The General Vol 20 No 4
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2 Avalon Hill Philosophy Part 100 *The AVALON HILL II II GENERAL The GENERAL, now in its twentieth year, can which fit with the issue's theme (a luxury few only devote a certain percentage of space to each hobby periodicals can afford). The most popular The Game Players Magazine title in Avalon Hill's vast line. In correspondence games usually get more coverage; this is only The Avalon Hill GENERAL is dedicated to the presenta· with readers, it would appear that some feel that reasonable since material on such games is more tion of authoritative articles on the strategy. tactics, and variation of Avalon Hill wargames. Histofical articles are the magazine may concentrate on certain titles to plentiful and will find a larger audience among the included only Insomuch as they provide useful background the detriment of others in relation to total "live" readership. information on current Avalon Hill titles. The GENERAL is space in a volume year or a single issue-a com Wargamers have been regularly receiving The published by the Avalon Hill Game Company solely lor the cultural edIfication of the serious game aficionado, in the plaint heard ever more frequently today in a period GENERAL since 1964-making it the elder expert hopes of Improving the game owner's proficiency of play and of uncomparable growth and expansion for Avalon among wargaming hobby periodicals. The maga providing services not otherwise available to the Avalon Hill Hill. The decisions that this editor makes on content zine has been through many changes, additions game buff_ Avalon Hill is a division of Monarch Avalon are obviously influenced by this fact; I strive and-to date-three editors (Shaw, Greenwood Industries, Inc., a wholly owned subsidiary of Monarch Avalon, Inc. The shares of Monarch Avalon, Inc. are publicly desperately to "balance" the coverage of our vast and myself). The present GENERAL contains an traded on the NASDAO System under the symbol MAHI. For and diverse line of games. New games are in average of 38 pages of material devoted to information about the company write to Harold Cohen at the troduced in the feature material, while new views analyses, strategy, tactics, variants, replays and executive offices of the company, 451 7 Harford Rd,. of AH's older titles can be found in the remainder of historical background of Avalon Hill games (dis Baltimore. MD 21214. Publication is bl-monthly with mailings made close to the issue's pages. Recently, I've turned to a counting the occasional miscellaneous articles). the end of February, April, June, August, October and thematic approach in devoting an issue to a certain The remaining ten pages are devoted to many December, All editorial and general mail should be sent to the time period, type of game, or other unifying con regular columns which support the games and pro Avalon Hill Game Company. 4517 Harford Road, Baltimore, MD 21214. One year subscriptions are $9.00. Two year cept-filling these pages with excellent articles on vide continuity for the readership. subscriptions are $14,00. All domestic subscriptions sent the popular and overlooked games in the AH line Continued on Page 26, Column 2 via bulk permit. Domestic First Class Dellvery and all iiiiiiiii~iiiiiiiiii~ subscriptions to Canada and Mexico must pay an additional $9.00 per year plJst<;ige charge, All overseas subscrtptions must add an additional $12.00 per year postage charge. Send checks or money orders only. AH is not responsible for cash lost in transit Those with a current American Express, VISA, MasterCard or Choice may call 800·638-9292 toll free·to renew subscriptions or order merchandise. Absolutely no complaints or questions will be handled on this number. Any business othel than a credit card purchase must be handled by mail. Address changes must be submitted at least 6 weeks in advance to guarantee delivery. Paid advertiSing is not accepted, but news of importance to the gaming com munity IS soliCited. Convention announcements must be received at least 3 months in advance and contain Informa tion pertaining to AH games 10 use. Articles from subscribers are considered for publication at the discretion of our editOrial staff, Aiticles should be typewritten, double~spaced. and embrace the tenets of good English usage, There IS no limit to word length. Accompany Ing examples and diagrams should be neatly done In black or red Ink. Photographs should have caption and credit line wntten on back. Rejected articles will be returned whenever possible. EXECUTIVE EDITOR: Donald J. Greenwood MANAGING EDITOR: Rex A. Martin GRAPHICS: Jean [Jaer, Dale Sheafler, Charles Kibler, Rodger MacGowan, Stephanie Czech, Paul Dan Cover Art: Dale A. Sheaffer Masthaad Daslgn: Stephanie Czech AREA Technician: Brenda Parrish GENERAL Subscription.: Gertrude Zombro Purchases