Rules Insert for XCOM: the Board Game
Total Page:16
File Type:pdf, Size:1020Kb
INTRODUCTION THE FOUR ROLES XCOM: The Board Game is a real-time cooperative Each player takes on a specific role with unique experience where players take control of the XCOM defense responsibilities. force and fight back against an alien invasion. Each player assumes a unique role within XCOM. The invasion The Commander is responsible for keeping is controlled by a free software application usable online track of the XCOM budget and deploying and on most mobile devices. Players must work together, Interceptors to repel alien UFOs. assigning Interceptors, deploying soldiers to missions, and researching advanced technology in order to overcome the The Chief Scientist is responsible for invasion. researching technology and upgrading the XCOM forces. Each round begins with a real-time phase. In the real- time phase, players start the app and information is The Central Officer is responsible for relayed about the alien invasion. UFOs appear over various controlling the app and relaying important continents, crisis cards are drawn from a crisis deck, and information to other players. aliens assault the XCOM base. Players deploy soldiers to defend the base and go on missions, Interceptors to shoot The Squad Leader is responsible for leading down the UFOs, scientists to research technology, and the XCOM forces on missions and defending satellites to collect intel and jam communications. the base. After resources are assigned, the real-time phase ends and each deployment is resolved with a push-your-luck dice LEARN TO PLAY mechanic. If UFOs are not removed from the board, they This insert lists the components and takes you through the cause worldwide panic. As Interceptors and soldiers are setup steps necessary before loading up the app. It is not a defeated, players will have to build and recruit more of full rules document. To learn how to play the game, go to each in order to save humanity. the app and select the “Tutorial” difficulty in the menu. Download the App To download the free XCOM: The Board Game App, connect to the Apple iOS AppStore™ or Google Play™ store on your digital device and search for XCOM: The Board Game. You can also access the app from most internet browsers by going to xcomtheboardgame.com. [PB] GETTING STARTED GETTING STARTED [1] CENTRAL OFFICER COMPONENTS Win the game. Spawn 2 UFOs in orbit. Misidrection Spawn 2 UFOs in orbit. As the Central Officer, you are responsible for the following: Place J3 on the Emergency Funding Misdirection » Communication – relay asset card. Asset Recovery information from the app Reduce panic in Africa by 2. » Intel – spawn UFOs on the board » Orbit – assign satellites to orbital defense » Threat – track the threat level Before each roll against this task, return E 1 soldier assignedreserve. to this mission to its This task requires 3 to complete. 4 ROLE REFERENCE 5 INVASION PLAN CARDS CARDS 12 MISSION CARDS 2 Alien Construction Research Center Assault Reserve - Squad Leader Place 2 assault soldiers here at the start of the game. Tech - Chief Scientist Satellites Reserve - Central Officer K Place 8 here at the start of Asset - Chief Scientist the game. RESOLUTION PHASE Exhaust this Place 1 E TIMED PHASE on a tech card that has at Exhaust this Discard least 1 I assigned to it. 2 tech cards from your hand. Then draw 2 tech cards. 7 RESERVE CARDS (2 SIZES) 1 28 TECH CARDS 15 ASSET CARDS Increase panic in Australia by 1. “They have landed FLOATER at the opera!” Evade – You cannot roll against this enemy more than once each round. 1 ALIEN DIE 63 ENEMY 4 XCOM DICE 32 CRISIS CARDS CARDS 6 PANIC 8 SATELLITE 8 SCIENTIST TOKENS 29 CREDIT TOKENS TOKENS TOKENS 1 XCOM HQ 18 SUCCESS 1 GAME BOARD 1 THREAT TOKEN TOKENS 1 BASE DAMAGE TOKEN TOKEN 24 UFOS 8 INTERCEPTORS [3] 4 ELITE 3 SUPPORT 3 SNIPER TOKENS 3 ASSAULT SOLDIERS 3 HEAVY SOLDIERS SOLDIERS SOLDIERS [2] GETTING STARTED GETTING STARTED INITIAL SETUP SCORING To setup a game of XCOM: The Board Game follow these At the end of the game, players can calculate their score steps in order. There is a diagram on the back of this page. based on these criteria. A higher score is better. 