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Dragonsofflameaus-Manual DRAGOJVS OF FLAME TSlt Inc STRATEGIC SIMUIATIOrlS. lrlC: CONTENTS I. Introduction ............................................................................ .. .. ......... I The Action Starts ........................................................................ ............. 1 The Situation ........................................... .. .. ............................................ 1 The ADVANCED DUNGEONS & DRAGONS ' Game ..................................... I The DRAGON LANCE Saga ................................. ...................................... 1 D. Characters .. ........ ............. ................. .. ....... ..........................................2 Goldmoon ...............................................................................................2 Riverwind ................................................................................................3 Raistlin Majere ........................................................................................ .4 Caramon Majere .................. .... ................... ................... .. ........................ 5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade .................................................................................. 7 Tasselhoff Burrfoot ..................................................................................8 Flint Fi reforge .......................................................................................... 9 m. Non-Player Characters ........................................................... ......... I 0 Eben Shatterstone .................................... ..................... ........ ..... ........... 10 Gilthanas ............................................................................................... 10 Laurana ................................................................................. ................ 10 Men ....................................................................................................... 10 Nomads ............. ....................................................................... .......... ... 10 IV. Monsters ........................................................................................ .... 10 V. ltems .... ........ .. ........................... .. ........................................................ 12 VI. Play Notes ......................................................................................... 13 Moving Around ........................ .............................................................. 13 Combat Advice ....................... ........................................................... .... 13 Where Am l? .. ........................ ........... ... ............................... ............. .. .... 13 • I. ,If·' • • I. INTRODUCTION sorts take advantage of the chaos to pil­ U. THE CHARACTERS lage the remains of civilization. TltE Acnoo STARTS. GOLOMOON. CHIEFTAIN'S DAUGHTER: It is more than three hundred years since During your quest, you will meet many Daughter of the chieftain of the Que-Shu tribe, Goldmoon's others in the wilderness. Some may join the Cataclysm, when the old gods aban­ future seemed to be set from birth; whomever she married your party; it will be necessary to gain doned the people of Krynn . Without the would become chief of the Que-Shu. Unknown to everyone, allies to complete the quest. Some may interference of the old gods. Takhisis. the the gods had different plans for her. The first sign of these offer items to aid you on your quest. Some Queen of Darkness. spreads her power plans came when Goldmoon fell in love with Riverwind will attack you with sword or claw. The only from the Abyss by awakening evil dragons way to know if an encounter is friend or rather than any of the other more suitable young men. and creating armies of Draconians. Once foe is to approach and keep alert. But, you her armies are victorious. she will be free When Riverwind returned .from his quest to prove himself can assume that anyone who attacks is to move from the Abyss into Krynn . The worthy, things really changed. The Staff that he returned with allied with the forces of evil. \ c\ ,' only threat to the Queen's awesome power "~ didn't appear to do anything and Goldmoon's father con­ is the revival of belief in the old gods and You may find important items in many By Larry Elmore. from demned him to death. As the tribe started to stone Riverwind the uniting of the resistance against the places as you travel. Items may be freely ' Dragons of Hope · to death, Goldmoon threw herself into his arms. Suddenly Draconian armies. offered by friends. cast aside by those nee­ the Staff Oared with a brilliant blue light and Goldmoon and ing the