FLYING CORPS CONTENTS CHAPTER ONE - GAME OVERVIEW 1.0 Introduction 3 Formations 23 1.2 the Game 3 the Approach
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*fc manual contents ENG 18/2/98 5:28 am Page 1 FLYING CORPS CONTENTS CHAPTER ONE - GAME OVERVIEW 1.0 Introduction 3 Formations 23 1.2 The Game 3 The Approach. 23 1.3 Scramble 4 Attack 25 1.4 Preferences 5 The Dogfight 26 1.5 The Campaigns 8 Offensive Manoeuvres 26 1.6 The Aircraft Cockpit 14 Defensive Manoeuvres 27 CHAPTER TWO - FLYING Attacking Two- seaters 29 2.1 The Aircraft 15 Shooting 29 2.2 First Flight 16 Attacking Balloons 31 2.3 Combat Manoeuvers Training 17 Ground Attack 31 2.4 Advanced Combat Manoeuvers 19 Archie 32 The Half roll 19 CHAPTER FOUR - CAMPAIGN HISTORIES Loop 19 Flying Circus 33 Immelmann Turn 20 German Markings 38 Dive and zoom 20 Jasta 11 38 CHAPTER THREE - TACTICS Tank Battle-Cambrai 1917 39 Tactics 21 The Jastas 41 Mannock’s Rules 22 Jagdgeschwader 1 41 1 *fc manual contents ENG 18/2/98 5:28 am Page 2 FLYING CORPS CONTENTS German Fighter Aircraft at the Fokker Triplane 57 Front Nov 1917 42 Albatros DIII 58 British Units 42 Sopwith Camel 59 Cambrai in the Game 42 SE5a 60 Spring Offensive 43 5.2 Other Aircraft 61 54 Squadron 47 Nieuport 17 & Sopwith Pup 61 German Fighter Aircraft at the 1 & 1/2 Strutter & Bristol F2a 62 Front Feb 1918 48 BE2c & RE8 63 Hat in the Ring 49 FE2b & DH9 64 Rickenbacker and the Pfalz DIII & Fokker DVII 65 ‘Hat in the Ring’ Squadron 53 Aviatik & Rumpler 66 The Jastas 54 Halberstadt CLII 67 CHAPTER FIVE - THE AIRCRAFT IN FLYING CORPS BIBLIOGRAPHY 68 5.1 Flyable Aircraft 55 CREDITS 70 Nieuport 28 55 APPENDIX 71 Spad XIII 56 Keyboard controls 71 QUICK START 73 2 *fc manual chapter 1 ENG 18/2/98 5:34 am Page 1 CHAPTER 1 - GAME OVERVIEW the skies while playing Flying Corps. Chapter Five is a detailed historical account of the major air campaigns which are featured in the game. This is followed by a detailed bibliography and game credits. The appendix lists the keyboard and joystick controls for the game. 1.2 THE GAME To install and load Flying Corps refer to the installation and loading instructions in the separate TECHNICAL SUPPLEMENT. The game begins with an animated title sequence. Should you not wish to view this, press the space bar to leave the title sequence and progress to the options screen. CHAPTER ONE GAME OVERVIEW 1.1 INTRODUCTION Flying Corps is a simulation of World War 1 aerial combat over France. You can choose to take part in single “scramble” missions or to immerse yourself in one of four major campaigns. Extensive configurable options allow you to customise Flying Corps to give you the style and type of game you require. The aircraft in Flying Corps have been exhaustively researched and are characterised by flight models which incorporate individual characteristics and idiosyncrasies. The game’s artificial intelligence is geared towards First World War tactics, and each The Options Screen computer-controlled pilot is treated as a separate The options available at the start of the game are individual with differing priorities and abilities. The displayed on the options screen: dogfights in Flying Corps take place over some of the most detailed terrain seen in a flight simulation, using Preferences data taken from period trench maps and actual Preferences allows you to set up all of the detailed wartime aerial photography. Flying Corps will take game characteristics ranging from your joystick and you closer to the front than you’ve ever been before. sound settings to precise characteristics of the aircraft This manual is organised into five main chapters and you will be flying. This feature is also available an appendix. This chapter deals with the overall in-flight. layout of Flying Corps, and all of the options within Scramble the game. Chapter Two provides the information to The Scramble option gives you the choice of a enable you to fly the actual aircraft available in Flying number of single missions ranging from a simple ‘first Corps. Chapter Three covers the wide range of tactics flight’ to more complex stalking manoeuvres. This is you will need to employ as a First World War pilot. the ideal entry into the game, and it will teach you Chapter Four details all of the aircraft to be found in how to survive more complex missions. 3 *fc manual chapter 1 ENG 18/2/98 5:34 am Page 2 CHAPTER 1 - GAME OVERVIEW Campaign Campaign is the option which leads you to one of four major campaigns, which will provide the most severe test of your strategic skill and mettle. This is the heart of Flying Corps. Load Game Load game allows you to retrieve a previously saved game, which may be stored on your hard disc. Quit Quit will end your session of Flying Corps, after you have verified that you wish to exit, and return you to DOS or Windows. 