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GLAAD Media Institute Began to Track LGBTQ Characters Who Have a Disability
Studio Responsibility IndexDeadline 2021 STUDIO RESPONSIBILITY INDEX 2021 From the desk of the President & CEO, Sarah Kate Ellis In 2013, GLAAD created the Studio Responsibility Index theatrical release windows and studios are testing different (SRI) to track lesbian, gay, bisexual, transgender, and release models and patterns. queer (LGBTQ) inclusion in major studio films and to drive We know for sure the immense power of the theatrical acceptance and meaningful LGBTQ inclusion. To date, experience. Data proves that audiences crave the return we’ve seen and felt the great impact our TV research has to theaters for that communal experience after more than had and its continued impact, driving creators and industry a year of isolation. Nielsen reports that 63 percent of executives to do more and better. After several years of Americans say they are “very or somewhat” eager to go issuing this study, progress presented itself with the release to a movie theater as soon as possible within three months of outstanding movies like Love, Simon, Blockers, and of COVID restrictions being lifted. May polling from movie Rocketman hitting big screens in recent years, and we remain ticket company Fandango found that 96% of 4,000 users hopeful with the announcements of upcoming queer-inclusive surveyed plan to see “multiple movies” in theaters this movies originally set for theatrical distribution in 2020 and summer with 87% listing “going to the movies” as the top beyond. But no one could have predicted the impact of the slot in their summer plans. And, an April poll from Morning COVID-19 global pandemic, and the ways it would uniquely Consult/The Hollywood Reporter found that over 50 percent disrupt and halt the theatrical distribution business these past of respondents would likely purchase a film ticket within a sixteen months. -
Girls in Graphic Novels
Eastern Illinois University The Keep Masters Theses Student Theses & Publications 2017 Girls in Graphic Novels: A Content Analysis of Selected Texts from YALSA's 2016 Great Graphic Novels for Teens List Tiffany Mumm Eastern Illinois University This research is a product of the graduate program in English at Eastern Illinois University. Find out more about the program. Recommended Citation Mumm, Tiffany, "Girls in Graphic Novels: A Content Analysis of Selected Texts from YALSA's 2016 Great Graphic Novels for Teens List" (2017). Masters Theses. 2860. https://thekeep.eiu.edu/theses/2860 This is brought to you for free and open access by the Student Theses & Publications at The Keep. It has been accepted for inclusion in Masters Theses by an authorized administrator of The Keep. For more information, please contact [email protected]. The Graduate School� EASTERNILLINOIS UNIVERSlTY Thesis Maintenance and Reproduction Certificate FOR: Graduate Candidates Completing Theses in Partial Fulfillment of the Degree Graduate Faculty Advisors Directing the Theses RE: Preservation, Reproduction, and Distribution of Thesis Research Preserving, reproducing, and distributing thesis research is an important part of Booth Library's responsibility to provide access to scholarship. In order to further this goal, Booth Library makes all graduate theses completed as part of a degree program at Eastern Illinois University available for personal study, research, and other not-for-profit educational purposes. Under 17 U.S.C. § 108, the library may reproduce and distribute a copy without infringing on copyright; however, professional courtesy dictates that permission be requested from the author before doing so. Your signatures affirm the following: • The graduate candidate is the author of this thesis. -
Gaming Systems and Features of Discovery Centre Station 1
Gaming systems and features of Discovery Centre Station 1: XBox 1 with Remote The Book of Unwritten Tales 2 Wii U and Wii U Remote Braid Playstation 4 with Remote The Bridge Gaming PC with Gaming keyboard and The Cat and the Coup mouse Cave Story+ Downloaded games in station 1 include: Closure 7 Grand Steps, Step 1: What Ancients Begat Cogs 140 Coil AaAaAA!! – A Reckless Disregard for Colosse Gravity Colour Bind ABE VR Crawl Achron Cube & Star: An Arbitrary Love AltscpaceVR Dayz Amnesia: The Dark Descent Deep Under the Sky Analogue: A Hate Story Desktop Dungeons A Story About My Uncle Destinations B.U.T.T.O.N. Dinner Date Bad Hotel Dream Banished The Dream Machine Bastion The Dream Machine: Chapter 3 The Beginner’s Guide The Dream Machine: Chapter 4 Besiege The Dream Machine: Chapter 5 Between IGF Demo Dungeon of the Endless Bientôt l’été Dust: An Elysian Tail Bigscreen Beta Elegy for a Dead World BioShock Infinite Endless Legend The Binding of Isaac: Rebirth Ephemerid: A Musical Adventure BIT.TRIP RUNNER Estranged: Act 1 BlazeRush Carleton University Library and the Discovery Centre September 2019 Euro Truck Simulator 2 Interstellar Marines Evoland Intrusion 2 Evoland 2 Invisible, Inc. Fallout Jamestown Fallout 2 Joe Danger Fallout Tactics Keep Talking and Nobody Explodes Farming Simulator 17 Kentucky Route Zero Flotilla LA Cops FLY’N Legend of Dungeon The FOO show Life is Strange The Forest LIMBO Fotonica Lisa Frozen Synapse Little Inferno FTL: Faster than -