of Gamas, PBM kits and parts: Brenda Brauer FOREIGN DISTRIBUTORS: Overseas readers are urged to SCIENCE FICTION FORTHE WARGAMER 5 make subscription arrangements with the appropriate agent, AH's FREEDOMINTHE GALAXY By Nicky Palmer AUSTRAliA: jedko Games, i8 Fonceca St., Mordiaiioc, 3195, Victoria; DENMARK: Jorn Eriksen, Sondertoften 209, OK 2630 Taastrup; GREAT BRITAIN: Avalon HilllUKI LTD, EXCERPTS FROM THE GALACTIC GUIDE 10 650 High Rd., North Finchley, London N. 12, ONL; JAPAN: All Creatures Great and Small Compiled by Rex A. Martin Post Hobby, 1-3B Yoyogi. Shibura-KU. Tokyo; SINGAPORE: Wong international Entr., 6 Jalan Sinar Bulan; Singapore A PBM SYSTEM FOR STARSHIP TROOPERS 12 1750; SOUTH AFRICA: Gamma Games Ltd, P.O. Box Action by Doctrine By Doug Lientz 2904, Capetown 8000; SWEDEN: Targel Games, Skogvaktargatan 2, S-11542 Stockholm. THE LORDS OF SAESTOR 14 Rulas Questions: R&D, NOTE: all questions should be' Praise for a Simple Game By A. Haythornthwaite diagrammed, No questions can be answered which are. unaccompanied by a self~addressed envelope. Questions must be based on rules of play (not historical or design ARRAKIS BY AIRMAIL 17 matters) and be based on the current rules edition. Questions PBMDUNE By Tom Swider on more than one game must be listed on separate pages and accompanied by a separate SASE for each game, THE COMPLEAT DIPLOMAT 19 IF YOU CHANGE YOUR ADDRESS: Inform us immediately. DIPLOMACY. .. with a Difference By Rod. Walker The Post Office destroys magazines even If you leave a forwarding address. AH ASSUMES. NO RESPONSIBILITY ALONE AGAINSTTHE BUGS 21 FOR ISSUES LOST DUE TO AN INVALID ADDRESS. Piease Solitaire for SST By Rick Mathews state both your new and old address. GETTING IT ALLTOGETHER 23 By Bob Medrow Copyright 1983 Learning the SQUAD LEADER System Tllf! !f\ A NEW LOOK AT AN OLD FRIEND 27 AVALO.'~ H1LL~~ A Commander's Notebook: BLITZKRIEG By Robert Harmon SQUAD LEADER CLINIC 39 Ganl@ Compa"y /ifi.\O Concentration of Force By Jon Mishcon 4517 Harford Road, If\~C THE HAZARD OF THE DRAW 41 Baltimore, Md. 21214 \.!/ 'LI New Options and Events for KINGMAKER By Tim Williams c..l 4 published. There is no playing #147 & WOODS 'iTr' board; it has been replaced by Ter rain cards which become the "hex -2* agons" of the game as players maneuver their forces via Action cards over constantly changing ter Flammen~ rain. The scale of the game is werfer measured in terms of relative M41 ranges between opposing forces, Range with most combat occurring within O NA a scale distance of 500 meters dur J •. ,' , .....•....•.•.NA ing the course of player turns 2 ......•..............NA measured in varying seconds of ac 3 .............•.......NA tual time. 4 .............•....... NA UP FRONT is a game player's 5 IGI game, rich in detail yet easily MORALE:4 PT:72 KIA:? playable within the space of a lunch *NA 10 Mortar fire: INF from: 1 shift left hour. However, it also contains AFV Enlry/OVR: BOG check: (RPC); Exit: sideways i!=~~~~~;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;~==c:engiOssi ng MtiIii-Player and earn· OVR: OT AI'\': 6 1M,S EL; O;heiS: 6 1M Only once in a great while does a paign Game versions which could 1 2b 3 4c 50 6 7w 8 9 Or game dare to be truly different and last a week or more. Like SQUAD 1133237337 abandon old concepts while. strik LEADER, its famous predecessor, ing out to chart virgin territory in UP FRONT is an open-ended game #}37 game design. Rarer still are the in capable of depicting endless MARSH stances in which these games suc Design-Your-Own variations of 81 +1 o ceed in presenting a simulation of small unit actions between unparalleled realism in an easily American, German and Russian comprehended and playable for combatants. Tanks, Assault Guns, mat. In UP FRONT, we have just Smoke, Anti-Tank Rifles, Demoli such a game. Gone are the hexes tion Charges, Pillboxes, Partisans, and charts of conventional war SS, Entrenchments, Anti-Tank games; replaced by innovative and Mines, Infantry Guns, Flame attractive game components which throwers, Armored Cars, Half have distilled a wealth of technical tracks, Panzerfausts, Bazookas, data into one of the most playable, Panzerschrecks, Wire, Ambushes, yet detail laden, formats ever de Radios, Artillery, Minefields, Mor· vised. tars, Snipers, Starshells, Heroes, UP FRONT is a game of man-to Prisoners and Fords are all ac man infantry combat set in WW II counted for. In fact, UP FRONT en EXIT: 1 sideways Move plus an}' other Move Europe and is based loosely on the compasses almost everything that No AFVIIG entry; No mortar, MMG may fire popular SQUAD LEADER game the SQUAD LEADER game system lall other non·moving, fully crewed weapons) system. Players need not be has taken four gamettes to do, and 1 2b 3 4c 50 6 7w 8 9 Or familiar with any of the various does so in a far more playable for 1121254127 SQUAD LEADER games or rules to mat.