My Interview with John Romero About the TED Tile Editor
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Feb Team Cup Final Leaderboard 2017
TEAM CUP COMPLETE LEADERBOARD Below are the final results for the February 2017 Team Cup. Great job teams! To see your team's name in lights below, use the quick "Find" function. For PC users, hold down the Control + F keys simultaneously and then type your team name into the search box at the top of the document. Mac users: Command + F TEAM NAME TEAM CAPTAIN TOTAL POINTS Beauty Fitness Melissa Hart 175 Fit Tribe Johannie Bourgeois 175 Funky 5 Andreanne Morin 175 Team To The Top Cassidy Brewer 137 Team UniCORE CRUSH Kim Fitzpatrick 132 SET YOUR SOUL ON FIRE Amy Silverman 123 The Ultimate Warriors Lindsay Martin 123 The Dream Team Melanie Mitro 118 Team Crazyness Jessica Roman 112 Fit, Funky, and Full of Life Danielle Natoni 105 DREAM TEAM Lena Kleine 136 TEAM INSPIRING CHANGE Veronique Tremblay 109 Snow Queens Stephanie Caron 102 Sparkling Team Andreeanne Desmarais 97 TeamMADE Melissa Mcallister 95 Fit Fab Five Fiesty Ladies Jenna Risinger 93 BEACHBODY BOSS MOMS Caitlyn Fowler 92 Levantando Bandera Ivanova Morales 89 Ladies in the sky Sylvie Gauthier 89 5 Beauties for the cup! Genevieve Leclerc 88 Together Rising Moira Kucaba 88 Team Push-Up Marie Philippe Desmarais 87 Start A Revolution Jolee Mcleod 86 The LION Queens Emilie Robidas 85 Bar Belles Alexis Whalen 83 Team Shine Bright Jennifer Bernier 82 #F4GoalCrushers Mandy Gulley 82 Fit Boss Squad Emily Kearbey 81 Becoming Limitless Morgan Rieger 81 Fitspire Divas on Demand Kim Lima 81 Fit 5 Tribe Kelsey Lawrence 81 Ripped Revolution Diamonds Katie Jarema 79 Boss Babes Danny Dettra 79 -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
Doom Eternal Cheats Wiki Collectibles
doom eternal cheats wiki Collectibles. Welcome to IGN's guide to Doom Eternal Collectibles ! Doom Eternal is full of collectibles for you to find. Cheat Codes, Toy Locations, Codex Entries, and Vinyl Record Locations are just some of the secrets waiting to be unearthed, but you can learn how to find them all via the section below. Collectibles Sections. Cheat Code Locations. You can find 14 Cheat Codes as secrets during the campaign. Each one gives you a special ability during any replayed mission, and could help you locate secrets in any level. Be aware that you can't access Slayer Gates if you use them though. Codex Entries. Each mission contains a different number of Codex Entries to discover. They fill in the gaps between levels, as well as what happened to the Doom Slayer between Doom 4 and Doom Eternal. Codex Entries also provide context to new areas you visit, the Sentinels' history, and more. Praetor Suit Token Locations. Praetor Suit Tokens let you unlock new suit abilities to help you battle demons, traverse the environment, and uncover secrets . Most campaign levels have them, and they're depicted by Night Sentinel holograms holding them out to you. Look out for them as you play to upgrade your suit and acquire abilities. Rune Locations. Runes give you perks based on how you want to play Doom Eternal. You can only equip three at any given time, and there are nine Rune Locations to unearth in the campaign. Secret Encounters. There are two Secret Encounters to find on most ot the campaign levels. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
LIFE CHANGING TESTIMONIES −−−−Of the −−−−
LLLIIIFFFEEE CCCHHHAAANNNGGGIIINNNGGG TTTEEESSSTTTIIIMMMOOONNNIIIEEESSS −−−−−−−−−−−− ooofff ttthhheee −−−−−−−−−−−− LLLOOORRRDDD JJJEEESSSUUUSSS CCCHHHRRRIIISSSTTT CCCooommmpppiiillleeeddd bbbyyy MMMAAARRRLLLEEENNNAAA TTTAAANNNYYYAAA MMMUUUCCCHHHNNNIIICCCKKK © 1999 Marlena Tanya Muchnick All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or introduced into any infor- mation storage and retrieval system without the written permission of the copyright owner and the publisher of this book. Brief quota- tions may be used in reviews prepared for inclusion in a magazine, newspaper, or broadcast. For further information contact: Marlena Tanya Yambra [email