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Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933) Kester, Bernadette
www.ssoar.info Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933) Kester, Bernadette Veröffentlichungsversion / Published Version Monographie / monograph Zur Verfügung gestellt in Kooperation mit / provided in cooperation with: OAPEN (Open Access Publishing in European Networks) Empfohlene Zitierung / Suggested Citation: Kester, B. (2002). Film Front Weimar: Representations of the First World War in German Films from the Weimar Period (1919-1933). (Film Culture in Transition). Amsterdam: Amsterdam Univ. Press. https://nbn-resolving.org/ urn:nbn:de:0168-ssoar-317059 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer CC BY-NC-ND Lizenz This document is made available under a CC BY-NC-ND Licence (Namensnennung-Nicht-kommerziell-Keine Bearbeitung) zur (Attribution-Non Comercial-NoDerivatives). For more Information Verfügung gestellt. Nähere Auskünfte zu den CC-Lizenzen finden see: Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/deed.de * pb ‘Film Front Weimar’ 30-10-2002 14:10 Pagina 1 The Weimar Republic is widely regarded as a pre- cursor to the Nazi era and as a period in which jazz, achitecture and expressionist films all contributed to FILM FRONT WEIMAR BERNADETTE KESTER a cultural flourishing. The so-called Golden Twenties FFILMILM FILM however was also a decade in which Germany had to deal with the aftermath of the First World War. Film CULTURE CULTURE Front Weimar shows how Germany tried to reconcile IN TRANSITION IN TRANSITION the horrendous experiences of the war through the war films made between 1919 and 1933. -
Photo Journalism, Film and Animation
Syllabus – Photo Journalism, Films and Animation Photo Journalism: Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that employs images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (e.g., documentary photography, social documentary photography, street photography or celebrity photography) by complying with a rigid ethical framework which demands that the work be both honest and impartial whilst telling the story in strictly journalistic terms. Photojournalists create pictures that contribute to the news media, and help communities connect with one other. Photojournalists must be well informed and knowledgeable about events happening right outside their door. They deliver news in a creative format that is not only informative, but also entertaining. Need and importance, Timeliness The images have meaning in the context of a recently published record of events. Objectivity The situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative The images combine with other news elements to make facts relatable to audiences. Like a writer, a photojournalist is a reporter, but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (e.g., physical danger, weather, crowds, physical access). subject of photo picture sources, Photojournalists are able to enjoy a working environment that gets them out from behind a desk and into the world. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Bibliography
Bibliography Abram, David. The Spell of the Sensuous: Perception and Language in a More-than- Human World. New York: Vintage Books, 1996. Print. Adelt, Leonhard. “Lesabéndio. Ein Asteroiden-Roman.” Rev. of Lesabéndio. Ein Asteroiden-Roman by Paul Scheerbart. Das litterarische Echo. 2 Jan. 1914. 650–52. Über Paul Scheerbart: Ed. Paul Kaltefleiter. Oldenburg 1998. 221–23. Print. Adorno, Theodor and Max Horkheimer. Dialektik der Aufklärung: Philosophische Fragmente. Frankfurt a.M.: Fischer, 2008. Print. Alcock, John. An Enthusiasm for Orchids: Sex and Deception in Plant Evolution. Oxford: Oxford University Press, 2006. Print. Alraune. Dir. Henrik Galeen. Perf. Brigitte Helm and Paul Wegener. Ama-Film, 1928. Film. “Alraune.” Rev. of Alraune. Lichtbild-Bühne. Feb. 1928. Filmportal. Web. 12 Aug. 2013. Andriopoulos, Stefan. “Occult Conspiracies: Spirits and Secret Societies in Schiller’s Ghost Seer.” New German Critique; Ngc. (2008): 65. ArticleFirst. Web. 10 Dec. 2014. Arnheim, Rudolf. “Das Blumenwunder (1926)” from Film als Kunst. Presse über den Film “Das Blumenwunder”. Archiv der Deutschen Kinemathek. Print. The Arabian Nights’ Entertainments. Chicago: Rand McNally and Co., 1914. Project Gutenberg. Web. 24 Apr. 2012. Asendorf, Christoph. Batteries of Life: The History of Things and Their Perception in Modernity. Trans. Don Reneau. Weimar and Now: German Cultural Criticism. Ed. Martin Jay and Anton Kaes. Berkeley: U of California P, 1993. Google Books. Web. 22 Jul. 2012. Bakke, Monika. “Art for Plant’s Sake? Questioning Human Imperialism in the Age of Biotech.” Parallax. 18.4 (2012): 9–25. Balázs, Béla. “Tanzdichtungen” Musikblätter der Anbruch. March 1926: 109–112. Internet Archive. Web. 2 Dec. 2013. Balázs, Béla. Der Sichtbare Mensch oder die Kultur des Films. -
Inside: Will Eisner! J. Michael Straczynski!