1. Place the board in the center of the play area. » +100 points if the players won 2. Assign roles and distribute asset cards to each player. » -1 point for each UFO on the board Asset cards are color-coordinated and have the name of » -1 point for each soldier in the recruitment pool the player role on the front. » -1 point for each Interceptor in the recruitment pool FEWER THAN FOUR PLAYERS » -2 points for each continent in the red level of the panic track When playing with four players, each player takes on a single role. When playing with two players each » -2 points for each damage on the base player takes on two roles. It is recommended to have -5 points for each continent that fell into panic one player be both the Commander and the Chief » Scientist and the other player be the Central Officer and the Squad Leader. In a three-player game, it is recommended that one player is both the Central FONT SYMBOLS & SHORTHAND Officer and the Commander. If a player is playing solo, Below is a list of symbols and shorthand that appear then he or she must be all four roles. on cards. Any bold text is the cost to use the card. 3. Distribute reserve cards to each player. Reserve cards “Exhaust this ” In order to use the card ability, a have the name of the player role on the front. player must exhaust the card by turning it 90°. A card must be refreshed before it can use its exhaust ability 4. Place the listed units (soldiers, satellites, Interceptors, again. and scientists) on their corresponding reserve cards. “Place X here ” In order to use the card ability, a 5. Place one of each soldier and two Interceptors in the player must place the number of units specified on the recruitment pool. card onto it. The units must be placed onto the card 6. Create a supply of credit and success tokens. Place the from their reserve. They cannot come from another threat token on space “1” of the threat track and the base card or the board. damage token on the blue space of the damage track. “Discard X salvage ” In order to use the card ability, a 7. The Chief Scientist shuffles all tech cards to form a player must discard the amount of salvage specified on tech deck and places it near the board. the card. 8. The Commander shuffles all crisis cards to form the E: Success token I: Scientist crisis deck and places it near the board. J: Credit G: Interceptor 9. The Squad Leader shuffles all mission cards to form the mission deck and places it near the board. A: Timed phase K: Satellite 10. The Central Officer opens the app and selects “Play.” H: Resolution phase Choose the desired options and then follow the rest of the setup steps. You are now ready to play! © 1994-2014 Take-Two Interactive Software, Inc. and its subsidiaries. © 2014 Fantasy Flight Publishing, Inc. XCOM, XCOM: Enemy Unknown, Firaxis Games, the Firaxis Games logo, 2K, the 2K Games logo and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the U.S. and other countries. Apple and the Apple logo are trademarks of Apple Inc., FANTASY registered in the United States and/or foreign countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. FLIGHT Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners. Fantasy Flight Games is located at 1995 West County Road GAMES B2, Roseville, MN, 55113, USA and can be reached by telephone at 651-639-1905. Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER. [2] GETTING STARTED GETTING STARTED [3] SETUP DIAGRAM & BOARD ANATOMY that card. that once per task. per once cards. discard Then hand. during a research task. Limit Limit task. research a during tech 2 draw Then hand. tech card of cost X in your your in X cost of card tech game. Add 1 XCOM die to each roll roll each to die XCOM 1 Add your from cards tech 2 here at the start of the the of start the at here 8 Place “exhaust this” ability on a a on ability this” “exhaust I salvage 1 Discard Discard this Exhaust Reserve - Chief Scientist Chief - Reserve Use the the Use here X Place I Scientists RESOLUTION PHASE RESOLUTION PHASE TIMED RESOLUTION PHASE RESOLUTION » – use alien materials alien use – Salvage sceintists to research labs research to sceintists Asset - Chief Scientist Chief - Asset Scientist Chief - Asset Scientist Chief - Asset » – assign tech and and tech assign – Research responsible for the following: the for responsible As the Chief Scientist, you are are you Scientist, Chief the As CHIEF SCIENTIST CHIEF Workshop Laboratory Center Research board orbital defense » » » » responsible for the following: As the Central Officer, you are information from the app CENTRAL OFFICER Threat Orbit Intel Communication – spawn UFOs on the – assign satellites to – track the threat level – relay E orbit or a continent that has orbit or acontinent that Move 1 UFO on the board to not fallen into panic.