Nicolas DALAVOURAS Senior Technical Artist
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34 years old (14 years of experience) French (native language) English (read, written and spoken fluently) Spanish ( asics) Nicolas D12134561S !el. # +4% 7' 2)1 57 3+ ,e site # https://atl3d.artstation.com/ Senior Technical Artist E-.ail # [email protected] (''% (''& (''+ I ('1' ('11 ('13 ('14 ('1* ('1% ('1& ('1+ ('1) ('(' Creative Patterns Playsoft Vietnam Blitz Games Studios Exient Codemasters Electronic Arts – Ghost Games !echnical 1rtist e !echnical 1rtist !echnical 1rtist !echnical 1rtist Senior !echnical 1rtist Senior !echnical 1rtist c !rainer n 3arious ga.e proHects 2iveSpace 1ngry Birds Ao M 0i6! 4 /eed for Speed # 9eat a Softi.ageJ?S; l !rainer 2ooney !oons# 1ngry Birds !ransfor.ers 6K0 6K0 e Aalactic Aa.es 6K0 30 1rtist e Softi.age, : rush K 50< 6K0 81?Script Clockly Shaders 0evelop.ent r /intendo Aour.et =hef 9otel F 30 1rtist 6ace2ine == ?AS Engine 30S 8ax !ools for Ego !ools 0evelop.ent 0S S0< Fashion 0esigner # Style ;con Aiant 0S 7ES ('11 6K0 Shaders 0evelop.ent 8oonlight Sword BlitD!ech !ools 0evelop.ent 6K0 2ead 1rtist Shaders 0evelop.ent Stars of AaLa Sonic 4# Episode 1 !ools 0evelop.ent E.ilie Skills Education • 7ipeline creation 30 1ni.ationE3ideo Aa.es 0iploma earned in (''% at 8@8 Araphic 0esign, Stras ourg with honors • Shaders and tools develop.ent CaccalaurFat (1-levels)# 8athe.atics, 7hysics, Ciology" Earned in (''4 at 0u.ont dG5rville, • !raining, writing tutorials and technical docu.entations for students or professionnals !oulon • 7articles and visual effects Graphics : 9obbies 30 Studio 8ax, Softi.age, 8aya, 9oudini, : rush, 8ud ox, 7hotoshop, 1fter Effect, Flash, 3ideo ga.es, oard ga.es, ga.e design, ani.ation, cine.a, photography, drawing, reading, ;llustrator, Su stance Designer, Inkscape, Krita, My7aint .usic, traveling and walking Programming languages : =$$ ( asics), =#, 7ython, 8E2, 81?Script, @ava, 92S2, A2S2, @avascript, 1@1?, 1ctionscript 3, Objectives ?82, JS4/, H!82, CSS, P97, MySB2 • 8ove to roles with .ore responsi ility and a higher degree of input in the creative Game engines/Frameworks : process Frostbite, Ego, ?AS, Clitz!ech, 3alve 9a..er, 5nity ('1), 5nreal Engine 4, /itro Syste., 0irect?, • =ontinue to apply my technical knowledge on great projects while i.proving .y purely OpenA2 artistic skills 1/4 https#EEwww"ea"comE Ghost Games (ASte org – S,E0E/) Senior Technical Artist / RK0 ● =reation of O/eed for Speed# 9eatP, a seQuel to the fa.ous “/eed for SpeedP brand ● Shaders develop.ent: ◦ !rees and grass - with ani.ated wind in the vertex shader ◦ 6oads - with dyna.ic wetness and puddles ◦ =ar paint - supporting customiDation, da.ages, dirt, dust and ani.ated water drops ◦ !errain - with tri-planar mapping and curvature ◦ Cuildings - with tri-planar .apping and atlased interior mapping ◦ 1ni.ated vertex shaders N for oats uoancy, wind.ills, store signs, etc""" ● !ools develop.ent: ◦ 3ertex shader encoder – for treesT ani.ation data http#EEwww"code.asters"comE ◦ =rashing waves modeler – in Houdini Codemasters (Southa. – U<) ◦ Support for vehicle tools ● 7erfor.ance tracking using RaDor and P;? ● 1ssets integration and de ugging Senior Technical Artist / RK0 ● =reation of O0i6! 4P, a seQuel to the fa.ous O=olin 8c6ae# Di6!P brand ● 7ipeline automation for ORour StageP, a procedural track generation syste. ● 0evelop.ent of 81?Script Clockly N an integration of Aoogle Clockly within 30 Studio 8ax that allow the artist to compose their own tools and atch processes using a si.ple and friendly drag and drop interface ● 1ssets integration and de ugging ● 3arious tools developed for 30 Studio Max# ◦ 1. ient Occlusion baker ◦ 240 baker (.eshes and textures) ◦ !iles automatic validation ◦ 9eight variants automatic generation ◦ 53s validation ◦ 8ultiple “hot fixingP tools 2/4 http#EEwww"exient.comE http#EEwww" litzga.esstudios"comE Exient (2ea.ington SpaE4xford – U<, Valletta - M12!1 ) Blitz Games Studios (2ea.ington Spa - U<) !echnical Artist !echnical Artist / RK0 ● =reation of a racing ga.e ased on the O1ngry CirdsP ● 6esearch and 0evelop.ent on our internal engine, license for our client, Rovio" ClitD!ech ● =reation of a cross-over action ga.e ased on the ● 1nalysis and i.prove.ent of our internal tools N in O1ngry CirdsP and O!ransfor.ersP licenses for our clients, cooperation with the designersG tea. 6ovio and Has ro" ● 7ipeline analysis ● 7roduction pipeline analysis and design ● ;ntegration within 8aya N y creating new tools using ● Shader and tool develop.ent 7ython scripts or C$$E=# compiled plugins ● 1ssets integration and de ugging ● 1rtists support !echnical Artist / RK0 ● Shader develop.ent for various projects or for 6K0 purposes ● 6esearch on 0irect? 