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ARCHITECTURE AND FILM 519

Architecture and Film: Experiential Realities and Dystopic Futures

TERRI MEYER BOAKE University of Waterloo

Introduction in written sources of information. Requiring students to make films assists in their critical Film is one of the most pervasive and appreciation of what they see in films, and accessible media forms of the 21e century. assists in dissecting and analyzing the validity The architectural curriculum has long used and potentials of the architecture and urban films for support and presentation variety for environments represented in film. The study lecture based courses. These courses are of the literary sources behind the films layers normally rooted in architectural history, the study with a critical discussion of the modern architecture and contemporary limitations of film technology in portraying the cultural themes, and many of the films are descriptive word. used for their "content" and are rarely discussed as a media form. There are great Film: The Third Dimension in Motion opportunities to exploit the potentials of film in order to enhance the critical dialogue For the last century, the medium of film has regarding visions of architecture of the past allowed increased understanding and and future. The ability of film technologies to appreciation of the realistic, three-dimensional realistically represent the possibilities of an occupation of architectural and urban spaces architecturally and environmentally dystopic that previously existed as captives of word future, is just one of the many ways that this and two-dimensional representation. These important medium can impact thinking about would include not only the reconstructions of the design of current and future actual historic places, but also visionary or environments. Film has the ability to imaginary places. From the representation of convincingly ask, "what if?" Students, 16~~century Prague in "The Golem" (1921), to however, need to more fully understand the the ancient splendor of Rome in "Ben Hur" technical medium to embark on a fully (1959) or Egypt in "Antony and Cleopatra" supported critical discussion of film imagery (1972), traditional film techniques have been and the architectural, urban realities that are relatively successful in bringing ruins to life chosen for it to represent. Even films that and allowed for their experience - albeit with have already been "seen", can be deeply varying degrees of historic accuracy. explored with new insights, given the right questions. In constructing settings in contemporary film, the director generally uses a combination of What is interesting in the use of film in live set (given), live set (modified), fabricated teaching architecture, in both the study of set (full size), models, and computer graphics. specific films as well as the making of film, is As the budgets for most contemporary films the ability of the media to provide increased far exceed the budgets for most actual understanding of the experiential nature of buildings (and all architecture courses and spaces and ideas that have been trapped in 2- research projects), film production has D media, even if based on works of fiction increasingly been able to afford the best in rather than fact. These visualizations can labor, technology and creative skill, resulting transcend barriers of language that may exist in the creation of highly realistic and 520 GElTING REAL: DESIGN ETHOS NOW

believable visualizations of architectural and Filming Techniques: Impact on Creating urban spaces of the past and the future. Architectural Spaces and Urban Settings Increased use of computer graphics and 3-D modeling systems have allowed for virtually Filming techniques are of significant seamless transitions between live and consideration when critiquing any film. The art modeled modes of representation. There is of filmmaking has experienced significant little apparent distinction between what is technological change since its invention in the "real" and what is "fabricated." mid 1800s. This has obviously had an enormous impact on the ability of filmmakers to depict architectural and urban settings. No film can be assessed without first defining the limit of technology of its production year, and then the skill of the director in making best use of that technology.

The "zoopraxiscope" of 1867 used a series of still images, viewed through a slit to simulate a moving picture. This technique is still used Figure 1. Lord of the Rings, Minas Tirith in "stop-motion" animation of a sequence. Louis Lumiere invented the first portable More recent films have been able to make motion picture camera in 1895 called the increased use of computer graphic systems to Cinematographe. At that, early motion picture generate historic settings or components of cameras were bulky, not easily moved and settings to arrive at a more "correct" and had a fixed focal depth.2 We see in the experientially effective representation of the "Cabinet of Dr. Caligari" (1920) the use of architectural setting. In Jean-Jacques masks laid over the fixed camera position to Annaud's film "The Name of the Rose" (1986) give the effect of a closing or opening we see live shots in the cloister of Eberbach aperture. Monastery, in Germany, combined with a physically constructed set based on Caste1 del Sound was not physically connected to 35mm Monte in Italy, complimented by computer film until 1910, and it was not until 1927 with assistance in the generation of the labyrinth of "The Jazz Singer," that talking was the tower and library, which was based upon incorporated as we1L3 Early films used a the maze in Rheims cathedral.' The 'Lord of combination of music, musical sound effects the Rings" trilogy made extreme use of and subtitles to convey the mood and computer graphics in the generation of a dialogue of the film. The ability to manipulate multitude of its sets, the most architectural sound (speech, music, nature) was central to being the spiral medieval town of Minas Tirith, the ability to evoke the proper emotional Capital of Gondor in "Return of the King" response to a space. The absolute silence of (2003). The blend between live set and space, in "2001: A Space Odyssey" (1968) computer generated set in films such as the evokes horror as Frank drifts off, and "Harry Potter" series, leaves the viewer often contrasts brilliantly to the depiction of the questioning whether certain scenes were in rotation of the space station as set to Strauss' fact filmed on location, fabricated or "The Blue Danube." "blended." When such techniques are used with history based sets, it assists in Early film was reliant on a fixed camera developing a more accurate understanding of position, fixed lens, fixed depth of field, and the social and cultural implications of the the physical construction of sets and mini architecture of the period, which could models to represent imaginary places. Fritz perhaps only be heightened by adding Lang's set for the city of "" (1927) "surround smell" to "surround sound." was one of the more large-scale, highly detailed early sets. The model was over 6 feet tall and made use of stop motion animation to give life to the The rotation of the camera to pan a shot was the first introduction of movement of the camera itself in the film. The zoom lens was not invented ARCHITECTURE AND FILM 521

