Xamk Opinnäytteen Kirjoitusalusta Versio 14022017

Total Page:16

File Type:pdf, Size:1020Kb

Xamk Opinnäytteen Kirjoitusalusta Versio 14022017 Samneang Peo VISUAL DEVELOPMENT OF A VISUAL NOVEL Visual Storytelling in an Interactive Game Bachelor’s thesis Degree programme in Design 2019 Author (authors) Degree Time Samneang Peo Bachelor of Culture March 2019 and Arts Thesis title 65 pages Visual Development of a Visual Novel 52 pages of appendices Visual Storytelling in an Interactive Game Commissioned by South-Eastern Finland University of Applied Sciences (XAMK) Supervisor Brenda Jimenez Abstract The visual novel is an interactive video game genre that is based on heavy narrative style gameplay. Gameplay mainly involves the reading of a fictional story that is delivered through a text box, with static character sprites in the background. What separates visual novels from other game genres is an emphasis on storytelling. The objective of this thesis was to explore and research the visual development process in the production of a visual novel. It mainly focused on the fundamental visual elements that are used to deliver a story for this genre; this included the creation of character art, background art, user interface, necessary in-game assets, full-screen images and overall layout of the game. The thesis delved into the theories behind how these elements are used to tell a story within the genre. The product of this thesis is a game made in collaboration with two other game designers. The author of this thesis was responsible for the creation of all the artworks, while the others developed the gameplay, story and user-interface. The primary objective of the designers was to produce a game that is entertaining and immersive in its storytelling. The process of collaboration was documented, and the process of designing visual elements that is based on a script was also explored. The theories and techniques used in visual storytelling media that were researched are then applied to the game. The success of the game was then judged by the performance of the gameplay and how well the storyline played out. Due to the time constraints, other possible techniques such as animation effects could not be included in the game, despite being researched. Keywords Visual novels, character and environmental art, visual development, visual storytelling CONTENTS 1 INTRODUCTION .......................................................................................................... 5 1.1 Visual Novels .......................................................................................................... 6 2 VISUAL DEVELOPMENT ............................................................................................. 7 2.1 Designing for a Visual Novel ................................................................................... 9 2.1.1 General layout .................................................................................................. 9 2.2 Characters ............................................................................................................ 11 2.2.1 Main and supporting characters ...................................................................... 13 2.2.2 Style ................................................................................................................ 15 2.2.3 Sprites and expressions .................................................................................. 17 2.2.4 Special and animated effects for character sprites ......................................... 20 2.3 Backgrounds ......................................................................................................... 23 2.3.1 Mood ............................................................................................................... 23 2.3.2 Style, purpose and performance ..................................................................... 23 2.3.3 Floorplan ......................................................................................................... 26 2.3.4 Animated effects for backgrounds .................................................................. 27 2.4 User Interface ....................................................................................................... 27 3 IMAGE COMPOSITION .............................................................................................. 28 3.1 Framing and camera angle ................................................................................... 29 3.2 Use of Full-Screen Images (Visual Novel CG’s) ................................................... 32 4 THESIS PROJECT ..................................................................................................... 33 4.1 Collaborative Work ............................................................................................... 34 4.2 Designing Based on a Script ................................................................................ 34 4.3 Core Gameplay ..................................................................................................... 35 4.3.1 Setting the Scene ........................................................................................... 35 4.3.2 Designing main characters ............................................................................. 36 4.3.3 Designing supporting characters .................................................................... 41 4.3.4 Sprites ............................................................................................................. 44 4.3.5 Designing Backgrounds .................................................................................. 