protected] jewishconvert-lds.com Photo Credits Cover picture: Rembrandt Harmensz van Rijn: The Ascension of Christ. In the Alte Pinakothek, Munich, Germany. Used with permis- sion from Scala/Art Resource, New York. Black and white reproduction of etching by Rembrandt Harmensz van Rijn: Detail of Christ with the sick around him, receiving little children. (The Hundred Guilder print) Used with permission of Metropolitan Museum of Art, New York, NY 10028 Copyright TXu865-066 ISBN 1-55517-394-2 v.7 Cover design: David Marty Designs Page layout: Corinne A. Bischoff Publisher: Bonneville Books P.O. Box 531 Springville, UT 84663 801-489-4084 Manufactured in the United States of America Also by the same author: Notes of a Jewish Convert to the LDS Church: Conversion of a Soul For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 CONTENTS Acknowledgments and Credits . .ix Dedicatory Prayer . x Introduction . xi Palestine at the New Era . -
Saturday Evening October 31, 2020
SATURDAY EVENING OCTOBER 31, 2020 B’CAST SPECTRUM 7 PM 7:30 8 PM 8:30 9 PM 9:30 10 PM 10:30 11 PM 11:30 12 AM 12:30 1 AM 2 2Manhunt-Game Manhunt-Game 48 Hours (N) ’ CBS 2 News at 10PM Paid Prog. NCIS: New Orleans ’ NCIS: New Orleans ’ 4 83 Weakest Link ’ Ellen’s Game of Games Saturday Night Live (N) News (:29) Saturday Night Live (N) ’ (Live) Grace Know ThisMinute 5 5Weakest Link ’ Ellen’s Game of Games Saturday Night Live (N) News (:29) Saturday Night Live (N) ’ (Live) 1st Look In Touch N’DIGO 6 6College Football Oklahoma at Texas Tech. (N) ’ (Live) News Fight Camp PBC (12:05) TMZ (N) ’ (:05) Extra 7 7(6:30) College Football Ohio State at Penn State. (N) (Live) News at 10pm Castle ’ Castle ’ Paid Prog. 9 9Friends ’ MLS Soccer Chicago Fire FC at Nashville SC. (N) News WGN News Potash Two Men Two Men Two Men Mom ’ Mom ’ 9.2 986 Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched 10 10 Father Brown ’ Frankie Drake Death in Paradise ’ ACL Presents: 50 Years Doctor Who “Robot” Burt Wolf Father 11 Doc Martin ’ Death in Paradise Shakespeare Trouble-Maggie Metallica: S&M 2 ’ To Be Announced 12 12 (6:30) College Football Ohio State at Penn State. (N) (Live) News Big 12 Sp Entertainment Tonight (12:05) Nightwatch ’ Forensic 18 18 FamFeud FamFeud Central Central Goldbergs Goldbergs Last Man Last Man King King Funny You Funny You Paid Prog. 24 24 High School Football Ring of Honor Wrestling World Poker Tour Game Time World 414 Video Spotlight Music 26 Burgers Burgers Family Guy Family Guy Family Guy Burgers Burgers Burgers Family Guy Family Guy Jokers Jokers ThisMinute 32 13 College Football Oklahoma at Texas Tech. -
Chapter 18 Magazines and Newsletters
Chapter 18 Magazines and Newsletters 18.1 ... The Beginning Publication of personal computing articles was initially in electronic magazines such as Popular Electronics, QST and Radio-Electronics. Then came the magazines and newsletters devoted to personal computing and microcomputers. Most of these initial publications were not specific to a particular microprocessor or type of microcomputer. The following are some of the more significant publications. The first publication devoted to personal computing was the Amateur Computer Society ACS Newsletter. The editor was Stephen B. Gray who was also the founder of ACS. The first issue was published in August 1966 and the last in December 1976. It was a bi- monthly directed at anyone interested in building and operating a personal computer. The newsletter was a significant source of information on the design and construction of a computer during the time period it was published. The PCC Newsletter was published by Robert L. Albrecht of the People's Computer Company in California. The first issue was published in October 1972. The first issue cover stated it “is a newspaper... about having fun with computers, learning how to use computers, how to buy a minicomputer for yourself your school and books films and tools of the future.” The newspaper name changed to the People’s Computers with a magazine type of format in May-June 1977. Hal Singer started the Micro-8 Newsletter in September 1974. This was a newsletter published by the Micro-8 Computer Users Group, originally the Mark-8 Group for Mark-8 computer users. Another publication started in 1974, was The Computer Hobbyist newsletter. -