see. This is done as the film image on the screen is at a set distance from the viewer and would normally be expected to be all in focus. The technique of shallow focus is used in Ridley Scott's 'Blade Runner" (1982) to shift the emphasis of the scene from Deckard to Rachel in order to make the viewer perceive the situation from the differentiated viewpoint of each character. This technique is also used to change the focus from the character to the architectural space that surrounds the character.

Figure 2. Metropolis (1927) Model of City until 1932, but a practical model was not in production until 1953. Stanley Kubrick's Figure 3. 2001: A Space Odyssey - the turning set "2001: A Space Odyssey" (1968) created one of the first "moving sets".' The space ship in The relationship between the film and any which Dave jogs is in reality a 45-foot book upon which it may be based can also diameter "wheel". The camera was set in a have bearing on the direction of the setting in track and seemed to follow Dave as he jogged the film. Contemporary films may choose to around the circumference of the station, when deviate from the book for varying reasons, but in fact he was jogging on the spot and it was early films often deviated for lack of technical the set that moved. The steadi-cam was ability to accurately depict the spaces or invented in the early 1970s by Garrett actions of the book. The techniques available ~rown.~It involved the fabrication of a to build scale models, for instance, can balancing system and vertical pole to dampen negatively impact the potential representation the shaking of the cameraperson as they of realities in the film. In early 2oth century moved along behind the action. The ability for films, such as "Aelita: Queen of Mars" (1924), the camera to follow the action allowed for a the depiction of life on Mars in the film fell far far more realistic experience of the spaces of short of the highly descriptive passages about the film, changing the viewer from a distanced the outdoor Martian environment of the 1922 onlooker to a participant. Stanley Kubrick book by Alexei Tolstoy of the same name, used a steadi-cam in the 1980 film "The upon which the film was (hence, loosely) Shining" to follow Danny around the hotel on based. The film used theatrical sets and his tricycle. These scenes allowed also for a costumes based upon constructivist style to child's size interpretation of the maze of set the mood for the interior environments of hallways in the hotel, which was able to alter Mars - in contrast to realistic settings of life in the emotional focus of the interpretation of Moscow. The Martian landscape was only the architecture by relating to the stature of briefly viewed through a window as a static the viewer. model. The 1990 film "Total Recall" based part of its story on the planet Mars. This film won a The ability to change the focal length of the Special Achievement Academy Award for camera assisted in the development of deep special effects, in part for the representation focus versus shallow focus shots. Most scenes of this aspect of the film. A far different view are shot using deep focus as it maintains an of Mars was achieved through the availability even sharpness throughout the various parts of computer modeling systems, although of the scene. Although this is not actually the critics cite numerous scientific errors in fact in way we see, in a film presentation it is the the representation. The study of science normalized assumption of the way that we fiction films requires a parallel discussion 522 GElTING REAL: DESIGN ETHOS NOW

