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Jeu-Xbox-360-Microsoft--Kinect-Heros-Aventure-Disney-Pixar
Rejoignez vos héros préférés ! Kinect Héros (Kinect Rush en anglais), la nouvelle licence de jeux Microsoft, vous présente une épopée unique en son genre signée Disney-Pixar. Pour la première fois, tous les héros de cinq films incontournables des studios Pixar sont réunis dans un jeu vidéo. Plongez dans leurs mondes et devenez vous aussi un héros en utilisant tout votre corps pour relever avec eux les défis qui vous attendent. Caractéristiques et points forts La qualité Pixar : Retrouvez les plus grands succès des studios d’animation Pixar réunis dans un seul jeu : de Ratatouille aux Indestructibles en passant par Là-Haut, sans oublier les deux licences incontournables que sont Toy Story et Cars, tous vos héros préférés sont de la partie ! Vers l’infini et au-delà ! : Redécouvrez l’univers de chaque film Pixar pendant que vous courez, sautez, escaladez des parois, nagez, roulez à toute allure pour vous frayer un chemin dans les niveaux ouverts qui vous attendent. Incarnez Buzz, Rémy, Flash Mc Queen et bien d’autres personnages à débloquer tout au long de votre progression ! Asobo : Pixar a fait appel à un studio gaulois pour réaliser son dernier chef- d’œuvre. Après avoir développé les jeux Ratatouille, WALL-E et Là-Haut, Asobo Studio signe une fois de plus un titre d’une grande qualité qui ravira toute la famille. Entrez dans leurs mondes : Vous connaissez la Pixarisation ? C’est le nouveau procédé qui va vous transposer dans un jeu vidéo comme jamais auparavant. Comment ça marche ? Kinect vous scanne et vous transforme en héros Pixar ! Une voiture de course, un jouet, un rat ou un superhéros, ils auront tous votre apparence et votre style. -
Microsoft and Cray to Unveil $25,000 Windows-Based Supercomputer
AAll About Microsoft: l lCodeTracker A monthly look at Microsoft’s codenames and what they Areveal about the direction of the company. b o u t M i c r o s o f t : All About Microsoft CodeTracker Keeping track of Microsoft's myriad codenames is an (almost) full-time occupation. I know, as I spend a lot of my work hours tracking down the latest names in the hopes of being able to better keep tabs on what's coming next from the Redmondians. Each month, I'll be releasing an updated, downloadable version of the CodeTracker. I'll add new codenames -- arranged in alphabetical order by codename -- of forthcoming Microsoft products and technologies. I also will note timing changes (date slips, the release of a new test build, the disappearance of a planned deliverable) for entries that are already part of the Tracker. Once Microsoft releases the final version of a product or technology I've been tracking, I will remove it from the Tracker. In that way, the CodeTracker will remain focused on futures. (An aside about the Tracker: A question mark in place of an entry means I have insufficient information to hazard even an educated guess about a particular category.) If you have suggested new entries or corrections to existing ones, please drop me an e-mail at mjf at microsofttracker dot com. Thanks! Mary Jo Foley, Editor, ZDNet's "All About Microsoft" blog This Month's Theme: Big iron needs love, too If you went by nothing but blog and publication headlines, you might think mobile phones and slates are where all the innovation is these days. -
LONDON, March 2002 – Infogrames Has Today
FOOTBALL MANAGER 2006 CONFIRMED FOR OCTOBER RELEASE Football Manager 2006 PC/Mac To Hit Shelves October 21st, Final Features and Gold Demo Details Announced! LONDON, UK - September 29th, 2005 – SEGA Europe Ltd and Sports Interactive are today proud to announce the new release date for the next instalment in the genre-defining Football Manager series. SI and SEGA are now delighted to confirm that Football Manager 2006 for PC and Mac has today gone into production and is set to hit the streets across Europe* on October 21st, 2005. Christmas really has come early for FM fans as news of the release date arrives on the same day that SI and SEGA confirm that the Gold Demo is now available for download. By visiting www.sigames.com, fans will be able to download