46 4.4 Designing User Interface ...................................................................................... 50 4.5 Puzzle CG’s .......................................................................................................... 50 4.6 Full-screen images (CG’s) .................................................................................... 52 4.7 Performance ......................................................................................................... 54 5 CONCLUSION ............................................................................................................ 57 REFERENCES .................................................................................................................. 59 LIST OF FIGURES APPENDICES Appendix 1. Game Design Document Appendix 2. Assets Needed Appendix 3. Story Synopsis Appendix 4. Character Profiles Appendix 5. Script Appendix 6. Fae’s sprites 5 1 INTRODUCTION Storytelling is a tool often used by game designers. A story can serve as the foundation of a game by giving it a clear start and end. Given the diverse range of genres in video games, the activity of storytelling can be approached from various angles. One of the genres that relies most on storytelling is the visual novel. Its primary form of gameplay involves the reading of a story through a text box while interacting with characters in the background. This thesis explores the different visual elements that make a visual novel and attempts to apply that knowledge to produce a game. This thesis is primarily a product-oriented thesis and the goal behind it is to create a playable visual novel game. It begins by researching the fundamental visual elements that make up the genre and covers the basics of character and sprite design, environment design, user interface, and overall layout. As visual literacy is essential when conveying messages, directing a player’s attention or being a form of appeal, it is one of the core design aspects this thesis explores during the visual development phase. Other crafts such as special effects in animation and framing of a composition are also explored. It is important to note that only techniques and theories relevant to this game genre are researched. After the research phase, the author begins his work on the thesis project – the visual novel game ‘All Equal’. The product of this thesis is made in collaboration with two other designers, one responsible for the lead development and story, and the other for user-interface design. As such, the collaborative work process is documented. The thesis will continue to explore how the different components come together to form a functioning game as the author applies what was previously researched. This includes how compelling characterization is visually conveyed through the proper usage of learned techniques. 6 Finally, the success of the game is gauged based on performance and discussed in the conclusion. 1.1 Visual Novels The visual novel is a video game genre that originated in Japan. Its main features are text-based storytelling and interactive gameplay, often accompanied by static images of characters in the background. What separates this genre from the others is minimal gameplay and an emphasis on plot and character development. As such, visual novels can often be as long as physical novels but still have the advantage of a video game by offering choice and multiple endings. Visual novels make use of images and sounds, which may range sound effects to voice acting, to deliver stories (Mai, K., 2014). Proper use of these elements is an artform that is derived from other video games and visual media. As this game genre is usually rather simple and easy to produce, it makes up a large portion of all the games produced in Japan. Unfortunately, this genre is also largely ignored by the gaming demographic in both the US and Europe. This is mostly due to cultural reasons. Japan’s gaming industry isolates itself from the rest of the world as it can thrive, simply
Recommended publications
  • Visual Novel Game Critical Hit Free Download Top 15 Best Visual Novels of All Time on PC & Steam
    visual novel game critical hit free download Top 15 Best Visual Novels of All Time on PC & Steam. From mind-blowing twists to heartwarming stories, we’ve got you covered. Home » Galleries » Features » Top 15 Best Visual Novels of All Time on PC & Steam. Visual Novels are one of the oldest genres around for gaming. As such, there’s been a ton of them. While they’ve largely kept to PC, they do sometimes dive into the console world. But there’s no denying that the best visual novels can be found on PC and – more specifically – Steam. Here they are, hand-picked by us for you. Here are the best visual novels of all time, available for you to download on PC and steam. Best Visual Novels on PC and Steam. Umineko (When They Cry) – Umineko is a visual novel in the truest sense of the term. Meaning there’s no gameplay to speak of at all; the entire ‘game’ is just a matter of clicking through copious amounts of text and watching as the story unfold. Despite the sluggish start to the first three episodes, things pick up dramatically once the creepy stuff kicks in, and Umineko stands tall as one of the most intriguing and engaging visual novel stories we’ve ever played. That soundtrack too, though. Best Visual Novels on PC and Steam. Higurashi (When They Cry) – Higurashi is a predecessor of sorts to Umineko, and while its story is just as gripping, we don’t recommend starting with this one unless you enjoyed what you saw of Umineko.
