Ncsoft (036570 KS/Buy)
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In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Ncsoft (036570 KS) Game
June 26, 2012 Company Report NCsoft (036570 KS) Game Daewoo Securities Co., Ltd. Guild Wars 2 momentum should begin to grow Chang-kwean Kim +822-768-4321 Game successes should lead to upward earnings forecast revisions [email protected] Since NCsoftÊs listing, the companyÊs shares have been determined by the pace of its operating profit growth. Over the past 11 years, the companyÊs shares have traded within a wide P/E range (6~60x) due to their vulnerability to various variables (e.g., expectations for online game market growth, regulatory risks, new game setbacks, delays to service launches, and surges in new game-related revenues). NCsoft has announced the commercial launch schedules and pricing policy for Blade & Soul. And we believe that the launch of Guild Wars 2 is also imminent. The Buy (Maintain) success of these potential blockbusters should lead market watchers to raise their 2012 (especially 3Q) and 2013 earnings forecasts for NCsoft. And these upward Target Price (12M, W) 510,000 Share Price (06/25/12, W) 286,500 earnings forecast revisions should provide a boost to the companyÊs shares. Expected Return (%) 78.0 Generally speaking, upward earnings forecast revisions that occur after a game EPS Growth (12F, %) 66.8 finds success tend to be significant, since it is difficult to exactly estimate the Market EPS Growth (12F, %) 18.8 extent of the success beforehand. P/E (12F, x) 31.1 Market P/E (12F, x) 9.1 Momentum from Guild Wars 2 should grow during July~August KOSPI 1,825.38 Since its open-beta testing, Blade & Soul has showed a stellar performance relative Market Cap (Wbn) 6,272 Shares Outstanding (mn) 22 to NCsoftÊs other games (e.g., Aion (launched in 2008) and TERA (2011)). -
Lineage 2M Pre-Registration Faring Well
NCSOFT (036570.KS) Lineage 2M pre-registration faring well Company Comment │ Sep 9, 2019 Pre-registration for NCSOFT’s Lineage 2M chalked up over 2mn subscribers within the first 18 hours. Large-scale marketing events for the title are scheduled for Oct 15, with an official launch expected in November. In light of strong expectations for Lineage 2M, we anticipate considerable earnings Buy (maintain) growth in 2020. TP W750,000 (maintain) CP (’19/09/09) W552,000 Sector Game Lineage 2M set to make domestic mobile game history Kospi/Kosdaq 2,009.13 / 631.15 Market cap (common) US$10,150.43mn We maintain a Buy rating on NCSOFT, our top pick in the game sector, with a Outstanding shares (common) 22.0mn TP of W750,000. Following a showcase for Lineage 2M and the initiation of 52W high (’19/09/06) W552,000 low (’18/09/06) W399,500 pre-registration for the title on Sep 5, preparations for the game’s official launch Average trading value (60D) US$27.89mn are now in the final stages. Large-scale marketing events are slated for Oct 15, Dividend yield (2019E) 1.10% with an official launch expected in November. With the success of Lineage 2M Foreign ownership 50.8% becoming more and more certain, expectations towards NCSOFT’s earnings Major shareholders should rise, in turn pumping the company’s share price. NPS 12.6% TJ Kim & 8 others 12.0% Pre-registration for Lineage 2M drew over 2mn subscribers in just the first 18 Share perf 3M 6M 12M hours, an incredible figure. -
Ncsoft (036570 KS) Positive Momentum Abound in 1Q