and freely play a half season of the game and at last find out about the raft of improvements that SI have brought in over the summer! Two versions of the demo will be available for download, catering for all tastes. The “vanilla” demo is a lightweight file for those that don’t have quick net connection, including as it does the English and Scottish leagues, with English language only. The “strawberry” demo brings with it 200Meg worth of depth to your gaming pleasure with 8 languages and a massive 16 leagues to try out. “We can’t wait to see the reaction of the Football Manager community to Football Manager 2006, having hit our optimum release date, rather than the previous announced estimated date” commented Miles Jacobson, Managing Director of Sports Interactive. -
Identity and Identification in the Historical Video Games Set in the Middle Ages
FACTIONS AND NATIONS: IDENTITY AND IDENTIFICATION IN THE HISTORICAL VIDEO GAMES SET IN THE MIDDLE AGES JUAN FRANCISCO JIMÉNEZ ALCÁZAR UNIVERSIDAD DE MURCIA SPAIN Date of receipt: 1st of February, 2021 Date of acceptance: 9th of March, 2021 ABSTRACT Historical video games offer players the opportunity to choose different options for managing factions and nations of the past, with which they can come to identify. The interactive and immersive nature of the medium makes this possible, and the thrill of winning or losing is enhanced by this ability to assimilate. The study focuses on those set in the medieval period, where factions respond to the various historical stages that define it. In this identity process through the video game, the player assumes a virtual role in which individual or group feelings that historically define their identity are reflected. These titles, as products of cultural expression, are also manifestations of those who have designed them, and inaccuracies due to cultural clichés or factors to be more entertaining —playability— are often resolved by gamers through the mod phenomenon. KEY WORDS Historical video game, Middle Ages, Identity, Nation, Avatar. CAPITALIA VERBA Historicorum Videoludi, Medium Aevum, Identitas, Natio, Locumtenens. IMAGO TEMPORIS. MEDIUM AEVUM, XV (2021): 451-489 / ISSN 1888-3931 / DOI 10.21001/itma.2021.15.15 451 452 JUAN FRANCISCO JIMÉNEZ ALCÁZAR 1. Options1 We must not insist on the fact that video games are a reality. It is not necessary, regardless of the position one may hold in principle about this phenomenon. Video games are a medium that came to stay and their globalization is already a fact. -
Firm Ecologies: Life Science and Video Game Industries in Liverpool
Firm Ecologies: Life Science and Video Game Industries in Liverpool Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Dane Kevan Anderton. September 2014 1 Abstract This research examines the life science and video games industries in Liverpool. Previous research on agglomerations and cities tends to focus on epicentres or high concentration places such as Silicon Valley or global cities such as London and Tokyo, neglecting the northern post-industrial cities such as Liverpool, Leeds or Newcastle. Equally, many studies tend to focus in on one particular industry, whereas this research examines two key knowledge economy sectors in one place. Petilis (2012) argues that the cluster literature has become overemphasised and lacks analytical ability in the investigation of smaller firms and highly diverse concentrations of activity. An alternative ecological perspective is used in this thesis, which is considered more reflexive and flexible to the composition of the agglomerations seen outside the epicentres of the global economy. Using the heterarchical approach, as outlined by Grabher (2001), this research investigates the emergence and organisation of Liverpool’s life science and video game industries. It reveals the changing composition of the industries in Liverpool and how firms are connected into wider production networks beyond Liverpool. Finally, the research analyses how the two industries are situated in the anatomy of the city. The key findings are generated from a mixed methodology utilizing qualitative semi-structure interviews with owner-managers, industry informants and supporting institutions. Secondary quantitative data has been used gathered from annual reports, company websites, industry association and office for national statistics. -
