Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo

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Le Jeu Vidéo Sur Youtube : Historique De La Captation Et De La Diffusion Du Jeu Vidéo Université de Montréal Le jeu vidéo sur YouTube : historique de la captation et de la diffusion du jeu vidéo par Francis Lavigne Département d’histoire de l’art et d’études cinématographiques Faculté des arts et des sciences Mémoire présenté en vue de l’obtention du grade de M.A. en études cinématographiques option études du jeu vidéo Août 2017 © Francis Lavigne, 2017 Résumé Ce mémoire s’intéresse à la captation audiovisuelle et aux pratiques de commentaires sur le jeu vidéo. Tout d’abord, nous remettons en contexte l’émergence de ce type de production à l’aide d’une analyse historique de divers formats de diffusion (à la télévision, à l’aide de vidéocassettes, dans les suppléments de magazines et sur Internet). Ensuite, nous détaillons les limites et affordances de la plateforme participative YouTube. Puis, nous rattachons les commentaires de jeux vidéo aux concepts de boniment, de performance et de double performance. Enfin, nous analysons quatre genres de vidéos présents sur YouTube : les machinimas, les speedruns, les longplays et les let’s plays. Mots-clés Jeu vidéo, machinima, longplay, let’s play, speedrun, YouTube, boniment, commentaire, double performance i Abstract This research is aimed to understand the audiovisual recording and commentary practices of video games. First of all, we do a contextualisation of these types of production through a historical analysis of the way theses videos were diffused (from televised shows, to VHS, magazines’ bonuses, and on the Internet). After, we detail the limits and affordances of the YouTube sharing platform. Then, we create links between the commentary of video game and the concepts of film lecturer, performance and double performance. Finally, we analyse four genres of videos available on YouTube : machinimas, speedruns, let’s plays and longplays. Keywords Video game, machinima, longplay, let’s play, speedrun, YouTube, film lecturer, commentary, double performance ii Table des matières RÉSUMÉ .............................................................................................................................................................. I MOTS-CLÉS ........................................................................................................................................................ I ABSTRACT .......................................................................................................................................................... II KEYWORDS ....................................................................................................................................................... II TABLE DES MATIÈRES ....................................................................................................................................... III LISTE DES TABLEAUX......................................................................................................................................... V LISTE DES FIGURES ........................................................................................................................................... VI LISTE DES ABRÉVIATIONS .............................................................................................................................. VIII REMERCIEMENTS..............................................................................................................................................IX INTRODUCTION ................................................................................................................................................. 1 CHAPITRE 1 : AVANT YOUTUBE.......................................................................................................................... 4 1.1 LIMITES DE LA DÉMARCHE HISTORIQUE ............................................................................................................... 5 a) La localisation ................................................................................................................................... 8 b) La périodisation ................................................................................................................................. 9 c) La pratique de l’écriture de l’histoire ................................................................................................ 10 d) Le rapport au document .................................................................................................................. 12 1.2 LA TÉLÉVISION ............................................................................................................................................ 13 1.3 LES VIDÉOCASSETTES .................................................................................................................................... 18 1.4 LES SUPPLÉMENTS DE MAGAZINE ..................................................................................................................... 28 1.5 VIDÉOS PRÉCÉDEMMENT MISES EN LIGNE .......................................................................................................... 35 CHAPITRE 2 : TOUR D’HORIZON DE YOUTUBE ................................................................................................. 40 2.1 (AUTO-)RÉGULATION DES VIDÉOS .................................................................................................................... 43 2.2 L’ÉTUDE DES VIDÉOS SUR YOUTUBE ................................................................................................................. 49 2.2.1 Pourquoi se limiter à YouTube et comment étudier le contenu disponible? ....................................... 51 CHAPITRE 3 : TRANSFORMATION DU JEU PAR LA VIDÉO : BONIMENT, DOUBLE PERFORMANCE ..................... 55 3.1 DE QUELQUES FIGURES DU COMMENTATEUR ...................................................................................................... 55 3.1.1 L’admoniteur et le meneur de jeu .................................................................................................... 56 3.1.2 Le lanterniste et le bonimenteur ...................................................................................................... 60 iii 3.2 DÉFINITIONS DE LA PERFORMANCE ET DE LA DOUBLE PERFORMANCE ........................................................................ 62 3.3 LES YOUTUBEURS, LES JEUX ET LA DOUBLE PERFORMANCE. .................................................................................... 65 CHAPITRE 4 : VERS UNE TYPOLOGIE DES VIDÉOS DE JEU VIDÉO SUR YOUTUBE (?) .......................................... 71 4.1 LES MACHINIMAS ........................................................................................................................................ 71 4.1.1 Qu’est-ce qu’un fichier de reprise? ................................................................................................... 72 4.1.2 Animations calculées en temps réel ................................................................................................. 73 4.1.3 Captation audiovisuelle et diffusion d’états de jeu ........................................................................... 74 4.1.4 Création de vidéo sans présentation de jouabilité ............................................................................ 78 4.1.5 Pour conclure le machinima ............................................................................................................. 79 4.2 LES SPEEDRUNS........................................................................................................................................... 80 4.3 LES LONGPLAYS ........................................................................................................................................... 92 4.4 LES LET’S PLAYS........................................................................................................................................... 97 CONCLUSION ................................................................................................................................................. 105 BIBLIOGRAPHIE ............................................................................................................................................. 107 MÉDIAGRAPHIE ............................................................................................................................................. 115 FILMS MENTIONNÉS ........................................................................................................................................ 118 JEUX MENTIONNÉS ........................................................................................................................................ 118 SITES WEB GÉNÉRAUX ................................................................................................................................... 120 ANNEXE 1 : PRODUCTIONS TÉLÉVISUELLES ......................................................................................................... I ANNEXE 2 : VIDÉOCASSETTES ET LASERDISCS ................................................................................................. VII ANNEXE 3 : LISTE DES SUPERPLAYS DE SVEN666 ............................................................................................. XV ANNEXE 4 : SUPPLÉMENTS DE MAGAZINE ..................................................................................................... XXI ANNEXE 5 : VIDÉOS PRÉCÉDEMMENT MISES EN LIGNE ...............................................................................
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