enemy, lying amidst abandoned The first steps against Takhisis have been Riverwind were standing miles away from the village. all their injuries healed. towns. or fiercely guarded by the forces of taken. The Disks of Mishakal have been Takhisis. Treat your allies and items wisely, Rejected by their tribe, Goldmoon and recovered and Goldmoon has become the they are the keys to your quest. Riverwind traveled to attempt to discover the first True Cleric since the Cataclysm. But, while returning from the successful assault Staff's true nature. During their travels, they TuE ADVANCED DUNGEONS & became involved in a light at the Inn of the on Xak Tsaroth, Goldmoon and the other 1 Companions of the Lance are captured by DRAGONS fum. Last Home and were rescued by the other an army of Draconians. Dl\AGONS Of FLAME, and the whole Companions. From the Inn, the Companions' DRAGONLANCE' Saga are based on the adventures took them to Xak Tsaroth. In When all seems lost, the Companions are ADVANCED DUNGEONS&'. DRAGONS' those terrible ruins. the Blue Crystal Staff was freed during an elven attack on the game by TSR Inc. AD&D' is the most destroyed, but the Disks of Mishakal were Draconians. Now, the Companions must popular role playing game in the world. In ally with friendly NPCs. battle Draconian recovered and Goldmoon became the first a role-playing game you control one or True Cleric since the Cataclysm. Goldmoon hordes. and sneak through the caves of more characters in an unfolding, now wields personal clerical magic and direcl5 Sia-Mori into the fortress of Pax Tharkas. interactive story-line. Inside, the Companions must recover the the awesome powers of the Disks of Mishakal. sword 'Wyrmslayer' and free the slaves Dl\AGONS OF FLAME is an action game with held there to bind the forces of the resis­ many of the interactive elements of a tance together. role-playing game. The computer is used to keep track of all of the usual 'to hit.' TltE SrruATI<>n. 'damage.' and 'saving throw'dice rolls AD&D· Game Statistics: At the start of the quest. Draconian armies behind the scenes so that you can concen­ Strength 12; sweep down from the north toward the trate on what is actually visible - the Intelligence 12; Wisdom 16; elven lands of Qualinost. They already hold charging Draconian with a sword. Dexterity 14; Constitution 12; the ancient southern fortress of Pax Charisma 17; Alignment- Lawful Good; Tharkas. The Draconians seek to crush the TuE DRAGONLANCE' SACiA. Hit Points 24; Armor Class 6. Qualinesti between their armies and the The DRAGONLANCE' saga was put together [QUIPMEl'IT: mountain fortress. by the TSR design staff and brought to life by the TSR artists. It has appeared in nov­ Leather armor; Quarterstaff +2; The lands before the invasion are in chaos. els, short stories, ADVANCED DUNGEONS Medallion of Faith; The countryside is full of wanderers both &'. DRAGONS' role-playing adventures, and Clerical magic. see sub-me nu. friendly and unfriendly. Brave elven and computer games. Dl\AGONS OF FLAME gives nomadic warriors seek to turn aside the you the chance to take part in the quest of forces of evil. Innocent victims nee the the 'Companions of The Lance: as they advancing conquerors. Foul creatures of all continue their fight to save Krynn from By Larry Elmore, from Takhisis, the Queen of Darkness. 'Dragons of Mystery· 2 So weak when he was born that he wasn 't expected to live. Born into a Family or virtual tribal outcasts. no-one in the Raistlin survived through his sister's efforts and the protec­ Que-Shu tribe had a lower social position. His Family refused tion or his twin brother Caramon. Just before their firth to believe in the divinity or the tribal chiertain and were the birthday. the twins were taken to a Fair where a conjurer last believers in the old gods. Tolerated For his skills. performed tricks and illusions. Caramon watched For a while Riverwind would probably have been lert alone to live his liFe and wandered off. but Raistlin stayed all day and then had he not asked permission or the tribal chieF to marry astonished his Family by reproducing every trick he'd seen. Goldmoon. Shortly after Raistlin's sixth birthday. the Family took him to a The chieF ordered Riverwind to search For proor that the old Master Mage. The mage took Raistlin as a pupil arter he was gods still existed and not to return without a powerFul magic By Larry Elmore. from Found in the mage's library reading a spell book, thought to item to convince the tribe. In reality, he never expected to By Larry Elmore. from ·oragons of Hope· be impossible without years or study. Never popular and -Dragons of Hope· see Riverwind again. As time passed; it seemed this wish oFten bored, his studies continued despite his contempt for
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