IINNSSIIDDEE:: WWIILLLL EEIISSNNEERR!! JJ.. MMIICCHHAAEELL SSTTRRAACCZZYYNNSSKKII!! $ 95 MAGAAZZIINEE August 5 2003 In the USA JJEEPPHH BBOOBB LLOOEEBB && SSCCHHRREECCKK JJIIMM LLEEEE DIANA SCHUTZ DDEENNNNYY OO’’NNEEIILL FFAABBIIAANN NNIICCIIEEZZAA GGEETTTTIINNGG AA NNOOVVEELL PPAAUULL PPUUBBLLIISSHHEEDD DDIINNII Batman, Bruce Wayne TM & ©2003 DC Comics MAGAZINE Issue #5 August 2003 Read Now! Message from the Editor . page 2 The Spirit of Comics Interview with Will Eisner . page 3 He Came From Hollywood Interview with J. Michael Straczynski . page 11 Keeper of the Bat-Mythos Interview with Bob Schreck . page 20 Platinum Reflections Interview with Scott Mitchell Rosenberg . page 30 Ride a Dark Horse Interview with Diana Schutz . page 38 All He Wants To Do Is Change The World Interview with Fabian Nicieza part 2 . page 47 A Man for All Media Interview with Paul Dini part 2 . page 63 Feedback . page 76 Books On Writing Nat Gertler’s Panel Two reviewed . page 77 Conceived by Nuts & Bolts Department DANNY FINGEROTH Script to Pencils to Finished Art: BATMAN #616 Editor in Chief Pages from “Hush,” Chapter 9 by Jeph Loeb, Jim Lee & Scott Williams . page 16 Script to Finished Art: GREEN LANTERN #167 Designer Pages from “The Blind, Part Two” by Benjamin Raab, Rich Burchett and Rodney Ramos . page 26 CHRISTOPHER DAY Script to Thumbnails to Printed Comic: Transcriber SUPERMAN ADVENTURES #40 STEVEN TICE Pages from “Old Wounds,” by Dan Slott, Ty Templeton, Michael Avon Oeming, Neil Vokes, and Terry Austin . page 36 Publisher JOHN MORROW Script to Finished Art: AMERICAN SPLENDOR Pages from “Payback” by Harvey Pekar and Dean Hapiel. page 40 COVER Script to Printed Comic 2: GRENDEL: DEVIL CHILD #1 Penciled by TOMMY CASTILLO Pages from “Full of Sound and Fury” by Diana Schutz, Tim Sale Inked by RODNEY RAMOS and Teddy Kristiansen . -
Free Catalog
Featured New Items DC COLLECTING THE MULTIVERSE On our Cover The Art of Sideshow By Andrew Farago. Recommended. MASTERPIECES OF FANTASY ART Delve into DC Comics figures and Our Highest Recom- sculptures with this deluxe book, mendation. By Dian which features insights from legendary Hanson. Art by Frazetta, artists and eye-popping photography. Boris, Whelan, Jones, Sideshow is world famous for bringing Hildebrandt, Giger, DC Comics characters to life through Whelan, Matthews et remarkably realistic figures and highly al. This monster-sized expressive sculptures. From Batman and Wonder Woman to The tome features original Joker and Harley Quinn...key artists tell the story behind each paintings, contextualized extraordinary piece, revealing the design decisions and expert by preparatory sketches, sculpting required to make the DC multiverse--from comics, film, sculptures, calen- television, video games, and beyond--into a reality. dars, magazines, and Insight Editions, 2020. paperback books for an DCCOLMSH. HC, 10x12, 296pg, FC $75.00 $65.00 immersive dive into this SIDESHOW FINE ART PRINTS Vol 1 dynamic, fanciful genre. Highly Recommened. By Matthew K. Insightful bios go beyond Manning. Afterword by Tom Gilliland. Wikipedia to give a more Working with top artists such as Alex Ross, accurate and eye-opening Olivia, Paolo Rivera, Adi Granov, Stanley look into the life of each “Artgerm” Lau, and four others, Sideshow artist. Complete with fold- has developed a series of beautifully crafted outs and tipped-in chapter prints based on films, comics, TV, and ani- openers, this collection will mation. These officially licensed illustrations reign as the most exquisite are inspired by countless fan-favorite prop- and informative guide to erties, including everything from Marvel and this popular subject for DC heroes and heroines and Star Wars, to iconic classics like years to come. -
