Scummvm Documentation

Total Page:16

File Type:pdf, Size:1020Kb

Scummvm Documentation ScummVM Documentation Mar 05, 2021 GSOD Proposal 1 Objectives 1 2 The current situation 3 3 Fixing the problem 5 3.1 Suggested documentation structure...................................5 3.2 Plan of attack...............................................6 4 Proposed timeline 9 4.1 Community bonding...........................................9 4.2 Week 1..................................................9 4.3 Week 2..................................................9 4.4 Week 3..................................................9 4.5 Week 4.................................................. 10 4.6 Week 5.................................................. 10 4.7 Week 6.................................................. 10 4.8 Week 7.................................................. 10 4.9 Week 8.................................................. 11 4.10 Week 9.................................................. 11 4.11 Week 10................................................. 11 4.12 Week 11................................................. 11 5 Quick start guide 13 6 PSP 15 7 Raspberry Pi 17 7.1 System requirements........................................... 17 7.2 Downloading and installing ScummVM................................. 17 7.3 Loading games onto the Raspberry Pi.................................. 17 7.4 Adding games to ScummVM...................................... 18 7.5 Launching games............................................. 22 8 Game settings 23 8.1 Game tab................................................. 23 8.2 Graphics tab............................................... 23 8.3 Audio tab................................................. 24 i 8.4 Volume tab................................................ 25 8.5 MIDI tab................................................. 25 8.6 Paths tab................................................. 26 9 Global settings 27 9.1 Graphics tab............................................... 27 9.2 Audio tab................................................. 28 9.3 Volume tab................................................ 28 9.4 MIDI tab................................................. 28 9.5 Paths tab................................................. 29 9.6 Misc tab................................................. 30 10 Keyboard Shortcuts 31 11 The Launcher 35 11.1 The games list.............................................. 36 11.2 Quick search............................................... 36 11.3 The buttons................................................ 36 11.4 The Global Main Menu......................................... 41 12 Command line interface 43 12.1 Launching ScummVM.......................................... 43 12.2 Launching saved games......................................... 45 12.3 Examples................................................. 47 13 The configuration file 49 13.1 Location................................................. 49 13.2 Keywords................................................. 49 13.3 Example file............................................... 51 14 Graphic filters 53 15 Render modes 55 16 Welcome to ScummVM! 57 16.1 First steps................................................. 57 16.2 How do I. ?............................................... 57 16.3 Advanced features............................................ 58 16.4 Getting help............................................... 58 16.5 The ScummVM Project......................................... 58 ii CHAPTER 1 Objectives 1. To produce high-quality, versioned end user documentation by consolidating large amounts of information from disparate sources and re-writing information for clarity, consistency, and completeness. Documentation should be easy to understand for beginners, without being patronizing to tech-savvy users. 2. To create a documentation portal using a static-site generator. 3. To future-proof end user documentation by creating templates and detailed how-to instructions for future open source contributors. 1 ScummVM Documentation 2 Chapter 1. Objectives CHAPTER 2 The current situation • The available ScummVM documentation is spread across multiple sources. • Information is hard to find and often duplicated; it’s easy to get lost in obscure pages. • It’s hard to know what information is current, and what is out of date. • Some information is missing or incomplete. 