The Shared Resource Pattern an Activity Parallelism Architectural Pattern for Parallel Programming Jorge L
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Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp
Kyle Brown An Introduction to Patterns Senior Member of Technical Staff and Pattern Languages Knowledge Systems Corp. 4001 Weston Parkway CSC591O Cary, North Carolina 27513-2303 April 7-9, 1997 919-481-4000 Raleigh, NC [email protected] http://www.ksccary.com Copyright (C) 1996, Kyle Brown, Bobby Woolf, and 1 2 Knowledge Systems Corp. All rights reserved. Overview Bobby Woolf Senior Member of Technical Staff O Patterns Knowledge Systems Corp. O Software Patterns 4001 Weston Parkway O Design Patterns Cary, North Carolina 27513-2303 O Architectural Patterns 919-481-4000 O Pattern Catalogs [email protected] O Pattern Languages http://www.ksccary.com 3 4 Patterns -- Why? Patterns -- Why? !@#$ O Learning software development is hard » Lots of new concepts O Must be some way to » Hard to distinguish good communicate better ideas from bad ones » Allow us to concentrate O Languages and on the problem frameworks are very O Patterns can provide the complex answer » Too much to explain » Much of their structure is incidental to our problem 5 6 Patterns -- What? Patterns -- Parts O Patterns are made up of four main parts O What is a pattern? » Title -- the name of the pattern » A solution to a problem in a context » Problem -- a statement of what the pattern solves » A structured way of representing design » Context -- a discussion of the constraints and information in prose and diagrams forces on the problem »A way of communicating design information from an expert to a novice » Solution -- a description of how to solve the problem » Generative: -
OES 2 SP3: Novell CIFS for Linux Administration Guide 9.2.1 Mapping Drives from a Windows 2000 Or XP Client
www.novell.com/documentation Novell CIFS Administration Guide Open Enterprise Server 2 SP3 May 03, 2013 Legal Notices Novell, Inc., makes no representations or warranties with respect to the contents or use of this documentation, and specifically disclaims any express or implied warranties of merchantability or fitness for any particular purpose. Further, Novell, Inc., reserves the right to revise this publication and to make changes to its content, at any time, without obligation to notify any person or entity of such revisions or changes. Further, Novell, Inc., makes no representations or warranties with respect to any software, and specifically disclaims any express or implied warranties of merchantability or fitness for any particular purpose. Further, Novell, Inc., reserves the right to make changes to any and all parts of Novell software, at any time, without any obligation to notify any person or entity of such changes. Any products or technical information provided under this Agreement may be subject to U.S. export controls and the trade laws of other countries. You agree to comply with all export control regulations and to obtain any required licenses or classification to export, re-export or import deliverables. You agree not to export or re-export to entities on the current U.S. export exclusion lists or to any embargoed or terrorist countries as specified in the U.S. export laws. You agree to not use deliverables for prohibited nuclear, missile, or chemical biological weaponry end uses. See the Novell International Trade Service Web page (http://www.novell.com/info/exports/) for more information on exporting Novell software. -
Shared Resource Matrix Methodology: an Approach to Identifying Storage and Timing Channels
Shared Resource Matrix Methodology: An Approach to Identifying Storage and Timing Channels RICHARD A. KEMMERER University of California, Santa Barbara Recognizing and dealing with storage and timing channels when performing the security analysis of a computer system is an elusive task. Methods for discovering and dealing with these channels have mostly been informal, and formal methods have been restricted to a particular specification language. A methodology for discovering storage and timing channels that can be used through all phases of the software life cycle to increase confidence that all channels have been identified is presented. The methodology is presented and applied to an example system having three different descriptions: English, formal specification, and high-order language implementation. Categories and Subject Descriptors: C.2.0 [Computer-Communication Networks]: General--se- curity and protection; D.4.6 ]Operating Systems]: Security and Protection--information flow controls General Terms: Security Additional Key Words and Phrases: Protection, confinement, flow analysis, covert channels, storage channels, timing channels, validation 1. INTRODUCTION When performing a security analysis of a system, both overt and covert channels of the system must be considered. Overt channels use the system's protected data objects to transfer information. That is, one subject writes into a data object and another subject reads from the object. Subjects in this context are not only active users, but are also processes and procedures acting on behalf of the user. The channels, such as buffers, files, and I/O devices, are overt because the entity used to hold the information is a data object; that is, it is an object that is normally viewed as a data container. -
Shared Resource
