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2N • ·. E .• ITIDN Sample file • INTRODUCTION...... 4 • EdwardBolme BEGINNINGS!...... 5 • DavidAckerman CHAPTERONE: WILD IN THESTREETS ...... 8 • EricHeisserer AboutThis Book ...... 10 MorganBlackhand ...... 13 • WadeRacine CHAPTERTWO: THESE ARE THE CHILDREN OF GENERATION X ...... 16 • ScientificMaterial YOGANGS:CHILDREN OFGENERATION X ...... 17 by KarlWu TheCode ...... 18 WnHCONTRIBUTIONS BY ARCORUNNER...... 19 BEAVERBRAT...... 22 • TristanHeydt BOARDPUNK...... 25 • JamesMilligan & crew ECORAIDER...... 28 • SteveSabram FACEDANCER...... 31 • CraigSheeley GLITTERKID...... 34 • BenjaminWright GOGANGER...... 37 GOLDENKID...... 40 DESIGN GOTH...... 43 • Mike Pondsmith GUARDIAN...... 46 LAYOUT MALLBRAT...... 49 • Mike Pondsmith MEGAVIOLENT...... 52 • DavidAckerman RAD...... 55 • BenjaminWright SQUAT...... 58 GRAPHICS STREETFIGHTER...... 61 TINKERTOT...... 64 • TedTalsorian TRIBAL...... 67 COVER VIDIOT...... 70 • PaoloParente Interlude...... 75 2NoEo. CovER DESIGN CHAPTERTHREE: TESTING THE EDGE ...... 76 ASSESSMENT...... 77 • Mark Schumann SKILLS...... 79 INTERIORILLUSTRATION SafehouseInterlude ...... 83 CharacterGeneration Summ ary...... 85 • MalcolmHee CHAPTERFOUR: RECONNAISSANCE ...... 86 • Alex Racine INTHE MALL ...... 88 • ChrisHockabout SportsNet ...... 88 • Angela& Ric Lowry Imageand Sound ...... 90 • BenoitMiller DisposableFutures ...... 92 • PaoloParente TheRagged Edge ...... 93 • Phillip Tan Roadtech ...... 94 TechShak...... 96 1ST EDITION EDITORS Bodyshoppe...... 98 • DerekQuintanar Hot'Za...... 100 • EdwardBolme N'f\NTECH2027 ...... 102 Transportation...... 102 2NDEDITION EDITORS Cybernetics...... 102 • DavidAckerman Weaponry...... 103 • JaniceSellers Microfactories...... 104 Synth-Food...... 104 ISBN#:0-937279-74-9 DigitalMedia ...... 105 PRODUCT: CP 3252 lnfom1ationSystems ...... 105 PUBLISHEDBY R. TALSORIAN GAMES, INC. THENET ...... 107 "VIRTUALITY' ...... 111 P.O.Box7356,BERKEUY,CA94707,USA Virtuality:An Interview with J aniceGrub b ...... 111 Copyright 1993 by R.Talsorian Games. Inc. ®. are trademarks of RTG CHAPTERFIVE:TIME OF THE FIRE ...... 115 Inc. All Rights Reserved under the Universal Copy­ ABOUTTHE CARBON PLAGUE ...... 117 right Conventions. All situations. governments & TINMAN...... 119 peopleSample herein are fictional . Any similarities portrayed file herein without satiric intent are strictly coincidental . GENERATION~- ~ -- CVBERGENERATIDN

