary sword of princess from being sacrificed by the Manjusri, according to Swayambhu town. (Christian mythology) Purana used to found Kathmandu Valley, forms the centerpiece of flag of Gunnar's Atgeir, Gunnar's atgeir would Kathmandu. make a ringing sound or "sing" when it was taken down in anticipation of Houken, a metaphorical Buddhist sword bloodshed. (Norse mythology) used to cut away earthly desires, it is wielded by Acala. Gáe Buide (Yellow Shaft), a yellow spear that can inflict wounds from which none could recover. The spear of Roman mythology Diarmuid Ua Duibhne, given to him by Crocea Mors, the sword of Aengus. (Irish mythology) and later Nennius according to the legends presented by Geoffrey of Gáe Derg (Red Javelin), a red spear that Monmouth. can destroy any magic that touches its pointed head. The spear of Diarmuid Ua Sword of (also Sword of Mars or Duibhne, given to him by Aengus. (Irish Sword of God), the legendary sword that mythology) was wielded by Attila the Hun; claimed to have originally been the sword of Gáe Bulg, the spear of Cú Chulainn. Mars, the Roman god of war. (Irish mythology)

Gungnir, Odin's spear created by the dwarf Dvalinn. The spear is described as

14 being so well balanced that it could Tonbokiri, is one of three legendary strike any target, no matter the skill or Japanese spears created by the famed strength of the wielder. (Norse swordsmith Fujiwara no Masazane, said mythology) to be wielded by the legendary daimyō Honda Tadakatsu. The spear derives its Lance of Olyndicus, the celtiberians' war name from the myth that a dragonfly chief who fought against Rome. landed on its blade and was instantly cut According to Florus, he wielded a silver in two. Thus Tonbo (Japanese for lance that was sent to him by the gods "dragonfly") and kiri (Japanese for from the sky. (Spanish mythology) "cutting"), translating this spear's name as "Dragonfly Slaying spear". (Japanese Brionac, the spear of Lugh that was said mythology) to be impossible to overcome. (Celtic mythology) , a two-pronged implement resembling a pitchfork. In classical Lúin of Celtchar (also Spear of Fire or mythology, the bident is associated with Spear of Destiny), a spear forged by the /Hades, the ruler of the underworld. Smith of Falias for Lugh to use in his (Greek mythology) fight against Balor. (Irish mythology) Devil's pitchfork, depicted as a bident or Maltet, the name of the spear of Baligant two-pronged pitchfork belonging to the from . (French devil. (Christian mythology) folklore) Kongō, A trident-shaped staff which Nihongo, is one of three legendary emits a bright light in the darkness, and Japanese spears created by the famed grants wisdom and insight. The staff swordsmith Masazane Fujiwara. A belonged originally to the Japanese famous spear that was once used in the mountain god Kōya-no-Myōjin. It is the Imperial Palace. Nihongo later found its equivalent of the Vajra, the way into the possession of Masanori indestructible lightning-diamond Fukushima, and then Tahei Mori. pounder of the king of the gods/rain-god (Japanese mythology) Indra. There the staff represents the three flames of the sacrificial fire, part of the Otegine, is one of three legendary image of the vajra wheel. (Japanese Japanese spears created by the famed mythology) swordsmith Masazane Fujiwara. (Japanese mythology) Trident, associated with Poseidon, the god of the sea in Greek mythology and Rhongomiant, the spear of King Arthur the Roman god Neptune. When struck that he used to defeat the legendary Sir the earth in anger, it caused mighty Thomas of Wolford. (Arthurian legend) earthquakes and his trident could stir up tidal waves, tsunamis, and sea storms. Spear of Achilles, created by Hephaestus (Greek mythology) and given to Peleus at his wedding with . (Greek mythology) Trishula, the trident of Shiva, stylized by some as used as a missile weapon and

15 often included a crossed stabilizer to with six xīzhàng rings in the shovel part facilitate flight when thrown. Considered to denote its religious association. to be the most powerful weapon. (Hindu (Chinese mythology) mythology) Green Dragon Crescent Blade, a Holy Lance, also called the Spear of legendary weapon wielded by Longinus, is the name given to the lance in the historical novel Romance of the that pierced the side of Jesus as he hung . It is a , a type on the cross, according to the of of traditional Chinese weapon. It is also John. (Christian mythology) sometimes referred to as the Frost Fair Blade, from the idea that during a battle Vel, a divine javelin associated with in the snow, the blade continuously had Hindu war god Karthikeya. (Hindu blood on it; the blood froze and made a mythology) layer of frost on the blade. (Chinese mythology) Gae Assail (Spear of Assal), the spear of Lugh, the incantation "Ibar (Yew)" made Trident of Madhu, Madhu handed the cast always hit its mark, and everything over to his son Lavanasura "Athibar (Re-Yew)" caused the spear to including his trident before drowning return. (Irish mythology) himself in the ocean because of shame. (Hindu mythology) Areadbhar (also Areadbhair), belonged to Pisear, king of Persia. Its tip had to be Octane Serpent Spear, 's spear kept immersed in a pot of water to keep from the Three Kingdoms period in it from igniting, a property similar to the China. (Chinese mythology) Lúin of Celtchar. (Irish mythology) Spear of Fuchai, the spear used by Crann Buidhe, the spear of Manannán. Goujian's arch-rival King Fuchai of Wu. (Irish mythology) (Chinese mythology)

Isis' harpoon, Isis brought some yarn and Del Chliss, Cú Chulainn's spear that first made a rope. She then took an ingot of belonged to Scéne, and used to copper, melted it, and made a harpoon. kill the sons of Nechtan Scéne. Formerly She tied the rope to the harpoon's end. the name for the charioteer's goad, a split Isis could also command her harpoon to piece of wood. (Irish mythology) release its victim. (Egyptian mythology) Bleeding Lance, a sacred object, imbued Jiuchidingpa (Nine-tooth Iron Rake), the with magic, in Grail ceremonies. Drops primary weapon of Zhu Bajie. (Chinese of blood issue from its point. When the mythology) Grail is Christianized, this weapon transforms into the Holy Lance, the Yueyachan (Crescent-Moon-Shovel), a spear that pierced the side of Jesus by Monk's spade that is the primary weapon the hand of a Roman soldier named of Sha Wujing. A double-headed staff Longinus. The blood is that of the lamb with a crescent-moon (yuèyá) blade at and drips eternally into the Grail. From one end and a spade (chǎn) at the other, the Vulgate Cycle on the Lance is also

15 the weapon that inflicted the Grail- Fail-not, the bow of Tristan. It was said keeper's wound even though it is often to never miss its mark. (Arthurian attributed with healing powers. legend) (Arthurian legend) Gandiva, created by Brahma and given 's lance, a magical lance that by Varuna to Arjuna on Agni's request unhorses anyone it touches. (Matter of and used by Arjuna during the France) . (Hindu mythology)

Heracles's bow, which also belonged to Bows Philoctetes, its arrows had the Lernaean Pinaka, the great bow of Shiva, arrows poison. (Greek mythology) fired from the bow could not be intercepted. (Hindu mythology) Houyi's bow, the God of Archery used his bow to shoot down nine out of ten Vijaya (also Vijaya Dhanush), the bow sun-birds from the sky. (Chinese of Karna, one of the greatest hero of the mythology) Hindu epic, Mahabharata. (Hindu Mythology) Kodandam, Rama's bow. (Hindu Apollo's bow, a bow that was crafted of mythology) sun rays. To protect his mother, Apollo begged Hephaestus for a bow and Eurytus' bow, Eurytus became so proud arrows. (Greek mythology) of his archery skills that he challenged Apollo. The god killed Eurytus for his Arash's bow, Arash used the bow to presumption, and Eurytus' bow was determine the border between Persia and passed to Iphitus, who later gave the Tooran, it is said that the arrow was bow to his friend . It was this traveling for three days, and Arash bow that Odysseus used to kill the sacrificed himself while firing the bow suitors who had wanted to take his wife, by putting his life force in the arrow. Penelope. (Greek mythology) (Persian mythology) Shiva Dhanush (Shiva's bow), a bow 's bow, a golden bow that was given by Shiva to Janaka and broken by crafted of moonlight and silver wood or Rama during Sita's swayamvara. (Hindu made of gold. She got her bow for the mythology) first time from the Cyclops, as the one Sharanga, the bow of the Hindu God she asked from her father. (Greek Vishnu. (Hindu mythology) mythology) Ichaival, a bow possessed by Odin. Cupid's bow, which, along with dove- Another source said it was came from and owl-fletched arrows, could cause Ydalir, the home of the god Ullr. It one to love or hate (respectively) the possessed the power of each pull of just person he/she first saw after being one arrow will release ten arrows. struck. (Roman mythology) (Norse mythology)

15 Kaundinya's bow, a magic bow wielded the kingdom of Pajajaran, and had 13 luk by the Brahman Kaundinya, who used it on its blade. (Folklore of ) to make the Naga princess fall in love with him. (Hindu mythology) Rods and Staves Sharkha, the bow of Krishna. (Hindu Caduceus, the staff carried by Hermes or mythology) Mercury. It is a short staff entwined by two serpents, sometimes surmounted by wings, and symbolic of commerce. Daggers (Greek mythology) Carnwennan (Little White-Hilt), the dagger of King Arthur. It is sometimes Gambanteinn, appears in two poems in attributed with the magical power to the Poetic Edda. (Norse mythology) shroud its user in shadow, it was used by Arthur to slice the Very Black Witch in Gríðarvölr, a magical staff given to Thor half. (Arthurian legend) by Gríðr so he could kill the giant Geirröd. (Norse mythology) Dagger of Rostam, a glittering dagger that Rostam used to beheaded the white Rod of , a serpent-entwined daeva Div-e Sepid. (Persian mythology) rod wielded by the Greek god Asclepius, a deity associated with healing and Knife of Llawfrodedd the Horseman, medicine. (Greek mythology) Llawfrodedd Farchog (from marchog "the Horseman"), or Barfawc "the Ruyi Jingu Bang, the staff of Sun Bearded" in other manuscripts, is said to Wukong; the staff of the Monkey King have owned a knife which would serve could alter its size from a tiny needle to for a company of 24 men at the dinner a mighty pillar. (Chinese mythology) table. (Welsh mythology) , a staff tipped with a pine cone Mpu Gandring is a cursed kris of and entwined with ivy leaves. These Ken Arok, the unfinished or incomplete staffs were carried by Dionysus and his kris would kill seven men, including followers. (Greek mythology) Ken Arok. (Folklore of Indonesia) Khaṭvāṅga, Shiva-Rudra carried the Kris (Flower Shield or khatvāṅga as a staff weapon. (Hindu Beautiful Shield), one of the most well- mythology) known kris in Malay literature, said to be so skilfully crafted that anyone wielding Aaron's rod, was endowed with it was unbeatable. (Malay folklore) miraculous power during the Plagues of Egypt that preceded the Exodus. Was Kris Setan Kober belong to Arya carried by Aaron. (Christian mythology) Penangsang, the mighty viceroy (adipati) of Jipang who was killed by his own kris Staff of Moses, the staff was used by called Setan Kober ("devil of the Moses to produce water from a rock, grave"). Forged by Empu Bayu Aji in was transformed into a snake and back,