    [Show full text]
  • Download Kud Wafter Digital Version Kud Wafter
    download kud wafter digital version Kud Wafter. The Little Busters' trip was a complete success, and summer vacation has finally begun. Everyone heads home for a bit to see their families. Everyone, that is, except for Riki (who has no family) and Kud (whose family lives in another country). One day, an accident occurs that floods the men's dormitory, which leaves Riki with no place to stay. Luckily, Kud is willing to lend a hand, and she's also looking for a roommate. A spin-off of Little Busters! that focuses on Noumi Kudryavka and Riki Naoe's after story. Difficult Files Site. Shiina is a cheerful, energetic girl without a hint of shyness around strangers. Kanon Air Clannad Planetarian: God's Blessing on this Wonderful World! See All Buying Options. See and discover other items: Archived from the original on June 28, Pages with related products. Uploader: Shaktizilkree Date Added: 28 October 2015 File Size: 64.70 Mb Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X Downloads: 71315 Price: Free* [ *Free Regsitration Required ] The single of " One's Future " was released in April Original Events and Visuals will be Added] in Japanese. PC Game Key KUD Wafter Limited Japan Windows Little Busters Kudryavka Stock. Retrieved July 21, Much of its gameplay is spent on reading the story's narrative and dialogue. Retrieved September 19, Learn more about Amazon Prime. After the release of Little Busters! Download Alexa for your Windows 10 PC for free. Holland Youth Shin Megami Tensei: Views Read Edit View history.
    [Show full text]
  • Understanding Visual Novel As Artwork of Visual Communication Design
    MUDRA Journal of Art and Culture Volume 32 Nomor 3, September 2017 292-298 P-ISSN 0854-3461, E-ISSN 2541-0407 Understanding Visual Novel as Artwork of Visual Communication Design DENDI PRATAMA, WINNY GUNARTI W.W, TAUFIQ AKBAR Departement of Visual Communication Design, Fakulty of Language and Art Indraprasta PGRI. University, Jakarta Selatan, Indonesia [email protected] Visual Novel adalah sejenis permainan audiovisual yang menawarkan kekuatan visual melalui narasi dan karakter visual. Data dari komunitas pengembang Visual Novel (VN) Project Indonesia menunjukkan masih terbatasnya pengembang game lokal yang memproduksi Visual Novel Indonesia. Selain itu, produksi Visual Novel Indonesia juga lebih banyak dipengaruhi oleh gaya anime dan manga dari Jepang. Padahal Visual Novel adalah bagian dari produk industri kreatif yang potensial. Studi ini merumuskan masalah, bagaimana memahami Visual Novel sebagai karya seni desain komunikasi visual, khususnya di kalangan mahasiswa? Penelitian ini merupakan studi kasus yang dilakukan terhadap mahasiswa desain komunikasi visual di lingkungan Universitas Indraprasta PGRI Jakarta. Hasil penelitian menunjukkan masih rendahnya tingkat pengetahuan, pemahaman, dan pengalaman terhadap permainan Visual Novel, yaitu di bawah 50%. Metode kombinasi kualitatif dan kuantitatif dengan pendekatan semiotika struktural digunakan untuk menjabarkan elemen desain dan susunan tanda yang terdapat pada Visual Novel. Penelitian ini dapat menjadi referensi ilmiah untuk lebih mengenalkan dan mendorong pemahaman tentang Visual Novel sebagai karya seni Desain Komunikasi Visual. Selain itu, hasil penelitian dapat menambah pengetahuan masyarakat, dan mendorong pengembangan karya seni Visual Novel yang mencerminkan budaya Indonesia. Kata kunci: Visual novel, karya seni, desain komunikasi visual Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters.
