NCSOFT (036570 KS) Blade & Soul US to Become a Meaningful Earnings Variable in 2016
Total Page:16
File Type:pdf, Size:1020Kb
NCSOFT (036570 KS) Blade & Soul US to become a meaningful earnings variable in 2016 Game Blade & Soul US launched on January 19 th On January 19 th , NCSOFT’s Blade & Soul US began service in the US and Europe as a Company Update free-to-play game with microtransactions. The game was initially launched with 22 February 5, 2016 servers, but now has 28 servers due to long queue times and is likely to add more servers given extended queues even after the expansion. NCSOFT said the title attracted more than 1mn players in just one week since its launch, and we believe that number has (Maintain) Buy recently increased to almost 2mn. Blade & Soul US has been moving up in Alexa’s global traffic ranking. According to Target Price (12M, W) 400,000 compete.com’s data, Blade & Soul US ranks between the international blockbuster League of Legends (LoL) and NCSOFT’s hit title Guild Wars 2 (2014 revenue of W86bn) Share Price (02/04/16, W) 239,500 in terms of traffic. During its first week of release, Blade & Soul US achieved “daily reach” equal to 76% of LoL’s and 473% of Guild Wars 2’s. Since the title is free to play Expected Return 67% and is in its very early stages, we could see wide swings in future trends, but it seems clear the title will become a meaningful earnings contributor in 2016. OP (15F, Wbn) 237 Netmarble IPO would boost investment asset value Consensus OP (15F, Wbn) 237 The biggest component of NCSOFT’s valuation is Lineage I , which was released almost EPS Growth (15F, %) -18.5 two decades ago. Over the years, revenue from Lineage I has grown from W102bn in Market EPS Growth (15F, %) 20.0 2008 to W263.1bn in 2014 an d W313.5bn in 2015. We expect revenue to grow further P/E (15F, x) 24.9 to W324.3bn in 2016. On top of this, the company should see additional revenue from Market P/E (15F, x) 11.1 Lineage Eternal and mobile titles based on Lineage I in 2016 and 2017. In the more KOSPI 1,916.26 immediate term, revenue recognition for Blade & Soul US should begin in 1Q16. Market Cap (Wbn) 5,252 In addition to W1.4tr worth of cash and properties, NCSOFT also holds a 9.8% stake in Shares Outstanding (mn) 22 Netmarble. According to media reports, Netmarble is planning to go public, which would Free Float (%) 84.6 boost the value of NCSOFT’s stake. At the time of the acquisition, NCSOFT valued the Foreign Ownership (%) 32.8 game developer at W3.8tr. On February 18 th , Netmarble is expected to unveil its new Beta (12M) 0.98 lineup, which will include a mobile version of Lineage II . 52-Week Low 169,000 52-Week High 244,000 Maintain Buy and Raise TP to W400,000 (%)(%)(%) 1M1M1M 6M6M6M 12M12M12M We are raising our target price on NCSOFT to W400,000 (from W270,000), applying a Absolute 17.4 9.6 9.6 P/E of 32.4x—the stock’s peak multiple during the 2014 release of Blade & Soul China . Relative 17.6 16.0 12.3 Following the January launch of Blade & Soul US , the Blade & Soul China mobile version is expected to come out sometime in late February or March. 120 NCSOFT KOSPI 110 In addition, the commercial launch of Master X Master (MXM) and four mobiles titles 100 based on Lineage I and Lineage II, as well as a series of beta tests for Lineage Eternal, are slated for 2016. We think the market is steadily beginning to price in expectations of 90 earnings improvements for 2017. 