stream that looks at actual scientific progress portrayal of disaster on an urban scale, that and positions of knowledge as it relates to the seems to take into account the weight and production time of the film (or book upon materiality of the building elements. From the which the film was based). This is the only 1998 urban environments in "Godzilla" and way to ascertain whether or not the director is "Armageddon", to the flooding of New York willfully deviating from fact. City in "The Day After Tomorrow" (2004), the destruction of urban environments on film has The addition of color to film added specific become so believable that many viewing the challenges when models were used to create collapse of the World Trade Towers in 2001 urban and architectural scenes. The failed to initially feel the situation as they effectiveness of the model sets of were psychologically so conditioned to seeing "Metropolis", 'Aelita" and "Things to Come" such massive urban destruction in film. were in part a result of the cleanliness of the Modern or Constructivist architectural style, Visionary Architecture And Film: and the crispness of the black and white images. Tonality versus full color made it Film gives us the rare three-dimensional technically simpler to achieve a believable opportunity to completely question all that has model that could be enhanced with stop come to be accepted in terms of the language motion to increase its realism through activity. of architecture as well as architectural and In the film, "A Funny Thing Happened on the historic convention. It allows for educated Way to the Forum" (1962), the colorful set is speculation on what may have been in the intentionally left quite unrealistic/theatrical in past, and what the world of the future might parts to purposefully increase the become. Current film technologies provide effectiveness of the satire. The colorful historic such a high degree of realism in the product, sets of Rome and Egypt of the epic genre of that architectural education can use these films of the 1950s through 1970s were films as vehicles for critical discussion of the appropriate to the technology of the decade, ethos of these environments. Much like, and were intended to be realistic, but are boxy yet experientially speaking, well beyond the and fake in appearance when compared to the efforts of the Visionary architects of the 18'~ wonder of Minas Tirith, Capital of Gondor, as century, film can create visions of realistic depicted in "The Lord of the Rings: Return of feeling environments that can be used to the King" (2003), which used a combination of reinvent the meaning and defining factors of real and computer animated settings, architectural expression. seamlessly joined that allowed for a highly realistic experience of the spiral city. Filming Much the same as visionary works of art and techniques now have the ability to make architecture, films, and in particular the visual images of environments that blend fantasy and science fiction genres, have been seamlessly from the physically constructed full used to provide societies with a means to sized set to realistically animated visions of escape reality. Unlike architecture, film spaces characters speeding through highly complex have never had to be realistic, functional, nor urban cities set on earth or unknown planets. have they been obliged to possess a conscience. Yet, in architectural education, we Special effects have allowed for more realistic can use these "expensive", ready-made representations of the effects of disaster in images of both past and future worlds to the architectural setting. Fritz Lang's center critical discussions about our world and "Metropolis" (1927) depicted a fairly realistic to raise issues of conscience. flooding scene in the underground city, using a combination of live full sized sets and real Our Dystopic Future: water, combined with cut outs to models of machines that were to have been on a much larger scale. The destruction in H. G. Wells 'Things to Come" (1936) used small-scale 1, n. An imaginary place or state in which the modeis that were burnt or destroyed to imply condition of life is extremely bad, as from the wage of war. The use of models is fairly deprivation, oppression, or terror. evident when viewing the film for accuracy. Computer animation has allowed the scale of 2. A work describing such a place or state such depictions to increase to a realistic ARCHITECTURE AND FILM 523

Figure 5. The Fifth Element, view of New York Figure 4. Blade Runner (1982) "Things to Come" takes the notion of below Beyond the natural inclusion of architecture ground living as presented in "Metropolis" and and urban space as setting contemporary to proposes this to be the desired future location the supposed age of the film, some of the for safe control of a cleansed urban most provocative uses of architecture and environment. Subterranean living tends to urban space arise in the creation of film become a dominant theme in many films, and . Such films engage the moralistic is always seen to be either positively discussion of future eventualities in light of futuristic, or negatively as incarceration. the presumed outcomes of current social, 's 2001 version of political and environmental states. Although "Metropolis" creates a vitally animated world the urban environments have not necessarily based on Lang's film environments but more been "academically designed" by those in the carefully detailed and designed. Animated film architectural field, they can be used to fuel is interesting to include in these discussions as the "what if?" discussion based upon actual it uses computer technologies in addition to facts and trends. These science fiction based traditional cel production, but in an animated films tend to be the "favorites" in courses that relate architecture and film, as they generate film, as in the set based upon a physical the most provocative, compelling, and even model, everything that is included in the film disturbing, images of the future. Although the is purposefully added. There are no accidents proliferation of this "sci-fi, urban dystopic of live shooting or shortcomings of actual future type" seems to be reaching crescendo constructed models or sets.' With animation, production peaks, there are some key early as with CGI technologies used in live filming, 20~century films that can be seen to provide the content is entirely flexible and can be key precedents. "Metropolis" (1927) and directed to whatever is desired by the "Things to Come" (1936) present quite director. opposed views of the urban future, although both can be seen as quite bleak.