Shared resource In computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network.[1][2] It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine. Network sharing is made possible by inter-process communication over the network.[2][3] Some examples of shareable resources are computer programs, data, storage devices, and printers. E.g. shared file access (also known as disk sharing and folder sharing), shared printer access, shared scanner access, etc. The shared resource is called a shared disk, shared folder or shared document The term file sharing traditionally means shared file access, especially in the context of operating systems and LAN and Intranet services, for example in Microsoft Windows documentation.[4] Though, as BitTorrent and similar applications became available in the early 2000s, the term file sharing increasingly has become associated with peer-to-peer file sharing over the Internet. Contents Common file systems and protocols Naming convention and mapping Security issues Workgroup topology or centralized server Comparison to file transfer Comparison to file synchronization See also References Common file systems and protocols Shared file and printer access require an operating system on the client that supports access to resources on a server, an operating system on the server that supports access to its resources from a client, and an application layer (in the four or five layer TCP/IP reference model) file sharing protocol and transport layer protocol to provide that shared access. -
Capturing Interactions in Architectural Patterns
Capturing Interactions in Architectural Patterns Dharmendra K Yadav Rushikesh K Joshi Department of Computer Science and Engineering Department of Computer Science and Engineering Indian Institute of Technology Bombay Indian Institute of Technology Bombay Powai, Mumbai 400076, India Powai, Mumbai 400076, India Email: [email protected] Email: [email protected] TABLE I Abstract—Patterns of software architecture help in describing ASUMMARY OF CCS COMBINATORS structural and functional properties of the system in terms of smaller components. The emphasis of this work is on capturing P rimitives & Descriptions Architectural the aspects of pattern descriptions and the properties of inter- Examples Significance component interactions including non-deterministic behavior. Prefix (.) Action sequence intra-component Through these descriptions we capture structural and behavioral p1.p2 sequential flow specifications as well as properties against which the specifications Summation (+) Nondeterminism choice within a component are verified. The patterns covered in this paper are variants of A1 + A2 Proxy, Chain, MVC, Acceptor-Connector, Publisher-Subscriber Composition (|) Connect matching multiple connected and Dinning Philosopher patterns. While the machines are CCS- A1 | A2 i/o ports in assembly components based, the properties have been described in Modal µ-Calculus. Restriction (\) Hiding ports from Internal The approach serves as a framework for precise architectural A\{p1, k1, ..} further composition features descriptions. Relabeling ([]) Renaming of ports syntactic renaming A[new/old, ..] I. INTRODUCTION In component/connector based architectural descriptions [6], [13], components are primary entities having identities in the represents interface points as ports uses a subset of CSP for system and connectors provide the means for communication it’s formal semantics. -
Wiki As Pattern Language
Wiki as Pattern Language Ward Cunningham Cunningham and Cunningham, Inc.1 Sustasis Foundation Portland, Oregon Michael W. Mehaffy Faculty of Architecture Delft University of Technology2 Sustasis Foundation Portland, Oregon Abstract We describe the origin of wiki technology, which has become widely influential, and its relationship to the development of pattern languages in software. We show here how the relationship is deeper than previously understood, opening up the possibility of expanded capability for wikis, including a new generation of “federated” wiki. [NOTE TO REVIEWERS: This paper is part first-person history and part theory. The history is given by one of the participants, an original developer of wiki and co-developer of pattern language. The theory points toward future potential of pattern language within a federated, peer-to-peer framework.] 1. Introduction Wiki is today widely established as a kind of website that allows users to quickly and easily share, modify and improve information collaboratively (Leuf and Cunningham, 2001). It is described on Wikipedia – perhaps its best known example – as “a website which allows its users to add, modify, or delete its content via a web browser usually using a simplified markup language or a rich-text editor” (Wikipedia, 2013). Wiki is so well established, in fact, that a Google search engine result for the term displays approximately 1.25 billion page “hits”, or pages on the World Wide Web that include this term somewhere within their text (Google, 2013a). Along with this growth, the definition of what constitutes a “wiki” has broadened since its introduction in 1995. Consider the example of WikiLeaks, where editable content would defeat the purpose of the site. -
Resource Management in Multimedia Networked Systems