3 ScummVM Documentation 4 Chapter 2. The current situation CHAPTER 3 Fixing the problem 3.1 Suggested documentation structure Landing Page |-- Getting Started | `-- Quick start guide |-- Installing ScummVM | |-- Nintendo 3DS | |-- AmigaOS | |-- Android | |-- (every) | |-- (common) | |-- (supported) | `-- (platform) |-- Using ScummVM | |-- The Launcher | |-- Global settings | |-- Game settings | `-- Keyboard shortcuts |-- Advanced options | |-- Cloud and LAN | |-- Control Mapping | |-- Configuration | |-- Command line options | |-- Graphics | `-- Music and sound |-- Help | |-- FAQ | |-- Contacts | |-- Known problems | `-- Reporting a bug `-- Release Notes Getting started 5 ScummVM Documentation New users often look for a quick start guide to get going as quickly as possible. While the install of ScummVM can be complex on some platforms, installing it onto a computer is not. The quickstart guide should cover the following: • How to install ScummVM onto Windows, Mac and Linux. • How to load, add and launch a game. Installing ScummVM In cases where the install is not intuitive, or where the user may not have a strong technical base, the user needs a comprehensive guide for installing ScummVM on any of the supported platforms. Each comprehensive installation page should cover the following: • Any system requirements/prerequisites. • How to download the appropriate version of ScummVM. • How to install ScummVM. • How to load games onto the chose platform, especially where it is not the platform the game was designed for. • How to launch ScummVM, add a game, and launch a game. Using ScummVM Users need reference documents that explain how to use ScummVM. The reference documents should cover the following: • The Launcher interface; what each window and tab looks like as well as how they function. • An explanation of the available settings, both global and game-specific. • Keyboard shortcuts/hotkeys. Advanced options Advanced users need additional, more technical information about the options available to them for tweaking how their games run. Release notes While our documentation will be versioned, having a Release Notes section may be helpful to provide a summary of changes in the latest release. This may include some areas which are currently outside the scope of this documentation, such as newly supported games or information about new engines. 3.2 Plan of attack I propose to start by creating a template for the Installing ScummVM pages, as that will be the easiest way for me to get the information I require from port maintainers/developers (especially where this information is scant or does not exist). I will pre-fill any information I already have from existing documentation, which can then be checked for completeness, accuracy, and currency, or added to as necessary. Next I will comb the existing documentation; README, wiki and website. As I go, I will re-write and add to each section as required and pull all the information into the new portal. I will also make note of what information is pulled from where, to ensure that once the portal is live there are no double-ups, contradictions, or other anomalies. Throughout, I will liaise with the mentor(s), developers, port maintainers, and any other subject matter experts to source any missing information, as well as ensuring each page is as up-to-date and comprehensive as possible. 6 Chapter 3. Fixing the problem ScummVM Documentation In the spirit of collaboration and subject to approval from the mentor(s), I would like to have the work-in-progress portal accessible to the ScummVM community throughout the writing process, to receive real-time feedback and ensure nothing is missed along the way. I suggest using a style guide, such as the Google developer documentation style guide, to ensure consistency for this body of work and for all documentation moving forward. Wherever possible, I will use screenshots, gifs, and other visual aids to enhance understanding. 3.2. Plan of attack 7 ScummVM Documentation 8 Chapter 3. Fixing the problem CHAPTER 4 Proposed timeline 4.1 Community bonding August 17 - September 13, 2020 • Continue to spend time talking to the mentor(s) and the wider ScummVM community to fine-tune the vision for the project and finalise details such as document structure and content. 4.2 Week 1 September 14 - September 20 • Create a template for the platform-specific installation pages. • Pre-fill the templates with any existing information and distribute to the appropriate port maintainers/developers for further information. 4.3 Week 2 September 21 - September 27 • Set up the new documentation portal. 4.4 Week 3 September 28 - October 4 • Using ScummVM: – The interface 9 ScummVM Documentation – Global settings • Installing ScummVM: – Platform-specific installation guides as completed templates are returned to me. 4.5 Week 4 October 5 - October 11 • Using ScummVM: – Game settings – Keyboard shortcuts • Installing ScummVM: – Platform-specific installation guides as completed templates are returned to me 4.6 Week 5 October 12 - October 18 • Advanced options: – Cloud and LAN – Control Mapping • Installing ScummVM: – Platform-specific installation guides as completed templates are returned to me 4.7
Recommended publications
  • Blast Off Broken Sword
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like.
    [Show full text]
  • Magazine.Odroid.Com, Is Your Source for All Things Odroidian
    Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol.