How the Dark Horse Came in Portland State University Library Acquires Dark Horse Comics Archives
Michael Bowman, Cristine N. Paschild, and Kimberly Willson-St. Clair How the dark horse came in Portland State University Library acquires Dark Horse Comics archives t’s another hot night, dry and windless. The the general Portland State Library collection, Ikind that makes people do sweaty, secret is available to more than 26,000 students at things. I wait and listen. For a while it’s quiet Portland State University as well as more than as it gets in Sin City.”1 200,000 students and faculty in Oregon and In 2008, the Portland State University Washington through the Orbis Cascade Alli- Library acquired the archives from the third ance academic library consortium. National largest comics publisher in the United States, and international access via the Portland the Milwaukie, Oregon-based State Library’s interlibrary loan Dark Horse Comics, Inc. Port- service also is available to in- land State University alumnus terested readers. Mike Richardson, founder University Librarian Helen and president of Dark Horse H. Spalding states, “This col- Comics, Inc., and Neil Hanker- lection will be a destination son, executive vice president, resource for researchers in donated multiple copies of popular culture, gender stud- all publications and products ies, communications, and generated by Dark Horse from sequential art. Even the busi- its establishment in 1986 to ness and publishing programs the present and will continue will have products, packaging, to provide copies of all future and advertising materials to items produced by the com- study.”4 pany.2 Richardson’s hour-long To date, more than 2,000 presentation covers the history Dark Horse Comics® and the Dark Horse comics, graphic of comics from format changes Dark Horse logo are trade- novels, manga and books have to the Comics Code to the marks of Dark Horse Com- been received, cataloged, and advent of art comics and the ics, Inc., registered in various made available for students graphic novel.3 categories and countries. -
Reframing Comics' Crucial Decade (Proposals Due 1/31/2018)
H-Announce CFP: The Other 1980s: Reframing Comics' Crucial Decade (proposals due 1/31/2018) Announcement published by Brannon Costello on Wednesday, November 29, 2017 Type: Call for Papers Date: January 31, 2018 Subject Fields: Literature, Humanities, American History / Studies, Art, Art History & Visual Studies, Cultural History / Studies CFP: Edited Collection (Proposals due 1/31/2018) The Other 1980s: Reframing Comics’ Crucial Decade Editors: Brannon Costello and Brian Cremins Description: You know the story: it’s 1986 and publications including theNew York Times and Rolling Stone herald the newfound sophistication of a narrative form with its roots in the Depression. “In recent years,” writes Mikal Gilmore in a profile ofBatman: The Dark Knight creator Frank Miller, “the comic-book field has undergone perhaps the most wide-ranging and meaningful creative explosion of its fifty-year-plus history, spawning a new generation of storytellers who are among the more intriguing literary and graphic craftsmen of our day.” In addition to Miller, Gilmore praises the work of Howard Chaykin, the Hernandez Brothers, Alan Moore, and Art Spiegelman. In the closing paragraph of the article, Miller resists any easy categorizations of this new generation of writers and artists. After all, he remarks, “it’s such a big form, and such an endless field, that right now there’s no reason for any comics artist to be bound by any one definition.” The scholarship on this watershed moment in the history of U. S. comics, however, remains limited. If the artists of the period were not “bound by any one definition,” why keep telling the same story that Gilmore first outlined over three decades ago? We invite abstracts for essays that shift our focus to forgotten and neglected comics and graphic narratives of the 1980s published for the English-speaking market in North America and the UK. -
