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Snow (visual novel)
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
Gamewith / 6552
Dreamcast Design and Production
Haruhi in Usa: a Case Study of a Japanese Anime in the United States
Sega Dreamcast
Integrated Report 2020 ©2020 Paramount Pictures and Sega of America, Inc
The Otaku Lifestyle: Examining Soundtracks in the Anime Canon
2013 Program Guide
Grand Narratives Blossom Still Character Database and Political Narratives in the Muv Luv Franchise
Xamk Opinnäytteen Kirjoitusalusta Versio 14022017
Hentai the Testament of Sister New Devil
Playing the Past: History and Nostalgia in Video Games
Signature Redacted- Department Of' Omparative Media Studies/Writing July 26, 2016
1 'The Wandering Adolescent of Contemporary
The Otaku Culture and Its Cultural Ramifications
Use of a Game Over: Emulation and the Video Game Industry, a White Paper James Conley
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