Chess Rules- the Ultimate Guide for Beginners by GM Igor Smirnov
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Fide Online Chess Regulations
Annex 6.4 FIDE ONLINE CHESS REGULATIONS Introduction The FIDE Online Chess Regulations are intended to cover all competitions where players play on the virtual chessboard and transmit moves via the internet. Wherever possible, these Regulations are intended to be identical to the FIDE Laws of Chess and related FIDE competition regulations. They are intended for use by players and arbiters in official FIDE online competitions, and as a technical specification for online chess platforms hosting these competitions. These Regulations cannot cover all possible situations that may arise during a competition, but it should be possible for an arbiter with the necessary competence, sound judgment, and objectivity, to arrive at the correct decision based on his/her understanding of these Regulations. Annex 6.4 Contents Introduction ..................................................................................................................................... 1 Part I: Basic Rules of Play ................................................................................................................. 3 Article 1: Application of the FIDE Laws of Chess .............................................................................. 3 Part II: Online Chess Rules ............................................................................................................... 3 Article 2: Playing Zone ................................................................................................................... 3 Article 3: Moving the Pieces on -
A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Computer Analysis of World Chess Champions 65
Computer Analysis of World Chess Champions 65 COMPUTER ANALYSIS OF WORLD CHESS CHAMPIONS1 Matej Guid2 and Ivan Bratko2 Ljubljana, Slovenia ABSTRACT Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires a comparison between chess players of different eras who never met across the board. In this contribution, we attempt to make such a comparison. It is based on the evaluation of the games played by the World Chess Champions in their championship matches. The evaluation is performed by the chess-playing program CRAFTY. For this purpose we slightly adapted CRAFTY. Our analysis takes into account the differences in players' styles to compensate the fact that calm positional players in their typical games have less chance to commit gross tactical errors than aggressive tactical players. Therefore, we designed a method to assess the difculty of positions. Some of the results of this computer analysis might be quite surprising. Overall, the results can be nicely interpreted by a chess expert. 1. INTRODUCTION Who is the best chess player of all time? This is a frequently posed and interesting question, to which there is no well founded, objective answer, because it requires a comparison between chess players of different eras who never met across the board. With the emergence of high-quality chess programs a possibility of such an objective comparison arises. However, so far computers were mostly used as a tool for statistical analysis of the players' results. Such statistical analyses often do neither reect the true strengths of the players, nor do they reect their quality of play. -
Combinatorics on the Chessboard
Combinatorics on the Chessboard Interactive game: 1. On regular chessboard a rook is placed on a1 (bottom-left corner). Players A and B take alternating turns by moving the rook upwards or to the right by any distance (no left or down movements allowed). Player A makes the rst move, and the winner is whoever rst reaches h8 (top-right corner). Is there a winning strategy for any of the players? Solution: Player B has a winning strategy by keeping the rook on the diagonal. Knight problems based on invariance principle: A knight on a chessboard has a property that it moves by alternating through black and white squares: if it is on a white square, then after 1 move it will land on a black square, and vice versa. Sometimes this is called the chameleon property of the knight. This is related to invariance principle, and can be used in problems, such as: 2. A knight starts randomly moving from a1, and after n moves returns to a1. Prove that n is even. Solution: Note that a1 is a black square. Based on the chameleon property the knight will be on a white square after odd number of moves, and on a black square after even number of moves. Therefore, it can return to a1 only after even number of moves. 3. Is it possible to move a knight from a1 to h8 by visiting each square on the chessboard exactly once? Solution: Since there are 64 squares on the board, a knight would need 63 moves to get from a1 to h8 by visiting each square exactly once. -
A Package to Print Chessboards
chessboard: A package to print chessboards Ulrike Fischer November 1, 2020 Contents 1 Changes 1 2 Introduction 2 2.1 Bugs and errors.....................................3 2.2 Requirements......................................4 2.3 Installation........................................4 2.4 Robustness: using \chessboard in moving arguments..............4 2.5 Setting the options...................................5 2.6 Saving optionlists....................................7 2.7 Naming the board....................................8 2.8 Naming areas of the board...............................8 2.9 FEN: Forsyth-Edwards Notation...........................9 2.10 The main parts of the board..............................9 3 Setting the contents of the board 10 3.1 The maximum number of fields........................... 10 1 3.2 Filling with the package skak ............................. 11 3.3 Clearing......................................... 12 3.4 Adding single pieces.................................. 12 3.5 Adding FEN-positions................................. 13 3.6 Saving positions..................................... 15 3.7 Getting the positions of pieces............................ 16 3.8 Using saved and stored games............................ 17 3.9 Restoring the running game.............................. 17 3.10 Changing the input language............................. 18 4 The look of the board 19 4.1 Units for lengths..................................... 19 4.2 Some words about box sizes.............................. 19 4.3 Margins......................................... -
