Eastern Michigan University DigitalCommons@EMU Master's Theses, and Doctoral Dissertations, and Master's Theses and Doctoral Dissertations Graduate Capstone Projects 2016 Discovering the virtual fingerprint: Analyzing embodiment, immersion, and player personality in video games Benjamin C. Bower Follow this and additional works at: http://commons.emich.edu/theses Part of the Theatre and Performance Studies Commons Recommended Citation Bower, Benjamin C., "Discovering the virtual fingerprint: Analyzing embodiment, immersion, and player personality in video games" (2016). Master's Theses and Doctoral Dissertations. 793. http://commons.emich.edu/theses/793 This Open Access Thesis is brought to you for free and open access by the Master's Theses, and Doctoral Dissertations, and Graduate Capstone Projects at DigitalCommons@EMU. It has been accepted for inclusion in Master's Theses and Doctoral Dissertations by an authorized administrator of DigitalCommons@EMU. For more information, please contact
[email protected]. Discovering the Virtual Fingerprint: Analyzing Embodiment, Immersion, and Player Personality in Video Games by Benjamin C. Bower Thesis Submitted to the Department of Communication, Media, and Theatre Arts Eastern Michigan University in partial fulfillment of the requirements for the degree of MASTER OF ARTS in Communication Thesis Committee: Jeannette Kindred, Ph.D., Chair Tsai-Shan Shen, Ph.D. Nick Romerhausen, Ph.D. March 28, 2016 Ypsilanti, Michigan DISCOVERING THE VIRTUAL FINGERPRINT ii Acknowledgments I would like to sincerely thank Dr. Kindred, Dr. Shen, and Dr. Romerhausen for their wonderful support throughout my graduate career at Eastern Michigan University. Every time I brought up video games in a class, they were always open to discussion on the topic, regardless of their own personal research interests.