Rules Insert for XCOM: the Board Game
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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
2K Unveils Stellar Video Game Line
2K Unveils Stellar Video Game Line-up for 2006 Electronic Entertainment Expo; Line-up Includes Highly- Anticipated Titles such as The Da Vinci Code(TM), Prey, Sid Meier's Civilization IV: Warlords and NBA 2K7 May 10, 2006 8:31 AM ET NEW YORK--(BUSINESS WIRE)--May 10, 2006--2K and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a strong line-up for Electronic Entertainment Expo 2006 (E3) taking place at the Los Angeles Convention Center from May 10-12, 2006. From 2K, the line-up includes titles based on blockbuster entertainment brands such as The Da Vinci Code(TM) and Family Guy and popular comic book franchises The Darkness and Ghost Rider, as well as original next generation games such as Prey and BioShock. 2K is also featuring highly-anticipated titles from Firaxis Games, including Sid Meier's Civilization IV: Warlords and Sid Meier's Railroads! as well as the Firaxis and Firefly Studios collaboration title CivCity: Rome. Other eagerly awaited titles include Stronghold Legends(TM) along with Dungeon Siege II(R): Broken World(TM) and Dungeon Siege: Throne of Agony(TM), based on the acclaimed Dungeon Siege(R) franchise. In addition, the 2K Sports line-up features the next installments from top-rated franchises such as NHL 2K7, NBA 2K7 and College Hoops 2K7. 2K Line-up Includes: BioShock BioShock is an innovative role-playing shooter from Irrational Games who was named IGN's 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection. -
Introduction
INTRODUCTION Xenonauts took exactly five years to develop. It took ten times as long and cost twenty times as much as expected, but has been such a big part of my life that I am somewhat sad that the journey has come to an end. There was a lot of personal risk involved. When development started in 2009, I was twenty-two and had no knowledge / experience of game development. I sunk all of my own savings into getting the project moving, most of which was inheritance money. My office was my bedroom; I worked on Xenonauts in the evenings and at weekends around a full-time consultancy job with KPMG that included three years of accountancy exams (failing any would have left me unemployed). Thankfully, everything turned out well. This article is the “development diary” promised on Kickstarter, an appraisal of the aspects of development that I felt went well and those I felt went badly. I hope it is of interest – perhaps it will prevent someone else making the same mistakes! WHAT WENT RIGHT #1: REMOTE TEAM The team on Xenonauts consisted almost entirely of remote freelancers – perhaps two hundred of whom were involved in production of the game across the entire period. Despite having built a close relationship with many of them, I’ve met perhaps five in person. Our production model was simple: I managed every team member directly via email. The team had almost no contact with one another – the two big exceptions being the coding team and my colleague Aaron, who joined me full-time when we set up an office after our successful Kickstarter (roughly three years into development). -
2K Announces Sid Meier's Civilization® VI for Nintendo Switch September
2K Announces Sid Meier’s Civilization® VI for Nintendo Switch September 13, 2018 6:46 PM ET The full Civilization VI experience comes to a home console for the first time Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Sep. 13, 2018-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ Best Strategy Game, DICE Awards’ Best Strategy Game and latest entry in the prestigious Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180913005109/en/ Originally created by legendary game designer, Sid Meier, Civilization is a turn-based strategy game in which you build an empire to stand the 2K and Firaxis Games today announced that Sid test of time. Explore a new land, research technology, conquer your Meier's Civilization® VI, winner of The Game Awards' Best Strategy Game, DICE Awards' Best enemies, and go head-to-head with history’s most renowned leaders as Strategy Game and latest entry in the prestigious you attempt to build the greatest civilization the world has ever known. Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. (Graphic: Business Now on Nintendo Switch, the quest to victory in Civilization VI can Wire) take place wherever and whenever players want. -
White by Default: an Examination of Race Portrayed by Character Creation Systems in Video Games
White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games A thesis submitted to the Graduate School of the University of Cincinnati In partial fulfillment of the requirements for the degree of Master of Arts In the Department of Sociology of the College of Arts and Sciences By Samuel Oakley B.A. Otterbein University July 2019 Committee Chair: Dr. Littisha A. Bates, PhD Abstract Video games are utilized as a form of escapism by millions, thousands of hours are put in by multiple players every week. However, the opportunity to escape, and free oneself from societal scrutiny and biases like racism is limited within video games. Color-blind development and reaffirmation of gaming as a white male space limits the ability of players with marginalized identities to escape and enjoy games. A sample of character creation focused video games were analyzed to better understand if there was an impact of the White by Default character occurrence on the overall narrative, ludic (gameplay mechanics) and limitations or bonuses that could affect a player’s agency within a video game. This analysis includes The Sims 3 (freeform life simulator), Skyrim (fantasy roleplaying game), XCOM 2 (tactical science fiction), Tyranny (tactical fantasy), and South Park: The Fractured but Whole (science fiction roleplaying game) all of which allow character creations. My findings suggest that character creation did not limit a player’s agency through the usage of race in character creation, but instead offered a chance for players to self-insert or correct negative stereotypes of color-blind racism in the games narrative. -