11 features N such as tessellation and compute shaders ● 6esearch on Physically-Cased Rendering ● 6esearch and creation of various water surfaces N .atching different cli.atic and geographic conditions and using techniQues such as adaptive tessellation and !echnical Artist / RK0 flow maps ● 6esearch and Develop.ent on our internal engine, XAS ● 6esearch on hu.an skin rendering ● 1nalysis and i.prove.ent of our internal tools N in cooperation with the core tea. ● 7ipeline analysis ● 0esign and .ockups for new uilt-in tools and features N such as an ani.ation syste., a particle editor and advanced features for our shader editor !echnical Artist ● Shader develop.ent for various projects or for 6K0 purposes ● =reation of tools and scripts to support ga.e tea.s ● 3arious research projects# ● 0evelop.ent of Clitz!ech Shader for 8aya N using =$$ and DirectX 11 ◦ 7hysically-Cased Rendering on mobile devices ● ;.prove.ents on ClitD!ech 7ython 17; and creation of ◦ ,ater rendering 7ython scripts for 8aya N in order to automate the export of materials between Maya and Blitz!ech ◦ 9u.an skin rendering ◦ Fur rendering ◦ 7artial derivative nor.al mapping ◦ 6eflection syste.s and parallax correction 3/4 http#EEwww"playsoft.frE http#EEwww"creative-patterns"com Playsoft Games (9o Chi Minh City – V;E!/18) Creative Patterns (Stras ourg - F61/=E) !echnical Artist / 3D Artist !echnical Artist ● =reation of a new episode for /obilisG license U 9otel ● 7orting the license U 7ro Evolution Soccer V of our client, Aiant V targeting Nintendo DS <ona.i, to the Windows Phone 7 platfor. ● 7roduction pipeline definition ● 1nalysis of the project, tools, docu.entation and assets provided by the client ● 8odeling and texturing of in-ga.e environ.ents ● 7roduction pipeline definition ● Rigging of the ga.eGs characters ● 7lugins creation for 8aya N in order to automate some ● Export and integration of graphic assets within the ga.e tasks such as ani.ations sy..etry, 30 scenes cleanup engine (/itro Syste.) and export to an inter.ediate file for.at ● =reation of scripts and plugins for Softi.ageJ?S; to ● 2ighting for some stadiu.s handle in-ga.e ani.ations and data export ● 8odification of some graphic assets !echnical Artist / 3D Artist ● =reation of two new titles, U Aour.et =hef» and !echnical Artist / VF? U Fashion 0esigner# Style ;con V, respectively for 5 isoft and 5'* Ga.esE0igital Bros ● =reation of the 30 fighting ga.e U 8oonlight Sword V for i7hone ● 7roduction pipeline definition ● 5se of a cutting-edge engine – 50< ● 8odeling, texturing, lighting and rendering of 30 ackgrounds ● VF?sG creation – within the Cascade editor ● Export and integration of graphic assets within the ga.e ● ShadersG creation engine (/itro Syste.) ● =reation and lighting of the ga.eGs stages - 2ightmass ● =reation of scripts and plugins for 7hotoshop to atch data export ● Export, i.port and integration of all the graphic assets ● ;n charge of tea.sG training to U0< and Z rush ,eb / Flash Developer ● 0evelop.ent of U Ca elflade V Flash ga.e for France 3 2ead Artist / Technical Artist 1lsace based on one of the shows of the TV channel ● 7orting the license U Sonic 4# Episode 1 V of our client, ● 0evelop.ent U Rellow @acket V Flash ga.e ased on a Sega, to the Android platfor. series of short films ● 1nalysis of the project, tools, docu.entation and assets ● 0evelop.ent =reative 7atternsG we site using S7;7 and provided by the client others additions in P97E9!82E=SS ● 7roduction pipeline definition ● 8odification, export and integration of assets during the pre-production period 4/4.