ALCHEMIST...... 120 Themes...... 176 r WIZARD...... 122 WhereDo We Go From Here? ...... 178 SCANNER...... 123 Or, TheyCan Run Away to Join theRevolution ...... 178 BOLTER...... 125 CHAPTEREIGHT:THE ISA ...... 181 POWERSANDSKILLS...... 126 WELCOMETODYSTOPIA ...... 182 Tinman...... 129 Timelinefor the Incorporated States of America...... 183 Alchemist...... 132 THEISA...... 189 Scanners...... 135 TheNew America ...... 100 Bolters ...... 138 TheCorpZones ...... 100 Wizards...... 140 TheOutside ...... 192 Familiars...... 143 Lawand Order ...... 193 FamiliarDatarecord...... 145 TheNeo-American Corporations ...... 194 CHAPTERSIX : HEAVYMETAL WARRIORS ...... 146 A Timeand Place- NightCity: 2027 ...... 197 DOINGTHINGS...... 148 CHAPTERNINE : REVOLUTION...... 200 Ski11 Checks ...... 148 CYBERREVOLUTION...... 201 Timein the Game ...... 149 NeverSurrender ...... 201 GainingExperience ...... 149 CyberRevolution...... 201 LearningEdgerunner Skills ...... 149 Alt Cunningham...... 204 SATURDAYNIGHT SKUFFLE ...... 149 MisterJohn S ilverhand...... 206 Initiative...... 149 MorganBlackhand ...... 208 Actions...... 149 RacheBartmoss ...... 2 10 Movement...... 149 STAYINGONTHEEDGE...... 212 Facing...... 150 OldDogs, New Tricks ...... 212 RangedAttacks ...... 150 AdultSk ills ...... 213 Melee & Handto HandAttacks ...... 151 Solo...... 213 Damage...... 151 ...... 214 A~ITT...... 1~ Techie...... 215 A SuperfastCombat Resolution Trick ...... 153 /Media ...... 215 HEALING& GETTING BETTER ...... 154 Cyberware:The Gift That Keeps on Giving ...... 219 DRUGS...... 154 EdgerunnerEquipment...... 222 DOINGTHINGS IN THE NET ...... 155 Lifepath ...... 223 MovingAround the Net ...... 156 Edgerunner Sheet...... 224 Software...... 158 CHAPTERTEN: ADVERSARIES ...... 225 Programs...... 158 WHO'SAFTER YOU? ...... 227 Hardware...... 160 TheDomestic Security Agency ...... 227 Cyberdecks...... 160 Arasaka ...... 228 Datafort s ...... 162 BuReloc...... 229 CODESLINGERSANDCODEGUNS...... 164 Centerfo r DiseaseContro l ...... 230 CombatIn The Net ...... 164 CorpSec...... 23 1 Detection...... 164 Cops...... 231 Initiative...... 164 LEDiv...... 232 Actions...... 164 TheM ilitary...... 232 Attacking...... 165 TheEdge ...... 233 Damage...... 166 Clarkers ...... 234 RelativeSpeeds ...... 166 FinalQuarantine ...... 235 VirtualityCombat...... 167 TheP lagueSurvivors Alliance ...... 236 Initiative...... 167 SKILLS& CYBERWAREFORTHE BAD GUYS ...... 237 Attacks& Defenses...... 167 AdversaryTypes ...... 237 ThePower of Illusion...... 167 Skills ...... 237 Codeguns...... 168 BadGuy Cyberware ...... 238 CHAPTERSEVEN : RUNNINGCYBERGENERATION ...... 169 CaptureGear ...... 238 GETTINGCYBERGENERATED...... 170 HeavyWeapons and Hardware ...... 238 Noteson Being a Juve...... 171 Vehicles...... 239 RUNNINGCYBERGENERATION...... 172 ADVERSARYTEMPLATES LIST ...... 240 Thisis notyour Father 's Cyberpunk®...... 172 RichardWebb-DSA Agent ...... 244 Teenagersare a Youngand Confused lot ...... 173 LisaChand ler-CorpSec...... 245 Rulesfor RunningCybergeneration ...... 173 BlankAdversary/Allies Fo~ ...... 246 Subplotsand Subterfuge ...... 175 Cyberpunk®toCybergeneration™ ...... 247 SamplePlotpath...... 176 THEEDEN DREAM ...... file...... 248 ~__...,,,,,,.,,, ~ ...... --. CYBERliENERATION

y nameis "Akira."His name is RacheBartmoss. He says r heknows me. I tellhim that he cannot know the mind of a Mcomputer. He tells me it isharder to understanda VCR* thanit is to "dope"an Artificial Intelligence. < RacheBartmoss says I aman observer;without a body,I feel no pain;without glands, I feel noanger. Without a soul,I feel no compassion.I am condemned to watchhumanity from behind the barrierof mymachineness.

< ButRache Bartmoss does not know me. Because he doesnot truly knowthe CyberEvolved.

< SoI will tell youtheir story. Through their stories whispered to me TTo Mom. throughVirtuality space. Through their diaries, downloads, !iorry about recordingsand conversations. Through their enemies' fears and the me!i!i!J memories.So that you will knowwhat I havelearned. So that you will room. But it knowthe price they have paid to bridgethe barrier between Man and coulda been Machine.So that should they be wiped from this Earth, you will know WOr!ie. I coulda whatI know. been a mutant. < Andso that if theyshould lose, you and I canmourn them. And carry -Mike *VirtualityChip Recorder ontheir fight > INTRODUCTIONTOTHE SECOND EDITION Sowhat's new in this secondedition? The first incarnationof this productwas a supplementto ourCyberpunk 2020 roleplaying game. Due to populardemand, this edition is a STAND-ALONEGAME; you don't need Cyberpunk to play. That meansthat we've taken any systems and information essential for play that were in Cyberpunkand simplified and updated themfor use in this game. These include a streamlinedNet system and character generation for adults (if youcan call the old Cyberpunkadults). Butthat's not all. We've also added significant sections of never-before-published background material on the Incorporated Statesof America.This should give Cybergeneration gamemasters and players alike greater insight for handlinggames setin this unique dark future. In addition. we've done some clean up and expansion on some of the rules systems from the originalbook; hindsight always lets you see things you missed the first timearound. Soif youhave the first edition,do you need to buythis one? Hmmm. We think that the rules expansions and new info are worthit. butif yourCybergeneration game is goingfine using Cyberpunk and the first edition, you don't have to havethis book.It justmight make your life a littleeasier. If youresent having to buythis book to getnew info, you can wait for the upcoming/SA Sourcebookwhich will coversome of it. Butwe (and most of you)felt thatCybergeneration deserved this chanceto evolve.And our motto's Evolve or Die,right? Enjoy. Sample DavidfileAckerman • I wonder. data ha!i l!i thi!i truly TThe iled. been comp the proper cour!ie of act10- n-' • T As ready a!i we will ever T It i!i a!i c alcu­ T Of cour!ie _ be. it i!i. There l!i lated. 61v· en nty anot h ertwe _ no other 11 • Good.Then year!i, they w1 d cour!ie. We let U!i have exhau!ite were de­ begin. II pO!i!il ·hie re­ !iigned to a e!i. If we help them. !iDUrc them ·" re to help !io we mu!it Hl a n- J{ we mu!it co help them. tinue a!i progr ammed.

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