Astroneer Save File Download
astroneer save file download Where Are Astroneer Game Save Files Located? Please use the below form to ask us a question, and we'll get back to you as soon as possible! We only use your email to respond to your query - it will not be used for marketing, etc. Please use the below form to report a problem. Email is not required, but it is useful if we need to ask you any questions about the problem (it will never be used for marketing). Please be as descriptive as possible. Astroneer is a survival exploration adventure game set in outer space, where players navigate through the solar system whilst making new discoveries and inhabiting planets. Along the way, they must survive the dangerous environments that the space environment brings and can work with other players in multiplayer mode to build equipment such as vehicles and bases to aid them on their journey. Following its release on 16th December 2016, the game has received mixed reviews with a rating of 9/10 on steam and just 71% on Metacritic. Whilst players are enthusiastic about its visuals and multi-player gameplay, some have been critical of the game’s optimisation and buggy menu system. Astroneer was developed by System Era Softworks ad published by Gearbox publishing, also known for games such as Borderlands and Battleborn. The game is run on Unreal Engine and is available to play on PlayStation 4, Xbox One and Microsoft Windows. Save Location. The Save Location for Astroneer varies based on the platform you're using to play the game: Steam or Microsoft Store. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
FABIA IOSCOTE.Pdf
UNIVERSIDADE FEDERAL DO PARANÁ FABIA IOSCOTE A COMUNICAÇÃO EM JOGO: INTERAÇÕES COMUNICATIVAS ESTIMULADAS PELO VIDEOGAME CURITIBA 2020 FABIA IOSCOTE A COMUNICAÇÃO EM JOGO: INTERAÇÕES COMUNICATIVAS ESTIMULADAS PELO VIDEOGAME Dissertação apresentada ao curso de Pós- Graduação em Comunicação, Setor de Artes, Comunicação e Design, linha de pesquisa em Comunicação e Formações socioculturais, Universidade Federal do Paraná, como requisito parcial à obtenção do título de Mestre em Comunicação. Orientadora: Profa. Dra. Claudia Quadros CURITIBA 2020 Catalogação na publicação Sistema de Bibliotecas UFPR Biblioteca de Artes, Comunicação e Design/Cabral (Elaborado por: Sheila Barreto (CRB 9-1242) Ioscote, Fabia Cristiane A comunicação em jogo: interações comunicativas estimuladas pelo videogame./ Fabia Cristiane Ioscote. – Curitiba, 2020. 183f: il. color. Orientador: Profa. Dra. Claudia Quadros. Dissertação (Mestrado em Comunicação) – Universidade Federal do Paraná, Setor de Artes, Comunicação e Design, Programa de Pós- Graduação em Comunicação, 2020. 1. Comunicação. 2. Interações Comunicativas. 3. Jogos on-line. 4.Videogame I.Título. CDD 302.2 MINISTÉRIO DA EDUCAÇÃO SETOR DE ARTES COMUNICACAO E DESIGN UNIVERSIDADE FEDERAL DO PARANÁ PRÓ-REITORIA DE PESQUISA E PÓS-GRADUAÇÃO PROGRAMA DE PÓS-GRADUAÇÃO COMUNICAÇÃO - 40001016071P8 TERMO DE APROVAÇÃO Os membros da Banca Examinadora designada pelo Colegiado do Programa de Pós-Graduação em COMUNICAÇÃO da Universidade Federal do Paraná foram convocados para realizar a arguição da dissertação de Mestrado de FABIA IOSCOTE intitulada: A COMUNICAÇÃO EM JOGO: INTERAÇÕES COMUNICATIVAS ESTIMULADAS PELO VIDEOGAME, sob orientação da Profa. Dra. CLAUDIA IRENE DE QUADROS, que após terem inquirido a aluna e realizada a avaliação do trabalho, são de parecer pela sua APROVAÇÃO no rito de defesa. A outorga do título de mestre está sujeita à homologação pelo colegiado, ao atendimento de todas as indicações e correções solicitadas pela banca e ao pleno atendimento das demandas regimentais do Programa de Pós-Graduação. -
NCSOFT (036570 KS) Strong Momentum to Come from New Releases and 1Q Earnings