NCsoft (036570 KS) Positive momentum abound in 1Q Game Strong performances by Blade & Soul China and Guild Wars 2 in the US/Europe NCsoft’s 4Q revenue and operating profit climbed 23.7% and 84.7% QoQ to W210bn Results Comment and W56.7bn, respectively. Operating expenses jumped more than W14bn QoQ on February 14, 2014 contract payments for the company’s pro baseball team and year-end emplo yee bonuses. Regardless, overall earnings improved, boosted by royalty income from Blade & Soul China (estimated at W22bn) and stronger-than-expected revenue from Guild Wars (Maintain) Buy 2 in the US and Europe (W33.5bn in 4Q vs. W24.4bn in 3Q). The first royalty income from Blade & Soul China beat both ou r expectations and the Target Price (12M, W) 310,000 market’s, raising the outlook for 2014 earnings. We believe the sharp growth of Guild Wars 2 in the US and Europe is a testament to the company’s superior profit model and Share Price (02/13/14, W) 215,000 the extensive lifecycles of its games (as previously demonstrated by the success of Lineage in Korea). Expected Return 44% Positive momentum abound in 1Q14 We see a number of positive events and news on the horizon in 1Q14. Blade & Soul OP (13F, Wbn) 205 China will be officially released in 1Q14 following ongoing open beta testing (began Consensus OP (13F, Wbn) 202 November 28, 2013), and will feature additional levels of play and plenty of end-game EPS Growth (13F, %) 1.6 content. We expect to see another huge boost in user indicators after the game’s Market EPS Growth (13F, %) 3.3 official commercialization. -
Manual the Guild Wars Manual 35 Chapter One: Characters • Districts
Manual The Guild Wars Manual 35 Chapter One: Characters • Districts 36 • Using Maps 5 • The World of Tyria 40 • Traveling 6 • Two Professions, Many Skills 41 • Towns and Explorable Areas 7 • Attributes 41 • Trading 42 • Who’s Who in Town 8 • Leveling Up 9 • Gaining Attribute Points 48 • Storyline NPCs 10 • Gaining Skill Points 53 • Interacting with Players 53 • Chat 11 • Customizing Your Character 54 • Emotes 11 • Expanding the World Chapter Two: The Ten Professions 54 • Playing Well with Others Chapter Five: Adventuring 15 • Assassin 56 • Choose Your Skills 16 • Dervish 56 • Skills and Attributes Panel 57 • Your Inventory 17 • Elementalist 60 • Enhancements 18 • Mesmer 62 • Other Items 19 • Monk 20 • Necromancer 63 • Character Status 64 • The Skill Bar 21 • Paragon 65 • Health and Energy 66 • Death and Resurrection 22 • Ranger 66 • Morale 23 • Ritualist 67 • Enchantments and Hexes 24 • Warrior 68 • Blazing through Combat Chapter Three: Skills 70 • Hero and Henchmen Waypoints 70 • Hero Combat Modes 71 • Missions and Quests 25 • Anatomy of a Skill 71 • Multiple Characters 27 • Conditions 71 • Experience (XP) 28 • Enchantments and Hexes 72 • Missions 29 • Builds 73 • Quests Chapter Four: Exploring 74 • Special Missions 75 • Dungeons 75 • Additional Rewards 34 • Getting Around 75 • Bonus Rewards 34 • Mouse Movement 2 35 • Keyboard Movement 76 • Hard Mode 3 35 • Camera Control 77 • Bounties Chapter One: 78 • 79Guild s 79 • Guild Halls Characters • Alliances Chapter Six: Player Versus Player The World of Tyria 80 • Characters in PvP Guild 81 • The Battle Isles The kingdoms of Tyria, the Empire of Cantha, the provinces of 82 • The Combat Tutorial Wars®. -
NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual Y Textos En Castellano Fecha De Lanzamiento: 2012 Pegi: 12 + Web
Título: Guild Wars 2 Distribuidora: Koch Media Editor/Desarrollador: NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual y textos en castellano Fecha de Lanzamiento: 2012 Pegi: 12 + Web: www.guildwars2.com Descripción del juego Guild Wars 2 es un MMO visualmente impresionante, que ofrece a los jugadores la grandeza épica que rodea un juego de rol masivo combinado con un sistema de combate innovador, una experiencia dinámica de juego interactivo con historias personalizadas. En Guild Wars 2, ArenaNet incorpora un modo de juego innovador que permite a los usuarios jugar a su manera, pero manteniendo el desarrollo tradicional que Guild Wars mostró desde sus orígenes, y se mantiene, como en su anterior entrega, sin cuota de suscripción mensual. La saga original de Guild Wars ha vendido más de 6 millones de unidades en todo el mundo, y sigue disfrutando de una serie de jugadores activos y leales que esperan con impaciencia esta secuela. Características Las decisiones personales afectan al desarrollo del juego: Una experiencia dinámica de juego interactiva. Sus opciones y acciones generan un efecto real en el mundo que te rodea. ¿Los habitantes lucharán contra la arrasadora legión centauro o sucumbirán al ataque? ¡Tú decides! Sistema de eventos dinámicos: hace referencia a cualquier evento que ocurre en una zona persistente como resultado de la interacción de los personajes explorando el mundo. Son llamados dinámicos porque cambian constantemente en nuevos eventos, creando un efecto cascada. Una vez que el evento comience se desarrollará independientemente de si hay jugadores en la zona o no. Debido a esto, no existe un concepto real de fracaso o éxito, el resultado de cualquier evento simplemente causará un cambio en la zona. -