15 and was used at the parting of the Red Earth (murky Yin) and the Sky (clear Sea. (Christian mythology) Yang). (Chinese mythology)

Ruyi (As Desired or As [You] Wish), is Hephaestus's , Hephaestus slices a curved decorative object that serves as open the head of Zeus with a double- a ceremonial sceptre in Chinese headed axe to free Athena whose or a talisman symbolizing pregnant mother Zeus swallowed to power and good fortune in Chinese prevent her offspring from dethroning folklore. (Chinese folklore) him. (Greek mythology)

Was (Power or Dominion), a scepter Forseti's axe (also Fosite's axe), A associated with the gods (such as Set or golden battle axe that Forseti (or Fosite Anubis) as well as with the pharaoh. in the Frisian mythology) used to save Was scepter also represent the Set the old sages of the wreck and then animal. In later use, it was a symbol of threw the axe to an island to bring forth control over the force of chaos that Set a source of water. (Norse represented. It appears as a stylized mythology/Frisian mythology) animal head at the top of a long, straight staff with a forked end. (Egyptian mythology) Hammers Mjölnir, the magic hammer of Thor. It Magic wand, found in the hands of was invulnerable and when thrown it powerful fairies. (Medieval legend) would return to the user's hand. (Norse mythology)

Axes Ukonvasara (also Ukonkirves), the Axe of , the axe wielded by the symbol and magical weapon of the Slavic god of thunder and lightning, Finnish thunder god , and was Perun. (Slavic mythology) similar to Thor's Mjölnir. (Finnish Parashu, the battle-axe of Shiva who mythology) gave it to Parashurama. (Hindu Uchide no kozuchi, a legendary Japanese mythology) "magic hammer" which can "tap out" anything wished for. In popular belief, Lightning axe, the Maya rain deity magic wooden hammer is a standard Chaac strikes the clouds and produces item held in the hand of the iconic deity thunder and rain with his lightning axe. Daikoku-ten. () (Maya mythology) Hammer of Hephaestus, the hammer of Shango's axe, the axe of the Yoruba the Greek smith-god Hephaestus which thunder god which produces thunder. was used to make the Greek gods (Yoruba mythology) weapons. It was also seen as an axe on various Greek pots and vases where Pangu's axe, Pangu began creating the Hephaestus was seen carrying it, usually world: he separated Yin from Yang with riding on a donkey. (Greek mythology) a swing of his giant axe, creating the

15 Clubs weapon of Danavas King Vrishaparva. Kaumodaki, the mace of the Hindu god (Hindu Mythology) Vishnu. Vishnu is often depicted holding the Kaumodaki in one of his four hands, it is also found in iconography of some Scythes of Vishnu's avatars. (Hindu Mythology) Cronus' scythe, Cronus castrated his father using an adamant sickle Sharur, the enchanted mace of the given to him by his mother . (Greek Sumerian god Ninurta. It can fly unaided mythology) and also may communicate with its Death's scythe, a large scythe appearing wielder. (Mesopotamian mythology) in the hands of the . This stems mainly from the Christian Biblical Tishtrya's mace, a mace that Tishtrya belief of death as a "harvester of souls". used to create lighting and tornados with it. (Persian mythology) Scythe of Father Time, during the , Father Time was depicted Yagrush and Ayamur, two clubs created as wielding the harvesting scythe, and by Kothar and used by Baal to defeat became the representative of the cruel Yam. (Phoenician mythology) and unrelenting flow of time which, in the end, cuts down all things. Indravarman III's metalwood bat is a legendary bat, wielded by a Cambodian emperor. (Buddhist mythology) Projectile Weapons , described in a number of Kaladanda, the staff of Death is a special the , it was considered the and lethal club used by God Yama or deadliest weapon. It was said that when God of Naraka or Hell in Hindu the Brahmastra was discharged, there mythology. It is very ferocious weapon. was neither a counterattack nor a defense It was once granted by Brahma or God that could stop it. (Hindu mythology) of creation. It was ultimate weapon, once fired would kill anybody before it. No Narayanastra, the personal missile of matter what boons he had to protect Vishnu in his Narayana or Naraina form. himself. (Hindu mythology) (Hindu mythology)

Club of Dagda, this magic club was Sudarshana Chakra, a legendary supposed to be able to kill nine men with spinning disc like weapon used by the one blow; but with the handle he could Hindu God Vishnu. (Hindu mythology) return the slain to life. (Irish Mythology) Thunderbolt, lightning plays a role in Gada, the main weapon of the Hindu god many mythologies, often as the weapon Hanuman, an avatara of Shiva. (Hindu of a sky god and weather god. Mythology) as divine weapons can be found in many mythologies. In Greek Mace of Bhima, a club that was mythology, the thunderbolt is a weapon presented by Mayasura. It was as given to Zeus by the Cyclops, or by Hephaestus in Greek mythology.

15 Zibelthiurdos of Paleo-Balkan but the seventh is at the absolute mythology is a god recognized as similar disposal of the devil himself. (German to the Greek Zeus as a wielder of folklore) lightning and thunderbolts. In Igbo mythology, the thunderbolt is the Silver bullet, a bullet cast from silver is weapon of Amadioha and in Yoruba often the only weapon that is effective mythology, the thunderbolt is the against a werewolf, witch, or other weapon of Shango. monsters.

Vajra, the lightning bolts of Indra. Brahmanda Astra, it is said in the epic (Hindu mythology) Mahabharata that the weapon manifests with the all five heads of Lord Brahma Xiuhcoatl, a lightning-like weapon borne as its tip. Brahma earlier lost his fifth by Huitzilopochtli. (Aztec religion) head when he fought with Lord Shiva. This weapon is said to possess the power Holly Dart or Mistletoe, is killed to destroy entire solar system or by a holly dart, mistletoe, an arrow, or a Brahmand, the 14 realms according to spear gotten from his father's . (Hindu mythology) mischievous blood-brother Loki. (Norse mythology) Brahmashirsha Astra, It is thought that the Brahmashirsha Astra is the evolution Arrow of Brahma, the demi-god Rama of the Brahmastra, and 4 times stronger faced the demon king of Sri-, than Brahmastra. The weapon manifests Ravana. Rama fired the arrow of with the four heads of Lord Brahma as Brahma that had been imparted to him its tip. When it strikes an area it will by Agastya. The arrow of Brahma burst cause complete destruction and nothing Ravana's navel, and returned to Rama's will grow, not even a blade of grass, for quiver. (Hindu mythology) the next 12 years. It will not rain for 12 years in that area, and everything Tathlum, the missile fired by Lugh from including metal and earth become the Sling-stone. (Irish mythology) poisoned. (Hindu mythology)

Sagitta, regarded as the weapon that Teen Baan, Shiva gave Barbarika three Hercules used to kill the eagle Aquila infallible arrows (Teen Baan). A single that perpetually gnawed Prometheus' arrow was enough to destroy all liver. (Greek mythology) opponents in any war, and it would then return to Barbarika's quiver. (Hindu Magic Bullet, an enchanted bullet mythology) obtained through a contract with the devil in the German folk legend Vasavi Shakti, the magical dart of Indra. Freischütz. A marksman has obtained a Used by Karna against Ghatotkacha in certain number of bullets destined to hit the Mahabharata war. (Hindu without fail whatever object he wishes. mythology) Six of the magic bullets (German: Freikugeln, literally "free bullets"), are -arrow (also Pixie Arrow), were thus subservient to the marksman's will, arrowheads of flint used in hunting and

15 war by the aborigines of the British Isles and of Europe generally, as they still are Falcon Cloak, owned by , it allows among native people elsewhere. Elf- the wielder to turn into a falcon and fly. Arrows derived their name from the (Norse mythology) folklore belief that the arrows fell from the sky, and were used by the Elves to Girdle of Hippolyta, sometimes called a kill cattle and inflict Elfshot on human magical girdle and sometimes a magical beings. Elf-Arrows were sometimes belt. It was a symbol of Hippolyta's worn as amulets, occasionally set in power over the Amazons; given to her silver, as a charm against witchcraft. by Ares. Heracles' 9th Labor was to (English folklore) retrieve it. (Greek mythology)

Kenkonken, a of great power Hide of Leviathan was supposedly able wielded in Taoist mythology by Nezha. to be turned into everlasting clothing or Nezha is a mythological figure who is impenetrable suits of armour. often depict as a young handsome boy wearing clothes similar to a lotus since Hide of the Nemean lion, the golden fur he was reincarnated from a lotus. He has Heracles earned by overcoming the two wheels with flames attached to his Nemean lion, was supposedly able to feet and golden ankle rings. (Chinese endure every weapon and was mythology) unbreakable. (Greek mythology)

Apollo's arrow, an arrow that was Mantle of Arthur (also Llen Arthyr yng crafted of sun rays. It could cause health Nghernyw), whoever was under it could or cause famine and death in sleep. not be seen, and he could see everyone. (Greek mythology) One of the Thirteen Treasures of the Island of Britain. This item is known Artemis's arrow, an arrow that was from two other sources, the prose tales crafted of moonlight and silver wood or (c. 1100) and The made of gold. She got her arrow for the Dream of Rhonabwy (early 13th first time from the Cyclops, as the one century). A very similar mantle also she asked from her father. The arrows of appears in the Second Branch of the Artemis could also bring sudden death Mabinogi, in which it is used by and disease to girls and women. (Greek Caswallawn to assassinate the seven mythology) stewards left behind by Bran the Blessed and usurp the throne. (Welsh mythology)