    [Show full text]
  • Birthdays Susan Cole
    Volume 29 Number 4 Issue 346 September 2016 A WORD FROM THE EDITOR Kimber Groman (graphic artist) and others August was Worldcon in Kansas City. MidAmericon 2 $25 for 3 days pre con, $30 at the door had a lot going on. There were two Hugo Ceremonies. There spacecoastcomiccon.com were a lot of exhibits and of course 5,000 items on the program. I did a lot of work pre-con and got to see aKansas City at the Animate! Florida same time. The con was great and I need to start working on my September 16-19 report. Port St Lucie Civic Center This month I may checkout some local events. I may try 9221 SE Civiv Center Place to squeeze in a review. Port St Lucie FL As always I am willing to take submissions. Guests: Tony Oliver (Rick Hunter, Robotech) See you next month. Julie Dolan (Star Wars: Rebels) Erica Mendez (Ryoka Matoi, Kill La Kill) Events and many more $55 for 3 days pre con Comic Book Connection animateflorida.com/ September 3-4 Holiday Inn Treasure Comic Con 2300 SR 16 September 16-19 ST Augustine, FL 32084 Greater Fort Lauderdale Convention Center $5 at the door 1950 Eisenhower Blvd, thecomicbookconnection.com Fort Lauderdale, FL 33316 Guests: Space Coast Comic Con Billy West (Phil Fry, Futurama) September 9-11 Kristin Bauer (Maleficient, Once Upon a Space Coast Convention Center Time) 301 Tucker Ln Beverly Elliot(Granny, Once Upon a Time) Cocoa, FL 32926 and many more Guests: Terance Baker (comic artist) $35 for 3 days pre con, $40 at the door Jake Estrada (comic artist) www.treasurecoastcomiccon.com Fusion Con II September 17 Birthdays New Port Richey Recreation & Aquatic Center 6630 Van Buren St Susan Cole - Sept.
    [Show full text]
  • The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
    University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr.
    [Show full text]
  • The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
    The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子.
    [Show full text]
  • The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
    Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M.
    [Show full text]
  • Gamewith / 6552
    GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------
    [Show full text]
  • Dreamcast Design and Production
    QUADRA FIRE PIT | Installation Manual D r e a m C a s t OUTDOOR FIRE PIT BURNER Design and Production Ltd. DANGER - IF YOU SMELL GAS STANDARDS: ⚠ CSA 2.41-2014, ANSI Z21.97-2014 1. Shut off gas to the appliance. CERTIFIED FOR USA & CANADA 2. Extinguish any open flame. 3. If odor continues, keep away from the appliance and immediately call your OUTDOOR DECORATIVE gas supplier or fire department. GAS APPLIANCES ⚠ WARNING Do not store or use gasoline or other flammable vapors and liquids in the vicinity of this or any other appliance. An LP-cylinder not connected for use shall not be stored in the vicinity of this or any other appliance. ⚠DANGER CARBON MONOXIDE HAZARD This appliance can produce carbon monoxide which has no odor. Using it in an enclosed space can kill you. Never use this appliance in an enclosed space such as a camper, tent, car or home. We recommend that our fire pits ⚠ WARNING: be installed and serviced by pro - Improper installation, adjustment, alteration, service or maintenance can fessionals that are certified in the cause injury or property damage. Read the installation, operating and mainte - U.S. by NFI nance instructions thoroughly before installing or servicing this equipment. (National Fireplace Institute) ⚠ WARNING: FOR OUTDOOR USE ONLY! INSTALLER: Leave this manual with the appliance. CONSUMER: Retain this manual for future reference SAFETY INFORMATION QUADRA FIRE PIT | Installation Manual ⚠ WARNINGS: WARNING: Any modification to this appliance or its con - trols can be dangerous. 1. Turn the appliance off and let cool IMPORTANT: This appliance should 1.
    [Show full text]
  • I Identify Myself As a Video Game Producer Experienced in Various Related Fields Such Like Programming Tools, Research Methods
    I identify myself as a Video Game Producer experienced in various related fields such like programming tools, research methods, problem solving, project planning and creative processes, and is a highly dependable project leader, planner, composer, director and designer. I’m making my own games, handling most of the process – This include, but is not limited to Script writing, Music Production, Game Level design and more. My games are aiming at PC storefront releases via the Steam Platform. I also have experience producing and running a webpage text-based MUD game that was inspired from the novel “Battle Royale” since 2008 that has lots of online players even today. Since I’m fluent in both Chinese as my mother tongue and English as my second language, I take up translation and localization jobs that cover a wide range of topics. My experience with graphic design and music composing leads to me occasionally taking commissions related to those skills. I’m using those software and technologies in my daily work and are experienced in them: Bachelor of Information Technology Program, Game • Adobe Photoshop Development and Entrepreneurship Specialization • Adobe Premiere Oshawa, ON, Canada • Audacity • Cakewalk SONAR • Unity • TyranoScript Advanced Diploma, Software Engineering - Interactive • articy:draft Gaming • Celtx Toronto, ON, Canada • Microsoft Office Suite And I’m always open and willing to learn more. 1805 Simcoe Street N Oshawa, ON, L1G4Y2 289-688-8899 (Mobile) [email protected] The following listed projects are either projects that were headed by me, or took an important role in. Further information regarding those projects, including other less notable projects I took part of, are available as a part of my detailed portfolio.