Ncsoft Earnings Release Q3, 2007 November 7, 2007
NCsoft Earnings Release Q3, 2007 November 7, 2007 NCsoft CORPORATION OK-san Bldg 157-33, Samsung-dong, Kangnam-gu, Seoul 135-090, KOREA | Tel: +82-2-2186-3300 Fax : +82-2-2186-3550 Copyright ⓒ NCsoft Corporation. All Rights Reserved WWW.NCSOFT.COM Global Online Game Publisher NCsoft Table of Contents 01.01 Disclaimer 02.02 Consolidated Company 03.03 Earnings Highlights | 01 04.04 User Statistics | 10 05.05 Appendix – Parent Earnings | 13 Global Online Game Publisher NCsoft Disclaimer Disclaimer The financial results for 3Q 2007 have been prepared on an un-audited basis, and may be subject to change during independent auditing process. Some of the information and data in the material have been prepared based on assumptions. There can be no assurance that the assumptions used by NCsoft are correct and even if they are, that the effect of such assumptions on NCsoft’s business and results of operations will be as projected. Therefore, NCsoft will not be responsible for individual investment decisions based solely on this material. Global Online Game Publisher NCsoft Consolidated Company The consolidated company NCsoftNCsoft (Controlling(Controlling Company)Company) ConsolidatedConsolidated SubsidiariesSubsidiaries EquityEquity MethodMethod AffiliatesAffiliates NCNC InteractiveInteractive (100%)(100%) OrionOrion SoftSoft (100%)(100%) ArenaNetArenaNet (100%) (100%) JJ InteractiveInteractive (100%)(100%) NCNC EuropeEurope (100%)(100%) NCRCNCRC (100%)(100%) NCNC JapanJapan (60%)(60%) NCsoftNCsoft JapanJapan (100%)(100%) NCNC TaiwanTaiwan (85%)(85%) -
Social Media: /Gamingdotme Why Choose Gamingdotme
SOCIAL MEDIA: /GAMINGDOTME WHY CHOOSE GAMINGDOTME A solid proof of how we fit in the digital gaming and entertainment zone and compatible with the changing vision of the E-market, from original websites, mobile applications, digital marketing campaigns execution, B2B gift/gaming cards distribution, and sports data web solutions. Our grounded policies based on data analysis stats and skilled team grant us the trust of our clients and the success we look for. No matter what you need, we mediate the right product. Get everything quick, safe and comfortable from one platform with the best prices – GAMINGDOTME. Our greatest strengths are customer friendliness, the quickness in our business processes and our convenient sellers’ pricing. Our straight positive customer ratings are the best proof. Sellers support you 24 hours a day, starting before the order with useful information about all the products, through the process of the delivery, and even after the completion. GAMINGDOTME has evolved to be the Lebanese market leader and a top player in the Europian and US markets for game services including digital products, virtual goods, and shopping cards over the past few years. The range of products is constantly increasing, and thanks to regular special offers, the seller Deals, our customers and digital marketing services we strive to stay the best and provide the best for our partners and customers. GAMINGDOTME - Your partner in the world of games and online cards! You will be delighted with our quick delivery, our wide range of products, and our great service Notice of Confidentiality This document contains information that is confidential and proprietary forGaming DOT ME LTD. -
" Get a Free Item Pack with Every Activation!"--Do Incentives Increase the Adoption Rates of Two-Factor Authentication?