Clothing Pais Badarn Beisrydd, The Coat of Aphrodite's Magic Girdle, a magic Padarn Red-Coat: if a well-born man put material that made whoever the wearer it on, it would be the right size for him; desired fall in love with him/her. (Greek if a churl, it would not go upon him. One mythology) of the Thirteen Treasures of the Island of Britain. (Welsh mythology) Babr-e Bayan, the mythical coat worn by the Persian legendary hero Rostam in combat. (Persian mythology)

15 Shoes of Víðarr, these shoes gave the Megingjörð (Power-belt), a magic belt god Vidar unparalleled foot protection. worn by the god Thor. (Norse (Norse mythology) mythology)

Talaria, Hermes's winged sandals which Járngreipr (Iron Grippers), a pair of iron allowed him to fly. (Greek mythology) gauntlets of the god Thor. (Norse mythology) Tarnkappe, Sigurd's magical cloak that made the wearer invisible. (Norse Swan Cloak, a magic robe made of swan mythology) feathers belonging to a swan maiden. Robe of the Fire-rat, a legendary robe of Ǒusībùyúnlǚ (Cloud-stepping Boots or China that is made of the fireproof fur of Cloud-stepping Shoes), made of lotus the fire-rat. One of Kaguya-hime's suitor fiber, these are one of the treasures of set out to search for the robe. (Japanese the Dragon Kings; Ào Ming gives them mythology) to Sun Wukong in order to get rid of him when he acquires the Ruyi Jingu Bang. Nábrók (Death Underpants), are a pair of (Chinese mythology) pants made from the skin of a dead man, which are capable of producing an Seven-league boots from European endless supply of money. (Icelandic folklore were said to allow the wearer to folklore) make strides of seven leagues in length. (European folklore) Cohuleen druith, Merrows wear a special hat called a cohuleen druith, which Shirt of Nessus is the poisoned shirt that enables them to dive beneath the waves. killed Heracles. (Greek mythology) If they lose this cap, it is said that they will lose their power to return beneath Fast-walker Boots (сапоги-скороходы),), the water. (Scottish folklore) allows the person wearing them to walk and run at an amazing pace. (Russian Coat of Padarn Beisrudd, a coat that folklore) perfectly fits any brave man, but will not fit cowards. (Welsh mythology) Helskór (Hel-shoes), were put on the dead so that they could go to Valhöll. Mantle of Tegau Gold-Breast, Tegau (Norse mythology) Gold-Breast (Tegau Eurfron, wife of Caradoc) was a Welsh Heroine. Her Tyet is an ancient Egyptian symbol of mantle would not serve for any woman the goddess Isis. It seems to be called who had violated her marriage or her "the Knot of Isis" because it resembles a virginity. It would reach to the ground knot used to secure the garments that the when worn by a faithful woman but Egyptian gods wore (also tet, buckle of would only hang down to the lap of an Isis, girdle of Isis, and the blood of Isis). unfaithful wife. (Welsh mythology) (Egyptian mythology) Selkie's skin, Selkies are said to live as seals in the sea but shed their skin to become human on land. If a man steals a

15 female selkie's skin she is in his power Relics of Japan. It represents and is forced to become his wife. If she benevolence. (Japanese mythology) finds her skin she will immediately return to her true home, and sometimes Five-colored Jewel from a Dragon's to her selkie husband, in the sea. Neck, a jewel that shines five colors (European folklore) found in a dragon's neck. One of Kaguya-hime's suitor set out to search Hagoromo (Feather Dress), a colored or for the jewel. (Japanese mythology) feathered kimono of a tennin. Tennin are unable to fly without these kimonos and Hope Diamond, the diamond has been thus cannot return to Heaven. (Japanese surrounded by a mythology of a reputed mythology) curse to the effect that it brings misfortune and tragedy to persons who Velificatio, a stylistic device used in own it or wear it, but there are strong ancient Roman art to frame a deity by indications that such stories were means of a billowing garment. It fabricated to enhance the stone's mystery represents "vigorous movement," an and appeal, since increased publicity "epiphany", or "the of heaven," usually raised the gem's value and often appearing with celestial, weather, newsworthiness. The original form of or sea deities. (Roman mythology) the Hope Diamond was stolen from an eye of a sculpted statue of the goddess Sita, the wife of Rama, the seventh Jewellery Avatar of Vishnu. Brísingamen, the necklace of the goddess Freyja. (Norse mythology) Mikuratana-no-, a necklace of beads. Izanagi gave Amaterasu as a Necklace of Harmonia, allowed any representation of her rule over Takama- woman wearing it to remain eternally ga-hara. (Japanese mythology) young and beautiful, but also brought great misfortune to all of its wearers or owners. It was made by Hephaestus and Amulets and Charms given to Harmonia, the daughter of Ankh, appears frequently in Egyptian Aphrodite and Ares, as a curse on the tomb paintings and other art, often at the House of Thebes for Aphrodite's fingertips of a god or goddess. (Egyptian infidelity. (Greek mythology) mythology)

Necklace of the Lady of the Lake, a Wolfssegen (also Wolfsegen and Wolf- jeweled necklace given to Sir Pelleas Segen), an apotropaic charm against after assisting an old woman across a wolves. (European folklore) river. It was enchanted so that its wearer would be unfathomably loved. Its true , is a Filipino word for "amulet" name is unknown. (Arthurian legend) or "charm".

Yasakani no , a bejeweled Phylactery, an amulet or charm, worn for necklace of offered to its supposed magical or supernatural Amaterasu. One of three Sacred Imperial power.

15 Rings 's ring, a ring possessed by , a magical ring capable of Angelica, princess of Cathay in the producing gold, first owned by . legends of Charlemagne. It rendered its (Norse mythology) wearer immune to all enchantments. When placed in the mouth, the ring , a golden arm ring possessed rendered the user invisible. (Mythology by Odin. The ring was a source of in France) endless wealth. (Norse mythology) Nibelungen ring, Alberich steals the Ring of Dispel, a ring given to Sir Rhinegold from the , Lancelot by the Lady of the Lake which having learned that he who is willing to could dispel any enchantment. In Le renounce love will thereby gain the Chevalier de la Charrette it is given to ability to forge a ring of power from the him by a fairy instead. He used the ring gold. Alberich forges the ring and makes to cross the Sword Bridge. (Arthurian himself lord over all the Nibelungen. legend) (German mythology)

Ring of Mudarra, the ring that Gonzalo Gustioz breaks in two pieces to so he can Gemstones later on recognize the son with which his Cintamani (also Chintamani Stone), a lover is pregnant. When that son, wish-fulfilling jewel within both Hindu Mudarra, joins the two halves, it again and Buddhist traditions, equivalent to the becomes a complete ring and Gonzalo philosopher's stone in Western alchemy. Gustioz is healed of his blindness in the (Hindu mythology) epic poem Cantar de los Siete Infantes de Lara. (Spanish mythology) Lyngurium (also Ligurium), the name of a mythical gemstone believed to be , a mythical magical formed of the solidified urine of the lynx artifact that granted its owner the power (the best ones coming from wild males). to become invisible at will. (Greek (Medieval legend) mythology) Batrachite, gemstones that was , a magical or steel supposedly found in frogs, to which ring that could imprison demons. ancient physicians and naturalists (Jewish mythology/Christian mythology) attributed the virtue of resisting poison. (Medieval legend) Svíagris, Adils' prized ring in the Hrólfr Kraki's saga. (Norse mythology) Kaustubha is a divine jewel or "Mani", which is in the possession of Lord Stone and Ring of Eluned the Fortunate, Vishnu. (Hindu mythology) one might describe it as a cloak of Draconite, a mythical gemstone taken invisibility. It's said that Merlin once from the head of a live dragon and possessed this item for a while. (Welsh believed to have magical properties. mythology) Tide jewels, the kanju (干珠?, lit. "(tide-)ebbing jewel") and manju (満珠?,

16 lit. "(tide-)flowing jewel") were magical Vimana is a mythological flying gems that the Sea God used to control machine from the Sanskrit epics. (Hindu the tides. (Japanese mythology) mythology)

Syamantaka (also Syamantakamani and Roth Rámach (lit. Rowing Wheel) is the Shyamantaka Jewel), the most famous magical flying machine of Mug Ruith, a jewel that is supposed to be blessed with mythological Irish who along with magical powers. (Hindu mythology) his feathered headdress (the encennach), hovers across the skies. (Irish Mermaid tears, Neptune forebode the Mythology) mermaids to use their abilities to change the course of nature. In a horrible storm, Flying Canoe (also Bewitched Canoe or one mermaid weathered the crossings for Flying Canoe), Baptiste had a canoe a ship. She had, over time, grown to fall with paddles, he made a pact with the in love with the ship’s captain from afar. devil so his canoe would fly wherever When she calmed the wind and waves to Baptiste wished. However, those within save the man's life, Neptune angrily the canoe could not say the name of exiled her to the depths of the ocean. She God, fly over a church, touch any was condemned for eternity and ordered crosses, or the canoe would crash. never to swim to the surface again. Still, Baptiste uttered the magic words: today, her brightly gleaming tears wash "Acabris! Acabras! Acabram" to make up on the shore as sea glass as a the canoe fly. (Canadian folklore) reminder of true love. (Medieval legend) Santa's sleigh, Santa Claus on a reindeer sleigh pulled by flying reindeer and help Airborne Vehicles him deliver presents to children. Dandu Monara, king Ravana's flying machine in Ramayana. (Hindu Hansa Yukta Vimana, a flying machine mythology) of Lord Brahma, looks like it is driven by swans and is completely white in Magic carpet (also flying carpet), a color. (Hindu mythology) legendary carpet that can be used to transport humans who are on it instantaneously or quickly to their Ships destination. (Arabian mythology) , the ship on which Jason and the Argonauts sailed. She contained in her Flying mortar and pestle of Baba Yaga, prow a magical piece of timber from the she flies around in a mortar and wields a sacred forest of , which could pestle. (Slavic Mythology) speak and render prophecies. (Greek mythology) Flying Throne of Kai Kavus was an eagle-propelled craft built by the Persian Caleuche, a mythical ghost ship of the king Kay Kāvus, used for flying the king Chilote mythology and local folklore of all the way to China. (Persian the Chiloé Island, in . (Chilote mythology) mythology)

