DOOM 启世录 (Masters of DOOM: How Two Guys Created an Empire and Transformed Pop Culture)
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On Liberty It’S Our Best Best Of
On Liberty It’s Our Best Best of... Issue Ever A guide to the city’s top Sights Entertainment Restaurants Bars Important Health Warning About Playing Video Games Table of Contents Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain 02 Installation visual images, including flashing lights or patterns that may appear in video games. 04 Game Controls Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching 08 Letter from the Editor video games. 10 Places Best Sights These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, 12 Entertainment Best Place to Chill confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking 14 Restaurants Best Burger nearby objects. 16 Bars Best Brew Immediately stop playing and consult a doctor if you experience any of these 18 Feature Dating in the City symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these 20 Technology Top Gadgets seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well- 22 Credits lit room; and do not play when you are drowsy or fatigued. 32 Warranty If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Dukenukemforever.Com
dukenukemforever.com << < > >> conTenTS SeTuP . 2 THe duke STorY. 3 conTroLS. 4 SInGLe PLAYer cAmPAIGn ���������������������������������������6 Hud. 7 eGo ������������������������������������������������������������������������������������� 8 WeAPonS. 8 GeAr / PIckuPS ������������������������������������������������������������� 12 edf. 14 enemIeS ����������������������������������������������������������������������������� 14 oPTIonS . 16 muLTIPLAYer . 17 muLTIPLAYer LeveLS / XP . 19 muLTIPLAYer cHALLenGeS . 19 muLTIPLAYer GAme modeS . 20 muLTIPLAYer PIckuPS. 22 mY dIGS . 23 cHAnGe room. 23 credITS . 24 LImITed SofTWAre WArrAnTY, LIcenSe AGreemenT & InformATIon InformATIon uSe dIScLoSureS ������������������������ 35 cuSTomer SuPPorT ����������������������������������������������� 37 << > >>1 Installation SeTuP Please ensure your computer is connected to the Internet prior to beginning the duke nukem forever installation process. Insert the duke nukem forever minimum System requirements DVD-rom into your computer’s DVD-rom drive. (duke nukem forever will not oS microsoft Windows XP / Windows vista / Windows 7 work in computers equipped only with cd-rom drives.) Please ensure the DVD- (Please note Windows XP 64 is not supported) rom logo is visible on your optical drive’s door or panel. The Installation process Processor Intel core 2 duo @ 2.0 GHz / Amd Athlon 64 X2 will conduct a one-time online check to verify the disc and download an activation @ 2.0 GHz file, and will prompt you for a Product code. The code can be found on the back memory 1 GB cover of your instruction manual. Hard drive 10 GB free space video memory 256 mB video card nvidia Geforce 7600 / ATI radeon Hd 2600 Sound card DirectX compatible THe duke STorY Peripherals K eyboard and mouse or microsoft Xbox 360® controller If you’ve ever wondered why we’re able to sit comfortably in our homes without the threat of our babes being abducted out from under us, the answer can be summed up in two words: duke nukem. -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Magic and Spells
ARX_HB_US/UK.qxd 24.09.2002 15:55 Uhr Seite 1 ARX_HB_US/UK.qxd 24.09.2002 15:55 Uhr Seite 2 Health Warnings JoWooD Productions Software AG Technologiepark 4a Some people experience epileptic seizures when viewing flashing lights or patterns. These persons may experience epileptic seizures while watching TV or playing A-8786 Rottenmann computer games. Even players who have never had seizures before may nonetheless have an undetected epileptic condition. If you, or anyone in your family, has an epileptic condition, please consult a doctor before playing computer games. Immediately stop the game and consult a doctor if you experience any of the following symptoms during play: Dizziness, altered vision, eye or muscle twitching, mental confusion, loss of awareness of your surroundings, involuntary movement www.jowood.com and/or convulsions. www.arxfatalis-online.com © 2002 by Arkane Studios, published by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria, All rights reserved. Technical Support and Customer Service Having trouble installing the software, or are you stuck in the game? Contact the JoWooD Productions Software AG hotline: [email protected] All rights reserved. Software, graphics, music, text, names and manual are protected by copyright. No part of the software or manual may be reproduced, disseminated, published or transferred, in any form or by any means, except with the prior written permission of JoWooD Productions Software AG. Most of the hard- and software names used in this manual are registered trademarks and must be treated as such. 2 3 ARX_HB_US/UK.qxd 24.09.2002 15:55 Uhr Seite 4 Installation and System Requirements Table of Contents Installation On Windows 9x/2000/ME and XP, the 1. -
Interview with Warren Spector
