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Doom
John Carmack Archive - .Plan (1998)
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
Chapter 18 Magazines and Newsletters
20년 간의 변천사: Scott Miller와 3D Realms (20 Years of Evolution
Lifting the Lid on Video Games
Periodicals for Microcomputers: an Annotated Bibliography Second Edition
Mini Apples Newsletter the Minnesota Apple Computer Users' Group, Inc
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
John Carmack Archive - Interviews
SOFTDISK™ for Apple 11+ ®, Lie, Ilc, Ilc +, and IIGS
Paradigm Shift: How the Evolution of Two Generations of Home
Ebook Download Masters of Doom: How Two Guys Created an Empire
The Acoustic Ecology of the First-Person Shooter. Mark Grimshaw University of Bolton,
[email protected]
Id As Super-Ego: the Creation of Duke Nukem 3D
The Making of Doom
On the Trail of the Wolf: How Wolfenstein 3D Defined the First Person Shooter
Editace a Modifikace Map V Enginech Id Tech 1 a Id Tech 2
Top View
Of 81 /Users/Tom/Desktop/Games.Txt Saved
John Carmack Archive - Slashdot Archive
IQP DMO 3323 the ORAL HISTORY of VIDEO GAMES 2016 An
PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO PUC-SP Caio Assis Capasso Dimensões Do Conteúdo Gerado Por Usuário Em Videog
How Video Games Are Made Part 3
Side Scrollers Side Scrollers: a Planar Odyssey
University of California Santa Cruz the Stabilization
My Interview with John Romero About the TED Tile Editor
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Free Download
Interview with Matthew Stibbe
170201 5C (28) MARÇ Final.Indd
Game Engines and Game History
Aalborg Universitet Autopoiesis and Sonic Immersion Modelling Sound
David Kushner: Masters of Doom. How Two Guys Created an Empire and Transformed Pop Culture New York: Random House 2003; 352 S., ISBN 0-375-50524-5, $ 24