Teaching Program for Religious Culture and Ethics Course T
T.R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE T. R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) (9th, 10th, 11th and 12th Grade Secondary School Classes) 2019 All Rights Reserved by Directorate General for Religious Teaching. It can not be replicated with another name or logo. Teaching Program for Religious Culture and Ethics Course (4th-8th Grades) REPUBLIC OF TURKEY MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) T. R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) 2019 All Rights Reserved by Directorate General for Religious Teaching. It can not be replicated with another name or logo. Teaching Program for Religious Culture and Ethics Course (4th-8th Grades) TABLE OF CONTENTS 1.TEACHING PROGRAMS OF THE MINISTRY OF NATIONAL EDUCATION .............................................................6 1.1.PURPOSES OF TEACHING PROGRAMS ...................................................................................................................6 1.2.PERSPECTIVE OF TEACHING PROGRAMS .............................................................................................................6 1.2.1.Our Values ................................................................................................................................................................7 -
20년 간의 변천사: Scott Miller와 3D Realms (20 Years of Evolution
※ 본 아티클은 CMP MEDIA LLC와의 라이선스 계약에 의해 국문으로 제공됩 니다 20년 간의 변천사: Scott Miller와 3D Realms (20 Years Of Evolution Scott Miller And 3D) Benj Edwards 2009. 8. 21 http://www.gamasutra.com/view/feature/4169/kill_polygon_kill_violence_.php Scott Miller 는 PC 게임 업계의 역사에서 당대에 제대로 평가 받지 못한 인물이다. 그의 소프트웨어 출판에 대한 혁신적인 아이디어로 인해 셰어웨어 PC 게임 비즈니스가 장래성 없는 일에서 높은 수익을 올릴 수 있는 사업을 급격히 전환되었다. 이러한 와중에 그의 회사는 해당 분야에서 다양한 개혁을 추진했다. Scott Miller 는 아직까지 PC 게임의 선조 중의 하나로 거론되고 있지는 않으나 일반 대중들 사이에서는 가장 인기 있는 인물로 자리매김하고 있다. 1980 년 초반 새로운 부류의 게임 제작자가 등장했다. 그들은 제품을 셰어웨어로 무료로 유통시키며 전체 게임의 복사를 허용하고 그 대신 플레이 한 게임이 마음에 드는 경우 비용을 지불하도록 했다. 유감스럽게도, 이러한 용기 있는 제작자를 위하여 게임료를 지불하는 사람은 거의 없었다. Miller 는 이 시스템의 주요 결함을 발견했고 그의 셰어웨어 회사명에 따라 이름을 붙인 "Apogee Model"을 만들었다(게임을 다양한 부분으로 나눔). Apogee 는 각 게임의 첫 번째 에피소드를 무료 데모버전으로 배포하였으며, 게임이 마음에 드는 경우 회사에서 추가적으로 에피소드를 구입할 수 있도록 했다. 이 모델은 상당히 성공적인 것으로 입증되었고 Epic MegaGames(현재 Epic Games로 개칭)와 같은 유통업체는 이 모델을 자체 비즈니스에 적용하기 시작했다(자세한 내용은 Epic 설립자인 Tim Sweeney와의 초기 인터뷰에 나와 있음). 밀러는 인터넷이 주류를 이루기 전 디지털 유통 방식을 활용하여 성공적으로 게임을 배포하게 되었다. 일단 Miller 가 게임을 배포하면 Apogee 타이틀은 열광적인 팬이나 다름 없는 플레이어들의 성원에 힘입어 CompuServe 등의 온라인 서비스와 BBS 를 통해 바이러스처럼 급속히 퍼져 나갔다. 현재의 웹 중심 세계에서는 이러한 상황이 별로 대단해 보이지는 않겠지만 그 당시로서는 상당히 혁신적인 것이었다. -
Lifting the Lid on Video Games
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Issue 16 £3 wfmag.cc The Full Monty Paintings come to Pythonesque life in The Procession to Calvary Out of the box Going indie Point-and- click The escape room From triple-A Exploring the handmade genre returns to startup duo world of LUNA UPGRADE TO LEGENDARY AG273QCX 2560x1440 Beyond Designed Experiences ver a chill autumn weekend in 1997, play, whether it’s by exposing the limits of the game my best friend and I crushed Castlevania: and exploiting them, imposing our own additional Symphony of the Night. We took turns, constraints, or outright cheating. O staying awake, fuelled by Pizza Hut and I’m also thinking of Walker’s permadeath streams of Tahitian Treat, for as long as we could. One of us would Breath of the Wild. Speedrunners. Or the innumerable sleep while the other kept playing. It’s not exactly what DIA LACINA games I’ve modded, made myself immortal in, granted people think of when they think of couch co-op. At each myself the powers of flight or to walk through walls. Dia Lacina is a hand-off, we’d have to recount the adventure up to that Or how we’ve all seen just how many cheese wheels queer indigenous point. Detailing plot beats, boss encounters, zones that trans woman writer, our computers can send rolling down the side of a had been traversed. We’d forget things. Doorways to photographer and mountain in Skyrim. come back to. What was really going on with Maria founding editor of None of which is intended, but which extend our , and Richter. -