16 Canoe of Gluskab, able to expand so it across the heavens. (Egyptian could hold an army, or shrink to fit in the mythology) palm of your hand. (Abenaki mythology) Mesektet, the evening boat is one of two Canoe of Māui, it became the South solar boats. (Egyptian mythology) Island of New Zealand. (Māori mythology) Wave Sweeper, a magic boat belonging Ellida, a magic dragon ship given to to Lugh. (Irish mythology) Víking as a gift by Aegir. (Norse mythology) , a legendary ghost ship , is the name of the ship of that can never make port and is doomed the god Baldr, described as the "greatest to sail the oceans forever. (Nautical of all ships". (Norse mythology) folklore)

Naglfar, a ship made out of fingernails Mannigfual, the ship of the . and toenails of the dead. It will set sail (North-Frisian mythology) during Ragnarök. (Norse mythology) Prydwen (also Pridwen), the ship of King Arthur, according to the Welsh Sessrúmnir, is both the goddess Freyja's poem, the Spoils of Annwfn. This ship hall located in Fólkvangr, a field where also appeared in Culhwch and Olwen, Freyja receives half of those who die in when Arthur traveled to Ireland, to fetch battle, and also the name of a ship. the cauldron of Diwrnach and the boar (Norse mythology) Twrch Trwyth. In later Arthurian legend, Skíðblaðnir, a boat owned by Freyr. Pridwen was the name of Arthur's shield. (Norse mythology) (Arthurian legend)

Guingelot, Thomas Speght, an editor or Ullr's bone, Ullr could traverses the sea Chaucer's works from the end of 16th on his magic bone. (Norse mythology) century, made a passing remark that "Concerning Wade and his bote called Noah's Ark, the vessel by which God Guingelot, and also his strange exploits spares Noah, his family, and a remnant in the same. of all the world's animals from the flood. According to Genesis, God gave Noah The Preserver of Life was the ship built instructions for building the ark. in the Epic of Gilgamesh by Utnapishtim (Christian mythology) and the craftspeople of his village at the request of Enki Ea to hold his wife and Matet, (Growing Stronger), the first of relatives, as well as the village two boats traveled in by Ra, the sun god craftspeople, the animals to be saved, as he traveled the sky daily with the sun and various grains and seeds. on his head. During the period between (Mesopotamian mythology) dawn and noon, Ra occupies the Matet boat. (Egyptian mythology) Mandjet (Boat of Millions of Years), one of two solar boats. A boat that carries the Seqtet, (Growing Weaker), the second resurrected king with the sun god Ra six hours of the day (from noon till dusk) in Ancient Egyptian belief. It was

16 preceded by the Matet boat. The Seqtet Sol Invictus' chariot, depicted riding a boat is represented by the Sun as Ra, and quadriga on the reverse of a Roman coin. Ra as a boat since it sails across the sky (Roman mythology) like a boat on water. (Egyptian mythology) Surya's chariot, a chariot drawn by seven horses. (Hindu mythology) Phaeacian ships, in the , are described as being as fast as a falcon, Hades' chariot, drawn by four black steered by thought and requiring no horses. (Greek mythology) helmsman, and able to travel even through or fog without any danger Chariot of Morgan Mwynfawr, a chariot of being shipwrecked. (Greek belonging to Morgan Mwynfawr is mythology) described as a magical vehicle which would quickly reach whatever destination one might wish to go to. Chariots (Welsh mythology) Poseidon's chariot, was pulled by a hippocampus or by horses that could ride Lohengrin's chariot, a swan-drawn boat. on the sea. (Greek mythology) (Medieval legend)

Helios' chariot, the golden chariot driven Artemis's chariot, it was made of gold across the sky by the Greek Primordial and was pulled by four golden-horned of the Sun, , and after his fading, deer (Elaphoi Khrysokeroi). The bridles Apollo. (Greek mythology) of her chariot were also made of gold. (Greek mythology) Thor's chariot, driven across the sky by Thor and pulled by his two goats Hera's chariot, she drove through the Tanngrisnir and Tanngnjóstr. (Norse heavens in a chariot drawn by peacocks. mythology) (Greek mythology)

Vitthakalai, a gold-decorated chariot of Nemesis' chariot, a chariot drawn by Kali. (Ayyavazhi mythology) griffins. (Greek mythology)

Freyja's chariot, a chariot pulled by cats. (Norse mythology) Treasures Four Treasures of the Tuatha Dé Danann 's chariot, driven across the night (also Hallows of Ireland), consisting of sky by the moon goddess Selene and the Claíomh Solais, Brionac, Cauldron sometimes Artemis. (Greek mythology) of , and the Lia Fáil. (Celtic mythology) Sól's chariot, drawn by Árvakr and Alsviðr across the sky each day. (Norse Three Sacred Treasures of Japan, mythology) consisting of the Kusanagi, the jewel necklace Yasakani no Magatama, and the mirror . (Japanese mythology)

16 Karun Treasure, said to belong to King Rauðskinna (Book of Power), a Croesus of Lydia. (Persian mythology) legendary book about black magic, alleged to have been buried with its Thirteen Treasures of the Island of author, the Gottskálk grimmi Britain. () Nikulásson of Holar. (Scandinavian folklore) Rheingold (also Rhinegold), a hoard of gold in the Nibelungenlied where three Tablet of Destinies (also Tupsimati), a Rheinmaidens swim and protect the set of clay tablets which hold the power treasure. (Norse mythology) of creation and destruction. (Mesopotamian mythology) Confederate gold, an hidden caches of gold lost after the American . Senji Ryakketsu (The Summary to Millions of dollars' worth of gold was Judgements of Divinations), the texts lost or unaccounted for after the war and written by the legendary Abe no Seimei has been the speculation of many during the in Japan. The historians and treasure hunters. text contains six thousand forecast and Allegedly, some of the Confederate thirty-six fortune-telling techniques treasury was hidden in order to wait for based on divination through use of the rising again of the South and at other . (Japanese mythology) times simply so that the Union would not gain possession. (American legend) Galdrabók (Book of Magic), a grimoire containing a collection of 47 spells. The various spells consist of Latin and runic Books material as well as Icelandic magical Book of Thoth is a legendary book staves, invocations to Christian entities, containing powerful spells and demons and the Norse gods as well as knowledge supposed to have been instructions for the use of herbs and written by the god Thoth, said to have magical items. (Scandinavian folklore) been buried with Neferkaptah Tablets of Stone (also Tablets of Stone, in Necropolis. (Egyptian mythology) Stone Tablets, or Tablets of Testimony), in the Hebrew Bible, were the two pieces Jade Books in Heaven are described in of stone inscribed with the Ten several Daoist cosmographies as existent Commandments when Moses ascended primordially in the various divine Mount Sinai as written in the Book of Heavens. These Jade Books are Exodus. (Christian mythology) variously said to be instrumental in creating and maintaining the divine Emerald Tablet (also Smaragdine Table structure of the universe, or as regulating or Tabula Smaragdina), is a compact and national or personal destiny. (Chinese cryptic piece of the Hermetica reputed to mythology) contain the secret of the prima materia and its transmutation. It was highly are described to have regarded by European alchemists as the helped Rome in many situations. foundation of their art and its Hermetic (Roman mythology) tradition. The text of the Smaragdine Tablet gives its author as Hermes

16 Trismegistus, a legendary Hellenistic Llech Ronw (also Slate of Gron), a holed combination of the Greek god Hermes stone located along Afon Bryn Saeth in and the Egyptian god Thoth. (Medieval Blaenau Ffestiniog, . The stone is legend) described as being roughly forty inches by thirty inches with a hole of about an Book of the Dead, a written set of spells inch in diameter going through it. designed to help a deceased person's (Welsh mythology) spirit survive the trials of the afterlife. (Egyptian mythology) Adder stone were believed to have magical powers such as protection against eye diseases or evil charms, Stones preventing nightmares, curing whooping Baetylus, a sacred stone which was cough, the ability to see through fairy or supposedly endowed with life. (Greek witch disguises and traps if looked at mythology) through the middle of the stone, and of course recovery from snakebite. (Welsh Bezoar, sought because they were mythology) believed to have the power of a universal antidote against any poison. It was Toadstone (also Bufonite), a mythical believed that a drinking glass which stone or gem thought to be found in, or contained a bezoar would neutralize any produced by, a , and is supposed to poison poured into it. be an antidote to poison. (Medieval legend) Philosopher's stone, said to perform alchemy without an equal sacrifice being (also Stone of Destiny), made, such as turning lead to gold, and an oblong block of red sandstone. creating something out of nothing. (Matter of Britain) (Medieval legend) Sledovik, a most widespread type of Sessho-seki (also Killing Stone), a stone sacred stones, venerated in Slavic that kills anyone who comes into contact (Russian, Belarusian, Ukrainian) and with it. (Japanese mythology) Uralic (Karela, Merya) pagan practices. (Slavic mythology) Stone of Giramphiel, a stone described in Diu Crône. Sir Gawain wins from the Lia Fáil (also Stone of Destiny) is a knight Fimbeus and it offers him stone at the Inauguration Mound on the protection against the fiery breath of in , Ireland. In dragons and the magic of the sorcerer legend, all of the kings of Ireland were Laamorz. (Arthurian legend) crowned on the stone up to Muirchertach mac Ercae c. AD 500. (Irish mythology) Singasteinn ( singing stone or chanting stone), an object that appears in Thunderstone, throughout Europe, Asia, the account of Loki and Heimdallr's and Polynesia - flint arrowheads and fight in the form of seals. (Norse axes turned up by farmer's plows are mythology) considered to have fallen from the sky. They were often thought to be