University of Pennsylvania ScholarlyCommons Technical Reports (CIS) Department of Computer & Information Science May 1994 Resource Management in Multimedia Networked Systems Klara Nahrstedt University of Pennsylvania Ralf Steinmetz University of Pennsylvania Follow this and additional works at: https://repository.upenn.edu/cis_reports Recommended Citation Klara Nahrstedt and Ralf Steinmetz, "Resource Management in Multimedia Networked Systems ", . May 1994. University of Pennsylvania Department of Computer and Information Science Technical Report No. MS-CIS-94-29. This paper is posted at ScholarlyCommons. https://repository.upenn.edu/cis_reports/331 For more information, please contact [email protected]. Resource Management in Multimedia Networked Systems Abstract Error-free multimedia data processing and communication includes providing guaranteed services such as the colloquial telephone. A set of problems have to be solved and handled in the control-management level of the host and underlying network architectures. We discuss in this paper 'resource management' at the host and network level, and their cooperation to achieve global guaranteed transmission and presentation services, which means end-to-end guarantees. The emphasize is on 'network resources' (e.g., bandwidth, buffer space) and 'host resources' (e.g., CPU processing time) which need to be controlled in order to satisfy the Quality of Service (QoS) requirements set by the users of the multimedia networked system. The control of the specified esourr ces involves three actions: (1) properly allocate resources (end-to-end) during the multimedia call establishment, so that traffic can flow according to the QoS specification; (2) control resource allocation during the multimedia transmission; (3) adapt to changes when degradation of system components occurs. -
Enterprise Integration Patterns Introduction
Enterprise Integration Patterns Gregor Hohpe Sr. Architect, ThoughtWorks [email protected] July 23, 2002 Introduction Integration of applications and business processes is a top priority for many enterprises today. Requirements for improved customer service or self-service, rapidly changing business environments and support for mergers and acquisitions are major drivers for increased integration between existing “stovepipe” systems. Very few new business applications are being developed or deployed without a major focus on integration, essentially making integratability a defining quality of enterprise applications. Many different tools and technologies are available in the marketplace to address the inevitable complexities of integrating disparate systems. Enterprise Application Integration (EAI) tool suites offer proprietary messaging mechanisms, enriched with powerful tools for metadata management, visual editing of data transformations and a series of adapters for various popular business applications. Newer technologies such as the JMS specification and Web Services standards have intensified the focus on integration technologies and best practices. Architecting an integration solution is a complex task. There are many conflicting drivers and even more possible ‘right’ solutions. Whether the architecture was in fact a good choice usually is not known until many months or even years later, when inevitable changes and additions put the original architecture to test. There is no cookbook for enterprise integration solutions. Most integration vendors provide methodologies and best practices, but these instructions tend to be very much geared towards the vendor-provided tool set and often lack treatment of the bigger picture, including underlying guidelines and principles. As a result, successful enterprise integration architects tend to be few and far in between and have usually acquired their knowledge the hard way. -
Novell Cluster Services,. for Linux. and Netware
Novell Cluster Services,. for Linux. and NetWare. ROB BASTIAANSEN SANDER VAN VUGT Novell PRESS. Novell. Published by Pearson Education, Inc. 800 East 96th Street, Indianapolis, Indiana 46240 USA Table of Contents Introduction 1 CHAPTER 1: Introduction to Clustering and High Availability 5 Novell Cluster Services Defined 5 Shared Disk Access 6 Secondary IP Addresses 7 Clustering Terminology 8 High-Availability Solutions Overview 12 Novell Cluster Services 12 Business Continuity Clustering 13 PolyServe Matrix Server 15 Heartbeat Subsystem for High-Availability Linux 16 When Not to Cluster Applications 16 Availability Defined 18 High Availability Defined 18 Calculating Average Downtime 21 Avoiding Downtime 22 Hardware 22 Environment 23 Software 23 Procedures 24 Novell Cluster Services Requirements 24 Hardware Requirements 24 Software Requirements 26 CHAPTER 2: Examining Novell Cluster Services Architecture 27 Novell Cluster Services Objects and Modules 27 Cluster eDirectory Objects 28 Cluster Modules 31 IH Novell Cluster Services for Linux and NetWare Heartbeats, Epoch Numbers, and the Split Brain Detector 35 Removing a Failing Slave Node 36 Removing a Failed Master Node 37 Summary 37 CHAPTER 3: Clustering Design 39 Cluster Design Guidelines 39 How Many Nodes to Choose 39 Using a Heartbeat LAN or Not 40 Use NIC Teaming 41 Choosing Storage Methods 42 Mirror the Split Brain Detector Partition 48 Selecting Applications to Run in a Cluster 48 eDirectory Cluster Guidelines 50 Creating a Failover Matrix 52 Application-Specific Design Guidelines -
Automating Testing with Autofixture, Xunit.Net & Specflow
