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Curriculum:

Beginner Level:

1. Basic moves for the pieces. 2. The concept of . Illegal moves. . 3. -- definition, purpose, and the necessary conditions. 4. The three ways to get out of check. 5. The goal of a chess game. The concept of . 6. Basic : capturing opponent's pieces. The value of pieces. 7. The concept of protection. Good and bad captures. 8. Basic opening strategy: development and control of the center. 9. Practice: checkmate in one move 10.Checkmating a lone with a King and a . 11.Checkmating a lone King with two Rooks.

Intermediate Level:

Ÿ The concept of counting. Good and bad trades. Ÿ Basic chess strategy -- defense against opponent's threats. Ÿ Basic chess strategy -- the concept of a safe move. Ÿ Basic opening and middlegame tactics: saving the against an attack by a , a Queen, or a . Ÿ The concept of losing as little material as possible under adverse circumstances. Ÿ Basic tactics -- pawn , Knight fork, double attack. Ÿ Getting out of a double attack or fork without losing material. Ÿ Basic tactics: skewers, , piling up on a pin, trapping. Ÿ Basic tactics: , discovered check, intermediate move. Ÿ Practicing checkmate in 2 moves. Ÿ Checkmating a lone King with a King and a Rook. Ÿ Basic endgame strategy -- capturing opponent's pawns and promoting your own. Advanced Level:

Ÿ Complex examples of the use of forks, pins, skewers, trapping, discovered check, discovered attack, intermediate move. Ÿ Advanced tactical tools: clearance, , . Ÿ Essential opening theory. Ÿ Frequent checkmating patterns. in 3-5 moves. Ÿ Essential endgame knowledge: King and Pawn against King. Ÿ Essential King and Pawn endgame concepts: bait, outflanking, protected , outside passed pawn, pawn breakthrough. Ÿ Attacking the king with same-side castling: basic strategies. Ÿ Attacking the king with opposite-side castling: basic strategies. Ÿ When to trade and when not to trade Queens. Ÿ When to trade and not to trade the last piece. Ÿ The concept of . Ÿ Invasion to the 7th rank: strategies and counterstrategies. Ÿ Essential endgame knowledge: Bishop Endgames. Ÿ Essential endgame knowledge: Rook endgames. Ÿ Never give up -- by and . Ÿ Preventing the opponent's castling. Ÿ How to play when one is ahead in material. Ÿ Pawn structures: strong and weak pawns. Ÿ Advanced middlegame strategy: good and bad bishops. Ÿ Essential endgame knowledge: Bishop Endgames. Ÿ Advanced middlegame strategy: weak squares and Knight Outposts.