... ...; aop ... Karoline Busse*, Sabrina Amft, Daniel Hecker, and Emanuel von Zezschwitz “Get a Free Item Pack with Every Activation!” Do Incentives Increase the Adoption Rates of Two-Factor Authentication? https://doi.org/..., Received ...; accepted ... Abstract: Account security is an ongoing issue in practice. Two-Factor Authen- tication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Online gaming has adopted an in- teresting approach to drive adoption: Games offer small rewards such as visual modifications to the player’s avatar’s appearance, if players utilize 2FA. Inthis paper, we evaluate the effectiveness of these incentives and investigate how they can be applied to non-gaming contexts. We conducted two surveys, one recruiting gamers and one recruiting from a general population. In addition, we conducted three focus group interviews to evaluate various incentive designs for both, the gaming context and the non-gaming context. We found that visual modifications, which are the most popular type of gaming-related incentives, are not as popular in non-gaming contexts. However, our design explorations indicate that well-chosen incentives have the potential to lead to more users adopting 2FA, even outside of arXiv:1910.07269v1 [cs.CR] 16 Oct 2019 the gaming context. Keywords: Two-Factor Authentication, Incentives, Gamification, Usable Security, Authentication, User Research PACS: ... Communicated by: ... Dedicated to ... *Corresponding author: Karoline Busse, Daniel Hecker, University of Bonn Sabrina Amft, Leibniz University Hannover Emanuel von Zezschwitz, University of Bonn & Fraunhofer FKIE 2 Busse, Amft, Hecker, von Zezschwitz (a) (b) Fig. 1: Examples of incentives for adopting 2FA. -
Level Design in a Music Education Video Game
Level Design in a Music Education Video Game Interactive Qualifying Project completed in partial fulfillment of the Bachelor of Science degree at Worcester Polytechnic Institute, Worcester, MA Submitted to: Professor Vincent Manzo Peter Starek ________________________________ May 1, 2016 ________________________________ i Abstract: In both video games and teaching practices, the way that information is presented and experienced by the user is an important factor in information retention, immersion, and other components. This project examined the role of level design in an educational video game that introduces musical concepts to kids in an informal manner. I developed a prototype game demo that embodied the level design theory outlined In my background research, and administered a survey to a select group of past WPI music students to gather information about specific aspects of the level design in the game prototype. This validated that the world I created achieved its goals, but still has much room for improvement. ii Acknowledgments: I would like to thank my advisor, V.J. Manzo, for his help, guidance, and understanding throughout the project. It has been a pleasure working with you. I would also like to thank Daniel V. Manzo for his help in scripting the game.6 Thank you! iii Authorship: This report was written by Peter Starek. iv Table of Contents Abstract: ........................................................................................................................................................ ii Acknowledgments: ..................................................................................................................................... -
Ncsoft(036570.Ks)
NCSOFT (036570.KS) Earnings to enter recovery phase from November With the launch of B&S2 having been pushed back to 1Q21 (vs the previous Company Note │ Oct 19, 2020 expectation of an end-2020 release), NCSOFT’s share price has been adjusting as of late. However, noting both that the specifics of the B&S2 Refer to page 2 for ESG index/event tables launch are to be announced in November and that subsidiaries are slated to roll out new titles by the end of this year, we expect to see an accompanying resurgence in NCSOFT’s earnings momentum. Buy (maintain) TP W1,220,000 (lower) CP (’20/10/16) W767,000 Set to release B&S2; subsidiaries rolling out new offerings as well Sector Game Kospi/Kosdaq 2,341.53 / 833.84 We reiterate a Buy rating on NCSOFT, continuing to suggest it as our sector top Market cap (common) US$14,732.02mn pick. The company’s share price has recently been undergoing adjustment due Outstanding shares (common) 22.0mn 52W high (’20/07/06) W995,000 to both concerns over the delayed release of Blade & Soul 2 (B&S2) and low (’19/12/03) W485,000 slowing sales of Lineage 2M. However, we point out that the pushing back of Average trading value (60D) US$90.03mn the B&S2 launch stems from merely a scheduling issue, not a development Dividend yield (2020E) 0.79% issue. The new title appears safely on track to be released in 1Q21, with specific Foreign ownership 48.8% information regarding the launch to be released next month. -
Guild Wars Microservices and 24/7 Uptime
Guild Wars Microservices and 24/7 Uptime Stephen Clarke-Willson, Ph.D. Studio Technical Director, ArenaNet Outline This talk is in four main parts: 1. Meta 2. Overview of microservices in Guild Wars 3. Orchestration 4. Restartability: Problems and solutions Part One: The Meta Introduction (me) ● Game development 25 years ● Mixed roles over time of producer, programmer, executive ● Big list of games at Mobygames (mostly accurate) ● Eleven years at ArenaNet Guild Wars and Guild Wars 2 ● Guild Wars introduced MMO-style game with no monthly fee; launched 2005 ● Guild Wars 2 is a larger, open-world game, with multiple game modes, and still no monthly fee; launched 2012 Talk meta ● Originally submitted in 2014 for GDC 2015 ● Advisory board feedback: that’s cool, but you don’t explain how to restart servers ● Me: I can’t even explain that to my staff ● Pulled talk to mull that over Microservices became a thing ● Kubernetes – 2014 ● Docker 1.0 – 2014 ● DockerCon – 2016 – gave me most of my terminology ● Suddenly I had a path to explaining how we build things Credit where credit is due ● Mike O’Brien designed and wrote original version of Battle.net at “another company” ● Pat Wyatt wrote most Guild Wars 1 back-end servers as restartable services ● Glen Knowles wrote the Guild Wars 2 microservice infrastructure and many of the services ● Halldor Fannar gave lots of constructive feedback on this talk Part Two: Overview of Guild Wars Services What is a microservice? ● Microservices are the evolution of the original Unix utility concept of “doing one thing well”. ● Microservices are like well factored subroutines … except asynchronous and separately restartable.