Design Patterns Michael Heitland Oct 2015 Creational Patterns • Abstract Factory • Builder • Factory Method • Object Pool* • Prototype • Simple Factory* • Singleton (* this pattern got added later by others) Structural Patterns ● Adapter ● Bridge ● Composite ● Decorator ● Facade ● Flyweight ● Proxy Behavioural Patterns 1 ● Chain of Responsibility ● Command ● Interpreter ● Iterator ● Mediator ● Memento Behavioural Patterns 2 ● Null Object * ● Observer ● State ● Strategy ● Template Method ● Visitor Initial Acronym Concept Single responsibility principle: A class should have only a single responsibility (i.e. only one potential change in the S SRP software's specification should be able to affect the specification of the class) Open/closed principle: “Software entities … should be open O OCP for extension, but closed for modification.” Liskov substitution principle: “Objects in a program should be L LSP replaceable with instances of their subtypes without altering the correctness of that program.” See also design by contract. Interface segregation principle: “Many client-specific I ISP interfaces are better than one general-purpose interface.”[8] Dependency inversion principle: One should “Depend upon D DIP Abstractions. Do not depend upon concretions.”[8] Creational Patterns Simple Factory* Encapsulating object creation. Clients will use object interfaces. Abstract Factory Provide an interface for creating families of related or dependent objects without specifying their concrete classes. Inject the factory into the object. Dependency Inversion Principle Depend upon abstractions. Do not depend upon concrete classes. Our high-level components should not depend on our low-level components; rather, they should both depend on abstractions. Builder Separate the construction of a complex object from its implementation so that the two can vary independently. The same construction process can create different representations. -
A Survey of Architectural Styles.V4
Survey of Architectural Styles Alexander Bird, Bianca Esguerra, Jack Li Liu, Vergil Marana, Jack Kha Nguyen, Neil Oluwagbeminiyi Okikiolu, Navid Pourmantaz Department of Software Engineering University of Calgary Calgary, Canada Abstract— In software engineering, an architectural style is a and implementation; the capabilities and experience of highest-level description of an accepted solution to a common developers; and the infrastructure and organizational software problem. This paper describes and compares a selection constraints [30]. These styles are not presented as out-of-the- of nine accepted architectural styles selected by the authors and box solutions, but rather a framework within which a specific applicable in various domains. Each pattern is presented in a software design may be made. If one were to say “that cannot general sense and with a domain example, and then evaluated in be called a layered architecture because the such and such a terms of benefits and drawbacks. Then, the styles are compared layer must communicate with an object other than the layer in a condensed table of advantages and disadvantages which is above and below it” then one would have missed the point of useful both as a summary of the architectural styles as well as a architectural styles and design patterns. They are not intended tool for selecting a style to apply to a particular project. The to be definitive and final, but rather suggestive and a starting paper is written to accomplish the following purposes: (1) to give readers a general sense of several architectural styles and when point, not to be used as a rule book but rather a source of and when not to apply them, (2) to facilitate software system inspiration. -
(MVC) Design Pattern Untuk Aplikasi Perangkat Bergerak Berbasis Java
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Diponegoro University Institutional Repository Model-View-Controller (MVC) Design Pattern Untuk Aplikasi Perangkat Bergerak Berbasis Java Panji Wisnu Wirawan Program Studi Teknik Informatika, Universitas Diponegoro [email protected] Abstrak Design pattern merupakan salah satu teknik mendesain komponen perangkat lunak yang bisa digunakan kembali. MVC design pattern merupakan design pattern untuk komponen perangkat lunak yang memisahkan secara tegas antara model data, tampilan, dan kendali perangkat lunak. Artikel ini akan membahas MVC design pattern disertai kesesuaiannya dengan aplikasi perangkat bergerak berbasis Java. Bagian akhir artikel ini menunjukkan bagaimana MVC design pattern untuk aplikasi bergerak berbasis Java. Kata Kunci : MVC, design pattern , aplikasi perangkat bergerak berbasis Java ulang sehingga dapat meminimalkan usaha 1. Pendahuluan pengembangan aplikasi perangkat bergerak. Pada umumnya, aplikasi perangkat bergerak menggunakan Komponen perangkat lunak sudah semestinya GUI. Penggunaan MVC diharapkan bermanfaat untuk didesain dan diimplementasikan sehingga bisa pembuatan komponen perangkat lunak untuk aplikasi digunakan ulang ( reused ) pada perangkat lunak yang bergerak yang bisa digunakan ulang. [6] lain . Sebagai contoh penggunaan komponen perangkat lunak yang dapat digunakan ulang adalah Salah satu penelitian mengenai design pattern penggunaan text box , drop down menu dan untuk aplikasi perangkat bergerak berbasis Java telah sebagainya. dilakukan oleh Narsoo dan Mohamudally (2008). Narsoo dan Mohamudally (2008) melakukan Contoh lain dari komponen perangkat lunak identifikasi design pattern untuk mobile services adalah pola-pola tertentu untuk menyelesaikan menggunakan Java 2 Mobile Edition (J2ME). Mobile masalah yang disebut sebagai design pattern . Pola- services tersebut termasuk dalam behavioral pattern pola tersebut akan tetap sama untuk aplikasi yang yaitu add , edit , erase dan search .