A Doom Legendája Hogyan Változtatta Meg John Carmack És John Romero a Világot
A Doom legendája Hogyan változtatta meg John Carmack és John Romero a világot David Kushner 2012. szeptember 10. 2 Tartalomjegyzék I. A kezdet 5 1. A Rocksztár 9 2. A Rakétamérnök 19 3. Dangerous Dave minden szerzői jogot megsért 27 4. Pizzapénz 43 5. Jobb, mint a való élet 57 6. Zöld és dühös 65 7. Spear of Destiny 77 8. Démonidézés 89 9. A legkirályabb játék 101 II. Külön utakon 111 10.A doom-generáció 113 11.Rengések 129 12.Az Ítélet Napja 141 13.Deathmatch 159 14.Silicon Alamo 173 15.Egyenesen a pokolból 185 16.Virtuális világok 197 3 4 TARTALOMJEGYZÉK I. rész A kezdet 5 Bevezetés: A Két John Két játék létezett. Az egyiket az életben játszották, a másikat játszva élték. Alapvetően már a két szó sem fér meg egymással, ahogy a két John sem. Egy áprilisi délutánon történt 2000-ben, Dallas belvárosának legmélyén. Az összejö- vetel oka egy százezer dollár összdíjazású bajnokság volt a Quake 3 Aréna nevű számítógépes játékban. A versenyt a számítógépes rendezvények legnagyobb le- bonyolítójává vált Cyberatléták Profi Ligájának szervezésében rendezték meg, és HSG-alapú (Hozd a Saját Géped) összejövetel volt. Több száz számítógé- pet kötöttek össze hetvenkét órányi megállás nélküli játékra a Hyatt dallasi felhőkarcolójának alagsorában. Az érdeklődők hatalmas kivetítőn folyamatosan nyomon követhették az éppen zajló izgalmasabb mécseseket és az ide-oda szálló rakétákat. Szivart rágcsáló tengerészgyalogosok, hatalmas mellbőségű női har- cosok és elmebeteg, vértől mocskos bohócok irtották egymást rakétavetőkkel és plazmafegyverekkel. A cél egyszerű volt: a legtöbbet gyilkoló játékos győz! A versenyen résztvevő hardcore játékosokat a távolság sem riaszthatta el. -
La La Land | Planet Earth II | I Am Not Your Negro | Blood on the Mountain | Fire at Sea | Confronting ISIS | Tower Scene & Heard
May- June 2017 VOL. 32 THE VIDEO REVIEW MAGAZINE FOR LIBRARIES NO. 3 IN THIS ISSUE La La Land | Planet Earth II | I Am Not Your Negro | Blood on the Mountain | Fire at Sea | Confronting ISIS | Tower scene & heard BAKER & TAYLOR’S SPECIALIZED A/V TEAM OFFERS ALL THE PRODUCTS, SERVICES AND EXPERTISE TO FULFILL YOUR LIBRARY PATRONS’ NEEDS. Learn more about Baker & Taylor’s Scene & Heard team: ELITE Helpful personnel focused exclusively on A/V products and customized services to meet continued patron demand PROFICIENT Qualified entertainment content buyers ensure frontlist and backlist titles are available and delivered on time SKILLED Supportive Sales Representatives with an average of 15 years industry experience DEVOTED Nationwide team of A/V processing staff ready to prepare your movie and music products to your shelf-ready specifications Experience KNOWLEDGEABLE Baker & Taylor is the Full-time staff of A/V catalogers, most experienced in the backed by their MLS degree and more than 43 years of media cataloging business; selling A/V expertise products to libraries since 1986. 800-775-2600 x2050 [email protected] www.baker-taylor.com Spotlight Review La La Land HHHH breezy romanticism of make-believe through Lionsgate, 128 min., PG- entrancing, unabashedly twinkly musical 13, DVD: $29.99, Blu- numbers choreographed by Mandy Moore ray/DVD Combo: $39.99, (not the pop singer) that are reminiscent of Publisher/Editor: Randy Pitman Apr. 25 Fred Astaire/Ginger Rogers and Gene Kelly/ Opening with a Debbie Reynolds, particularly when the Associate Editor: Jazza Williams-Wood fabulous fantasy song- lovebirds glide into the heavens during the Editorial Assistant: Christopher Pitman and-dance sequence sparkling “City of Stars” at the Griffith Ob- Graphic Designer: Carol Kaufman featuring commuters servatory.