80 70 2.15 6.15 10.15 2.16 Daewoo Securities CCo.,o., Ltd. FY (Dec.) 12/12 12/13 12/14 12/15F 12/16F 12/17F Revenue (Wbn) 754 757 839 837 933 1,139 [Internet/Game/Entertainment] OP (Wbn) 151 205 278 237 321 390 Chang-kwean Kim OP margin (%) 20.0 27.1 33.1 28.3 34.4 34.2 +822-768-4321 NP (Wbn) 156 159 230 187 269 321 [email protected] EPS (W) 7,120 7,245 10,487 8,549 12,254 14,637 ROE (%) 16.8 14.8 18.4 13.2 17.0 17.7 Jeong-yeob Park +822-768-4124 P/E (x) 21.1 34.3 17.4 24.9 19.5 16.4 [email protected] P/B (x) 3.0 4.4 2.7 3.0 2.9 2.6 Notes: All figures are based on consolidated K-IFRS; NP refers to net profit attributable to controlling interests Source: Company data, KDB Daewoo Securities Research estimates Analysts who prepared this report are registered as research analysts in Korea but not in any other jurisdiction, including t he U.S. PLEASE SEE ANALYST CERTIFICATIONS AND IMPORTANT DISCLOSURES & DISCLAIMERS IN APPENDIX 1 AT THE END OF REPORT. February 5, 2016 NCSOFT Earnings and forecasts Table 111.1. Quarterly and annual earnings (Wbn, %) 1Q11Q11Q151Q1 555 2Q12Q12Q152Q1 555 3Q13Q13Q153Q1 555 4Q14Q14Q15F4Q1 5F5F5F 1Q11Q11Q16F1Q1 6F6F6F 2Q12Q12Q16F2Q1 6F6F6F 3Q13Q13Q16F3Q1 6F6F6F 4Q14Q14Q164Q1 666FFFF 2012012014201 444 2012012015F201 5F5F5F 2012012016201 666FFFF Revenue 188 218 196 236 203 222 247 261 839 837 933 Lineage I 66 85 78 84 76 86 78 85 263 314 324 Lineage II 11 16 16 15 14 13 14 15 59 58 57 Aion 18 20 17 20 17 19 18 20 94 75 75 Blade & Soul 27 30 25 24 24 23 24 24 83 105 94 Guild Wars 2 20 22 21 51 26 23 25 25 86 114 99 WildStar 3 2 2 2 2 1 1 1 50 9 4 MXM 0 0 0 0 0 10 24 21 0 0 55 Royalties 26 21 23 24 28 26 26 26 137 94 106 Other 18 20 15 16 17 21 36 47 67 68 119 Revenue portion Lineage I 35.1 39.3 40.0 35.5 37.4 38.7 31.6 32.4 31.4 37.4 34.8 Lineage II 5.9 7.5 8.0 6.6 7.1 6.1 5.9 5.6 7.1 7.0 6.1 Aion 9.7 9.2 8.6 8.5 8.6 8.8 7.4 7.5 11.3 9.0 8.0 Blade & Soul 14.2 13.7 12.7 10.2 11.6 10.1 9.7 9.0 9.9 12.6 10.0 Guild Wars 2 10.6 10.3 10.6 21.6 12.6 10.5 10.3 9.5 10.2 13.6 10.6 WildStar 1.4 1.0 0.9 1.0 0.7 0.5 0.4 0.2 5.9 1.0 0.5 MXM 0.0 0.0 0.0 0.0 0.0 4.5 9.7 8.0 0.0 0.0 5.9 Royalties 13.6 9.6 11.7 10.2 13.8 11.7 10.5 9.9 16.3 11.2 11.4 Other 9.5 9.4 7.6 6.6 8.1 9.2 14.4 18.0 8.0 8.2 12.8 Operating expenses 143 150 145 162 141 154 154 164 561 600 612 Operating profit 45 67 51 75 62 69 93 97 278 237 321 OP margin (%) 23.9 30.8 25.9 31.6 30.6 30.9 37.5 37.3 33.2 28.3 34.4 Net profit 36 58 31 61 52 58 76 80 227 186 266 Net margin (%) 18.9 26.6 15.7 26.0 25.9 26.0 30.7 30.6 27.1 22.2 28.5 YoY growth Revenue 5.6 1.7 -7.5 0.4 7.8 2.3 26.1 10.5 10.8 -0.2 11.4 Lineage I 61.0 50.3 14.2 -13.4 14.8 0.6 -0.3 0.9 -8.6 19.1 3.4 Lineage II -5.0 19.9 5.2 -20.4 31.6 -17.1 -7.2 -6.2 4.1 -1.8 -2.4 Aion -17.8 9.5 -49.1 -4.6 -4.3 -3.0 9.0 -2.3 -1.4 -20.5 -0.4 Blade & Soul 39.2 55.6 26.1 -2.3 -12.2 -24.4 -3.7 -2.1 20.1 27.5 -11.3 Guild Wars 2 -20.3 1.2 5.1 164.8 27.3 3.7 22.2 -51.6 -30.6 33.4 -13.5 WildStar - -92.6 -89.3 -57.9 -41.8 -41.7 -35.8 -80.5 - -82.4 -50.8 Royalties -42.5 -44.2 3.1 -26.0 9.3 24.0 13.3 7.9 107.5 -31.6 13.2 Other 23.9 13.1 -16.1 -4.7 -7.3 0.4 140.2 202.5 15.9 2.3 74.3 Operating profit 0.8 3.3 -37.8 -14.6 38.4 2.4 82.9 30.5 35.5 -14.8 35.2 Net profit -2.7 9.5 -59.5 -1.6 47.4 -0.1 146.8 30.2 43.4 -18.4 43.3 Notes: All figures are based on consolidated K-IFRS Source: Company data, KDB Daewoo Securities Research estimates Table 222.2. Earnings forecast revisions (Wbn, W, %, %p) Previous Revised % chg. 2015F2015F2015F 2016F2016F2016F 2015F2015F2015F 2016F2016F2016F 2015F2015F2015F 2016F2016F2016F Revenue 837 933 837 933 0.0 0.0 Operating profit 233 317 237 321 1.7 1.3 Net profit 186 268 187 269 0.5 0.4 EPS 8,495 12,232 8,549 12,254 0.6 0.2 OP margin 27.8 34.0 28.3 34.4 0.5 0.4 Net margin 22.2 28.7 22.3 28.8 0.1 0.1 Notes: All figures are based on consolidated K-IFRS Source: Company data, KDB Daewoo Securities Research estimates KDB Daewoo Securities Research 2 February 5, 2016 NCSOFT Figure 111.1.