Der Kinematograph (August 1932)
Kino vor 20 Jahren U.T. Unter den Linden. Kapellmeister: Richard Seiler. -n. Im Jahre 1922 ii er Buchhalter in dir seldorf eingetretei .otn 27. Juli bis einschließlich 2. August 1912. Musik-Piece Zentrale als Chefbuchhalter be¬ dem Transformator nur entnom¬ 1. De- Hafen von Marseille. rufen. Im Jahre 1926 siedelte men werden, wenn alle Regel¬ £in Städtebild. er mit der Südfilm-Zentrale schlitten von der Hellstellung 2. Matkenscherz. nach München und Anfang 1928 soeben auf die ersten Stufen Drama in zwei Akten. nach Berlin über. gelangt sind, also die Verdunke¬ 3. Die ewig lächelnde Dame. In der Aufsichtsratssitzung lung des Kinos bereits begon¬ Humoristische Szenen. vom 27. September 1928 wurde nen hat. Die Kinopraxis ergibt 4. Union-Woche. ihm Prokura erteilt und in der aber, daß die Regelschlilten Übersicht über die interessantesten aktueller Aufsichtsratssitzung vom 14. No¬ niemals alle gleichzeitig auf der¬ eignisse der Woche. vember 1930 wurde er zum selben Regelstufe stehen, son¬ Direktor-Stellvertreter ernannt. dern je nach dem Stück ein¬ 5. Kirdliche Vaterlandsliebe. Ein patriotisches Gedicht. Calm hat sich in diesen zehn gestellt und während der Spiel¬ Jahren nicht nur innerhalb der dauer zur Lichtveränderung hin- 6. Zigolo und das geheimnisvolle Schloß. Abenteuerliche Komödie. Südfilm eine geachtete und und herbewegt werden. Man wichtige Position erworoen. kann für die Einstellung der Re¬ 7. In Valcamonica. gelschlitten nach erfolgtem Be¬ Bilder aus Oberitalien. ginn der Verdunkelung die Er¬ 8. Moritz als Modernist. tung, Freundschaft und Wer fahrungen zugrunde legen, die Posse. Schätzung gefunden «ich in der Praxis bei Verwen¬ dung von Widerständen ergeben haben. Nicht nur für neue der Anschaffung nicht billiger struktion wurden störende Ge¬ Lichtspieltheater sind die Re¬ als bisherige Widerstände stel¬ räusche in den erwähnten italie¬ Südfilm ihm im Laufe der zehn geltransformatoren bedeutungs¬ len. -
When the Superheroes Emerged in the Late 1930S and Early 1940S They
Kameshia Shepherd The Superhero Genre: Exhibitions Which Explore the Identities, Costumes, and Missions of the Superheroes When the superheroes emerged in the late 1930s and early 1940s they had dual identities, sidekicks, powers and abilities, arch-villains, a costume, a moral code, and a top-secret headquarters but a lawsuit in 1940 established identity, power, and mission as the fundamental attributes of the superhero genre. According to Peter Coogan in Superhero: The Secret Origin of a Genre, Judge Learned Hand estab- lished these three elements in a copyright and infringement lawsuit between two comic book companies. In the case of Detective Comics, Inc. v. Bruns Publica- tions, Inc., DC Comics filed a suit which claimed that Bruns Publication’s super- hero Wonder Man was a duplicate of their character Superman. Judge Learned Hand agreed and stated in his ruling that Wonder Man copied Superman’s dual identities, various powers, and pro-social mission. Based on this copyright law- suit, Coogan argued that Judge Hand had unknowingly provided the definitional characteristics of a superhero.1 Coogan took Judge Hand’s interpretation a step further by combing all of the elements of Hand’s verdict to comprise his own definition. Coogan’s superhero is: A heroic character with a selfless, pro-social mission; with superpowers-extraordinary abilities, advanced technology, or highly developed physical, mental, or mystical skills; who has a superhero identity embodied in a codename and iconic costume, which typi- cally expresses his [or her] biography,