Motor Para Videojuegos En HTML5, Basados En Tiles

Motor Para Videojuegos En HTML5, Basados En Tiles

EDITOR WEB UPC Commons Motor para videojuegos en HTML5, basados en tiles Autor: Rodolfo Núñez del Río Dir ector/Ponente : Lluís Solano Albajés 21/01/2014 1 EDITOR WEB 2 EDITOR WEB Índice Índice de figuras ............................................................................................................................................... 6 0. Prólogo ......................................................................................................................................................... 9 1. Introducción ........................................................................................................................................... 9 1.1. Descripción del proyecto ........................................................................................................... 9 1.2. Objetivos ....................................................................................................................................... 10 1.3. Estructura del proyecto ............................................................................................................ 11 2. Evolución hasta Game Engines ..................................................................................................... 11 2.1. 1950 - 1960: Antecedentes ................................................................................................... 11 2.2. 1970: Primeras recreativas .................................................................................................... 14 2.3. 1980 -1990: Los 8 y 16 bits .................................................................................................. 20 2.4. 2000 - Actualidad: La popularización de los videojuegos ........................................... 23 2.5. Game Engines en la actualidad ............................................................................................. 26 2.5.1. Unity3D .................................................................................................................................. 26 2.5.2. Unreal Engine ...................................................................................................................... 29 2.5.3. RPG maker ............................................................................................................................ 31 2.5.4. Adventure Game Studio ................................................................................................... 33 3. Géneros y subgéneros ..................................................................................................................... 34 3.1. Acción ............................................................................................................................................. 34 3.1.1. Shooter .................................................................................................................................. 35 3.1.2. Arcade .................................................................................................................................... 38 3.1.3. Beat’em up ........................................................................................................................... 39 3.1.4. Hack & Slash ........................................................................................................................ 40 3.1.4. Plataformas .......................................................................................................................... 41 3.2. Aventuras ...................................................................................................................................... 42 3.2.1. Aventura conversacional ................................................................................................. 43 3.2.2. Aventura gráfica ................................................................................................................. 44 3.2.3. Película interactiva ............................................................................................................. 44 3.3. RPG .................................................................................................................................................. 45 3.3.1. RPG Clásico ........................................................................................................................... 47 3.3.2. Action RPG ............................................................................................................................ 47 3.3.3. Tactic RPG ............................................................................................................................. 48 3.3.4. Dungeon crawler ................................................................................................................ 49 3.3.5. MMORPG ................................................................................................................................ 49 3.4. Simulación .................................................................................................................................... 50 3 EDITOR WEB 3.4.1. Música..................................................................................................................................... 50 3.4.2. Deporte .................................................................................................................................. 52 3.4.3. Vida ......................................................................................................................................... 52 3.5. Estrategia ...................................................................................................................................... 53 3.5.1. RTS .......................................................................................................................................... 54 3.5.2. TBS .......................................................................................................................................... 55 3.5.3. Negocios ................................................................................................................................ 56 3.5.4. Tower defense ..................................................................................................................... 56 3.6. Velocidad ....................................................................................................................................... 57 3.6.1. Simulador .............................................................................................................................. 57 3.6.2. Arcade .................................................................................................................................... 58 3.7. Sandbox ......................................................................................................................................... 58 3.8. Otros ............................................................................................................................................... 59 3.8.1. Casual ..................................................................................................................................... 59 3.8.2. Minijuegos ............................................................................................................................. 60 3.8.3. Puzzle ..................................................................................................................................... 60 3.8.4. Tablero ................................................................................................................................... 61 3.9. Por propósito................................................................................................................................ 62 3.9.1. Publicitarios .......................................................................................................................... 62 3.9.2. Serious games ..................................................................................................................... 63 3.9.3. Educativos ............................................................................................................................. 63 3.9.4. Juegos de hacer ejercicio ................................................................................................ 65 4. Elementos de un videojuego.......................................................................................................... 66 4.1. Personajes .................................................................................................................................... 66 4.1.1. Protagonistas ....................................................................................................................... 66 4.1.2. Personajes jugables........................................................................................................... 66 4.1.3. PNJ ........................................................................................................................................... 68 4.1.4. Enemigos ............................................................................................................................... 71 4.2. HUD ................................................................................................................................................. 73 4.3. I.A .................................................................................................................................................... 74 4.4. Física ..............................................................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    134 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us