16 thunderbolts and are called "thunderstones". Snakestones (also Serpentstones), fossilized ammonites were thought to be Gjöll, the name of the rock which petrified coiled snakes, and were called the wolf is bound. (Norse mythology) snakestones. They were considered to be evidence for the actions of saints, such Vaidurya, most precious of all stones, as Hilda of Whitby, a myth referenced in sparkling beauty beyond compare, the Sir Walter Scott's Marmion, and Saint stone worn by the goddess and Patrick, and were held to have healing or the goddess of wealth . (Hindu oracular powers. (Medieval legend) Mythology)

Seer stone, some early-nineteenth- Cauldrons century Americans used seer stones in Eldhrímnir, the cauldron in which attempts to gain revelations from God or Andhrímnir cooks Sæhrímnir. (Norse to find buried treasure. From about 1819, mythology) Joseph Smith regularly practiced scrying, a form of divination in which a Pair Dadeni (Cauldron of Rebirth), a "seer" looked into a seer stone to receive magical cauldron able to revive the dead. supernatural knowledge. (Welsh mythology)

Urim and Thummim, a set of seer stones Cauldron of the Dagda, a cauldron bound by silver bows into a set of where no company ever went away from spectacles. it unsatisfied, it is said to be bottomless. (Celtic mythology) Lapis manalis (Stone of the Manes), was either of two sacred stones used in the Cauldron of Hymir, the owner of a mile- Roman religion. One covered a gate to wide cauldron which the Æsir wanted to Pluto, abode of the dead; Festus called it brew beer in. (Norse mythology) ostium Orci, "the gate of Orcus". The other was used to make rain; this one Cauldron of Dyrnwch the Giant, said to may have no direct relationship with the discriminate between cowards and brave Manes, but is instead derived from the men: whereas it would not boil meat for verb manare, "to flow". The two stones a coward, it would boil quickly if that had the same name. However, the meat belonged to a brave man. (Welsh grammarian Festus held the cover to the mythology) gate of the underworld and the stone to be two distinct stones. (Roman mythology) Plants and Herbs Aglaophotis, an herb. According to Charmstone (charm-stone and charm Dioscorides, peony is used for warding stone), a stone or mineral artifact off demons, witchcraft, and fever. associated with various traditional culture, including those of Scotland and flower, a magic flower that blooms the native cultures of California and the for a very short time on the eve of the American southwest. Summer . The flower brings

16 fortune to the person who finds it. Yao Grass, Yao Grass is a type of (Slavic mythology) mythical plant. (Chinese mythology)

Hungry grass (also Féar Gortach), a , ancient Druids honored it as patch of cursed grass. Anyone walking a sacred plant. The Druids believed the on it was doomed to perpetual and shamrock had the power to avert evil insatiable hunger. (Irish mythology) spirits. Some people still believe the shamrock has mystical, even prophetic , a magical herb Hermes gave to powers. It is said that the leaves of Odysseus to protect him from Circe's shamrocks turn upright whenever a magic when he went to her home to storm is coming. (Irish mythology) rescue his friends. (Greek mythology) Sanjeevani, Sanjeevani is a magical herb , a magical herb that has the which has the power to cure any malady. magical property to unlock or uncover It was believed that medicines prepared anything that is locked or closed. (Slavic from this herb could revive a dead mythology) person. (Hindu mythology)

Ausadhirdipyamanas, healing plants. Used for healing and rejuvenations in Trees battles. These are used by . Jeweled Branch of Hōrai, a branch from (Hindu mythology) a tree found on Hōrai, these trees of gold have jewels for leaves. One of Kaguya- Haoma, is the Avestan language name of hime's suitor set out to search for the a plant and its divinity, both of which branch. (Japanese mythology) play a role in Zoroastrian doctrine and in later Persian culture and mythology. Kalpavriksha (also Kalpataru, Kalpadruma or Kalpapādapa), is a wish- Silphium, a plant that was used in fulfilling divine tree. (Hindu mythology) classical antiquity as a seasoning and as a medicine. Legend said that this plant Akshayavat or Akshay Vat was a gift from the god Apollo. (Roman (Indestructible Banyan Tree), is a sacred mythology) fig tree. The sage Markandeya asked Lord Narayana to show him a specimen Verbena, it has long been associated of the . Narayana flooded with divine and other supernatural the entire world for a moment, during forces. It was called "tears of Isis" in which only the Akshayavat could be ancient Egypt, and later called "Hera's seen above the water level. (Hindu tears". In ancient it was mythology) dedicated to Erigineia. In the early Christian era, folk legend stated that V. Cypress of Keshmar, a mythical cypress officinalis was used to staunch Jesus' tree of legendary beauty and gargantuan wounds after his removal from the cross. dimensions. (Persian mythology) It was consequently called "holy herb" or (e.g. in Wales) "Devil's ". Ficus Ruminalis, a wild fig tree that had religious and mythological significance

16 in . The tree is associated appointed hour marked by death, a with the legend of Romulus and Remus. passport was often necessary, and this (Roman mythology) was usually a silver branch of the sacred apple-tree bearing blossoms." the branch Barnstokkr (Child-trunk), a tree that is also associated with Manannán mac stands in the center of King Völsung's Lir, an Irish sea deity with strong hall. (Norse mythology) affiliation to Tír na nÓg. As guardian of the Otherworld, Manannán also has (Gleaming), a tree or grove strong ties with Emhain Abhlach, the described as "the most beautiful among Isle of Apple Trees, where the magical gods and men", bearing golden leaves silver apple branch is found. (Irish located in the realm of Asgard, outside mythology) the doors of . (Norse mythology) Golden Bough, before entering Hades, Deiphobe tells he must obtain Læraðr, a tree that is often identified the bough of gold which grows nearby in with . It stands at the top of the the woods around her cave, and must be Valhöll. Two animals, the goat Heiðrún given as a gift to Proserpina, the queen and the hart Eikþyrnir, graze its foliage. of Pluto, king of the underworld. (Norse mythology) (Roman mythology)

Mímameiðr (Mimi's Tree), a tree whose Glasir, a tree or grove, described as "the branches stretch over every land, is most beautiful among gods and men", unharmed by fire or metal, bears fruit bearing golden leaves located in the that assists pregnant women, and upon realm of Asgard, outside the doors of whose highest bough roosts the rooster Valhalla. Glasir is attested in the 13th Víðópnir. (Norse mythology) century book Skáldskaparmál where it receives three Sacred tree at Uppsala, a sacred tree mentions, one of which mentions its located at the , location and all of which focus on the , in the second half of the 11th golden leaves of the tree. (Norse century. It is not known what species it mythology) was, but a scholar has suggested that it was a yew tree. (Norse mythology) , bearing a fruit that caused a pleasant drowsiness, and which was said Donar's Oak (also Thor's Oak and Jove's to be the only food of an island people Oak), a sacred tree of the Germanic called the Lotophagi or Lotus-eaters. pagans located in an unclear location When they ate of the lotus tree they around what is now the region of Hesse, would forget their friends and homes and Germany. (Germanic mythology) would lose their desire to return to their native land in favor of living in idleness. Silver Branch, in the Irish poem The (Greek mythology/Roman mythology) Voyage of Bran, it represents entry into the , which the Welsh Money tree, a kind of holy tree, which called and the Irish Tír na nÓg: can bring money and fortune to the "To enter the Otherworld before the people, and that it is a symbol of

16 affluence, nobility and auspiciousness. tree, a tree under which Gautam Buddha (Chinese mythology) meditated and gained enlightenment. (Hindu mythology) Tree of life, was planted with the tree of the knowledge of good and evil "in the Ağaç Ana, the world tree is a central midst of the " by God. In symbol. According to the Altai Turks, Genesis, a cherubim guard the way to human beings are descended from trees. the tree of life at the east end of the According to the Yakuts, White Mother Garden. (Christian mythology) sits at the base of Ağaç Ana, whose branches reach to the heavens where it is Tree of the knowledge of good and evil, occupied by various creatures that have one of two specific trees in the story of come to life there. The blue sky around the Garden of Eden, along with the tree the tree reflects the peaceful nature of of life. (Christian mythology) the country and the red ring that surrounds all of the elements symbolizes the ancient faith of rebirth, growth and World Trees development of the Turkic peoples. Yggdrasil, an immense tree that is (Turkic mythology) central in , in connection to which the nine worlds Modun, the world tree. (Mongolian exist. (Norse mythology) mythology)

Irminsul (Great/Mighty Pillar or Arising Mesoamerican world tree, the world Pillar), a kind of pillar which is attested trees embodied the four cardinal as playing an important role in the directions, which also serve to represent Germanic of the Saxon people. the fourfold nature of a central world The oldest chronicle describing an tree, a symbolic which refers to it as a tree trunk connects the planes of the Underworld erected in the open air. (Germanic and the sky with that of the terrestrial mythology) realm. (Mesoamerican mythology)

Égig érő fa (Sky-high Tree), also called Austras koks (Tree of Dawn), on the Életfa (Tree of Life), Világfa (World path of the sun, in or by the water, often Tree), or Tetejetlen Fa (Tree Without a on an island or rock in middle of the Top), is an element of Hungarian seas, is the Austras koks thought to and native faith, and a represent world tree or axis mundi, it is typical element of Hungarian folk art usually described as a tree, but can also and folk tales, and also a distinct folk be variety of other plants or even tale type. (Hungarian mythology) objects. (Latvian mythology)

Ashvattha (also Assattha), a sacred tree Világfa (World Tree)/Életfa (Tree of for the Hindus and has been extensively Life), the world tree connects different mentioned in texts pertaining to realities; the underworld, this world, and Hinduism, mentioned as 'peepul' (Ficus the upper world together. A shaman was religiosa) in Rig Veda mantra I.164.20 . believed to be able to climb through Buddhist texts term the tree as Bodhi

16 each of these levels freely by a ladder. forming a religious or mythological (Uralic mythologies) . (Hindu mythology)