NCSOFT (036570 KS) Strong momentum to come from new releases and 1Q earnings Game Raising 1Q16F OP on higher-than-expected Blade & Soul US revenue We now forecast NCSOFT’s 1Q revenue at W229bn (+21.8% YoY) and operating profit Company Update at W85bn (+90.5% YoY), which is well above the current consensus (W67.3bn). We March 11, 2016 adjusted up our 1Q earnings estimate, as we expect revenue from Blade & Soul US (launched on January 19 th ) to be higher than previously anticipated, given the title’s stabilizing traffic trends. (Maintain) Buy We upped our Blade & Soul US revenue estimates from W10bn to W20bn for 1Q and from W10bn to W15bn for 2Q-4Q each. But even with the revision s, our assumptions Target Price (12M, W) 420,000 appear conservative compared with the revenues recorded from Blade & Soul Taiwan and Guild Wars 2 . Share Price (03/10/16, W) 263,500 We see a chance of Blade & Soul US revenue exceeding W30bn in 1Q, if we model the Expected Return 59% revenue per server from Blade & Soul Taiwan (released on November 26, 2014 based on a microtransaction model) into our estimates (13 servers in Taiwan vs. 34 in the US). OP (15F, Wbn) 237 Traditional titles, including Lineage and Blade & Soul , are also showing stable traffic. Consensus OP (15F, Wbn) 238 Meanwhile, we did not incorporate potential earnings from the upcoming Lineage I microtransaction event (scheduled for March 16 th ) and from Blade & Soul Mobile in EPS Growth (15F, %) -26.9 China (non-wipe launch on March 7 th ; no. -
Finding Aid to the David Jaffe Papers, 1997-1999, 2017-2018
Brian Sutton-Smith Library and Archives of Play David Jaffe Papers Finding Aid to the David Jaffe Papers, 1997-1999, 2017-2018 Summary Information Title: David Jaffe papers Creator: David Jaffe (primary), Parham Gholami (secondary) ID: 118.10879 Date: 1997-1999, 2017-2018 (inclusive) Extent: 15.2 GB Language: The materials in this collection are in English. Abstract: The David Jaffe papers are a digital collection of two games developed by game industry veteran David Jaffe. Files relate to two cancelled projects: “Dark Guns” for Sony PlayStation (1997-1999) and “VBL” for PlayStation 4 (2017-2018). Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, digital files in this collection related to game development (including game builds and/or prototypes) are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Please see The Strong’s Digital Games Files Access Policy. Custodial History: The David Jaffe papers were donated to The Strong in January 2019 as a gift of Parham Gholami. The papers were accessioned by The Strong under Object ID 118.10879 and were received from Gholami via digital transfer. -
Desafio Change the Game Google Play
Desafio Change the Game Google Play Como fazer o design de um jogo? Slides por: Leonardo Tórtoro Pereira ([email protected]) Willian Gonzaga Leodegario ([email protected]) O Desafio ➔ Iniciativa do Google para incluir mais mulheres na área de desenvolvimento de jogos; ➔ Montar a ideia de um jogo mobile sob o tema “O que eu quero ver no futuro?” O Desafio ➔ 500 selecionadas terão acesso a aulas de programação ➔ 2 ganhadoras terão seus jogos produzidos e publicados no Google Play ➔ Submissões até 30 de setembro O Desafio ➔ Como funciona o seu jogo? ➔ Como a ideia do seu jogo está relacionada com o tema? ➔ O seu jogo tem uma história? ➔ Qual(is) o(s) gênero(s) que melhor descreve(m) seu jogo? Jogos Favoritos ➔ Quais os jogos que vocês gostam? ➔ Como é esse jogo? ➔ O que te faz gostar desse jogo? Vamos Começar? Objetivos ➔ Definir e exemplificar gêneros de jogos ➔ Definir game design ➔ Apresentar os conceitos básicos de game design ➔ Apresentar exemplos práticos de bons designs ➔ Apresentar documentação de game design Gêneros de Jogos Gêneros de Jogos ◆ Ação ◆ Simulação ◆ VR ◆ Estratégia ◆ AR ◆ Esportes ◆ Aventura ◆ Parlor (incomum) ◆ Luta (*ação) ◆ Quebra-Cabeças ◆ Corrida(*esportes) ◆ Massive Multiplayer ◆ Role-playing Online (MMO) 9 Ação ➔ Foco em desafios que requerem coordenação olho-mão e habilidades motoras para serem superados ➔ Centrados no jogador, que está no controle da maioria das ações ➔ A maioria dos jogos mais antigos pertenciam a esse gênero, ainda possui uma vasta parte do mercado de jogos. ➔ Possui vários -
Success in Media Arts & Illustration