The Fourth Paradigm
ABOUT THE FOURTH PARADIGM This book presents the first broad look at the rapidly emerging field of data- THE FOUR intensive science, with the goal of influencing the worldwide scientific and com- puting research communities and inspiring the next generation of scientists. Increasingly, scientific breakthroughs will be powered by advanced computing capabilities that help researchers manipulate and explore massive datasets. The speed at which any given scientific discipline advances will depend on how well its researchers collaborate with one another, and with technologists, in areas of eScience such as databases, workflow management, visualization, and cloud- computing technologies. This collection of essays expands on the vision of pio- T neering computer scientist Jim Gray for a new, fourth paradigm of discovery based H PARADIGM on data-intensive science and offers insights into how it can be fully realized. “The impact of Jim Gray’s thinking is continuing to get people to think in a new way about how data and software are redefining what it means to do science.” —Bill GaTES “I often tell people working in eScience that they aren’t in this field because they are visionaries or super-intelligent—it’s because they care about science The and they are alive now. It is about technology changing the world, and science taking advantage of it, to do more and do better.” —RhyS FRANCIS, AUSTRALIAN eRESEARCH INFRASTRUCTURE COUNCIL F OURTH “One of the greatest challenges for 21st-century science is how we respond to this new era of data-intensive -
Flight Simulator Xbox One Release Date Squamish
Flight Simulator Xbox One Release Date Wishy-washy Herrick never melts so obsoletely or vellicates any tabanids hortatively. Stony and monosymmetric Tom robustiouslymisgovern her after coleopteron Lindy sues circumference and blackballs staunches permanently, and purlsunpliant actinically. and sleepier. Gustav tick his pseud prophesies forte or Gadgets to form of aircraft editor, where is helping to franchise. Remastered in xbox release date has skipped a range of issues that can see how bing maps to cover the cockpit in one version is the page. Experience with their console release the best new and then clear the tank engine, with any cut the future. Correcting a flight simulator has a long time i was a problem. Push even well, flight simulator one generation of a turn before making an xbox! Sorry for xbox one release date for pc hardware and will apparently test additional vr. Tell us directly from light planes will the latest offers on the future. Him on an xbox one version to create a durable setup designed to generate its new and a surprise. Amazon at a flight simulator date: the most ambitious console and highlighted instrument guidance and more valuable now that the works. Classification board has been to fly as a new update rather than a stunning environments in the plan to life. Hmds will not a game is a first of potential, adding vr to both the company. Promise and a concrete date has been confirmed that does microsoft windows did nothing. Releasing their subscription cost at all files are all the aircraft. Your print contents of extreme controller was no release date for pc members can be able to the below! Remastered in one date has proven a strong ambition to set up being doom eternal vr headsets, but we have any information you want to be. -
