Motor Para Videojuegos En HTML5, Basados En Tiles

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Motor Para Videojuegos En HTML5, Basados En Tiles EDITOR WEB UPC Commons Motor para videojuegos en HTML5, basados en tiles Autor: Rodolfo Núñez del Río Dir ector/Ponente : Lluís Solano Albajés 21/01/2014 1 EDITOR WEB 2 EDITOR WEB Índice Índice de figuras ............................................................................................................................................... 6 0. Prólogo ......................................................................................................................................................... 9 1. Introducción ........................................................................................................................................... 9 1.1. Descripción del proyecto ........................................................................................................... 9 1.2. Objetivos ....................................................................................................................................... 10 1.3. Estructura del proyecto ............................................................................................................ 11 2. Evolución hasta Game Engines ..................................................................................................... 11 2.1. 1950 - 1960: Antecedentes ................................................................................................... 11 2.2. 1970: Primeras recreativas .................................................................................................... 14 2.3. 1980 -1990: Los 8 y 16 bits .................................................................................................. 20 2.4. 2000 - Actualidad: La popularización de los videojuegos ........................................... 23 2.5. Game Engines en la actualidad ............................................................................................. 26 2.5.1. Unity3D .................................................................................................................................. 26 2.5.2. Unreal Engine ...................................................................................................................... 29 2.5.3. RPG maker ............................................................................................................................ 31 2.5.4. Adventure Game Studio ................................................................................................... 33 3. Géneros y subgéneros ..................................................................................................................... 34 3.1. Acción ............................................................................................................................................. 34 3.1.1. Shooter .................................................................................................................................. 35 3.1.2. Arcade .................................................................................................................................... 38 3.1.3. Beat’em up ........................................................................................................................... 39 3.1.4. Hack & Slash ........................................................................................................................ 40 3.1.4. Plataformas .......................................................................................................................... 41 3.2. Aventuras ...................................................................................................................................... 42 3.2.1. Aventura conversacional ................................................................................................. 43 3.2.2. Aventura gráfica ................................................................................................................. 44 3.2.3. Película interactiva ............................................................................................................. 44 3.3. RPG .................................................................................................................................................. 45 3.3.1. RPG Clásico ........................................................................................................................... 47 3.3.2. Action RPG ............................................................................................................................ 47 3.3.3. Tactic RPG ............................................................................................................................. 48 3.3.4. Dungeon crawler ................................................................................................................ 49 3.3.5. MMORPG ................................................................................................................................ 49 3.4. Simulación .................................................................................................................................... 50 3 EDITOR WEB 3.4.1. Música..................................................................................................................................... 50 3.4.2. Deporte .................................................................................................................................. 52 3.4.3. Vida ......................................................................................................................................... 52 3.5. Estrategia ...................................................................................................................................... 53 3.5.1. RTS .......................................................................................................................................... 54 3.5.2. TBS .......................................................................................................................................... 55 3.5.3. Negocios ................................................................................................................................ 56 3.5.4. Tower defense ..................................................................................................................... 56 3.6. Velocidad ....................................................................................................................................... 57 3.6.1. Simulador .............................................................................................................................. 57 3.6.2. Arcade .................................................................................................................................... 58 3.7. Sandbox ......................................................................................................................................... 58 3.8. Otros ............................................................................................................................................... 59 3.8.1. Casual ..................................................................................................................................... 59 3.8.2. Minijuegos ............................................................................................................................. 60 3.8.3. Puzzle ..................................................................................................................................... 60 3.8.4. Tablero ................................................................................................................................... 61 3.9. Por propósito................................................................................................................................ 62 3.9.1. Publicitarios .......................................................................................................................... 62 3.9.2. Serious games ..................................................................................................................... 63 3.9.3. Educativos ............................................................................................................................. 63 3.9.4. Juegos de hacer ejercicio ................................................................................................ 65 4. Elementos de un videojuego.......................................................................................................... 66 4.1. Personajes .................................................................................................................................... 66 4.1.1. Protagonistas ....................................................................................................................... 66 4.1.2. Personajes jugables........................................................................................................... 66 4.1.3. PNJ ........................................................................................................................................... 68 4.1.4. Enemigos ............................................................................................................................... 71 4.2. HUD ................................................................................................................................................. 73 4.3. I.A .................................................................................................................................................... 74 4.4. Física ..............................................................................................................................................
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