MARYLAND INSTITUTE COLLEGE OF ART careertrack animation (ANIM) • flm & video (video) • illustration (ILL) • photography (photo) volume xviii 2016 Sites around the country where MICA students and recent grads have landed internships, competitive freelance assignments, and jobs: ABC TV Delaware Art Museum Mosaic Learning Seoul Movie Company, LTD Allen Moore Films Die Zeit Literatur MSNBC Society of Illustrators American Express DreamWorks Animation Museum of Fine Arts (Boston) Sparkypants Studios America India Foundation Firaxis Games National Geographic Target American Museum of Google National Public Radio Time magazine Natural History, New York Harper Collins The New York Times USA Today Anthropologie HBO Nickelodeon Urban Outftters Apple, Inc. Johns Hopkins Institute of O Entertainment Vatos International Be a Mentor, Inc. Nanobiotechnology PBS The Wall Street Journal Bloomberg Businessweek KIDdesigns Penguin Random House Walt Disney Animation Studios Cartoon Network LucasArts Entertainment Pixar Whole Foods Market DC Comics Maryland Historical Society Rolling Stone Yahoo! Success in Media Arts & Illustration In our visual culture, the demand is high for artists who give form and expression to cultural content and interpret the world in which we live. SPOTLIGHT ON: Noelle Stevenson ’13 MICA media artists and illustration 2015. Nimona was a success, and grads use their skills in many Stevenson became the youngest industries, from publishing to flm National Book Award fnalist when her and from games to education. One novel was up for the honor in Young alumna, Noelle Stevenson ’13 (ILL), People’s Literature. The illustrator got started early, signing her frst is also co-writer of the comics series book deal while a senior at MICA. -
Challenges for Game Designers Brenda Brathwaite And
CHALLENGES FOR GAME DESIGNERS BRENDA BRATHWAITE AND IAN SCHREIBER Charles River Media A part of Course Technology, Cengage Learning Australia, Brazil, Japan, Korea, Mexico, Singapore, Spain, United Kingdom, United States Challenges for Game Designers © 2009 Course Technology, a part of Cengage Learning. ALL RIGHTS RESERVED. No part of this work covered by the copyright Brenda Brathwaite and Ian Schreiber herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to photocopying, recording, scanning, digitizing, taping, Web distribution, Publisher and General Manager, information networks, or information storage and retrieval systems, except Course Technology PTR: as permitted under Section 107 or 108 of the 1976 United States Copyright Stacy L. Hiquet Act, without the prior written permission of the publisher. Associate Director of Marketing: For product information and technology assistance, contact us at Sarah Panella Cengage Learning Customer & Sales Support, 1-800-354-9706 For permission to use material from this text or product, Content Project Manager: submit all requests online at cengage.com/permissions Jessica McNavich Further permissions questions can be emailed to [email protected] Marketing Manager: Jordan Casey All trademarks are the property of their respective owners. Acquisitions Editor: Heather Hurley Library of Congress Control Number: 2008929225 Project and Copy Editor: Marta Justak ISBN-13: 978-1-58450-580-8 ISBN-10: 1-58450-580-X CRM Editorial Services Coordinator: Jen Blaney eISBN-10: 1-58450-623-7 Course Technology Interior Layout: Jill Flores 25 Thomson Place Boston, MA 02210 USA Cover Designer: Tyler Creative Services Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Indexer: Sharon Hilgenberg Australia, Mexico, Brazil, and Japan. -
Irrevocability in Games
IRREVOCABILITY IN GAMES Interactive Qualifying Project Report completed in partial fulfillment of the Bachelor of Science degree at Worcester Polytechnic Institute, Worcester, MA Submitted to: Professor Brian Moriarty Daniel White Michael Grossfeld 1 Abstract This report examines the history and future application of irrevocability in video games. Decision making is an essential part of playing video games and irrevocability negates replayability by disallowing alternate decisions. We found that successful games with this theme exhibit irreversibility in both story and game mechanics. Future games looking to use irrevocability well must create an ownership that the player feels towards the experience by balancing these two mechanics. 2 Table of Contents IRREVOCABILITY IN GAMES .............................................................................................................. 1 Abstract .................................................................................................................................................... 2 Table of Contents ................................................................................................................................... 3 Part One: Concept of Irrevocability ................................................................................................ 4 Introduction .......................................................................................................................................................... 4 Part Two: Chronology of Irrevocability ........................................................................................