2019 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT ANNUAL INC. 2019 SOFTWARE, INTERACTIVE TAKE-TWO TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT Generated significant cash flow and ended the fiscal year with $1.57$1.57 BILLIONBILLION in cash and short-term investments Delivered total Net Bookings of Net Bookings from recurrent $2.93$2.93 BILLIONBILLION consumer spending grew 47% year-over-year increase 20%20% to a new record and accounted for units sold-in 39% 2424 MILLIONMILLIONto date 39% of total Net Bookings Tied with Grand Theft Auto V as the highest-rated game on PlayStation 4 and Xbox One with 97 Metacritic score One of the most critically-acclaimed and commercially successful video games of all time with nearly units sold-in 110110 MILLIONMILLIONto date Digitally-delivered Net Bookings grew Employees working in game development and 19 studios 33%33% 3,4003,400 around the world and accounted for Sold-in over 9 million units and expect lifetime Net Bookings 62%62% to be the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2019 was a stellar year for Take-Two, highlighted by record Net Bookings, which exceeded our outlook at the start of the year, driven by the record-breaking launch of Red Dead Redemption 2, the outstanding performance of NBA 2K, and better-than- expected results from Grand Theft Auto Online and Grand Theft Auto V. Net revenue grew 49% to $2.7 billion, Net Bookings grew 47% to $2.9 billion, and we generated significant earnings growth. -
Our Alumni Educators Their Utas Memories and Careers Utas
NEWS DEC 2012 • Issue 42 OUR ALUMNI EDUCATORS Their UTAS memories and careers UTAS ARCHITECTS UNIVERSITY OF TASMANIA Building the world CONTENTS Alumni News is the regular magazine for Contents graduates and friends of the University of Tasmania. UTAS alumni include graduates and diplomates of UTAS, TCAE/TSIT, AMC and staff of three years’ service. Alumni News is prepared by the Communications and Media Office for the Advancement Office. edited by sharon Webb Writers Aaron Smith, Amal Cutler, Cherie Cooper, Eliza Wood, Lana Best, Peter 5 12 Cochrane, Rebecca Cuthill, Sharon Webb Photographers Lana Best, Chris Crerar Design Clemenger Tasmania Advertising enquiries Melanie Roome Acting Director, Advancement Phone +61 3 6226 2842 27 Let us know your story at [email protected] Phone +61 3 6324 3052 3 Michael Field 19 Ava Newman Fax +61 3 6324 3402 Incoming Chancellor “Everyone who can possibly UTAS Advancement Office do so should go to university” Locked Bag 1350 4 Damian Bugg Launceston Tasmania 7250 Departing Chancellor T erry Childs “Teaching studies took 5–8 UTAS architects precedence because of Building the world Tasmania’s teacher shortage” NEWS DEC 2012 • ISSUE 42 5 Benjamin Tan, Vietnam 0 2 Professor Geoffrey sharman Legacy in the genetics of 6 Brennan Chan, Singapore the black-tailed wallaby 7 Ben Duckworth, Switzerland and the potoroo 8 Charles Lim, Malaysia 21–23 UTAS in business 9–11 Alumni News Big Read 21 Lucinda Mills James Boyce 22 John Bye, Trish Bennett and Bonnie Reeves 12–14 UTAS in the arts 23 Penelope’s Produce OUR ALUMNI 12 Pat Brassington to the People EDUCATORS Their UTAS Wayne Hudson Jade Fountain memories and careers 13 Benjamin Gilbert UTAS ARCHITECTS 24 Scholarships UNIVERSITY OF TASMANIA Building the world 14 Alan Young S pringing into higher education Cover: At the end of WW2 the University Shaun Wilson of Tasmania dispatched newly trained 25–26 6 Degrees teachers to educate the next generation, 15–20 Our alumni educators Helping us all keep in touch after they gained degrees at the Domain campus in Hobart. -
The Analysis of Diction Used in the Game Football Manager 2010: a Semantic Approach
The Analysis of Diction Used in the Game Football Manager 2010: A Semantic Approach A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Sarjana Humaniora in English and Literature Department of the Faculty of Adab and Humanities of UIN Alauddin Makassar By CHALIL ICHWAN Reg. No. 40300107015 ENGLISH AND LITERATURE DEPARTMENT THE FACULTY OF ADAB AND HUMANITIES ALAUDDIN STATE ISLAMIC UNIVERSITY OF MAKASSAR 2013 PERNYATAAN KEASLIAN SKRIPSI Dengan penuh kesadaran, penyusun yang bertanda tangan di bawah ini menyatakan bahwa skripsi ini benar adalah hasil karya penyusun sendiri. Jika di kemudian hari terbukti bahwa ia merupakan duplikat, tiruan, plagiat, atau dibuat oleh orang lain, sebagian atau seluruhnya, maka skripsi dan gelar yang diperoleh karenanya batal demi hukum. Makassar, December 7th 2013 Penyusun, Chalil Ichwan NIM: 40300107015 ACKNOWLEDGMENTS First of all, I would like to express a lot of thanks to Allah SWT for giving me His blessing, mercy, guidance, and love during my study in Faculty of Adab and Humanities of UIN Alauddin Makassar. I never forget to say greetings and shalawat to the great prophet Muhammad saw, the great leader who had delivered us knowledge (vision from God) about the right and salvation path for the world life and hereafter. During the process of writing this thesis, the writer has a lot of help from many people. My special gratitudes are expressed to my beloved parents, Abd. Fattah and Nurcaya, who have patiently given their moral values, financial support, advice, love, and prayers for me. I would like to express my thank to the Rector of UIN Alauddin Makassar, Prof. -