Interview with Warren Spector Conducted by Carl Therrien Carl Therrien: In 2007, the Library of Congress made a significant move to integrate video games in their collection. Through a project set forth by Henry Lowood, ten video games were selected to be part of the “game canon.” New games are now added to the collection more systematically; game publishers have to give a copy of the game to the Library of Congress to complete the copyright process. If you had to go through this type of process, what selection criteria would you push forward? Is there a place for underdogs and lesser-known games in such a process? Warren Spector: I’m thrilled that the institution is taking an interest in videogames. In the long run, I think everyone, both in the industry and at the Library itself, will see the importance of this recognition. Having said that, if I were on the committee, the first thing I’d push for is a very clear definition of what the Library hoped to achieve with the growing collection. The list of games you select would vary greatly depending on the definition you select. To get an idea what I’m talking about, play the “desert island” game. You’re stuck on a desert island and can only take ten games with you – what are they? To answer the question, you have to decide what criteria you want to use. _____________________________________________________________ Kinephanos, ISSN 1916-985X History of Games International Conference Proceedings, January 2014, www.kinephanos.ca Interview with Warren Spector ▶ Do you take your ten favourite -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017 Hosted by Elder Conservatorium of Music, The University of Adelaide. September 28th to October 1st, 2017 Proceedings of the Australasian Computer Music Conference 2017, Adelaide, South Australia Keynote Speaker: Professor Takashi Ikegami Published by The Australasian University of Tokyo Computer Music Association Paper & Performances Jury: http://acma.asn.au Stephen Barrass September 2017 Warren Burt Paul Doornbusch ISSN 1448-7780 Luke Dollman Luke Harrald Christian Haines All copyright remains with the authors. Cat Hope Robert Sazdov Sebastian Tomczak Proceedings edited by Luke Harrald & Lindsay Vickery Barnabas Smith. Ian Whalley Stephen Whittington All correspondence with authors should be Organising Committee: sent directly to the authors. Stephen Whittington (chair) General correspondence for ACMA should Michael Ellingford be sent to [email protected] Christian Haines Luke Harrald Sue Hawksley The paper refereeing process is conducted Daniel Pitman according to the specifications of the Sebastian Tomczak Australian Government for the collection of Higher Education research data, and fully refereed papers therefore meet Concert / Technical Support Australian Government requirements for fully-refereed research papers. Daniel Pitman Michael Ellingford Martin Victory With special thanks to: Elder Conservatorium of Music; Elder Hall; Sud de Frank; & OzAsia Festival. DO ANDROIDS DREAM OF COMPUTER MUSIC? COMPUTER MUSIC IN THE AGE OF MACHINE -
Autoduel Manual
AUTODUEL MANUAL & New Driver's Guide Game Instructions BOUT THE GAME Autoduel takes you to the freeways of the future - where the right of way Agoes to the biggest guns. You will design your own vehicle - with weap ons , armo r, power plants , tires , and suspension - and take it out on the road . You may come home an "ace ;' or crash and burn . If you survive , your abilities will improve , and you can win cash to improve your car or buy a better one . As an autoduellist you have several ways to win fame and fortune . You can fight in the arena to the cheers of the audience , pitting your car against others . You can be a courier, carrying valuable cargos from city to city along dangerous roads . You can be a vigilante , fighting the road outlaws and cycle gangs. You'll probably want to do all three .. it's up to you . As your fame and skill increase, you'll meet high placed people on both sides of the law. If you make the right choices - and keep your wheels and guns in top shape - you can become one of the real heros of this future world . How? It's up to you to find out. Good luck ... OOTING THE DISK To play Autoduel , you will need a computer and a joystick. To start the Bgame , boot Side A of your Autoduel disk, making sure that your joystick is plugged in first. The introductory graphics will appear, and continue until a key is pressed . When you press a key, the screen will clear and the opening menu will appear. -
For Composers, Musicians, Sound Designers, and Game Developers
THE COMPLETE GUIDE TO GAME AUDIO For Composers, Musicians, Sound Designers, and Game Developers Aaron Marks CMP BOOKS Lawrence, Kansas 66046 CMP Books CMP Media LLC 1601 West 23rd Street, Suite 200 Lawrence, Kansas 66046 USA Designations used by companies to distinguish their products are often claimed as trademarks. In all instances where CMP is aware of a trademark claim, the product name appears in initial capital let- ters, in all capital letters, or in accordance with the vendor’s capitalization preference. Readers should contact the appropriate companies for more complete information on trademarks and trade- mark registrations. All trademarks and registered trademarks in this book are the property of their respective holders. Copyright © 2001 by CMP Media LLC, except where noted otherwise. Published by CMP Books, CMP Media LLC. All rights reserved. Printed in the United States of America. No part of this publi- cation may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher; with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. The programs in this book are presented for instructional value. The programs have been carefully tested, but are not guaranteed for any particular purpose. The publisher does not offer any warran- ties and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not responsible for any errors or omissions. The publisher assumes no liability for damages result- ing from the use of the information in this book or for any infringement of the intellectual property rights of third parties that would result from the use of this information.