The urban vision of "Metropolis" (1927) was seeded by the skyscraper boom in , however to a more frenetic view of density and height. The film influences the urban visions of "Just Imagine" (1930), which was conceived as a comedic parody of "Metropolis" as well as the sheer scale of the representations of future New York in "The Fifth Element" (1997). In "The Fifth Element" the vertical scale has grown to such an extent Figure 6. Anime Metropolis (2001) as to result in atmospheric stratification of the urban interstitial spaces - in contrast to the "Soylent Green" (1973), "Blade Runner" below ground worlds of "Metropolis", these (1982), and "Brazil" (1985) stand as the most now exist above ground, but so far below the influential dystopic film environments of this reach of light and air as to be cast in period. In terms of cinematography, plot, perpetual darkness and fog. visualization of urban futures and environmental deterioration, most of the more recent efforts can be seen to derive their ideas 524 GE7TING REAL: DESIGN ETHOS NOW

from these productions. Each film uses Distant Futures: The Architecture of available technologies quite differently in Space creating their distinct dystopic atmospheres. "Soylent Green", the earliest of the three Gravity determines architectural form and films, suffers in part from being a production structure. There is very little that has been piece of the 1970s. The virtual annihilation of developed throughout the history of nature is predicted with human life reaching architectural form and structure that cannot extreme overpopulation, which is reflected in be attributed to more and more refined overcrowding, filth and dependence on a responses to the actions of gravity on dysfunctional social system for distribution of structure and materials. The development of nutrition substitutes. The theme of artificial all structural form, from the simple beam, naturelfood runs through "Blade Runner" round arch, gothic arch and systems of where in addition to food, humans are also vaulting, to more complex structures, has, in replicated with lifelike accuracy. The setting in combination with specific material properties "Blade Runner" has the advantage of early and limitations, responded to the need to CGI technologies which allow for a blending of control gravitational forces. Real architecture live architectural sets, shot in Los Angeles must function in a real world, governed by the (Bradbury Building, Union Station, Million laws of science. Dollar Theatre, Ennis Brown House) with digital images which appear to make the live Gravity has also determined the way that we sets disappear into a rainy, dark view of L.A. occupy space, and hence, the way that we 2019 that is essentially devoid of sunlight and must design space. The floor is where we nature. The futuristic view of L.A., as walk. Walls and ceilings bound us, but we are technically presented in "Blade Runner", not obliged to come into contact with those holds, even when compared to current films surfaces unless we so choose. Material such as "Minority Report" and "". placements have developed that respond to Although the CGI technology used in these issues of wear and durability, again subject to more contemporary films has significantly gravitational orientation. Scientific concerns advanced, and scenes have the ability to be have driven the design of structures and experienced "in motion", the essentially 2-D architectural systems since the notion of images layered into the live sets of "Blade shelter was first conceived. Speculations Runner" have been convincingly rendered - during the 1700s as to the origins of the enough that a sense of motion seems evident. traditions of architecture - Laugier's "Rustic Hut" - all support this theory of the Of all of the films about dystopic futures, development of architectural forms and Terry Gilliam's "Brazil" (1985) remains the typologies. anomaly. The film does not purport to be set in the future.' It uses a curious mix of live set Within the profession and practice of / modified set, and little in the way of architecture, there have been various venues computer generated special effects. Gilliam for challenging both gravity and science. The used Ricardo Bofil's Marne La Vallee (the Visionary Architects of the 1700s, such as present site of Euro Disney), as Sam's Etienne Louis Boull6e, adopted a two- apartment complex, a cooling tower outside dimensional, painterly solution to the London (for the interrogation scene), and proposition of unbuilt (unbuildable?) numerous other known architectural piecesSg architecture. Had reinforced thin shell The sets are layered with odd technical and concrete been invented 100 years earlier, HVAC gadgetry and ducts, to present a Boullee's Centotaph for Newton or Biblioteque frenetic view of the spaces that give life to the Nationale might have been deemed movie. The Monty Python influence is clearly constructable, rather than looking to future evident in the way that the design of the sets possibilities. Saarinen's TWA and Dulles was approached. It does prove that there are Terminals both attest to the possibility. still means alternate to CGI that can effectively be used to fabricate effective In spite of the limitless capabilities in film architectural and urban settings for films. The making with the advent of computer aided film always leads to interesting discussions as drawing and design software, the tendency in a result of its eclectic feel and ambiguity of the presentation of zero gravity environments time. in film has normally maintained a gravity

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