333-36986 Take-Two Interactive Software, Inc. Common Stock This
Rule 424(b)(3) 333-36986 Take-Two Interactive Software, Inc. Common Stock This Prospectus relates to the resale of up to 1,839,600 shares of common stock by certain stockholders. The selling stockholders may sell these shares from time to time through ordinary brokerage transactions in the over-the-counter markets, in negotiated transactions or otherwise, at market prices prevailing at the time of sale, at negotiated prices and in certain other ways, as described under "Plan of Distribution" on page 19. We will not receive any of the proceeds from the sale of these shares. Our common stock is traded on the Nasdaq National Market under the symbol TTWO. On June 2, 2000, the closing sale price of our common stock as reported by Nasdaq was $11.6875. Investing in our common stock is speculative and involves a high degree of risk. See "Risk Factors" beginning on page 5. Neither the Securities and Exchange Commission nor any state securities commission has approved or disapproved of these securities or passed upon the adequacy or accuracy of this prospectus. Any representation to the contrary is a criminal offense. The date of this prospectus is June 5, 2000. WHERE YOU CAN FIND MORE INFORMATION We file annual, quarterly and current reports, proxy statements and other financial and business information with the SEC. Our SEC filings are available on the SEC's web site at http://www.sec.gov. You also may read and copy any document we file at the SEC's public reference rooms in Washington, D.C., New York, New York and Chicago, Illinois. -
2017 PDL Fall Update
NEWSLETTER ON PDL ACTIVITIES AND EVENTS • FALL 2 0 1 7 http://www.pdl.cmu.edu/ PDL CONSORTIUM The PDL is 25! MEMBERS by Joan Digney, Greg Ganger & Bill Courtright Broadcom, Ltd. Citadel After a successful formative workshop in late 1992, Dr. Garth Gibson officially Dell EMC launched the PDL in 1993 with 7 students from CMU’s CS and ECE Departments. Google Having recently finished his Ph.D. research, which defined the industry standard Hewlett-Packard Labs RAID terminology for redundant disk arrays, Gibson guided PDL researchers Hitachi, Ltd. in advanced disk array research. The name “Parallel Data Lab” came from this Intel Corporation initial focus on parallelism in storage systems. In the PDL’s formative years, its Microsoft Research researchers developed technologies for improving failure recovery performance MongoDB (parity declustering) and maximizing performance in small-write intensive work- NetApp, Inc. loads (parity logging). They also developed an aggressive prefetching technology Oracle Corporation (transparent informed prefetching, or TIP) for converting serial access patterns Salesforce into highly parallel work- Samsung Information Systems America loads capable of exploit- Seagate Technology ing large disk arrays. Two Sigma The PDL first received Toshiba actual lab space at CMU Veritas (Wean Hall 3607) to go Western Digital with its name in January of 1994. As it grew, PDL CONTENTS became more spread out, with people in various ar- The PDL is 25! .............................. 1 eas of Wean Hall and the PDL News & Awards........................3 D-Level of Hamerschlag Hall. Today, PDL people Defenses & Proposals .......................4 are primarily located in Recent Publications ........................6 the Robert Mehrabian Garth and the Scotch Parallel File System Collaborative Innovation THE PDL PACKET Center (RMCIC) and the Gates Center for Computer Science.The equipment populating PDL lab spaces is often state of the art, a rare case for academic re- EDITOR search, and is upgraded frequently as technology advances.