    [Show full text]
  • Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft
    Brigham Young University BYU ScholarsArchive Theses and Dissertations 2019-11-01 Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft Alisha Banskota Brigham Young University Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Physical Sciences and Mathematics Commons BYU ScholarsArchive Citation Banskota, Alisha, "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft" (2019). Theses and Dissertations. 7734. https://scholarsarchive.byu.edu/etd/7734 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota A thesis submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Science Yiu-Kai Dennis Ng, Chair Seth Holladay Daniel Zappala Department of Computer Science Brigham Young University Copyright c 2019 Alisha Banskota All Rights Reserved ABSTRACT Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota Department of Computer Science, BYU Master of Science Autism spectrum disorder (ASD) is a long-standing mental condition characterized by hindered mental growth and development. In 2018, 168 out of 10,000 children are said to be affected with Autism in the USA. As these children move to adulthood, they have difficulty in communicating with others, expressing themselves, maintaining eye contact, developing a well-functioning motor skill or sensory sensitivity, and paying attention for longer period.
    [Show full text]
  • Aachi Wa Ssipak Afro Samurai Afro Samurai Resurrection Air Air Gear
    1001 Nights Burn Up! Excess Dragon Ball Z Movies 3 Busou Renkin Druaga no Tou: the Aegis of Uruk Byousoku 5 Centimeter Druaga no Tou: the Sword of Uruk AA! Megami-sama (2005) Durarara!! Aachi wa Ssipak Dwaejiui Wang Afro Samurai C Afro Samurai Resurrection Canaan Air Card Captor Sakura Edens Bowy Air Gear Casshern Sins El Cazador de la Bruja Akira Chaos;Head Elfen Lied Angel Beats! Chihayafuru Erementar Gerad Animatrix, The Chii's Sweet Home Evangelion Ano Natsu de Matteru Chii's Sweet Home: Atarashii Evangelion Shin Gekijouban: Ha Ao no Exorcist O'uchi Evangelion Shin Gekijouban: Jo Appleseed +(2004) Chobits Appleseed Saga Ex Machina Choujuushin Gravion Argento Soma Choujuushin Gravion Zwei Fate/Stay Night Aria the Animation Chrno Crusade Fate/Stay Night: Unlimited Blade Asobi ni Iku yo! +Ova Chuunibyou demo Koi ga Shitai! Works Ayakashi: Samurai Horror Tales Clannad Figure 17: Tsubasa & Hikaru Azumanga Daioh Clannad After Story Final Fantasy Claymore Final Fantasy Unlimited Code Geass Hangyaku no Lelouch Final Fantasy VII: Advent Children B Gata H Kei Code Geass Hangyaku no Lelouch Final Fantasy: The Spirits Within Baccano! R2 Freedom Baka to Test to Shoukanjuu Colorful Fruits Basket Bakemonogatari Cossette no Shouzou Full Metal Panic! Bakuman. Cowboy Bebop Full Metal Panic? Fumoffu + TSR Bakumatsu Kikansetsu Coyote Ragtime Show Furi Kuri Irohanihoheto Cyber City Oedo 808 Fushigi Yuugi Bakuretsu Tenshi +Ova Bamboo Blade Bartender D.Gray-man Gad Guard Basilisk: Kouga Ninpou Chou D.N. Angel Gakuen Mokushiroku: High School Beck Dance in
    [Show full text]