XCOM 2: SDK Quick Start
XCOM 2: SDK Quick Start Contents Introduction .................................................................................................................................................. 1 Getting Started .............................................................................................................................................. 2 Install the XCOM2 SDK on Steam .............................................................................................................. 2 Install the 2013 Visual Studio Isolated Shell Redistributable ................................................................... 2 Launch Modbuddy for XCOM2 ................................................................................................................. 2 First Time Setup ........................................................................................................................................ 3 Start Page .................................................................................................................................................. 4 New Project ............................................................................................................................................... 4 The Mod Pipeline .......................................................................................................................................... 4 Mod Components ..................................................................................................................................... 4 Building -
Sid Meier's Civilization® VI
Sid Meier’s Civilization® VI: Gathering Storm Now Available February 14, 2019 8:00 AM ET Largest expansion ever for beloved strategy series includes an active world ecosystem filled with new environmental challenges, as well as the new World Congress NEW YORK--(BUSINESS WIRE)--Feb. 14, 2019-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI: Gathering Storm, the second expansion pack for the critically acclaimed and award-winning Sid Meier’s Civilization® VI, is now available for Windows PC. Civilization VI: Gathering Storm presents players with an active planet that generates new and dynamic challenges for the Civilization series, with new features and systems including Environmental Effects, new Engineering Projects and Consumable Resources for players to experience a living world full of danger and opportunity. The expansion, the largest ever created for the beloved strategy series, introduces the Diplomatic Victory and the World Congress – a new way to win the game in a forum where leaders vote on global policies. Technologies and Civics now extend into the near future, opening possibilities not yet seen by the existing world. In addition, there are eight new civilizations and nine new leaders, as well as many new units, buildings, improvements, wonders and more. “Firaxis continues raising the bar with Sid Meier’s Civilization VI: Gathering Storm in developing the largest and most feature-rich expansion to date for the franchise,” said Melissa Bell, SVP and Head of Global Marketing at 2K. “The development team exceeded our expectations by delivering a unique expansion with a living world of climate challenges for players to experience Civilization in ways never before possible.” “In Sid Meier’s Civilization VI: Gathering Storm, the world around the player is more alive than ever before,” said Ed Beach, Franchise Lead Designer at Firaxis Games. -
Sid Meier's Civilization® VI Now Available Worldwide October 21, 2016 8:00 AM ET Build an Empire to Stand the Test of Time In
Sid Meier’s Civilization® VI Now Available Worldwide October 21, 2016 8:00 AM ET Build an empire to stand the test of time in latest entry of the 25 year gaming phenomenon Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Oct. 21, 2016-- 2K and Firaxis Games announced today that Sid Meier’s Civilization® VI, the latest entry in the award-winning turn-based strategy franchise, is now available worldwide for Windows-based PC. Sid Meier’s Civilization VI offers players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time. “For over 25 years, gamers of different generations and all ages have enjoyed taking one more turn in Sid Meier’s Civilization,” said Christoph Hartmann, President of 2K. “Today we celebrate those 25 years with the launch of the latest entry in 2K’s longest-running franchise, the highly anticipated, Sid Meier’s Civilization VI.” Sid Meier’s Civilization VI marks another milestone in the Civilization franchise, which has sold-in over 35 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play. -
Grand Theft Auto
Generated significant cash flow and ended the fiscal year with nearly in cash and short-term investments Delivered record digitally-delivered net revenue of nearly Generated highest revenues ever from recurrent consumer spending – 53% year-over-year increase of digitally-delivered net revenue and Series with at least one five-million unit selling release; and 50 individual multi-million unit selling titles of total net revenue One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in to date Sold-in nearly 7.5 million units to date and remains the top-selling and top-rated NBA simulation Employees working in game development and 15 studios around the world TAKE-TWO INTERACTIVE SOFTWARE, INC. 2016 ANNUAL REPORT Fiscal 2016 marked another year in which Take-Two delivered strong results, driven principally by positive momentum in our core offerings. We generated record digitally- delivered net revenue, including our highest-ever recurrent consumer spending, and significant cash flow. Today, Take-Two is a global leader in the interactive entertainment business, with some of the industry’s most commercially successful and critically acclaimed series that engage and excite audiences around the world across all relevant platforms. OUR KEY ACHIEVEMENTS • Grand Theft Auto V and Grand Theft Auto Online have exceeded our expectations in every quarter since their release, and continue to expand their audience nearly three years after their initial launch. Grand Theft Auto V remains the highest-rated title on PlayStation 4 and Xbox One, and is the “must- have” experience for gamers, especially as the installed base of new-generation consoles continues to grow. -