1.3 SCRAMBLE Multi Player If you wish to get straight into the action select Multi player allows you to play with Flying Corps Scramble. Here you will find and fly small individual with someone else, but is an option only available to missions. players who are running Flying Corps under Windows First of all, you are presented with a list of the flyable 95. The separate TECHNICAL SUPPLEMENT aircraft in Flying Corps. Each aircraft has its own details how this feature operates. unique set of characteristics, and are described more Credits fully in Chapter Five of this manual. Select the Credits takes you to the game credit screen. aircraft you wish to fly using the mouse or keyboard. The screen then displays the full choice of available Selections can be made by highlighting an option with scramble missions. the mouse pointer and clicking with the left mouse button, or moving the highlight with the up or down First Flight cursor key and pressing the Enter key. All selections This is the simplest scramble mission. The aim is to in Flying Corps can be made using either mouse or take off from your airfield, climb to 2000 feet and fly keyboard. a complete circuit around the airfield. Land and come The preferences, scramble and campaign options are to a halt in the centre of the field. Chapter Two has a now discussed in more detail. In order to allow you section which deals with how you should approach to make a quick start the next section, part three, this first flight. deals with the scramble option. The full range of Follow Leader available preferences are detailed in part four, and Starting in the air, follow your leader as he performs details of the campaign elements of the game are a series of manoeuvres designed to throw you off his supplied in part five. Part six provides a schematic tail. You need to stay with him for about 3 minutes. description of the aircraft cockpit. Turkey Shoot Dive on to the tail of a novice pilot who is flying a straight and regular course. He presents a perfect target but he might turn if he spots you. 4 *fc manual chapter 1 ENG 18/2/98 5:34 am Page 3 CHAPTER 1 - GAME OVERVIEW One on One Joystick icon: Joystick setup Your opponent will pass on your right, heading in the This allows you to configure Flying Corps to suit your opposite direction. The aim is to get on his tail as analogue control system. rapidly as possible. The coolie hat and throttle controls are provided on a Ground Attack number of advanced joysticks and the following Fly low and disable tanks on the ground with your options apply to the CH and Thrustmaster products. bombs. A truck convoy and an observation balloon If you are using a stick that is plugged into a separate Joystick present further ground targets. programmable throttle then the coolie hat should be Squadron Encounter programmed using the software provided by the throttle adaptor manufacturer. In these circumstances Lead your squadron of three flights against a large the Flying Corps Coolie Hat option should be enemy formation that is rushing towards you. disabled. Aircraft Stalking Prey If you are using a stick fitted with a coolie hat and if on grid Your flight is above and to the rear of an enemy flight the stick is plugged directly into the games port, then that is unaware of your presence. Stalk your prey and you should enable the Flying Corps Coolie Hat draw close enough to make a surprise attack. option. First Patrol After you have chosen your desired setup the in-built Lead two flights of three aircraft on a patrol of the calibration system will start. Follow on-screen Torque front lines. You must be able to identify and respond instructions to set up the control system. Effects to possible threats. Aircraft on grid icon: Aircraft setup Quit This sets the flight preferences and therefore allows Takes control back to the main options screen. you to adjust the realism and difficulty levels of the flight model. Flight Preference Options are: Torque effects Wind When enabled, the rotating propeller will affect the flight model. Wind When enabled, wind will affect all aircraft. Gyroscopic effects Gyroscopic When enabled, this will allow the gyroscopic effects of effects rotary engined aircraft to affect the flight model. In all of the rotary engined aircraft featured, the gyroscopic effect is clockwise from the pilots seat perspective. See Chapter Two, which describes the gyroscopic 1.4 PREFERENCES effects in more detail.