Golden egg, the main object of the folk Foods tale "Kurochka Ryaba". (Russian , the food or drink of the gods folklore) often depicted as conferring longevity or immortality upon whoever consumed it. Forbidden fruit, the fruit of good and (Greek mythology) evil was eaten by Adam and Eve in the Garden of Eden, which they had been (also of commanded not to do by God. (Christian Discord), the goddess inscribed "to mythology) the fairest" and tossed in the midst of the festivities at the wedding of Peleus and Pomegranate (also Fruit of the Dead), Thetis. (Greek mythology) believed to have sprung from the blood of Adonis. It was the rule of the Golden apple, an element that appears in that anyone who consumed food or drink various national and ethnic folk legends in the underworld was doomed to spend or fairy tales. eternity there. had no food, but Hades tricked her into eating six Silver apple, magical silver apples can pomegranate seeds while she was still be found on Emhain Abhlach, the Isle of his prisoner, so she was condemned to Apple Trees. (Irish mythology) spend six months in the underworld every year. (Greek mythology) Peaches of Immortality, consumed by the immortals due to their mystic virtue of conferring longevity on all who eat Substances them. (Chinese mythology) Adamant and similar words are used to refer to any especially hard substance, (also Mead of ), whether composed of diamond, some is a mythical beverage that whoever other gemstone, or some type of metal. "drinks becomes a or scholar to (Greek mythology) recite any information and solve any question. (Norse mythology) Alkahest, a hypothetical universal solvent, having the power to dissolve Amrita, the drink of the gods which every other substance, including gold. It grants them immortality. (Hindu was much sought after by alchemists for mythology) what they thought would be its invaluable medicinal qualities. Soma, it is described as being prepared (Medieval legend) by extracting juice from the stalks of a certain plant. In both Vedic and Azoth, it was considered to be a Zoroastrian tradition, the name of the universal medicine or universal solvent drink and the plant are the same, and sought in alchemy. (Medieval legend) also personified as a divinity, the three

17 , this liquid substance is the origin of material required for the alchemical all living things: the first giant Ymir was magnum opus and the creation of the conceived from eitr. The substance is philosopher's stone. It is the primitive supposed to be very poisonous and is formless base of all matter similar to also produced by Jörmungandr and other chaos, the quintessence, or aether. serpents. (Norse mythology) (Medieval legend)

Elixir of life, a mythical potion that, Yliaster, is the formless base of all when drunk from a certain cup at a matter which is the raw material for the certain time, supposedly grants the alchemical Great Work. (Medieval drinker eternal life and/or eternal youth. legend) (Medieval legend) Hihīrokane, described in the apocryphal Fairy dust, Fairy ring are circles of Takenouchi Document, an alleged mushrooms that seem to pop-up over ancient writing in a lost script which night in yards. It is said to grow from the details Japan's early history, Hihīrokane magic dust left behind by faeries as they was used in the time of , danced and celebrated during the night, Japan's first emperor. The Kusanagi-no- before returning to their hidden land. tsurugi and the other Imperial Regalia of (English folklore) Japan are supposedly made from it. Its weight is lighter than gold, but harder , is the ethereal golden fluid that is than diamond. It does not rust. It was the blood of the gods and/or immortals. even said to be able to bring water to a (Greek mythology) boil without heat, violating the Law of Conservation of Energy. (Japanese Manna (also Mana), is an edible mythology) substance that, according to the Bible and the Quran. God provided for the Water of life, water from the Fountain of Israelites during their travels in the Youth that supposedly restores the youth desert. (Christian mythology) of anyone who drinks or bathes in its waters. (Medieval legend) Orichalcum, a metal mentioned in several ancient writings, including a Cold iron, is historically believed to story of Atlantis in the Critias dialogue, repel, contain, or harm ghosts, fairies, recorded by Plato. According to Critias, , and/or other malevolent orichalcum was considered second only supernatural creatures. (European to gold in value, and was found and folklore) mined in many parts of Atlantis in ancient times. (Greek mythology) Holy water, believed to ward off or act as a weapon against mythical evil , was supposed to be a remedy creatures, such as vampires. In eastern that would cure all diseases and prolong Europe, one might sprinkle holy water life indefinitely. (Greek mythology) onto the corpse of a suspected vampire in order to destroy it or render it inert. Prima materia (also Materia Prima or (European folklore) First Matter), is the ubiquitous starting

17 Unspoken Water, water believed to have wrongdoer, society would be chronically healing properties when collected "from infected by catastrophe". (Greek under a bridge, over which the living mythology) pass and the dead are carried, brought in the dawn or twilight to the house of a Ectoplasm, a supposed physical sick person, without the bearer’s substance that manifests as a result of speaking, either in going or returning". energy. (Scottish folklore) Aureola, the radiance of luminous cloud which, in paintings of sacred personages, Water of , the Lethe flowed around surrounds the whole figure. the cave of and through the Underworld, where all those who drank Aura, a field of subtle, luminous from it experienced complete radiation surrounding a person or object forgetfulness. (Greek mythology) like the halo or aureola in religious art. It is said that all objects and all living Hiranyagarbha, the source of the things manifest such an aura. creation of the universe or the manifested cosmos. (Hindu mythology) Tears of Ra, when the sun god Ra cried, his tears turned into honey bees upon 's sand, Sandman puts people to touching the ground. (Egyptian sleep and brings good dreams by mythology) sprinkling magical sand onto the eyes of people while they sleep at night. Prana, is all cosmic energy, permeating (European folklore) the Universe on all levels. Prana is often Love potion, Tristan goes to Ireland to referred to as the "life force" or "life bring back the fair Iseult for his uncle energy". It also includes energies present King Mark to marry. Along the way, in inanimate objects. (Hindu mythology) they ingest a love potion which causes the pair to fall madly in love. (Arthurian Breath of life, in countless stories from legend) different cultures featured gods breathing life into object that brought Halahala, a poison created from the sea them to life. when Devas (Gods) and (Demons) churned it in order to obtain Cosmic energy, the translation into Amrita, the nectar of immortality. English by Sir John Woodroffe of the (Hindu mythology) term Shakti in Hindu religion, based on the Hindu philosophy known as Kashmir Aether, it was thought to be the pure ; a term for spiritual energy; essence that the gods breathed, filling also referred to as prana; thought in the space where they lived, analogous to Hindu philosophy to be the source of the air breathed by mortals. (Greek kundalini; identified by some New Age mythology) authors with the quantum vacuum zero point energy and as orgone energy it is Miasma, "a contagious power... that has believed in New Age thought to be a an independent life of its own. Until vital force that animates all forms of life. purged by the sacrificial death of the

17 Silap Inua (or Silla), similar to mana or 's , a magical golden harp ether, the primary component of given to Bragi by the dwarfs when he everything that exists; it is also the was born. (Norse mythology) breath of life and the method of locomotion for any movement or , the mage Väinämöinen makes change. Silla was believed to control the first kantele from the jawbone of a everything that goes on in one's life. giant pike and a few hairs from 's (Inuit mythology) stallion. The music it makes draws all the forest creatures near to wonder at its Five Flavored Tea of Forgetfulness, beauty. (Finnish mythology) Meng Po collects herbs from various earthly ponds and streams to make her 's shell, a twisted conch Five Flavored Tea of Forgetfulness. This shell on which Triton blew like a is given to each soul to drink before they to calm or raise the waves. leave . The brew induces instant (Greek mythology) and permanent amnesia, and all memory of other lives is lost. (Chinese Apollo's lyre, Hermes created the lyre mythology) for him from the entrails of one of Apollo's cow. Apollo was furious at Hermes, but after hearing the sound of Musical Instruments the lyre, his anger faded. The instrument 's flute, reed pipes or that is became a common attribute of Apollo. played by the god of the wild, Pan who (Greek mythology) somewhat resembles a or faun. (Greek mythology) ' lyre, a golden lyre given to him by Apollo. When Orpheus heard the Horn of Gabriel, the name refers to the Siren's voices, he drew his lyre and tradition identifying the Archangel played music that was louder and more Gabriel with the angel who blows the beautiful, drowning out the Sirens' horn to announce Judgement Day, bewitching songs. (Greek mythology) associating the infinite with the divine. (Christian mythology) Shankha, a conch shell which is of ritual and religious importance in both (also Olivant), the horn of Hinduism and Buddhism. The Shankha Roland, of Charlemagne in the is a sacred emblem of the Hindu Song of Roland. Roland blows the horn, preserver god Vishnu. It is still used as a but the force required bursts his temple, trumpet in Hindu ritual, and in the past resulting in death. His olifant was was used as a war trumpet. (Hindu supposedly a 's horn. (Matter of mythology) France) Pied Piper's magic pipe, Pied Piper was , a mystical horn blown at the able to lure the rats away with his pipe, onset of Ragnarök associated with the which he later turned his power that he god Heimdallr and the wise being put into his pipe on the town of Mímir. (Norse mythology) Hamelin's children, leading them away as he had the rats. (German folklore)

17 origin of the music of the ocean on the , was one of the most sacred beach. So, he made another one out of musical instruments in ancient Egypt the forest wood, and with it, he and was believed to hold powerful descended into looking for the magical properties. It was also shaken to . Väinämöinen struck his harp and avert the flooding of the Nile and to sent the inhabitants to sleep and ran off frighten away Set. (Egyptian mythology) with the Sampo. Upon reaching the land of light, the inhabitants of Pohjola woke Drake's Drum, a snare drum that Sir up again, and went after him to retrieve Francis Drake took with him when he the Sampo which, in the struggle, fell circumnavigated the world. Shortly into the sea and was inevitably lost. before he died he ordered the drum to be (Finnish mythology) taken to Buckland Abbey and vowed that if England was ever in danger and Panchajanya, a Shankha conch shell of someone was to beat the drum he would the Hindu god Vishnu. As per Valmiki return to defend the country. According Ramyana, Purushottama (Vishnu) killed to legend it can be heard to beat at times a Danava named Panchajana on a when England is at war or significant mountain named Chakravan constructed national events take place. (English by Vishwakarma and took away conch folklore) shell known as Panchajanya from him. (Hindu mythology) (also Dur da Blá, The Oak of Two Blossoms, and Coir Cethar Chuin), Nandni Vardhanam, the conch shell of the harp which belongs to The Dagda. Satyaki. (Hindu mythology) After the Second Battle of Mag Tuired the had taken The Dagda's Seven , seven angels with seven harp with them. The Dagda found it in a trumpets are sounded and the events that feasting-house wherein and his follow are described in detail from father Elathan were also. The Dagda had Revelation Chapters 8 to 11. (Christian bound the music so that it would not mythology) sound until he would call to it. After he called to it, it sprang from the wall, came to the Dagda and killed nine men on its Springs way. (Irish mythology) Fountain of Youth, is a spring that supposedly restores the youth of anyone David's harp (also Kinnor David), a harp who drinks or bathes in its waters. hung above King David's bed, and (Medieval legend) precisely at midnight a north wind arrived and blew on the harp and it Mímisbrunnr (Mímir's well), a well would play by itself. (Jewish mythology) associated with the being Mímir, located beneath the world tree Yggdrasil. The Väinämöinen's harp, he killed a pike and water of the well contains much wisdom, fashioned a harp out of the bones of the and that Odin's eye sacrifice to the well fish. However, he dropped his was in exchange for a drink from it. instrument into the sea, and thus it fell (Norse mythology) into the power of the sea gods, hence the