The London System Is a Chess Opening That Usually Arises After 1.D4 and 2.Bf4, Or 2.Nf3 and 3.Bf4
ICC presents: The London System by GM Damian Lemos This is a guide that comes with the video course “The London System”. We highly recommend you first watch the video series before completing these exercises. To watch the videos, click here. The London System is a chess opening that usually arises after 1.d4 and 2.Bf4, or 2.Nf3 and 3.Bf4. It is a "system" opening that can be used against virtually any black defense and thus comprises a smaller body of opening theory than many other openings. The London is a set of solid lines where after 1.d4 White quickly develops his dark- squared bishop to f4 and normally bolsters his center with pawns on c3 and e3 rather than expanding. Although it has the potential for a quick kingside attack, the white forces are generally flexible enough to engage in a battle anywhere on the board. Historically it developed into a system mainly from three variations: 1.d4 d5 2.Nf3 Nf6 3.Bf4 1.d4 Nf6 2.Nf3 e6 3.Bf4 1.d4 Nf6 2.Nf3 g6 3.Bf4 "There is one opening that shines above all others when comparing reward payout to the input effort," says Zhigen Lin. "It is relatively quick to learn and obscure enough that even titled opponents may not have a proper antidote lined up." He is - of course - talking about the London System, popularized by the London BCF Congress Tournament of 1922. ICC presents: The London System by GM Damian Lemos Learning the London system is not hard, and it can be an essential arrow in your quiver! All you need is a set of videos by an experienced GM and, of course, a lot of practice! Damian Lemos became a chess Grandmaster at 18 and won the Gold Medal at the Pan-American Games U-20 in Colombia. -
I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
IVAN II Operating Manual Model 712
IVAN II Operating Manual Model 712 Congratulations on your purchase of Excalibur Electronics’ IVAN! You’ve purchased both your own personal chess trainer and a partner who’s always ready for a game—and who can improve as you do! Talking and audio sounds add anoth- Play a Game Right Away er dimension to your IVAN computer for After you have installed the batteries, the increased enjoyment and play value. display will show the chess board with all the pieces on their starting squares. Place Find the Pieces the plastic chess pieces on their start Turn Ivan over carefully with his chess- squares using the LCD screen as a guide. board facedown. Find the door marked The dot-matrix display will show “PIECE COMPARTMENT DOOR”. 01CHESS. This indicates you are at the Open it and remove the chess pieces. first move of the game and ready to play Replace the door and set the pieces aside chess. for now. Unless you instruct it otherwise, IVAN gives you the White pieces—the ones at Install the Batteries the bottom of the board. White always With Ivan facedown, find the door moves first. You’re ready to play! marked “BATTERY DOOR’. Open it and insert four (4) fresh, alkaline AA batteries Making your move in the battery holder. Note the arrange- Besides deciding on a good move, you ment of the batteries called for by the dia- have to move the piece in a way that Ivan gram in the holder. Make sure that the will recognize what's been played. Think positive tip of each battery matches up of communicating your move as a two- with the + sign in the battery compart- step process--registering the FROM ment so that polarity will be correct. -
A Manual in Chess Game the Unity Asset
Manual to Chess Game – Unity Asset Introduction This document details how the unity asset called Chess Game works. If you have any questions you can contact me at [email protected] Code documentation: http://readytechtools.com/ChessGame/ManualChessGame.pdf Content Introduction.................................................................................................................................................1 Board representation..................................................................................................................................2 Generating Moves.......................................................................................................................................3 Testing legality of moves.............................................................................................................................3 Special Moves(Castling, EnPassant and Pawn promotions).........................................................................4 AI Opponent................................................................................................................................................4 FAQ..............................................................................................................................................................5 Board representation The board is represented in two ways. The visual board that the end user sees and interacts. This visual board is primarily handled by cgChessBoardScript.cs which inherits from MonoBehaviour and has editable properties -
Chess Openings
Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century.