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SCUMM
Openbsd Gaming Resource
Lucasarts and the Design of Successful Adventure Games
MMPX Style-Preserving Pixel Art Magnification
Scummvm Documentation
A Classification of Scripting Systems for Entertainment and Serious
Localization Tools in General Purpose Game Engines: a Systematic Mapping Study
Chapter 1. a Chronology of Game Programming
Communication Inside Game Engine
Google Adquiere Motorola Mobility * Las Tablets PC Y Su Alcance * Synergy 1.3.1 * Circuito Impreso Al Instante * Proyecto GIMP-Es
Abkürzungs-Liste ABKLEX
Videopelien Historia Ja Pelinkehitys 2D
SCUMM Tutorial
New Game Physics Added Value for Transdisciplinary Teams Andreas Schiffler
Motor Para Videojuegos En HTML5, Basados En Tiles
The Architecture and Evolution of Computer Game Engines
Sf: Su Signature Analysis • Simulated Annealing • Sine Anno • S: Distance
A Videojocs Anteriors I En Concret Al Gènere De Les Aventures Gràfiques
Bomberman” Mediante Xna 3.1 Aplicando Inteligencia Artificial
Top View
Tony Dorie March 22, 2001 STS145: History of Computer Game Design Henry Lowood
A New Multiplayer Environment for Creating Adventure Games
A User-Friendly Authoring Language and Development Environment for Graphic Adventure Games
Mage: a Flexible, Plugin-Based Approach to Game Engine Architecture
Cs 480/680: Game Engine Programming Introduction
Videojuego Soul of Wars
Best of Morphos Many Projects for May – June - July – August 2014 Morphos Users
Einführung in Die Grundlagen Von 3D-Engines Teil 1: Mathematische Grundlagen
Grim Fandango, an Adventure Game by Lucasarts
Producción De Una Experiencia De Horror Inmersivo Utilizando Un Entorno De Desarrollo De Videojuegos Y Un Visor De Realidad Virtual
User Experience of Game Development Environments: Can Making Games Be As Fun As Playing Them?
Game Engines, Game Sound Techniques Agosto/Settembre 2017
Créer Un Jeu Point and Click Avec Escoria
Secret Weapons of the Luftwaff~ for Multiple Ways to Interact with the Bitmap Technologies
AI Developers Rant!
Game Programming Algorithms and Techniques
Virtual Reality in Android Gaming
Mecwilly3d 2.0: Riscrittura Ed Ottimizzazione Di Un Serious Game in Unity3d Per Dispositivi Mobili
Dissecting the Video Game Engine and a Brief History 1 Dissecting The
Turn-Based Strategy Video Game Engine for Mobile Devices
Joel Alanko Pelimoottorien Suunnittelumallit
Game Engines
Universit`A Di Bologna OGRE: Analisi Di Un Motore Grafico 3D
03 Maniac Mansion Klassiker Der Spielegeschichte
Análise Da Evolução De Engines De Jogos
Myst and Riven L Andmark VIDEO GAMES
Experimentación Y Modelación Computacional Para La Construcción De Videojuegos: Actividades Interdisciplinarias De Bajo Umbral Y Alto Techo
Internships for Computer Information Systems
Development of an Adventure Game an Evaluation of Tools, Development, and Story Writing
The Linux Gamers' HOWTO
Oral History of Chip Morningstar
Scummvm Manual Introduction 3 Introduction
Unreal Engine” – Motor Unreal
Authoring Tools Overview Document
Computer Games 2011 Game Creation Assignment
Nostalgia Studio a Game Engine for Creating Collaborative Multiplayer Online Graphic Adventure Games
Latest Supported Version of Scummvm Is on the Google Play Store; Search for Scummvm on the Google Play Store and Select Install
History of the Adventure Game Interface
The Disembedding of a Brazilian Software
Fullthrottle-Refcard
The Audiosquare a Collaborative Virtual Music Environment
Videojuegos 3D, Septiembre 2011
A Simpli Ed Game Engine for a Game Development Course
Scripting Scripting
Scummvm Documentation