    [Show full text]
  • Broken-Sword-El-Ange
    GuiaMania.com El Paraíso de los Videojuegos Todos los trucos, todas las guías Sony Playstation - PS 2 - PS 3 - PSP - Nintendo Game Cube - DS - Wii Xbox - Xbox 360 - PC - NGage - Dreamcast - Nintendo 64 - Game Boy Broken Sword: el ángel de la muerte Autor: MoRtAdElO ____________________________________________________________________________________ Solución Broken Sword: el ángel de la muerte Autor: MoRtAdElO Agencia de fianzas de Nueva York Los gángsters están tratando de derribar la puerta y la cerradura no resistirá mu- cho. Al otro lado de la habitación hay una salida que da al almacén, pero la puerta está cerrada con un candado. Cogemos el palo de golf de George del paragüero junto a la puerta principal y luego lo usamos sobre el candado para apalancarlo y romperlo. Una vez dentro del almacén, empujamos el armario para bloquear la puerta. La única salida de la habitación está arriba, así que hay que trepar por el armario y una vez arriba pasar través del agujero en el techo agarrándose al borde. Después que Anna María se reúne con George, el ascensor de enfrente empieza a descender. Mientras Anna María sujeta la puerta, utilizamos el palo de golf para bloquearla. Como por la puerta de debajo de las escaleras no se puede salir, nos dirigimos a la derecha del ascensor y con la ayuda de Anna María arrancamos la reja de metal de la pared. Tiramos del aire acondicionado y lo llevamos arrastrando hasta el ascen- sor. Lo colocamos de forma que sujete la puerta para así poder recuperar el palo de golf. Hecho esto, salimos por el agujero de la pared.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • Game Narrative Review
    Game Narrative Review ==================== Your Name: Dylan Valev Your School: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game: Minit Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Linux, Android, iOS, Macintosh operating systems Genre: Adventure Release Date: April 3rd, 2018 Developer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Publisher: Devolver Digital Game Writer/Creative Director/Narrative Designer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Overview The following sixty seconds are one of many days lived by the player character. In Minit, you control a protagonist who is bound by a curse that makes days last only a mere minute. In this action-adventure game, you are stuck in an endless loop for an unknown amount of time and must find a way to break the curse, making the most of every moment in each day. There’s no time to waste. 1. The player dashes out of their home. 2. Outside, they hesitate. Left, or right? 3. Stupid. Of course it’s the left. 4. They rush past their mailbox. They have no time to read mail, they’ve already wasted a second thinking. 5. The player reaches their garden. The two wide rows are all empty except for one neglected plant. No time to tend to that now. 6. A row of ferns blocks their path- these have got to go, and fast. 7. Sword readily in hand, the player hacks the obstacle away. 8. Resheathing the weapon, they resume their hurried stride. 9.
    [Show full text]
  • Dukinfield) OLD CHAPEL and the UN1 TA R I a N STORY
    OLD CHAPEL AND THE UNITARIAN- - STORY (Dukinfield) OLD CHAPEL AND THE UN1 TA R I A N STORY DAVID C. DOEL UNITARIAN PUBLICATION Lindsey Press 1 Essex Street Strand London WC2R 3HY ISBN 0 853 19 049 6 Printed by Jervis Printers 78 Stockport Road Ashton-Under-Lyne Tameside CONTENTS PREFACE CHAPTER ONE: AN OLD CHAPEL HERITAGE TRAIL CHAPTER TWO: BIDDLE AND THE SOCINIANS CHAPTER THREE: THE CIVIL WAR CHAPTER FOUR: MILTON AND LOCKE CHAPTER FIVE: SAMUEL ANGIER AND HIS CONTEMPORARIES CHAPTER SIX: JOSEPH PRIESTLEY CHAPTER SEVEN: WILLIAM ELLERY CHANNING CHAPTER EIGHT: FIRST HALF OF THE NINETEENTH CENTURY CHAPTER NINE: HOPPS, MARTINEAU AND WICKSTEED CHAPTER TEN: FIRST HALF OF THE TWENTIETH CENTURY CHAPTER ELEVEN: SECOND HALF OF THE TWENTIETH CENTURY APPENDIX Ai WHERE THE STORY BEGINS APPENDIX B: THE TRINITY APPENDIX C: THE ALLEGORICAL METHOD APPENDIX D: BIBLIOGRAPHY APPENDIX E: GLOSSARY SIX ILLUSTRATIONS: a) Old Chapel exterior b) Old Chapel interior c) The original Chapel d) The Old School e) The New School f) The Original Schoc! OLD CHAPEL, DUKlNFlELD PREFACE Old Testament prophets, or was he a unique expression, once and once only, of God on earth in human form? OLD CHAPEL AND THE UNITARIAN STORY is an account of the life and history of Old Chapel, Dukinfield, set within the As I point out in the Appendix on The Trinity, there emerged larger context of the story of the growth and devlopment of from all this conflict not one doctrine of the Trinity, but many. Unitarianism, which we, the present congregation, inherit from the trials and tribulations, the courage, vision and the joy The Trinity is a theological model for expressing the Nature of of our ancestors.
