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Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM
Manny Diaz LEAD DESIGNER MANNYDIAZDESIGN.COM [email protected] LINKEDIN.COM Award-Winning Lead Designer with international design development experience including: Design Direction, Design Management, Cross-Studio Collaboration, Mission Design, Scripting, Co-op and Multiplayer Ecosystems, Narrative and Combat Pacing, Chatter Writing, Cinematic Creation, Video Editing, Systems Tuning, Environmental Art, QuickTime Events, Spec Writing, Corporate & Industry Presentations, Film and Game Production Experience Ubisoft Reflections – Lead Level Designer Projects: Watch_Dogs, Tom Clancy’s The Division Time Line: June 2012 – Present Key Achievements: Lead team of 13 designers to deliver next-gen content on time and up to quality Developed implementation best practices for the design team Served as Interim Lead Game Designer Worked with Producers and Directors from co-development studios in Europe, Canada, and US Developed project schedule for design team Selected to represent Ubisoft in an international recruitment video Selected to represent Ubisoft Reflections at TIGA industry event Studio presentations in office and at external venues Video editing for studio presentation Volition Inc. – Design Director, Lead Mission Designer, and Designer 2 Projects: Saints Row: The Third, Saints Row: The Third DLC Packs, Unannounced Next-Gen Project Time Line: February 2010 – June 2012 Key Achievements: Directed three profitable projects to a delivery both on time and on budget Earned multiple awards and positive mentions in press for mission content Generated -
The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Military Guide to Terrorism in the Twenty-First Century
US Army TRADOC TRADOC G2 Handbook No. 1 AA MilitaryMilitary GuideGuide toto TerrorismTerrorism in the Twenty-First Century US Army Training and Doctrine Command TRADOC G2 TRADOC Intelligence Support Activity - Threats Fort Leavenworth, Kansas 15 August 2007 DISTRIBUTION RESTRICTION: Approved for Public Release; Distribution Unlimited. 1 Summary of Change U.S. Army TRADOC G2 Handbook No. 1 (Version 5.0) A Military Guide to Terrorism in the Twenty-First Century Specifically, this handbook dated 15 August 2007 • Provides an information update since the DCSINT Handbook No. 1, A Military Guide to Terrorism in the Twenty-First Century, publication dated 10 August 2006 (Version 4.0). • References the U.S. Department of State, Office of the Coordinator for Counterterrorism, Country Reports on Terrorism 2006 dated April 2007. • References the National Counterterrorism Center (NCTC), Reports on Terrorist Incidents - 2006, dated 30 April 2007. • Deletes Appendix A, Terrorist Threat to Combatant Commands. By country assessments are available in U.S. Department of State, Office of the Coordinator for Counterterrorism, Country Reports on Terrorism 2006 dated April 2007. • Deletes Appendix C, Terrorist Operations and Tactics. These topics are covered in chapter 4 of the 2007 handbook. Emerging patterns and trends are addressed in chapter 5 of the 2007 handbook. • Deletes Appendix F, Weapons of Mass Destruction. See TRADOC G2 Handbook No.1.04. • Refers to updated 2007 Supplemental TRADOC G2 Handbook No.1.01, Terror Operations: Case Studies in Terror, dated 25 July 2007. • Refers to Supplemental DCSINT Handbook No. 1.02, Critical Infrastructure Threats and Terrorism, dated 10 August 2006. • Refers to Supplemental DCSINT Handbook No. -
The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M. -
Gamewith / 6552
GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------ -
Dreamcast Design and Production
