Stefano Marchesini Principal Gameplay Animator [email protected] www.marchesini3d.com ______
Objectives Push the quality of gameplay animation, with an equal attention to the technical challenges and artistic development.
AAA Credits Star Wars Battlefront 2: Clone Wars; Star Wars Battlefront 2 Dragon Age: Inquisition Mass Effect 2; Mass Effect 3; Mass Effect: Andromeda
Work Experience Eidos Montreal 2019- present Electronic Arts - Motive 2017- 2019 Electronic Arts - BioWare 2007- 2017
Recent Projects o Marvel: Guardians of the Galaxy o Star Wars Battlefront 2: Clone Wars (Multiplayer) o Star Wars Battlefront 2: Single Player Campaign o Mass Effect: Andromeda: gameplay animation (player), team coordination (player), systems development (player) o Dragon Age: Inquisition: gameplay animation o Mass Effect 2, Mass Effect 3: gameplay animation (AI creatures and enemies), planning support, system development o Animation instructor: 2006 Elis Institute, Rome o TV Show Animator: 2005-2006 Fabrica arte & media studio o Freelance Animator: 2003-2005
Education o Diploma in Classical Animation (VanArts, Canada) o Bachelor Degree in Software Engineering (Universita’ di Bologna, Italy)
Soft skills o establishing an animation vision for managers and team members o mentoring junior-mid level animators o coordinating an animation team’s task and priorities o providing schedules and roadmaps to match deadlines o Motion Capture: planning, directing and polishing o working in close contact with designers and programmers to develop gameplay systems
Technical skills and experience o 3D Software: Maya, 3ds max, Motion Builder, Blender o Game Engines: Frostbite, ANT, Unity, C#, Dawn, Unreal 3, Unreal 4 o Editing: Photoshop, Premiere, AfterFx
Languages Italian (fluent), English (fluent), French (intermediate), Spanish (intermediate)