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Updated 6 July TABLE OF CONTENTS 2 3 CONFERENCE AT A GLANCE 32 STUDIO 4 REASONS TO ATTEND 34 TALKS 5 CONFERENCE OVERVIEW 40 TECHNICAL PAPERS 7 CONFERENCE SCHEDULE 53 VR VILLAGE 11 APPY HOUR 56 EXPERIENCE PRESENTATIONS 12 ART GALLERY: DATA MATERIALITIES 58 BIRDS OF A FEATHER 14 ART PAPERS 59 ACM SIGGRAPH THEATER EVENTS 15 COMPUTER ANIMATION FESTIVAL 60 EXHIBITION 17 COURSES 61 EXHIBITOR SESSIONS 22 EDUCATORS PROGRAM 62 JOB FAIR 23 EMERGING TECHNOLOGIES 63 GENERAL INFORMATION 26 PANELS 64 REGISTRATION FEE INFORMATION 27 PRODUCTION SESSIONS 65 CONFERENCE COMMITTEE 30 REAL-TIME LIVE! 66 CO-LOCATED EVENTS INVITED CONTENT Focus Areas Many SIGGRAPH 2016 programs and events are assigned to focused SIGGRAPH 2016 offers several events and sessions that are individually areas of interest in computer graphics and interactive techniques, and chosen by program chairs to address specific topics in computer graphics some are especially appropriate for first-time attendees. and interactive techniques. Invited Content is not selected through the regular channels of a comprehensive jury. ART FOR EDUCATORS MOBILE PRODUCTION RESEARCH ANIMATION & VFX GAMES AR/VR Table of Contents S2016.SIGGRAPH.ORG CONFERENCE AT A GLANCE 3 CONFERENCE ONE-DAY REGISTRATION Schedule subject to change. Visit s2016.siggraph.org. REGISTRATION CATEGORIES Full Conference One Day registration is available. Includes admission to FP Full Conference Platinum conference programs and events for F Full Conference the day purchased and the Exhibition S Select Conference (Tuesday-Thursday). EP Exhibits Plus It does NOT include Computer EO Exhibits Only Animation Festival – Electronic Theater E Exhibitors or Reception. Saturday, 23 July 24 July 25 July 26 July 27 July 28 July registration hours: 4-6 pm. Sunday Monday Tuesday Wednesday Thursday Registration/Merchandise Pickup 8 am - 6 pm 8:30 am - 6 pm 8:30 am - 6 pm 8:30 am - 6 pm 8:30 am - 3:30 pm Center/SIGGRAPH Store FP F S ACM SIGGRAPH Award Talks 2 - 3:30 pm FP F S EP ACM Student Research 3:45 - 5:15 pm Competition Final Presentation FP F S EP E Appy Hour 5 - 7 pm FP F S EP E Art Gallery noon - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 1 pm FP F S Art Papers 3:45 - 5:35 pm FP F S EP E Birds of a Feather All week FP F S Computer Animation Festival 10:45 am - 5:15 pm 10:45 am - 5:15 pm 10:45 am - 5:15 pm Daytime Selects FP F Computer Animation Festival 6 - 8 pm 8 - 10 pm Electronic Theater FP F Courses 10:45 am - 5:15 pm 9 am - 5:15 pm 9 am - 5:15 pm 9 am - 5:15 pm 9 am - 5:15 pm FP F S Educators Forum 11 am - 5:15 pm FP F S EP E Emerging Technologies noon - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 1 pm FP F S EP EO E Exhibition 9:30 am - 6 pm 9:30 am - 6 pm 9:30 am - 3:30 pm FP F S EP EO E Exhibitor Sessions 9:30 am - 6 pm 9:30 am - 6 pm 9:30 am - 3:30 pm FP F S EP EO E Exhibits Fast Forward 3:45 - 5:15 pm FP F S EP E Experience Presentations 2 - 3:30 pm 9 - 10:30 am 10:45 am - 5:15 pm 9 am - 12:15 pm (Art Gallery, Emerging 2 - 3:30 pm Technologies, Studio, VR Village) FP F S EP E International Center 9 am - 6 pm 9 am - 6 pm 9 am - 6 pm 9 am - 6 pm 9 am - 3:30 pm FP F S EP EO E Job Fair 9:30 am - 6 pm 9:30 am - 6 pm 9:30 am - 3:30 pm FP F S Keynote Session *11 am - 12:45 pm FP F Panels 9:30 - 10:30 am 2 - 3:30 pm 9 - 10:30 am FP F S EP E Posters noon - 5:30 pm 9 am - 5:30 pm 9 am - 5:30 pm 9 am - 5:30 pm 9 am - 5:30 pm FP F S EP E Poster Sessions 1 - 2 pm 12:15 - 1:15 pm FP F S Production Sessions 10:45 am - 12:15 pm 2 - 3:30 pm 10:45 am - 12:15 pm 10:45 am - 5:15 pm 10:45 am - 5:15 pm 3:45 - 5:15 pm FP F S Real-Time Live! 5:30 - 7:15 pm FP F Reception 8 - 10 pm FP F S EP E Studio noon - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 1 pm FP F S EP E Studio Workshops 2 - 5:15 pm 2 - 3:30 pm 10:45 am - 3:30 pm 10:45 am - 5:15 pm FP F Talks 10:45 am - 5:35 pm 9 - 10:30 am 9 am - 5:15 pm 2 - 5:15 pm 9 - 10:30 am 2 - 5:35 pm 2 - 5:15 pm FP F Technical Papers 9 - 10:30 am 9 am - 5:35 pm 9 am - 5:35 pm 9 am - 5:35 pm 3:45 - 5:35 pm FP F Technical Papers Fast Forward 6 - 8 pm FP F S EP E VR Village noon - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 5:30 pm 10 am - 1 pm *The ACM SIGGRAPH Award Presentation immediately precedes the Keynote Session Table of Contents S2016.SIGGRAPH.ORG REASONS TO ATTEND 4 Why SIGGRAPH? While you could add to your skill set in your spare time — studying and navigating industry trends from your home or office