QUADRA FIRE PIT | Installation Manual D r e a m C a s t OUTDOOR FIRE PIT BURNER Design and Production Ltd. DANGER - IF YOU SMELL GAS STANDARDS: ⚠ CSA 2.41-2014, ANSI Z21.97-2014 1. Shut off gas to the appliance. CERTIFIED FOR USA & CANADA 2. Extinguish any open flame. 3. If odor continues, keep away from the appliance and immediately call your OUTDOOR DECORATIVE gas supplier or fire department. GAS APPLIANCES ⚠ WARNING Do not store or use gasoline or other flammable vapors and liquids in the vicinity of this or any other appliance. An LP-cylinder not connected for use shall not be stored in the vicinity of this or any other appliance. ⚠DANGER CARBON MONOXIDE HAZARD This appliance can produce carbon monoxide which has no odor. Using it in an enclosed space can kill you. Never use this appliance in an enclosed space such as a camper, tent, car or home. We recommend that our fire pits ⚠ WARNING: be installed and serviced by pro - Improper installation, adjustment, alteration, service or maintenance can fessionals that are certified in the cause injury or property damage. Read the installation, operating and mainte - U.S. by NFI nance instructions thoroughly before installing or servicing this equipment. (National Fireplace Institute) ⚠ WARNING: FOR OUTDOOR USE ONLY! INSTALLER: Leave this manual with the appliance. CONSUMER: Retain this manual for future reference SAFETY INFORMATION QUADRA FIRE PIT | Installation Manual ⚠ WARNINGS: WARNING: Any modification to this appliance or its con - trols can be dangerous. 1. Turn the appliance off and let cool IMPORTANT: This appliance should 1. -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
Gratis. Kalo Jauh Kena Ongkos Kirim Rp
GROSIR GAMES Rp.5rb per disk/kaset/dvd bisa di kirim ke tempat / Cash on delivery ( COD ) gratis. kalo jauh kena ongkos kirim Rp.5rb :) Contact Person : - 0896 5606 5690 ================================================================= --> Update Games 2014 s/d Juni 2014 : Murdered Souls Suspect 3dvd State of Decay Lifeline 1dvd Wolf Among Us episode 4 1dvd Watch Dogs 4dvd Killer Is Dead 4dvd Wolfenstein New Order 10dvd Van Helsing 2 6dvd Tropico 5 1dvd Hegemony of Rome Rise of Caesar 1dvd Transistor 1dvd Dinasty Warrior 8 4dvd Dread Out full version 1dvd Walking Dead Season 2 Episode 3 1dvd Outlast Whistleblower 2dvd Bound By Flame 2dvd Amazing Spiderman 2 3dvd Daylight 1dvd Dark Souls 2 3dvd Child of Light 1dvd Trial Fusion 2dvd Warlock 2 1dvd Strike Suit Zero 2dvd Wargame Red Dragon 4dvd Agarest Generations of War Zero 2dvd Lego Hobbit 2dvd Halo Spartan Assault 1dvd Age Of Wonders III 1dvd Batman Arkham Origins Blackgate 1dvd Wolf Among Us episode 3 1dvd Simcity Digital Deluxe 2014 1dvd Bioshock Infinite DLC Burial at Sea episode 2 6dvd Castlevania Mirror of Fate 1dvd Total War Rome 2 Hannibal at the Gate 3dvd MXGP 1dvd Cabelas Big Game Pro Hunter 1dvd Castlevania 2 Lord of Shadow DLC Revelations 2dvd Ether One 1dvd Breach And Clear 1dvd IHF Handball Challenge 1dvd Betrayer 1dvd Devil May Cry 2013 Complete Edition 3dvd ARMA III Full Campaign 3dvd Ninja Gaiden Yaiba 2dvd Deus Ex The Fall 1dvd Typing of Dead Overkill 2dvd Walking Dead 2 episode 1-2 1dvd Southpark Stick of Truth 1dvd Resident Evil 4HD 3dvd Thief 4dvd Castlevania Lord -
Game Programming Algorithms and Techniques This Page Intentionally Left Blank Game Programming Algorithms and Techniques
Game Programming Algorithms and Techniques This page intentionally left blank Game Programming Algorithms and Techniques A Platform-Agnostic Approach Sanjay Madhav Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their Editor-in-Chief products are claimed as trademarks. Where those designations appear in this book, Mark Taub and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. E x e c u t i v e E d i t o r Laura Lewin The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors D e v e l o p m e n t E d i t o r or omissions. No liability is assumed for incidental or consequential damages in Chris Zahn connection with or arising out of the use of the information or programs contained M a n a g i n g E d i t o r herein. Kristy Hart For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and P r o j e c t E d i t o r content particular to your business, training goals, marketing focus, or branding Elaine Wiley interests), please contact our corporate sales department at corpsales@pearsoned. -
Nathan John Mates [email protected]