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Lucasarts and the Design of Successful Adventure Games
    LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula.
    [Show full text]
  • “Lessons Learned, from Games Preserved”
    “Lessons Learned, from Games Preserved” James “Ender” Brown Former Project Lead – http://www.scummvm.org/ [email protected] WhoWho AmAm II ● Grew up gaming and learning to code with the BBC Micro/Archimedes, Commodore 16(!) and Amiga – learnt Unix & VMS by doing naughty things to the Tassie VAX cluster (any locals remember davros and typhoon? :) ● Retro-Gaming Enthusiast by night, Systems Admin for a Perth-based Data Centre and Hosting Company by day ● Became Project Lead of ScummVM in Feb 2002, retiring as co-lead (from a team of 3) in Dec 2008 ● 10th linux.conf.au, first talk submission :) WhatWhat isis ScummVM?ScummVM? ● ScummVM is a collection of interpreter implementations for classic adventure games ● Founded by Ludwig ‘ludde’ Strivegus (uTorrent, OpenTTD, now at Spotify) in 2001, along with Vincent ‘yaz0r’ Hamm (now at Oculus), with the goal of building an interpreter for SCUMM-based games by LucasArts/LucasFilm games. ● Designed to be highly portable ● … evolved to become something much much more PortabilityPortability ● ScummVM architecture evolved early on to maximise portability by abstracting backend and common functions (‘Osystem’), with each port supplying a Osystem backend class (with platform specific overrides and subclassing where necessary) Osystem Backend Osystem Common Engine (Platform Specific) ● Carefully developed coding standards to encompass ‘lowest-common- denominator’ C++ implementations. No STL, Exceptions, etc http://wiki.scummvm.org/index.php/Coding_Conventions ● Ssennaidne ● Endianness ● Segment size limits on various platforms ReimplementingReimplementing EnginesEngines ● Most game studios developed their own engines, often used across a family of games. Examples: SCUMM (LucasArts), AGI/SCI (Sierra), Virtual Theatre (Revolution), AGOS (Adventure Soft) ● Reverse engineer: – Container files – Graphics formats (background, actors, sprites) – Audio formats (voice, sfx, music) – Scripting engine (where scripted..