17 (Bubbling Boiling Spring), a Siege Perilous (The Perilous Seat), is a major spring. (Norse mythology) vacant seat at the Round Table reserved by Merlin for the knight who would one Urðarbrunnr (also Well of ), a well day be successful in the quest for the that lies beneath the world tree Holy Grail. (Arthurian legend) Yggdrasil, and is associated with a trio of (Urðr, Verðandi, and ). Golden Throne, Hephaestus gained (Norse mythology) revenge against Hera for rejecting him by making her a magical golden throne Holy well (also Sacred Spring), a spring which when she sat on it, did not allow revered either in a Pagan or Christian her to stand up. (Greek mythology) context, often both. Holy wells were frequently pagan sacred sites that later (Altar), identified as the altar where became Christianized. The term holy the gods first made offerings and formed well is commonly employed to refer to an alliance before defeating the Titans. any water source of limited size (i.e. not (Greek mythology) a lake or river, but including pools and natural springs and seeps), which has Busby's stoop chair (also Dead Man's some significance in the folklore of the Chair), an allegedly haunted oak chair area where it is located, whether in the that was cursed by the murderer Thomas form of a particular name, an associated Busby before his execution by hanging legend, the attribution of healing in North Yorkshire, United Kingdom. qualities to the water through the (English folklore) numinous presence of its guardian spirit or Christian saint. (also Araboth and al-'Arsh), the reigning centre of God of , wells where it was the Abrahamic religions: primarily thought that any spoken wish would be , Christianity, and . The granted. The idea that a wish would be throne is said by various holy books to granted came from the idea that water reside beyond the Seventh Heaven. housed deities or had been placed there as a gift from the gods, since water was a source of life and often a scarce Ropes and Chains commodity. (European folklore) Thread of Ariadne, the magical ball of thread given to by Ariadne to help him navigate the Labyrinth. (Greek Furniture Mythology) , Odin's all-seeing throne in his palace Valaskjálf. (Norse mythology) Loeðing, the Æsir made a very strong Round Table, King Arthur's famed table, fetter and they took it to Fenrir and to around which he and his Knights test his strength against it. But the fetter congregate. As its name suggests, it has broke. (Norse mythology) no head, implying that everyone who sits there has equal status. (Arthurian legend) Drómi, the Æsir made another fetter twice as strong and Fenrir tested himself

17 against the fetter, the fetter broke into question. The device was always in the pieces. (Norse mythology) form of a man's head, and it could correctly answer any question asked of , the magic chain that bound the it. (Medieval legend) wolf Fenrir. It was light and thin as silk but strong as creation itself and made Mímir's head, the beheaded Mímir from six impossible ingredients. (Norse and returned his head to Asgard. In order mythology) to keep Mímir's wisdom, Odin preserved his head with magic so it could continue of fate, an East Asian belief to provide knowledge and counsel as his originating from Chinese legend. advisor. (Norse mythology) According to this myth, the gods tie an invisible red cord around the ankles of those that are destined to meet one Limbs another in a certain situation or help Hand of Glory, a disembodied pickled each other in a certain way. Often, in hand of a man who was hanged alive. Japanese culture, it is thought to be tied Said to have the power to unlock any around the little finger. According to door and, if a candle was placed within Chinese legend, the deity in charge of made from some body part of the same "the red thread" is believed to be Yuè person, would freeze in place anyone Xià, the old lunar matchmaker god, who who it was given to. (European folklore) is in charge of marriages. (Chinese mythology) Týr's hand, after Fenrir had been bound by the gods, he struggled to try to break Prometheus's chains, chained to a rock the rope. He could not break the ribbon with shackles of binding adamantine that and, enraged, bit Týr's right hand off. cannot be broken, they were made by (Norse mythology) Hephaestus. (Greek mythology)

Eyes Body Parts Odin's eye, Odin sacrifice his eye to Valknut (also 's Heart), Mímir for the price of wisdom, a drink Hrungnir's head, heart, and shield were from the Mímisbrunnr. (Norse made of stone. His heart had a peculiar mythology) shape, it was triangular due to which both the Valknut and the Triquetra have Eye of Horus, Set and Horus were been called Hrungnir's heart. (Norse fighting for the throne after Osiris's mythology) death, Set gouged out Horus's left eye. The majority of the eye was restored by Brazen head (also brass head or bronze Thoth. When Horus's eye was recovered, head), a legendary automaton that often he offered it to his father, Osiris, in appeared in literature, reputed to be able hopes of restoring his life. (Egyptian to answer any question. It was said to mythology) have been owned by medieval scholars who were believed to be wizards, or who were reputed to be able to answer any

17 Hair, Feathers and Skin Ningyo's flesh, the flesh is pleasant- Golden Fleece, sought by Jason and the tasting, and anyone who eats it will Argonauts. The fleece of the gold-hair attain remarkable longevity. (Japanese winged ram, which was held in Colchis. mythology) The fleece is a symbol of authority and kingship. (Greek mythology) Fafnir's blood , Sigurd bathed in dragon's blood that conferred him invulnerability. Firebird's plumage, the feathers of a He also drank some of Fafnir's blood and Firebird that glows brightly emitting red, gained the ability to understand the orange, and yellow light, like a bonfire . (Norse that is just past the turbulent flame. The mythology) feathers do not cease glowing if removed, and one feather can light a large room if not concealed. (Slavic Bones and Horns mythology) Unicorn horn (also Alicorn), the detached horn of an unicorn was though Dragon scales, the skin of a dragon was to have many healing properties and said to be made of impenetrable scales. antidote's virtues were attributed to the (Medieval legend) unicorn's horn. (European folklore)

Feather of Ma'at (also Feather of Truth), Dragon's teeth, in the legends of the her ostrich feather was the measure that Phoenician prince and in Jason's determined whether the souls quest for the Golden Fleece. In each (considered to reside in the heart) of the case, the dragons are real and breathe departed would reach the fields of fire. Their teeth, once planted, would successfully. The hearts of the dead were grow into fully armed warriors. (Greek said to be weighed against her single mythology) feather in the Hall of Two Truths. (Egyptian mythology) Camahueto's horn, the most valuable part of a Camahueto is their single horn, Peacock's feather, the peacock was the machis will use the horn for curing many patron bird of the Goddess Hera. kinds of illnesses. (Chilote mythology) According to myth, she adorned the tail of a peacock with Argus's eyes on its feathers in his honor, symbolizing all- Containers seeing knowledge and the wisdom of the Óðrerir, refers either to one of the heavens. (Greek mythology) vessels that contain the mead of poetry (along with Boðn and Són) or to the mead itself. (Norse mythology) Blood and Flesh Hydra's poisonous blood, Heracles Pot of Gold, Leprechaun store away all would use arrows dipped in the Hydra's their coins in a hidden pot of gold at the poisonous blood to kill other foes during end of the rainbow. (Irish mythology) his Labours, such as Stymphalian birds and the giant Geryon. (Greek mythology)

17 Magic Lamp, an oil lamp that can be Osiris's coffin, a beautifully carved rubbed in order to summon a genie who coffin made by Set. Osiris was tricked grants wishes. (Arabic mythology) by Set to enter the chest, and was enclosed inside it by 72 accomplices of Hamper of Gwyddno Garanhir, Set. Set flung the coffer in the Nile so Gwyddno Garanhir possessed a hamper that it would drift far away. (Egyptian which would multiply food: if one was mythology) to put food for one man in the basket and open it again, the food was found to be Purple Gold Red Gourd, a powerful increased a hundredfold. (Welsh magic gourd that sucks anyone who mythology) speaks before it inside and melts them down into a bloody stew. (Chinese Horn of Brân Galed, the Horn of Brân mythology) Galed from the North is said to have possessed the magical property of ensuring that "whatever drink might be Cups and Chalices wished for was found in it". (Welsh Cup of Jamshid, a cup of divination that mythology) was long possessed by rulers of ancient Persia and was said to be filled with an Pandora's box, the "box" was actually a elixir of immortality. The whole world large jar given to Pandora, which was said to be reflected in it. (Persian contained all the evils of the world. mythology) Pandora opened the jar and all the evils flew out, leaving only Hope inside once , a medieval wood mazer she had closed it again. (Greek bowl, since the late 19th century it has mythology) been attributed with a supernatural Ark of the Covenant (also Ark of the ability to heal those who drink from it. Testimony), was a wooden chest clad (Christian mythology) with gold containing the two stone tablets of the Ten Commandments as Holy Grail, a dish, plate, stone, or cup well as, according to various texts within that is part of an important theme of the Hebrew Bible, Aaron's rod and a pot Arthurian literature. (Arthurian of manna. (Christian mythology) legend/Christian mythology)

Lantern of Diogenes, according to , the vessel which Jesus popular legend, carried in broad daylight used at the Last Supper to serve the by the Cynic philosopher Diogenes of wine. (Christian mythology) Sinope to aid in his fruitless search for an honest man. Crater (Cup), identified with the cup of the god Apollo. (Greek mythology) Excalibur's scabbard, was said to have powers of its own. Injuries from losses Seven bowls, seven angels are thus of blood, for example, would not kill the given seven bowls of God's wrath, each bearer. In some telling, wounds received consisting of judgements full of the by one wearing the scabbard did not wrath of God. These seven bowls of bleed at all. (Arthurian legend) God's wrath are poured out on the