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism by Sarah E. Thorne A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2018, Sarah E. Thorne Abstract The past decade has seen an increase in the availability of user-friendly game development software, the result of which has been the emergence of a genre of reflexive and experimental games. Pippin Barr, La Molleindustria’s Paolo Pedercini, and Davey Wreden are exemplary in their thoughtful engagement with an ever-expanding list of subjects, including analyses and critiques of game development, popular culture, and capitalism. These works demonstrate the power of games as a site for critical media theory. This potential, however, is hindered by the player-centric trends in the game industry that limit the creative freedom of developers whose work is their livelihood. In the era of communicative capitalism, Jodi Dean argues that the commodification of communication has suspended narrative in favour of the circulation of fragmented and digestible opinions, which not only facilitates the distribution and consumption of communication, but also safeguards communicative capitalism against critique. Ultimately, the very same impulse that drives communicative capitalism is responsible for the player-centric trends that some developers view as an obstacle to their art. Critical game studies has traditionally fallen into two categories: those that emphasize the player as the locus of critique, such as McKenzie Wark’s trifler or Mary Flanagan’s critical play, and those that emphasize design, as in Alexander Galloway’s countergaming, Ian Bogost’s procedural rhetoric, and Gonzalo Frasca’s theory of simulation. -
Xcom Files Download XCOM: Enemy Unknown - XCOM Toolboks V.1.6.4 - Game Mod - Download
xcom files download XCOM: Enemy Unknown - XCOM ToolBoks v.1.6.4 - Game mod - Download. The file XCOM ToolBoks v.1.6.4 is a modification for XCOM: Enemy Unknown , a(n) strategy game. Download for free. file type Game mod. file size 5.1 MB. last update Sunday, February 21, 2016. Report problems with download to [email protected] XCOM ToolBoks is a modification for XCOM: Enemy Unknown , created by bokauk. Description: A collection of mods and tweaks which can be enabled separately: * Increase Squad Size. * Perk Tree Builder. * Display Soldiers' XP. * Configurable Ability Hot-Keys. * Configurable Camera - Free rotation, Max/Min zoom etc. * Selective Recruitment - Select the nationality and gender probability of new recruits. * Select the Class that Rookies will be promoted as. * Skip Startup Movies. * Enable Developer Shell. * Skip Revealed Aliens Cutscenes. * Revealed Aliens Only Move After XCOM Turn. * Disable Panicked Friendly Fire. * Alien Abductions in Nations with Satellite Coverage. * Disable Disappearing Corpses. * Remove Overwatch and Hunker-Down delay after activating. * Adjust the amount of Will a soldier loses when they are critically wounded. * Action Cam for Missed Shots. * Action Cam for Every Dash. * Arc Thrower in Pistol Slot. * Rename Rank Titles. * Rockets 100% Accurate. * Disable Continental Abduction Panic. Instructions: 1. Open ToolBoks and select XCOM installation directory (if it's not the default: C:Program Files (x86)SteamsteamappscommonXCom-Enemy- Unknown). 2. Apply desired settings. By default, you will be prompted to backup the files that ToolBoks modified, which are then saved in ToolBoksBackups . This can be changed in the Settings tab. To completely remove ToolBoks settings, use the backed up files to replace the ones in the installation directories. -
Game Audience Profile Report Minecraft
GAME AUDIENCE PROFILE REPORT MINECRAFT Prepared for: [email protected] DISCLAIMER & AUTHORIZED USE This report has been produced by Quantic Foundry LLC for the sole use of the recipient. Use is only authorized for internal purposes. Prior written permission from Quantic Foundry is required should the recipient wish to pass on the Report in any form, electronic or otherwise, to any third party. Whilst every care has been taken to ensure that the content of this Report is as accurate as possible, Quantic Foundry does not accept any responsibility, including legal responsibility, for any inaccurate, incomplete or outdated information it may contain, any comments or opinions expressed by Quantic Foundry, or any decisions or actions taken by the recipient based on the Report. Quantic Foundry LLC Copyright © November 2016 All rights reserved 2016/11/28 {'order_id': 'Demo Report', 'buyer_email': '[email protected]'} OVERVIEW OF MOTIVATION MODEL Our Gamer Motivation Model was developed via statistical analysis of survey data from over 220,000 gamers worldwide. We found that gaming preferences can be distilled into 6 pairs of related motivations. See Appendix for details on data collection and each motivation. AUDIENCE PROFILE MINECRAFT Gender Community 59 % • 74% Male Competition 48 % • 23% Female Excitement 42 % • 3% Non-Binary Gender Destruction 54 % Age Completion 50 % • Median: 24 Power 49 % Strategy 46 % Gamer Type Challenge 41 % • Casual/Core/Hardcore: 11%/72%/16% 52 % • Casual: "dabble in games but in short Fantasy sessions