Nathan John Mates [email protected] http://www.matesfamily.org Objective: Generalist programmer able to jump into existing systems and codebases, and safely engineer needed changes, as well as develop quality new codebases from scratch. I develop quality architectures, implementations and user-facing documentation, and learn programming languages as needed for projects. I also provide excellent post- release customer support. Focused on the videogames industry, but with a side of WinForms tools and studio support. Programming experience: Fluent in C#, C/C++, MS Visual Studio, Perforce, WinForms, Platforms/libraries programmed for: HTML5 & CSS3, JQuery, PHP5, WAMP/LAMP stacks, iPad, Microsoft Windows, Microsoft Xbox, Xbox 360 and Xbox One, Sony Playstation 1-3, Sega Saturn. Microsoft Windows experience includes DirectX, Winsock, MFC & WTL, Win32. Have developed with Adobe Flash, including Scaleform & ActiveX libraries, and ActionScript 2/3 code. Additional experience programming on Android (Java), FreeBSD, OpenBSD, Linux. Other tools/technology experience: Subversion (SVN), JavaScript, Objective C, Flash (ActionScript 2 &3), PHP, HTML5/CSS3, Lua, Perl, 6502/65816 Assembly Agile/Scrum development cycles Small-scale system setup and administration of Windows, FreeBSD, OpenBSD, and Linux platforms. System administration experience: Windows, FreeBSD, and Linux platforms Work Experience: (extended detail on page 3+) Certain Affinity (2013-present) o Work on Halo Infinite o In collaboration with @worldoftanks , contributions for the 1.0 update and the 2018 Soccer mode o Developed studio-wide tool for project setup, configuration, updating, more o Work on Crackdown 3 o Work on Call of Duty: Modern Warfare Remastered & Call of Duty: Modern Warfare 2 Remastered o Work on Halo 2: Anniversary as part of Halo: The Master Chief Collection Cubic (as Intific/Total Immersion Software), 2009-2013 [email protected] Nathan Mates 1 o Lead programmer on a contract phase revising and enhancing an iPad/Android tablet application for pilots. -
Zach Hanks Assistant Professor Stephen F
ZACH HANKS ASSISTANT PROFESSOR STEPHEN F. AUSTIN STATE UNIVERSITY 515 King Street | Nacogdoches, TX 75961 310.498.6752 | [email protected] • Inspiring and relatable teaching artist who brings an emphasis on the practical, simple, and applicable to the classroom. • Industry veteran with experience training actors of all levels. • Offers compassion, encouragement, humor, and a deep commitment to the success of each student. • Enthusiastic collaborator and colleague who contributes with patience, diplomacy, and warmth. EDUCATION DEGREES M.F.A. Theater (Acting) 2004 University of South Carolina Columbia, SC B.A. Theatre, East Asian Studies 1998 Washington and Lee University Lexington, VA cum laude Diploma 1996 Kansai Gaikokugo Daigaku Osaka, JAPAN ADDITIONAL TRAINING Kelly Ward, Marsha Goodman, Collette Sunderman Burbank, CA Voice Acting for Animation 2011 Stefan Rudnicki, Gabrielle de Cuir, Skyboat Media Sherman Oaks, CA Audiobook Narration Technique 2011 Jeremy Hall, Insomniac Games Burbank, CA Video Game Voice Acting 2011 Tom Keegan Los Angeles, CA Motion Capture Acting Technique 2011 Robert Easton, Eliza Jane Schneider Los Angeles, CA Accents & Dialects 2007 – 2010 Leigh Gilbert West Hollywood, CA Commercial Voice Acting 2007 Todd Patrick Breaugh Columbia, SC On-Camera Technique 2004 Sara Romersberger, SMU Theatre Columbia, SC Commedia Dell’ Arte 2003 Eric Hoffman Columbia, SC Meisner Technique, Shakespeare 2002 - 2003 Scot J. Mann, Mercer University Columbia, SC Stage Combat 2002 Paul Wagar, ARK theatre company Los Angeles, CA Voice, Diction, Verse Text 2000 – 2001 Enrico Colantoni North Hollywood, CA Scene Study 1999 The Virginia Tea Party – SAFD Intensive Williamsburg, VA Stage Combat 1998 Alliance Theatre Atlanta, GA Acting – Robert Cohen’s GOTE system 1996 PROFESSIONAL MEMBERSHIPS VASTA – Voice and Speech Trainers Association 2012 – present SAG–AFTRA 2012 – present AFTRA 2007 – 2012 SAG 2005 – 2012 PUBLISHED WRITING The Art of Voice Acting (4th Edition) by James R.