17 wicked and the followers of the within the structure. (Egyptian Antichrist after the sounding of the mythology) seven trumpets. (Christian mythology) , a statue carved of ivory by Pygmalion of Cyprus, which the goddess Bags Aphrodite brought it to life and united Bag of Wind, Aeolus gave Odysseus a the couple in marriage. (Greek tightly closed leather bag full of the mythology) captured winds so he could sail easily home to Ithaca on the West Wind. (Greek mythology) Mirrors Smoking Mirror, the mirror that the god Kibisis, the ancient Greek word kibisis, Tezcatlipoca uses to see the whole said to describe the sack carried by the cosmos. (Aztec mythology) god Hermes and the sack in which the Yata no Kagami, a mirror offered to the mythical hero Perseus carried the goddess of the sun, Amaterasu. One of severed head of the monster Medusa. It three Sacred Imperial Relics of Japan. It has been typically translated as "wallet". represents Wisdom. (Japanese (Greek mythology) mythology)

Archimedes's mirror, Archimedes may Sculptures have used mirrors acting collectively as Palladium, a wooden statue that fell a parabolic reflector to burn ships from the sky. As long as it stayed in attacking Syracuse. The device, Troy, the city-state could not lose a war. sometimes called the "Archimedes heat (Greek mythology) ray", was used to focus sunlight onto approaching ships, causing them to catch Ushabti, a funerary figurine used in fire. (Greek mythology) Ancient Egypt. Ushabtis were placed in tombs among the grave goods and were intended to act as servants or minions for Dispensers the deceased, should he/she be called Sampo (also Sammas), a magical artifact upon to do manual labor in the afterlife. of indeterminate type constructed by (Egyptian mythology) Ilmarinen that brought good fortune to its holder. (Finnish mythology) Ikenga, a status that bestows the owner with super strength. (Igbo mythology) Skatert-Samobranka (Magic Tablecloth), a magic tablecloth is spread on the Obelisk, a tall, four-sided, narrow ground, saying the magic words and tapering monument which ends in a food and drink aplenty will appear. pyramid-like shape or pyramidion at the When finished eating, rolling up all the top. The obelisk symbolized the sun god dirty plates, cutlery, and crumbs into the Ra, and during the brief religious tablecloth and they magically disappear. of Akhenaten was said to be (Russian folklore) a petrified ray of the Aten, the sundisk. It was also thought that the god existed

17 Halter of Clydno Eiddyn, belonged to Chinvat Bridge (also Bridge of the Clydno Eiddyn (Cebystr Clydno Eiddin). Requiter), a sifting bridge which It was fixed to a staple at the foot of his separates the world of the living from bed. Whatever horse he might wish for, the world of the dead. All souls must he would find in the halter. The Halter of cross the bridge upon death. The bridge Clydno Eiddyn was also called The is guarded by two four-eyed dogs. Handy Halter, for it summons fine () horses. (Welsh mythology) Gjallarbrú (Gjöll Bridge), a covered Crock and Dish of Rhygenydd bridge "thatched with glittering gold" Ysgolhaig, whatever food might be which spans the river Gjöll in the wished for in them, it would be found on underworld. It must be crossed in order them. It belonged to Rhygenydd the to reach Hel. (Norse mythology) Cleric. (Welsh mythology)

Cornucopia (also Horn of Plenty), was Gates the horn of the goat- Amalthea Gates of Alexander, a legendary barrier from which poured an unceasing supposedly built by abundance of nectar, ambrosia and fruit. in the Caucasus to keep the uncivilized (Greek mythology) barbarians of the north (typically associated with and ) from Manna machine, a machine describe invading the land to the south. within the Zohar writings that is similar Alexander the Great built the walls made to chlorella algae processing of today. of adamantine. (Medieval legend) (Jewish mythology) Gates of hell, are various places on the Akshay Tunir, an inexhaustible quiver of surface of the world that have acquired a arrows. (Hindu mythology) legendary reputation for being entrances to the underworld. Often they are found in regions of unusual geological activity, Bridges particularly volcanic areas, or sometimes As-Sirāt, a hair-narrow bridge which at lakes, caves or mountains. every person must pass on the Yawm ad- Din ("Day of the Way of Life" i.e. Day Pearly gates, a conceptual entry to of Judgment) to enter Paradise. It is said Heaven. (Christian mythology) that it is as thin as a hair and as sharp as the sharpest knife or sword. Below this path are the fires of Hell, which burn the Weighing Scales sinners to make them fall. (Islamic Libra (Weighing Scales), considered to mythology) depict the scales held by Astraea (identified as Virgo), the goddess of Bifröst, a burning rainbow bridge that justice. (Roman mythology) reaches between (the world) and Asgard, the realm of the gods. Scale of Maat, Anubis weighed the (Norse mythology) persons heart on a scale against the feather of Maat. If the heart is lighter

18 than the feather, the person is allowed to Rota Fortunae (Wheel of Fortune), a pass into the afterlife. If not, the heart is concept in medieval and ancient eaten by the waiting Ammit. (Egyptian philosophy referring to the capricious mythology) nature of Fate. The wheel belongs to the goddess , who spins it at random, Scale of justice, Themis was portrayed changing the positions of those on the carrying scales. (Greek mythology) wheel - some suffer great misfortune, others gain windfalls. (Greek Mul Zibanu (Scales or Balance), the mythology) scales were held sacred to the sun god Shamash, who was also the patron of World Mill (also Heavenly Mill and truth and justice. (Mesopotamian Cosmic Mill), a mytheme suggested as mythology) recurring in Indo-European and other mythologies. It involves the analogy of the cosmos or firmament and a rotating Miscellaneous millstone. Māui's Fishhook, used to catch the fish that would become New Zealand's North Odin's whetstone, had nine thralls Island; the hook was also used to create who killed each other in their desire to the Hawaiian Islands. (Polynesian possess Odin's magical sharpening stone. mythology) (Norse mythology)

Reginnaglar, (Old Norse God Nails) are Rán's net, a net in which she tried to nails used for religious purposes. (Norse capture men who ventured out on the mythology) sea. Her net is also mentioned in Reginsmál and in the Völsunga saga, Winnowing Oar, an object that appears where she lends it to Loki so that he can in Books XI and XXIII of Homer's capture Andvari. (Norse mythology) Odyssey. (Greek mythology) Whetstone of Tudwal Tudglyd, sharpens , the name of a drill or auger that the blade of a fine warrior. It shall draw was used by Odin during his quest to blood from any enemy of its user if its obtain the mead of poetry. (Norse user be brave; if its user shall be mythology) cowardly, than the blade shall not be sharpened and draw no blood Benben, the mound that arose from the whatsoever. (Welsh mythology) primordial waters, Nu, and on which the Chessboard of Gwenddoleu ap Ceidio, a creator god Atum settled. (Egyptian large chess board with pieces of silver mythology) and crystal and the board was made of gold. The pieces only play by Svefnthorn (Sleep Thorn), it was used to themselves if all the pieces are set up put an adversary into a deep sleep from correctly. (Welsh mythology) which he or she would not awaken for a long time. (Norse mythology) Myrrh egg, the phoenix would build itself a nest of cinnamon twigs that it then ignited; both nest and bird burned

18 fiercely and would be reduced to ashes, "hatching" from the egg, sometimes lain from which a new, young phoenix arose. on the primordial waters of the Earth. The new phoenix embalmed the ashes of the old phoenix in an egg made of myrrh Father Time's hourglass, carrying an and deposited it in the Egyptian city of hourglass representing time's constant Heliopolis ("the city of the sun" in movement. Many belief that Father Greek). (Greek mythology) Time, like the Grim Reaper, is constantly watching humans and has Neith's loom, Neith as a goddess of each and every one of their hourglasses weaving she wove all of the world and slowly decreasing, sand casually existence into being on her loom. slipping through the hands of time. (Egyptian mythology) Bangu, a beautiful small bell in Friggerock (’s distaff), the Orion's Glasgwm Church which was gifted by belt asterism within the constellation of Saint David. Once a woman took the bell Orion was once known as "Frigg's to the nearby town of Rharadr. Her Distaff". To explain this attribution, husband was imprisoned in the castle some scholars have pointed out that the and she believed that if she rang the bell constellation is on the celestial equator he would be released. But the guards and thus the stars rotating in the night seized it and chase her out of town. That sky may have been associated with night the town was destroyed by fire, Frigg's spinning wheel. (Norse and the only part of it which escaped the mythology) flames was the wall on which the sacred bell was hanging. (Medieval legend) , a huge wooden horse where a select force of men hide inside Athena's bridle, Polyeidos told during the , the subterfuge to sleep in the temple of that the Greeks used to enter the city of Athena. While he slept, he dreamed that Troy and win the war. (Greek Athena set a golden bridle beside him. mythology) He awoke and found the bridle he dreamt about in his hands. Afterwards, ' wings, tied feathers he went to the meadow Pegasus was together from smallest to largest so as to grazing at, and was able to bridle and form an increasing surface. Secured the tame Pegasus without difficulty. (Greek feathers at their midpoints with string mythology) and at their bases with wax, and gave the whole a gentle curvature like the wings Voodoo doll, an into which pins of a bird. (Greek mythology) are inserted. Although it comes in various different forms, such practices World egg (also Cosmic Egg or are found in the magical traditions of Mundane Egg), found in the creation many cultures across the world. (English myths of many cultures and civilizations. folklore) The world egg is a beginning of some sort, and the universe or some primordial Djed, Isis asked for the pillar in the being comes into existence by palace hall from the king and queen of Byblos in Lebanon, and upon being

18 granted it, extracted the coffin from the pillar. She then consecrated the pillar, it with myrrh and wrapping it in linen. This pillar came to be known as the pillar of djed. (Egyptian mythology)

Talos, a giant automaton made of bronze to protect Europa in Crete from pirates and invaders. He circled the island's shores three times daily. (Greek mythology)

Liahona, a compass-like device that was given by God to the prophet Lehi and his family to help them navigate through the wilderness. It was powered by faith and obedience to God and if anyone in the party lost faith or sinned, it would stop working until that person repented. (Book of Mormon)

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