computer — there is nothing quite like immersing yourself in a world of cutting-edge computer graphics and interactive techniques. Whether you’re in animation, research, product development, or fine arts and design, SIGGRAPH has you covered. See below to find out how you, and your employer, can benefit from attending this year’s conference. LEARNING A relaxed yet effective educational atmosphere, SIGGRAPH 2016 is jam-packed with informative courses, talks, sessions, panels, etc. “An opportunity to meet and explore the possibilities of technological advancements in the industry from around the world.” INSPIRATION SIGGRAPH 2016 is where creative blocks vanish. Be inspired! “Besides the fact that you get to learn, test, and discover the newest technologies and software, SIGGRAPH gives you a huge inspiration boost. It makes you want to go and do something amazing.” EXPERTISE Major companies and studios. Genius academics and engineers. Researchers and innovators. “It helped me define a direction in my career. The opportunity to meet creators and professionals and see how they work was the most effective way to learn.” ENGAGEMENT At SIGGRAPH 2016, you won’t be just a casual observer. “Think of everything that has ever made you geek out and feel so passionate about something in your whole life and put it into one feeling...That, my friend, is the feeling you get when being at SIGGRAPH.” EXCLUSIVE Not only will you discover amazing content at SIGGRAPH 2016 that you won’t find anywhere else, but you can also make this conference uniquely your own by simply following your interests. “It’s like stepping into the future. Nothing is impossible.” COMMUNITY Thousands of international researchers, educators, animators, students, and pioneers in computer graphics and interactive techniques congregate at this exciting event. “Immersing yourself among such diversity, united by common ideals, is an experience that cannot be replicated or accurately quantified. Its key benefit is leaving thinking if they can, I can!” Table of Contents S2016.SIGGRAPH.ORG CONFERENCE OVERVIEW 5 SIGGRAPH 2016 is a five-day interdisciplinary educational experience, featuring the world’s most prestigious forum for computer graphics research, creative adventures in digital media, immersive realities, emerging interactive technologies, advanced mobile systems, and hands-on opportunities for creative collaboration. CONFERENCE ONE-DAY REGISTRATION REGISTRATION CATEGORIES Full Conference One Day registration is available. Includes admission to FP Full Conference Platinum conference programs and events for F Full Conference the day purchased and the Exhibition S Select Conference (Tuesday-Thursday). EP Exhibits Plus It does NOT include Computer EO Exhibits Only Animation Festival – Electronic Theater E Exhibitors or Reception. FP F S The Significant New Researcher Award FP F S ACM SIGGRAPH AWARDS Awarded annually to a researcher who has made PRESENTATIONS a recent significant contribution to the field of KEYNOTE SESSION computer graphics and is new to the field. Monday, 25 July, 11 am-12:45 pm (Immediately preceding the Keynote Session) Dare to Do Mighty Things: Exploring ACM SIGGRAPH Outstanding Beyond the Earth ACM SIGGRAPH 2016 Award Recipients Service Award Z. Nagin Cox The Computer Graphics This award is given annually to recognize NASA Jet Propulsion Laboratory (NASA/JPL) Achievement Award outstanding service to ACM SIGGRAPH by a volunteer over a significant period of time. Since the beginning of time, people Frédo Durand have looked up at the night sky and Massachusetts Institute of Technology Outstanding Doctoral Dissertation wondered at the frontiers of our Award (New) knowledge. While there are examples The Significant New Researcher Award of solitary human exploration, most Awarded annually to recognize young researchers Chris Wojtan who have already made a notable contribution endeavors that push boundaries IST Austria very early during their doctoral study. involve teams of people working together for a common goal. Robotic ACM SIGGRAPH Outstanding The Distinguished Artist Award for space missions are no different — Service Award Lifetime Achievement in Digital Art they are defined by the passion of the Alain Chesnais people who build, launch, and send Awarded annually to an artist who has created JanusVR a substantial and important body of work that them out into the dark void to make significantly advances aesthetic content in the field great discoveries.