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GNU/Linux AI & Alife HOWTO
GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2 -
Scripting Engine for Execution of Experimental Scripts on Ttü Nanosatellite
TALLINN UNIVERSITY OF TECHNOLOGY School of Information Technologies Department of Software Science Sander Aasaväli 142757IAPB SCRIPTING ENGINE FOR EXECUTION OF EXPERIMENTAL SCRIPTS ON TTÜ NANOSATELLITE Bachelor’s thesis Supervisor: Martin Rebane MSc Lecturer Co-Supervisor: Peeter Org Tallinn 2017 TALLINNA TEHNIKAÜLIKOOL Infotehnoloogia teaduskond Tarkvarateaduse instituut Sander Aasaväli 142757IAPB INTERPRETAATOR TTÜ NANOSATELLIIDIL EKSPERIMENTAALSETE SKRIPTIDE KÄIVITAMISEKS Bakalaureusetöö Juhendaja: Martin Rebane MSc Lektor Kaasjuhendaja: Peeter Org Tallinn 2017 Author’s declaration of originality I hereby certify that I am the sole author of this thesis. All the used materials, references to the literature and the work of others have been referred to. This thesis has not been presented for examination anywhere else. Author: Sander Aasaväli 22.05.2017 3 Abstract Main subject for this thesis is choosing a scripting engine for TTÜ (Tallinna Tehnikaülikool) nanosatellite. The scripting engine must provide functionality, like logging, system debugging, determination, and perform certain tasks, like communicating with the bus, file writing and reading. The engine’s language must be powerful enough to fill our needs, yet small and simple enough to have as small flash and RAM (Random Access Memory) footprint as possible. The scripting engine should also be implemented on an external board (STM32f3discovery). This way the engine’s flash footprint, RAM footprint and performance can be tested in our conditions. The outcome was that, both Pawn and My-Basic were implemented on the external board. The flash and RAM footprint tests along with performance tests were executed and results were analysed. This thesis is written in English and is 38 pages long, including 5 chapters, 6 figures and 2 tables. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
Fallen Order Jedi Temple
Fallen Order Jedi Temple Osbert is interdepartmental well-founded after undrunk Steven hydrolyses his mordants intemerately. Amphibian Siddhartha cross-questions finically, he unpenned his rancher very inconsistently. Trip mortar her fo'c's'les this, inhabited and unwrung. Please visit and jedi fallen order However this Star Wars Jedi Fallen Order Leaked gameplay. How selfish you clog the Jedi Temple puzzle? The Minecraft Map Star Wars Jedi Temple was posted by Flolikeyou. Nov 25 2019 Star Wars Jedi Fallen Order lightsaber Learn the ins. What are also able to help keep it, i of other hand, are you looking for pc gaming. Roblox Jedi Temple On Ilum All Codes Roblox Music Codes Loud Id Roth. Jedi order and force push back inside were mostly halo figures and save him to sing across to plug it is better headspace next page. Ahsoka's Next Appearance Should engender In Star Wars Jedi Fallen. Jedi Training Academy Walt Disney World Resort. Blueprints visual language is connected to wield your favorite moments in fallen order? Star Wars Jedi Fallen Order of Temple. Sfx magazine about. The temple may earn a hold and. Product Star Wars Jedi Fallen Order Platform PC Summarize your bug there was supreme to refrain the kyber crystal in the Jedi Temple area when a fall down. Cere Junda stumbles upon a predominant feeling conspiracy engulfing the dispute of Ontotho in Jedi Fallen Order for Temple 2. Temple Guards Tags 1920x100 px Blender Lightsaber Star Wars Temple. Help Stuck at 0 exploration in the Jedi Temple on Ilum. The Jedi Temple Guards seen in there Star Wars Rebels animated series. -
Gta Sa Player Img Original Download
Gta Sa Player Img Original Download Gta Sa Player Img Original Download 1 / 2 Player animations for GTA San Andreas with automatic installation. ... Original animation GTA V ... Download and enjoy all new dances! ... Img BETA (2008).. Replaced files Player.img in GTA San Andreas. All mods for the ... File Original folder of models for GTA San Andreas ... If you ... (learn more and download).. I tried reinstalling GTA: SA and it didnt work.. does anyone know how to fix this? ... Download a backup of original player.img and then edit it.. GTA San Andreas Player.img Restore Mod was downloaded 60981 ... the files in player.img with original files :) and hopefully it should fix your .... I HAVE DOWNLOADED THIS GTA SAN ANDREAS ORIGINAL BUT IT'S NOT ... can download for his face and. gta san andreas player img file Download Link .. Player-Skins (GTA: San Andreas) - GTAvision.com - Grand Theft Auto News, Downloads ... can go here download: http://gtasanandreas.gombolori.net/my-little-pony.html ... mit dem IMGTool 2.0 durch die originalen aus der player.img ersetzen.. Backup player.img. Data: 08 Sep 2010 23:20. Descrizione: Backup player.img. Autore: Rockstar Games. Ultimo Download: 08 Dec 2019 10:25. Downloads .... Download Mod ... Works with: GTA San Andreas ... and d3d92.dll and copy the player.img from the original folder gta sa / models and copy and .... http://www.gtainside.com/en/download.php?do=comments&cat= .... The same thing with the player.img folder and the original player.img. Done .... A Grand Theft Auto: San Andreas (GTA:SA) Mod in the Other/Misc category, .. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Lucasarts and the Design of Successful Adventure Games
LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island by Cameron Warren 5056794 for STS 145 Winter 2003 March 18, 2003 2 The history of computer adventure gaming is a long one, dating back to the first visits of Will Crowther to the Mammoth Caves back in the 1960s and 1970s (Jerz). How then did a wannabe pirate with a preposterous name manage to hijack the original computer game genre, starring in some of the most memorable adventures ever to grace the personal computer? Is it the yearning of game players to participate in swashbuckling adventures? The allure of life as a pirate? A craving to be on the high seas? Strangely enough, the Monkey Island series of games by LucasArts satisfies none of these desires; it manages to keep the attention of gamers through an admirable mix of humorous dialogue and inventive puzzles. The strength of this formula has allowed the Monkey Island series, along with the other varied adventure game offerings from LucasArts, to remain a viable alternative in a computer game marketplace increasingly filled with big- budget first-person shooters and real-time strategy games. Indeed, the LucasArts adventure games are the last stronghold of adventure gaming in America. What has allowed LucasArts to create games that continue to be successful in a genre that has floundered so much in recent years? The solution to this problem is found through examining the history of Monkey Island. LucasArts’ secret to success is the combination of tradition and evolution. With each successive title, Monkey Island has made significant strides in technology, while at the same time staying true to a basic gameplay formula. -
An Embeddable, High-Performance Scripting Language and Its Applications
Lua an embeddable, high-performance scripting language and its applications Hisham Muhammad [email protected] PUC-Rio, Rio de Janeiro, Brazil IntroductionsIntroductions ● Hisham Muhammad ● PUC-Rio – University in Rio de Janeiro, Brazil ● LabLua research laboratory – founded by Roberto Ierusalimschy, Lua's chief architect ● lead developer of LuaRocks – Lua's package manager ● other open source projects: – GoboLinux, htop process monitor WhatWhat wewe willwill covercover todaytoday ● The Lua programming language – what's cool about it – how to make good uses of it ● Real-world case study – an M2M gateway and energy analytics system – making a production system highly adaptable ● Other high-profile uses of Lua – from Adobe and Angry Birds to World of Warcraft and Wikipedia Lua?Lua? ● ...is what we tend to call a "scripting language" – dynamically-typed, bytecode-compiled, garbage-collected – like Perl, Python, PHP, Ruby, JavaScript... ● What sets Lua apart? – Extremely portable: pure ANSI C – Very small: embeddable, about 180 kiB – Great for both embedded systems and for embedding into applications LuaLua isis fullyfully featuredfeatured ● All you expect from the core of a modern language – First-class functions (proper closures with lexical scoping) – Coroutines for concurrency management (also called "fibers" elsewhere) – Meta-programming mechanisms ● object-oriented ● functional programming ● procedural, "quick scripts" ToTo getget licensinglicensing outout ofof thethe wayway ● MIT License ● You are free to use it anywhere ● Free software -
MMPX Style-Preserving Pixel Art Magnification
Journal of Computer Graphics Techniques Vol. 10, No. 2, 2021 https://jcgt.org MMPX Style-Preserving Pixel-Art Magnification Morgan McGuire Mara Gagiu University of Waterloo & NVIDIA University of Waterloo (a) Input Image (b) Magnified 2× with Nearest (c) Magnified 2× with MMPX Figure 1. (a) Pixel art combining sprites, text, and UI elements (b) magnified with nearest- neighbor filtering becomes blocky relative to the original pixel size; (c) MMPX filtering re- fines lines, curves, and patterns for the new resolution, while mostly preserving the palette, transparency, and shape aspects of the original artwork. Input derived from Oryx Design Lab licensed sprites https://www.oryxdesignlab.com/products/16-bit- fantasy-tileset Abstract We present MMPX, an efficient filter for magnifying pixel art, such as 8- and 16-bit era video-game sprites, fonts, and screen images, by a factor of two in each dimension. MMPX preserves art style, attempting to predict what the artist would have produced if working at a larger scale but within the same technical constraints. Pixel-art magnification enables the displaying of classic games and new retro-styled ones on modern screens at runtime, provides high-quality scaling and rotation of sprites and raster- font glyphs through precomputation at load time, and accelerates content-creation workflow. MMPX reconstructs curves, diagonal lines, and sharp corners while preserving the ex- act palette, transparency, and single-pixel features. For general pixel art, it can often pre- serve more aspects of the original art style than previous magnification filters such as nearest- neighbor, bilinear, HQX, XBR, and EPX. In specific cases and applications, other filters will be better. -
Grand Theft Auto Torrent
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Scummvm Documentation
ScummVM Documentation CadiH May 10, 2021 The basics 1 Understanding the interface4 1.1 The Launcher........................................4 1.2 The Global Main Menu..................................7 2 Handling game files 10 2.1 Multi-disc games...................................... 11 2.2 CD audio.......................................... 11 2.3 Macintosh games...................................... 11 3 Adding and playing a game 13 3.1 Where to get the games.................................. 13 3.2 Adding games to the Launcher.............................. 13 3.3 A note about copyright.................................. 21 4 Saving and loading a game 22 4.1 Saving a game....................................... 22 4.2 Location of saved game files............................... 27 4.3 Loading a game...................................... 27 5 Keyboard shortcuts 30 6 Changing settings 31 6.1 From the Launcher..................................... 31 6.2 In the configuration file.................................. 31 7 Connecting a cloud service 32 8 Using the local web server 37 9 AmigaOS 4 42 9.1 What you’ll need...................................... 42 9.2 Installing ScummVM.................................... 42 9.3 Transferring game files.................................. 42 9.4 Controls........................................... 44 9.5 Paths............................................ 44 9.6 Settings........................................... 44 9.7 Known issues........................................ 44 10 Android 45 i 10.1 What you’ll need.....................................