    [Show full text]
  • Free Kings Quest 4
    Free kings quest 4 click here to download King's Quest IV: The Perils of Rosella, released in , was the first major graphical computer adventure game with a female protagonist. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (KQI and KQII) and the twin sister of Gwydion/Alexander. By GamesNostalgia: Written and designed by Roberta Williams, King's Quest IV: The Perils of Rosella is the fourth game in the King's Quest series and it was released in for PC. For small DOS games like King's Quest IV: The Perils of Rosella, you can play online immediately with your browser (Chrome, Firefox, Safari, Internet Explorer). Share your tips to run properly King's Quest IV: The Perils of Rosella in your browser: best browser to use, specific. AGI was the in-house, parser-based EGA game engine that Sierra used for its adventure games in mids (e.g. Police Quest 1, King's Quest 3, Leisure Suit Larry 1). King's Quest 4 was finished with AGI, but then Sierra decided to upgrade the game to the newer SCI engine which allowed for better graphics (SCI engine was. This was a project that had both the blessings of the creators of Kings Quest and a legal agreement with Vivendi (owner of the IP before they were gobbled up by Activision) which authorized them to develop and release the game to fans for free. The team behind it therefore continued to pour years of work into it without fear. Kings Quest IV: The Perils of Rosella Abandonware DOS Game.
    [Show full text]
  • Splat the Cat: the Name of the Game Pdf, Epub, Ebook
    SPLAT THE CAT: THE NAME OF THE GAME PDF, EPUB, EBOOK Rob Scotton | 31 pages | 17 Aug 2012 | HarperCollins Publishers Inc | 9780062090140 | English | New York, United States Splat the Cat: The Name of the Game PDF Book Continuum Games. A "celebrity vegetable museum" just wouldn't be funny in a Disney film. Matrix Games. Customer Service. Animal Crossing. Reduced Price. If you bat an Atari joystick quickly from left to right, Pac-Man looks confused as he turns from side to side, and that's funny. This is a game. Basic Fun! But once Duke's crass style became its own archetype, Croteam brought about Sam 'Serious' Stone, who injected some much-needed sarcasm and self-doubt into Duke's braggadocio. DZT Family board games , ideal for family game nights, are designed for various ages to play side by side, encouraging your child to bond with all generations of players. The visual amount displayed in the in-game Mobility meter. The student without a partner is the 'leader'. The plot goes all H. You, as the player, are put into different sit-com scenarios that complement the game's known quantities--Homer, Lisa, Bart, Flanders, Marge, Apu, and so on. Have fun! Next, erase the target vocabulary from the board and stick up both team's pictures in a random order. Mayday Games. Both board games and puzzles have the ability to lengthen a child's attention span as they become excited to be engaged in the activity. Portal Games. Japanime Games. The visual amount displayed in the in- game Damage meter.
    [Show full text]
  • MMPX Style-Preserving Pixel Art Magnification
    Journal of Computer Graphics Techniques Vol. 10, No. 2, 2021 https://jcgt.org MMPX Style-Preserving Pixel-Art Magnification Morgan McGuire Mara Gagiu University of Waterloo & NVIDIA University of Waterloo (a) Input Image (b) Magnified 2× with Nearest (c) Magnified 2× with MMPX Figure 1. (a) Pixel art combining sprites, text, and UI elements (b) magnified with nearest- neighbor filtering becomes blocky relative to the original pixel size; (c) MMPX filtering re- fines lines, curves, and patterns for the new resolution, while mostly preserving the palette, transparency, and shape aspects of the original artwork. Input derived from Oryx Design Lab licensed sprites https://www.oryxdesignlab.com/products/16-bit- fantasy-tileset Abstract We present MMPX, an efficient filter for magnifying pixel art, such as 8- and 16-bit era video-game sprites, fonts, and screen images, by a factor of two in each dimension. MMPX preserves art style, attempting to predict what the artist would have produced if working at a larger scale but within the same technical constraints. Pixel-art magnification enables the displaying of classic games and new retro-styled ones on modern screens at runtime, provides high-quality scaling and rotation of sprites and raster- font glyphs through precomputation at load time, and accelerates content-creation workflow. MMPX reconstructs curves, diagonal lines, and sharp corners while preserving the ex- act palette, transparency, and single-pixel features. For general pixel art, it can often pre- serve more aspects of the original art style than previous magnification filters such as nearest- neighbor, bilinear, HQX, XBR, and EPX. In specific cases and applications, other filters will be better.
    [Show full text]